IT WORKS NOW
This commit is contained in:
parent
f5b65a390b
commit
0f2d03526e
14 changed files with 19477 additions and 31 deletions
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@ -24,7 +24,9 @@ CLIDIR = gui/cli
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# Файлы
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TETRIS_SRC = $(shell find $(TETRISDIR) -name "*.c")
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TETRIS_OBJ = $(TETRIS_SRC:.c=.o)
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LOGGING_SRC = logging.c
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LOGGING_OBJ = logging.o
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TETRIS_OBJ = $(TETRIS_SRC:.c=.o) $(LOGGING_OBJ)
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CLI_SRC = $(shell find $(CLIDIR) -name "*.c")
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CLI_OBJ = $(CLI_SRC:.c=.o)
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@ -51,6 +53,9 @@ brick_game/tetris/%.o: brick_game/tetris/%.c
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gui/cli/%.o: gui/cli/%.c
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$(CC) $(CFLAGS) -c $< -o $@
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%.o: %.c
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$(CC) $(CFLAGS) -c $< -o $@
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install: $(TARGET)
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install -m 755 $(TARGET) $(BINDIR)/
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@ -58,7 +63,7 @@ uninstall:
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rm -f $(BINDIR)/$(TARGET)
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clean:
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rm -f $(CLI_OBJ) $(TETRIS_OBJ) $(TARGET) $(LIB_TETRIS) *.gcda *.gcno *.gcov
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rm -f $(CLI_OBJ) $(TETRIS_OBJ) $(TARGET) $(LIB_TETRIS) *.gcda *.gcno *.gcov tetris.log
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test:
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@echo "Running tests..."
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@ -1,9 +1,19 @@
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#include "01_automato.h"
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#include "../../logging.h"
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void userInput(UserAction_t action, bool hold) {
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LOG_FUNCTION_START("userInput", "action=%d, hold=%d", action, hold);
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(void)hold; // заглушка
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GameState_t* state = get_game_state();
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// Команды движения игнорируются до первого спавна (пока state = Init или первый Spawn)
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if ((state->state == Init || state->state == Spawn) &&
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(action == Left || action == Right || action == Down || action == Up || action == Action)) {
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LOG_FUNCTION_END("userInput", "ignored movement command during initialization, state=%d", state->state);
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return;
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}
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switch (action) {
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case Start:
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state->state = Init;
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@ -36,9 +46,13 @@ void userInput(UserAction_t action, bool hold) {
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default:
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break;
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}
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LOG_FUNCTION_END("userInput", "state=%d", state->state);
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}
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GameInfo_t updateCurrentState() {
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LOG_FUNCTION_START("updateCurrentState", "");
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GameState_t* state = get_game_state();
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switch (state->state) {
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case Init:
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@ -61,13 +75,28 @@ GameInfo_t updateCurrentState() {
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break;
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}
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// Копируем данные в уже выделенную память
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// Копируем state->field в info->field
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for (int i = 0; i < FIELD_HEIGHT; i++) {
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for (int j = 0; j < FIELD_WIDTH; j++) {
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state->info->field[i][j] = state->field[i][j];
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}
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}
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// Накладываем активную фигуру на поле
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Figure_t* fig = &state->curr;
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for (int i = 0; i < 4; i++) {
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for (int j = 0; j < 4; j++) {
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if (fig->mtrx[i][j]) {
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int x = fig->x + j;
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int y = fig->y + i;
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if (y >= 0 && y < FIELD_HEIGHT && x >= 0 && x < FIELD_WIDTH) {
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state->info->field[y][x] = 1; // активная фигура
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}
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}
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}
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}
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// Копируем next
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for (int i = 0; i < 4; i++) {
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for (int j = 0; j < 4; j++) {
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state->info->next[i][j] = state->next.mtrx[i][j];
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@ -75,5 +104,9 @@ GameInfo_t updateCurrentState() {
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}
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state->info->pause = 0;
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LOG_FUNCTION_END("updateCurrentState", "score=%d, level=%d, state=%d",
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state->info->score, state->info->level, state->state);
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return *state->info;
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}
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@ -1,7 +1,10 @@
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#include "01_automato.h"
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#include <stdlib.h>
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#include "../../logging.h"
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GameState_t* get_game_state(void) {
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LOG_FUNCTION_START("get_game_state", "");
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static GameState_t state = {0};
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static int initialized = 0;
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@ -21,13 +24,31 @@ GameState_t* get_game_state(void) {
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state.info->next[i] = malloc(4 * sizeof(int));
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}
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// Инициализируем начальные значения
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state.info->speed = 1;
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state.info->score = 0;
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state.info->level = 1;
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state.info->pause = 0;
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// Инициализируем следующую фигуру
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state.next.sprite = rand() % FIGURE_COUNT;
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state.next.rotation = 0;
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const int (*shape)[4] = get_figure_shape(state.next.sprite, 0);
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for (int i = 0; i < 4; ++i)
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for (int j = 0; j < 4; ++j)
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state.next.mtrx[i][j] = shape[i][j];
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state.state = GameOver;
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initialized = 1;
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}
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LOG_FUNCTION_END("get_game_state", "state=%d", state.state);
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return &state;
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}
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void terminate_and_free() {
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LOG_FUNCTION_START("terminate_and_free", "");
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GameState_t* state = get_game_state();
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if (state->info) {
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@ -56,4 +77,6 @@ void terminate_and_free() {
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free(state->info);
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state->info = NULL;
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}
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LOG_FUNCTION_END("terminate_and_free", "");
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}
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@ -1,6 +1,9 @@
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#include "01_automato.h"
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#include "../../logging.h"
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void do_init(void) {
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LOG_FUNCTION_START("do_init", "");
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GameState_t* state = get_game_state();
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// Очистка поля
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for (int i = 0; i < FIELD_HEIGHT; ++i)
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@ -11,4 +14,7 @@ void do_init(void) {
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state->info->level = 1;
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state->info->speed = 1;
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state->state = Spawn;
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LOG_FUNCTION_END("do_init", "score=%d, level=%d, state=%d",
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state->info->score, state->info->level, state->state);
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}
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@ -1,14 +1,18 @@
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#include "01_automato.h"
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#include <stdlib.h>
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#include "../../logging.h"
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void do_spawn(void) {
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LOG_FUNCTION_START("do_spawn", "");
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GameState_t* state = get_game_state();
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// Присваиваем curr = next
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// Устанавливаем текущую фигуру из следующей (или генерируем первую)
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state->curr = state->next;
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state->curr.x = FIELD_WIDTH / 2 - 2;
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state->curr.y = 0;
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// Генерим следующую фигуру
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// Генерим новую следующую фигуру
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state->next.sprite = rand() % FIGURE_COUNT;
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state->next.rotation = 0;
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const int (*shape)[4] = get_figure_shape(state->next.sprite, 0);
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@ -19,8 +23,12 @@ void do_spawn(void) {
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// Проверка на GameOver
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if (check_collision()) {
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state->state = GameOver;
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LOG_FUNCTION_END("do_spawn", "collision detected, state=%d", state->state);
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return;
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}
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state->state = Move;
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LOG_FUNCTION_END("do_spawn", "curr=(%d,%d), next_sprite=%d, state=%d",
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state->curr.x, state->curr.y, state->next.sprite, state->state);
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}
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@ -1,5 +1,7 @@
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// brick_game/tetris/06_move.c
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#include <time.h>
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#include "01_automato.h"
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#include "../../logging.h"
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long long get_time_ms() {
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return (long long)time(NULL) * 1000;
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@ -7,12 +9,18 @@ long long get_time_ms() {
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void do_move(void) {
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GameState_t* state = get_game_state();
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LOG_FUNCTION_START("do_move", "");
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// Добавляем проверку, чтобы избежать деления на ноль
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if (state->info->speed <= 0) {
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state->info->speed = 1; // Устанавливаем минимальное значение
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}
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long long current_time = get_time_ms();
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int delay = (state->moving_type == ToDown) ? 50 : (1000 / state->info->speed);
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if (current_time - state->last_time < delay) {
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LOG_FUNCTION_END("do_move", "not enough time passed, delay=%d", delay);
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return; // ещё не время
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}
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state->last_time = current_time;
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@ -23,4 +31,7 @@ void do_move(void) {
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state->curr.y--; // откат
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state->state = Attaching; // переход в Attaching
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}
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LOG_FUNCTION_END("do_move", "curr=(%d,%d), state=%d",
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state->curr.x, state->curr.y, state->state);
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}
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@ -1,7 +1,9 @@
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#include "01_automato.h"
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#include "../../logging.h"
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void do_moving(void) {
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GameState_t* state = get_game_state();
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LOG_FUNCTION_START("do_moving", "moving_type=%d", state->moving_type);
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switch (state->moving_type) {
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case LeftDown:
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@ -34,10 +36,10 @@ void do_moving(void) {
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case ToDown:
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// Мгновенное падение: двигаем вниз, пока не упрёмся
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do {
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while (!check_collision()) {
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state->curr.y++;
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} while (!check_collision());
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state->curr.y--; // откат на 1 назад
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}
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state->curr.y--; // откат на 1 назад, чтобы убрать последний шаг, вызвавший коллизию
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state->state = Attaching; // сразу в Attaching
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break;
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@ -45,4 +47,7 @@ void do_moving(void) {
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state->state = Move;
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break;
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}
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LOG_FUNCTION_END("do_moving", "curr=(%d,%d), state=%d",
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state->curr.x, state->curr.y, state->state);
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}
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@ -1,6 +1,9 @@
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#include "01_automato.h"
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#include "../../logging.h"
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void do_attaching(void) {
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LOG_FUNCTION_START("do_attaching", "");
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GameState_t* state = get_game_state();
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// Закрепляем фигуру на поле
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place_figure();
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@ -15,9 +18,13 @@ void do_attaching(void) {
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} else {
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state->state = Spawn;
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}
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LOG_FUNCTION_END("do_attaching", "state=%d", state->state);
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}
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int check_collision() {
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LOG_FUNCTION_START("check_collision", "");
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GameState_t* state = get_game_state();
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Figure_t* fig = &state->curr;
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@ -28,19 +35,25 @@ int check_collision() {
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int y = fig->y + i;
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if (x < 0 || x >= FIELD_WIDTH || y >= FIELD_HEIGHT) {
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LOG_FUNCTION_END("check_collision", "collision with boundary, x=%d, y=%d", x, y);
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return 1; // коллизия
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}
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if (y >= 0 && state->field[y][x]) {
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LOG_FUNCTION_END("check_collision", "collision with field, x=%d, y=%d", x, y);
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return 1; // коллизия с другой фигурой
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}
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}
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}
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}
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LOG_FUNCTION_END("check_collision", "no collision");
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return 0; // нет коллизии
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}
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void place_figure() {
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GameState_t* state = get_game_state();
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LOG_FUNCTION_START("place_figure", "curr=(%d,%d)", state->curr.x, state->curr.y);
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Figure_t* fig = &state->curr;
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for (int i = 0; i < 4; ++i) {
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@ -54,10 +67,14 @@ void place_figure() {
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}
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}
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}
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LOG_FUNCTION_END("place_figure", "");
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}
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void clear_lines() {
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GameState_t* state = get_game_state();
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LOG_FUNCTION_START("clear_lines", "score=%d", state->info->score);
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int lines_cleared = 0;
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for (int i = FIELD_HEIGHT - 1; i >= 0; --i) {
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@ -93,4 +110,7 @@ void clear_lines() {
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state->info->speed = state->info->level;
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}
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}
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LOG_FUNCTION_END("clear_lines", "lines_cleared=%d, score=%d, level=%d",
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lines_cleared, state->info->score, state->info->level);
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}
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@ -1,21 +1,31 @@
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#include "01_automato.h"
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#include "../../logging.h"
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void do_gameover(void) {
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LOG_FUNCTION_START("do_gameover", "");
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GameState_t* state = get_game_state();
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// Сброс next в пустую фигуру
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const int (*shape)[4] = empty_fig();
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for (int i = 0; i < 4; ++i)
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for (int j = 0; j < 4; ++j)
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state->next.mtrx[i][j] = shape[i][j];
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LOG_FUNCTION_END("do_gameover", "");
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}
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int is_game_over() {
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LOG_FUNCTION_START("is_game_over", "");
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GameState_t* state = get_game_state();
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// Проверяем, есть ли блоки в верхних рядах
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for (int j = 0; j < FIELD_WIDTH; ++j) {
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if (state->field[0][j] || state->field[1][j]) {
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LOG_FUNCTION_END("is_game_over", "game over detected");
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return 1;
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}
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}
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LOG_FUNCTION_END("is_game_over", "game not over");
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return 0;
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}
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@ -1,23 +1,19 @@
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// src/gui/cli/display.c
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#include <ncurses.h>
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#include "../../brick_game/tetris/00_tetris.h"
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#include "../../logging.h"
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void display_game() {
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// display.c
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void display_game(GameInfo_t game_state) {
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LOG_FUNCTION_START("display_game", "");
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clear();
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GameInfo_t game_state = updateCurrentState();
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// Проверяем, является ли состояние GameOver
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if (game_state.next[0][0] == 0 && game_state.next[0][1] == 0 && game_state.next[0][2] == 0 && game_state.next[0][3] == 0) {
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mvprintw(FIELD_HEIGHT / 2, FIELD_WIDTH - 4, "GAME OVER");
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refresh();
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return;
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}
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// Проверяем pause
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// Убираем проверку на GameOver из display
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if (game_state.pause) {
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mvprintw(FIELD_HEIGHT / 2, FIELD_WIDTH - 4, "PAUSED");
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mvprintw(FIELD_HEIGHT / 2, FIELD_WIDTH * 2 + 1, "PAUSED");
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refresh();
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LOG_FUNCTION_END("display_game", "paused");
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return;
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}
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@ -53,9 +49,11 @@ void display_game() {
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mvprintw(FIELD_HEIGHT + 5, 1, "Speed: %d", game_state.speed);
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if (game_state.pause) {
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mvprintw(FIELD_HEIGHT / 2, FIELD_WIDTH - 4, "PAUSED");
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mvprintw(FIELD_HEIGHT / 2, FIELD_WIDTH * 2 + 1, "PAUSED");
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}
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refresh();
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printf("DEBUG: display_game completed\n");
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LOG_FUNCTION_END("display_game", "score=%d, level=%d",
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game_state.score, game_state.level);
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}
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@ -1,23 +1,40 @@
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// src/gui/cli/main.c
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#include <ncurses.h>
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#include <time.h>
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#include <unistd.h>
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#include "../../brick_game/tetris/00_tetris.h"
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#include "../../logging.h"
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void display_game();
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void display_game(GameInfo_t game_state);
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// gui/cli/main.c
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int main() {
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init_logger();
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LOG_FUNCTION_START("main", "");
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initscr();
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cbreak();
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noecho();
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keypad(stdscr, TRUE);
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nodelay(stdscr, TRUE);
|
||||
nodelay(stdscr, FALSE);
|
||||
curs_set(0);
|
||||
|
||||
// Цикл ожидания нажатия F/f
|
||||
mvprintw(FIELD_HEIGHT / 2, FIELD_WIDTH - 4, "Press F to Start");
|
||||
refresh();
|
||||
|
||||
int ch = 0;
|
||||
while (1) {
|
||||
ch = getch();
|
||||
if (ch == 'f' || ch == 'F') {
|
||||
userInput(Start, false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
nodelay(stdscr, TRUE);
|
||||
timeout(100);
|
||||
|
||||
int ch;
|
||||
UserAction_t current_action;
|
||||
UserAction_t current_action = {0};
|
||||
bool action_valid = false;
|
||||
bool running = true;
|
||||
|
||||
|
|
@ -64,12 +81,15 @@ int main() {
|
|||
userInput(current_action, false);
|
||||
}
|
||||
|
||||
if (running) { // Обновляем состояние только если не завершаемся
|
||||
updateCurrentState();
|
||||
display_game();
|
||||
if (running) {
|
||||
GameInfo_t game_state = updateCurrentState(); // Обновляем состояние
|
||||
display_game(game_state); // Отображаем состояние
|
||||
}
|
||||
}
|
||||
|
||||
endwin();
|
||||
|
||||
LOG_FUNCTION_END("main", "");
|
||||
close_logger();
|
||||
return 0;
|
||||
}
|
||||
32
src/logging.c
Normal file
32
src/logging.c
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
#include "logging.h"
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
FILE* log_file = NULL;
|
||||
|
||||
void init_logger() {
|
||||
log_file = fopen("tetris.log", "w");
|
||||
if (log_file == NULL) {
|
||||
fprintf(stderr, "Error: Could not open log file\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
time_t now = time(0);
|
||||
char* time_str = ctime(&now);
|
||||
time_str[strlen(time_str) - 1] = '\0';
|
||||
|
||||
fprintf(log_file, "[INIT] %s: Logger initialized\n", time_str);
|
||||
fflush(log_file);
|
||||
}
|
||||
|
||||
void close_logger() {
|
||||
if (log_file != NULL) {
|
||||
time_t now = time(0);
|
||||
char* time_str = ctime(&now);
|
||||
time_str[strlen(time_str) - 1] = '\0';
|
||||
|
||||
fprintf(log_file, "[CLOSE] %s: Logger closed\n", time_str);
|
||||
fclose(log_file);
|
||||
log_file = NULL;
|
||||
}
|
||||
}
|
||||
43
src/logging.h
Normal file
43
src/logging.h
Normal file
|
|
@ -0,0 +1,43 @@
|
|||
#ifndef LOGGING_H
|
||||
#define LOGGING_H
|
||||
|
||||
#include <stdio.h>
|
||||
#include <time.h>
|
||||
#include <string.h>
|
||||
|
||||
// Макрос для логгирования начала функции
|
||||
#define LOG_FUNCTION_START(func_name, ...) \
|
||||
do { \
|
||||
time_t now = time(0); \
|
||||
char* time_str = ctime(&now); \
|
||||
time_str[strlen(time_str) - 1] = '\0'; \
|
||||
fprintf(log_file, "[START] %s: %s", time_str, func_name); \
|
||||
if (sizeof(#__VA_ARGS__) > 1) { \
|
||||
fprintf(log_file, " - " __VA_ARGS__); \
|
||||
} \
|
||||
fprintf(log_file, "\n"); \
|
||||
fflush(log_file); \
|
||||
} while(0)
|
||||
|
||||
// Макрос для логгирования конца функции
|
||||
#define LOG_FUNCTION_END(func_name, ...) \
|
||||
do { \
|
||||
time_t now = time(0); \
|
||||
char* time_str = ctime(&now); \
|
||||
time_str[strlen(time_str) - 1] = '\0'; \
|
||||
fprintf(log_file, "[END] %s: %s", time_str, func_name); \
|
||||
if (sizeof(#__VA_ARGS__) > 1) { \
|
||||
fprintf(log_file, " - " __VA_ARGS__); \
|
||||
} \
|
||||
fprintf(log_file, "\n"); \
|
||||
fflush(log_file); \
|
||||
} while(0)
|
||||
|
||||
// Инициализация логгера
|
||||
void init_logger();
|
||||
// Закрытие логгера
|
||||
void close_logger();
|
||||
// Глобальная переменная для файла лога
|
||||
extern FILE* log_file;
|
||||
|
||||
#endif
|
||||
19232
src/tetris.log
Normal file
19232
src/tetris.log
Normal file
File diff suppressed because it is too large
Load diff
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Add table
Add a link
Reference in a new issue