From 0f2d03526e2fdecbad1c30014a9c84a2d35e5154 Mon Sep 17 00:00:00 2001 From: Rorikstr | Rust Dev Date: Mon, 29 Sep 2025 19:23:14 +0300 Subject: [PATCH] IT WORKS NOW --- src/Makefile | 9 +- src/brick_game/tetris/02_tetris.c | 35 +- src/brick_game/tetris/03_automato.c | 23 + src/brick_game/tetris/04_init.c | 6 + src/brick_game/tetris/05_spawn.c | 12 +- src/brick_game/tetris/06_move.c | 13 +- src/brick_game/tetris/07_moving.c | 11 +- src/brick_game/tetris/08_attaching.c | 20 + src/brick_game/tetris/09_gameover.c | 10 + src/gui/cli/display.c | 26 +- src/gui/cli/main.c | 36 +- src/logging.c | 32 + src/logging.h | 43 + src/tetris.log | 19232 +++++++++++++++++++++++++ 14 files changed, 19477 insertions(+), 31 deletions(-) create mode 100644 src/logging.c create mode 100644 src/logging.h create mode 100644 src/tetris.log diff --git a/src/Makefile b/src/Makefile index 244b2fd..dcad6f0 100644 --- a/src/Makefile +++ b/src/Makefile @@ -24,7 +24,9 @@ CLIDIR = gui/cli # Файлы TETRIS_SRC = $(shell find $(TETRISDIR) -name "*.c") -TETRIS_OBJ = $(TETRIS_SRC:.c=.o) +LOGGING_SRC = logging.c +LOGGING_OBJ = logging.o +TETRIS_OBJ = $(TETRIS_SRC:.c=.o) $(LOGGING_OBJ) CLI_SRC = $(shell find $(CLIDIR) -name "*.c") CLI_OBJ = $(CLI_SRC:.c=.o) @@ -51,6 +53,9 @@ brick_game/tetris/%.o: brick_game/tetris/%.c gui/cli/%.o: gui/cli/%.c $(CC) $(CFLAGS) -c $< -o $@ +%.o: %.c + $(CC) $(CFLAGS) -c $< -o $@ + install: $(TARGET) install -m 755 $(TARGET) $(BINDIR)/ @@ -58,7 +63,7 @@ uninstall: rm -f $(BINDIR)/$(TARGET) clean: - rm -f $(CLI_OBJ) $(TETRIS_OBJ) $(TARGET) $(LIB_TETRIS) *.gcda *.gcno *.gcov + rm -f $(CLI_OBJ) $(TETRIS_OBJ) $(TARGET) $(LIB_TETRIS) *.gcda *.gcno *.gcov tetris.log test: @echo "Running tests..." diff --git a/src/brick_game/tetris/02_tetris.c b/src/brick_game/tetris/02_tetris.c index 002a55f..ff45efb 100644 --- a/src/brick_game/tetris/02_tetris.c +++ b/src/brick_game/tetris/02_tetris.c @@ -1,9 +1,19 @@ #include "01_automato.h" +#include "../../logging.h" void userInput(UserAction_t action, bool hold) { + LOG_FUNCTION_START("userInput", "action=%d, hold=%d", action, hold); + (void)hold; // заглушка GameState_t* state = get_game_state(); + // Команды движения игнорируются до первого спавна (пока state = Init или первый Spawn) + if ((state->state == Init || state->state == Spawn) && + (action == Left || action == Right || action == Down || action == Up || action == Action)) { + LOG_FUNCTION_END("userInput", "ignored movement command during initialization, state=%d", state->state); + return; + } + switch (action) { case Start: state->state = Init; @@ -36,9 +46,13 @@ void userInput(UserAction_t action, bool hold) { default: break; } + + LOG_FUNCTION_END("userInput", "state=%d", state->state); } GameInfo_t updateCurrentState() { + LOG_FUNCTION_START("updateCurrentState", ""); + GameState_t* state = get_game_state(); switch (state->state) { case Init: @@ -61,13 +75,28 @@ GameInfo_t updateCurrentState() { break; } - // Копируем данные в уже выделенную память + // Копируем state->field в info->field for (int i = 0; i < FIELD_HEIGHT; i++) { for (int j = 0; j < FIELD_WIDTH; j++) { state->info->field[i][j] = state->field[i][j]; } } + // Накладываем активную фигуру на поле + Figure_t* fig = &state->curr; + for (int i = 0; i < 4; i++) { + for (int j = 0; j < 4; j++) { + if (fig->mtrx[i][j]) { + int x = fig->x + j; + int y = fig->y + i; + if (y >= 0 && y < FIELD_HEIGHT && x >= 0 && x < FIELD_WIDTH) { + state->info->field[y][x] = 1; // активная фигура + } + } + } + } + + // Копируем next for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { state->info->next[i][j] = state->next.mtrx[i][j]; @@ -75,5 +104,9 @@ GameInfo_t updateCurrentState() { } state->info->pause = 0; + + LOG_FUNCTION_END("updateCurrentState", "score=%d, level=%d, state=%d", + state->info->score, state->info->level, state->state); + return *state->info; } \ No newline at end of file diff --git a/src/brick_game/tetris/03_automato.c b/src/brick_game/tetris/03_automato.c index 93f22bc..2f4c756 100644 --- a/src/brick_game/tetris/03_automato.c +++ b/src/brick_game/tetris/03_automato.c @@ -1,7 +1,10 @@ #include "01_automato.h" #include +#include "../../logging.h" GameState_t* get_game_state(void) { + LOG_FUNCTION_START("get_game_state", ""); + static GameState_t state = {0}; static int initialized = 0; @@ -21,13 +24,31 @@ GameState_t* get_game_state(void) { state.info->next[i] = malloc(4 * sizeof(int)); } + // Инициализируем начальные значения + state.info->speed = 1; + state.info->score = 0; + state.info->level = 1; + state.info->pause = 0; + + // Инициализируем следующую фигуру + state.next.sprite = rand() % FIGURE_COUNT; + state.next.rotation = 0; + const int (*shape)[4] = get_figure_shape(state.next.sprite, 0); + for (int i = 0; i < 4; ++i) + for (int j = 0; j < 4; ++j) + state.next.mtrx[i][j] = shape[i][j]; + state.state = GameOver; initialized = 1; } + + LOG_FUNCTION_END("get_game_state", "state=%d", state.state); return &state; } void terminate_and_free() { + LOG_FUNCTION_START("terminate_and_free", ""); + GameState_t* state = get_game_state(); if (state->info) { @@ -56,4 +77,6 @@ void terminate_and_free() { free(state->info); state->info = NULL; } + + LOG_FUNCTION_END("terminate_and_free", ""); } \ No newline at end of file diff --git a/src/brick_game/tetris/04_init.c b/src/brick_game/tetris/04_init.c index a7a6f0a..f7fa6db 100644 --- a/src/brick_game/tetris/04_init.c +++ b/src/brick_game/tetris/04_init.c @@ -1,6 +1,9 @@ #include "01_automato.h" +#include "../../logging.h" void do_init(void) { + LOG_FUNCTION_START("do_init", ""); + GameState_t* state = get_game_state(); // Очистка поля for (int i = 0; i < FIELD_HEIGHT; ++i) @@ -11,4 +14,7 @@ void do_init(void) { state->info->level = 1; state->info->speed = 1; state->state = Spawn; + + LOG_FUNCTION_END("do_init", "score=%d, level=%d, state=%d", + state->info->score, state->info->level, state->state); } \ No newline at end of file diff --git a/src/brick_game/tetris/05_spawn.c b/src/brick_game/tetris/05_spawn.c index 0fc6a96..58d6a71 100644 --- a/src/brick_game/tetris/05_spawn.c +++ b/src/brick_game/tetris/05_spawn.c @@ -1,14 +1,18 @@ #include "01_automato.h" #include +#include "../../logging.h" void do_spawn(void) { + LOG_FUNCTION_START("do_spawn", ""); + GameState_t* state = get_game_state(); - // Присваиваем curr = next + + // Устанавливаем текущую фигуру из следующей (или генерируем первую) state->curr = state->next; state->curr.x = FIELD_WIDTH / 2 - 2; state->curr.y = 0; - // Генерим следующую фигуру + // Генерим новую следующую фигуру state->next.sprite = rand() % FIGURE_COUNT; state->next.rotation = 0; const int (*shape)[4] = get_figure_shape(state->next.sprite, 0); @@ -19,8 +23,12 @@ void do_spawn(void) { // Проверка на GameOver if (check_collision()) { state->state = GameOver; + LOG_FUNCTION_END("do_spawn", "collision detected, state=%d", state->state); return; } state->state = Move; + + LOG_FUNCTION_END("do_spawn", "curr=(%d,%d), next_sprite=%d, state=%d", + state->curr.x, state->curr.y, state->next.sprite, state->state); } \ No newline at end of file diff --git a/src/brick_game/tetris/06_move.c b/src/brick_game/tetris/06_move.c index aec1d01..837d278 100644 --- a/src/brick_game/tetris/06_move.c +++ b/src/brick_game/tetris/06_move.c @@ -1,5 +1,7 @@ +// brick_game/tetris/06_move.c #include #include "01_automato.h" +#include "../../logging.h" long long get_time_ms() { return (long long)time(NULL) * 1000; @@ -7,12 +9,18 @@ long long get_time_ms() { void do_move(void) { GameState_t* state = get_game_state(); + LOG_FUNCTION_START("do_move", ""); + + // Добавляем проверку, чтобы избежать деления на ноль + if (state->info->speed <= 0) { + state->info->speed = 1; // Устанавливаем минимальное значение + } long long current_time = get_time_ms(); - int delay = (state->moving_type == ToDown) ? 50 : (1000 / state->info->speed); if (current_time - state->last_time < delay) { + LOG_FUNCTION_END("do_move", "not enough time passed, delay=%d", delay); return; // ещё не время } state->last_time = current_time; @@ -23,4 +31,7 @@ void do_move(void) { state->curr.y--; // откат state->state = Attaching; // переход в Attaching } + + LOG_FUNCTION_END("do_move", "curr=(%d,%d), state=%d", + state->curr.x, state->curr.y, state->state); } \ No newline at end of file diff --git a/src/brick_game/tetris/07_moving.c b/src/brick_game/tetris/07_moving.c index 39381b0..4ab850c 100644 --- a/src/brick_game/tetris/07_moving.c +++ b/src/brick_game/tetris/07_moving.c @@ -1,7 +1,9 @@ #include "01_automato.h" +#include "../../logging.h" void do_moving(void) { GameState_t* state = get_game_state(); + LOG_FUNCTION_START("do_moving", "moving_type=%d", state->moving_type); switch (state->moving_type) { case LeftDown: @@ -34,10 +36,10 @@ void do_moving(void) { case ToDown: // Мгновенное падение: двигаем вниз, пока не упрёмся - do { + while (!check_collision()) { state->curr.y++; - } while (!check_collision()); - state->curr.y--; // откат на 1 назад + } + state->curr.y--; // откат на 1 назад, чтобы убрать последний шаг, вызвавший коллизию state->state = Attaching; // сразу в Attaching break; @@ -45,4 +47,7 @@ void do_moving(void) { state->state = Move; break; } + + LOG_FUNCTION_END("do_moving", "curr=(%d,%d), state=%d", + state->curr.x, state->curr.y, state->state); } \ No newline at end of file diff --git a/src/brick_game/tetris/08_attaching.c b/src/brick_game/tetris/08_attaching.c index f1e5e67..73740e0 100644 --- a/src/brick_game/tetris/08_attaching.c +++ b/src/brick_game/tetris/08_attaching.c @@ -1,6 +1,9 @@ #include "01_automato.h" +#include "../../logging.h" void do_attaching(void) { + LOG_FUNCTION_START("do_attaching", ""); + GameState_t* state = get_game_state(); // Закрепляем фигуру на поле place_figure(); @@ -15,9 +18,13 @@ void do_attaching(void) { } else { state->state = Spawn; } + + LOG_FUNCTION_END("do_attaching", "state=%d", state->state); } int check_collision() { + LOG_FUNCTION_START("check_collision", ""); + GameState_t* state = get_game_state(); Figure_t* fig = &state->curr; @@ -28,19 +35,25 @@ int check_collision() { int y = fig->y + i; if (x < 0 || x >= FIELD_WIDTH || y >= FIELD_HEIGHT) { + LOG_FUNCTION_END("check_collision", "collision with boundary, x=%d, y=%d", x, y); return 1; // коллизия } if (y >= 0 && state->field[y][x]) { + LOG_FUNCTION_END("check_collision", "collision with field, x=%d, y=%d", x, y); return 1; // коллизия с другой фигурой } } } } + + LOG_FUNCTION_END("check_collision", "no collision"); return 0; // нет коллизии } void place_figure() { + GameState_t* state = get_game_state(); + LOG_FUNCTION_START("place_figure", "curr=(%d,%d)", state->curr.x, state->curr.y); Figure_t* fig = &state->curr; for (int i = 0; i < 4; ++i) { @@ -54,10 +67,14 @@ void place_figure() { } } } + + LOG_FUNCTION_END("place_figure", ""); } void clear_lines() { + GameState_t* state = get_game_state(); + LOG_FUNCTION_START("clear_lines", "score=%d", state->info->score); int lines_cleared = 0; for (int i = FIELD_HEIGHT - 1; i >= 0; --i) { @@ -93,4 +110,7 @@ void clear_lines() { state->info->speed = state->info->level; } } + + LOG_FUNCTION_END("clear_lines", "lines_cleared=%d, score=%d, level=%d", + lines_cleared, state->info->score, state->info->level); } \ No newline at end of file diff --git a/src/brick_game/tetris/09_gameover.c b/src/brick_game/tetris/09_gameover.c index 1358668..253b532 100644 --- a/src/brick_game/tetris/09_gameover.c +++ b/src/brick_game/tetris/09_gameover.c @@ -1,21 +1,31 @@ #include "01_automato.h" +#include "../../logging.h" void do_gameover(void) { + LOG_FUNCTION_START("do_gameover", ""); + GameState_t* state = get_game_state(); // Сброс next в пустую фигуру const int (*shape)[4] = empty_fig(); for (int i = 0; i < 4; ++i) for (int j = 0; j < 4; ++j) state->next.mtrx[i][j] = shape[i][j]; + + LOG_FUNCTION_END("do_gameover", ""); } int is_game_over() { + LOG_FUNCTION_START("is_game_over", ""); + GameState_t* state = get_game_state(); // Проверяем, есть ли блоки в верхних рядах for (int j = 0; j < FIELD_WIDTH; ++j) { if (state->field[0][j] || state->field[1][j]) { + LOG_FUNCTION_END("is_game_over", "game over detected"); return 1; } } + + LOG_FUNCTION_END("is_game_over", "game not over"); return 0; } \ No newline at end of file diff --git a/src/gui/cli/display.c b/src/gui/cli/display.c index f9b8813..5446562 100644 --- a/src/gui/cli/display.c +++ b/src/gui/cli/display.c @@ -1,23 +1,19 @@ // src/gui/cli/display.c #include #include "../../brick_game/tetris/00_tetris.h" +#include "../../logging.h" -void display_game() { +// display.c +void display_game(GameInfo_t game_state) { + LOG_FUNCTION_START("display_game", ""); + clear(); - GameInfo_t game_state = updateCurrentState(); - - // Проверяем, является ли состояние GameOver - if (game_state.next[0][0] == 0 && game_state.next[0][1] == 0 && game_state.next[0][2] == 0 && game_state.next[0][3] == 0) { - mvprintw(FIELD_HEIGHT / 2, FIELD_WIDTH - 4, "GAME OVER"); - refresh(); - return; - } - - // Проверяем pause + // Убираем проверку на GameOver из display if (game_state.pause) { - mvprintw(FIELD_HEIGHT / 2, FIELD_WIDTH - 4, "PAUSED"); + mvprintw(FIELD_HEIGHT / 2, FIELD_WIDTH * 2 + 1, "PAUSED"); refresh(); + LOG_FUNCTION_END("display_game", "paused"); return; } @@ -53,9 +49,11 @@ void display_game() { mvprintw(FIELD_HEIGHT + 5, 1, "Speed: %d", game_state.speed); if (game_state.pause) { - mvprintw(FIELD_HEIGHT / 2, FIELD_WIDTH - 4, "PAUSED"); + mvprintw(FIELD_HEIGHT / 2, FIELD_WIDTH * 2 + 1, "PAUSED"); } refresh(); - printf("DEBUG: display_game completed\n"); + + LOG_FUNCTION_END("display_game", "score=%d, level=%d", + game_state.score, game_state.level); } \ No newline at end of file diff --git a/src/gui/cli/main.c b/src/gui/cli/main.c index e11805f..c4ade61 100644 --- a/src/gui/cli/main.c +++ b/src/gui/cli/main.c @@ -1,23 +1,40 @@ -// src/gui/cli/main.c #include #include #include #include "../../brick_game/tetris/00_tetris.h" +#include "../../logging.h" -void display_game(); +void display_game(GameInfo_t game_state); +// gui/cli/main.c int main() { + init_logger(); + LOG_FUNCTION_START("main", ""); + initscr(); cbreak(); noecho(); keypad(stdscr, TRUE); - nodelay(stdscr, TRUE); + nodelay(stdscr, FALSE); curs_set(0); + // Цикл ожидания нажатия F/f + mvprintw(FIELD_HEIGHT / 2, FIELD_WIDTH - 4, "Press F to Start"); + refresh(); + + int ch = 0; + while (1) { + ch = getch(); + if (ch == 'f' || ch == 'F') { + userInput(Start, false); + break; + } + } + + nodelay(stdscr, TRUE); timeout(100); - int ch; - UserAction_t current_action; + UserAction_t current_action = {0}; bool action_valid = false; bool running = true; @@ -64,12 +81,15 @@ int main() { userInput(current_action, false); } - if (running) { // Обновляем состояние только если не завершаемся - updateCurrentState(); - display_game(); + if (running) { + GameInfo_t game_state = updateCurrentState(); // Обновляем состояние + display_game(game_state); // Отображаем состояние } } endwin(); + + LOG_FUNCTION_END("main", ""); + close_logger(); return 0; } \ No newline at end of file diff --git a/src/logging.c b/src/logging.c new file mode 100644 index 0000000..9e471a7 --- /dev/null +++ b/src/logging.c @@ -0,0 +1,32 @@ +#include "logging.h" +#include +#include + +FILE* log_file = NULL; + +void init_logger() { + log_file = fopen("tetris.log", "w"); + if (log_file == NULL) { + fprintf(stderr, "Error: Could not open log file\n"); + exit(1); + } + + time_t now = time(0); + char* time_str = ctime(&now); + time_str[strlen(time_str) - 1] = '\0'; + + fprintf(log_file, "[INIT] %s: Logger initialized\n", time_str); + fflush(log_file); +} + +void close_logger() { + if (log_file != NULL) { + time_t now = time(0); + char* time_str = ctime(&now); + time_str[strlen(time_str) - 1] = '\0'; + + fprintf(log_file, "[CLOSE] %s: Logger closed\n", time_str); + fclose(log_file); + log_file = NULL; + } +} \ No newline at end of file diff --git a/src/logging.h b/src/logging.h new file mode 100644 index 0000000..7759915 --- /dev/null +++ b/src/logging.h @@ -0,0 +1,43 @@ +#ifndef LOGGING_H +#define LOGGING_H + +#include +#include +#include + +// Макрос для логгирования начала функции +#define LOG_FUNCTION_START(func_name, ...) \ + do { \ + time_t now = time(0); \ + char* time_str = ctime(&now); \ + time_str[strlen(time_str) - 1] = '\0'; \ + fprintf(log_file, "[START] %s: %s", time_str, func_name); \ + if (sizeof(#__VA_ARGS__) > 1) { \ + fprintf(log_file, " - " __VA_ARGS__); \ + } \ + fprintf(log_file, "\n"); \ + fflush(log_file); \ + } while(0) + +// Макрос для логгирования конца функции +#define LOG_FUNCTION_END(func_name, ...) \ + do { \ + time_t now = time(0); \ + char* time_str = ctime(&now); \ + time_str[strlen(time_str) - 1] = '\0'; \ + fprintf(log_file, "[END] %s: %s", time_str, func_name); \ + if (sizeof(#__VA_ARGS__) > 1) { \ + fprintf(log_file, " - " __VA_ARGS__); \ + } \ + fprintf(log_file, "\n"); \ + fflush(log_file); \ + } while(0) + +// Инициализация логгера +void init_logger(); +// Закрытие логгера +void close_logger(); +// Глобальная переменная для файла лога +extern FILE* log_file; + +#endif \ No newline at end of file diff --git a/src/tetris.log b/src/tetris.log new file mode 100644 index 0000000..250b214 --- /dev/null +++ b/src/tetris.log @@ -0,0 +1,19232 @@ +[INIT] Mon Sep 29 19:20:42 2025: Logger initialized +[START] Mon Sep 29 19:20:42 2025: main - +[START] Mon Sep 29 19:20:44 2025: userInput - action=0, hold=0 +[START] Mon Sep 29 19:20:44 2025: get_game_state - +[END] Mon Sep 29 19:20:44 2025: get_game_state - state=5 +[END] Mon Sep 29 19:20:44 2025: userInput - state=0 +[START] Mon Sep 29 19:20:44 2025: updateCurrentState - +[START] Mon Sep 29 19:20:44 2025: get_game_state - +[END] Mon Sep 29 19:20:44 2025: get_game_state - state=0 +[START] Mon Sep 29 19:20:44 2025: do_init - +[START] Mon Sep 29 19:20:44 2025: get_game_state - +[END] Mon Sep 29 19:20:44 2025: get_game_state - state=0 +[END] Mon Sep 29 19:20:44 2025: do_init - score=0, level=1, state=1 +[END] Mon Sep 29 19:20:44 2025: updateCurrentState - score=0, level=1, state=1 +[START] Mon Sep 29 19:20:44 2025: display_game - +[END] Mon Sep 29 19:20:44 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:44 2025: updateCurrentState - +[START] Mon Sep 29 19:20:44 2025: get_game_state - +[END] Mon Sep 29 19:20:44 2025: get_game_state - state=1 +[START] Mon Sep 29 19:20:44 2025: do_spawn - +[START] Mon Sep 29 19:20:44 2025: get_game_state - +[END] Mon Sep 29 19:20:44 2025: get_game_state - state=1 +[START] Mon Sep 29 19:20:44 2025: check_collision - +[START] Mon Sep 29 19:20:44 2025: get_game_state - +[END] Mon Sep 29 19:20:44 2025: get_game_state - state=1 +[END] Mon Sep 29 19:20:44 2025: check_collision - no collision +[END] Mon Sep 29 19:20:44 2025: do_spawn - curr=(3,0), next_sprite=4, state=3 +[END] Mon Sep 29 19:20:44 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:44 2025: display_game - +[END] Mon Sep 29 19:20:44 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:45 2025: updateCurrentState - +[START] Mon Sep 29 19:20:45 2025: get_game_state - +[END] Mon Sep 29 19:20:45 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:45 2025: get_game_state - +[END] Mon Sep 29 19:20:45 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:45 2025: do_move - +[START] Mon Sep 29 19:20:45 2025: check_collision - +[START] Mon Sep 29 19:20:45 2025: get_game_state - +[END] Mon Sep 29 19:20:45 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:45 2025: check_collision - no collision +[END] Mon Sep 29 19:20:45 2025: do_move - curr=(3,1), state=3 +[END] Mon Sep 29 19:20:45 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:45 2025: display_game - +[END] Mon Sep 29 19:20:45 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:45 2025: updateCurrentState - +[START] Mon Sep 29 19:20:45 2025: get_game_state - +[END] Mon Sep 29 19:20:45 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:45 2025: get_game_state - +[END] Mon Sep 29 19:20:45 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:45 2025: do_move - +[END] Mon Sep 29 19:20:45 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:45 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:45 2025: display_game - +[END] Mon Sep 29 19:20:45 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:45 2025: updateCurrentState - +[START] Mon Sep 29 19:20:45 2025: get_game_state - +[END] Mon Sep 29 19:20:45 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:45 2025: get_game_state - +[END] Mon Sep 29 19:20:45 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:45 2025: do_move - +[END] Mon Sep 29 19:20:45 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:45 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:45 2025: display_game - +[END] Mon Sep 29 19:20:45 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:45 2025: updateCurrentState - +[START] Mon Sep 29 19:20:45 2025: get_game_state - +[END] Mon Sep 29 19:20:45 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:45 2025: get_game_state - +[END] Mon Sep 29 19:20:45 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:45 2025: do_move - +[END] Mon Sep 29 19:20:45 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:45 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:45 2025: display_game - +[END] Mon Sep 29 19:20:45 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:45 2025: updateCurrentState - +[START] Mon Sep 29 19:20:45 2025: get_game_state - +[END] Mon Sep 29 19:20:45 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:45 2025: get_game_state - +[END] Mon Sep 29 19:20:45 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:45 2025: do_move - +[END] Mon Sep 29 19:20:45 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:45 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:45 2025: display_game - +[END] Mon Sep 29 19:20:45 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:45 2025: updateCurrentState - +[START] Mon Sep 29 19:20:45 2025: get_game_state - +[END] Mon Sep 29 19:20:45 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:45 2025: get_game_state - +[END] Mon Sep 29 19:20:45 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:45 2025: do_move - +[END] Mon Sep 29 19:20:45 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:45 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:45 2025: display_game - +[END] Mon Sep 29 19:20:45 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:45 2025: updateCurrentState - +[START] Mon Sep 29 19:20:45 2025: get_game_state - +[END] Mon Sep 29 19:20:45 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:45 2025: get_game_state - +[END] Mon Sep 29 19:20:45 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:45 2025: do_move - +[END] Mon Sep 29 19:20:45 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:45 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:45 2025: display_game - +[END] Mon Sep 29 19:20:45 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:45 2025: updateCurrentState - +[START] Mon Sep 29 19:20:45 2025: get_game_state - +[END] Mon Sep 29 19:20:45 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:45 2025: get_game_state - +[END] Mon Sep 29 19:20:45 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:45 2025: do_move - +[END] Mon Sep 29 19:20:45 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:45 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:45 2025: display_game - +[END] Mon Sep 29 19:20:45 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:45 2025: updateCurrentState - +[START] Mon Sep 29 19:20:45 2025: get_game_state - +[END] Mon Sep 29 19:20:45 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:45 2025: get_game_state - +[END] Mon Sep 29 19:20:45 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:45 2025: do_move - +[END] Mon Sep 29 19:20:45 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:45 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:45 2025: display_game - +[END] Mon Sep 29 19:20:45 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:46 2025: updateCurrentState - +[START] Mon Sep 29 19:20:46 2025: get_game_state - +[END] Mon Sep 29 19:20:46 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:46 2025: get_game_state - +[END] Mon Sep 29 19:20:46 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:46 2025: do_move - +[START] Mon Sep 29 19:20:46 2025: check_collision - +[START] Mon Sep 29 19:20:46 2025: get_game_state - +[END] Mon Sep 29 19:20:46 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:46 2025: check_collision - no collision +[END] Mon Sep 29 19:20:46 2025: do_move - curr=(3,2), state=3 +[END] Mon Sep 29 19:20:46 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:46 2025: display_game - +[END] Mon Sep 29 19:20:46 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:46 2025: updateCurrentState - +[START] Mon Sep 29 19:20:46 2025: get_game_state - +[END] Mon Sep 29 19:20:46 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:46 2025: get_game_state - +[END] Mon Sep 29 19:20:46 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:46 2025: do_move - +[END] Mon Sep 29 19:20:46 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:46 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:46 2025: display_game - +[END] Mon Sep 29 19:20:46 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:46 2025: updateCurrentState - +[START] Mon Sep 29 19:20:46 2025: get_game_state - +[END] Mon Sep 29 19:20:46 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:46 2025: get_game_state - +[END] Mon Sep 29 19:20:46 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:46 2025: do_move - +[END] Mon Sep 29 19:20:46 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:46 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:46 2025: display_game - +[END] Mon Sep 29 19:20:46 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:46 2025: updateCurrentState - +[START] Mon Sep 29 19:20:46 2025: get_game_state - +[END] Mon Sep 29 19:20:46 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:46 2025: get_game_state - +[END] Mon Sep 29 19:20:46 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:46 2025: do_move - +[END] Mon Sep 29 19:20:46 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:46 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:46 2025: display_game - +[END] Mon Sep 29 19:20:46 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:46 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:20:46 2025: get_game_state - +[END] Mon Sep 29 19:20:46 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:46 2025: userInput - state=2 +[START] Mon Sep 29 19:20:46 2025: updateCurrentState - +[START] Mon Sep 29 19:20:46 2025: get_game_state - +[END] Mon Sep 29 19:20:46 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:46 2025: get_game_state - +[END] Mon Sep 29 19:20:46 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:46 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:20:46 2025: check_collision - +[START] Mon Sep 29 19:20:46 2025: get_game_state - +[END] Mon Sep 29 19:20:46 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:46 2025: check_collision - no collision +[END] Mon Sep 29 19:20:46 2025: do_moving - curr=(2,2), state=3 +[END] Mon Sep 29 19:20:46 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:46 2025: display_game - +[END] Mon Sep 29 19:20:46 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:46 2025: updateCurrentState - +[START] Mon Sep 29 19:20:46 2025: get_game_state - +[END] Mon Sep 29 19:20:46 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:46 2025: get_game_state - +[END] Mon Sep 29 19:20:46 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:46 2025: do_move - +[END] Mon Sep 29 19:20:46 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:46 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:46 2025: display_game - +[END] Mon Sep 29 19:20:46 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:46 2025: updateCurrentState - +[START] Mon Sep 29 19:20:46 2025: get_game_state - +[END] Mon Sep 29 19:20:46 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:46 2025: get_game_state - +[END] Mon Sep 29 19:20:46 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:46 2025: do_move - +[END] Mon Sep 29 19:20:46 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:46 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:46 2025: display_game - +[END] Mon Sep 29 19:20:46 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:46 2025: updateCurrentState - +[START] Mon Sep 29 19:20:46 2025: get_game_state - +[END] Mon Sep 29 19:20:46 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:46 2025: get_game_state - +[END] Mon Sep 29 19:20:46 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:46 2025: do_move - +[END] Mon Sep 29 19:20:46 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:46 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:46 2025: display_game - +[END] Mon Sep 29 19:20:46 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:46 2025: updateCurrentState - +[START] Mon Sep 29 19:20:46 2025: get_game_state - +[END] Mon Sep 29 19:20:46 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:46 2025: get_game_state - +[END] Mon Sep 29 19:20:46 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:46 2025: do_move - +[END] Mon Sep 29 19:20:46 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:46 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:46 2025: display_game - +[END] Mon Sep 29 19:20:46 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:47 2025: updateCurrentState - +[START] Mon Sep 29 19:20:47 2025: get_game_state - +[END] Mon Sep 29 19:20:47 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:47 2025: get_game_state - +[END] Mon Sep 29 19:20:47 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:47 2025: do_move - +[START] Mon Sep 29 19:20:47 2025: check_collision - +[START] Mon Sep 29 19:20:47 2025: get_game_state - +[END] Mon Sep 29 19:20:47 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:47 2025: check_collision - no collision +[END] Mon Sep 29 19:20:47 2025: do_move - curr=(2,3), state=3 +[END] Mon Sep 29 19:20:47 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:47 2025: display_game - +[END] Mon Sep 29 19:20:47 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:47 2025: updateCurrentState - +[START] Mon Sep 29 19:20:47 2025: get_game_state - +[END] Mon Sep 29 19:20:47 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:47 2025: get_game_state - +[END] Mon Sep 29 19:20:47 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:47 2025: do_move - +[END] Mon Sep 29 19:20:47 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:47 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:47 2025: display_game - +[END] Mon Sep 29 19:20:47 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:47 2025: userInput - action=6, hold=0 +[START] Mon Sep 29 19:20:47 2025: get_game_state - +[END] Mon Sep 29 19:20:47 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:47 2025: userInput - state=2 +[START] Mon Sep 29 19:20:47 2025: updateCurrentState - +[START] Mon Sep 29 19:20:47 2025: get_game_state - +[END] Mon Sep 29 19:20:47 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:47 2025: get_game_state - +[END] Mon Sep 29 19:20:47 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:47 2025: do_moving - moving_type=3 +[START] Mon Sep 29 19:20:47 2025: check_collision - +[START] Mon Sep 29 19:20:47 2025: get_game_state - +[END] Mon Sep 29 19:20:47 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:47 2025: check_collision - no collision +[START] Mon Sep 29 19:20:47 2025: check_collision - +[START] Mon Sep 29 19:20:47 2025: get_game_state - +[END] Mon Sep 29 19:20:47 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:47 2025: check_collision - no collision +[START] Mon Sep 29 19:20:47 2025: check_collision - +[START] Mon Sep 29 19:20:47 2025: get_game_state - +[END] Mon Sep 29 19:20:47 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:47 2025: check_collision - no collision +[START] Mon Sep 29 19:20:47 2025: check_collision - +[START] Mon Sep 29 19:20:47 2025: get_game_state - +[END] Mon Sep 29 19:20:47 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:47 2025: check_collision - no collision +[START] Mon Sep 29 19:20:47 2025: check_collision - +[START] Mon Sep 29 19:20:47 2025: get_game_state - +[END] Mon Sep 29 19:20:47 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:47 2025: check_collision - no collision +[START] Mon Sep 29 19:20:47 2025: check_collision - +[START] Mon Sep 29 19:20:47 2025: get_game_state - +[END] Mon Sep 29 19:20:47 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:47 2025: check_collision - no collision +[START] Mon Sep 29 19:20:47 2025: check_collision - +[START] Mon Sep 29 19:20:47 2025: get_game_state - +[END] Mon Sep 29 19:20:47 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:47 2025: check_collision - no collision +[START] Mon Sep 29 19:20:47 2025: check_collision - +[START] Mon Sep 29 19:20:47 2025: get_game_state - +[END] Mon Sep 29 19:20:47 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:47 2025: check_collision - no collision +[START] Mon Sep 29 19:20:47 2025: check_collision - +[START] Mon Sep 29 19:20:47 2025: get_game_state - +[END] Mon Sep 29 19:20:47 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:47 2025: check_collision - no collision +[START] Mon Sep 29 19:20:47 2025: check_collision - +[START] Mon Sep 29 19:20:47 2025: get_game_state - +[END] Mon Sep 29 19:20:47 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:47 2025: check_collision - no collision +[START] Mon Sep 29 19:20:47 2025: check_collision - +[START] Mon Sep 29 19:20:47 2025: get_game_state - +[END] Mon Sep 29 19:20:47 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:47 2025: check_collision - no collision +[START] Mon Sep 29 19:20:47 2025: check_collision - +[START] Mon Sep 29 19:20:47 2025: get_game_state - +[END] Mon Sep 29 19:20:47 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:47 2025: check_collision - no collision +[START] Mon Sep 29 19:20:47 2025: check_collision - +[START] Mon Sep 29 19:20:47 2025: get_game_state - +[END] Mon Sep 29 19:20:47 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:47 2025: check_collision - no collision +[START] Mon Sep 29 19:20:47 2025: check_collision - +[START] Mon Sep 29 19:20:47 2025: get_game_state - +[END] Mon Sep 29 19:20:47 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:47 2025: check_collision - no collision +[START] Mon Sep 29 19:20:47 2025: check_collision - +[START] Mon Sep 29 19:20:47 2025: get_game_state - +[END] Mon Sep 29 19:20:47 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:47 2025: check_collision - no collision +[START] Mon Sep 29 19:20:47 2025: check_collision - +[START] Mon Sep 29 19:20:47 2025: get_game_state - +[END] Mon Sep 29 19:20:47 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:47 2025: check_collision - no collision +[START] Mon Sep 29 19:20:47 2025: check_collision - +[START] Mon Sep 29 19:20:47 2025: get_game_state - +[END] Mon Sep 29 19:20:47 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:47 2025: check_collision - collision with boundary, x=2, y=20 +[END] Mon Sep 29 19:20:47 2025: do_moving - curr=(2,18), state=4 +[END] Mon Sep 29 19:20:47 2025: updateCurrentState - score=0, level=1, state=4 +[START] Mon Sep 29 19:20:47 2025: display_game - +[END] Mon Sep 29 19:20:47 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:47 2025: updateCurrentState - +[START] Mon Sep 29 19:20:47 2025: get_game_state - +[END] Mon Sep 29 19:20:47 2025: get_game_state - state=4 +[START] Mon Sep 29 19:20:47 2025: do_attaching - +[START] Mon Sep 29 19:20:47 2025: get_game_state - +[END] Mon Sep 29 19:20:47 2025: get_game_state - state=4 +[START] Mon Sep 29 19:20:47 2025: get_game_state - +[END] Mon Sep 29 19:20:47 2025: get_game_state - state=4 +[START] Mon Sep 29 19:20:47 2025: place_figure - curr=(2,18) +[END] Mon Sep 29 19:20:47 2025: place_figure - +[START] Mon Sep 29 19:20:47 2025: get_game_state - +[END] Mon Sep 29 19:20:47 2025: get_game_state - state=4 +[START] Mon Sep 29 19:20:47 2025: clear_lines - score=0 +[END] Mon Sep 29 19:20:47 2025: clear_lines - lines_cleared=0, score=0, level=1 +[START] Mon Sep 29 19:20:47 2025: is_game_over - +[START] Mon Sep 29 19:20:47 2025: get_game_state - +[END] Mon Sep 29 19:20:47 2025: get_game_state - state=4 +[END] Mon Sep 29 19:20:47 2025: is_game_over - game not over +[END] Mon Sep 29 19:20:47 2025: do_attaching - state=1 +[END] Mon Sep 29 19:20:47 2025: updateCurrentState - score=0, level=1, state=1 +[START] Mon Sep 29 19:20:47 2025: display_game - +[END] Mon Sep 29 19:20:47 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:47 2025: updateCurrentState - +[START] Mon Sep 29 19:20:47 2025: get_game_state - +[END] Mon Sep 29 19:20:47 2025: get_game_state - state=1 +[START] Mon Sep 29 19:20:47 2025: do_spawn - +[START] Mon Sep 29 19:20:47 2025: get_game_state - +[END] Mon Sep 29 19:20:47 2025: get_game_state - state=1 +[START] Mon Sep 29 19:20:47 2025: check_collision - +[START] Mon Sep 29 19:20:47 2025: get_game_state - +[END] Mon Sep 29 19:20:47 2025: get_game_state - state=1 +[END] Mon Sep 29 19:20:47 2025: check_collision - no collision +[END] Mon Sep 29 19:20:47 2025: do_spawn - curr=(3,0), next_sprite=2, state=3 +[END] Mon Sep 29 19:20:47 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:47 2025: display_game - +[END] Mon Sep 29 19:20:47 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:47 2025: updateCurrentState - +[START] Mon Sep 29 19:20:47 2025: get_game_state - +[END] Mon Sep 29 19:20:47 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:47 2025: get_game_state - +[END] Mon Sep 29 19:20:47 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:47 2025: do_move - +[END] Mon Sep 29 19:20:47 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:20:47 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:47 2025: display_game - +[END] Mon Sep 29 19:20:47 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:47 2025: updateCurrentState - +[START] Mon Sep 29 19:20:47 2025: get_game_state - +[END] Mon Sep 29 19:20:47 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:47 2025: get_game_state - +[END] Mon Sep 29 19:20:47 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:47 2025: do_move - +[END] Mon Sep 29 19:20:47 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:20:47 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:47 2025: display_game - +[END] Mon Sep 29 19:20:47 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:47 2025: updateCurrentState - +[START] Mon Sep 29 19:20:47 2025: get_game_state - +[END] Mon Sep 29 19:20:47 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:47 2025: get_game_state - +[END] Mon Sep 29 19:20:47 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:47 2025: do_move - +[END] Mon Sep 29 19:20:47 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:20:47 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:47 2025: display_game - +[END] Mon Sep 29 19:20:47 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:47 2025: updateCurrentState - +[START] Mon Sep 29 19:20:47 2025: get_game_state - +[END] Mon Sep 29 19:20:47 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:47 2025: get_game_state - +[END] Mon Sep 29 19:20:47 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:47 2025: do_move - +[END] Mon Sep 29 19:20:47 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:20:47 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:47 2025: display_game - +[END] Mon Sep 29 19:20:47 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:47 2025: updateCurrentState - +[START] Mon Sep 29 19:20:47 2025: get_game_state - +[END] Mon Sep 29 19:20:47 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:47 2025: get_game_state - +[END] Mon Sep 29 19:20:47 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:47 2025: do_move - +[END] Mon Sep 29 19:20:47 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:20:47 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:47 2025: display_game - +[END] Mon Sep 29 19:20:47 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:48 2025: updateCurrentState - +[START] Mon Sep 29 19:20:48 2025: get_game_state - +[END] Mon Sep 29 19:20:48 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:48 2025: get_game_state - +[END] Mon Sep 29 19:20:48 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:48 2025: do_move - +[START] Mon Sep 29 19:20:48 2025: check_collision - +[START] Mon Sep 29 19:20:48 2025: get_game_state - +[END] Mon Sep 29 19:20:48 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:48 2025: check_collision - no collision +[END] Mon Sep 29 19:20:48 2025: do_move - curr=(3,1), state=3 +[END] Mon Sep 29 19:20:48 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:48 2025: display_game - +[END] Mon Sep 29 19:20:48 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:48 2025: updateCurrentState - +[START] Mon Sep 29 19:20:48 2025: get_game_state - +[END] Mon Sep 29 19:20:48 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:48 2025: get_game_state - +[END] Mon Sep 29 19:20:48 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:48 2025: do_move - +[END] Mon Sep 29 19:20:48 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:20:48 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:48 2025: display_game - +[END] Mon Sep 29 19:20:48 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:48 2025: updateCurrentState - +[START] Mon Sep 29 19:20:48 2025: get_game_state - +[END] Mon Sep 29 19:20:48 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:48 2025: get_game_state - +[END] Mon Sep 29 19:20:48 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:48 2025: do_move - +[END] Mon Sep 29 19:20:48 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:20:48 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:48 2025: display_game - +[END] Mon Sep 29 19:20:48 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:48 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:20:48 2025: get_game_state - +[END] Mon Sep 29 19:20:48 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:48 2025: userInput - state=2 +[START] Mon Sep 29 19:20:48 2025: updateCurrentState - +[START] Mon Sep 29 19:20:48 2025: get_game_state - +[END] Mon Sep 29 19:20:48 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:48 2025: get_game_state - +[END] Mon Sep 29 19:20:48 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:48 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:20:48 2025: check_collision - +[START] Mon Sep 29 19:20:48 2025: get_game_state - +[END] Mon Sep 29 19:20:48 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:48 2025: check_collision - no collision +[END] Mon Sep 29 19:20:48 2025: do_moving - curr=(4,1), state=3 +[END] Mon Sep 29 19:20:48 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:48 2025: display_game - +[END] Mon Sep 29 19:20:48 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:48 2025: updateCurrentState - +[START] Mon Sep 29 19:20:48 2025: get_game_state - +[END] Mon Sep 29 19:20:48 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:48 2025: get_game_state - +[END] Mon Sep 29 19:20:48 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:48 2025: do_move - +[END] Mon Sep 29 19:20:48 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:48 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:48 2025: display_game - +[END] Mon Sep 29 19:20:48 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:48 2025: updateCurrentState - +[START] Mon Sep 29 19:20:48 2025: get_game_state - +[END] Mon Sep 29 19:20:48 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:48 2025: get_game_state - +[END] Mon Sep 29 19:20:48 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:48 2025: do_move - +[END] Mon Sep 29 19:20:48 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:48 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:48 2025: display_game - +[END] Mon Sep 29 19:20:48 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:48 2025: updateCurrentState - +[START] Mon Sep 29 19:20:48 2025: get_game_state - +[END] Mon Sep 29 19:20:48 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:48 2025: get_game_state - +[END] Mon Sep 29 19:20:48 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:48 2025: do_move - +[END] Mon Sep 29 19:20:48 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:48 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:48 2025: display_game - +[END] Mon Sep 29 19:20:48 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:48 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:20:48 2025: get_game_state - +[END] Mon Sep 29 19:20:48 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:48 2025: userInput - state=2 +[START] Mon Sep 29 19:20:48 2025: updateCurrentState - +[START] Mon Sep 29 19:20:48 2025: get_game_state - +[END] Mon Sep 29 19:20:48 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:48 2025: get_game_state - +[END] Mon Sep 29 19:20:48 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:48 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:20:48 2025: check_collision - +[START] Mon Sep 29 19:20:48 2025: get_game_state - +[END] Mon Sep 29 19:20:48 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:48 2025: check_collision - no collision +[END] Mon Sep 29 19:20:48 2025: do_moving - curr=(5,1), state=3 +[END] Mon Sep 29 19:20:48 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:48 2025: display_game - +[END] Mon Sep 29 19:20:48 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:48 2025: updateCurrentState - +[START] Mon Sep 29 19:20:48 2025: get_game_state - +[END] Mon Sep 29 19:20:48 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:48 2025: get_game_state - +[END] Mon Sep 29 19:20:48 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:48 2025: do_move - +[END] Mon Sep 29 19:20:48 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:48 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:48 2025: display_game - +[END] Mon Sep 29 19:20:48 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:48 2025: updateCurrentState - +[START] Mon Sep 29 19:20:48 2025: get_game_state - +[END] Mon Sep 29 19:20:48 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:48 2025: get_game_state - +[END] Mon Sep 29 19:20:48 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:48 2025: do_move - +[END] Mon Sep 29 19:20:48 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:48 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:48 2025: display_game - +[END] Mon Sep 29 19:20:48 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:48 2025: updateCurrentState - +[START] Mon Sep 29 19:20:48 2025: get_game_state - +[END] Mon Sep 29 19:20:48 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:48 2025: get_game_state - +[END] Mon Sep 29 19:20:48 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:48 2025: do_move - +[END] Mon Sep 29 19:20:48 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:48 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:48 2025: display_game - +[END] Mon Sep 29 19:20:48 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:49 2025: updateCurrentState - +[START] Mon Sep 29 19:20:49 2025: get_game_state - +[END] Mon Sep 29 19:20:49 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:49 2025: get_game_state - +[END] Mon Sep 29 19:20:49 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:49 2025: do_move - +[START] Mon Sep 29 19:20:49 2025: check_collision - +[START] Mon Sep 29 19:20:49 2025: get_game_state - +[END] Mon Sep 29 19:20:49 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:49 2025: check_collision - no collision +[END] Mon Sep 29 19:20:49 2025: do_move - curr=(5,2), state=3 +[END] Mon Sep 29 19:20:49 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:49 2025: display_game - +[END] Mon Sep 29 19:20:49 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:49 2025: updateCurrentState - +[START] Mon Sep 29 19:20:49 2025: get_game_state - +[END] Mon Sep 29 19:20:49 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:49 2025: get_game_state - +[END] Mon Sep 29 19:20:49 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:49 2025: do_move - +[END] Mon Sep 29 19:20:49 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:49 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:49 2025: display_game - +[END] Mon Sep 29 19:20:49 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:49 2025: updateCurrentState - +[START] Mon Sep 29 19:20:49 2025: get_game_state - +[END] Mon Sep 29 19:20:49 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:49 2025: get_game_state - +[END] Mon Sep 29 19:20:49 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:49 2025: do_move - +[END] Mon Sep 29 19:20:49 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:49 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:49 2025: display_game - +[END] Mon Sep 29 19:20:49 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:49 2025: updateCurrentState - +[START] Mon Sep 29 19:20:49 2025: get_game_state - +[END] Mon Sep 29 19:20:49 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:49 2025: get_game_state - +[END] Mon Sep 29 19:20:49 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:49 2025: do_move - +[END] Mon Sep 29 19:20:49 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:49 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:49 2025: display_game - +[END] Mon Sep 29 19:20:49 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:49 2025: updateCurrentState - +[START] Mon Sep 29 19:20:49 2025: get_game_state - +[END] Mon Sep 29 19:20:49 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:49 2025: get_game_state - +[END] Mon Sep 29 19:20:49 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:49 2025: do_move - +[END] Mon Sep 29 19:20:49 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:49 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:49 2025: display_game - +[END] Mon Sep 29 19:20:49 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:49 2025: updateCurrentState - +[START] Mon Sep 29 19:20:49 2025: get_game_state - +[END] Mon Sep 29 19:20:49 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:49 2025: get_game_state - +[END] Mon Sep 29 19:20:49 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:49 2025: do_move - +[END] Mon Sep 29 19:20:49 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:49 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:49 2025: display_game - +[END] Mon Sep 29 19:20:49 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:49 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:20:49 2025: get_game_state - +[END] Mon Sep 29 19:20:49 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:49 2025: userInput - state=2 +[START] Mon Sep 29 19:20:49 2025: updateCurrentState - +[START] Mon Sep 29 19:20:49 2025: get_game_state - +[END] Mon Sep 29 19:20:49 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:49 2025: get_game_state - +[END] Mon Sep 29 19:20:49 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:49 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:20:49 2025: check_collision - +[START] Mon Sep 29 19:20:49 2025: get_game_state - +[END] Mon Sep 29 19:20:49 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:49 2025: check_collision - no collision +[END] Mon Sep 29 19:20:49 2025: do_moving - curr=(4,2), state=3 +[END] Mon Sep 29 19:20:49 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:49 2025: display_game - +[END] Mon Sep 29 19:20:49 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:49 2025: updateCurrentState - +[START] Mon Sep 29 19:20:49 2025: get_game_state - +[END] Mon Sep 29 19:20:49 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:49 2025: get_game_state - +[END] Mon Sep 29 19:20:49 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:49 2025: do_move - +[END] Mon Sep 29 19:20:49 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:49 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:49 2025: display_game - +[END] Mon Sep 29 19:20:49 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:49 2025: updateCurrentState - +[START] Mon Sep 29 19:20:49 2025: get_game_state - +[END] Mon Sep 29 19:20:49 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:49 2025: get_game_state - +[END] Mon Sep 29 19:20:49 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:49 2025: do_move - +[END] Mon Sep 29 19:20:49 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:49 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:49 2025: display_game - +[END] Mon Sep 29 19:20:49 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:49 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:20:49 2025: get_game_state - +[END] Mon Sep 29 19:20:49 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:49 2025: userInput - state=2 +[START] Mon Sep 29 19:20:49 2025: updateCurrentState - +[START] Mon Sep 29 19:20:49 2025: get_game_state - +[END] Mon Sep 29 19:20:49 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:49 2025: get_game_state - +[END] Mon Sep 29 19:20:49 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:49 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:20:49 2025: check_collision - +[START] Mon Sep 29 19:20:49 2025: get_game_state - +[END] Mon Sep 29 19:20:49 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:49 2025: check_collision - no collision +[END] Mon Sep 29 19:20:49 2025: do_moving - curr=(3,2), state=3 +[END] Mon Sep 29 19:20:49 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:49 2025: display_game - +[END] Mon Sep 29 19:20:49 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:50 2025: updateCurrentState - +[START] Mon Sep 29 19:20:50 2025: get_game_state - +[END] Mon Sep 29 19:20:50 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:50 2025: get_game_state - +[END] Mon Sep 29 19:20:50 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:50 2025: do_move - +[START] Mon Sep 29 19:20:50 2025: check_collision - +[START] Mon Sep 29 19:20:50 2025: get_game_state - +[END] Mon Sep 29 19:20:50 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:50 2025: check_collision - no collision +[END] Mon Sep 29 19:20:50 2025: do_move - curr=(3,3), state=3 +[END] Mon Sep 29 19:20:50 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:50 2025: display_game - +[END] Mon Sep 29 19:20:50 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:50 2025: updateCurrentState - +[START] Mon Sep 29 19:20:50 2025: get_game_state - +[END] Mon Sep 29 19:20:50 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:50 2025: get_game_state - +[END] Mon Sep 29 19:20:50 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:50 2025: do_move - +[END] Mon Sep 29 19:20:50 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:50 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:50 2025: display_game - +[END] Mon Sep 29 19:20:50 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:50 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:20:50 2025: get_game_state - +[END] Mon Sep 29 19:20:50 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:50 2025: userInput - state=2 +[START] Mon Sep 29 19:20:50 2025: updateCurrentState - +[START] Mon Sep 29 19:20:50 2025: get_game_state - +[END] Mon Sep 29 19:20:50 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:50 2025: get_game_state - +[END] Mon Sep 29 19:20:50 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:50 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:20:50 2025: check_collision - +[START] Mon Sep 29 19:20:50 2025: get_game_state - +[END] Mon Sep 29 19:20:50 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:50 2025: check_collision - no collision +[END] Mon Sep 29 19:20:50 2025: do_moving - curr=(3,3), state=3 +[END] Mon Sep 29 19:20:50 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:50 2025: display_game - +[END] Mon Sep 29 19:20:50 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:50 2025: updateCurrentState - +[START] Mon Sep 29 19:20:50 2025: get_game_state - +[END] Mon Sep 29 19:20:50 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:50 2025: get_game_state - +[END] Mon Sep 29 19:20:50 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:50 2025: do_move - +[END] Mon Sep 29 19:20:50 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:50 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:50 2025: display_game - +[END] Mon Sep 29 19:20:50 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:50 2025: updateCurrentState - +[START] Mon Sep 29 19:20:50 2025: get_game_state - +[END] Mon Sep 29 19:20:50 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:50 2025: get_game_state - +[END] Mon Sep 29 19:20:50 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:50 2025: do_move - +[END] Mon Sep 29 19:20:50 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:50 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:50 2025: display_game - +[END] Mon Sep 29 19:20:50 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:50 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:20:50 2025: get_game_state - +[END] Mon Sep 29 19:20:50 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:50 2025: userInput - state=2 +[START] Mon Sep 29 19:20:50 2025: updateCurrentState - +[START] Mon Sep 29 19:20:50 2025: get_game_state - +[END] Mon Sep 29 19:20:50 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:50 2025: get_game_state - +[END] Mon Sep 29 19:20:50 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:50 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:20:50 2025: check_collision - +[START] Mon Sep 29 19:20:50 2025: get_game_state - +[END] Mon Sep 29 19:20:50 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:50 2025: check_collision - no collision +[END] Mon Sep 29 19:20:50 2025: do_moving - curr=(2,3), state=3 +[END] Mon Sep 29 19:20:50 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:50 2025: display_game - +[END] Mon Sep 29 19:20:50 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:50 2025: updateCurrentState - +[START] Mon Sep 29 19:20:50 2025: get_game_state - +[END] Mon Sep 29 19:20:50 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:50 2025: get_game_state - +[END] Mon Sep 29 19:20:50 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:50 2025: do_move - +[END] Mon Sep 29 19:20:50 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:50 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:50 2025: display_game - +[END] Mon Sep 29 19:20:50 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:50 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:20:50 2025: get_game_state - +[END] Mon Sep 29 19:20:50 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:50 2025: userInput - state=2 +[START] Mon Sep 29 19:20:50 2025: updateCurrentState - +[START] Mon Sep 29 19:20:50 2025: get_game_state - +[END] Mon Sep 29 19:20:50 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:50 2025: get_game_state - +[END] Mon Sep 29 19:20:50 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:50 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:20:50 2025: check_collision - +[START] Mon Sep 29 19:20:50 2025: get_game_state - +[END] Mon Sep 29 19:20:50 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:50 2025: check_collision - no collision +[END] Mon Sep 29 19:20:50 2025: do_moving - curr=(1,3), state=3 +[END] Mon Sep 29 19:20:50 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:50 2025: display_game - +[END] Mon Sep 29 19:20:50 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:50 2025: updateCurrentState - +[START] Mon Sep 29 19:20:50 2025: get_game_state - +[END] Mon Sep 29 19:20:50 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:50 2025: get_game_state - +[END] Mon Sep 29 19:20:50 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:50 2025: do_move - +[END] Mon Sep 29 19:20:50 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:50 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:50 2025: display_game - +[END] Mon Sep 29 19:20:50 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:50 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:20:50 2025: get_game_state - +[END] Mon Sep 29 19:20:50 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:50 2025: userInput - state=2 +[START] Mon Sep 29 19:20:50 2025: updateCurrentState - +[START] Mon Sep 29 19:20:50 2025: get_game_state - +[END] Mon Sep 29 19:20:50 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:50 2025: get_game_state - +[END] Mon Sep 29 19:20:50 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:50 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:20:50 2025: check_collision - +[START] Mon Sep 29 19:20:50 2025: get_game_state - +[END] Mon Sep 29 19:20:50 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:50 2025: check_collision - no collision +[END] Mon Sep 29 19:20:50 2025: do_moving - curr=(0,3), state=3 +[END] Mon Sep 29 19:20:50 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:50 2025: display_game - +[END] Mon Sep 29 19:20:50 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:50 2025: updateCurrentState - +[START] Mon Sep 29 19:20:50 2025: get_game_state - +[END] Mon Sep 29 19:20:50 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:50 2025: get_game_state - +[END] Mon Sep 29 19:20:50 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:50 2025: do_move - +[END] Mon Sep 29 19:20:50 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:50 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:50 2025: display_game - +[END] Mon Sep 29 19:20:50 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:51 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:20:51 2025: get_game_state - +[END] Mon Sep 29 19:20:51 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:51 2025: userInput - state=2 +[START] Mon Sep 29 19:20:51 2025: updateCurrentState - +[START] Mon Sep 29 19:20:51 2025: get_game_state - +[END] Mon Sep 29 19:20:51 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:51 2025: get_game_state - +[END] Mon Sep 29 19:20:51 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:51 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:20:51 2025: check_collision - +[START] Mon Sep 29 19:20:51 2025: get_game_state - +[END] Mon Sep 29 19:20:51 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:51 2025: check_collision - no collision +[END] Mon Sep 29 19:20:51 2025: do_moving - curr=(-1,3), state=3 +[END] Mon Sep 29 19:20:51 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:51 2025: display_game - +[END] Mon Sep 29 19:20:51 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:51 2025: updateCurrentState - +[START] Mon Sep 29 19:20:51 2025: get_game_state - +[END] Mon Sep 29 19:20:51 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:51 2025: get_game_state - +[END] Mon Sep 29 19:20:51 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:51 2025: do_move - +[START] Mon Sep 29 19:20:51 2025: check_collision - +[START] Mon Sep 29 19:20:51 2025: get_game_state - +[END] Mon Sep 29 19:20:51 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:51 2025: check_collision - no collision +[END] Mon Sep 29 19:20:51 2025: do_move - curr=(-1,4), state=3 +[END] Mon Sep 29 19:20:51 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:51 2025: display_game - +[END] Mon Sep 29 19:20:51 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:51 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:20:51 2025: get_game_state - +[END] Mon Sep 29 19:20:51 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:51 2025: userInput - state=2 +[START] Mon Sep 29 19:20:51 2025: updateCurrentState - +[START] Mon Sep 29 19:20:51 2025: get_game_state - +[END] Mon Sep 29 19:20:51 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:51 2025: get_game_state - +[END] Mon Sep 29 19:20:51 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:51 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:20:51 2025: check_collision - +[START] Mon Sep 29 19:20:51 2025: get_game_state - +[END] Mon Sep 29 19:20:51 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:51 2025: check_collision - collision with boundary, x=-1, y=4 +[END] Mon Sep 29 19:20:51 2025: do_moving - curr=(-1,4), state=3 +[END] Mon Sep 29 19:20:51 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:51 2025: display_game - +[END] Mon Sep 29 19:20:51 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:51 2025: updateCurrentState - +[START] Mon Sep 29 19:20:51 2025: get_game_state - +[END] Mon Sep 29 19:20:51 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:51 2025: get_game_state - +[END] Mon Sep 29 19:20:51 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:51 2025: do_move - +[END] Mon Sep 29 19:20:51 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:51 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:51 2025: display_game - +[END] Mon Sep 29 19:20:51 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:51 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:20:51 2025: get_game_state - +[END] Mon Sep 29 19:20:51 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:51 2025: userInput - state=2 +[START] Mon Sep 29 19:20:51 2025: updateCurrentState - +[START] Mon Sep 29 19:20:51 2025: get_game_state - +[END] Mon Sep 29 19:20:51 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:51 2025: get_game_state - +[END] Mon Sep 29 19:20:51 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:51 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:20:51 2025: check_collision - +[START] Mon Sep 29 19:20:51 2025: get_game_state - +[END] Mon Sep 29 19:20:51 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:51 2025: check_collision - collision with boundary, x=-1, y=4 +[END] Mon Sep 29 19:20:51 2025: do_moving - curr=(-1,4), state=3 +[END] Mon Sep 29 19:20:51 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:51 2025: display_game - +[END] Mon Sep 29 19:20:51 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:51 2025: updateCurrentState - +[START] Mon Sep 29 19:20:51 2025: get_game_state - +[END] Mon Sep 29 19:20:51 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:51 2025: get_game_state - +[END] Mon Sep 29 19:20:51 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:51 2025: do_move - +[END] Mon Sep 29 19:20:51 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:51 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:51 2025: display_game - +[END] Mon Sep 29 19:20:51 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:51 2025: updateCurrentState - +[START] Mon Sep 29 19:20:51 2025: get_game_state - +[END] Mon Sep 29 19:20:51 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:51 2025: get_game_state - +[END] Mon Sep 29 19:20:51 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:51 2025: do_move - +[END] Mon Sep 29 19:20:51 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:51 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:51 2025: display_game - +[END] Mon Sep 29 19:20:51 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:51 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:20:51 2025: get_game_state - +[END] Mon Sep 29 19:20:51 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:51 2025: userInput - state=2 +[START] Mon Sep 29 19:20:51 2025: updateCurrentState - +[START] Mon Sep 29 19:20:51 2025: get_game_state - +[END] Mon Sep 29 19:20:51 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:51 2025: get_game_state - +[END] Mon Sep 29 19:20:51 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:51 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:20:51 2025: check_collision - +[START] Mon Sep 29 19:20:51 2025: get_game_state - +[END] Mon Sep 29 19:20:51 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:51 2025: check_collision - collision with boundary, x=-1, y=5 +[END] Mon Sep 29 19:20:51 2025: do_moving - curr=(-1,4), state=3 +[END] Mon Sep 29 19:20:51 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:51 2025: display_game - +[END] Mon Sep 29 19:20:51 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:51 2025: updateCurrentState - +[START] Mon Sep 29 19:20:51 2025: get_game_state - +[END] Mon Sep 29 19:20:51 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:51 2025: get_game_state - +[END] Mon Sep 29 19:20:51 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:51 2025: do_move - +[END] Mon Sep 29 19:20:51 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:51 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:51 2025: display_game - +[END] Mon Sep 29 19:20:51 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:51 2025: updateCurrentState - +[START] Mon Sep 29 19:20:51 2025: get_game_state - +[END] Mon Sep 29 19:20:51 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:51 2025: get_game_state - +[END] Mon Sep 29 19:20:51 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:51 2025: do_move - +[END] Mon Sep 29 19:20:51 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:51 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:51 2025: display_game - +[END] Mon Sep 29 19:20:51 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:51 2025: updateCurrentState - +[START] Mon Sep 29 19:20:51 2025: get_game_state - +[END] Mon Sep 29 19:20:51 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:51 2025: get_game_state - +[END] Mon Sep 29 19:20:51 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:51 2025: do_move - +[END] Mon Sep 29 19:20:51 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:51 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:51 2025: display_game - +[END] Mon Sep 29 19:20:52 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:52 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:20:52 2025: get_game_state - +[END] Mon Sep 29 19:20:52 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:52 2025: userInput - state=2 +[START] Mon Sep 29 19:20:52 2025: updateCurrentState - +[START] Mon Sep 29 19:20:52 2025: get_game_state - +[END] Mon Sep 29 19:20:52 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:52 2025: get_game_state - +[END] Mon Sep 29 19:20:52 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:52 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:20:52 2025: check_collision - +[START] Mon Sep 29 19:20:52 2025: get_game_state - +[END] Mon Sep 29 19:20:52 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:52 2025: check_collision - collision with boundary, x=-1, y=5 +[END] Mon Sep 29 19:20:52 2025: do_moving - curr=(-1,4), state=3 +[END] Mon Sep 29 19:20:52 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:52 2025: display_game - +[END] Mon Sep 29 19:20:52 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:52 2025: updateCurrentState - +[START] Mon Sep 29 19:20:52 2025: get_game_state - +[END] Mon Sep 29 19:20:52 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:52 2025: get_game_state - +[END] Mon Sep 29 19:20:52 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:52 2025: do_move - +[START] Mon Sep 29 19:20:52 2025: check_collision - +[START] Mon Sep 29 19:20:52 2025: get_game_state - +[END] Mon Sep 29 19:20:52 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:52 2025: check_collision - no collision +[END] Mon Sep 29 19:20:52 2025: do_move - curr=(-1,5), state=3 +[END] Mon Sep 29 19:20:52 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:52 2025: display_game - +[END] Mon Sep 29 19:20:52 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:52 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:20:52 2025: get_game_state - +[END] Mon Sep 29 19:20:52 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:52 2025: userInput - state=2 +[START] Mon Sep 29 19:20:52 2025: updateCurrentState - +[START] Mon Sep 29 19:20:52 2025: get_game_state - +[END] Mon Sep 29 19:20:52 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:52 2025: get_game_state - +[END] Mon Sep 29 19:20:52 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:52 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:20:52 2025: check_collision - +[START] Mon Sep 29 19:20:52 2025: get_game_state - +[END] Mon Sep 29 19:20:52 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:52 2025: check_collision - no collision +[END] Mon Sep 29 19:20:52 2025: do_moving - curr=(0,5), state=3 +[END] Mon Sep 29 19:20:52 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:52 2025: display_game - +[END] Mon Sep 29 19:20:52 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:52 2025: updateCurrentState - +[START] Mon Sep 29 19:20:52 2025: get_game_state - +[END] Mon Sep 29 19:20:52 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:52 2025: get_game_state - +[END] Mon Sep 29 19:20:52 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:52 2025: do_move - +[END] Mon Sep 29 19:20:52 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:52 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:52 2025: display_game - +[END] Mon Sep 29 19:20:52 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:52 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:20:52 2025: get_game_state - +[END] Mon Sep 29 19:20:52 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:52 2025: userInput - state=2 +[START] Mon Sep 29 19:20:52 2025: updateCurrentState - +[START] Mon Sep 29 19:20:52 2025: get_game_state - +[END] Mon Sep 29 19:20:52 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:52 2025: get_game_state - +[END] Mon Sep 29 19:20:52 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:52 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:20:52 2025: check_collision - +[START] Mon Sep 29 19:20:52 2025: get_game_state - +[END] Mon Sep 29 19:20:52 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:52 2025: check_collision - no collision +[END] Mon Sep 29 19:20:52 2025: do_moving - curr=(0,5), state=3 +[END] Mon Sep 29 19:20:52 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:52 2025: display_game - +[END] Mon Sep 29 19:20:52 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:52 2025: updateCurrentState - +[START] Mon Sep 29 19:20:52 2025: get_game_state - +[END] Mon Sep 29 19:20:52 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:52 2025: get_game_state - +[END] Mon Sep 29 19:20:52 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:52 2025: do_move - +[END] Mon Sep 29 19:20:52 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:52 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:52 2025: display_game - +[END] Mon Sep 29 19:20:52 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:52 2025: updateCurrentState - +[START] Mon Sep 29 19:20:52 2025: get_game_state - +[END] Mon Sep 29 19:20:52 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:52 2025: get_game_state - +[END] Mon Sep 29 19:20:52 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:52 2025: do_move - +[END] Mon Sep 29 19:20:52 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:52 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:52 2025: display_game - +[END] Mon Sep 29 19:20:52 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:52 2025: updateCurrentState - +[START] Mon Sep 29 19:20:52 2025: get_game_state - +[END] Mon Sep 29 19:20:52 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:52 2025: get_game_state - +[END] Mon Sep 29 19:20:52 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:52 2025: do_move - +[END] Mon Sep 29 19:20:52 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:52 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:52 2025: display_game - +[END] Mon Sep 29 19:20:52 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:52 2025: updateCurrentState - +[START] Mon Sep 29 19:20:52 2025: get_game_state - +[END] Mon Sep 29 19:20:52 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:52 2025: get_game_state - +[END] Mon Sep 29 19:20:52 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:52 2025: do_move - +[END] Mon Sep 29 19:20:52 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:52 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:52 2025: display_game - +[END] Mon Sep 29 19:20:52 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:52 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:20:52 2025: get_game_state - +[END] Mon Sep 29 19:20:52 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:52 2025: userInput - state=2 +[START] Mon Sep 29 19:20:52 2025: updateCurrentState - +[START] Mon Sep 29 19:20:52 2025: get_game_state - +[END] Mon Sep 29 19:20:52 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:52 2025: get_game_state - +[END] Mon Sep 29 19:20:52 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:52 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:20:52 2025: check_collision - +[START] Mon Sep 29 19:20:52 2025: get_game_state - +[END] Mon Sep 29 19:20:52 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:52 2025: check_collision - no collision +[END] Mon Sep 29 19:20:52 2025: do_moving - curr=(0,5), state=3 +[END] Mon Sep 29 19:20:52 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:52 2025: display_game - +[END] Mon Sep 29 19:20:52 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:52 2025: updateCurrentState - +[START] Mon Sep 29 19:20:52 2025: get_game_state - +[END] Mon Sep 29 19:20:52 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:52 2025: get_game_state - +[END] Mon Sep 29 19:20:52 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:52 2025: do_move - +[END] Mon Sep 29 19:20:52 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:52 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:52 2025: display_game - +[END] Mon Sep 29 19:20:52 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:53 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:20:53 2025: get_game_state - +[END] Mon Sep 29 19:20:53 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:53 2025: userInput - state=2 +[START] Mon Sep 29 19:20:53 2025: updateCurrentState - +[START] Mon Sep 29 19:20:53 2025: get_game_state - +[END] Mon Sep 29 19:20:53 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:53 2025: get_game_state - +[END] Mon Sep 29 19:20:53 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:53 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:20:53 2025: check_collision - +[START] Mon Sep 29 19:20:53 2025: get_game_state - +[END] Mon Sep 29 19:20:53 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:53 2025: check_collision - no collision +[END] Mon Sep 29 19:20:53 2025: do_moving - curr=(-1,5), state=3 +[END] Mon Sep 29 19:20:53 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:53 2025: display_game - +[END] Mon Sep 29 19:20:53 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:53 2025: updateCurrentState - +[START] Mon Sep 29 19:20:53 2025: get_game_state - +[END] Mon Sep 29 19:20:53 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:53 2025: get_game_state - +[END] Mon Sep 29 19:20:53 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:53 2025: do_move - +[START] Mon Sep 29 19:20:53 2025: check_collision - +[START] Mon Sep 29 19:20:53 2025: get_game_state - +[END] Mon Sep 29 19:20:53 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:53 2025: check_collision - no collision +[END] Mon Sep 29 19:20:53 2025: do_move - curr=(-1,6), state=3 +[END] Mon Sep 29 19:20:53 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:53 2025: display_game - +[END] Mon Sep 29 19:20:53 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:53 2025: updateCurrentState - +[START] Mon Sep 29 19:20:53 2025: get_game_state - +[END] Mon Sep 29 19:20:53 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:53 2025: get_game_state - +[END] Mon Sep 29 19:20:53 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:53 2025: do_move - +[END] Mon Sep 29 19:20:53 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:53 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:53 2025: display_game - +[END] Mon Sep 29 19:20:53 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:53 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:20:53 2025: get_game_state - +[END] Mon Sep 29 19:20:53 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:53 2025: userInput - state=2 +[START] Mon Sep 29 19:20:53 2025: updateCurrentState - +[START] Mon Sep 29 19:20:53 2025: get_game_state - +[END] Mon Sep 29 19:20:53 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:53 2025: get_game_state - +[END] Mon Sep 29 19:20:53 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:53 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:20:53 2025: check_collision - +[START] Mon Sep 29 19:20:53 2025: get_game_state - +[END] Mon Sep 29 19:20:53 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:53 2025: check_collision - collision with boundary, x=-1, y=7 +[END] Mon Sep 29 19:20:53 2025: do_moving - curr=(-1,6), state=3 +[END] Mon Sep 29 19:20:53 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:53 2025: display_game - +[END] Mon Sep 29 19:20:53 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:53 2025: updateCurrentState - +[START] Mon Sep 29 19:20:53 2025: get_game_state - +[END] Mon Sep 29 19:20:53 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:53 2025: get_game_state - +[END] Mon Sep 29 19:20:53 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:53 2025: do_move - +[END] Mon Sep 29 19:20:53 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:53 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:53 2025: display_game - +[END] Mon Sep 29 19:20:53 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:53 2025: updateCurrentState - +[START] Mon Sep 29 19:20:53 2025: get_game_state - +[END] Mon Sep 29 19:20:53 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:53 2025: get_game_state - +[END] Mon Sep 29 19:20:53 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:53 2025: do_move - +[END] Mon Sep 29 19:20:53 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:53 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:53 2025: display_game - +[END] Mon Sep 29 19:20:53 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:53 2025: userInput - action=6, hold=0 +[START] Mon Sep 29 19:20:53 2025: get_game_state - +[END] Mon Sep 29 19:20:53 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:53 2025: userInput - state=2 +[START] Mon Sep 29 19:20:53 2025: updateCurrentState - +[START] Mon Sep 29 19:20:53 2025: get_game_state - +[END] Mon Sep 29 19:20:53 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:53 2025: get_game_state - +[END] Mon Sep 29 19:20:53 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:53 2025: do_moving - moving_type=3 +[START] Mon Sep 29 19:20:53 2025: check_collision - +[START] Mon Sep 29 19:20:53 2025: get_game_state - +[END] Mon Sep 29 19:20:53 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:53 2025: check_collision - no collision +[START] Mon Sep 29 19:20:53 2025: check_collision - +[START] Mon Sep 29 19:20:53 2025: get_game_state - +[END] Mon Sep 29 19:20:53 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:53 2025: check_collision - no collision +[START] Mon Sep 29 19:20:53 2025: check_collision - +[START] Mon Sep 29 19:20:53 2025: get_game_state - +[END] Mon Sep 29 19:20:53 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:53 2025: check_collision - no collision +[START] Mon Sep 29 19:20:53 2025: check_collision - +[START] Mon Sep 29 19:20:53 2025: get_game_state - +[END] Mon Sep 29 19:20:53 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:53 2025: check_collision - no collision +[START] Mon Sep 29 19:20:53 2025: check_collision - +[START] Mon Sep 29 19:20:53 2025: get_game_state - +[END] Mon Sep 29 19:20:53 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:53 2025: check_collision - no collision +[START] Mon Sep 29 19:20:53 2025: check_collision - +[START] Mon Sep 29 19:20:53 2025: get_game_state - +[END] Mon Sep 29 19:20:53 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:53 2025: check_collision - no collision +[START] Mon Sep 29 19:20:53 2025: check_collision - +[START] Mon Sep 29 19:20:53 2025: get_game_state - +[END] Mon Sep 29 19:20:53 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:53 2025: check_collision - no collision +[START] Mon Sep 29 19:20:53 2025: check_collision - +[START] Mon Sep 29 19:20:53 2025: get_game_state - +[END] Mon Sep 29 19:20:53 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:53 2025: check_collision - no collision +[START] Mon Sep 29 19:20:53 2025: check_collision - +[START] Mon Sep 29 19:20:53 2025: get_game_state - +[END] Mon Sep 29 19:20:53 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:53 2025: check_collision - no collision +[START] Mon Sep 29 19:20:53 2025: check_collision - +[START] Mon Sep 29 19:20:53 2025: get_game_state - +[END] Mon Sep 29 19:20:53 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:53 2025: check_collision - no collision +[START] Mon Sep 29 19:20:53 2025: check_collision - +[START] Mon Sep 29 19:20:53 2025: get_game_state - +[END] Mon Sep 29 19:20:53 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:53 2025: check_collision - no collision +[START] Mon Sep 29 19:20:53 2025: check_collision - +[START] Mon Sep 29 19:20:53 2025: get_game_state - +[END] Mon Sep 29 19:20:53 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:53 2025: check_collision - no collision +[START] Mon Sep 29 19:20:53 2025: check_collision - +[START] Mon Sep 29 19:20:53 2025: get_game_state - +[END] Mon Sep 29 19:20:53 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:53 2025: check_collision - collision with boundary, x=1, y=20 +[END] Mon Sep 29 19:20:53 2025: do_moving - curr=(-1,17), state=4 +[END] Mon Sep 29 19:20:53 2025: updateCurrentState - score=0, level=1, state=4 +[START] Mon Sep 29 19:20:53 2025: display_game - +[END] Mon Sep 29 19:20:53 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:53 2025: updateCurrentState - +[START] Mon Sep 29 19:20:53 2025: get_game_state - +[END] Mon Sep 29 19:20:53 2025: get_game_state - state=4 +[START] Mon Sep 29 19:20:53 2025: do_attaching - +[START] Mon Sep 29 19:20:53 2025: get_game_state - +[END] Mon Sep 29 19:20:53 2025: get_game_state - state=4 +[START] Mon Sep 29 19:20:53 2025: get_game_state - +[END] Mon Sep 29 19:20:53 2025: get_game_state - state=4 +[START] Mon Sep 29 19:20:53 2025: place_figure - curr=(-1,17) +[END] Mon Sep 29 19:20:53 2025: place_figure - +[START] Mon Sep 29 19:20:53 2025: get_game_state - +[END] Mon Sep 29 19:20:53 2025: get_game_state - state=4 +[START] Mon Sep 29 19:20:53 2025: clear_lines - score=0 +[END] Mon Sep 29 19:20:53 2025: clear_lines - lines_cleared=0, score=0, level=1 +[START] Mon Sep 29 19:20:53 2025: is_game_over - +[START] Mon Sep 29 19:20:53 2025: get_game_state - +[END] Mon Sep 29 19:20:53 2025: get_game_state - state=4 +[END] Mon Sep 29 19:20:53 2025: is_game_over - game not over +[END] Mon Sep 29 19:20:53 2025: do_attaching - state=1 +[END] Mon Sep 29 19:20:53 2025: updateCurrentState - score=0, level=1, state=1 +[START] Mon Sep 29 19:20:53 2025: display_game - +[END] Mon Sep 29 19:20:53 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:53 2025: updateCurrentState - +[START] Mon Sep 29 19:20:53 2025: get_game_state - +[END] Mon Sep 29 19:20:53 2025: get_game_state - state=1 +[START] Mon Sep 29 19:20:53 2025: do_spawn - +[START] Mon Sep 29 19:20:53 2025: get_game_state - +[END] Mon Sep 29 19:20:53 2025: get_game_state - state=1 +[START] Mon Sep 29 19:20:53 2025: check_collision - +[START] Mon Sep 29 19:20:53 2025: get_game_state - +[END] Mon Sep 29 19:20:53 2025: get_game_state - state=1 +[END] Mon Sep 29 19:20:53 2025: check_collision - no collision +[END] Mon Sep 29 19:20:53 2025: do_spawn - curr=(3,0), next_sprite=5, state=3 +[END] Mon Sep 29 19:20:53 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:53 2025: display_game - +[END] Mon Sep 29 19:20:53 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:53 2025: updateCurrentState - +[START] Mon Sep 29 19:20:53 2025: get_game_state - +[END] Mon Sep 29 19:20:53 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:53 2025: get_game_state - +[END] Mon Sep 29 19:20:53 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:53 2025: do_move - +[END] Mon Sep 29 19:20:53 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:20:53 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:53 2025: display_game - +[END] Mon Sep 29 19:20:53 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:53 2025: updateCurrentState - +[START] Mon Sep 29 19:20:53 2025: get_game_state - +[END] Mon Sep 29 19:20:53 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:53 2025: get_game_state - +[END] Mon Sep 29 19:20:53 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:53 2025: do_move - +[END] Mon Sep 29 19:20:53 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:20:53 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:53 2025: display_game - +[END] Mon Sep 29 19:20:53 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:54 2025: updateCurrentState - +[START] Mon Sep 29 19:20:54 2025: get_game_state - +[END] Mon Sep 29 19:20:54 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:54 2025: get_game_state - +[END] Mon Sep 29 19:20:54 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:54 2025: do_move - +[START] Mon Sep 29 19:20:54 2025: check_collision - +[START] Mon Sep 29 19:20:54 2025: get_game_state - +[END] Mon Sep 29 19:20:54 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:54 2025: check_collision - no collision +[END] Mon Sep 29 19:20:54 2025: do_move - curr=(3,1), state=3 +[END] Mon Sep 29 19:20:54 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:54 2025: display_game - +[END] Mon Sep 29 19:20:54 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:54 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:20:54 2025: get_game_state - +[END] Mon Sep 29 19:20:54 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:54 2025: userInput - state=2 +[START] Mon Sep 29 19:20:54 2025: updateCurrentState - +[START] Mon Sep 29 19:20:54 2025: get_game_state - +[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:54 2025: get_game_state - +[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:54 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:20:54 2025: check_collision - +[START] Mon Sep 29 19:20:54 2025: get_game_state - +[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:54 2025: check_collision - no collision +[END] Mon Sep 29 19:20:54 2025: do_moving - curr=(4,1), state=3 +[END] Mon Sep 29 19:20:54 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:54 2025: display_game - +[END] Mon Sep 29 19:20:54 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:54 2025: updateCurrentState - +[START] Mon Sep 29 19:20:54 2025: get_game_state - +[END] Mon Sep 29 19:20:54 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:54 2025: get_game_state - +[END] Mon Sep 29 19:20:54 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:54 2025: do_move - +[END] Mon Sep 29 19:20:54 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:54 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:54 2025: display_game - +[END] Mon Sep 29 19:20:54 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:54 2025: updateCurrentState - +[START] Mon Sep 29 19:20:54 2025: get_game_state - +[END] Mon Sep 29 19:20:54 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:54 2025: get_game_state - +[END] Mon Sep 29 19:20:54 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:54 2025: do_move - +[END] Mon Sep 29 19:20:54 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:54 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:54 2025: display_game - +[END] Mon Sep 29 19:20:54 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:54 2025: updateCurrentState - +[START] Mon Sep 29 19:20:54 2025: get_game_state - +[END] Mon Sep 29 19:20:54 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:54 2025: get_game_state - +[END] Mon Sep 29 19:20:54 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:54 2025: do_move - +[END] Mon Sep 29 19:20:54 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:54 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:54 2025: display_game - +[END] Mon Sep 29 19:20:54 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:54 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:20:54 2025: get_game_state - +[END] Mon Sep 29 19:20:54 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:54 2025: userInput - state=2 +[START] Mon Sep 29 19:20:54 2025: updateCurrentState - +[START] Mon Sep 29 19:20:54 2025: get_game_state - +[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:54 2025: get_game_state - +[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:54 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:20:54 2025: check_collision - +[START] Mon Sep 29 19:20:54 2025: get_game_state - +[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:54 2025: check_collision - no collision +[END] Mon Sep 29 19:20:54 2025: do_moving - curr=(5,1), state=3 +[END] Mon Sep 29 19:20:54 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:54 2025: display_game - +[END] Mon Sep 29 19:20:54 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:54 2025: updateCurrentState - +[START] Mon Sep 29 19:20:54 2025: get_game_state - +[END] Mon Sep 29 19:20:54 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:54 2025: get_game_state - +[END] Mon Sep 29 19:20:54 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:54 2025: do_move - +[END] Mon Sep 29 19:20:54 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:54 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:54 2025: display_game - +[END] Mon Sep 29 19:20:54 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:54 2025: updateCurrentState - +[START] Mon Sep 29 19:20:54 2025: get_game_state - +[END] Mon Sep 29 19:20:54 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:54 2025: get_game_state - +[END] Mon Sep 29 19:20:54 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:54 2025: do_move - +[END] Mon Sep 29 19:20:54 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:54 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:54 2025: display_game - +[END] Mon Sep 29 19:20:54 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:54 2025: userInput - action=6, hold=0 +[START] Mon Sep 29 19:20:54 2025: get_game_state - +[END] Mon Sep 29 19:20:54 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:54 2025: userInput - state=2 +[START] Mon Sep 29 19:20:54 2025: updateCurrentState - +[START] Mon Sep 29 19:20:54 2025: get_game_state - +[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:54 2025: get_game_state - +[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:54 2025: do_moving - moving_type=3 +[START] Mon Sep 29 19:20:54 2025: check_collision - +[START] Mon Sep 29 19:20:54 2025: get_game_state - +[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:54 2025: check_collision - no collision +[START] Mon Sep 29 19:20:54 2025: check_collision - +[START] Mon Sep 29 19:20:54 2025: get_game_state - +[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:54 2025: check_collision - no collision +[START] Mon Sep 29 19:20:54 2025: check_collision - +[START] Mon Sep 29 19:20:54 2025: get_game_state - +[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:54 2025: check_collision - no collision +[START] Mon Sep 29 19:20:54 2025: check_collision - +[START] Mon Sep 29 19:20:54 2025: get_game_state - +[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:54 2025: check_collision - no collision +[START] Mon Sep 29 19:20:54 2025: check_collision - +[START] Mon Sep 29 19:20:54 2025: get_game_state - +[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:54 2025: check_collision - no collision +[START] Mon Sep 29 19:20:54 2025: check_collision - +[START] Mon Sep 29 19:20:54 2025: get_game_state - +[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:54 2025: check_collision - no collision +[START] Mon Sep 29 19:20:54 2025: check_collision - +[START] Mon Sep 29 19:20:54 2025: get_game_state - +[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:54 2025: check_collision - no collision +[START] Mon Sep 29 19:20:54 2025: check_collision - +[START] Mon Sep 29 19:20:54 2025: get_game_state - +[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:54 2025: check_collision - no collision +[START] Mon Sep 29 19:20:54 2025: check_collision - +[START] Mon Sep 29 19:20:54 2025: get_game_state - +[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:54 2025: check_collision - no collision +[START] Mon Sep 29 19:20:54 2025: check_collision - +[START] Mon Sep 29 19:20:54 2025: get_game_state - +[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:54 2025: check_collision - no collision +[START] Mon Sep 29 19:20:54 2025: check_collision - +[START] Mon Sep 29 19:20:54 2025: get_game_state - +[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:54 2025: check_collision - no collision +[START] Mon Sep 29 19:20:54 2025: check_collision - +[START] Mon Sep 29 19:20:54 2025: get_game_state - +[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:54 2025: check_collision - no collision +[START] Mon Sep 29 19:20:54 2025: check_collision - +[START] Mon Sep 29 19:20:54 2025: get_game_state - +[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:54 2025: check_collision - no collision +[START] Mon Sep 29 19:20:54 2025: check_collision - +[START] Mon Sep 29 19:20:54 2025: get_game_state - +[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:54 2025: check_collision - no collision +[START] Mon Sep 29 19:20:54 2025: check_collision - +[START] Mon Sep 29 19:20:54 2025: get_game_state - +[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:54 2025: check_collision - no collision +[START] Mon Sep 29 19:20:54 2025: check_collision - +[START] Mon Sep 29 19:20:54 2025: get_game_state - +[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:54 2025: check_collision - no collision +[START] Mon Sep 29 19:20:54 2025: check_collision - +[START] Mon Sep 29 19:20:54 2025: get_game_state - +[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:54 2025: check_collision - no collision +[START] Mon Sep 29 19:20:54 2025: check_collision - +[START] Mon Sep 29 19:20:54 2025: get_game_state - +[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:54 2025: check_collision - no collision +[START] Mon Sep 29 19:20:54 2025: check_collision - +[START] Mon Sep 29 19:20:54 2025: get_game_state - +[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:54 2025: check_collision - collision with boundary, x=5, y=20 +[END] Mon Sep 29 19:20:54 2025: do_moving - curr=(5,18), state=4 +[END] Mon Sep 29 19:20:54 2025: updateCurrentState - score=0, level=1, state=4 +[START] Mon Sep 29 19:20:54 2025: display_game - +[END] Mon Sep 29 19:20:54 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:54 2025: updateCurrentState - +[START] Mon Sep 29 19:20:54 2025: get_game_state - +[END] Mon Sep 29 19:20:54 2025: get_game_state - state=4 +[START] Mon Sep 29 19:20:54 2025: do_attaching - +[START] Mon Sep 29 19:20:54 2025: get_game_state - +[END] Mon Sep 29 19:20:54 2025: get_game_state - state=4 +[START] Mon Sep 29 19:20:54 2025: get_game_state - +[END] Mon Sep 29 19:20:54 2025: get_game_state - state=4 +[START] Mon Sep 29 19:20:54 2025: place_figure - curr=(5,18) +[END] Mon Sep 29 19:20:54 2025: place_figure - +[START] Mon Sep 29 19:20:54 2025: get_game_state - +[END] Mon Sep 29 19:20:54 2025: get_game_state - state=4 +[START] Mon Sep 29 19:20:54 2025: clear_lines - score=0 +[END] Mon Sep 29 19:20:54 2025: clear_lines - lines_cleared=0, score=0, level=1 +[START] Mon Sep 29 19:20:54 2025: is_game_over - +[START] Mon Sep 29 19:20:54 2025: get_game_state - +[END] Mon Sep 29 19:20:54 2025: get_game_state - state=4 +[END] Mon Sep 29 19:20:54 2025: is_game_over - game not over +[END] Mon Sep 29 19:20:54 2025: do_attaching - state=1 +[END] Mon Sep 29 19:20:54 2025: updateCurrentState - score=0, level=1, state=1 +[START] Mon Sep 29 19:20:54 2025: display_game - +[END] Mon Sep 29 19:20:54 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:54 2025: updateCurrentState - +[START] Mon Sep 29 19:20:54 2025: get_game_state - +[END] Mon Sep 29 19:20:54 2025: get_game_state - state=1 +[START] Mon Sep 29 19:20:54 2025: do_spawn - +[START] Mon Sep 29 19:20:54 2025: get_game_state - +[END] Mon Sep 29 19:20:54 2025: get_game_state - state=1 +[START] Mon Sep 29 19:20:55 2025: check_collision - +[START] Mon Sep 29 19:20:55 2025: get_game_state - +[END] Mon Sep 29 19:20:55 2025: get_game_state - state=1 +[END] Mon Sep 29 19:20:55 2025: check_collision - no collision +[END] Mon Sep 29 19:20:55 2025: do_spawn - curr=(3,0), next_sprite=1, state=3 +[END] Mon Sep 29 19:20:55 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:55 2025: display_game - +[END] Mon Sep 29 19:20:55 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:55 2025: updateCurrentState - +[START] Mon Sep 29 19:20:55 2025: get_game_state - +[END] Mon Sep 29 19:20:55 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:55 2025: get_game_state - +[END] Mon Sep 29 19:20:55 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:55 2025: do_move - +[START] Mon Sep 29 19:20:55 2025: check_collision - +[START] Mon Sep 29 19:20:55 2025: get_game_state - +[END] Mon Sep 29 19:20:55 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:55 2025: check_collision - no collision +[END] Mon Sep 29 19:20:55 2025: do_move - curr=(3,1), state=3 +[END] Mon Sep 29 19:20:55 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:55 2025: display_game - +[END] Mon Sep 29 19:20:55 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:55 2025: updateCurrentState - +[START] Mon Sep 29 19:20:55 2025: get_game_state - +[END] Mon Sep 29 19:20:55 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:55 2025: get_game_state - +[END] Mon Sep 29 19:20:55 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:55 2025: do_move - +[END] Mon Sep 29 19:20:55 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:20:55 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:55 2025: display_game - +[END] Mon Sep 29 19:20:55 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:55 2025: updateCurrentState - +[START] Mon Sep 29 19:20:55 2025: get_game_state - +[END] Mon Sep 29 19:20:55 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:55 2025: get_game_state - +[END] Mon Sep 29 19:20:55 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:55 2025: do_move - +[END] Mon Sep 29 19:20:55 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:20:55 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:55 2025: display_game - +[END] Mon Sep 29 19:20:55 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:55 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:20:55 2025: get_game_state - +[END] Mon Sep 29 19:20:55 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:55 2025: userInput - state=2 +[START] Mon Sep 29 19:20:55 2025: updateCurrentState - +[START] Mon Sep 29 19:20:55 2025: get_game_state - +[END] Mon Sep 29 19:20:55 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:55 2025: get_game_state - +[END] Mon Sep 29 19:20:55 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:55 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:20:55 2025: check_collision - +[START] Mon Sep 29 19:20:55 2025: get_game_state - +[END] Mon Sep 29 19:20:55 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:55 2025: check_collision - no collision +[END] Mon Sep 29 19:20:55 2025: do_moving - curr=(4,1), state=3 +[END] Mon Sep 29 19:20:55 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:55 2025: display_game - +[END] Mon Sep 29 19:20:55 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:55 2025: updateCurrentState - +[START] Mon Sep 29 19:20:55 2025: get_game_state - +[END] Mon Sep 29 19:20:55 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:55 2025: get_game_state - +[END] Mon Sep 29 19:20:55 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:55 2025: do_move - +[END] Mon Sep 29 19:20:55 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:55 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:55 2025: display_game - +[END] Mon Sep 29 19:20:55 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:55 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:20:55 2025: get_game_state - +[END] Mon Sep 29 19:20:55 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:55 2025: userInput - state=2 +[START] Mon Sep 29 19:20:55 2025: updateCurrentState - +[START] Mon Sep 29 19:20:55 2025: get_game_state - +[END] Mon Sep 29 19:20:55 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:55 2025: get_game_state - +[END] Mon Sep 29 19:20:55 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:55 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:20:55 2025: check_collision - +[START] Mon Sep 29 19:20:55 2025: get_game_state - +[END] Mon Sep 29 19:20:55 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:55 2025: check_collision - no collision +[END] Mon Sep 29 19:20:55 2025: do_moving - curr=(5,1), state=3 +[END] Mon Sep 29 19:20:55 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:55 2025: display_game - +[END] Mon Sep 29 19:20:55 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:55 2025: updateCurrentState - +[START] Mon Sep 29 19:20:55 2025: get_game_state - +[END] Mon Sep 29 19:20:55 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:55 2025: get_game_state - +[END] Mon Sep 29 19:20:55 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:55 2025: do_move - +[END] Mon Sep 29 19:20:55 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:55 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:55 2025: display_game - +[END] Mon Sep 29 19:20:55 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:55 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:20:55 2025: get_game_state - +[END] Mon Sep 29 19:20:55 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:55 2025: userInput - state=2 +[START] Mon Sep 29 19:20:55 2025: updateCurrentState - +[START] Mon Sep 29 19:20:55 2025: get_game_state - +[END] Mon Sep 29 19:20:55 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:55 2025: get_game_state - +[END] Mon Sep 29 19:20:55 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:55 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:20:55 2025: check_collision - +[START] Mon Sep 29 19:20:55 2025: get_game_state - +[END] Mon Sep 29 19:20:55 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:55 2025: check_collision - no collision +[END] Mon Sep 29 19:20:55 2025: do_moving - curr=(6,1), state=3 +[END] Mon Sep 29 19:20:55 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:55 2025: display_game - +[END] Mon Sep 29 19:20:55 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:55 2025: updateCurrentState - +[START] Mon Sep 29 19:20:55 2025: get_game_state - +[END] Mon Sep 29 19:20:55 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:55 2025: get_game_state - +[END] Mon Sep 29 19:20:55 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:55 2025: do_move - +[END] Mon Sep 29 19:20:55 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:55 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:55 2025: display_game - +[END] Mon Sep 29 19:20:55 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:55 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:20:55 2025: get_game_state - +[END] Mon Sep 29 19:20:55 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:55 2025: userInput - state=2 +[START] Mon Sep 29 19:20:55 2025: updateCurrentState - +[START] Mon Sep 29 19:20:55 2025: get_game_state - +[END] Mon Sep 29 19:20:55 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:55 2025: get_game_state - +[END] Mon Sep 29 19:20:55 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:55 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:20:55 2025: check_collision - +[START] Mon Sep 29 19:20:55 2025: get_game_state - +[END] Mon Sep 29 19:20:55 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:55 2025: check_collision - no collision +[END] Mon Sep 29 19:20:55 2025: do_moving - curr=(6,1), state=3 +[END] Mon Sep 29 19:20:55 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:55 2025: display_game - +[END] Mon Sep 29 19:20:55 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:55 2025: updateCurrentState - +[START] Mon Sep 29 19:20:55 2025: get_game_state - +[END] Mon Sep 29 19:20:55 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:55 2025: get_game_state - +[END] Mon Sep 29 19:20:55 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:55 2025: do_move - +[END] Mon Sep 29 19:20:55 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:55 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:55 2025: display_game - +[END] Mon Sep 29 19:20:55 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:56 2025: updateCurrentState - +[START] Mon Sep 29 19:20:56 2025: get_game_state - +[END] Mon Sep 29 19:20:56 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:56 2025: get_game_state - +[END] Mon Sep 29 19:20:56 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:56 2025: do_move - +[START] Mon Sep 29 19:20:56 2025: check_collision - +[START] Mon Sep 29 19:20:56 2025: get_game_state - +[END] Mon Sep 29 19:20:56 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:56 2025: check_collision - no collision +[END] Mon Sep 29 19:20:56 2025: do_move - curr=(6,2), state=3 +[END] Mon Sep 29 19:20:56 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:56 2025: display_game - +[END] Mon Sep 29 19:20:56 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:56 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:20:56 2025: get_game_state - +[END] Mon Sep 29 19:20:56 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:56 2025: userInput - state=2 +[START] Mon Sep 29 19:20:56 2025: updateCurrentState - +[START] Mon Sep 29 19:20:56 2025: get_game_state - +[END] Mon Sep 29 19:20:56 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:56 2025: get_game_state - +[END] Mon Sep 29 19:20:56 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:56 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:20:56 2025: check_collision - +[START] Mon Sep 29 19:20:56 2025: get_game_state - +[END] Mon Sep 29 19:20:56 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:56 2025: check_collision - no collision +[END] Mon Sep 29 19:20:56 2025: do_moving - curr=(7,2), state=3 +[END] Mon Sep 29 19:20:56 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:56 2025: display_game - +[END] Mon Sep 29 19:20:56 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:56 2025: updateCurrentState - +[START] Mon Sep 29 19:20:56 2025: get_game_state - +[END] Mon Sep 29 19:20:56 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:56 2025: get_game_state - +[END] Mon Sep 29 19:20:56 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:56 2025: do_move - +[END] Mon Sep 29 19:20:56 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:56 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:56 2025: display_game - +[END] Mon Sep 29 19:20:56 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:56 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:20:56 2025: get_game_state - +[END] Mon Sep 29 19:20:56 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:56 2025: userInput - state=2 +[START] Mon Sep 29 19:20:56 2025: updateCurrentState - +[START] Mon Sep 29 19:20:56 2025: get_game_state - +[END] Mon Sep 29 19:20:56 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:56 2025: get_game_state - +[END] Mon Sep 29 19:20:56 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:56 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:20:56 2025: check_collision - +[START] Mon Sep 29 19:20:56 2025: get_game_state - +[END] Mon Sep 29 19:20:56 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:56 2025: check_collision - no collision +[END] Mon Sep 29 19:20:56 2025: do_moving - curr=(7,2), state=3 +[END] Mon Sep 29 19:20:56 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:56 2025: display_game - +[END] Mon Sep 29 19:20:56 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:56 2025: updateCurrentState - +[START] Mon Sep 29 19:20:56 2025: get_game_state - +[END] Mon Sep 29 19:20:56 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:56 2025: get_game_state - +[END] Mon Sep 29 19:20:56 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:56 2025: do_move - +[END] Mon Sep 29 19:20:56 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:56 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:56 2025: display_game - +[END] Mon Sep 29 19:20:56 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:56 2025: updateCurrentState - +[START] Mon Sep 29 19:20:56 2025: get_game_state - +[END] Mon Sep 29 19:20:56 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:56 2025: get_game_state - +[END] Mon Sep 29 19:20:56 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:56 2025: do_move - +[END] Mon Sep 29 19:20:56 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:56 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:56 2025: display_game - +[END] Mon Sep 29 19:20:56 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:56 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:20:56 2025: get_game_state - +[END] Mon Sep 29 19:20:56 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:56 2025: userInput - state=2 +[START] Mon Sep 29 19:20:56 2025: updateCurrentState - +[START] Mon Sep 29 19:20:56 2025: get_game_state - +[END] Mon Sep 29 19:20:56 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:56 2025: get_game_state - +[END] Mon Sep 29 19:20:56 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:56 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:20:56 2025: check_collision - +[START] Mon Sep 29 19:20:56 2025: get_game_state - +[END] Mon Sep 29 19:20:56 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:56 2025: check_collision - collision with boundary, x=10, y=3 +[END] Mon Sep 29 19:20:56 2025: do_moving - curr=(7,2), state=3 +[END] Mon Sep 29 19:20:56 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:56 2025: display_game - +[END] Mon Sep 29 19:20:56 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:56 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:20:56 2025: get_game_state - +[END] Mon Sep 29 19:20:56 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:56 2025: userInput - state=2 +[START] Mon Sep 29 19:20:56 2025: updateCurrentState - +[START] Mon Sep 29 19:20:56 2025: get_game_state - +[END] Mon Sep 29 19:20:56 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:56 2025: get_game_state - +[END] Mon Sep 29 19:20:56 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:56 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:20:56 2025: check_collision - +[START] Mon Sep 29 19:20:56 2025: get_game_state - +[END] Mon Sep 29 19:20:56 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:56 2025: check_collision - no collision +[END] Mon Sep 29 19:20:56 2025: do_moving - curr=(7,2), state=3 +[END] Mon Sep 29 19:20:56 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:56 2025: display_game - +[END] Mon Sep 29 19:20:56 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:56 2025: updateCurrentState - +[START] Mon Sep 29 19:20:56 2025: get_game_state - +[END] Mon Sep 29 19:20:56 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:56 2025: get_game_state - +[END] Mon Sep 29 19:20:56 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:56 2025: do_move - +[END] Mon Sep 29 19:20:56 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:56 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:56 2025: display_game - +[END] Mon Sep 29 19:20:56 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:56 2025: updateCurrentState - +[START] Mon Sep 29 19:20:56 2025: get_game_state - +[END] Mon Sep 29 19:20:56 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:56 2025: get_game_state - +[END] Mon Sep 29 19:20:56 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:56 2025: do_move - +[END] Mon Sep 29 19:20:56 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:56 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:56 2025: display_game - +[END] Mon Sep 29 19:20:56 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:56 2025: updateCurrentState - +[START] Mon Sep 29 19:20:56 2025: get_game_state - +[END] Mon Sep 29 19:20:56 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:56 2025: get_game_state - +[END] Mon Sep 29 19:20:56 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:56 2025: do_move - +[END] Mon Sep 29 19:20:56 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:56 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:56 2025: display_game - +[END] Mon Sep 29 19:20:56 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:56 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:20:56 2025: get_game_state - +[END] Mon Sep 29 19:20:56 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:56 2025: userInput - state=2 +[START] Mon Sep 29 19:20:56 2025: updateCurrentState - +[START] Mon Sep 29 19:20:56 2025: get_game_state - +[END] Mon Sep 29 19:20:56 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:56 2025: get_game_state - +[END] Mon Sep 29 19:20:56 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:56 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:20:56 2025: check_collision - +[START] Mon Sep 29 19:20:56 2025: get_game_state - +[END] Mon Sep 29 19:20:56 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:56 2025: check_collision - no collision +[END] Mon Sep 29 19:20:56 2025: do_moving - curr=(8,2), state=3 +[END] Mon Sep 29 19:20:56 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:56 2025: display_game - +[END] Mon Sep 29 19:20:56 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:57 2025: updateCurrentState - +[START] Mon Sep 29 19:20:57 2025: get_game_state - +[END] Mon Sep 29 19:20:57 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:57 2025: get_game_state - +[END] Mon Sep 29 19:20:57 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:57 2025: do_move - +[START] Mon Sep 29 19:20:57 2025: check_collision - +[START] Mon Sep 29 19:20:57 2025: get_game_state - +[END] Mon Sep 29 19:20:57 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:57 2025: check_collision - no collision +[END] Mon Sep 29 19:20:57 2025: do_move - curr=(8,3), state=3 +[END] Mon Sep 29 19:20:57 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:57 2025: display_game - +[END] Mon Sep 29 19:20:57 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:57 2025: updateCurrentState - +[START] Mon Sep 29 19:20:57 2025: get_game_state - +[END] Mon Sep 29 19:20:57 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:57 2025: get_game_state - +[END] Mon Sep 29 19:20:57 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:57 2025: do_move - +[END] Mon Sep 29 19:20:57 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:57 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:57 2025: display_game - +[END] Mon Sep 29 19:20:57 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:57 2025: updateCurrentState - +[START] Mon Sep 29 19:20:57 2025: get_game_state - +[END] Mon Sep 29 19:20:57 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:57 2025: get_game_state - +[END] Mon Sep 29 19:20:57 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:57 2025: do_move - +[END] Mon Sep 29 19:20:57 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:57 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:57 2025: display_game - +[END] Mon Sep 29 19:20:57 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:57 2025: updateCurrentState - +[START] Mon Sep 29 19:20:57 2025: get_game_state - +[END] Mon Sep 29 19:20:57 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:57 2025: get_game_state - +[END] Mon Sep 29 19:20:57 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:57 2025: do_move - +[END] Mon Sep 29 19:20:57 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:57 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:57 2025: display_game - +[END] Mon Sep 29 19:20:57 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:57 2025: updateCurrentState - +[START] Mon Sep 29 19:20:57 2025: get_game_state - +[END] Mon Sep 29 19:20:57 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:57 2025: get_game_state - +[END] Mon Sep 29 19:20:57 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:57 2025: do_move - +[END] Mon Sep 29 19:20:57 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:57 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:57 2025: display_game - +[END] Mon Sep 29 19:20:57 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:57 2025: updateCurrentState - +[START] Mon Sep 29 19:20:57 2025: get_game_state - +[END] Mon Sep 29 19:20:57 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:57 2025: get_game_state - +[END] Mon Sep 29 19:20:57 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:57 2025: do_move - +[END] Mon Sep 29 19:20:57 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:57 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:57 2025: display_game - +[END] Mon Sep 29 19:20:57 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:57 2025: updateCurrentState - +[START] Mon Sep 29 19:20:57 2025: get_game_state - +[END] Mon Sep 29 19:20:57 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:57 2025: get_game_state - +[END] Mon Sep 29 19:20:57 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:57 2025: do_move - +[END] Mon Sep 29 19:20:57 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:57 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:57 2025: display_game - +[END] Mon Sep 29 19:20:57 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:57 2025: userInput - action=6, hold=0 +[START] Mon Sep 29 19:20:57 2025: get_game_state - +[END] Mon Sep 29 19:20:57 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:57 2025: userInput - state=2 +[START] Mon Sep 29 19:20:57 2025: updateCurrentState - +[START] Mon Sep 29 19:20:57 2025: get_game_state - +[END] Mon Sep 29 19:20:57 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:57 2025: get_game_state - +[END] Mon Sep 29 19:20:57 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:57 2025: do_moving - moving_type=3 +[START] Mon Sep 29 19:20:57 2025: check_collision - +[START] Mon Sep 29 19:20:57 2025: get_game_state - +[END] Mon Sep 29 19:20:57 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:57 2025: check_collision - no collision +[START] Mon Sep 29 19:20:57 2025: check_collision - +[START] Mon Sep 29 19:20:57 2025: get_game_state - +[END] Mon Sep 29 19:20:57 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:57 2025: check_collision - no collision +[START] Mon Sep 29 19:20:57 2025: check_collision - +[START] Mon Sep 29 19:20:57 2025: get_game_state - +[END] Mon Sep 29 19:20:57 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:57 2025: check_collision - no collision +[START] Mon Sep 29 19:20:57 2025: check_collision - +[START] Mon Sep 29 19:20:57 2025: get_game_state - +[END] Mon Sep 29 19:20:57 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:57 2025: check_collision - no collision +[START] Mon Sep 29 19:20:57 2025: check_collision - +[START] Mon Sep 29 19:20:57 2025: get_game_state - +[END] Mon Sep 29 19:20:57 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:57 2025: check_collision - no collision +[START] Mon Sep 29 19:20:57 2025: check_collision - +[START] Mon Sep 29 19:20:57 2025: get_game_state - +[END] Mon Sep 29 19:20:57 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:57 2025: check_collision - no collision +[START] Mon Sep 29 19:20:57 2025: check_collision - +[START] Mon Sep 29 19:20:57 2025: get_game_state - +[END] Mon Sep 29 19:20:57 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:57 2025: check_collision - no collision +[START] Mon Sep 29 19:20:57 2025: check_collision - +[START] Mon Sep 29 19:20:57 2025: get_game_state - +[END] Mon Sep 29 19:20:57 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:57 2025: check_collision - no collision +[START] Mon Sep 29 19:20:57 2025: check_collision - +[START] Mon Sep 29 19:20:57 2025: get_game_state - +[END] Mon Sep 29 19:20:57 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:57 2025: check_collision - no collision +[START] Mon Sep 29 19:20:57 2025: check_collision - +[START] Mon Sep 29 19:20:57 2025: get_game_state - +[END] Mon Sep 29 19:20:57 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:57 2025: check_collision - no collision +[START] Mon Sep 29 19:20:57 2025: check_collision - +[START] Mon Sep 29 19:20:57 2025: get_game_state - +[END] Mon Sep 29 19:20:57 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:57 2025: check_collision - no collision +[START] Mon Sep 29 19:20:57 2025: check_collision - +[START] Mon Sep 29 19:20:57 2025: get_game_state - +[END] Mon Sep 29 19:20:57 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:57 2025: check_collision - no collision +[START] Mon Sep 29 19:20:57 2025: check_collision - +[START] Mon Sep 29 19:20:57 2025: get_game_state - +[END] Mon Sep 29 19:20:57 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:57 2025: check_collision - no collision +[START] Mon Sep 29 19:20:57 2025: check_collision - +[START] Mon Sep 29 19:20:57 2025: get_game_state - +[END] Mon Sep 29 19:20:57 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:57 2025: check_collision - no collision +[START] Mon Sep 29 19:20:57 2025: check_collision - +[START] Mon Sep 29 19:20:57 2025: get_game_state - +[END] Mon Sep 29 19:20:57 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:57 2025: check_collision - no collision +[START] Mon Sep 29 19:20:57 2025: check_collision - +[START] Mon Sep 29 19:20:57 2025: get_game_state - +[END] Mon Sep 29 19:20:57 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:57 2025: check_collision - collision with boundary, x=9, y=20 +[END] Mon Sep 29 19:20:57 2025: do_moving - curr=(8,17), state=4 +[END] Mon Sep 29 19:20:57 2025: updateCurrentState - score=0, level=1, state=4 +[START] Mon Sep 29 19:20:57 2025: display_game - +[END] Mon Sep 29 19:20:57 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:57 2025: updateCurrentState - +[START] Mon Sep 29 19:20:57 2025: get_game_state - +[END] Mon Sep 29 19:20:57 2025: get_game_state - state=4 +[START] Mon Sep 29 19:20:57 2025: do_attaching - +[START] Mon Sep 29 19:20:57 2025: get_game_state - +[END] Mon Sep 29 19:20:57 2025: get_game_state - state=4 +[START] Mon Sep 29 19:20:57 2025: get_game_state - +[END] Mon Sep 29 19:20:57 2025: get_game_state - state=4 +[START] Mon Sep 29 19:20:57 2025: place_figure - curr=(8,17) +[END] Mon Sep 29 19:20:57 2025: place_figure - +[START] Mon Sep 29 19:20:57 2025: get_game_state - +[END] Mon Sep 29 19:20:57 2025: get_game_state - state=4 +[START] Mon Sep 29 19:20:57 2025: clear_lines - score=0 +[END] Mon Sep 29 19:20:57 2025: clear_lines - lines_cleared=0, score=0, level=1 +[START] Mon Sep 29 19:20:57 2025: is_game_over - +[START] Mon Sep 29 19:20:57 2025: get_game_state - +[END] Mon Sep 29 19:20:57 2025: get_game_state - state=4 +[END] Mon Sep 29 19:20:57 2025: is_game_over - game not over +[END] Mon Sep 29 19:20:57 2025: do_attaching - state=1 +[END] Mon Sep 29 19:20:57 2025: updateCurrentState - score=0, level=1, state=1 +[START] Mon Sep 29 19:20:57 2025: display_game - +[END] Mon Sep 29 19:20:57 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:58 2025: updateCurrentState - +[START] Mon Sep 29 19:20:58 2025: get_game_state - +[END] Mon Sep 29 19:20:58 2025: get_game_state - state=1 +[START] Mon Sep 29 19:20:58 2025: do_spawn - +[START] Mon Sep 29 19:20:58 2025: get_game_state - +[END] Mon Sep 29 19:20:58 2025: get_game_state - state=1 +[START] Mon Sep 29 19:20:58 2025: check_collision - +[START] Mon Sep 29 19:20:58 2025: get_game_state - +[END] Mon Sep 29 19:20:58 2025: get_game_state - state=1 +[END] Mon Sep 29 19:20:58 2025: check_collision - no collision +[END] Mon Sep 29 19:20:58 2025: do_spawn - curr=(3,0), next_sprite=3, state=3 +[END] Mon Sep 29 19:20:58 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:58 2025: display_game - +[END] Mon Sep 29 19:20:58 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:58 2025: updateCurrentState - +[START] Mon Sep 29 19:20:58 2025: get_game_state - +[END] Mon Sep 29 19:20:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:58 2025: get_game_state - +[END] Mon Sep 29 19:20:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:58 2025: do_move - +[START] Mon Sep 29 19:20:58 2025: check_collision - +[START] Mon Sep 29 19:20:58 2025: get_game_state - +[END] Mon Sep 29 19:20:58 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:58 2025: check_collision - no collision +[END] Mon Sep 29 19:20:58 2025: do_move - curr=(3,1), state=3 +[END] Mon Sep 29 19:20:58 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:58 2025: display_game - +[END] Mon Sep 29 19:20:58 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:58 2025: updateCurrentState - +[START] Mon Sep 29 19:20:58 2025: get_game_state - +[END] Mon Sep 29 19:20:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:58 2025: get_game_state - +[END] Mon Sep 29 19:20:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:58 2025: do_move - +[END] Mon Sep 29 19:20:58 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:20:58 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:58 2025: display_game - +[END] Mon Sep 29 19:20:58 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:58 2025: updateCurrentState - +[START] Mon Sep 29 19:20:58 2025: get_game_state - +[END] Mon Sep 29 19:20:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:58 2025: get_game_state - +[END] Mon Sep 29 19:20:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:58 2025: do_move - +[END] Mon Sep 29 19:20:58 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:20:58 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:58 2025: display_game - +[END] Mon Sep 29 19:20:58 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:58 2025: updateCurrentState - +[START] Mon Sep 29 19:20:58 2025: get_game_state - +[END] Mon Sep 29 19:20:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:58 2025: get_game_state - +[END] Mon Sep 29 19:20:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:58 2025: do_move - +[END] Mon Sep 29 19:20:58 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:20:58 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:58 2025: display_game - +[END] Mon Sep 29 19:20:58 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:58 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:20:58 2025: get_game_state - +[END] Mon Sep 29 19:20:58 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:58 2025: userInput - state=2 +[START] Mon Sep 29 19:20:58 2025: updateCurrentState - +[START] Mon Sep 29 19:20:58 2025: get_game_state - +[END] Mon Sep 29 19:20:58 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:58 2025: get_game_state - +[END] Mon Sep 29 19:20:58 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:58 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:20:58 2025: check_collision - +[START] Mon Sep 29 19:20:58 2025: get_game_state - +[END] Mon Sep 29 19:20:58 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:58 2025: check_collision - no collision +[END] Mon Sep 29 19:20:58 2025: do_moving - curr=(4,1), state=3 +[END] Mon Sep 29 19:20:58 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:58 2025: display_game - +[END] Mon Sep 29 19:20:58 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:58 2025: updateCurrentState - +[START] Mon Sep 29 19:20:58 2025: get_game_state - +[END] Mon Sep 29 19:20:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:58 2025: get_game_state - +[END] Mon Sep 29 19:20:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:58 2025: do_move - +[END] Mon Sep 29 19:20:58 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:58 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:58 2025: display_game - +[END] Mon Sep 29 19:20:58 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:58 2025: updateCurrentState - +[START] Mon Sep 29 19:20:58 2025: get_game_state - +[END] Mon Sep 29 19:20:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:58 2025: get_game_state - +[END] Mon Sep 29 19:20:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:58 2025: do_move - +[END] Mon Sep 29 19:20:58 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:58 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:58 2025: display_game - +[END] Mon Sep 29 19:20:58 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:58 2025: updateCurrentState - +[START] Mon Sep 29 19:20:58 2025: get_game_state - +[END] Mon Sep 29 19:20:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:58 2025: get_game_state - +[END] Mon Sep 29 19:20:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:58 2025: do_move - +[END] Mon Sep 29 19:20:58 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:58 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:58 2025: display_game - +[END] Mon Sep 29 19:20:58 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:58 2025: updateCurrentState - +[START] Mon Sep 29 19:20:58 2025: get_game_state - +[END] Mon Sep 29 19:20:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:58 2025: get_game_state - +[END] Mon Sep 29 19:20:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:58 2025: do_move - +[END] Mon Sep 29 19:20:58 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:58 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:58 2025: display_game - +[END] Mon Sep 29 19:20:58 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:59 2025: updateCurrentState - +[START] Mon Sep 29 19:20:59 2025: get_game_state - +[END] Mon Sep 29 19:20:59 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:59 2025: get_game_state - +[END] Mon Sep 29 19:20:59 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:59 2025: do_move - +[START] Mon Sep 29 19:20:59 2025: check_collision - +[START] Mon Sep 29 19:20:59 2025: get_game_state - +[END] Mon Sep 29 19:20:59 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:59 2025: check_collision - no collision +[END] Mon Sep 29 19:20:59 2025: do_move - curr=(4,2), state=3 +[END] Mon Sep 29 19:20:59 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:59 2025: display_game - +[END] Mon Sep 29 19:20:59 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:59 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:20:59 2025: get_game_state - +[END] Mon Sep 29 19:20:59 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:59 2025: userInput - state=2 +[START] Mon Sep 29 19:20:59 2025: updateCurrentState - +[START] Mon Sep 29 19:20:59 2025: get_game_state - +[END] Mon Sep 29 19:20:59 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:59 2025: get_game_state - +[END] Mon Sep 29 19:20:59 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:59 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:20:59 2025: check_collision - +[START] Mon Sep 29 19:20:59 2025: get_game_state - +[END] Mon Sep 29 19:20:59 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:59 2025: check_collision - no collision +[END] Mon Sep 29 19:20:59 2025: do_moving - curr=(3,2), state=3 +[END] Mon Sep 29 19:20:59 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:59 2025: display_game - +[END] Mon Sep 29 19:20:59 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:59 2025: updateCurrentState - +[START] Mon Sep 29 19:20:59 2025: get_game_state - +[END] Mon Sep 29 19:20:59 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:59 2025: get_game_state - +[END] Mon Sep 29 19:20:59 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:59 2025: do_move - +[END] Mon Sep 29 19:20:59 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:59 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:59 2025: display_game - +[END] Mon Sep 29 19:20:59 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:59 2025: updateCurrentState - +[START] Mon Sep 29 19:20:59 2025: get_game_state - +[END] Mon Sep 29 19:20:59 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:59 2025: get_game_state - +[END] Mon Sep 29 19:20:59 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:59 2025: do_move - +[END] Mon Sep 29 19:20:59 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:20:59 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:59 2025: display_game - +[END] Mon Sep 29 19:20:59 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:59 2025: userInput - action=6, hold=0 +[START] Mon Sep 29 19:20:59 2025: get_game_state - +[END] Mon Sep 29 19:20:59 2025: get_game_state - state=3 +[END] Mon Sep 29 19:20:59 2025: userInput - state=2 +[START] Mon Sep 29 19:20:59 2025: updateCurrentState - +[START] Mon Sep 29 19:20:59 2025: get_game_state - +[END] Mon Sep 29 19:20:59 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:59 2025: get_game_state - +[END] Mon Sep 29 19:20:59 2025: get_game_state - state=2 +[START] Mon Sep 29 19:20:59 2025: do_moving - moving_type=3 +[START] Mon Sep 29 19:20:59 2025: check_collision - +[START] Mon Sep 29 19:20:59 2025: get_game_state - +[END] Mon Sep 29 19:20:59 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:59 2025: check_collision - no collision +[START] Mon Sep 29 19:20:59 2025: check_collision - +[START] Mon Sep 29 19:20:59 2025: get_game_state - +[END] Mon Sep 29 19:20:59 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:59 2025: check_collision - no collision +[START] Mon Sep 29 19:20:59 2025: check_collision - +[START] Mon Sep 29 19:20:59 2025: get_game_state - +[END] Mon Sep 29 19:20:59 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:59 2025: check_collision - no collision +[START] Mon Sep 29 19:20:59 2025: check_collision - +[START] Mon Sep 29 19:20:59 2025: get_game_state - +[END] Mon Sep 29 19:20:59 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:59 2025: check_collision - no collision +[START] Mon Sep 29 19:20:59 2025: check_collision - +[START] Mon Sep 29 19:20:59 2025: get_game_state - +[END] Mon Sep 29 19:20:59 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:59 2025: check_collision - no collision +[START] Mon Sep 29 19:20:59 2025: check_collision - +[START] Mon Sep 29 19:20:59 2025: get_game_state - +[END] Mon Sep 29 19:20:59 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:59 2025: check_collision - no collision +[START] Mon Sep 29 19:20:59 2025: check_collision - +[START] Mon Sep 29 19:20:59 2025: get_game_state - +[END] Mon Sep 29 19:20:59 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:59 2025: check_collision - no collision +[START] Mon Sep 29 19:20:59 2025: check_collision - +[START] Mon Sep 29 19:20:59 2025: get_game_state - +[END] Mon Sep 29 19:20:59 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:59 2025: check_collision - no collision +[START] Mon Sep 29 19:20:59 2025: check_collision - +[START] Mon Sep 29 19:20:59 2025: get_game_state - +[END] Mon Sep 29 19:20:59 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:59 2025: check_collision - no collision +[START] Mon Sep 29 19:20:59 2025: check_collision - +[START] Mon Sep 29 19:20:59 2025: get_game_state - +[END] Mon Sep 29 19:20:59 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:59 2025: check_collision - no collision +[START] Mon Sep 29 19:20:59 2025: check_collision - +[START] Mon Sep 29 19:20:59 2025: get_game_state - +[END] Mon Sep 29 19:20:59 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:59 2025: check_collision - no collision +[START] Mon Sep 29 19:20:59 2025: check_collision - +[START] Mon Sep 29 19:20:59 2025: get_game_state - +[END] Mon Sep 29 19:20:59 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:59 2025: check_collision - no collision +[START] Mon Sep 29 19:20:59 2025: check_collision - +[START] Mon Sep 29 19:20:59 2025: get_game_state - +[END] Mon Sep 29 19:20:59 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:59 2025: check_collision - no collision +[START] Mon Sep 29 19:20:59 2025: check_collision - +[START] Mon Sep 29 19:20:59 2025: get_game_state - +[END] Mon Sep 29 19:20:59 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:59 2025: check_collision - no collision +[START] Mon Sep 29 19:20:59 2025: check_collision - +[START] Mon Sep 29 19:20:59 2025: get_game_state - +[END] Mon Sep 29 19:20:59 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:59 2025: check_collision - no collision +[START] Mon Sep 29 19:20:59 2025: check_collision - +[START] Mon Sep 29 19:20:59 2025: get_game_state - +[END] Mon Sep 29 19:20:59 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:59 2025: check_collision - no collision +[START] Mon Sep 29 19:20:59 2025: check_collision - +[START] Mon Sep 29 19:20:59 2025: get_game_state - +[END] Mon Sep 29 19:20:59 2025: get_game_state - state=2 +[END] Mon Sep 29 19:20:59 2025: check_collision - collision with field, x=3, y=19 +[END] Mon Sep 29 19:20:59 2025: do_moving - curr=(3,17), state=4 +[END] Mon Sep 29 19:20:59 2025: updateCurrentState - score=0, level=1, state=4 +[START] Mon Sep 29 19:20:59 2025: display_game - +[END] Mon Sep 29 19:20:59 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:59 2025: updateCurrentState - +[START] Mon Sep 29 19:20:59 2025: get_game_state - +[END] Mon Sep 29 19:20:59 2025: get_game_state - state=4 +[START] Mon Sep 29 19:20:59 2025: do_attaching - +[START] Mon Sep 29 19:20:59 2025: get_game_state - +[END] Mon Sep 29 19:20:59 2025: get_game_state - state=4 +[START] Mon Sep 29 19:20:59 2025: get_game_state - +[END] Mon Sep 29 19:20:59 2025: get_game_state - state=4 +[START] Mon Sep 29 19:20:59 2025: place_figure - curr=(3,17) +[END] Mon Sep 29 19:20:59 2025: place_figure - +[START] Mon Sep 29 19:20:59 2025: get_game_state - +[END] Mon Sep 29 19:20:59 2025: get_game_state - state=4 +[START] Mon Sep 29 19:20:59 2025: clear_lines - score=0 +[END] Mon Sep 29 19:20:59 2025: clear_lines - lines_cleared=0, score=0, level=1 +[START] Mon Sep 29 19:20:59 2025: is_game_over - +[START] Mon Sep 29 19:20:59 2025: get_game_state - +[END] Mon Sep 29 19:20:59 2025: get_game_state - state=4 +[END] Mon Sep 29 19:20:59 2025: is_game_over - game not over +[END] Mon Sep 29 19:20:59 2025: do_attaching - state=1 +[END] Mon Sep 29 19:20:59 2025: updateCurrentState - score=0, level=1, state=1 +[START] Mon Sep 29 19:20:59 2025: display_game - +[END] Mon Sep 29 19:20:59 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:59 2025: updateCurrentState - +[START] Mon Sep 29 19:20:59 2025: get_game_state - +[END] Mon Sep 29 19:20:59 2025: get_game_state - state=1 +[START] Mon Sep 29 19:20:59 2025: do_spawn - +[START] Mon Sep 29 19:20:59 2025: get_game_state - +[END] Mon Sep 29 19:20:59 2025: get_game_state - state=1 +[START] Mon Sep 29 19:20:59 2025: check_collision - +[START] Mon Sep 29 19:20:59 2025: get_game_state - +[END] Mon Sep 29 19:20:59 2025: get_game_state - state=1 +[END] Mon Sep 29 19:20:59 2025: check_collision - no collision +[END] Mon Sep 29 19:20:59 2025: do_spawn - curr=(3,0), next_sprite=3, state=3 +[END] Mon Sep 29 19:20:59 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:59 2025: display_game - +[END] Mon Sep 29 19:20:59 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:59 2025: updateCurrentState - +[START] Mon Sep 29 19:20:59 2025: get_game_state - +[END] Mon Sep 29 19:20:59 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:59 2025: get_game_state - +[END] Mon Sep 29 19:20:59 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:59 2025: do_move - +[END] Mon Sep 29 19:20:59 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:20:59 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:59 2025: display_game - +[END] Mon Sep 29 19:20:59 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:59 2025: updateCurrentState - +[START] Mon Sep 29 19:20:59 2025: get_game_state - +[END] Mon Sep 29 19:20:59 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:59 2025: get_game_state - +[END] Mon Sep 29 19:20:59 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:59 2025: do_move - +[END] Mon Sep 29 19:20:59 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:20:59 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:59 2025: display_game - +[END] Mon Sep 29 19:20:59 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:20:59 2025: updateCurrentState - +[START] Mon Sep 29 19:20:59 2025: get_game_state - +[END] Mon Sep 29 19:20:59 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:59 2025: get_game_state - +[END] Mon Sep 29 19:20:59 2025: get_game_state - state=3 +[START] Mon Sep 29 19:20:59 2025: do_move - +[END] Mon Sep 29 19:20:59 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:20:59 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:20:59 2025: display_game - +[END] Mon Sep 29 19:20:59 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:00 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:00 2025: get_game_state - +[END] Mon Sep 29 19:21:00 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:00 2025: userInput - state=2 +[START] Mon Sep 29 19:21:00 2025: updateCurrentState - +[START] Mon Sep 29 19:21:00 2025: get_game_state - +[END] Mon Sep 29 19:21:00 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:00 2025: get_game_state - +[END] Mon Sep 29 19:21:00 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:00 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:00 2025: check_collision - +[START] Mon Sep 29 19:21:00 2025: get_game_state - +[END] Mon Sep 29 19:21:00 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:00 2025: check_collision - no collision +[END] Mon Sep 29 19:21:00 2025: do_moving - curr=(4,0), state=3 +[END] Mon Sep 29 19:21:00 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:00 2025: display_game - +[END] Mon Sep 29 19:21:00 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:00 2025: updateCurrentState - +[START] Mon Sep 29 19:21:00 2025: get_game_state - +[END] Mon Sep 29 19:21:00 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:00 2025: get_game_state - +[END] Mon Sep 29 19:21:00 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:00 2025: do_move - +[START] Mon Sep 29 19:21:00 2025: check_collision - +[START] Mon Sep 29 19:21:00 2025: get_game_state - +[END] Mon Sep 29 19:21:00 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:00 2025: check_collision - no collision +[END] Mon Sep 29 19:21:00 2025: do_move - curr=(4,1), state=3 +[END] Mon Sep 29 19:21:00 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:00 2025: display_game - +[END] Mon Sep 29 19:21:00 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:00 2025: updateCurrentState - +[START] Mon Sep 29 19:21:00 2025: get_game_state - +[END] Mon Sep 29 19:21:00 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:00 2025: get_game_state - +[END] Mon Sep 29 19:21:00 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:00 2025: do_move - +[END] Mon Sep 29 19:21:00 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:00 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:00 2025: display_game - +[END] Mon Sep 29 19:21:00 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:00 2025: updateCurrentState - +[START] Mon Sep 29 19:21:00 2025: get_game_state - +[END] Mon Sep 29 19:21:00 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:00 2025: get_game_state - +[END] Mon Sep 29 19:21:00 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:00 2025: do_move - +[END] Mon Sep 29 19:21:00 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:00 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:00 2025: display_game - +[END] Mon Sep 29 19:21:00 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:00 2025: updateCurrentState - +[START] Mon Sep 29 19:21:00 2025: get_game_state - +[END] Mon Sep 29 19:21:00 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:00 2025: get_game_state - +[END] Mon Sep 29 19:21:00 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:00 2025: do_move - +[END] Mon Sep 29 19:21:00 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:00 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:00 2025: display_game - +[END] Mon Sep 29 19:21:00 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:00 2025: updateCurrentState - +[START] Mon Sep 29 19:21:00 2025: get_game_state - +[END] Mon Sep 29 19:21:00 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:00 2025: get_game_state - +[END] Mon Sep 29 19:21:00 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:00 2025: do_move - +[END] Mon Sep 29 19:21:00 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:00 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:00 2025: display_game - +[END] Mon Sep 29 19:21:00 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:00 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:00 2025: get_game_state - +[END] Mon Sep 29 19:21:00 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:00 2025: userInput - state=2 +[START] Mon Sep 29 19:21:00 2025: updateCurrentState - +[START] Mon Sep 29 19:21:00 2025: get_game_state - +[END] Mon Sep 29 19:21:00 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:00 2025: get_game_state - +[END] Mon Sep 29 19:21:00 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:00 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:00 2025: check_collision - +[START] Mon Sep 29 19:21:00 2025: get_game_state - +[END] Mon Sep 29 19:21:00 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:00 2025: check_collision - no collision +[END] Mon Sep 29 19:21:00 2025: do_moving - curr=(3,1), state=3 +[END] Mon Sep 29 19:21:00 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:00 2025: display_game - +[END] Mon Sep 29 19:21:00 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:00 2025: updateCurrentState - +[START] Mon Sep 29 19:21:00 2025: get_game_state - +[END] Mon Sep 29 19:21:00 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:00 2025: get_game_state - +[END] Mon Sep 29 19:21:00 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:00 2025: do_move - +[END] Mon Sep 29 19:21:00 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:00 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:00 2025: display_game - +[END] Mon Sep 29 19:21:00 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:00 2025: updateCurrentState - +[START] Mon Sep 29 19:21:00 2025: get_game_state - +[END] Mon Sep 29 19:21:00 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:00 2025: get_game_state - +[END] Mon Sep 29 19:21:00 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:00 2025: do_move - +[END] Mon Sep 29 19:21:00 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:00 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:00 2025: display_game - +[END] Mon Sep 29 19:21:00 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:00 2025: userInput - action=6, hold=0 +[START] Mon Sep 29 19:21:00 2025: get_game_state - +[END] Mon Sep 29 19:21:00 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:00 2025: userInput - state=2 +[START] Mon Sep 29 19:21:00 2025: updateCurrentState - +[START] Mon Sep 29 19:21:00 2025: get_game_state - +[END] Mon Sep 29 19:21:00 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:00 2025: get_game_state - +[END] Mon Sep 29 19:21:00 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:00 2025: do_moving - moving_type=3 +[START] Mon Sep 29 19:21:00 2025: check_collision - +[START] Mon Sep 29 19:21:00 2025: get_game_state - +[END] Mon Sep 29 19:21:00 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:00 2025: check_collision - no collision +[START] Mon Sep 29 19:21:00 2025: check_collision - +[START] Mon Sep 29 19:21:00 2025: get_game_state - +[END] Mon Sep 29 19:21:00 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:00 2025: check_collision - no collision +[START] Mon Sep 29 19:21:00 2025: check_collision - +[START] Mon Sep 29 19:21:00 2025: get_game_state - +[END] Mon Sep 29 19:21:00 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:00 2025: check_collision - no collision +[START] Mon Sep 29 19:21:00 2025: check_collision - +[START] Mon Sep 29 19:21:00 2025: get_game_state - +[END] Mon Sep 29 19:21:00 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:00 2025: check_collision - no collision +[START] Mon Sep 29 19:21:00 2025: check_collision - +[START] Mon Sep 29 19:21:00 2025: get_game_state - +[END] Mon Sep 29 19:21:00 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:00 2025: check_collision - no collision +[START] Mon Sep 29 19:21:00 2025: check_collision - +[START] Mon Sep 29 19:21:00 2025: get_game_state - +[END] Mon Sep 29 19:21:00 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:00 2025: check_collision - no collision +[START] Mon Sep 29 19:21:00 2025: check_collision - +[START] Mon Sep 29 19:21:00 2025: get_game_state - +[END] Mon Sep 29 19:21:00 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:00 2025: check_collision - no collision +[START] Mon Sep 29 19:21:00 2025: check_collision - +[START] Mon Sep 29 19:21:00 2025: get_game_state - +[END] Mon Sep 29 19:21:00 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:00 2025: check_collision - no collision +[START] Mon Sep 29 19:21:00 2025: check_collision - +[START] Mon Sep 29 19:21:00 2025: get_game_state - +[END] Mon Sep 29 19:21:00 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:00 2025: check_collision - no collision +[START] Mon Sep 29 19:21:00 2025: check_collision - +[START] Mon Sep 29 19:21:00 2025: get_game_state - +[END] Mon Sep 29 19:21:00 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:00 2025: check_collision - no collision +[START] Mon Sep 29 19:21:00 2025: check_collision - +[START] Mon Sep 29 19:21:00 2025: get_game_state - +[END] Mon Sep 29 19:21:00 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:00 2025: check_collision - no collision +[START] Mon Sep 29 19:21:00 2025: check_collision - +[START] Mon Sep 29 19:21:00 2025: get_game_state - +[END] Mon Sep 29 19:21:00 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:00 2025: check_collision - no collision +[START] Mon Sep 29 19:21:00 2025: check_collision - +[START] Mon Sep 29 19:21:00 2025: get_game_state - +[END] Mon Sep 29 19:21:00 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:00 2025: check_collision - no collision +[START] Mon Sep 29 19:21:00 2025: check_collision - +[START] Mon Sep 29 19:21:00 2025: get_game_state - +[END] Mon Sep 29 19:21:00 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:00 2025: check_collision - no collision +[START] Mon Sep 29 19:21:00 2025: check_collision - +[START] Mon Sep 29 19:21:00 2025: get_game_state - +[END] Mon Sep 29 19:21:00 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:00 2025: check_collision - no collision +[START] Mon Sep 29 19:21:00 2025: check_collision - +[START] Mon Sep 29 19:21:00 2025: get_game_state - +[END] Mon Sep 29 19:21:00 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:00 2025: check_collision - no collision +[START] Mon Sep 29 19:21:00 2025: check_collision - +[START] Mon Sep 29 19:21:00 2025: get_game_state - +[END] Mon Sep 29 19:21:00 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:00 2025: check_collision - collision with field, x=4, y=18 +[END] Mon Sep 29 19:21:00 2025: do_moving - curr=(3,16), state=4 +[END] Mon Sep 29 19:21:00 2025: updateCurrentState - score=0, level=1, state=4 +[START] Mon Sep 29 19:21:00 2025: display_game - +[END] Mon Sep 29 19:21:00 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:01 2025: updateCurrentState - +[START] Mon Sep 29 19:21:01 2025: get_game_state - +[END] Mon Sep 29 19:21:01 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:01 2025: do_attaching - +[START] Mon Sep 29 19:21:01 2025: get_game_state - +[END] Mon Sep 29 19:21:01 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:01 2025: get_game_state - +[END] Mon Sep 29 19:21:01 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:01 2025: place_figure - curr=(3,16) +[END] Mon Sep 29 19:21:01 2025: place_figure - +[START] Mon Sep 29 19:21:01 2025: get_game_state - +[END] Mon Sep 29 19:21:01 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:01 2025: clear_lines - score=0 +[END] Mon Sep 29 19:21:01 2025: clear_lines - lines_cleared=0, score=0, level=1 +[START] Mon Sep 29 19:21:01 2025: is_game_over - +[START] Mon Sep 29 19:21:01 2025: get_game_state - +[END] Mon Sep 29 19:21:01 2025: get_game_state - state=4 +[END] Mon Sep 29 19:21:01 2025: is_game_over - game not over +[END] Mon Sep 29 19:21:01 2025: do_attaching - state=1 +[END] Mon Sep 29 19:21:01 2025: updateCurrentState - score=0, level=1, state=1 +[START] Mon Sep 29 19:21:01 2025: display_game - +[END] Mon Sep 29 19:21:01 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:01 2025: updateCurrentState - +[START] Mon Sep 29 19:21:01 2025: get_game_state - +[END] Mon Sep 29 19:21:01 2025: get_game_state - state=1 +[START] Mon Sep 29 19:21:01 2025: do_spawn - +[START] Mon Sep 29 19:21:01 2025: get_game_state - +[END] Mon Sep 29 19:21:01 2025: get_game_state - state=1 +[START] Mon Sep 29 19:21:01 2025: check_collision - +[START] Mon Sep 29 19:21:01 2025: get_game_state - +[END] Mon Sep 29 19:21:01 2025: get_game_state - state=1 +[END] Mon Sep 29 19:21:01 2025: check_collision - no collision +[END] Mon Sep 29 19:21:01 2025: do_spawn - curr=(3,0), next_sprite=2, state=3 +[END] Mon Sep 29 19:21:01 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:01 2025: display_game - +[END] Mon Sep 29 19:21:01 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:01 2025: updateCurrentState - +[START] Mon Sep 29 19:21:01 2025: get_game_state - +[END] Mon Sep 29 19:21:01 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:01 2025: get_game_state - +[END] Mon Sep 29 19:21:01 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:01 2025: do_move - +[START] Mon Sep 29 19:21:01 2025: check_collision - +[START] Mon Sep 29 19:21:01 2025: get_game_state - +[END] Mon Sep 29 19:21:01 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:01 2025: check_collision - no collision +[END] Mon Sep 29 19:21:01 2025: do_move - curr=(3,1), state=3 +[END] Mon Sep 29 19:21:01 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:01 2025: display_game - +[END] Mon Sep 29 19:21:01 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:01 2025: updateCurrentState - +[START] Mon Sep 29 19:21:01 2025: get_game_state - +[END] Mon Sep 29 19:21:01 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:01 2025: get_game_state - +[END] Mon Sep 29 19:21:01 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:01 2025: do_move - +[END] Mon Sep 29 19:21:01 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:01 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:01 2025: display_game - +[END] Mon Sep 29 19:21:01 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:01 2025: updateCurrentState - +[START] Mon Sep 29 19:21:01 2025: get_game_state - +[END] Mon Sep 29 19:21:01 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:01 2025: get_game_state - +[END] Mon Sep 29 19:21:01 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:01 2025: do_move - +[END] Mon Sep 29 19:21:01 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:01 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:01 2025: display_game - +[END] Mon Sep 29 19:21:01 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:01 2025: updateCurrentState - +[START] Mon Sep 29 19:21:01 2025: get_game_state - +[END] Mon Sep 29 19:21:01 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:01 2025: get_game_state - +[END] Mon Sep 29 19:21:01 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:01 2025: do_move - +[END] Mon Sep 29 19:21:01 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:01 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:01 2025: display_game - +[END] Mon Sep 29 19:21:01 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:01 2025: updateCurrentState - +[START] Mon Sep 29 19:21:01 2025: get_game_state - +[END] Mon Sep 29 19:21:01 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:01 2025: get_game_state - +[END] Mon Sep 29 19:21:01 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:01 2025: do_move - +[END] Mon Sep 29 19:21:01 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:01 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:01 2025: display_game - +[END] Mon Sep 29 19:21:01 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:01 2025: updateCurrentState - +[START] Mon Sep 29 19:21:01 2025: get_game_state - +[END] Mon Sep 29 19:21:01 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:01 2025: get_game_state - +[END] Mon Sep 29 19:21:01 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:01 2025: do_move - +[END] Mon Sep 29 19:21:01 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:01 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:01 2025: display_game - +[END] Mon Sep 29 19:21:01 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:01 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:01 2025: get_game_state - +[END] Mon Sep 29 19:21:01 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:01 2025: userInput - state=2 +[START] Mon Sep 29 19:21:01 2025: updateCurrentState - +[START] Mon Sep 29 19:21:01 2025: get_game_state - +[END] Mon Sep 29 19:21:01 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:01 2025: get_game_state - +[END] Mon Sep 29 19:21:01 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:01 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:01 2025: check_collision - +[START] Mon Sep 29 19:21:01 2025: get_game_state - +[END] Mon Sep 29 19:21:01 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:01 2025: check_collision - no collision +[END] Mon Sep 29 19:21:01 2025: do_moving - curr=(4,1), state=3 +[END] Mon Sep 29 19:21:01 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:01 2025: display_game - +[END] Mon Sep 29 19:21:01 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:01 2025: updateCurrentState - +[START] Mon Sep 29 19:21:01 2025: get_game_state - +[END] Mon Sep 29 19:21:01 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:01 2025: get_game_state - +[END] Mon Sep 29 19:21:01 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:01 2025: do_move - +[END] Mon Sep 29 19:21:01 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:01 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:01 2025: display_game - +[END] Mon Sep 29 19:21:01 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:02 2025: updateCurrentState - +[START] Mon Sep 29 19:21:02 2025: get_game_state - +[END] Mon Sep 29 19:21:02 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:02 2025: get_game_state - +[END] Mon Sep 29 19:21:02 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:02 2025: do_move - +[START] Mon Sep 29 19:21:02 2025: check_collision - +[START] Mon Sep 29 19:21:02 2025: get_game_state - +[END] Mon Sep 29 19:21:02 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:02 2025: check_collision - no collision +[END] Mon Sep 29 19:21:02 2025: do_move - curr=(4,2), state=3 +[END] Mon Sep 29 19:21:02 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:02 2025: display_game - +[END] Mon Sep 29 19:21:02 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:02 2025: updateCurrentState - +[START] Mon Sep 29 19:21:02 2025: get_game_state - +[END] Mon Sep 29 19:21:02 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:02 2025: get_game_state - +[END] Mon Sep 29 19:21:02 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:02 2025: do_move - +[END] Mon Sep 29 19:21:02 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:02 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:02 2025: display_game - +[END] Mon Sep 29 19:21:02 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:02 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:02 2025: get_game_state - +[END] Mon Sep 29 19:21:02 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:02 2025: userInput - state=2 +[START] Mon Sep 29 19:21:02 2025: updateCurrentState - +[START] Mon Sep 29 19:21:02 2025: get_game_state - +[END] Mon Sep 29 19:21:02 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:02 2025: get_game_state - +[END] Mon Sep 29 19:21:02 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:02 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:02 2025: check_collision - +[START] Mon Sep 29 19:21:02 2025: get_game_state - +[END] Mon Sep 29 19:21:02 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:02 2025: check_collision - no collision +[END] Mon Sep 29 19:21:02 2025: do_moving - curr=(5,2), state=3 +[END] Mon Sep 29 19:21:02 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:02 2025: display_game - +[END] Mon Sep 29 19:21:02 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:02 2025: updateCurrentState - +[START] Mon Sep 29 19:21:02 2025: get_game_state - +[END] Mon Sep 29 19:21:02 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:02 2025: get_game_state - +[END] Mon Sep 29 19:21:02 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:02 2025: do_move - +[END] Mon Sep 29 19:21:02 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:02 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:02 2025: display_game - +[END] Mon Sep 29 19:21:02 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:02 2025: updateCurrentState - +[START] Mon Sep 29 19:21:02 2025: get_game_state - +[END] Mon Sep 29 19:21:02 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:02 2025: get_game_state - +[END] Mon Sep 29 19:21:02 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:02 2025: do_move - +[END] Mon Sep 29 19:21:02 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:02 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:02 2025: display_game - +[END] Mon Sep 29 19:21:02 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:02 2025: updateCurrentState - +[START] Mon Sep 29 19:21:02 2025: get_game_state - +[END] Mon Sep 29 19:21:02 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:02 2025: get_game_state - +[END] Mon Sep 29 19:21:02 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:02 2025: do_move - +[END] Mon Sep 29 19:21:02 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:02 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:02 2025: display_game - +[END] Mon Sep 29 19:21:02 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:02 2025: updateCurrentState - +[START] Mon Sep 29 19:21:02 2025: get_game_state - +[END] Mon Sep 29 19:21:02 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:02 2025: get_game_state - +[END] Mon Sep 29 19:21:02 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:02 2025: do_move - +[END] Mon Sep 29 19:21:02 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:02 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:02 2025: display_game - +[END] Mon Sep 29 19:21:02 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:02 2025: updateCurrentState - +[START] Mon Sep 29 19:21:02 2025: get_game_state - +[END] Mon Sep 29 19:21:02 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:02 2025: get_game_state - +[END] Mon Sep 29 19:21:02 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:02 2025: do_move - +[END] Mon Sep 29 19:21:02 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:02 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:02 2025: display_game - +[END] Mon Sep 29 19:21:02 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:02 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:02 2025: get_game_state - +[END] Mon Sep 29 19:21:02 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:02 2025: userInput - state=2 +[START] Mon Sep 29 19:21:02 2025: updateCurrentState - +[START] Mon Sep 29 19:21:02 2025: get_game_state - +[END] Mon Sep 29 19:21:02 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:02 2025: get_game_state - +[END] Mon Sep 29 19:21:02 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:02 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:02 2025: check_collision - +[START] Mon Sep 29 19:21:02 2025: get_game_state - +[END] Mon Sep 29 19:21:02 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:02 2025: check_collision - no collision +[END] Mon Sep 29 19:21:02 2025: do_moving - curr=(4,2), state=3 +[END] Mon Sep 29 19:21:02 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:02 2025: display_game - +[END] Mon Sep 29 19:21:02 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:02 2025: updateCurrentState - +[START] Mon Sep 29 19:21:02 2025: get_game_state - +[END] Mon Sep 29 19:21:02 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:02 2025: get_game_state - +[END] Mon Sep 29 19:21:02 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:02 2025: do_move - +[END] Mon Sep 29 19:21:02 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:02 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:02 2025: display_game - +[END] Mon Sep 29 19:21:02 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:02 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:02 2025: get_game_state - +[END] Mon Sep 29 19:21:02 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:02 2025: userInput - state=2 +[START] Mon Sep 29 19:21:02 2025: updateCurrentState - +[START] Mon Sep 29 19:21:02 2025: get_game_state - +[END] Mon Sep 29 19:21:02 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:02 2025: get_game_state - +[END] Mon Sep 29 19:21:02 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:02 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:02 2025: check_collision - +[START] Mon Sep 29 19:21:02 2025: get_game_state - +[END] Mon Sep 29 19:21:02 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:02 2025: check_collision - no collision +[END] Mon Sep 29 19:21:02 2025: do_moving - curr=(3,2), state=3 +[END] Mon Sep 29 19:21:02 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:02 2025: display_game - +[END] Mon Sep 29 19:21:02 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:03 2025: updateCurrentState - +[START] Mon Sep 29 19:21:03 2025: get_game_state - +[END] Mon Sep 29 19:21:03 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:03 2025: get_game_state - +[END] Mon Sep 29 19:21:03 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:03 2025: do_move - +[START] Mon Sep 29 19:21:03 2025: check_collision - +[START] Mon Sep 29 19:21:03 2025: get_game_state - +[END] Mon Sep 29 19:21:03 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:03 2025: check_collision - no collision +[END] Mon Sep 29 19:21:03 2025: do_move - curr=(3,3), state=3 +[END] Mon Sep 29 19:21:03 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:03 2025: display_game - +[END] Mon Sep 29 19:21:03 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:03 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:03 2025: get_game_state - +[END] Mon Sep 29 19:21:03 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:03 2025: userInput - state=2 +[START] Mon Sep 29 19:21:03 2025: updateCurrentState - +[START] Mon Sep 29 19:21:03 2025: get_game_state - +[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:03 2025: get_game_state - +[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:03 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:03 2025: check_collision - +[START] Mon Sep 29 19:21:03 2025: get_game_state - +[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:03 2025: check_collision - no collision +[END] Mon Sep 29 19:21:03 2025: do_moving - curr=(2,3), state=3 +[END] Mon Sep 29 19:21:03 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:03 2025: display_game - +[END] Mon Sep 29 19:21:03 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:03 2025: updateCurrentState - +[START] Mon Sep 29 19:21:03 2025: get_game_state - +[END] Mon Sep 29 19:21:03 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:03 2025: get_game_state - +[END] Mon Sep 29 19:21:03 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:03 2025: do_move - +[END] Mon Sep 29 19:21:03 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:03 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:03 2025: display_game - +[END] Mon Sep 29 19:21:03 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:03 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:03 2025: get_game_state - +[END] Mon Sep 29 19:21:03 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:03 2025: userInput - state=2 +[START] Mon Sep 29 19:21:03 2025: updateCurrentState - +[START] Mon Sep 29 19:21:03 2025: get_game_state - +[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:03 2025: get_game_state - +[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:03 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:03 2025: check_collision - +[START] Mon Sep 29 19:21:03 2025: get_game_state - +[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:03 2025: check_collision - no collision +[END] Mon Sep 29 19:21:03 2025: do_moving - curr=(1,3), state=3 +[END] Mon Sep 29 19:21:03 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:03 2025: display_game - +[END] Mon Sep 29 19:21:03 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:03 2025: updateCurrentState - +[START] Mon Sep 29 19:21:03 2025: get_game_state - +[END] Mon Sep 29 19:21:03 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:03 2025: get_game_state - +[END] Mon Sep 29 19:21:03 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:03 2025: do_move - +[END] Mon Sep 29 19:21:03 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:03 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:03 2025: display_game - +[END] Mon Sep 29 19:21:03 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:03 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:03 2025: get_game_state - +[END] Mon Sep 29 19:21:03 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:03 2025: userInput - state=2 +[START] Mon Sep 29 19:21:03 2025: updateCurrentState - +[START] Mon Sep 29 19:21:03 2025: get_game_state - +[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:03 2025: get_game_state - +[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:03 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:03 2025: check_collision - +[START] Mon Sep 29 19:21:03 2025: get_game_state - +[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:03 2025: check_collision - no collision +[END] Mon Sep 29 19:21:03 2025: do_moving - curr=(0,3), state=3 +[END] Mon Sep 29 19:21:03 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:03 2025: display_game - +[END] Mon Sep 29 19:21:03 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:03 2025: updateCurrentState - +[START] Mon Sep 29 19:21:03 2025: get_game_state - +[END] Mon Sep 29 19:21:03 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:03 2025: get_game_state - +[END] Mon Sep 29 19:21:03 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:03 2025: do_move - +[END] Mon Sep 29 19:21:03 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:03 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:03 2025: display_game - +[END] Mon Sep 29 19:21:03 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:03 2025: updateCurrentState - +[START] Mon Sep 29 19:21:03 2025: get_game_state - +[END] Mon Sep 29 19:21:03 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:03 2025: get_game_state - +[END] Mon Sep 29 19:21:03 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:03 2025: do_move - +[END] Mon Sep 29 19:21:03 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:03 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:03 2025: display_game - +[END] Mon Sep 29 19:21:03 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:03 2025: updateCurrentState - +[START] Mon Sep 29 19:21:03 2025: get_game_state - +[END] Mon Sep 29 19:21:03 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:03 2025: get_game_state - +[END] Mon Sep 29 19:21:03 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:03 2025: do_move - +[END] Mon Sep 29 19:21:03 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:03 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:03 2025: display_game - +[END] Mon Sep 29 19:21:03 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:03 2025: userInput - action=6, hold=0 +[START] Mon Sep 29 19:21:03 2025: get_game_state - +[END] Mon Sep 29 19:21:03 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:03 2025: userInput - state=2 +[START] Mon Sep 29 19:21:03 2025: updateCurrentState - +[START] Mon Sep 29 19:21:03 2025: get_game_state - +[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:03 2025: get_game_state - +[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:03 2025: do_moving - moving_type=3 +[START] Mon Sep 29 19:21:03 2025: check_collision - +[START] Mon Sep 29 19:21:03 2025: get_game_state - +[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:03 2025: check_collision - no collision +[START] Mon Sep 29 19:21:03 2025: check_collision - +[START] Mon Sep 29 19:21:03 2025: get_game_state - +[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:03 2025: check_collision - no collision +[START] Mon Sep 29 19:21:03 2025: check_collision - +[START] Mon Sep 29 19:21:03 2025: get_game_state - +[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:03 2025: check_collision - no collision +[START] Mon Sep 29 19:21:03 2025: check_collision - +[START] Mon Sep 29 19:21:03 2025: get_game_state - +[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:03 2025: check_collision - no collision +[START] Mon Sep 29 19:21:03 2025: check_collision - +[START] Mon Sep 29 19:21:03 2025: get_game_state - +[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:03 2025: check_collision - no collision +[START] Mon Sep 29 19:21:03 2025: check_collision - +[START] Mon Sep 29 19:21:03 2025: get_game_state - +[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:03 2025: check_collision - no collision +[START] Mon Sep 29 19:21:03 2025: check_collision - +[START] Mon Sep 29 19:21:03 2025: get_game_state - +[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:03 2025: check_collision - no collision +[START] Mon Sep 29 19:21:03 2025: check_collision - +[START] Mon Sep 29 19:21:03 2025: get_game_state - +[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:03 2025: check_collision - no collision +[START] Mon Sep 29 19:21:03 2025: check_collision - +[START] Mon Sep 29 19:21:03 2025: get_game_state - +[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:03 2025: check_collision - no collision +[START] Mon Sep 29 19:21:03 2025: check_collision - +[START] Mon Sep 29 19:21:03 2025: get_game_state - +[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:03 2025: check_collision - no collision +[START] Mon Sep 29 19:21:03 2025: check_collision - +[START] Mon Sep 29 19:21:03 2025: get_game_state - +[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:03 2025: check_collision - no collision +[START] Mon Sep 29 19:21:03 2025: check_collision - +[START] Mon Sep 29 19:21:03 2025: get_game_state - +[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:03 2025: check_collision - no collision +[START] Mon Sep 29 19:21:03 2025: check_collision - +[START] Mon Sep 29 19:21:03 2025: get_game_state - +[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:03 2025: check_collision - no collision +[START] Mon Sep 29 19:21:03 2025: check_collision - +[START] Mon Sep 29 19:21:03 2025: get_game_state - +[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:03 2025: check_collision - no collision +[START] Mon Sep 29 19:21:03 2025: check_collision - +[START] Mon Sep 29 19:21:03 2025: get_game_state - +[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:03 2025: check_collision - collision with field, x=1, y=18 +[END] Mon Sep 29 19:21:03 2025: do_moving - curr=(0,16), state=4 +[END] Mon Sep 29 19:21:03 2025: updateCurrentState - score=0, level=1, state=4 +[START] Mon Sep 29 19:21:03 2025: display_game - +[END] Mon Sep 29 19:21:03 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:03 2025: updateCurrentState - +[START] Mon Sep 29 19:21:03 2025: get_game_state - +[END] Mon Sep 29 19:21:03 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:03 2025: do_attaching - +[START] Mon Sep 29 19:21:03 2025: get_game_state - +[END] Mon Sep 29 19:21:03 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:03 2025: get_game_state - +[END] Mon Sep 29 19:21:03 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:03 2025: place_figure - curr=(0,16) +[END] Mon Sep 29 19:21:03 2025: place_figure - +[START] Mon Sep 29 19:21:03 2025: get_game_state - +[END] Mon Sep 29 19:21:03 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:03 2025: clear_lines - score=0 +[END] Mon Sep 29 19:21:03 2025: clear_lines - lines_cleared=0, score=0, level=1 +[START] Mon Sep 29 19:21:03 2025: is_game_over - +[START] Mon Sep 29 19:21:03 2025: get_game_state - +[END] Mon Sep 29 19:21:03 2025: get_game_state - state=4 +[END] Mon Sep 29 19:21:03 2025: is_game_over - game not over +[END] Mon Sep 29 19:21:03 2025: do_attaching - state=1 +[END] Mon Sep 29 19:21:03 2025: updateCurrentState - score=0, level=1, state=1 +[START] Mon Sep 29 19:21:03 2025: display_game - +[END] Mon Sep 29 19:21:03 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:04 2025: updateCurrentState - +[START] Mon Sep 29 19:21:04 2025: get_game_state - +[END] Mon Sep 29 19:21:04 2025: get_game_state - state=1 +[START] Mon Sep 29 19:21:04 2025: do_spawn - +[START] Mon Sep 29 19:21:04 2025: get_game_state - +[END] Mon Sep 29 19:21:04 2025: get_game_state - state=1 +[START] Mon Sep 29 19:21:04 2025: check_collision - +[START] Mon Sep 29 19:21:04 2025: get_game_state - +[END] Mon Sep 29 19:21:04 2025: get_game_state - state=1 +[END] Mon Sep 29 19:21:04 2025: check_collision - no collision +[END] Mon Sep 29 19:21:04 2025: do_spawn - curr=(3,0), next_sprite=1, state=3 +[END] Mon Sep 29 19:21:04 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:04 2025: display_game - +[END] Mon Sep 29 19:21:04 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:04 2025: updateCurrentState - +[START] Mon Sep 29 19:21:04 2025: get_game_state - +[END] Mon Sep 29 19:21:04 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:04 2025: get_game_state - +[END] Mon Sep 29 19:21:04 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:04 2025: do_move - +[START] Mon Sep 29 19:21:04 2025: check_collision - +[START] Mon Sep 29 19:21:04 2025: get_game_state - +[END] Mon Sep 29 19:21:04 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:04 2025: check_collision - no collision +[END] Mon Sep 29 19:21:04 2025: do_move - curr=(3,1), state=3 +[END] Mon Sep 29 19:21:04 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:04 2025: display_game - +[END] Mon Sep 29 19:21:04 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:04 2025: updateCurrentState - +[START] Mon Sep 29 19:21:04 2025: get_game_state - +[END] Mon Sep 29 19:21:04 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:04 2025: get_game_state - +[END] Mon Sep 29 19:21:04 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:04 2025: do_move - +[END] Mon Sep 29 19:21:04 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:04 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:04 2025: display_game - +[END] Mon Sep 29 19:21:04 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:04 2025: updateCurrentState - +[START] Mon Sep 29 19:21:04 2025: get_game_state - +[END] Mon Sep 29 19:21:04 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:04 2025: get_game_state - +[END] Mon Sep 29 19:21:04 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:04 2025: do_move - +[END] Mon Sep 29 19:21:04 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:04 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:04 2025: display_game - +[END] Mon Sep 29 19:21:04 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:04 2025: updateCurrentState - +[START] Mon Sep 29 19:21:04 2025: get_game_state - +[END] Mon Sep 29 19:21:04 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:04 2025: get_game_state - +[END] Mon Sep 29 19:21:04 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:04 2025: do_move - +[END] Mon Sep 29 19:21:04 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:04 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:04 2025: display_game - +[END] Mon Sep 29 19:21:04 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:04 2025: updateCurrentState - +[START] Mon Sep 29 19:21:04 2025: get_game_state - +[END] Mon Sep 29 19:21:04 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:04 2025: get_game_state - +[END] Mon Sep 29 19:21:04 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:04 2025: do_move - +[END] Mon Sep 29 19:21:04 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:04 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:04 2025: display_game - +[END] Mon Sep 29 19:21:04 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:04 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:04 2025: get_game_state - +[END] Mon Sep 29 19:21:04 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:04 2025: userInput - state=2 +[START] Mon Sep 29 19:21:04 2025: updateCurrentState - +[START] Mon Sep 29 19:21:04 2025: get_game_state - +[END] Mon Sep 29 19:21:04 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:04 2025: get_game_state - +[END] Mon Sep 29 19:21:04 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:04 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:04 2025: check_collision - +[START] Mon Sep 29 19:21:04 2025: get_game_state - +[END] Mon Sep 29 19:21:04 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:04 2025: check_collision - no collision +[END] Mon Sep 29 19:21:04 2025: do_moving - curr=(4,1), state=3 +[END] Mon Sep 29 19:21:04 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:04 2025: display_game - +[END] Mon Sep 29 19:21:04 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:04 2025: updateCurrentState - +[START] Mon Sep 29 19:21:04 2025: get_game_state - +[END] Mon Sep 29 19:21:04 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:04 2025: get_game_state - +[END] Mon Sep 29 19:21:04 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:04 2025: do_move - +[END] Mon Sep 29 19:21:04 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:04 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:04 2025: display_game - +[END] Mon Sep 29 19:21:04 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:04 2025: updateCurrentState - +[START] Mon Sep 29 19:21:04 2025: get_game_state - +[END] Mon Sep 29 19:21:04 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:04 2025: get_game_state - +[END] Mon Sep 29 19:21:04 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:04 2025: do_move - +[END] Mon Sep 29 19:21:04 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:04 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:04 2025: display_game - +[END] Mon Sep 29 19:21:04 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:04 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:04 2025: get_game_state - +[END] Mon Sep 29 19:21:04 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:04 2025: userInput - state=2 +[START] Mon Sep 29 19:21:04 2025: updateCurrentState - +[START] Mon Sep 29 19:21:04 2025: get_game_state - +[END] Mon Sep 29 19:21:04 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:04 2025: get_game_state - +[END] Mon Sep 29 19:21:04 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:04 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:04 2025: check_collision - +[START] Mon Sep 29 19:21:04 2025: get_game_state - +[END] Mon Sep 29 19:21:04 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:04 2025: check_collision - no collision +[END] Mon Sep 29 19:21:04 2025: do_moving - curr=(5,1), state=3 +[END] Mon Sep 29 19:21:04 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:04 2025: display_game - +[END] Mon Sep 29 19:21:04 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:05 2025: updateCurrentState - +[START] Mon Sep 29 19:21:05 2025: get_game_state - +[END] Mon Sep 29 19:21:05 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:05 2025: get_game_state - +[END] Mon Sep 29 19:21:05 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:05 2025: do_move - +[START] Mon Sep 29 19:21:05 2025: check_collision - +[START] Mon Sep 29 19:21:05 2025: get_game_state - +[END] Mon Sep 29 19:21:05 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:05 2025: check_collision - no collision +[END] Mon Sep 29 19:21:05 2025: do_move - curr=(5,2), state=3 +[END] Mon Sep 29 19:21:05 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:05 2025: display_game - +[END] Mon Sep 29 19:21:05 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:05 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:21:05 2025: get_game_state - +[END] Mon Sep 29 19:21:05 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:05 2025: userInput - state=2 +[START] Mon Sep 29 19:21:05 2025: updateCurrentState - +[START] Mon Sep 29 19:21:05 2025: get_game_state - +[END] Mon Sep 29 19:21:05 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:05 2025: get_game_state - +[END] Mon Sep 29 19:21:05 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:05 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:21:05 2025: check_collision - +[START] Mon Sep 29 19:21:05 2025: get_game_state - +[END] Mon Sep 29 19:21:05 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:05 2025: check_collision - no collision +[END] Mon Sep 29 19:21:05 2025: do_moving - curr=(5,2), state=3 +[END] Mon Sep 29 19:21:05 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:05 2025: display_game - +[END] Mon Sep 29 19:21:05 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:05 2025: updateCurrentState - +[START] Mon Sep 29 19:21:05 2025: get_game_state - +[END] Mon Sep 29 19:21:05 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:05 2025: get_game_state - +[END] Mon Sep 29 19:21:05 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:05 2025: do_move - +[END] Mon Sep 29 19:21:05 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:05 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:05 2025: display_game - +[END] Mon Sep 29 19:21:05 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:05 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:05 2025: get_game_state - +[END] Mon Sep 29 19:21:05 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:05 2025: userInput - state=2 +[START] Mon Sep 29 19:21:05 2025: updateCurrentState - +[START] Mon Sep 29 19:21:05 2025: get_game_state - +[END] Mon Sep 29 19:21:05 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:05 2025: get_game_state - +[END] Mon Sep 29 19:21:05 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:05 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:05 2025: check_collision - +[START] Mon Sep 29 19:21:05 2025: get_game_state - +[END] Mon Sep 29 19:21:05 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:05 2025: check_collision - no collision +[END] Mon Sep 29 19:21:05 2025: do_moving - curr=(6,2), state=3 +[END] Mon Sep 29 19:21:05 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:05 2025: display_game - +[END] Mon Sep 29 19:21:05 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:05 2025: updateCurrentState - +[START] Mon Sep 29 19:21:05 2025: get_game_state - +[END] Mon Sep 29 19:21:05 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:05 2025: get_game_state - +[END] Mon Sep 29 19:21:05 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:05 2025: do_move - +[END] Mon Sep 29 19:21:05 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:05 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:05 2025: display_game - +[END] Mon Sep 29 19:21:05 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:05 2025: updateCurrentState - +[START] Mon Sep 29 19:21:05 2025: get_game_state - +[END] Mon Sep 29 19:21:05 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:05 2025: get_game_state - +[END] Mon Sep 29 19:21:05 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:05 2025: do_move - +[END] Mon Sep 29 19:21:05 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:05 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:05 2025: display_game - +[END] Mon Sep 29 19:21:05 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:05 2025: updateCurrentState - +[START] Mon Sep 29 19:21:05 2025: get_game_state - +[END] Mon Sep 29 19:21:05 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:05 2025: get_game_state - +[END] Mon Sep 29 19:21:05 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:05 2025: do_move - +[END] Mon Sep 29 19:21:05 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:05 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:05 2025: display_game - +[END] Mon Sep 29 19:21:05 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:05 2025: updateCurrentState - +[START] Mon Sep 29 19:21:05 2025: get_game_state - +[END] Mon Sep 29 19:21:05 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:05 2025: get_game_state - +[END] Mon Sep 29 19:21:05 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:05 2025: do_move - +[END] Mon Sep 29 19:21:05 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:05 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:05 2025: display_game - +[END] Mon Sep 29 19:21:05 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:05 2025: updateCurrentState - +[START] Mon Sep 29 19:21:05 2025: get_game_state - +[END] Mon Sep 29 19:21:05 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:05 2025: get_game_state - +[END] Mon Sep 29 19:21:05 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:05 2025: do_move - +[END] Mon Sep 29 19:21:05 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:05 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:05 2025: display_game - +[END] Mon Sep 29 19:21:05 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:06 2025: updateCurrentState - +[START] Mon Sep 29 19:21:06 2025: get_game_state - +[END] Mon Sep 29 19:21:06 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:06 2025: get_game_state - +[END] Mon Sep 29 19:21:06 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:06 2025: do_move - +[START] Mon Sep 29 19:21:06 2025: check_collision - +[START] Mon Sep 29 19:21:06 2025: get_game_state - +[END] Mon Sep 29 19:21:06 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:06 2025: check_collision - no collision +[END] Mon Sep 29 19:21:06 2025: do_move - curr=(6,3), state=3 +[END] Mon Sep 29 19:21:06 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:06 2025: display_game - +[END] Mon Sep 29 19:21:06 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:06 2025: updateCurrentState - +[START] Mon Sep 29 19:21:06 2025: get_game_state - +[END] Mon Sep 29 19:21:06 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:06 2025: get_game_state - +[END] Mon Sep 29 19:21:06 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:06 2025: do_move - +[END] Mon Sep 29 19:21:06 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:06 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:06 2025: display_game - +[END] Mon Sep 29 19:21:06 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:06 2025: updateCurrentState - +[START] Mon Sep 29 19:21:06 2025: get_game_state - +[END] Mon Sep 29 19:21:06 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:06 2025: get_game_state - +[END] Mon Sep 29 19:21:06 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:06 2025: do_move - +[END] Mon Sep 29 19:21:06 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:06 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:06 2025: display_game - +[END] Mon Sep 29 19:21:06 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:06 2025: updateCurrentState - +[START] Mon Sep 29 19:21:06 2025: get_game_state - +[END] Mon Sep 29 19:21:06 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:06 2025: get_game_state - +[END] Mon Sep 29 19:21:06 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:06 2025: do_move - +[END] Mon Sep 29 19:21:06 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:06 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:06 2025: display_game - +[END] Mon Sep 29 19:21:06 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:06 2025: updateCurrentState - +[START] Mon Sep 29 19:21:06 2025: get_game_state - +[END] Mon Sep 29 19:21:06 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:06 2025: get_game_state - +[END] Mon Sep 29 19:21:06 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:06 2025: do_move - +[END] Mon Sep 29 19:21:06 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:06 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:06 2025: display_game - +[END] Mon Sep 29 19:21:06 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:06 2025: userInput - action=6, hold=0 +[START] Mon Sep 29 19:21:06 2025: get_game_state - +[END] Mon Sep 29 19:21:06 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:06 2025: userInput - state=2 +[START] Mon Sep 29 19:21:06 2025: updateCurrentState - +[START] Mon Sep 29 19:21:06 2025: get_game_state - +[END] Mon Sep 29 19:21:06 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:06 2025: get_game_state - +[END] Mon Sep 29 19:21:06 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:06 2025: do_moving - moving_type=3 +[START] Mon Sep 29 19:21:06 2025: check_collision - +[START] Mon Sep 29 19:21:06 2025: get_game_state - +[END] Mon Sep 29 19:21:06 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:06 2025: check_collision - no collision +[START] Mon Sep 29 19:21:06 2025: check_collision - +[START] Mon Sep 29 19:21:06 2025: get_game_state - +[END] Mon Sep 29 19:21:06 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:06 2025: check_collision - no collision +[START] Mon Sep 29 19:21:06 2025: check_collision - +[START] Mon Sep 29 19:21:06 2025: get_game_state - +[END] Mon Sep 29 19:21:06 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:06 2025: check_collision - no collision +[START] Mon Sep 29 19:21:06 2025: check_collision - +[START] Mon Sep 29 19:21:06 2025: get_game_state - +[END] Mon Sep 29 19:21:06 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:06 2025: check_collision - no collision +[START] Mon Sep 29 19:21:06 2025: check_collision - +[START] Mon Sep 29 19:21:06 2025: get_game_state - +[END] Mon Sep 29 19:21:06 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:06 2025: check_collision - no collision +[START] Mon Sep 29 19:21:06 2025: check_collision - +[START] Mon Sep 29 19:21:06 2025: get_game_state - +[END] Mon Sep 29 19:21:06 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:06 2025: check_collision - no collision +[START] Mon Sep 29 19:21:06 2025: check_collision - +[START] Mon Sep 29 19:21:06 2025: get_game_state - +[END] Mon Sep 29 19:21:06 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:06 2025: check_collision - no collision +[START] Mon Sep 29 19:21:06 2025: check_collision - +[START] Mon Sep 29 19:21:06 2025: get_game_state - +[END] Mon Sep 29 19:21:06 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:06 2025: check_collision - no collision +[START] Mon Sep 29 19:21:06 2025: check_collision - +[START] Mon Sep 29 19:21:06 2025: get_game_state - +[END] Mon Sep 29 19:21:06 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:06 2025: check_collision - no collision +[START] Mon Sep 29 19:21:06 2025: check_collision - +[START] Mon Sep 29 19:21:06 2025: get_game_state - +[END] Mon Sep 29 19:21:06 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:06 2025: check_collision - no collision +[START] Mon Sep 29 19:21:06 2025: check_collision - +[START] Mon Sep 29 19:21:06 2025: get_game_state - +[END] Mon Sep 29 19:21:06 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:06 2025: check_collision - no collision +[START] Mon Sep 29 19:21:06 2025: check_collision - +[START] Mon Sep 29 19:21:06 2025: get_game_state - +[END] Mon Sep 29 19:21:06 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:06 2025: check_collision - no collision +[START] Mon Sep 29 19:21:06 2025: check_collision - +[START] Mon Sep 29 19:21:06 2025: get_game_state - +[END] Mon Sep 29 19:21:06 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:06 2025: check_collision - no collision +[START] Mon Sep 29 19:21:06 2025: check_collision - +[START] Mon Sep 29 19:21:06 2025: get_game_state - +[END] Mon Sep 29 19:21:06 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:06 2025: check_collision - collision with field, x=7, y=18 +[END] Mon Sep 29 19:21:06 2025: do_moving - curr=(6,15), state=4 +[END] Mon Sep 29 19:21:06 2025: updateCurrentState - score=0, level=1, state=4 +[START] Mon Sep 29 19:21:06 2025: display_game - +[END] Mon Sep 29 19:21:06 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:06 2025: updateCurrentState - +[START] Mon Sep 29 19:21:06 2025: get_game_state - +[END] Mon Sep 29 19:21:06 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:06 2025: do_attaching - +[START] Mon Sep 29 19:21:06 2025: get_game_state - +[END] Mon Sep 29 19:21:06 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:06 2025: get_game_state - +[END] Mon Sep 29 19:21:06 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:06 2025: place_figure - curr=(6,15) +[END] Mon Sep 29 19:21:06 2025: place_figure - +[START] Mon Sep 29 19:21:06 2025: get_game_state - +[END] Mon Sep 29 19:21:06 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:06 2025: clear_lines - score=0 +[END] Mon Sep 29 19:21:06 2025: clear_lines - lines_cleared=0, score=0, level=1 +[START] Mon Sep 29 19:21:06 2025: is_game_over - +[START] Mon Sep 29 19:21:06 2025: get_game_state - +[END] Mon Sep 29 19:21:06 2025: get_game_state - state=4 +[END] Mon Sep 29 19:21:06 2025: is_game_over - game not over +[END] Mon Sep 29 19:21:06 2025: do_attaching - state=1 +[END] Mon Sep 29 19:21:06 2025: updateCurrentState - score=0, level=1, state=1 +[START] Mon Sep 29 19:21:06 2025: display_game - +[END] Mon Sep 29 19:21:06 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:06 2025: updateCurrentState - +[START] Mon Sep 29 19:21:06 2025: get_game_state - +[END] Mon Sep 29 19:21:06 2025: get_game_state - state=1 +[START] Mon Sep 29 19:21:06 2025: do_spawn - +[START] Mon Sep 29 19:21:06 2025: get_game_state - +[END] Mon Sep 29 19:21:06 2025: get_game_state - state=1 +[START] Mon Sep 29 19:21:06 2025: check_collision - +[START] Mon Sep 29 19:21:06 2025: get_game_state - +[END] Mon Sep 29 19:21:06 2025: get_game_state - state=1 +[END] Mon Sep 29 19:21:06 2025: check_collision - no collision +[END] Mon Sep 29 19:21:06 2025: do_spawn - curr=(3,0), next_sprite=3, state=3 +[END] Mon Sep 29 19:21:06 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:06 2025: display_game - +[END] Mon Sep 29 19:21:06 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:06 2025: updateCurrentState - +[START] Mon Sep 29 19:21:06 2025: get_game_state - +[END] Mon Sep 29 19:21:06 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:06 2025: get_game_state - +[END] Mon Sep 29 19:21:06 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:06 2025: do_move - +[END] Mon Sep 29 19:21:06 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:06 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:06 2025: display_game - +[END] Mon Sep 29 19:21:06 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:07 2025: updateCurrentState - +[START] Mon Sep 29 19:21:07 2025: get_game_state - +[END] Mon Sep 29 19:21:07 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:07 2025: get_game_state - +[END] Mon Sep 29 19:21:07 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:07 2025: do_move - +[START] Mon Sep 29 19:21:07 2025: check_collision - +[START] Mon Sep 29 19:21:07 2025: get_game_state - +[END] Mon Sep 29 19:21:07 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:07 2025: check_collision - no collision +[END] Mon Sep 29 19:21:07 2025: do_move - curr=(3,1), state=3 +[END] Mon Sep 29 19:21:07 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:07 2025: display_game - +[END] Mon Sep 29 19:21:07 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:07 2025: updateCurrentState - +[START] Mon Sep 29 19:21:07 2025: get_game_state - +[END] Mon Sep 29 19:21:07 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:07 2025: get_game_state - +[END] Mon Sep 29 19:21:07 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:07 2025: do_move - +[END] Mon Sep 29 19:21:07 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:07 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:07 2025: display_game - +[END] Mon Sep 29 19:21:07 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:07 2025: updateCurrentState - +[START] Mon Sep 29 19:21:07 2025: get_game_state - +[END] Mon Sep 29 19:21:07 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:07 2025: get_game_state - +[END] Mon Sep 29 19:21:07 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:07 2025: do_move - +[END] Mon Sep 29 19:21:07 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:07 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:07 2025: display_game - +[END] Mon Sep 29 19:21:07 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:07 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:07 2025: get_game_state - +[END] Mon Sep 29 19:21:07 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:07 2025: userInput - state=2 +[START] Mon Sep 29 19:21:07 2025: updateCurrentState - +[START] Mon Sep 29 19:21:07 2025: get_game_state - +[END] Mon Sep 29 19:21:07 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:07 2025: get_game_state - +[END] Mon Sep 29 19:21:07 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:07 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:07 2025: check_collision - +[START] Mon Sep 29 19:21:07 2025: get_game_state - +[END] Mon Sep 29 19:21:07 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:07 2025: check_collision - no collision +[END] Mon Sep 29 19:21:07 2025: do_moving - curr=(4,1), state=3 +[END] Mon Sep 29 19:21:07 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:07 2025: display_game - +[END] Mon Sep 29 19:21:07 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:07 2025: updateCurrentState - +[START] Mon Sep 29 19:21:07 2025: get_game_state - +[END] Mon Sep 29 19:21:07 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:07 2025: get_game_state - +[END] Mon Sep 29 19:21:07 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:07 2025: do_move - +[END] Mon Sep 29 19:21:07 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:07 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:07 2025: display_game - +[END] Mon Sep 29 19:21:07 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:07 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:21:07 2025: get_game_state - +[END] Mon Sep 29 19:21:07 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:07 2025: userInput - state=2 +[START] Mon Sep 29 19:21:07 2025: updateCurrentState - +[START] Mon Sep 29 19:21:07 2025: get_game_state - +[END] Mon Sep 29 19:21:07 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:07 2025: get_game_state - +[END] Mon Sep 29 19:21:07 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:07 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:21:07 2025: check_collision - +[START] Mon Sep 29 19:21:07 2025: get_game_state - +[END] Mon Sep 29 19:21:07 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:07 2025: check_collision - no collision +[END] Mon Sep 29 19:21:07 2025: do_moving - curr=(4,1), state=3 +[END] Mon Sep 29 19:21:07 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:07 2025: display_game - +[END] Mon Sep 29 19:21:07 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:07 2025: updateCurrentState - +[START] Mon Sep 29 19:21:07 2025: get_game_state - +[END] Mon Sep 29 19:21:07 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:07 2025: get_game_state - +[END] Mon Sep 29 19:21:07 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:07 2025: do_move - +[END] Mon Sep 29 19:21:07 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:07 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:07 2025: display_game - +[END] Mon Sep 29 19:21:07 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:07 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:07 2025: get_game_state - +[END] Mon Sep 29 19:21:07 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:07 2025: userInput - state=2 +[START] Mon Sep 29 19:21:07 2025: updateCurrentState - +[START] Mon Sep 29 19:21:07 2025: get_game_state - +[END] Mon Sep 29 19:21:07 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:07 2025: get_game_state - +[END] Mon Sep 29 19:21:07 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:07 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:07 2025: check_collision - +[START] Mon Sep 29 19:21:07 2025: get_game_state - +[END] Mon Sep 29 19:21:07 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:07 2025: check_collision - no collision +[END] Mon Sep 29 19:21:07 2025: do_moving - curr=(5,1), state=3 +[END] Mon Sep 29 19:21:07 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:07 2025: display_game - +[END] Mon Sep 29 19:21:07 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:07 2025: updateCurrentState - +[START] Mon Sep 29 19:21:07 2025: get_game_state - +[END] Mon Sep 29 19:21:07 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:07 2025: get_game_state - +[END] Mon Sep 29 19:21:07 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:07 2025: do_move - +[END] Mon Sep 29 19:21:07 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:07 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:07 2025: display_game - +[END] Mon Sep 29 19:21:07 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:07 2025: updateCurrentState - +[START] Mon Sep 29 19:21:07 2025: get_game_state - +[END] Mon Sep 29 19:21:07 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:07 2025: get_game_state - +[END] Mon Sep 29 19:21:07 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:07 2025: do_move - +[END] Mon Sep 29 19:21:07 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:07 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:07 2025: display_game - +[END] Mon Sep 29 19:21:07 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:07 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:07 2025: get_game_state - +[END] Mon Sep 29 19:21:07 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:07 2025: userInput - state=2 +[START] Mon Sep 29 19:21:07 2025: updateCurrentState - +[START] Mon Sep 29 19:21:07 2025: get_game_state - +[END] Mon Sep 29 19:21:07 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:07 2025: get_game_state - +[END] Mon Sep 29 19:21:07 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:07 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:07 2025: check_collision - +[START] Mon Sep 29 19:21:07 2025: get_game_state - +[END] Mon Sep 29 19:21:07 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:07 2025: check_collision - no collision +[END] Mon Sep 29 19:21:07 2025: do_moving - curr=(6,1), state=3 +[END] Mon Sep 29 19:21:07 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:07 2025: display_game - +[END] Mon Sep 29 19:21:07 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:08 2025: updateCurrentState - +[START] Mon Sep 29 19:21:08 2025: get_game_state - +[END] Mon Sep 29 19:21:08 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:08 2025: get_game_state - +[END] Mon Sep 29 19:21:08 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:08 2025: do_move - +[START] Mon Sep 29 19:21:08 2025: check_collision - +[START] Mon Sep 29 19:21:08 2025: get_game_state - +[END] Mon Sep 29 19:21:08 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:08 2025: check_collision - no collision +[END] Mon Sep 29 19:21:08 2025: do_move - curr=(6,2), state=3 +[END] Mon Sep 29 19:21:08 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:08 2025: display_game - +[END] Mon Sep 29 19:21:08 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:08 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:08 2025: get_game_state - +[END] Mon Sep 29 19:21:08 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:08 2025: userInput - state=2 +[START] Mon Sep 29 19:21:08 2025: updateCurrentState - +[START] Mon Sep 29 19:21:08 2025: get_game_state - +[END] Mon Sep 29 19:21:08 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:08 2025: get_game_state - +[END] Mon Sep 29 19:21:08 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:08 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:08 2025: check_collision - +[START] Mon Sep 29 19:21:08 2025: get_game_state - +[END] Mon Sep 29 19:21:08 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:08 2025: check_collision - no collision +[END] Mon Sep 29 19:21:08 2025: do_moving - curr=(7,2), state=3 +[END] Mon Sep 29 19:21:08 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:08 2025: display_game - +[END] Mon Sep 29 19:21:08 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:08 2025: updateCurrentState - +[START] Mon Sep 29 19:21:08 2025: get_game_state - +[END] Mon Sep 29 19:21:08 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:08 2025: get_game_state - +[END] Mon Sep 29 19:21:08 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:08 2025: do_move - +[END] Mon Sep 29 19:21:08 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:08 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:08 2025: display_game - +[END] Mon Sep 29 19:21:08 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:08 2025: updateCurrentState - +[START] Mon Sep 29 19:21:08 2025: get_game_state - +[END] Mon Sep 29 19:21:08 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:08 2025: get_game_state - +[END] Mon Sep 29 19:21:08 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:08 2025: do_move - +[END] Mon Sep 29 19:21:08 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:08 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:08 2025: display_game - +[END] Mon Sep 29 19:21:08 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:08 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:08 2025: get_game_state - +[END] Mon Sep 29 19:21:08 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:08 2025: userInput - state=2 +[START] Mon Sep 29 19:21:08 2025: updateCurrentState - +[START] Mon Sep 29 19:21:08 2025: get_game_state - +[END] Mon Sep 29 19:21:08 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:08 2025: get_game_state - +[END] Mon Sep 29 19:21:08 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:08 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:08 2025: check_collision - +[START] Mon Sep 29 19:21:08 2025: get_game_state - +[END] Mon Sep 29 19:21:08 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:08 2025: check_collision - collision with boundary, x=10, y=2 +[END] Mon Sep 29 19:21:08 2025: do_moving - curr=(7,2), state=3 +[END] Mon Sep 29 19:21:08 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:08 2025: display_game - +[END] Mon Sep 29 19:21:08 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:08 2025: updateCurrentState - +[START] Mon Sep 29 19:21:08 2025: get_game_state - +[END] Mon Sep 29 19:21:08 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:08 2025: get_game_state - +[END] Mon Sep 29 19:21:08 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:08 2025: do_move - +[END] Mon Sep 29 19:21:08 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:08 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:21:08 2025: display_game - +[END] Mon Sep 29 19:21:08 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:08 2025: userInput - action=6, hold=0 +[START] Mon Sep 29 19:21:08 2025: get_game_state - +[END] Mon Sep 29 19:21:08 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:08 2025: userInput - state=2 +[START] Mon Sep 29 19:21:08 2025: updateCurrentState - +[START] Mon Sep 29 19:21:08 2025: get_game_state - +[END] Mon Sep 29 19:21:08 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:08 2025: get_game_state - +[END] Mon Sep 29 19:21:08 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:08 2025: do_moving - moving_type=3 +[START] Mon Sep 29 19:21:08 2025: check_collision - +[START] Mon Sep 29 19:21:08 2025: get_game_state - +[END] Mon Sep 29 19:21:08 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:08 2025: check_collision - no collision +[START] Mon Sep 29 19:21:08 2025: check_collision - +[START] Mon Sep 29 19:21:08 2025: get_game_state - +[END] Mon Sep 29 19:21:08 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:08 2025: check_collision - no collision +[START] Mon Sep 29 19:21:08 2025: check_collision - +[START] Mon Sep 29 19:21:08 2025: get_game_state - +[END] Mon Sep 29 19:21:08 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:08 2025: check_collision - no collision +[START] Mon Sep 29 19:21:08 2025: check_collision - +[START] Mon Sep 29 19:21:08 2025: get_game_state - +[END] Mon Sep 29 19:21:08 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:08 2025: check_collision - no collision +[START] Mon Sep 29 19:21:08 2025: check_collision - +[START] Mon Sep 29 19:21:08 2025: get_game_state - +[END] Mon Sep 29 19:21:08 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:08 2025: check_collision - no collision +[START] Mon Sep 29 19:21:08 2025: check_collision - +[START] Mon Sep 29 19:21:08 2025: get_game_state - +[END] Mon Sep 29 19:21:08 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:08 2025: check_collision - no collision +[START] Mon Sep 29 19:21:08 2025: check_collision - +[START] Mon Sep 29 19:21:08 2025: get_game_state - +[END] Mon Sep 29 19:21:08 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:08 2025: check_collision - no collision +[START] Mon Sep 29 19:21:08 2025: check_collision - +[START] Mon Sep 29 19:21:08 2025: get_game_state - +[END] Mon Sep 29 19:21:08 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:08 2025: check_collision - no collision +[START] Mon Sep 29 19:21:08 2025: check_collision - +[START] Mon Sep 29 19:21:08 2025: get_game_state - +[END] Mon Sep 29 19:21:08 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:08 2025: check_collision - no collision +[START] Mon Sep 29 19:21:08 2025: check_collision - +[START] Mon Sep 29 19:21:08 2025: get_game_state - +[END] Mon Sep 29 19:21:08 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:08 2025: check_collision - no collision +[START] Mon Sep 29 19:21:08 2025: check_collision - +[START] Mon Sep 29 19:21:08 2025: get_game_state - +[END] Mon Sep 29 19:21:08 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:08 2025: check_collision - no collision +[START] Mon Sep 29 19:21:08 2025: check_collision - +[START] Mon Sep 29 19:21:08 2025: get_game_state - +[END] Mon Sep 29 19:21:08 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:08 2025: check_collision - no collision +[START] Mon Sep 29 19:21:08 2025: check_collision - +[START] Mon Sep 29 19:21:08 2025: get_game_state - +[END] Mon Sep 29 19:21:08 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:08 2025: check_collision - no collision +[START] Mon Sep 29 19:21:08 2025: check_collision - +[START] Mon Sep 29 19:21:08 2025: get_game_state - +[END] Mon Sep 29 19:21:08 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:08 2025: check_collision - no collision +[START] Mon Sep 29 19:21:08 2025: check_collision - +[START] Mon Sep 29 19:21:08 2025: get_game_state - +[END] Mon Sep 29 19:21:08 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:08 2025: check_collision - collision with field, x=8, y=18 +[END] Mon Sep 29 19:21:08 2025: do_moving - curr=(7,15), state=4 +[END] Mon Sep 29 19:21:08 2025: updateCurrentState - score=0, level=1, state=4 +[START] Mon Sep 29 19:21:08 2025: display_game - +[END] Mon Sep 29 19:21:08 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:21:08 2025: updateCurrentState - +[START] Mon Sep 29 19:21:08 2025: get_game_state - +[END] Mon Sep 29 19:21:08 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:08 2025: do_attaching - +[START] Mon Sep 29 19:21:08 2025: get_game_state - +[END] Mon Sep 29 19:21:08 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:08 2025: get_game_state - +[END] Mon Sep 29 19:21:08 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:08 2025: place_figure - curr=(7,15) +[END] Mon Sep 29 19:21:08 2025: place_figure - +[START] Mon Sep 29 19:21:08 2025: get_game_state - +[END] Mon Sep 29 19:21:08 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:08 2025: clear_lines - score=0 +[END] Mon Sep 29 19:21:08 2025: clear_lines - lines_cleared=1, score=100, level=1 +[START] Mon Sep 29 19:21:08 2025: is_game_over - +[START] Mon Sep 29 19:21:08 2025: get_game_state - +[END] Mon Sep 29 19:21:08 2025: get_game_state - state=4 +[END] Mon Sep 29 19:21:08 2025: is_game_over - game not over +[END] Mon Sep 29 19:21:08 2025: do_attaching - state=1 +[END] Mon Sep 29 19:21:08 2025: updateCurrentState - score=100, level=1, state=1 +[START] Mon Sep 29 19:21:08 2025: display_game - +[END] Mon Sep 29 19:21:08 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:08 2025: updateCurrentState - +[START] Mon Sep 29 19:21:08 2025: get_game_state - +[END] Mon Sep 29 19:21:08 2025: get_game_state - state=1 +[START] Mon Sep 29 19:21:08 2025: do_spawn - +[START] Mon Sep 29 19:21:08 2025: get_game_state - +[END] Mon Sep 29 19:21:08 2025: get_game_state - state=1 +[START] Mon Sep 29 19:21:08 2025: check_collision - +[START] Mon Sep 29 19:21:08 2025: get_game_state - +[END] Mon Sep 29 19:21:08 2025: get_game_state - state=1 +[END] Mon Sep 29 19:21:08 2025: check_collision - no collision +[END] Mon Sep 29 19:21:08 2025: do_spawn - curr=(3,0), next_sprite=2, state=3 +[END] Mon Sep 29 19:21:08 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:08 2025: display_game - +[END] Mon Sep 29 19:21:08 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:08 2025: updateCurrentState - +[START] Mon Sep 29 19:21:08 2025: get_game_state - +[END] Mon Sep 29 19:21:08 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:08 2025: get_game_state - +[END] Mon Sep 29 19:21:08 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:08 2025: do_move - +[END] Mon Sep 29 19:21:08 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:08 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:08 2025: display_game - +[END] Mon Sep 29 19:21:08 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:09 2025: updateCurrentState - +[START] Mon Sep 29 19:21:09 2025: get_game_state - +[END] Mon Sep 29 19:21:09 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:09 2025: get_game_state - +[END] Mon Sep 29 19:21:09 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:09 2025: do_move - +[START] Mon Sep 29 19:21:09 2025: check_collision - +[START] Mon Sep 29 19:21:09 2025: get_game_state - +[END] Mon Sep 29 19:21:09 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:09 2025: check_collision - no collision +[END] Mon Sep 29 19:21:09 2025: do_move - curr=(3,1), state=3 +[END] Mon Sep 29 19:21:09 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:09 2025: display_game - +[END] Mon Sep 29 19:21:09 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:09 2025: updateCurrentState - +[START] Mon Sep 29 19:21:09 2025: get_game_state - +[END] Mon Sep 29 19:21:09 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:09 2025: get_game_state - +[END] Mon Sep 29 19:21:09 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:09 2025: do_move - +[END] Mon Sep 29 19:21:09 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:09 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:09 2025: display_game - +[END] Mon Sep 29 19:21:09 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:09 2025: updateCurrentState - +[START] Mon Sep 29 19:21:09 2025: get_game_state - +[END] Mon Sep 29 19:21:09 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:09 2025: get_game_state - +[END] Mon Sep 29 19:21:09 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:09 2025: do_move - +[END] Mon Sep 29 19:21:09 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:09 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:09 2025: display_game - +[END] Mon Sep 29 19:21:09 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:09 2025: updateCurrentState - +[START] Mon Sep 29 19:21:09 2025: get_game_state - +[END] Mon Sep 29 19:21:09 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:09 2025: get_game_state - +[END] Mon Sep 29 19:21:09 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:09 2025: do_move - +[END] Mon Sep 29 19:21:09 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:09 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:09 2025: display_game - +[END] Mon Sep 29 19:21:09 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:09 2025: updateCurrentState - +[START] Mon Sep 29 19:21:09 2025: get_game_state - +[END] Mon Sep 29 19:21:09 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:09 2025: get_game_state - +[END] Mon Sep 29 19:21:09 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:09 2025: do_move - +[END] Mon Sep 29 19:21:09 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:09 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:09 2025: display_game - +[END] Mon Sep 29 19:21:09 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:09 2025: updateCurrentState - +[START] Mon Sep 29 19:21:09 2025: get_game_state - +[END] Mon Sep 29 19:21:09 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:09 2025: get_game_state - +[END] Mon Sep 29 19:21:09 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:09 2025: do_move - +[END] Mon Sep 29 19:21:09 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:09 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:09 2025: display_game - +[END] Mon Sep 29 19:21:09 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:09 2025: updateCurrentState - +[START] Mon Sep 29 19:21:09 2025: get_game_state - +[END] Mon Sep 29 19:21:09 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:09 2025: get_game_state - +[END] Mon Sep 29 19:21:09 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:09 2025: do_move - +[END] Mon Sep 29 19:21:09 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:09 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:09 2025: display_game - +[END] Mon Sep 29 19:21:09 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:09 2025: updateCurrentState - +[START] Mon Sep 29 19:21:09 2025: get_game_state - +[END] Mon Sep 29 19:21:09 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:09 2025: get_game_state - +[END] Mon Sep 29 19:21:09 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:09 2025: do_move - +[END] Mon Sep 29 19:21:09 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:09 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:09 2025: display_game - +[END] Mon Sep 29 19:21:09 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:10 2025: updateCurrentState - +[START] Mon Sep 29 19:21:10 2025: get_game_state - +[END] Mon Sep 29 19:21:10 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:10 2025: get_game_state - +[END] Mon Sep 29 19:21:10 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:10 2025: do_move - +[START] Mon Sep 29 19:21:10 2025: check_collision - +[START] Mon Sep 29 19:21:10 2025: get_game_state - +[END] Mon Sep 29 19:21:10 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:10 2025: check_collision - no collision +[END] Mon Sep 29 19:21:10 2025: do_move - curr=(3,2), state=3 +[END] Mon Sep 29 19:21:10 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:10 2025: display_game - +[END] Mon Sep 29 19:21:10 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:10 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:10 2025: get_game_state - +[END] Mon Sep 29 19:21:10 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:10 2025: userInput - state=2 +[START] Mon Sep 29 19:21:10 2025: updateCurrentState - +[START] Mon Sep 29 19:21:10 2025: get_game_state - +[END] Mon Sep 29 19:21:10 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:10 2025: get_game_state - +[END] Mon Sep 29 19:21:10 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:10 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:10 2025: check_collision - +[START] Mon Sep 29 19:21:10 2025: get_game_state - +[END] Mon Sep 29 19:21:10 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:10 2025: check_collision - no collision +[END] Mon Sep 29 19:21:10 2025: do_moving - curr=(2,2), state=3 +[END] Mon Sep 29 19:21:10 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:10 2025: display_game - +[END] Mon Sep 29 19:21:10 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:10 2025: updateCurrentState - +[START] Mon Sep 29 19:21:10 2025: get_game_state - +[END] Mon Sep 29 19:21:10 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:10 2025: get_game_state - +[END] Mon Sep 29 19:21:10 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:10 2025: do_move - +[END] Mon Sep 29 19:21:10 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:10 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:10 2025: display_game - +[END] Mon Sep 29 19:21:10 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:10 2025: updateCurrentState - +[START] Mon Sep 29 19:21:10 2025: get_game_state - +[END] Mon Sep 29 19:21:10 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:10 2025: get_game_state - +[END] Mon Sep 29 19:21:10 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:10 2025: do_move - +[END] Mon Sep 29 19:21:10 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:10 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:10 2025: display_game - +[END] Mon Sep 29 19:21:10 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:10 2025: updateCurrentState - +[START] Mon Sep 29 19:21:10 2025: get_game_state - +[END] Mon Sep 29 19:21:10 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:10 2025: get_game_state - +[END] Mon Sep 29 19:21:10 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:10 2025: do_move - +[END] Mon Sep 29 19:21:10 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:10 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:10 2025: display_game - +[END] Mon Sep 29 19:21:10 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:10 2025: updateCurrentState - +[START] Mon Sep 29 19:21:10 2025: get_game_state - +[END] Mon Sep 29 19:21:10 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:10 2025: get_game_state - +[END] Mon Sep 29 19:21:10 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:10 2025: do_move - +[END] Mon Sep 29 19:21:10 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:10 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:10 2025: display_game - +[END] Mon Sep 29 19:21:10 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:10 2025: updateCurrentState - +[START] Mon Sep 29 19:21:10 2025: get_game_state - +[END] Mon Sep 29 19:21:10 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:10 2025: get_game_state - +[END] Mon Sep 29 19:21:10 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:10 2025: do_move - +[END] Mon Sep 29 19:21:10 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:10 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:10 2025: display_game - +[END] Mon Sep 29 19:21:10 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:10 2025: updateCurrentState - +[START] Mon Sep 29 19:21:10 2025: get_game_state - +[END] Mon Sep 29 19:21:10 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:10 2025: get_game_state - +[END] Mon Sep 29 19:21:10 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:10 2025: do_move - +[END] Mon Sep 29 19:21:10 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:10 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:10 2025: display_game - +[END] Mon Sep 29 19:21:10 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:10 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:10 2025: get_game_state - +[END] Mon Sep 29 19:21:10 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:10 2025: userInput - state=2 +[START] Mon Sep 29 19:21:10 2025: updateCurrentState - +[START] Mon Sep 29 19:21:10 2025: get_game_state - +[END] Mon Sep 29 19:21:10 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:10 2025: get_game_state - +[END] Mon Sep 29 19:21:10 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:10 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:10 2025: check_collision - +[START] Mon Sep 29 19:21:10 2025: get_game_state - +[END] Mon Sep 29 19:21:10 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:10 2025: check_collision - no collision +[END] Mon Sep 29 19:21:10 2025: do_moving - curr=(1,2), state=3 +[END] Mon Sep 29 19:21:10 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:10 2025: display_game - +[END] Mon Sep 29 19:21:10 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:10 2025: updateCurrentState - +[START] Mon Sep 29 19:21:10 2025: get_game_state - +[END] Mon Sep 29 19:21:10 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:10 2025: get_game_state - +[END] Mon Sep 29 19:21:10 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:10 2025: do_move - +[END] Mon Sep 29 19:21:10 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:10 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:10 2025: display_game - +[END] Mon Sep 29 19:21:10 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:10 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:10 2025: get_game_state - +[END] Mon Sep 29 19:21:10 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:10 2025: userInput - state=2 +[START] Mon Sep 29 19:21:10 2025: updateCurrentState - +[START] Mon Sep 29 19:21:10 2025: get_game_state - +[END] Mon Sep 29 19:21:10 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:10 2025: get_game_state - +[END] Mon Sep 29 19:21:10 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:10 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:10 2025: check_collision - +[START] Mon Sep 29 19:21:10 2025: get_game_state - +[END] Mon Sep 29 19:21:10 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:10 2025: check_collision - no collision +[END] Mon Sep 29 19:21:10 2025: do_moving - curr=(0,2), state=3 +[END] Mon Sep 29 19:21:10 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:10 2025: display_game - +[END] Mon Sep 29 19:21:10 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:11 2025: updateCurrentState - +[START] Mon Sep 29 19:21:11 2025: get_game_state - +[END] Mon Sep 29 19:21:11 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:11 2025: get_game_state - +[END] Mon Sep 29 19:21:11 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:11 2025: do_move - +[START] Mon Sep 29 19:21:11 2025: check_collision - +[START] Mon Sep 29 19:21:11 2025: get_game_state - +[END] Mon Sep 29 19:21:11 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:11 2025: check_collision - no collision +[END] Mon Sep 29 19:21:11 2025: do_move - curr=(0,3), state=3 +[END] Mon Sep 29 19:21:11 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:11 2025: display_game - +[END] Mon Sep 29 19:21:11 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:11 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:11 2025: get_game_state - +[END] Mon Sep 29 19:21:11 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:11 2025: userInput - state=2 +[START] Mon Sep 29 19:21:11 2025: updateCurrentState - +[START] Mon Sep 29 19:21:11 2025: get_game_state - +[END] Mon Sep 29 19:21:11 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:11 2025: get_game_state - +[END] Mon Sep 29 19:21:11 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:11 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:11 2025: check_collision - +[START] Mon Sep 29 19:21:11 2025: get_game_state - +[END] Mon Sep 29 19:21:11 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:11 2025: check_collision - no collision +[END] Mon Sep 29 19:21:11 2025: do_moving - curr=(-1,3), state=3 +[END] Mon Sep 29 19:21:11 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:11 2025: display_game - +[END] Mon Sep 29 19:21:11 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:11 2025: updateCurrentState - +[START] Mon Sep 29 19:21:11 2025: get_game_state - +[END] Mon Sep 29 19:21:11 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:11 2025: get_game_state - +[END] Mon Sep 29 19:21:11 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:11 2025: do_move - +[END] Mon Sep 29 19:21:11 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:11 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:11 2025: display_game - +[END] Mon Sep 29 19:21:11 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:11 2025: updateCurrentState - +[START] Mon Sep 29 19:21:11 2025: get_game_state - +[END] Mon Sep 29 19:21:11 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:11 2025: get_game_state - +[END] Mon Sep 29 19:21:11 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:11 2025: do_move - +[END] Mon Sep 29 19:21:11 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:11 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:11 2025: display_game - +[END] Mon Sep 29 19:21:11 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:11 2025: updateCurrentState - +[START] Mon Sep 29 19:21:11 2025: get_game_state - +[END] Mon Sep 29 19:21:11 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:11 2025: get_game_state - +[END] Mon Sep 29 19:21:11 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:11 2025: do_move - +[END] Mon Sep 29 19:21:11 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:11 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:11 2025: display_game - +[END] Mon Sep 29 19:21:11 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:11 2025: updateCurrentState - +[START] Mon Sep 29 19:21:11 2025: get_game_state - +[END] Mon Sep 29 19:21:11 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:11 2025: get_game_state - +[END] Mon Sep 29 19:21:11 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:11 2025: do_move - +[END] Mon Sep 29 19:21:11 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:11 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:11 2025: display_game - +[END] Mon Sep 29 19:21:11 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:11 2025: updateCurrentState - +[START] Mon Sep 29 19:21:11 2025: get_game_state - +[END] Mon Sep 29 19:21:11 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:11 2025: get_game_state - +[END] Mon Sep 29 19:21:11 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:11 2025: do_move - +[END] Mon Sep 29 19:21:11 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:11 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:11 2025: display_game - +[END] Mon Sep 29 19:21:11 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:11 2025: updateCurrentState - +[START] Mon Sep 29 19:21:11 2025: get_game_state - +[END] Mon Sep 29 19:21:11 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:11 2025: get_game_state - +[END] Mon Sep 29 19:21:11 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:11 2025: do_move - +[END] Mon Sep 29 19:21:11 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:11 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:11 2025: display_game - +[END] Mon Sep 29 19:21:11 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:11 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:11 2025: get_game_state - +[END] Mon Sep 29 19:21:11 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:11 2025: userInput - state=2 +[START] Mon Sep 29 19:21:11 2025: updateCurrentState - +[START] Mon Sep 29 19:21:11 2025: get_game_state - +[END] Mon Sep 29 19:21:11 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:11 2025: get_game_state - +[END] Mon Sep 29 19:21:11 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:11 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:11 2025: check_collision - +[START] Mon Sep 29 19:21:11 2025: get_game_state - +[END] Mon Sep 29 19:21:11 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:11 2025: check_collision - no collision +[END] Mon Sep 29 19:21:11 2025: do_moving - curr=(0,3), state=3 +[END] Mon Sep 29 19:21:11 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:11 2025: display_game - +[END] Mon Sep 29 19:21:11 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:11 2025: updateCurrentState - +[START] Mon Sep 29 19:21:11 2025: get_game_state - +[END] Mon Sep 29 19:21:11 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:11 2025: get_game_state - +[END] Mon Sep 29 19:21:11 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:11 2025: do_move - +[END] Mon Sep 29 19:21:11 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:11 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:11 2025: display_game - +[END] Mon Sep 29 19:21:11 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:12 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:12 2025: get_game_state - +[END] Mon Sep 29 19:21:12 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:12 2025: userInput - state=2 +[START] Mon Sep 29 19:21:12 2025: updateCurrentState - +[START] Mon Sep 29 19:21:12 2025: get_game_state - +[END] Mon Sep 29 19:21:12 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:12 2025: get_game_state - +[END] Mon Sep 29 19:21:12 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:12 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:12 2025: check_collision - +[START] Mon Sep 29 19:21:12 2025: get_game_state - +[END] Mon Sep 29 19:21:12 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:12 2025: check_collision - no collision +[END] Mon Sep 29 19:21:12 2025: do_moving - curr=(1,3), state=3 +[END] Mon Sep 29 19:21:12 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:12 2025: display_game - +[END] Mon Sep 29 19:21:12 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:12 2025: updateCurrentState - +[START] Mon Sep 29 19:21:12 2025: get_game_state - +[END] Mon Sep 29 19:21:12 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:12 2025: get_game_state - +[END] Mon Sep 29 19:21:12 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:12 2025: do_move - +[START] Mon Sep 29 19:21:12 2025: check_collision - +[START] Mon Sep 29 19:21:12 2025: get_game_state - +[END] Mon Sep 29 19:21:12 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:12 2025: check_collision - no collision +[END] Mon Sep 29 19:21:12 2025: do_move - curr=(1,4), state=3 +[END] Mon Sep 29 19:21:12 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:12 2025: display_game - +[END] Mon Sep 29 19:21:12 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:12 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:12 2025: get_game_state - +[END] Mon Sep 29 19:21:12 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:12 2025: userInput - state=2 +[START] Mon Sep 29 19:21:12 2025: updateCurrentState - +[START] Mon Sep 29 19:21:12 2025: get_game_state - +[END] Mon Sep 29 19:21:12 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:12 2025: get_game_state - +[END] Mon Sep 29 19:21:12 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:12 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:12 2025: check_collision - +[START] Mon Sep 29 19:21:12 2025: get_game_state - +[END] Mon Sep 29 19:21:12 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:12 2025: check_collision - no collision +[END] Mon Sep 29 19:21:12 2025: do_moving - curr=(2,4), state=3 +[END] Mon Sep 29 19:21:12 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:12 2025: display_game - +[END] Mon Sep 29 19:21:12 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:12 2025: updateCurrentState - +[START] Mon Sep 29 19:21:12 2025: get_game_state - +[END] Mon Sep 29 19:21:12 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:12 2025: get_game_state - +[END] Mon Sep 29 19:21:12 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:12 2025: do_move - +[END] Mon Sep 29 19:21:12 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:12 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:12 2025: display_game - +[END] Mon Sep 29 19:21:12 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:12 2025: updateCurrentState - +[START] Mon Sep 29 19:21:12 2025: get_game_state - +[END] Mon Sep 29 19:21:12 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:12 2025: get_game_state - +[END] Mon Sep 29 19:21:12 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:12 2025: do_move - +[END] Mon Sep 29 19:21:12 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:12 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:12 2025: display_game - +[END] Mon Sep 29 19:21:12 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:12 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:12 2025: get_game_state - +[END] Mon Sep 29 19:21:12 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:12 2025: userInput - state=2 +[START] Mon Sep 29 19:21:12 2025: updateCurrentState - +[START] Mon Sep 29 19:21:12 2025: get_game_state - +[END] Mon Sep 29 19:21:12 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:12 2025: get_game_state - +[END] Mon Sep 29 19:21:12 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:12 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:12 2025: check_collision - +[START] Mon Sep 29 19:21:12 2025: get_game_state - +[END] Mon Sep 29 19:21:12 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:12 2025: check_collision - no collision +[END] Mon Sep 29 19:21:12 2025: do_moving - curr=(3,4), state=3 +[END] Mon Sep 29 19:21:12 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:12 2025: display_game - +[END] Mon Sep 29 19:21:12 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:12 2025: updateCurrentState - +[START] Mon Sep 29 19:21:12 2025: get_game_state - +[END] Mon Sep 29 19:21:12 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:12 2025: get_game_state - +[END] Mon Sep 29 19:21:12 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:12 2025: do_move - +[END] Mon Sep 29 19:21:12 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:12 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:12 2025: display_game - +[END] Mon Sep 29 19:21:12 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:12 2025: updateCurrentState - +[START] Mon Sep 29 19:21:12 2025: get_game_state - +[END] Mon Sep 29 19:21:12 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:12 2025: get_game_state - +[END] Mon Sep 29 19:21:12 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:12 2025: do_move - +[END] Mon Sep 29 19:21:12 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:12 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:12 2025: display_game - +[END] Mon Sep 29 19:21:12 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:12 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:12 2025: get_game_state - +[END] Mon Sep 29 19:21:12 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:12 2025: userInput - state=2 +[START] Mon Sep 29 19:21:12 2025: updateCurrentState - +[START] Mon Sep 29 19:21:12 2025: get_game_state - +[END] Mon Sep 29 19:21:12 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:12 2025: get_game_state - +[END] Mon Sep 29 19:21:12 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:12 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:12 2025: check_collision - +[START] Mon Sep 29 19:21:12 2025: get_game_state - +[END] Mon Sep 29 19:21:12 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:12 2025: check_collision - no collision +[END] Mon Sep 29 19:21:12 2025: do_moving - curr=(2,4), state=3 +[END] Mon Sep 29 19:21:12 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:12 2025: display_game - +[END] Mon Sep 29 19:21:12 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:12 2025: updateCurrentState - +[START] Mon Sep 29 19:21:12 2025: get_game_state - +[END] Mon Sep 29 19:21:12 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:12 2025: get_game_state - +[END] Mon Sep 29 19:21:12 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:12 2025: do_move - +[END] Mon Sep 29 19:21:12 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:12 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:12 2025: display_game - +[END] Mon Sep 29 19:21:12 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:12 2025: updateCurrentState - +[START] Mon Sep 29 19:21:12 2025: get_game_state - +[END] Mon Sep 29 19:21:12 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:12 2025: get_game_state - +[END] Mon Sep 29 19:21:12 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:12 2025: do_move - +[END] Mon Sep 29 19:21:12 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:12 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:12 2025: display_game - +[END] Mon Sep 29 19:21:12 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:12 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:12 2025: get_game_state - +[END] Mon Sep 29 19:21:12 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:12 2025: userInput - state=2 +[START] Mon Sep 29 19:21:12 2025: updateCurrentState - +[START] Mon Sep 29 19:21:12 2025: get_game_state - +[END] Mon Sep 29 19:21:12 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:12 2025: get_game_state - +[END] Mon Sep 29 19:21:12 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:12 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:12 2025: check_collision - +[START] Mon Sep 29 19:21:12 2025: get_game_state - +[END] Mon Sep 29 19:21:12 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:12 2025: check_collision - no collision +[END] Mon Sep 29 19:21:12 2025: do_moving - curr=(3,4), state=3 +[END] Mon Sep 29 19:21:12 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:12 2025: display_game - +[END] Mon Sep 29 19:21:12 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:13 2025: updateCurrentState - +[START] Mon Sep 29 19:21:13 2025: get_game_state - +[END] Mon Sep 29 19:21:13 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:13 2025: get_game_state - +[END] Mon Sep 29 19:21:13 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:13 2025: do_move - +[START] Mon Sep 29 19:21:13 2025: check_collision - +[START] Mon Sep 29 19:21:13 2025: get_game_state - +[END] Mon Sep 29 19:21:13 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:13 2025: check_collision - no collision +[END] Mon Sep 29 19:21:13 2025: do_move - curr=(3,5), state=3 +[END] Mon Sep 29 19:21:13 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:13 2025: display_game - +[END] Mon Sep 29 19:21:13 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:13 2025: updateCurrentState - +[START] Mon Sep 29 19:21:13 2025: get_game_state - +[END] Mon Sep 29 19:21:13 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:13 2025: get_game_state - +[END] Mon Sep 29 19:21:13 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:13 2025: do_move - +[END] Mon Sep 29 19:21:13 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:13 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:13 2025: display_game - +[END] Mon Sep 29 19:21:13 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:13 2025: userInput - action=6, hold=0 +[START] Mon Sep 29 19:21:13 2025: get_game_state - +[END] Mon Sep 29 19:21:13 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:13 2025: userInput - state=2 +[START] Mon Sep 29 19:21:13 2025: updateCurrentState - +[START] Mon Sep 29 19:21:13 2025: get_game_state - +[END] Mon Sep 29 19:21:13 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:13 2025: get_game_state - +[END] Mon Sep 29 19:21:13 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:13 2025: do_moving - moving_type=3 +[START] Mon Sep 29 19:21:13 2025: check_collision - +[START] Mon Sep 29 19:21:13 2025: get_game_state - +[END] Mon Sep 29 19:21:13 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:13 2025: check_collision - no collision +[START] Mon Sep 29 19:21:13 2025: check_collision - +[START] Mon Sep 29 19:21:13 2025: get_game_state - +[END] Mon Sep 29 19:21:13 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:13 2025: check_collision - no collision +[START] Mon Sep 29 19:21:13 2025: check_collision - +[START] Mon Sep 29 19:21:13 2025: get_game_state - +[END] Mon Sep 29 19:21:13 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:13 2025: check_collision - no collision +[START] Mon Sep 29 19:21:13 2025: check_collision - +[START] Mon Sep 29 19:21:13 2025: get_game_state - +[END] Mon Sep 29 19:21:13 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:13 2025: check_collision - no collision +[START] Mon Sep 29 19:21:13 2025: check_collision - +[START] Mon Sep 29 19:21:13 2025: get_game_state - +[END] Mon Sep 29 19:21:13 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:13 2025: check_collision - no collision +[START] Mon Sep 29 19:21:13 2025: check_collision - +[START] Mon Sep 29 19:21:13 2025: get_game_state - +[END] Mon Sep 29 19:21:13 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:13 2025: check_collision - no collision +[START] Mon Sep 29 19:21:13 2025: check_collision - +[START] Mon Sep 29 19:21:13 2025: get_game_state - +[END] Mon Sep 29 19:21:13 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:13 2025: check_collision - no collision +[START] Mon Sep 29 19:21:13 2025: check_collision - +[START] Mon Sep 29 19:21:13 2025: get_game_state - +[END] Mon Sep 29 19:21:13 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:13 2025: check_collision - no collision +[START] Mon Sep 29 19:21:13 2025: check_collision - +[START] Mon Sep 29 19:21:13 2025: get_game_state - +[END] Mon Sep 29 19:21:13 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:13 2025: check_collision - no collision +[START] Mon Sep 29 19:21:13 2025: check_collision - +[START] Mon Sep 29 19:21:13 2025: get_game_state - +[END] Mon Sep 29 19:21:13 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:13 2025: check_collision - no collision +[START] Mon Sep 29 19:21:13 2025: check_collision - +[START] Mon Sep 29 19:21:13 2025: get_game_state - +[END] Mon Sep 29 19:21:13 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:13 2025: check_collision - no collision +[START] Mon Sep 29 19:21:13 2025: check_collision - +[START] Mon Sep 29 19:21:13 2025: get_game_state - +[END] Mon Sep 29 19:21:13 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:13 2025: check_collision - collision with field, x=4, y=17 +[END] Mon Sep 29 19:21:13 2025: do_moving - curr=(3,15), state=4 +[END] Mon Sep 29 19:21:13 2025: updateCurrentState - score=100, level=1, state=4 +[START] Mon Sep 29 19:21:13 2025: display_game - +[END] Mon Sep 29 19:21:13 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:13 2025: updateCurrentState - +[START] Mon Sep 29 19:21:13 2025: get_game_state - +[END] Mon Sep 29 19:21:13 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:13 2025: do_attaching - +[START] Mon Sep 29 19:21:13 2025: get_game_state - +[END] Mon Sep 29 19:21:13 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:13 2025: get_game_state - +[END] Mon Sep 29 19:21:13 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:13 2025: place_figure - curr=(3,15) +[END] Mon Sep 29 19:21:13 2025: place_figure - +[START] Mon Sep 29 19:21:13 2025: get_game_state - +[END] Mon Sep 29 19:21:13 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:13 2025: clear_lines - score=100 +[END] Mon Sep 29 19:21:13 2025: clear_lines - lines_cleared=0, score=100, level=1 +[START] Mon Sep 29 19:21:13 2025: is_game_over - +[START] Mon Sep 29 19:21:13 2025: get_game_state - +[END] Mon Sep 29 19:21:13 2025: get_game_state - state=4 +[END] Mon Sep 29 19:21:13 2025: is_game_over - game not over +[END] Mon Sep 29 19:21:13 2025: do_attaching - state=1 +[END] Mon Sep 29 19:21:13 2025: updateCurrentState - score=100, level=1, state=1 +[START] Mon Sep 29 19:21:13 2025: display_game - +[END] Mon Sep 29 19:21:13 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:13 2025: updateCurrentState - +[START] Mon Sep 29 19:21:13 2025: get_game_state - +[END] Mon Sep 29 19:21:13 2025: get_game_state - state=1 +[START] Mon Sep 29 19:21:13 2025: do_spawn - +[START] Mon Sep 29 19:21:13 2025: get_game_state - +[END] Mon Sep 29 19:21:13 2025: get_game_state - state=1 +[START] Mon Sep 29 19:21:13 2025: check_collision - +[START] Mon Sep 29 19:21:13 2025: get_game_state - +[END] Mon Sep 29 19:21:13 2025: get_game_state - state=1 +[END] Mon Sep 29 19:21:13 2025: check_collision - no collision +[END] Mon Sep 29 19:21:13 2025: do_spawn - curr=(3,0), next_sprite=5, state=3 +[END] Mon Sep 29 19:21:13 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:13 2025: display_game - +[END] Mon Sep 29 19:21:13 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:13 2025: updateCurrentState - +[START] Mon Sep 29 19:21:13 2025: get_game_state - +[END] Mon Sep 29 19:21:13 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:13 2025: get_game_state - +[END] Mon Sep 29 19:21:13 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:13 2025: do_move - +[END] Mon Sep 29 19:21:13 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:13 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:13 2025: display_game - +[END] Mon Sep 29 19:21:13 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:13 2025: updateCurrentState - +[START] Mon Sep 29 19:21:13 2025: get_game_state - +[END] Mon Sep 29 19:21:13 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:13 2025: get_game_state - +[END] Mon Sep 29 19:21:13 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:13 2025: do_move - +[END] Mon Sep 29 19:21:13 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:13 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:13 2025: display_game - +[END] Mon Sep 29 19:21:13 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:13 2025: updateCurrentState - +[START] Mon Sep 29 19:21:13 2025: get_game_state - +[END] Mon Sep 29 19:21:13 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:13 2025: get_game_state - +[END] Mon Sep 29 19:21:13 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:13 2025: do_move - +[END] Mon Sep 29 19:21:13 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:13 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:13 2025: display_game - +[END] Mon Sep 29 19:21:13 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:13 2025: updateCurrentState - +[START] Mon Sep 29 19:21:13 2025: get_game_state - +[END] Mon Sep 29 19:21:13 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:13 2025: get_game_state - +[END] Mon Sep 29 19:21:13 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:13 2025: do_move - +[END] Mon Sep 29 19:21:13 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:13 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:13 2025: display_game - +[END] Mon Sep 29 19:21:13 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:14 2025: updateCurrentState - +[START] Mon Sep 29 19:21:14 2025: get_game_state - +[END] Mon Sep 29 19:21:14 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:14 2025: get_game_state - +[END] Mon Sep 29 19:21:14 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:14 2025: do_move - +[START] Mon Sep 29 19:21:14 2025: check_collision - +[START] Mon Sep 29 19:21:14 2025: get_game_state - +[END] Mon Sep 29 19:21:14 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:14 2025: check_collision - no collision +[END] Mon Sep 29 19:21:14 2025: do_move - curr=(3,1), state=3 +[END] Mon Sep 29 19:21:14 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:14 2025: display_game - +[END] Mon Sep 29 19:21:14 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:14 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:14 2025: get_game_state - +[END] Mon Sep 29 19:21:14 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:14 2025: userInput - state=2 +[START] Mon Sep 29 19:21:14 2025: updateCurrentState - +[START] Mon Sep 29 19:21:14 2025: get_game_state - +[END] Mon Sep 29 19:21:14 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:14 2025: get_game_state - +[END] Mon Sep 29 19:21:14 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:14 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:14 2025: check_collision - +[START] Mon Sep 29 19:21:14 2025: get_game_state - +[END] Mon Sep 29 19:21:14 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:14 2025: check_collision - no collision +[END] Mon Sep 29 19:21:14 2025: do_moving - curr=(2,1), state=3 +[END] Mon Sep 29 19:21:14 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:14 2025: display_game - +[END] Mon Sep 29 19:21:14 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:14 2025: updateCurrentState - +[START] Mon Sep 29 19:21:14 2025: get_game_state - +[END] Mon Sep 29 19:21:14 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:14 2025: get_game_state - +[END] Mon Sep 29 19:21:14 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:14 2025: do_move - +[END] Mon Sep 29 19:21:14 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:14 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:14 2025: display_game - +[END] Mon Sep 29 19:21:14 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:14 2025: updateCurrentState - +[START] Mon Sep 29 19:21:14 2025: get_game_state - +[END] Mon Sep 29 19:21:14 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:14 2025: get_game_state - +[END] Mon Sep 29 19:21:14 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:14 2025: do_move - +[END] Mon Sep 29 19:21:14 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:14 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:14 2025: display_game - +[END] Mon Sep 29 19:21:14 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:14 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:21:14 2025: get_game_state - +[END] Mon Sep 29 19:21:14 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:14 2025: userInput - state=2 +[START] Mon Sep 29 19:21:14 2025: updateCurrentState - +[START] Mon Sep 29 19:21:14 2025: get_game_state - +[END] Mon Sep 29 19:21:14 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:14 2025: get_game_state - +[END] Mon Sep 29 19:21:14 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:14 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:21:14 2025: check_collision - +[START] Mon Sep 29 19:21:14 2025: get_game_state - +[END] Mon Sep 29 19:21:14 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:14 2025: check_collision - no collision +[END] Mon Sep 29 19:21:14 2025: do_moving - curr=(2,1), state=3 +[END] Mon Sep 29 19:21:14 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:14 2025: display_game - +[END] Mon Sep 29 19:21:14 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:14 2025: updateCurrentState - +[START] Mon Sep 29 19:21:14 2025: get_game_state - +[END] Mon Sep 29 19:21:14 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:14 2025: get_game_state - +[END] Mon Sep 29 19:21:14 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:14 2025: do_move - +[END] Mon Sep 29 19:21:14 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:14 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:14 2025: display_game - +[END] Mon Sep 29 19:21:14 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:14 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:14 2025: get_game_state - +[END] Mon Sep 29 19:21:14 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:14 2025: userInput - state=2 +[START] Mon Sep 29 19:21:14 2025: updateCurrentState - +[START] Mon Sep 29 19:21:14 2025: get_game_state - +[END] Mon Sep 29 19:21:14 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:14 2025: get_game_state - +[END] Mon Sep 29 19:21:14 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:14 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:14 2025: check_collision - +[START] Mon Sep 29 19:21:14 2025: get_game_state - +[END] Mon Sep 29 19:21:14 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:14 2025: check_collision - no collision +[END] Mon Sep 29 19:21:14 2025: do_moving - curr=(1,1), state=3 +[END] Mon Sep 29 19:21:14 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:14 2025: display_game - +[END] Mon Sep 29 19:21:14 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:14 2025: updateCurrentState - +[START] Mon Sep 29 19:21:14 2025: get_game_state - +[END] Mon Sep 29 19:21:14 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:14 2025: get_game_state - +[END] Mon Sep 29 19:21:14 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:14 2025: do_move - +[END] Mon Sep 29 19:21:14 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:14 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:14 2025: display_game - +[END] Mon Sep 29 19:21:14 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:14 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:21:14 2025: get_game_state - +[END] Mon Sep 29 19:21:14 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:14 2025: userInput - state=2 +[START] Mon Sep 29 19:21:14 2025: updateCurrentState - +[START] Mon Sep 29 19:21:14 2025: get_game_state - +[END] Mon Sep 29 19:21:14 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:14 2025: get_game_state - +[END] Mon Sep 29 19:21:14 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:14 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:21:14 2025: check_collision - +[START] Mon Sep 29 19:21:14 2025: get_game_state - +[END] Mon Sep 29 19:21:14 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:14 2025: check_collision - no collision +[END] Mon Sep 29 19:21:14 2025: do_moving - curr=(1,1), state=3 +[END] Mon Sep 29 19:21:14 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:14 2025: display_game - +[END] Mon Sep 29 19:21:14 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:14 2025: updateCurrentState - +[START] Mon Sep 29 19:21:14 2025: get_game_state - +[END] Mon Sep 29 19:21:14 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:14 2025: get_game_state - +[END] Mon Sep 29 19:21:14 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:14 2025: do_move - +[END] Mon Sep 29 19:21:14 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:14 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:14 2025: display_game - +[END] Mon Sep 29 19:21:14 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:14 2025: updateCurrentState - +[START] Mon Sep 29 19:21:14 2025: get_game_state - +[END] Mon Sep 29 19:21:14 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:14 2025: get_game_state - +[END] Mon Sep 29 19:21:14 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:14 2025: do_move - +[END] Mon Sep 29 19:21:14 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:14 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:14 2025: display_game - +[END] Mon Sep 29 19:21:14 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:15 2025: updateCurrentState - +[START] Mon Sep 29 19:21:15 2025: get_game_state - +[END] Mon Sep 29 19:21:15 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:15 2025: get_game_state - +[END] Mon Sep 29 19:21:15 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:15 2025: do_move - +[START] Mon Sep 29 19:21:15 2025: check_collision - +[START] Mon Sep 29 19:21:15 2025: get_game_state - +[END] Mon Sep 29 19:21:15 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:15 2025: check_collision - no collision +[END] Mon Sep 29 19:21:15 2025: do_move - curr=(1,2), state=3 +[END] Mon Sep 29 19:21:15 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:15 2025: display_game - +[END] Mon Sep 29 19:21:15 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:15 2025: updateCurrentState - +[START] Mon Sep 29 19:21:15 2025: get_game_state - +[END] Mon Sep 29 19:21:15 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:15 2025: get_game_state - +[END] Mon Sep 29 19:21:15 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:15 2025: do_move - +[END] Mon Sep 29 19:21:15 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:15 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:15 2025: display_game - +[END] Mon Sep 29 19:21:15 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:15 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:15 2025: get_game_state - +[END] Mon Sep 29 19:21:15 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:15 2025: userInput - state=2 +[START] Mon Sep 29 19:21:15 2025: updateCurrentState - +[START] Mon Sep 29 19:21:15 2025: get_game_state - +[END] Mon Sep 29 19:21:15 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:15 2025: get_game_state - +[END] Mon Sep 29 19:21:15 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:15 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:15 2025: check_collision - +[START] Mon Sep 29 19:21:15 2025: get_game_state - +[END] Mon Sep 29 19:21:15 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:15 2025: check_collision - no collision +[END] Mon Sep 29 19:21:15 2025: do_moving - curr=(0,2), state=3 +[END] Mon Sep 29 19:21:15 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:15 2025: display_game - +[END] Mon Sep 29 19:21:15 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:15 2025: updateCurrentState - +[START] Mon Sep 29 19:21:15 2025: get_game_state - +[END] Mon Sep 29 19:21:15 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:15 2025: get_game_state - +[END] Mon Sep 29 19:21:15 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:15 2025: do_move - +[END] Mon Sep 29 19:21:15 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:15 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:15 2025: display_game - +[END] Mon Sep 29 19:21:15 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:15 2025: updateCurrentState - +[START] Mon Sep 29 19:21:15 2025: get_game_state - +[END] Mon Sep 29 19:21:15 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:15 2025: get_game_state - +[END] Mon Sep 29 19:21:15 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:15 2025: do_move - +[END] Mon Sep 29 19:21:15 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:15 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:15 2025: display_game - +[END] Mon Sep 29 19:21:15 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:15 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:15 2025: get_game_state - +[END] Mon Sep 29 19:21:15 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:15 2025: userInput - state=2 +[START] Mon Sep 29 19:21:15 2025: updateCurrentState - +[START] Mon Sep 29 19:21:15 2025: get_game_state - +[END] Mon Sep 29 19:21:15 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:15 2025: get_game_state - +[END] Mon Sep 29 19:21:15 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:15 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:15 2025: check_collision - +[START] Mon Sep 29 19:21:15 2025: get_game_state - +[END] Mon Sep 29 19:21:15 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:15 2025: check_collision - collision with boundary, x=-1, y=3 +[END] Mon Sep 29 19:21:15 2025: do_moving - curr=(0,2), state=3 +[END] Mon Sep 29 19:21:15 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:15 2025: display_game - +[END] Mon Sep 29 19:21:15 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:15 2025: updateCurrentState - +[START] Mon Sep 29 19:21:15 2025: get_game_state - +[END] Mon Sep 29 19:21:15 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:15 2025: get_game_state - +[END] Mon Sep 29 19:21:15 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:15 2025: do_move - +[END] Mon Sep 29 19:21:15 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:15 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:15 2025: display_game - +[END] Mon Sep 29 19:21:15 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:15 2025: updateCurrentState - +[START] Mon Sep 29 19:21:15 2025: get_game_state - +[END] Mon Sep 29 19:21:15 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:15 2025: get_game_state - +[END] Mon Sep 29 19:21:15 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:15 2025: do_move - +[END] Mon Sep 29 19:21:15 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:15 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:15 2025: display_game - +[END] Mon Sep 29 19:21:15 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:15 2025: userInput - action=6, hold=0 +[START] Mon Sep 29 19:21:15 2025: get_game_state - +[END] Mon Sep 29 19:21:15 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:15 2025: userInput - state=2 +[START] Mon Sep 29 19:21:15 2025: updateCurrentState - +[START] Mon Sep 29 19:21:15 2025: get_game_state - +[END] Mon Sep 29 19:21:15 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:15 2025: get_game_state - +[END] Mon Sep 29 19:21:15 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:15 2025: do_moving - moving_type=3 +[START] Mon Sep 29 19:21:15 2025: check_collision - +[START] Mon Sep 29 19:21:15 2025: get_game_state - +[END] Mon Sep 29 19:21:15 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:15 2025: check_collision - no collision +[START] Mon Sep 29 19:21:15 2025: check_collision - +[START] Mon Sep 29 19:21:15 2025: get_game_state - +[END] Mon Sep 29 19:21:15 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:15 2025: check_collision - no collision +[START] Mon Sep 29 19:21:15 2025: check_collision - +[START] Mon Sep 29 19:21:15 2025: get_game_state - +[END] Mon Sep 29 19:21:15 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:15 2025: check_collision - no collision +[START] Mon Sep 29 19:21:15 2025: check_collision - +[START] Mon Sep 29 19:21:15 2025: get_game_state - +[END] Mon Sep 29 19:21:15 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:15 2025: check_collision - no collision +[START] Mon Sep 29 19:21:15 2025: check_collision - +[START] Mon Sep 29 19:21:15 2025: get_game_state - +[END] Mon Sep 29 19:21:15 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:15 2025: check_collision - no collision +[START] Mon Sep 29 19:21:15 2025: check_collision - +[START] Mon Sep 29 19:21:15 2025: get_game_state - +[END] Mon Sep 29 19:21:15 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:15 2025: check_collision - no collision +[START] Mon Sep 29 19:21:15 2025: check_collision - +[START] Mon Sep 29 19:21:15 2025: get_game_state - +[END] Mon Sep 29 19:21:15 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:15 2025: check_collision - no collision +[START] Mon Sep 29 19:21:15 2025: check_collision - +[START] Mon Sep 29 19:21:15 2025: get_game_state - +[END] Mon Sep 29 19:21:15 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:15 2025: check_collision - no collision +[START] Mon Sep 29 19:21:15 2025: check_collision - +[START] Mon Sep 29 19:21:15 2025: get_game_state - +[END] Mon Sep 29 19:21:15 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:15 2025: check_collision - no collision +[START] Mon Sep 29 19:21:15 2025: check_collision - +[START] Mon Sep 29 19:21:15 2025: get_game_state - +[END] Mon Sep 29 19:21:15 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:15 2025: check_collision - no collision +[START] Mon Sep 29 19:21:15 2025: check_collision - +[START] Mon Sep 29 19:21:15 2025: get_game_state - +[END] Mon Sep 29 19:21:15 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:15 2025: check_collision - no collision +[START] Mon Sep 29 19:21:15 2025: check_collision - +[START] Mon Sep 29 19:21:15 2025: get_game_state - +[END] Mon Sep 29 19:21:15 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:15 2025: check_collision - no collision +[START] Mon Sep 29 19:21:15 2025: check_collision - +[START] Mon Sep 29 19:21:15 2025: get_game_state - +[END] Mon Sep 29 19:21:15 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:15 2025: check_collision - no collision +[START] Mon Sep 29 19:21:15 2025: check_collision - +[START] Mon Sep 29 19:21:15 2025: get_game_state - +[END] Mon Sep 29 19:21:15 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:15 2025: check_collision - no collision +[START] Mon Sep 29 19:21:15 2025: check_collision - +[START] Mon Sep 29 19:21:15 2025: get_game_state - +[END] Mon Sep 29 19:21:15 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:15 2025: check_collision - collision with field, x=1, y=17 +[END] Mon Sep 29 19:21:15 2025: do_moving - curr=(0,15), state=4 +[END] Mon Sep 29 19:21:15 2025: updateCurrentState - score=100, level=1, state=4 +[START] Mon Sep 29 19:21:15 2025: display_game - +[END] Mon Sep 29 19:21:15 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:15 2025: updateCurrentState - +[START] Mon Sep 29 19:21:15 2025: get_game_state - +[END] Mon Sep 29 19:21:15 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:15 2025: do_attaching - +[START] Mon Sep 29 19:21:15 2025: get_game_state - +[END] Mon Sep 29 19:21:15 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:15 2025: get_game_state - +[END] Mon Sep 29 19:21:15 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:15 2025: place_figure - curr=(0,15) +[END] Mon Sep 29 19:21:15 2025: place_figure - +[START] Mon Sep 29 19:21:15 2025: get_game_state - +[END] Mon Sep 29 19:21:15 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:15 2025: clear_lines - score=100 +[END] Mon Sep 29 19:21:15 2025: clear_lines - lines_cleared=0, score=100, level=1 +[START] Mon Sep 29 19:21:15 2025: is_game_over - +[START] Mon Sep 29 19:21:15 2025: get_game_state - +[END] Mon Sep 29 19:21:15 2025: get_game_state - state=4 +[END] Mon Sep 29 19:21:15 2025: is_game_over - game not over +[END] Mon Sep 29 19:21:15 2025: do_attaching - state=1 +[END] Mon Sep 29 19:21:15 2025: updateCurrentState - score=100, level=1, state=1 +[START] Mon Sep 29 19:21:15 2025: display_game - +[END] Mon Sep 29 19:21:15 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:15 2025: updateCurrentState - +[START] Mon Sep 29 19:21:15 2025: get_game_state - +[END] Mon Sep 29 19:21:15 2025: get_game_state - state=1 +[START] Mon Sep 29 19:21:15 2025: do_spawn - +[START] Mon Sep 29 19:21:15 2025: get_game_state - +[END] Mon Sep 29 19:21:15 2025: get_game_state - state=1 +[START] Mon Sep 29 19:21:15 2025: check_collision - +[START] Mon Sep 29 19:21:15 2025: get_game_state - +[END] Mon Sep 29 19:21:15 2025: get_game_state - state=1 +[END] Mon Sep 29 19:21:15 2025: check_collision - no collision +[END] Mon Sep 29 19:21:15 2025: do_spawn - curr=(3,0), next_sprite=6, state=3 +[END] Mon Sep 29 19:21:15 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:15 2025: display_game - +[END] Mon Sep 29 19:21:15 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:15 2025: updateCurrentState - +[START] Mon Sep 29 19:21:15 2025: get_game_state - +[END] Mon Sep 29 19:21:16 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:16 2025: get_game_state - +[END] Mon Sep 29 19:21:16 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:16 2025: do_move - +[START] Mon Sep 29 19:21:16 2025: check_collision - +[START] Mon Sep 29 19:21:16 2025: get_game_state - +[END] Mon Sep 29 19:21:16 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:16 2025: check_collision - no collision +[END] Mon Sep 29 19:21:16 2025: do_move - curr=(3,1), state=3 +[END] Mon Sep 29 19:21:16 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:16 2025: display_game - +[END] Mon Sep 29 19:21:16 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:16 2025: updateCurrentState - +[START] Mon Sep 29 19:21:16 2025: get_game_state - +[END] Mon Sep 29 19:21:16 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:16 2025: get_game_state - +[END] Mon Sep 29 19:21:16 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:16 2025: do_move - +[END] Mon Sep 29 19:21:16 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:16 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:16 2025: display_game - +[END] Mon Sep 29 19:21:16 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:16 2025: updateCurrentState - +[START] Mon Sep 29 19:21:16 2025: get_game_state - +[END] Mon Sep 29 19:21:16 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:16 2025: get_game_state - +[END] Mon Sep 29 19:21:16 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:16 2025: do_move - +[END] Mon Sep 29 19:21:16 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:16 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:16 2025: display_game - +[END] Mon Sep 29 19:21:16 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:16 2025: updateCurrentState - +[START] Mon Sep 29 19:21:16 2025: get_game_state - +[END] Mon Sep 29 19:21:16 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:16 2025: get_game_state - +[END] Mon Sep 29 19:21:16 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:16 2025: do_move - +[END] Mon Sep 29 19:21:16 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:16 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:16 2025: display_game - +[END] Mon Sep 29 19:21:16 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:16 2025: updateCurrentState - +[START] Mon Sep 29 19:21:16 2025: get_game_state - +[END] Mon Sep 29 19:21:16 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:16 2025: get_game_state - +[END] Mon Sep 29 19:21:16 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:16 2025: do_move - +[END] Mon Sep 29 19:21:16 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:16 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:16 2025: display_game - +[END] Mon Sep 29 19:21:16 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:16 2025: updateCurrentState - +[START] Mon Sep 29 19:21:16 2025: get_game_state - +[END] Mon Sep 29 19:21:16 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:16 2025: get_game_state - +[END] Mon Sep 29 19:21:16 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:16 2025: do_move - +[END] Mon Sep 29 19:21:16 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:16 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:16 2025: display_game - +[END] Mon Sep 29 19:21:16 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:16 2025: updateCurrentState - +[START] Mon Sep 29 19:21:16 2025: get_game_state - +[END] Mon Sep 29 19:21:16 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:16 2025: get_game_state - +[END] Mon Sep 29 19:21:16 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:16 2025: do_move - +[END] Mon Sep 29 19:21:16 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:16 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:16 2025: display_game - +[END] Mon Sep 29 19:21:16 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:16 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:16 2025: get_game_state - +[END] Mon Sep 29 19:21:16 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:16 2025: userInput - state=2 +[START] Mon Sep 29 19:21:16 2025: updateCurrentState - +[START] Mon Sep 29 19:21:16 2025: get_game_state - +[END] Mon Sep 29 19:21:16 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:16 2025: get_game_state - +[END] Mon Sep 29 19:21:16 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:16 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:16 2025: check_collision - +[START] Mon Sep 29 19:21:16 2025: get_game_state - +[END] Mon Sep 29 19:21:16 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:16 2025: check_collision - no collision +[END] Mon Sep 29 19:21:16 2025: do_moving - curr=(4,1), state=3 +[END] Mon Sep 29 19:21:16 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:16 2025: display_game - +[END] Mon Sep 29 19:21:16 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:16 2025: updateCurrentState - +[START] Mon Sep 29 19:21:16 2025: get_game_state - +[END] Mon Sep 29 19:21:16 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:16 2025: get_game_state - +[END] Mon Sep 29 19:21:16 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:16 2025: do_move - +[END] Mon Sep 29 19:21:16 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:16 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:16 2025: display_game - +[END] Mon Sep 29 19:21:16 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:17 2025: updateCurrentState - +[START] Mon Sep 29 19:21:17 2025: get_game_state - +[END] Mon Sep 29 19:21:17 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:17 2025: get_game_state - +[END] Mon Sep 29 19:21:17 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:17 2025: do_move - +[START] Mon Sep 29 19:21:17 2025: check_collision - +[START] Mon Sep 29 19:21:17 2025: get_game_state - +[END] Mon Sep 29 19:21:17 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:17 2025: check_collision - no collision +[END] Mon Sep 29 19:21:17 2025: do_move - curr=(4,2), state=3 +[END] Mon Sep 29 19:21:17 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:17 2025: display_game - +[END] Mon Sep 29 19:21:17 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:17 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:17 2025: get_game_state - +[END] Mon Sep 29 19:21:17 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:17 2025: userInput - state=2 +[START] Mon Sep 29 19:21:17 2025: updateCurrentState - +[START] Mon Sep 29 19:21:17 2025: get_game_state - +[END] Mon Sep 29 19:21:17 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:17 2025: get_game_state - +[END] Mon Sep 29 19:21:17 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:17 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:17 2025: check_collision - +[START] Mon Sep 29 19:21:17 2025: get_game_state - +[END] Mon Sep 29 19:21:17 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:17 2025: check_collision - no collision +[END] Mon Sep 29 19:21:17 2025: do_moving - curr=(3,2), state=3 +[END] Mon Sep 29 19:21:17 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:17 2025: display_game - +[END] Mon Sep 29 19:21:17 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:17 2025: updateCurrentState - +[START] Mon Sep 29 19:21:17 2025: get_game_state - +[END] Mon Sep 29 19:21:17 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:17 2025: get_game_state - +[END] Mon Sep 29 19:21:17 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:17 2025: do_move - +[END] Mon Sep 29 19:21:17 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:17 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:17 2025: display_game - +[END] Mon Sep 29 19:21:17 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:17 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:21:17 2025: get_game_state - +[END] Mon Sep 29 19:21:17 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:17 2025: userInput - state=2 +[START] Mon Sep 29 19:21:17 2025: updateCurrentState - +[START] Mon Sep 29 19:21:17 2025: get_game_state - +[END] Mon Sep 29 19:21:17 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:17 2025: get_game_state - +[END] Mon Sep 29 19:21:17 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:17 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:21:17 2025: check_collision - +[START] Mon Sep 29 19:21:17 2025: get_game_state - +[END] Mon Sep 29 19:21:17 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:17 2025: check_collision - no collision +[END] Mon Sep 29 19:21:17 2025: do_moving - curr=(3,2), state=3 +[END] Mon Sep 29 19:21:17 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:17 2025: display_game - +[END] Mon Sep 29 19:21:17 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:17 2025: updateCurrentState - +[START] Mon Sep 29 19:21:17 2025: get_game_state - +[END] Mon Sep 29 19:21:17 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:17 2025: get_game_state - +[END] Mon Sep 29 19:21:17 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:17 2025: do_move - +[END] Mon Sep 29 19:21:17 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:17 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:17 2025: display_game - +[END] Mon Sep 29 19:21:17 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:17 2025: updateCurrentState - +[START] Mon Sep 29 19:21:17 2025: get_game_state - +[END] Mon Sep 29 19:21:17 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:17 2025: get_game_state - +[END] Mon Sep 29 19:21:17 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:17 2025: do_move - +[END] Mon Sep 29 19:21:17 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:17 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:17 2025: display_game - +[END] Mon Sep 29 19:21:17 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:17 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:17 2025: get_game_state - +[END] Mon Sep 29 19:21:17 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:17 2025: userInput - state=2 +[START] Mon Sep 29 19:21:17 2025: updateCurrentState - +[START] Mon Sep 29 19:21:17 2025: get_game_state - +[END] Mon Sep 29 19:21:17 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:17 2025: get_game_state - +[END] Mon Sep 29 19:21:17 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:17 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:17 2025: check_collision - +[START] Mon Sep 29 19:21:17 2025: get_game_state - +[END] Mon Sep 29 19:21:17 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:17 2025: check_collision - no collision +[END] Mon Sep 29 19:21:17 2025: do_moving - curr=(2,2), state=3 +[END] Mon Sep 29 19:21:17 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:17 2025: display_game - +[END] Mon Sep 29 19:21:17 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:17 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:21:17 2025: get_game_state - +[END] Mon Sep 29 19:21:17 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:17 2025: userInput - state=2 +[START] Mon Sep 29 19:21:17 2025: updateCurrentState - +[START] Mon Sep 29 19:21:17 2025: get_game_state - +[END] Mon Sep 29 19:21:17 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:17 2025: get_game_state - +[END] Mon Sep 29 19:21:17 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:17 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:21:17 2025: check_collision - +[START] Mon Sep 29 19:21:17 2025: get_game_state - +[END] Mon Sep 29 19:21:17 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:17 2025: check_collision - no collision +[END] Mon Sep 29 19:21:17 2025: do_moving - curr=(2,2), state=3 +[END] Mon Sep 29 19:21:17 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:17 2025: display_game - +[END] Mon Sep 29 19:21:17 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:17 2025: updateCurrentState - +[START] Mon Sep 29 19:21:17 2025: get_game_state - +[END] Mon Sep 29 19:21:17 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:17 2025: get_game_state - +[END] Mon Sep 29 19:21:17 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:17 2025: do_move - +[END] Mon Sep 29 19:21:17 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:17 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:17 2025: display_game - +[END] Mon Sep 29 19:21:17 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:17 2025: updateCurrentState - +[START] Mon Sep 29 19:21:17 2025: get_game_state - +[END] Mon Sep 29 19:21:17 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:17 2025: get_game_state - +[END] Mon Sep 29 19:21:17 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:17 2025: do_move - +[END] Mon Sep 29 19:21:17 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:17 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:17 2025: display_game - +[END] Mon Sep 29 19:21:17 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:17 2025: updateCurrentState - +[START] Mon Sep 29 19:21:17 2025: get_game_state - +[END] Mon Sep 29 19:21:17 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:17 2025: get_game_state - +[END] Mon Sep 29 19:21:17 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:17 2025: do_move - +[END] Mon Sep 29 19:21:17 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:17 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:17 2025: display_game - +[END] Mon Sep 29 19:21:17 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:18 2025: updateCurrentState - +[START] Mon Sep 29 19:21:18 2025: get_game_state - +[END] Mon Sep 29 19:21:18 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:18 2025: get_game_state - +[END] Mon Sep 29 19:21:18 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:18 2025: do_move - +[START] Mon Sep 29 19:21:18 2025: check_collision - +[START] Mon Sep 29 19:21:18 2025: get_game_state - +[END] Mon Sep 29 19:21:18 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:18 2025: check_collision - no collision +[END] Mon Sep 29 19:21:18 2025: do_move - curr=(2,3), state=3 +[END] Mon Sep 29 19:21:18 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:18 2025: display_game - +[END] Mon Sep 29 19:21:18 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:18 2025: updateCurrentState - +[START] Mon Sep 29 19:21:18 2025: get_game_state - +[END] Mon Sep 29 19:21:18 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:18 2025: get_game_state - +[END] Mon Sep 29 19:21:18 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:18 2025: do_move - +[END] Mon Sep 29 19:21:18 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:18 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:18 2025: display_game - +[END] Mon Sep 29 19:21:18 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:18 2025: updateCurrentState - +[START] Mon Sep 29 19:21:18 2025: get_game_state - +[END] Mon Sep 29 19:21:18 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:18 2025: get_game_state - +[END] Mon Sep 29 19:21:18 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:18 2025: do_move - +[END] Mon Sep 29 19:21:18 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:18 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:18 2025: display_game - +[END] Mon Sep 29 19:21:18 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:18 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:18 2025: get_game_state - +[END] Mon Sep 29 19:21:18 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:18 2025: userInput - state=2 +[START] Mon Sep 29 19:21:18 2025: updateCurrentState - +[START] Mon Sep 29 19:21:18 2025: get_game_state - +[END] Mon Sep 29 19:21:18 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:18 2025: get_game_state - +[END] Mon Sep 29 19:21:18 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:18 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:18 2025: check_collision - +[START] Mon Sep 29 19:21:18 2025: get_game_state - +[END] Mon Sep 29 19:21:18 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:18 2025: check_collision - no collision +[END] Mon Sep 29 19:21:18 2025: do_moving - curr=(3,3), state=3 +[END] Mon Sep 29 19:21:18 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:18 2025: display_game - +[END] Mon Sep 29 19:21:18 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:18 2025: updateCurrentState - +[START] Mon Sep 29 19:21:18 2025: get_game_state - +[END] Mon Sep 29 19:21:18 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:18 2025: get_game_state - +[END] Mon Sep 29 19:21:18 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:18 2025: do_move - +[END] Mon Sep 29 19:21:18 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:18 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:18 2025: display_game - +[END] Mon Sep 29 19:21:18 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:18 2025: updateCurrentState - +[START] Mon Sep 29 19:21:18 2025: get_game_state - +[END] Mon Sep 29 19:21:18 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:18 2025: get_game_state - +[END] Mon Sep 29 19:21:18 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:18 2025: do_move - +[END] Mon Sep 29 19:21:18 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:18 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:18 2025: display_game - +[END] Mon Sep 29 19:21:18 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:18 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:18 2025: get_game_state - +[END] Mon Sep 29 19:21:18 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:18 2025: userInput - state=2 +[START] Mon Sep 29 19:21:18 2025: updateCurrentState - +[START] Mon Sep 29 19:21:18 2025: get_game_state - +[END] Mon Sep 29 19:21:18 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:18 2025: get_game_state - +[END] Mon Sep 29 19:21:18 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:18 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:18 2025: check_collision - +[START] Mon Sep 29 19:21:18 2025: get_game_state - +[END] Mon Sep 29 19:21:18 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:18 2025: check_collision - no collision +[END] Mon Sep 29 19:21:18 2025: do_moving - curr=(4,3), state=3 +[END] Mon Sep 29 19:21:18 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:18 2025: display_game - +[END] Mon Sep 29 19:21:18 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:18 2025: updateCurrentState - +[START] Mon Sep 29 19:21:18 2025: get_game_state - +[END] Mon Sep 29 19:21:18 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:18 2025: get_game_state - +[END] Mon Sep 29 19:21:18 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:18 2025: do_move - +[END] Mon Sep 29 19:21:18 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:18 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:18 2025: display_game - +[END] Mon Sep 29 19:21:18 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:18 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:18 2025: get_game_state - +[END] Mon Sep 29 19:21:18 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:18 2025: userInput - state=2 +[START] Mon Sep 29 19:21:18 2025: updateCurrentState - +[START] Mon Sep 29 19:21:18 2025: get_game_state - +[END] Mon Sep 29 19:21:18 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:18 2025: get_game_state - +[END] Mon Sep 29 19:21:18 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:18 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:18 2025: check_collision - +[START] Mon Sep 29 19:21:18 2025: get_game_state - +[END] Mon Sep 29 19:21:18 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:18 2025: check_collision - no collision +[END] Mon Sep 29 19:21:18 2025: do_moving - curr=(5,3), state=3 +[END] Mon Sep 29 19:21:18 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:18 2025: display_game - +[END] Mon Sep 29 19:21:18 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:18 2025: updateCurrentState - +[START] Mon Sep 29 19:21:18 2025: get_game_state - +[END] Mon Sep 29 19:21:18 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:18 2025: get_game_state - +[END] Mon Sep 29 19:21:18 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:18 2025: do_move - +[END] Mon Sep 29 19:21:18 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:18 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:18 2025: display_game - +[END] Mon Sep 29 19:21:18 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:19 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:19 2025: get_game_state - +[END] Mon Sep 29 19:21:19 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:19 2025: userInput - state=2 +[START] Mon Sep 29 19:21:19 2025: updateCurrentState - +[START] Mon Sep 29 19:21:19 2025: get_game_state - +[END] Mon Sep 29 19:21:19 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:19 2025: get_game_state - +[END] Mon Sep 29 19:21:19 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:19 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:19 2025: check_collision - +[START] Mon Sep 29 19:21:19 2025: get_game_state - +[END] Mon Sep 29 19:21:19 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:19 2025: check_collision - no collision +[END] Mon Sep 29 19:21:19 2025: do_moving - curr=(6,3), state=3 +[END] Mon Sep 29 19:21:19 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:19 2025: display_game - +[END] Mon Sep 29 19:21:19 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:19 2025: updateCurrentState - +[START] Mon Sep 29 19:21:19 2025: get_game_state - +[END] Mon Sep 29 19:21:19 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:19 2025: get_game_state - +[END] Mon Sep 29 19:21:19 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:19 2025: do_move - +[START] Mon Sep 29 19:21:19 2025: check_collision - +[START] Mon Sep 29 19:21:19 2025: get_game_state - +[END] Mon Sep 29 19:21:19 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:19 2025: check_collision - no collision +[END] Mon Sep 29 19:21:19 2025: do_move - curr=(6,4), state=3 +[END] Mon Sep 29 19:21:19 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:19 2025: display_game - +[END] Mon Sep 29 19:21:19 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:19 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:21:19 2025: get_game_state - +[END] Mon Sep 29 19:21:19 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:19 2025: userInput - state=2 +[START] Mon Sep 29 19:21:19 2025: updateCurrentState - +[START] Mon Sep 29 19:21:19 2025: get_game_state - +[END] Mon Sep 29 19:21:19 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:19 2025: get_game_state - +[END] Mon Sep 29 19:21:19 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:19 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:21:19 2025: check_collision - +[START] Mon Sep 29 19:21:19 2025: get_game_state - +[END] Mon Sep 29 19:21:19 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:19 2025: check_collision - no collision +[END] Mon Sep 29 19:21:19 2025: do_moving - curr=(6,4), state=3 +[END] Mon Sep 29 19:21:19 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:19 2025: display_game - +[END] Mon Sep 29 19:21:19 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:19 2025: updateCurrentState - +[START] Mon Sep 29 19:21:19 2025: get_game_state - +[END] Mon Sep 29 19:21:19 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:19 2025: get_game_state - +[END] Mon Sep 29 19:21:19 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:19 2025: do_move - +[END] Mon Sep 29 19:21:19 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:19 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:19 2025: display_game - +[END] Mon Sep 29 19:21:19 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:19 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:19 2025: get_game_state - +[END] Mon Sep 29 19:21:19 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:19 2025: userInput - state=2 +[START] Mon Sep 29 19:21:19 2025: updateCurrentState - +[START] Mon Sep 29 19:21:19 2025: get_game_state - +[END] Mon Sep 29 19:21:19 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:19 2025: get_game_state - +[END] Mon Sep 29 19:21:19 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:19 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:19 2025: check_collision - +[START] Mon Sep 29 19:21:19 2025: get_game_state - +[END] Mon Sep 29 19:21:19 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:19 2025: check_collision - no collision +[END] Mon Sep 29 19:21:19 2025: do_moving - curr=(7,4), state=3 +[END] Mon Sep 29 19:21:19 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:19 2025: display_game - +[END] Mon Sep 29 19:21:19 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:19 2025: updateCurrentState - +[START] Mon Sep 29 19:21:19 2025: get_game_state - +[END] Mon Sep 29 19:21:19 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:19 2025: get_game_state - +[END] Mon Sep 29 19:21:19 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:19 2025: do_move - +[END] Mon Sep 29 19:21:19 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:19 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:19 2025: display_game - +[END] Mon Sep 29 19:21:19 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:19 2025: updateCurrentState - +[START] Mon Sep 29 19:21:19 2025: get_game_state - +[END] Mon Sep 29 19:21:19 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:19 2025: get_game_state - +[END] Mon Sep 29 19:21:19 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:19 2025: do_move - +[END] Mon Sep 29 19:21:19 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:19 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:19 2025: display_game - +[END] Mon Sep 29 19:21:19 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:19 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:19 2025: get_game_state - +[END] Mon Sep 29 19:21:19 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:19 2025: userInput - state=2 +[START] Mon Sep 29 19:21:19 2025: updateCurrentState - +[START] Mon Sep 29 19:21:19 2025: get_game_state - +[END] Mon Sep 29 19:21:19 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:19 2025: get_game_state - +[END] Mon Sep 29 19:21:19 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:19 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:19 2025: check_collision - +[START] Mon Sep 29 19:21:19 2025: get_game_state - +[END] Mon Sep 29 19:21:19 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:19 2025: check_collision - no collision +[END] Mon Sep 29 19:21:19 2025: do_moving - curr=(6,4), state=3 +[END] Mon Sep 29 19:21:19 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:19 2025: display_game - +[END] Mon Sep 29 19:21:19 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:19 2025: updateCurrentState - +[START] Mon Sep 29 19:21:19 2025: get_game_state - +[END] Mon Sep 29 19:21:19 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:19 2025: get_game_state - +[END] Mon Sep 29 19:21:19 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:19 2025: do_move - +[END] Mon Sep 29 19:21:19 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:19 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:19 2025: display_game - +[END] Mon Sep 29 19:21:19 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:19 2025: updateCurrentState - +[START] Mon Sep 29 19:21:19 2025: get_game_state - +[END] Mon Sep 29 19:21:19 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:19 2025: get_game_state - +[END] Mon Sep 29 19:21:19 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:19 2025: do_move - +[END] Mon Sep 29 19:21:19 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:19 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:19 2025: display_game - +[END] Mon Sep 29 19:21:19 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:19 2025: updateCurrentState - +[START] Mon Sep 29 19:21:19 2025: get_game_state - +[END] Mon Sep 29 19:21:19 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:19 2025: get_game_state - +[END] Mon Sep 29 19:21:19 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:19 2025: do_move - +[END] Mon Sep 29 19:21:19 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:19 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:19 2025: display_game - +[END] Mon Sep 29 19:21:19 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:20 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:20 2025: get_game_state - +[END] Mon Sep 29 19:21:20 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:20 2025: userInput - state=2 +[START] Mon Sep 29 19:21:20 2025: updateCurrentState - +[START] Mon Sep 29 19:21:20 2025: get_game_state - +[END] Mon Sep 29 19:21:20 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:20 2025: get_game_state - +[END] Mon Sep 29 19:21:20 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:20 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:20 2025: check_collision - +[START] Mon Sep 29 19:21:20 2025: get_game_state - +[END] Mon Sep 29 19:21:20 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:20 2025: check_collision - no collision +[END] Mon Sep 29 19:21:20 2025: do_moving - curr=(7,4), state=3 +[END] Mon Sep 29 19:21:20 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:20 2025: display_game - +[END] Mon Sep 29 19:21:20 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:20 2025: updateCurrentState - +[START] Mon Sep 29 19:21:20 2025: get_game_state - +[END] Mon Sep 29 19:21:20 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:20 2025: get_game_state - +[END] Mon Sep 29 19:21:20 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:20 2025: do_move - +[START] Mon Sep 29 19:21:20 2025: check_collision - +[START] Mon Sep 29 19:21:20 2025: get_game_state - +[END] Mon Sep 29 19:21:20 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:20 2025: check_collision - no collision +[END] Mon Sep 29 19:21:20 2025: do_move - curr=(7,5), state=3 +[END] Mon Sep 29 19:21:20 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:20 2025: display_game - +[END] Mon Sep 29 19:21:20 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:20 2025: updateCurrentState - +[START] Mon Sep 29 19:21:20 2025: get_game_state - +[END] Mon Sep 29 19:21:20 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:20 2025: get_game_state - +[END] Mon Sep 29 19:21:20 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:20 2025: do_move - +[END] Mon Sep 29 19:21:20 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:20 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:20 2025: display_game - +[END] Mon Sep 29 19:21:20 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:20 2025: updateCurrentState - +[START] Mon Sep 29 19:21:20 2025: get_game_state - +[END] Mon Sep 29 19:21:20 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:20 2025: get_game_state - +[END] Mon Sep 29 19:21:20 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:20 2025: do_move - +[END] Mon Sep 29 19:21:20 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:20 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:20 2025: display_game - +[END] Mon Sep 29 19:21:20 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:20 2025: updateCurrentState - +[START] Mon Sep 29 19:21:20 2025: get_game_state - +[END] Mon Sep 29 19:21:20 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:20 2025: get_game_state - +[END] Mon Sep 29 19:21:20 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:20 2025: do_move - +[END] Mon Sep 29 19:21:20 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:20 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:20 2025: display_game - +[END] Mon Sep 29 19:21:20 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:20 2025: updateCurrentState - +[START] Mon Sep 29 19:21:20 2025: get_game_state - +[END] Mon Sep 29 19:21:20 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:20 2025: get_game_state - +[END] Mon Sep 29 19:21:20 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:20 2025: do_move - +[END] Mon Sep 29 19:21:20 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:20 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:20 2025: display_game - +[END] Mon Sep 29 19:21:20 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:20 2025: updateCurrentState - +[START] Mon Sep 29 19:21:20 2025: get_game_state - +[END] Mon Sep 29 19:21:20 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:20 2025: get_game_state - +[END] Mon Sep 29 19:21:20 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:20 2025: do_move - +[END] Mon Sep 29 19:21:20 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:20 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:20 2025: display_game - +[END] Mon Sep 29 19:21:20 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:20 2025: updateCurrentState - +[START] Mon Sep 29 19:21:20 2025: get_game_state - +[END] Mon Sep 29 19:21:20 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:20 2025: get_game_state - +[END] Mon Sep 29 19:21:20 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:20 2025: do_move - +[END] Mon Sep 29 19:21:20 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:20 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:20 2025: display_game - +[END] Mon Sep 29 19:21:20 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:20 2025: updateCurrentState - +[START] Mon Sep 29 19:21:20 2025: get_game_state - +[END] Mon Sep 29 19:21:20 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:20 2025: get_game_state - +[END] Mon Sep 29 19:21:20 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:20 2025: do_move - +[END] Mon Sep 29 19:21:20 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:20 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:20 2025: display_game - +[END] Mon Sep 29 19:21:20 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:21 2025: updateCurrentState - +[START] Mon Sep 29 19:21:21 2025: get_game_state - +[END] Mon Sep 29 19:21:21 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:21 2025: get_game_state - +[END] Mon Sep 29 19:21:21 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:21 2025: do_move - +[START] Mon Sep 29 19:21:21 2025: check_collision - +[START] Mon Sep 29 19:21:21 2025: get_game_state - +[END] Mon Sep 29 19:21:21 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:21 2025: check_collision - no collision +[END] Mon Sep 29 19:21:21 2025: do_move - curr=(7,6), state=3 +[END] Mon Sep 29 19:21:21 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:21 2025: display_game - +[END] Mon Sep 29 19:21:21 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:21 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:21 2025: get_game_state - +[END] Mon Sep 29 19:21:21 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:21 2025: userInput - state=2 +[START] Mon Sep 29 19:21:21 2025: updateCurrentState - +[START] Mon Sep 29 19:21:21 2025: get_game_state - +[END] Mon Sep 29 19:21:21 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:21 2025: get_game_state - +[END] Mon Sep 29 19:21:21 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:21 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:21 2025: check_collision - +[START] Mon Sep 29 19:21:21 2025: get_game_state - +[END] Mon Sep 29 19:21:21 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:21 2025: check_collision - no collision +[END] Mon Sep 29 19:21:21 2025: do_moving - curr=(6,6), state=3 +[END] Mon Sep 29 19:21:21 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:21 2025: display_game - +[END] Mon Sep 29 19:21:21 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:21 2025: updateCurrentState - +[START] Mon Sep 29 19:21:21 2025: get_game_state - +[END] Mon Sep 29 19:21:21 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:21 2025: get_game_state - +[END] Mon Sep 29 19:21:21 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:21 2025: do_move - +[END] Mon Sep 29 19:21:21 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:21 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:21 2025: display_game - +[END] Mon Sep 29 19:21:21 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:21 2025: updateCurrentState - +[START] Mon Sep 29 19:21:21 2025: get_game_state - +[END] Mon Sep 29 19:21:21 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:21 2025: get_game_state - +[END] Mon Sep 29 19:21:21 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:21 2025: do_move - +[END] Mon Sep 29 19:21:21 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:21 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:21 2025: display_game - +[END] Mon Sep 29 19:21:21 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:21 2025: updateCurrentState - +[START] Mon Sep 29 19:21:21 2025: get_game_state - +[END] Mon Sep 29 19:21:21 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:21 2025: get_game_state - +[END] Mon Sep 29 19:21:21 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:21 2025: do_move - +[END] Mon Sep 29 19:21:21 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:21 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:21 2025: display_game - +[END] Mon Sep 29 19:21:21 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:21 2025: userInput - action=6, hold=0 +[START] Mon Sep 29 19:21:21 2025: get_game_state - +[END] Mon Sep 29 19:21:21 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:21 2025: userInput - state=2 +[START] Mon Sep 29 19:21:21 2025: updateCurrentState - +[START] Mon Sep 29 19:21:21 2025: get_game_state - +[END] Mon Sep 29 19:21:21 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:21 2025: get_game_state - +[END] Mon Sep 29 19:21:21 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:21 2025: do_moving - moving_type=3 +[START] Mon Sep 29 19:21:21 2025: check_collision - +[START] Mon Sep 29 19:21:21 2025: get_game_state - +[END] Mon Sep 29 19:21:21 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:21 2025: check_collision - no collision +[START] Mon Sep 29 19:21:21 2025: check_collision - +[START] Mon Sep 29 19:21:21 2025: get_game_state - +[END] Mon Sep 29 19:21:21 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:21 2025: check_collision - no collision +[START] Mon Sep 29 19:21:21 2025: check_collision - +[START] Mon Sep 29 19:21:21 2025: get_game_state - +[END] Mon Sep 29 19:21:21 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:21 2025: check_collision - no collision +[START] Mon Sep 29 19:21:21 2025: check_collision - +[START] Mon Sep 29 19:21:21 2025: get_game_state - +[END] Mon Sep 29 19:21:21 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:21 2025: check_collision - no collision +[START] Mon Sep 29 19:21:21 2025: check_collision - +[START] Mon Sep 29 19:21:21 2025: get_game_state - +[END] Mon Sep 29 19:21:21 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:21 2025: check_collision - no collision +[START] Mon Sep 29 19:21:21 2025: check_collision - +[START] Mon Sep 29 19:21:21 2025: get_game_state - +[END] Mon Sep 29 19:21:21 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:21 2025: check_collision - no collision +[START] Mon Sep 29 19:21:21 2025: check_collision - +[START] Mon Sep 29 19:21:21 2025: get_game_state - +[END] Mon Sep 29 19:21:21 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:21 2025: check_collision - no collision +[START] Mon Sep 29 19:21:21 2025: check_collision - +[START] Mon Sep 29 19:21:21 2025: get_game_state - +[END] Mon Sep 29 19:21:21 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:21 2025: check_collision - no collision +[START] Mon Sep 29 19:21:21 2025: check_collision - +[START] Mon Sep 29 19:21:21 2025: get_game_state - +[END] Mon Sep 29 19:21:21 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:21 2025: check_collision - no collision +[START] Mon Sep 29 19:21:21 2025: check_collision - +[START] Mon Sep 29 19:21:21 2025: get_game_state - +[END] Mon Sep 29 19:21:21 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:21 2025: check_collision - collision with field, x=6, y=16 +[END] Mon Sep 29 19:21:21 2025: do_moving - curr=(6,14), state=4 +[END] Mon Sep 29 19:21:21 2025: updateCurrentState - score=100, level=1, state=4 +[START] Mon Sep 29 19:21:21 2025: display_game - +[END] Mon Sep 29 19:21:21 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:21 2025: updateCurrentState - +[START] Mon Sep 29 19:21:21 2025: get_game_state - +[END] Mon Sep 29 19:21:21 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:21 2025: do_attaching - +[START] Mon Sep 29 19:21:21 2025: get_game_state - +[END] Mon Sep 29 19:21:21 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:21 2025: get_game_state - +[END] Mon Sep 29 19:21:21 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:21 2025: place_figure - curr=(6,14) +[END] Mon Sep 29 19:21:21 2025: place_figure - +[START] Mon Sep 29 19:21:21 2025: get_game_state - +[END] Mon Sep 29 19:21:21 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:21 2025: clear_lines - score=100 +[END] Mon Sep 29 19:21:21 2025: clear_lines - lines_cleared=0, score=100, level=1 +[START] Mon Sep 29 19:21:21 2025: is_game_over - +[START] Mon Sep 29 19:21:21 2025: get_game_state - +[END] Mon Sep 29 19:21:21 2025: get_game_state - state=4 +[END] Mon Sep 29 19:21:21 2025: is_game_over - game not over +[END] Mon Sep 29 19:21:21 2025: do_attaching - state=1 +[END] Mon Sep 29 19:21:21 2025: updateCurrentState - score=100, level=1, state=1 +[START] Mon Sep 29 19:21:21 2025: display_game - +[END] Mon Sep 29 19:21:21 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:21 2025: updateCurrentState - +[START] Mon Sep 29 19:21:21 2025: get_game_state - +[END] Mon Sep 29 19:21:21 2025: get_game_state - state=1 +[START] Mon Sep 29 19:21:21 2025: do_spawn - +[START] Mon Sep 29 19:21:21 2025: get_game_state - +[END] Mon Sep 29 19:21:21 2025: get_game_state - state=1 +[START] Mon Sep 29 19:21:21 2025: check_collision - +[START] Mon Sep 29 19:21:21 2025: get_game_state - +[END] Mon Sep 29 19:21:21 2025: get_game_state - state=1 +[END] Mon Sep 29 19:21:21 2025: check_collision - no collision +[END] Mon Sep 29 19:21:21 2025: do_spawn - curr=(3,0), next_sprite=4, state=3 +[END] Mon Sep 29 19:21:21 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:21 2025: display_game - +[END] Mon Sep 29 19:21:21 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:21 2025: updateCurrentState - +[START] Mon Sep 29 19:21:21 2025: get_game_state - +[END] Mon Sep 29 19:21:21 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:21 2025: get_game_state - +[END] Mon Sep 29 19:21:21 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:21 2025: do_move - +[END] Mon Sep 29 19:21:21 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:21 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:21 2025: display_game - +[END] Mon Sep 29 19:21:21 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:21 2025: updateCurrentState - +[START] Mon Sep 29 19:21:21 2025: get_game_state - +[END] Mon Sep 29 19:21:21 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:21 2025: get_game_state - +[END] Mon Sep 29 19:21:21 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:21 2025: do_move - +[END] Mon Sep 29 19:21:21 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:21 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:21 2025: display_game - +[END] Mon Sep 29 19:21:21 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:22 2025: updateCurrentState - +[START] Mon Sep 29 19:21:22 2025: get_game_state - +[END] Mon Sep 29 19:21:22 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:22 2025: get_game_state - +[END] Mon Sep 29 19:21:22 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:22 2025: do_move - +[START] Mon Sep 29 19:21:22 2025: check_collision - +[START] Mon Sep 29 19:21:22 2025: get_game_state - +[END] Mon Sep 29 19:21:22 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:22 2025: check_collision - no collision +[END] Mon Sep 29 19:21:22 2025: do_move - curr=(3,1), state=3 +[END] Mon Sep 29 19:21:22 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:22 2025: display_game - +[END] Mon Sep 29 19:21:22 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:22 2025: updateCurrentState - +[START] Mon Sep 29 19:21:22 2025: get_game_state - +[END] Mon Sep 29 19:21:22 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:22 2025: get_game_state - +[END] Mon Sep 29 19:21:22 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:22 2025: do_move - +[END] Mon Sep 29 19:21:22 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:22 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:22 2025: display_game - +[END] Mon Sep 29 19:21:22 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:22 2025: updateCurrentState - +[START] Mon Sep 29 19:21:22 2025: get_game_state - +[END] Mon Sep 29 19:21:22 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:22 2025: get_game_state - +[END] Mon Sep 29 19:21:22 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:22 2025: do_move - +[END] Mon Sep 29 19:21:22 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:22 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:22 2025: display_game - +[END] Mon Sep 29 19:21:22 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:22 2025: updateCurrentState - +[START] Mon Sep 29 19:21:22 2025: get_game_state - +[END] Mon Sep 29 19:21:22 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:22 2025: get_game_state - +[END] Mon Sep 29 19:21:22 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:22 2025: do_move - +[END] Mon Sep 29 19:21:22 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:22 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:22 2025: display_game - +[END] Mon Sep 29 19:21:22 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:22 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:22 2025: get_game_state - +[END] Mon Sep 29 19:21:22 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:22 2025: userInput - state=2 +[START] Mon Sep 29 19:21:22 2025: updateCurrentState - +[START] Mon Sep 29 19:21:22 2025: get_game_state - +[END] Mon Sep 29 19:21:22 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:22 2025: get_game_state - +[END] Mon Sep 29 19:21:22 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:22 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:22 2025: check_collision - +[START] Mon Sep 29 19:21:22 2025: get_game_state - +[END] Mon Sep 29 19:21:22 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:22 2025: check_collision - no collision +[END] Mon Sep 29 19:21:22 2025: do_moving - curr=(4,1), state=3 +[END] Mon Sep 29 19:21:22 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:22 2025: display_game - +[END] Mon Sep 29 19:21:22 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:22 2025: updateCurrentState - +[START] Mon Sep 29 19:21:22 2025: get_game_state - +[END] Mon Sep 29 19:21:22 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:22 2025: get_game_state - +[END] Mon Sep 29 19:21:22 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:22 2025: do_move - +[END] Mon Sep 29 19:21:22 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:22 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:22 2025: display_game - +[END] Mon Sep 29 19:21:22 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:22 2025: updateCurrentState - +[START] Mon Sep 29 19:21:22 2025: get_game_state - +[END] Mon Sep 29 19:21:22 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:22 2025: get_game_state - +[END] Mon Sep 29 19:21:22 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:22 2025: do_move - +[END] Mon Sep 29 19:21:22 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:22 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:22 2025: display_game - +[END] Mon Sep 29 19:21:22 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:22 2025: updateCurrentState - +[START] Mon Sep 29 19:21:22 2025: get_game_state - +[END] Mon Sep 29 19:21:22 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:22 2025: get_game_state - +[END] Mon Sep 29 19:21:22 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:22 2025: do_move - +[END] Mon Sep 29 19:21:22 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:22 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:22 2025: display_game - +[END] Mon Sep 29 19:21:22 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:22 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:22 2025: get_game_state - +[END] Mon Sep 29 19:21:22 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:22 2025: userInput - state=2 +[START] Mon Sep 29 19:21:22 2025: updateCurrentState - +[START] Mon Sep 29 19:21:22 2025: get_game_state - +[END] Mon Sep 29 19:21:22 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:22 2025: get_game_state - +[END] Mon Sep 29 19:21:22 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:22 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:22 2025: check_collision - +[START] Mon Sep 29 19:21:22 2025: get_game_state - +[END] Mon Sep 29 19:21:22 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:22 2025: check_collision - no collision +[END] Mon Sep 29 19:21:22 2025: do_moving - curr=(3,1), state=3 +[END] Mon Sep 29 19:21:22 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:22 2025: display_game - +[END] Mon Sep 29 19:21:22 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:22 2025: updateCurrentState - +[START] Mon Sep 29 19:21:22 2025: get_game_state - +[END] Mon Sep 29 19:21:22 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:22 2025: get_game_state - +[END] Mon Sep 29 19:21:22 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:22 2025: do_move - +[END] Mon Sep 29 19:21:22 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:22 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:22 2025: display_game - +[END] Mon Sep 29 19:21:22 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:23 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:23 2025: get_game_state - +[END] Mon Sep 29 19:21:23 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:23 2025: userInput - state=2 +[START] Mon Sep 29 19:21:23 2025: updateCurrentState - +[START] Mon Sep 29 19:21:23 2025: get_game_state - +[END] Mon Sep 29 19:21:23 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:23 2025: get_game_state - +[END] Mon Sep 29 19:21:23 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:23 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:23 2025: check_collision - +[START] Mon Sep 29 19:21:23 2025: get_game_state - +[END] Mon Sep 29 19:21:23 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:23 2025: check_collision - no collision +[END] Mon Sep 29 19:21:23 2025: do_moving - curr=(2,1), state=3 +[END] Mon Sep 29 19:21:23 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:23 2025: display_game - +[END] Mon Sep 29 19:21:23 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:23 2025: updateCurrentState - +[START] Mon Sep 29 19:21:23 2025: get_game_state - +[END] Mon Sep 29 19:21:23 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:23 2025: get_game_state - +[END] Mon Sep 29 19:21:23 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:23 2025: do_move - +[START] Mon Sep 29 19:21:23 2025: check_collision - +[START] Mon Sep 29 19:21:23 2025: get_game_state - +[END] Mon Sep 29 19:21:23 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:23 2025: check_collision - no collision +[END] Mon Sep 29 19:21:23 2025: do_move - curr=(2,2), state=3 +[END] Mon Sep 29 19:21:23 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:23 2025: display_game - +[END] Mon Sep 29 19:21:23 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:23 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:21:23 2025: get_game_state - +[END] Mon Sep 29 19:21:23 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:23 2025: userInput - state=2 +[START] Mon Sep 29 19:21:23 2025: updateCurrentState - +[START] Mon Sep 29 19:21:23 2025: get_game_state - +[END] Mon Sep 29 19:21:23 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:23 2025: get_game_state - +[END] Mon Sep 29 19:21:23 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:23 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:21:23 2025: check_collision - +[START] Mon Sep 29 19:21:23 2025: get_game_state - +[END] Mon Sep 29 19:21:23 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:23 2025: check_collision - no collision +[END] Mon Sep 29 19:21:23 2025: do_moving - curr=(2,2), state=3 +[END] Mon Sep 29 19:21:23 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:23 2025: display_game - +[END] Mon Sep 29 19:21:23 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:23 2025: updateCurrentState - +[START] Mon Sep 29 19:21:23 2025: get_game_state - +[END] Mon Sep 29 19:21:23 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:23 2025: get_game_state - +[END] Mon Sep 29 19:21:23 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:23 2025: do_move - +[END] Mon Sep 29 19:21:23 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:23 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:23 2025: display_game - +[END] Mon Sep 29 19:21:23 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:23 2025: updateCurrentState - +[START] Mon Sep 29 19:21:23 2025: get_game_state - +[END] Mon Sep 29 19:21:23 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:23 2025: get_game_state - +[END] Mon Sep 29 19:21:23 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:23 2025: do_move - +[END] Mon Sep 29 19:21:23 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:23 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:23 2025: display_game - +[END] Mon Sep 29 19:21:23 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:23 2025: updateCurrentState - +[START] Mon Sep 29 19:21:23 2025: get_game_state - +[END] Mon Sep 29 19:21:23 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:23 2025: get_game_state - +[END] Mon Sep 29 19:21:23 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:23 2025: do_move - +[END] Mon Sep 29 19:21:23 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:23 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:23 2025: display_game - +[END] Mon Sep 29 19:21:23 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:23 2025: updateCurrentState - +[START] Mon Sep 29 19:21:23 2025: get_game_state - +[END] Mon Sep 29 19:21:23 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:23 2025: get_game_state - +[END] Mon Sep 29 19:21:23 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:23 2025: do_move - +[END] Mon Sep 29 19:21:23 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:23 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:23 2025: display_game - +[END] Mon Sep 29 19:21:23 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:23 2025: updateCurrentState - +[START] Mon Sep 29 19:21:23 2025: get_game_state - +[END] Mon Sep 29 19:21:23 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:23 2025: get_game_state - +[END] Mon Sep 29 19:21:23 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:23 2025: do_move - +[END] Mon Sep 29 19:21:23 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:23 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:23 2025: display_game - +[END] Mon Sep 29 19:21:23 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:23 2025: updateCurrentState - +[START] Mon Sep 29 19:21:23 2025: get_game_state - +[END] Mon Sep 29 19:21:23 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:23 2025: get_game_state - +[END] Mon Sep 29 19:21:23 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:23 2025: do_move - +[END] Mon Sep 29 19:21:23 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:23 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:23 2025: display_game - +[END] Mon Sep 29 19:21:23 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:23 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:21:23 2025: get_game_state - +[END] Mon Sep 29 19:21:23 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:23 2025: userInput - state=2 +[START] Mon Sep 29 19:21:23 2025: updateCurrentState - +[START] Mon Sep 29 19:21:23 2025: get_game_state - +[END] Mon Sep 29 19:21:23 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:23 2025: get_game_state - +[END] Mon Sep 29 19:21:23 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:23 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:21:23 2025: check_collision - +[START] Mon Sep 29 19:21:23 2025: get_game_state - +[END] Mon Sep 29 19:21:23 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:23 2025: check_collision - no collision +[END] Mon Sep 29 19:21:23 2025: do_moving - curr=(2,2), state=3 +[END] Mon Sep 29 19:21:23 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:23 2025: display_game - +[END] Mon Sep 29 19:21:23 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:23 2025: updateCurrentState - +[START] Mon Sep 29 19:21:23 2025: get_game_state - +[END] Mon Sep 29 19:21:23 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:23 2025: get_game_state - +[END] Mon Sep 29 19:21:23 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:23 2025: do_move - +[END] Mon Sep 29 19:21:23 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:23 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:23 2025: display_game - +[END] Mon Sep 29 19:21:23 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:24 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:24 2025: get_game_state - +[END] Mon Sep 29 19:21:24 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:24 2025: userInput - state=2 +[START] Mon Sep 29 19:21:24 2025: updateCurrentState - +[START] Mon Sep 29 19:21:24 2025: get_game_state - +[END] Mon Sep 29 19:21:24 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:24 2025: get_game_state - +[END] Mon Sep 29 19:21:24 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:24 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:24 2025: check_collision - +[START] Mon Sep 29 19:21:24 2025: get_game_state - +[END] Mon Sep 29 19:21:24 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:24 2025: check_collision - no collision +[END] Mon Sep 29 19:21:24 2025: do_moving - curr=(1,2), state=3 +[END] Mon Sep 29 19:21:24 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:24 2025: display_game - +[END] Mon Sep 29 19:21:24 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:24 2025: updateCurrentState - +[START] Mon Sep 29 19:21:24 2025: get_game_state - +[END] Mon Sep 29 19:21:24 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:24 2025: get_game_state - +[END] Mon Sep 29 19:21:24 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:24 2025: do_move - +[START] Mon Sep 29 19:21:24 2025: check_collision - +[START] Mon Sep 29 19:21:24 2025: get_game_state - +[END] Mon Sep 29 19:21:24 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:24 2025: check_collision - no collision +[END] Mon Sep 29 19:21:24 2025: do_move - curr=(1,3), state=3 +[END] Mon Sep 29 19:21:24 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:24 2025: display_game - +[END] Mon Sep 29 19:21:24 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:24 2025: updateCurrentState - +[START] Mon Sep 29 19:21:24 2025: get_game_state - +[END] Mon Sep 29 19:21:24 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:24 2025: get_game_state - +[END] Mon Sep 29 19:21:24 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:24 2025: do_move - +[END] Mon Sep 29 19:21:24 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:24 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:24 2025: display_game - +[END] Mon Sep 29 19:21:24 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:24 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:24 2025: get_game_state - +[END] Mon Sep 29 19:21:24 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:24 2025: userInput - state=2 +[START] Mon Sep 29 19:21:24 2025: updateCurrentState - +[START] Mon Sep 29 19:21:24 2025: get_game_state - +[END] Mon Sep 29 19:21:24 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:24 2025: get_game_state - +[END] Mon Sep 29 19:21:24 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:24 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:24 2025: check_collision - +[START] Mon Sep 29 19:21:24 2025: get_game_state - +[END] Mon Sep 29 19:21:24 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:24 2025: check_collision - no collision +[END] Mon Sep 29 19:21:24 2025: do_moving - curr=(2,3), state=3 +[END] Mon Sep 29 19:21:24 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:24 2025: display_game - +[END] Mon Sep 29 19:21:24 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:24 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:21:24 2025: get_game_state - +[END] Mon Sep 29 19:21:24 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:24 2025: userInput - state=2 +[START] Mon Sep 29 19:21:24 2025: updateCurrentState - +[START] Mon Sep 29 19:21:24 2025: get_game_state - +[END] Mon Sep 29 19:21:24 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:24 2025: get_game_state - +[END] Mon Sep 29 19:21:24 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:24 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:21:24 2025: check_collision - +[START] Mon Sep 29 19:21:24 2025: get_game_state - +[END] Mon Sep 29 19:21:24 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:24 2025: check_collision - no collision +[END] Mon Sep 29 19:21:24 2025: do_moving - curr=(2,3), state=3 +[END] Mon Sep 29 19:21:24 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:24 2025: display_game - +[END] Mon Sep 29 19:21:24 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:24 2025: updateCurrentState - +[START] Mon Sep 29 19:21:24 2025: get_game_state - +[END] Mon Sep 29 19:21:24 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:24 2025: get_game_state - +[END] Mon Sep 29 19:21:24 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:24 2025: do_move - +[END] Mon Sep 29 19:21:24 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:24 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:24 2025: display_game - +[END] Mon Sep 29 19:21:24 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:24 2025: updateCurrentState - +[START] Mon Sep 29 19:21:24 2025: get_game_state - +[END] Mon Sep 29 19:21:24 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:24 2025: get_game_state - +[END] Mon Sep 29 19:21:24 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:24 2025: do_move - +[END] Mon Sep 29 19:21:24 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:24 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:24 2025: display_game - +[END] Mon Sep 29 19:21:24 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:24 2025: updateCurrentState - +[START] Mon Sep 29 19:21:24 2025: get_game_state - +[END] Mon Sep 29 19:21:24 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:24 2025: get_game_state - +[END] Mon Sep 29 19:21:24 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:24 2025: do_move - +[END] Mon Sep 29 19:21:24 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:24 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:24 2025: display_game - +[END] Mon Sep 29 19:21:24 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:24 2025: updateCurrentState - +[START] Mon Sep 29 19:21:24 2025: get_game_state - +[END] Mon Sep 29 19:21:24 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:24 2025: get_game_state - +[END] Mon Sep 29 19:21:24 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:24 2025: do_move - +[END] Mon Sep 29 19:21:24 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:24 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:24 2025: display_game - +[END] Mon Sep 29 19:21:24 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:24 2025: updateCurrentState - +[START] Mon Sep 29 19:21:24 2025: get_game_state - +[END] Mon Sep 29 19:21:24 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:24 2025: get_game_state - +[END] Mon Sep 29 19:21:24 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:24 2025: do_move - +[END] Mon Sep 29 19:21:24 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:24 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:24 2025: display_game - +[END] Mon Sep 29 19:21:24 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:25 2025: updateCurrentState - +[START] Mon Sep 29 19:21:25 2025: get_game_state - +[END] Mon Sep 29 19:21:25 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:25 2025: get_game_state - +[END] Mon Sep 29 19:21:25 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:25 2025: do_move - +[START] Mon Sep 29 19:21:25 2025: check_collision - +[START] Mon Sep 29 19:21:25 2025: get_game_state - +[END] Mon Sep 29 19:21:25 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:25 2025: check_collision - no collision +[END] Mon Sep 29 19:21:25 2025: do_move - curr=(2,4), state=3 +[END] Mon Sep 29 19:21:25 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:25 2025: display_game - +[END] Mon Sep 29 19:21:25 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:25 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:21:25 2025: get_game_state - +[END] Mon Sep 29 19:21:25 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:25 2025: userInput - state=2 +[START] Mon Sep 29 19:21:25 2025: updateCurrentState - +[START] Mon Sep 29 19:21:25 2025: get_game_state - +[END] Mon Sep 29 19:21:25 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:25 2025: get_game_state - +[END] Mon Sep 29 19:21:25 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:25 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:21:25 2025: check_collision - +[START] Mon Sep 29 19:21:25 2025: get_game_state - +[END] Mon Sep 29 19:21:25 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:25 2025: check_collision - no collision +[END] Mon Sep 29 19:21:25 2025: do_moving - curr=(2,4), state=3 +[END] Mon Sep 29 19:21:25 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:25 2025: display_game - +[END] Mon Sep 29 19:21:25 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:25 2025: updateCurrentState - +[START] Mon Sep 29 19:21:25 2025: get_game_state - +[END] Mon Sep 29 19:21:25 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:25 2025: get_game_state - +[END] Mon Sep 29 19:21:25 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:25 2025: do_move - +[END] Mon Sep 29 19:21:25 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:25 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:25 2025: display_game - +[END] Mon Sep 29 19:21:25 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:25 2025: updateCurrentState - +[START] Mon Sep 29 19:21:25 2025: get_game_state - +[END] Mon Sep 29 19:21:25 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:25 2025: get_game_state - +[END] Mon Sep 29 19:21:25 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:25 2025: do_move - +[END] Mon Sep 29 19:21:25 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:25 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:25 2025: display_game - +[END] Mon Sep 29 19:21:25 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:25 2025: updateCurrentState - +[START] Mon Sep 29 19:21:25 2025: get_game_state - +[END] Mon Sep 29 19:21:25 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:25 2025: get_game_state - +[END] Mon Sep 29 19:21:25 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:25 2025: do_move - +[END] Mon Sep 29 19:21:25 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:25 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:25 2025: display_game - +[END] Mon Sep 29 19:21:25 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:25 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:25 2025: get_game_state - +[END] Mon Sep 29 19:21:25 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:25 2025: userInput - state=2 +[START] Mon Sep 29 19:21:25 2025: updateCurrentState - +[START] Mon Sep 29 19:21:25 2025: get_game_state - +[END] Mon Sep 29 19:21:25 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:25 2025: get_game_state - +[END] Mon Sep 29 19:21:25 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:25 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:25 2025: check_collision - +[START] Mon Sep 29 19:21:25 2025: get_game_state - +[END] Mon Sep 29 19:21:25 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:25 2025: check_collision - no collision +[END] Mon Sep 29 19:21:25 2025: do_moving - curr=(3,4), state=3 +[END] Mon Sep 29 19:21:25 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:25 2025: display_game - +[END] Mon Sep 29 19:21:25 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:25 2025: updateCurrentState - +[START] Mon Sep 29 19:21:25 2025: get_game_state - +[END] Mon Sep 29 19:21:25 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:25 2025: get_game_state - +[END] Mon Sep 29 19:21:25 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:25 2025: do_move - +[END] Mon Sep 29 19:21:25 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:25 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:25 2025: display_game - +[END] Mon Sep 29 19:21:25 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:25 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:21:25 2025: get_game_state - +[END] Mon Sep 29 19:21:25 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:25 2025: userInput - state=2 +[START] Mon Sep 29 19:21:25 2025: updateCurrentState - +[START] Mon Sep 29 19:21:25 2025: get_game_state - +[END] Mon Sep 29 19:21:25 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:25 2025: get_game_state - +[END] Mon Sep 29 19:21:25 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:25 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:21:25 2025: check_collision - +[START] Mon Sep 29 19:21:25 2025: get_game_state - +[END] Mon Sep 29 19:21:25 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:25 2025: check_collision - no collision +[END] Mon Sep 29 19:21:25 2025: do_moving - curr=(3,4), state=3 +[END] Mon Sep 29 19:21:25 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:25 2025: display_game - +[END] Mon Sep 29 19:21:25 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:25 2025: updateCurrentState - +[START] Mon Sep 29 19:21:25 2025: get_game_state - +[END] Mon Sep 29 19:21:25 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:25 2025: get_game_state - +[END] Mon Sep 29 19:21:25 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:25 2025: do_move - +[END] Mon Sep 29 19:21:25 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:25 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:25 2025: display_game - +[END] Mon Sep 29 19:21:25 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:25 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:25 2025: get_game_state - +[END] Mon Sep 29 19:21:25 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:25 2025: userInput - state=2 +[START] Mon Sep 29 19:21:25 2025: updateCurrentState - +[START] Mon Sep 29 19:21:25 2025: get_game_state - +[END] Mon Sep 29 19:21:25 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:25 2025: get_game_state - +[END] Mon Sep 29 19:21:25 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:25 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:25 2025: check_collision - +[START] Mon Sep 29 19:21:25 2025: get_game_state - +[END] Mon Sep 29 19:21:25 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:25 2025: check_collision - no collision +[END] Mon Sep 29 19:21:25 2025: do_moving - curr=(4,4), state=3 +[END] Mon Sep 29 19:21:25 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:25 2025: display_game - +[END] Mon Sep 29 19:21:25 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:25 2025: updateCurrentState - +[START] Mon Sep 29 19:21:25 2025: get_game_state - +[END] Mon Sep 29 19:21:25 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:25 2025: get_game_state - +[END] Mon Sep 29 19:21:25 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:25 2025: do_move - +[END] Mon Sep 29 19:21:25 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:25 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:25 2025: display_game - +[END] Mon Sep 29 19:21:25 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:26 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:26 2025: get_game_state - +[END] Mon Sep 29 19:21:26 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:26 2025: userInput - state=2 +[START] Mon Sep 29 19:21:26 2025: updateCurrentState - +[START] Mon Sep 29 19:21:26 2025: get_game_state - +[END] Mon Sep 29 19:21:26 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:26 2025: get_game_state - +[END] Mon Sep 29 19:21:26 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:26 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:26 2025: check_collision - +[START] Mon Sep 29 19:21:26 2025: get_game_state - +[END] Mon Sep 29 19:21:26 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:26 2025: check_collision - no collision +[END] Mon Sep 29 19:21:26 2025: do_moving - curr=(5,4), state=3 +[END] Mon Sep 29 19:21:26 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:26 2025: display_game - +[END] Mon Sep 29 19:21:26 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:26 2025: updateCurrentState - +[START] Mon Sep 29 19:21:26 2025: get_game_state - +[END] Mon Sep 29 19:21:26 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:26 2025: get_game_state - +[END] Mon Sep 29 19:21:26 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:26 2025: do_move - +[START] Mon Sep 29 19:21:26 2025: check_collision - +[START] Mon Sep 29 19:21:26 2025: get_game_state - +[END] Mon Sep 29 19:21:26 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:26 2025: check_collision - no collision +[END] Mon Sep 29 19:21:26 2025: do_move - curr=(5,5), state=3 +[END] Mon Sep 29 19:21:26 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:26 2025: display_game - +[END] Mon Sep 29 19:21:26 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:26 2025: updateCurrentState - +[START] Mon Sep 29 19:21:26 2025: get_game_state - +[END] Mon Sep 29 19:21:26 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:26 2025: get_game_state - +[END] Mon Sep 29 19:21:26 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:26 2025: do_move - +[END] Mon Sep 29 19:21:26 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:26 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:26 2025: display_game - +[END] Mon Sep 29 19:21:26 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:26 2025: updateCurrentState - +[START] Mon Sep 29 19:21:26 2025: get_game_state - +[END] Mon Sep 29 19:21:26 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:26 2025: get_game_state - +[END] Mon Sep 29 19:21:26 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:26 2025: do_move - +[END] Mon Sep 29 19:21:26 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:26 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:26 2025: display_game - +[END] Mon Sep 29 19:21:26 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:26 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:21:26 2025: get_game_state - +[END] Mon Sep 29 19:21:26 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:26 2025: userInput - state=2 +[START] Mon Sep 29 19:21:26 2025: updateCurrentState - +[START] Mon Sep 29 19:21:26 2025: get_game_state - +[END] Mon Sep 29 19:21:26 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:26 2025: get_game_state - +[END] Mon Sep 29 19:21:26 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:26 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:21:26 2025: check_collision - +[START] Mon Sep 29 19:21:26 2025: get_game_state - +[END] Mon Sep 29 19:21:26 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:26 2025: check_collision - no collision +[END] Mon Sep 29 19:21:26 2025: do_moving - curr=(5,5), state=3 +[END] Mon Sep 29 19:21:26 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:26 2025: display_game - +[END] Mon Sep 29 19:21:26 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:26 2025: updateCurrentState - +[START] Mon Sep 29 19:21:26 2025: get_game_state - +[END] Mon Sep 29 19:21:26 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:26 2025: get_game_state - +[END] Mon Sep 29 19:21:26 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:26 2025: do_move - +[END] Mon Sep 29 19:21:26 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:26 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:26 2025: display_game - +[END] Mon Sep 29 19:21:26 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:26 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:26 2025: get_game_state - +[END] Mon Sep 29 19:21:26 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:26 2025: userInput - state=2 +[START] Mon Sep 29 19:21:26 2025: updateCurrentState - +[START] Mon Sep 29 19:21:26 2025: get_game_state - +[END] Mon Sep 29 19:21:26 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:26 2025: get_game_state - +[END] Mon Sep 29 19:21:26 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:26 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:26 2025: check_collision - +[START] Mon Sep 29 19:21:26 2025: get_game_state - +[END] Mon Sep 29 19:21:26 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:26 2025: check_collision - no collision +[END] Mon Sep 29 19:21:26 2025: do_moving - curr=(6,5), state=3 +[END] Mon Sep 29 19:21:26 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:26 2025: display_game - +[END] Mon Sep 29 19:21:26 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:26 2025: updateCurrentState - +[START] Mon Sep 29 19:21:26 2025: get_game_state - +[END] Mon Sep 29 19:21:26 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:26 2025: get_game_state - +[END] Mon Sep 29 19:21:26 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:26 2025: do_move - +[END] Mon Sep 29 19:21:26 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:26 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:26 2025: display_game - +[END] Mon Sep 29 19:21:26 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:26 2025: updateCurrentState - +[START] Mon Sep 29 19:21:26 2025: get_game_state - +[END] Mon Sep 29 19:21:26 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:26 2025: get_game_state - +[END] Mon Sep 29 19:21:26 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:26 2025: do_move - +[END] Mon Sep 29 19:21:26 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:26 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:26 2025: display_game - +[END] Mon Sep 29 19:21:26 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:26 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:26 2025: get_game_state - +[END] Mon Sep 29 19:21:26 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:26 2025: userInput - state=2 +[START] Mon Sep 29 19:21:26 2025: updateCurrentState - +[START] Mon Sep 29 19:21:26 2025: get_game_state - +[END] Mon Sep 29 19:21:26 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:26 2025: get_game_state - +[END] Mon Sep 29 19:21:26 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:26 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:26 2025: check_collision - +[START] Mon Sep 29 19:21:26 2025: get_game_state - +[END] Mon Sep 29 19:21:26 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:26 2025: check_collision - no collision +[END] Mon Sep 29 19:21:26 2025: do_moving - curr=(7,5), state=3 +[END] Mon Sep 29 19:21:26 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:26 2025: display_game - +[END] Mon Sep 29 19:21:26 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:26 2025: updateCurrentState - +[START] Mon Sep 29 19:21:26 2025: get_game_state - +[END] Mon Sep 29 19:21:26 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:26 2025: get_game_state - +[END] Mon Sep 29 19:21:26 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:26 2025: do_move - +[END] Mon Sep 29 19:21:26 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:26 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:26 2025: display_game - +[END] Mon Sep 29 19:21:26 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:27 2025: updateCurrentState - +[START] Mon Sep 29 19:21:27 2025: get_game_state - +[END] Mon Sep 29 19:21:27 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:27 2025: get_game_state - +[END] Mon Sep 29 19:21:27 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:27 2025: do_move - +[START] Mon Sep 29 19:21:27 2025: check_collision - +[START] Mon Sep 29 19:21:27 2025: get_game_state - +[END] Mon Sep 29 19:21:27 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:27 2025: check_collision - no collision +[END] Mon Sep 29 19:21:27 2025: do_move - curr=(7,6), state=3 +[END] Mon Sep 29 19:21:27 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:27 2025: display_game - +[END] Mon Sep 29 19:21:27 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:27 2025: updateCurrentState - +[START] Mon Sep 29 19:21:27 2025: get_game_state - +[END] Mon Sep 29 19:21:27 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:27 2025: get_game_state - +[END] Mon Sep 29 19:21:27 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:27 2025: do_move - +[END] Mon Sep 29 19:21:27 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:27 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:27 2025: display_game - +[END] Mon Sep 29 19:21:27 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:27 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:27 2025: get_game_state - +[END] Mon Sep 29 19:21:27 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:27 2025: userInput - state=2 +[START] Mon Sep 29 19:21:27 2025: updateCurrentState - +[START] Mon Sep 29 19:21:27 2025: get_game_state - +[END] Mon Sep 29 19:21:27 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:27 2025: get_game_state - +[END] Mon Sep 29 19:21:27 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:27 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:27 2025: check_collision - +[START] Mon Sep 29 19:21:27 2025: get_game_state - +[END] Mon Sep 29 19:21:27 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:27 2025: check_collision - collision with boundary, x=10, y=7 +[END] Mon Sep 29 19:21:27 2025: do_moving - curr=(7,6), state=3 +[END] Mon Sep 29 19:21:27 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:27 2025: display_game - +[END] Mon Sep 29 19:21:27 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:27 2025: updateCurrentState - +[START] Mon Sep 29 19:21:27 2025: get_game_state - +[END] Mon Sep 29 19:21:27 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:27 2025: get_game_state - +[END] Mon Sep 29 19:21:27 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:27 2025: do_move - +[END] Mon Sep 29 19:21:27 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:27 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:27 2025: display_game - +[END] Mon Sep 29 19:21:27 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:27 2025: updateCurrentState - +[START] Mon Sep 29 19:21:27 2025: get_game_state - +[END] Mon Sep 29 19:21:27 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:27 2025: get_game_state - +[END] Mon Sep 29 19:21:27 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:27 2025: do_move - +[END] Mon Sep 29 19:21:27 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:27 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:27 2025: display_game - +[END] Mon Sep 29 19:21:27 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:27 2025: updateCurrentState - +[START] Mon Sep 29 19:21:27 2025: get_game_state - +[END] Mon Sep 29 19:21:27 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:27 2025: get_game_state - +[END] Mon Sep 29 19:21:27 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:27 2025: do_move - +[END] Mon Sep 29 19:21:27 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:27 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:27 2025: display_game - +[END] Mon Sep 29 19:21:27 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:27 2025: updateCurrentState - +[START] Mon Sep 29 19:21:27 2025: get_game_state - +[END] Mon Sep 29 19:21:27 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:27 2025: get_game_state - +[END] Mon Sep 29 19:21:27 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:27 2025: do_move - +[END] Mon Sep 29 19:21:27 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:27 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:27 2025: display_game - +[END] Mon Sep 29 19:21:27 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:27 2025: updateCurrentState - +[START] Mon Sep 29 19:21:27 2025: get_game_state - +[END] Mon Sep 29 19:21:27 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:27 2025: get_game_state - +[END] Mon Sep 29 19:21:27 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:27 2025: do_move - +[END] Mon Sep 29 19:21:27 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:27 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:27 2025: display_game - +[END] Mon Sep 29 19:21:27 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:27 2025: updateCurrentState - +[START] Mon Sep 29 19:21:27 2025: get_game_state - +[END] Mon Sep 29 19:21:27 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:27 2025: get_game_state - +[END] Mon Sep 29 19:21:27 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:27 2025: do_move - +[END] Mon Sep 29 19:21:27 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:27 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:27 2025: display_game - +[END] Mon Sep 29 19:21:27 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:28 2025: updateCurrentState - +[START] Mon Sep 29 19:21:28 2025: get_game_state - +[END] Mon Sep 29 19:21:28 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:28 2025: get_game_state - +[END] Mon Sep 29 19:21:28 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:28 2025: do_move - +[START] Mon Sep 29 19:21:28 2025: check_collision - +[START] Mon Sep 29 19:21:28 2025: get_game_state - +[END] Mon Sep 29 19:21:28 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:28 2025: check_collision - no collision +[END] Mon Sep 29 19:21:28 2025: do_move - curr=(7,7), state=3 +[END] Mon Sep 29 19:21:28 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:28 2025: display_game - +[END] Mon Sep 29 19:21:28 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:28 2025: updateCurrentState - +[START] Mon Sep 29 19:21:28 2025: get_game_state - +[END] Mon Sep 29 19:21:28 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:28 2025: get_game_state - +[END] Mon Sep 29 19:21:28 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:28 2025: do_move - +[END] Mon Sep 29 19:21:28 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:28 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:28 2025: display_game - +[END] Mon Sep 29 19:21:28 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:28 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:28 2025: get_game_state - +[END] Mon Sep 29 19:21:28 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:28 2025: userInput - state=2 +[START] Mon Sep 29 19:21:28 2025: updateCurrentState - +[START] Mon Sep 29 19:21:28 2025: get_game_state - +[END] Mon Sep 29 19:21:28 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:28 2025: get_game_state - +[END] Mon Sep 29 19:21:28 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:28 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:28 2025: check_collision - +[START] Mon Sep 29 19:21:28 2025: get_game_state - +[END] Mon Sep 29 19:21:28 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:28 2025: check_collision - no collision +[END] Mon Sep 29 19:21:28 2025: do_moving - curr=(6,7), state=3 +[END] Mon Sep 29 19:21:28 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:28 2025: display_game - +[END] Mon Sep 29 19:21:28 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:28 2025: updateCurrentState - +[START] Mon Sep 29 19:21:28 2025: get_game_state - +[END] Mon Sep 29 19:21:28 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:28 2025: get_game_state - +[END] Mon Sep 29 19:21:28 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:28 2025: do_move - +[END] Mon Sep 29 19:21:28 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:28 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:28 2025: display_game - +[END] Mon Sep 29 19:21:28 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:28 2025: updateCurrentState - +[START] Mon Sep 29 19:21:28 2025: get_game_state - +[END] Mon Sep 29 19:21:28 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:28 2025: get_game_state - +[END] Mon Sep 29 19:21:28 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:28 2025: do_move - +[END] Mon Sep 29 19:21:28 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:28 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:28 2025: display_game - +[END] Mon Sep 29 19:21:28 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:28 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:28 2025: get_game_state - +[END] Mon Sep 29 19:21:28 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:28 2025: userInput - state=2 +[START] Mon Sep 29 19:21:28 2025: updateCurrentState - +[START] Mon Sep 29 19:21:28 2025: get_game_state - +[END] Mon Sep 29 19:21:28 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:28 2025: get_game_state - +[END] Mon Sep 29 19:21:28 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:28 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:28 2025: check_collision - +[START] Mon Sep 29 19:21:28 2025: get_game_state - +[END] Mon Sep 29 19:21:28 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:28 2025: check_collision - no collision +[END] Mon Sep 29 19:21:28 2025: do_moving - curr=(5,7), state=3 +[END] Mon Sep 29 19:21:28 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:28 2025: display_game - +[END] Mon Sep 29 19:21:28 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:28 2025: updateCurrentState - +[START] Mon Sep 29 19:21:28 2025: get_game_state - +[END] Mon Sep 29 19:21:28 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:28 2025: get_game_state - +[END] Mon Sep 29 19:21:28 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:28 2025: do_move - +[END] Mon Sep 29 19:21:28 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:28 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:28 2025: display_game - +[END] Mon Sep 29 19:21:28 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:28 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:28 2025: get_game_state - +[END] Mon Sep 29 19:21:28 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:28 2025: userInput - state=2 +[START] Mon Sep 29 19:21:28 2025: updateCurrentState - +[START] Mon Sep 29 19:21:28 2025: get_game_state - +[END] Mon Sep 29 19:21:28 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:28 2025: get_game_state - +[END] Mon Sep 29 19:21:28 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:28 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:28 2025: check_collision - +[START] Mon Sep 29 19:21:28 2025: get_game_state - +[END] Mon Sep 29 19:21:28 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:28 2025: check_collision - no collision +[END] Mon Sep 29 19:21:28 2025: do_moving - curr=(4,7), state=3 +[END] Mon Sep 29 19:21:28 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:28 2025: display_game - +[END] Mon Sep 29 19:21:28 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:28 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:21:28 2025: get_game_state - +[END] Mon Sep 29 19:21:28 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:28 2025: userInput - state=2 +[START] Mon Sep 29 19:21:28 2025: updateCurrentState - +[START] Mon Sep 29 19:21:28 2025: get_game_state - +[END] Mon Sep 29 19:21:28 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:28 2025: get_game_state - +[END] Mon Sep 29 19:21:28 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:28 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:21:28 2025: check_collision - +[START] Mon Sep 29 19:21:28 2025: get_game_state - +[END] Mon Sep 29 19:21:28 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:28 2025: check_collision - no collision +[END] Mon Sep 29 19:21:28 2025: do_moving - curr=(4,7), state=3 +[END] Mon Sep 29 19:21:28 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:28 2025: display_game - +[END] Mon Sep 29 19:21:28 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:28 2025: updateCurrentState - +[START] Mon Sep 29 19:21:28 2025: get_game_state - +[END] Mon Sep 29 19:21:28 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:28 2025: get_game_state - +[END] Mon Sep 29 19:21:28 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:28 2025: do_move - +[END] Mon Sep 29 19:21:28 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:28 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:28 2025: display_game - +[END] Mon Sep 29 19:21:28 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:28 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:28 2025: get_game_state - +[END] Mon Sep 29 19:21:28 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:28 2025: userInput - state=2 +[START] Mon Sep 29 19:21:28 2025: updateCurrentState - +[START] Mon Sep 29 19:21:28 2025: get_game_state - +[END] Mon Sep 29 19:21:28 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:28 2025: get_game_state - +[END] Mon Sep 29 19:21:28 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:28 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:28 2025: check_collision - +[START] Mon Sep 29 19:21:28 2025: get_game_state - +[END] Mon Sep 29 19:21:28 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:28 2025: check_collision - no collision +[END] Mon Sep 29 19:21:28 2025: do_moving - curr=(3,7), state=3 +[END] Mon Sep 29 19:21:28 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:28 2025: display_game - +[END] Mon Sep 29 19:21:29 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:29 2025: updateCurrentState - +[START] Mon Sep 29 19:21:29 2025: get_game_state - +[END] Mon Sep 29 19:21:29 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:29 2025: get_game_state - +[END] Mon Sep 29 19:21:29 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:29 2025: do_move - +[START] Mon Sep 29 19:21:29 2025: check_collision - +[START] Mon Sep 29 19:21:29 2025: get_game_state - +[END] Mon Sep 29 19:21:29 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:29 2025: check_collision - no collision +[END] Mon Sep 29 19:21:29 2025: do_move - curr=(3,8), state=3 +[END] Mon Sep 29 19:21:29 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:29 2025: display_game - +[END] Mon Sep 29 19:21:29 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:29 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:29 2025: get_game_state - +[END] Mon Sep 29 19:21:29 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:29 2025: userInput - state=2 +[START] Mon Sep 29 19:21:29 2025: updateCurrentState - +[START] Mon Sep 29 19:21:29 2025: get_game_state - +[END] Mon Sep 29 19:21:29 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:29 2025: get_game_state - +[END] Mon Sep 29 19:21:29 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:29 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:29 2025: check_collision - +[START] Mon Sep 29 19:21:29 2025: get_game_state - +[END] Mon Sep 29 19:21:29 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:29 2025: check_collision - no collision +[END] Mon Sep 29 19:21:29 2025: do_moving - curr=(2,8), state=3 +[END] Mon Sep 29 19:21:29 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:29 2025: display_game - +[END] Mon Sep 29 19:21:29 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:29 2025: updateCurrentState - +[START] Mon Sep 29 19:21:29 2025: get_game_state - +[END] Mon Sep 29 19:21:29 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:29 2025: get_game_state - +[END] Mon Sep 29 19:21:29 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:29 2025: do_move - +[END] Mon Sep 29 19:21:29 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:29 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:29 2025: display_game - +[END] Mon Sep 29 19:21:29 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:29 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:29 2025: get_game_state - +[END] Mon Sep 29 19:21:29 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:29 2025: userInput - state=2 +[START] Mon Sep 29 19:21:29 2025: updateCurrentState - +[START] Mon Sep 29 19:21:29 2025: get_game_state - +[END] Mon Sep 29 19:21:29 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:29 2025: get_game_state - +[END] Mon Sep 29 19:21:29 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:29 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:29 2025: check_collision - +[START] Mon Sep 29 19:21:29 2025: get_game_state - +[END] Mon Sep 29 19:21:29 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:29 2025: check_collision - no collision +[END] Mon Sep 29 19:21:29 2025: do_moving - curr=(1,8), state=3 +[END] Mon Sep 29 19:21:29 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:29 2025: display_game - +[END] Mon Sep 29 19:21:29 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:29 2025: updateCurrentState - +[START] Mon Sep 29 19:21:29 2025: get_game_state - +[END] Mon Sep 29 19:21:29 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:29 2025: get_game_state - +[END] Mon Sep 29 19:21:29 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:29 2025: do_move - +[END] Mon Sep 29 19:21:29 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:29 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:29 2025: display_game - +[END] Mon Sep 29 19:21:29 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:29 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:29 2025: get_game_state - +[END] Mon Sep 29 19:21:29 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:29 2025: userInput - state=2 +[START] Mon Sep 29 19:21:29 2025: updateCurrentState - +[START] Mon Sep 29 19:21:29 2025: get_game_state - +[END] Mon Sep 29 19:21:29 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:29 2025: get_game_state - +[END] Mon Sep 29 19:21:29 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:29 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:29 2025: check_collision - +[START] Mon Sep 29 19:21:29 2025: get_game_state - +[END] Mon Sep 29 19:21:29 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:29 2025: check_collision - no collision +[END] Mon Sep 29 19:21:29 2025: do_moving - curr=(0,8), state=3 +[END] Mon Sep 29 19:21:29 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:29 2025: display_game - +[END] Mon Sep 29 19:21:29 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:29 2025: updateCurrentState - +[START] Mon Sep 29 19:21:29 2025: get_game_state - +[END] Mon Sep 29 19:21:29 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:29 2025: get_game_state - +[END] Mon Sep 29 19:21:29 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:29 2025: do_move - +[END] Mon Sep 29 19:21:29 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:29 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:29 2025: display_game - +[END] Mon Sep 29 19:21:29 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:29 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:21:29 2025: get_game_state - +[END] Mon Sep 29 19:21:29 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:29 2025: userInput - state=2 +[START] Mon Sep 29 19:21:29 2025: updateCurrentState - +[START] Mon Sep 29 19:21:29 2025: get_game_state - +[END] Mon Sep 29 19:21:29 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:29 2025: get_game_state - +[END] Mon Sep 29 19:21:29 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:29 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:21:29 2025: check_collision - +[START] Mon Sep 29 19:21:29 2025: get_game_state - +[END] Mon Sep 29 19:21:29 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:29 2025: check_collision - no collision +[END] Mon Sep 29 19:21:29 2025: do_moving - curr=(0,8), state=3 +[END] Mon Sep 29 19:21:29 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:29 2025: display_game - +[END] Mon Sep 29 19:21:29 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:29 2025: updateCurrentState - +[START] Mon Sep 29 19:21:29 2025: get_game_state - +[END] Mon Sep 29 19:21:29 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:29 2025: get_game_state - +[END] Mon Sep 29 19:21:29 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:29 2025: do_move - +[END] Mon Sep 29 19:21:29 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:29 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:29 2025: display_game - +[END] Mon Sep 29 19:21:29 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:29 2025: updateCurrentState - +[START] Mon Sep 29 19:21:29 2025: get_game_state - +[END] Mon Sep 29 19:21:29 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:29 2025: get_game_state - +[END] Mon Sep 29 19:21:29 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:29 2025: do_move - +[END] Mon Sep 29 19:21:29 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:29 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:29 2025: display_game - +[END] Mon Sep 29 19:21:29 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:30 2025: updateCurrentState - +[START] Mon Sep 29 19:21:30 2025: get_game_state - +[END] Mon Sep 29 19:21:30 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:30 2025: get_game_state - +[END] Mon Sep 29 19:21:30 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:30 2025: do_move - +[START] Mon Sep 29 19:21:30 2025: check_collision - +[START] Mon Sep 29 19:21:30 2025: get_game_state - +[END] Mon Sep 29 19:21:30 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:30 2025: check_collision - no collision +[END] Mon Sep 29 19:21:30 2025: do_move - curr=(0,9), state=3 +[END] Mon Sep 29 19:21:30 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:30 2025: display_game - +[END] Mon Sep 29 19:21:30 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:30 2025: updateCurrentState - +[START] Mon Sep 29 19:21:30 2025: get_game_state - +[END] Mon Sep 29 19:21:30 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:30 2025: get_game_state - +[END] Mon Sep 29 19:21:30 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:30 2025: do_move - +[END] Mon Sep 29 19:21:30 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:30 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:30 2025: display_game - +[END] Mon Sep 29 19:21:30 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:30 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:30 2025: get_game_state - +[END] Mon Sep 29 19:21:30 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:30 2025: userInput - state=2 +[START] Mon Sep 29 19:21:30 2025: updateCurrentState - +[START] Mon Sep 29 19:21:30 2025: get_game_state - +[END] Mon Sep 29 19:21:30 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:30 2025: get_game_state - +[END] Mon Sep 29 19:21:30 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:30 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:30 2025: check_collision - +[START] Mon Sep 29 19:21:30 2025: get_game_state - +[END] Mon Sep 29 19:21:30 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:30 2025: check_collision - no collision +[END] Mon Sep 29 19:21:30 2025: do_moving - curr=(1,9), state=3 +[END] Mon Sep 29 19:21:30 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:30 2025: display_game - +[END] Mon Sep 29 19:21:30 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:30 2025: updateCurrentState - +[START] Mon Sep 29 19:21:30 2025: get_game_state - +[END] Mon Sep 29 19:21:30 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:30 2025: get_game_state - +[END] Mon Sep 29 19:21:30 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:30 2025: do_move - +[END] Mon Sep 29 19:21:30 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:30 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:30 2025: display_game - +[END] Mon Sep 29 19:21:30 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:30 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:30 2025: get_game_state - +[END] Mon Sep 29 19:21:30 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:30 2025: userInput - state=2 +[START] Mon Sep 29 19:21:30 2025: updateCurrentState - +[START] Mon Sep 29 19:21:30 2025: get_game_state - +[END] Mon Sep 29 19:21:30 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:30 2025: get_game_state - +[END] Mon Sep 29 19:21:30 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:30 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:30 2025: check_collision - +[START] Mon Sep 29 19:21:30 2025: get_game_state - +[END] Mon Sep 29 19:21:30 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:30 2025: check_collision - no collision +[END] Mon Sep 29 19:21:30 2025: do_moving - curr=(2,9), state=3 +[END] Mon Sep 29 19:21:30 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:30 2025: display_game - +[END] Mon Sep 29 19:21:30 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:30 2025: updateCurrentState - +[START] Mon Sep 29 19:21:30 2025: get_game_state - +[END] Mon Sep 29 19:21:30 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:30 2025: get_game_state - +[END] Mon Sep 29 19:21:30 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:30 2025: do_move - +[END] Mon Sep 29 19:21:30 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:30 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:30 2025: display_game - +[END] Mon Sep 29 19:21:30 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:30 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:30 2025: get_game_state - +[END] Mon Sep 29 19:21:30 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:30 2025: userInput - state=2 +[START] Mon Sep 29 19:21:30 2025: updateCurrentState - +[START] Mon Sep 29 19:21:30 2025: get_game_state - +[END] Mon Sep 29 19:21:30 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:30 2025: get_game_state - +[END] Mon Sep 29 19:21:30 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:30 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:30 2025: check_collision - +[START] Mon Sep 29 19:21:30 2025: get_game_state - +[END] Mon Sep 29 19:21:30 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:30 2025: check_collision - no collision +[END] Mon Sep 29 19:21:30 2025: do_moving - curr=(3,9), state=3 +[END] Mon Sep 29 19:21:30 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:30 2025: display_game - +[END] Mon Sep 29 19:21:30 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:30 2025: updateCurrentState - +[START] Mon Sep 29 19:21:30 2025: get_game_state - +[END] Mon Sep 29 19:21:30 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:30 2025: get_game_state - +[END] Mon Sep 29 19:21:30 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:30 2025: do_move - +[END] Mon Sep 29 19:21:30 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:30 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:30 2025: display_game - +[END] Mon Sep 29 19:21:30 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:30 2025: updateCurrentState - +[START] Mon Sep 29 19:21:30 2025: get_game_state - +[END] Mon Sep 29 19:21:30 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:30 2025: get_game_state - +[END] Mon Sep 29 19:21:30 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:30 2025: do_move - +[END] Mon Sep 29 19:21:30 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:30 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:30 2025: display_game - +[END] Mon Sep 29 19:21:30 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:30 2025: updateCurrentState - +[START] Mon Sep 29 19:21:30 2025: get_game_state - +[END] Mon Sep 29 19:21:30 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:30 2025: get_game_state - +[END] Mon Sep 29 19:21:30 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:30 2025: do_move - +[END] Mon Sep 29 19:21:30 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:30 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:30 2025: display_game - +[END] Mon Sep 29 19:21:30 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:31 2025: updateCurrentState - +[START] Mon Sep 29 19:21:31 2025: get_game_state - +[END] Mon Sep 29 19:21:31 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:31 2025: get_game_state - +[END] Mon Sep 29 19:21:31 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:31 2025: do_move - +[START] Mon Sep 29 19:21:31 2025: check_collision - +[START] Mon Sep 29 19:21:31 2025: get_game_state - +[END] Mon Sep 29 19:21:31 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:31 2025: check_collision - no collision +[END] Mon Sep 29 19:21:31 2025: do_move - curr=(3,10), state=3 +[END] Mon Sep 29 19:21:31 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:31 2025: display_game - +[END] Mon Sep 29 19:21:31 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:31 2025: updateCurrentState - +[START] Mon Sep 29 19:21:31 2025: get_game_state - +[END] Mon Sep 29 19:21:31 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:31 2025: get_game_state - +[END] Mon Sep 29 19:21:31 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:31 2025: do_move - +[END] Mon Sep 29 19:21:31 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:31 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:31 2025: display_game - +[END] Mon Sep 29 19:21:31 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:31 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:31 2025: get_game_state - +[END] Mon Sep 29 19:21:31 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:31 2025: userInput - state=2 +[START] Mon Sep 29 19:21:31 2025: updateCurrentState - +[START] Mon Sep 29 19:21:31 2025: get_game_state - +[END] Mon Sep 29 19:21:31 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:31 2025: get_game_state - +[END] Mon Sep 29 19:21:31 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:31 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:31 2025: check_collision - +[START] Mon Sep 29 19:21:31 2025: get_game_state - +[END] Mon Sep 29 19:21:31 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:31 2025: check_collision - no collision +[END] Mon Sep 29 19:21:31 2025: do_moving - curr=(4,10), state=3 +[END] Mon Sep 29 19:21:31 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:31 2025: display_game - +[END] Mon Sep 29 19:21:31 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:31 2025: updateCurrentState - +[START] Mon Sep 29 19:21:31 2025: get_game_state - +[END] Mon Sep 29 19:21:31 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:31 2025: get_game_state - +[END] Mon Sep 29 19:21:31 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:31 2025: do_move - +[END] Mon Sep 29 19:21:31 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:31 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:31 2025: display_game - +[END] Mon Sep 29 19:21:31 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:31 2025: updateCurrentState - +[START] Mon Sep 29 19:21:31 2025: get_game_state - +[END] Mon Sep 29 19:21:31 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:31 2025: get_game_state - +[END] Mon Sep 29 19:21:31 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:31 2025: do_move - +[END] Mon Sep 29 19:21:31 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:31 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:31 2025: display_game - +[END] Mon Sep 29 19:21:31 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:31 2025: updateCurrentState - +[START] Mon Sep 29 19:21:31 2025: get_game_state - +[END] Mon Sep 29 19:21:31 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:31 2025: get_game_state - +[END] Mon Sep 29 19:21:31 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:31 2025: do_move - +[END] Mon Sep 29 19:21:31 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:31 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:31 2025: display_game - +[END] Mon Sep 29 19:21:31 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:31 2025: userInput - action=6, hold=0 +[START] Mon Sep 29 19:21:31 2025: get_game_state - +[END] Mon Sep 29 19:21:31 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:31 2025: userInput - state=2 +[START] Mon Sep 29 19:21:31 2025: updateCurrentState - +[START] Mon Sep 29 19:21:31 2025: get_game_state - +[END] Mon Sep 29 19:21:31 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:31 2025: get_game_state - +[END] Mon Sep 29 19:21:31 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:31 2025: do_moving - moving_type=3 +[START] Mon Sep 29 19:21:31 2025: check_collision - +[START] Mon Sep 29 19:21:31 2025: get_game_state - +[END] Mon Sep 29 19:21:31 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:31 2025: check_collision - no collision +[START] Mon Sep 29 19:21:31 2025: check_collision - +[START] Mon Sep 29 19:21:31 2025: get_game_state - +[END] Mon Sep 29 19:21:31 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:31 2025: check_collision - no collision +[START] Mon Sep 29 19:21:31 2025: check_collision - +[START] Mon Sep 29 19:21:31 2025: get_game_state - +[END] Mon Sep 29 19:21:31 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:31 2025: check_collision - no collision +[START] Mon Sep 29 19:21:31 2025: check_collision - +[START] Mon Sep 29 19:21:31 2025: get_game_state - +[END] Mon Sep 29 19:21:31 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:31 2025: check_collision - no collision +[START] Mon Sep 29 19:21:31 2025: check_collision - +[START] Mon Sep 29 19:21:31 2025: get_game_state - +[END] Mon Sep 29 19:21:31 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:31 2025: check_collision - collision with field, x=5, y=15 +[END] Mon Sep 29 19:21:31 2025: do_moving - curr=(4,13), state=4 +[END] Mon Sep 29 19:21:31 2025: updateCurrentState - score=100, level=1, state=4 +[START] Mon Sep 29 19:21:31 2025: display_game - +[END] Mon Sep 29 19:21:31 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:31 2025: updateCurrentState - +[START] Mon Sep 29 19:21:31 2025: get_game_state - +[END] Mon Sep 29 19:21:31 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:31 2025: do_attaching - +[START] Mon Sep 29 19:21:31 2025: get_game_state - +[END] Mon Sep 29 19:21:31 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:31 2025: get_game_state - +[END] Mon Sep 29 19:21:31 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:31 2025: place_figure - curr=(4,13) +[END] Mon Sep 29 19:21:31 2025: place_figure - +[START] Mon Sep 29 19:21:31 2025: get_game_state - +[END] Mon Sep 29 19:21:31 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:31 2025: clear_lines - score=100 +[END] Mon Sep 29 19:21:31 2025: clear_lines - lines_cleared=0, score=100, level=1 +[START] Mon Sep 29 19:21:31 2025: is_game_over - +[START] Mon Sep 29 19:21:31 2025: get_game_state - +[END] Mon Sep 29 19:21:31 2025: get_game_state - state=4 +[END] Mon Sep 29 19:21:31 2025: is_game_over - game not over +[END] Mon Sep 29 19:21:31 2025: do_attaching - state=1 +[END] Mon Sep 29 19:21:31 2025: updateCurrentState - score=100, level=1, state=1 +[START] Mon Sep 29 19:21:31 2025: display_game - +[END] Mon Sep 29 19:21:31 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:31 2025: updateCurrentState - +[START] Mon Sep 29 19:21:31 2025: get_game_state - +[END] Mon Sep 29 19:21:31 2025: get_game_state - state=1 +[START] Mon Sep 29 19:21:31 2025: do_spawn - +[START] Mon Sep 29 19:21:31 2025: get_game_state - +[END] Mon Sep 29 19:21:31 2025: get_game_state - state=1 +[START] Mon Sep 29 19:21:31 2025: check_collision - +[START] Mon Sep 29 19:21:31 2025: get_game_state - +[END] Mon Sep 29 19:21:31 2025: get_game_state - state=1 +[END] Mon Sep 29 19:21:31 2025: check_collision - no collision +[END] Mon Sep 29 19:21:31 2025: do_spawn - curr=(3,0), next_sprite=6, state=3 +[END] Mon Sep 29 19:21:31 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:31 2025: display_game - +[END] Mon Sep 29 19:21:31 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:31 2025: updateCurrentState - +[START] Mon Sep 29 19:21:31 2025: get_game_state - +[END] Mon Sep 29 19:21:31 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:31 2025: get_game_state - +[END] Mon Sep 29 19:21:31 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:31 2025: do_move - +[END] Mon Sep 29 19:21:31 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:31 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:31 2025: display_game - +[END] Mon Sep 29 19:21:31 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:32 2025: updateCurrentState - +[START] Mon Sep 29 19:21:32 2025: get_game_state - +[END] Mon Sep 29 19:21:32 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:32 2025: get_game_state - +[END] Mon Sep 29 19:21:32 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:32 2025: do_move - +[START] Mon Sep 29 19:21:32 2025: check_collision - +[START] Mon Sep 29 19:21:32 2025: get_game_state - +[END] Mon Sep 29 19:21:32 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:32 2025: check_collision - no collision +[END] Mon Sep 29 19:21:32 2025: do_move - curr=(3,1), state=3 +[END] Mon Sep 29 19:21:32 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:32 2025: display_game - +[END] Mon Sep 29 19:21:32 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:32 2025: updateCurrentState - +[START] Mon Sep 29 19:21:32 2025: get_game_state - +[END] Mon Sep 29 19:21:32 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:32 2025: get_game_state - +[END] Mon Sep 29 19:21:32 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:32 2025: do_move - +[END] Mon Sep 29 19:21:32 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:32 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:32 2025: display_game - +[END] Mon Sep 29 19:21:32 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:32 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:32 2025: get_game_state - +[END] Mon Sep 29 19:21:32 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:32 2025: userInput - state=2 +[START] Mon Sep 29 19:21:32 2025: updateCurrentState - +[START] Mon Sep 29 19:21:32 2025: get_game_state - +[END] Mon Sep 29 19:21:32 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:32 2025: get_game_state - +[END] Mon Sep 29 19:21:32 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:32 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:32 2025: check_collision - +[START] Mon Sep 29 19:21:32 2025: get_game_state - +[END] Mon Sep 29 19:21:32 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:32 2025: check_collision - no collision +[END] Mon Sep 29 19:21:32 2025: do_moving - curr=(4,1), state=3 +[END] Mon Sep 29 19:21:32 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:32 2025: display_game - +[END] Mon Sep 29 19:21:32 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:32 2025: updateCurrentState - +[START] Mon Sep 29 19:21:32 2025: get_game_state - +[END] Mon Sep 29 19:21:32 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:32 2025: get_game_state - +[END] Mon Sep 29 19:21:32 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:32 2025: do_move - +[END] Mon Sep 29 19:21:32 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:32 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:32 2025: display_game - +[END] Mon Sep 29 19:21:32 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:32 2025: updateCurrentState - +[START] Mon Sep 29 19:21:32 2025: get_game_state - +[END] Mon Sep 29 19:21:32 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:32 2025: get_game_state - +[END] Mon Sep 29 19:21:32 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:32 2025: do_move - +[END] Mon Sep 29 19:21:32 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:32 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:32 2025: display_game - +[END] Mon Sep 29 19:21:32 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:32 2025: updateCurrentState - +[START] Mon Sep 29 19:21:32 2025: get_game_state - +[END] Mon Sep 29 19:21:32 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:32 2025: get_game_state - +[END] Mon Sep 29 19:21:32 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:32 2025: do_move - +[END] Mon Sep 29 19:21:32 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:32 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:32 2025: display_game - +[END] Mon Sep 29 19:21:32 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:32 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:32 2025: get_game_state - +[END] Mon Sep 29 19:21:32 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:32 2025: userInput - state=2 +[START] Mon Sep 29 19:21:32 2025: updateCurrentState - +[START] Mon Sep 29 19:21:32 2025: get_game_state - +[END] Mon Sep 29 19:21:32 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:32 2025: get_game_state - +[END] Mon Sep 29 19:21:32 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:32 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:32 2025: check_collision - +[START] Mon Sep 29 19:21:32 2025: get_game_state - +[END] Mon Sep 29 19:21:32 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:32 2025: check_collision - no collision +[END] Mon Sep 29 19:21:32 2025: do_moving - curr=(5,1), state=3 +[END] Mon Sep 29 19:21:32 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:32 2025: display_game - +[END] Mon Sep 29 19:21:32 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:32 2025: updateCurrentState - +[START] Mon Sep 29 19:21:32 2025: get_game_state - +[END] Mon Sep 29 19:21:32 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:32 2025: get_game_state - +[END] Mon Sep 29 19:21:32 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:32 2025: do_move - +[END] Mon Sep 29 19:21:32 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:32 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:32 2025: display_game - +[END] Mon Sep 29 19:21:32 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:32 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:32 2025: get_game_state - +[END] Mon Sep 29 19:21:32 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:32 2025: userInput - state=2 +[START] Mon Sep 29 19:21:32 2025: updateCurrentState - +[START] Mon Sep 29 19:21:32 2025: get_game_state - +[END] Mon Sep 29 19:21:32 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:32 2025: get_game_state - +[END] Mon Sep 29 19:21:32 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:32 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:32 2025: check_collision - +[START] Mon Sep 29 19:21:32 2025: get_game_state - +[END] Mon Sep 29 19:21:32 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:32 2025: check_collision - no collision +[END] Mon Sep 29 19:21:32 2025: do_moving - curr=(6,1), state=3 +[END] Mon Sep 29 19:21:32 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:32 2025: display_game - +[END] Mon Sep 29 19:21:32 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:32 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:21:32 2025: get_game_state - +[END] Mon Sep 29 19:21:32 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:32 2025: userInput - state=2 +[START] Mon Sep 29 19:21:32 2025: updateCurrentState - +[START] Mon Sep 29 19:21:32 2025: get_game_state - +[END] Mon Sep 29 19:21:32 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:32 2025: get_game_state - +[END] Mon Sep 29 19:21:32 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:32 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:21:32 2025: check_collision - +[START] Mon Sep 29 19:21:32 2025: get_game_state - +[END] Mon Sep 29 19:21:32 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:32 2025: check_collision - no collision +[END] Mon Sep 29 19:21:32 2025: do_moving - curr=(6,1), state=3 +[END] Mon Sep 29 19:21:32 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:32 2025: display_game - +[END] Mon Sep 29 19:21:32 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:33 2025: updateCurrentState - +[START] Mon Sep 29 19:21:33 2025: get_game_state - +[END] Mon Sep 29 19:21:33 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:33 2025: get_game_state - +[END] Mon Sep 29 19:21:33 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:33 2025: do_move - +[START] Mon Sep 29 19:21:33 2025: check_collision - +[START] Mon Sep 29 19:21:33 2025: get_game_state - +[END] Mon Sep 29 19:21:33 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:33 2025: check_collision - no collision +[END] Mon Sep 29 19:21:33 2025: do_move - curr=(6,2), state=3 +[END] Mon Sep 29 19:21:33 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:33 2025: display_game - +[END] Mon Sep 29 19:21:33 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:33 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:33 2025: get_game_state - +[END] Mon Sep 29 19:21:33 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:33 2025: userInput - state=2 +[START] Mon Sep 29 19:21:33 2025: updateCurrentState - +[START] Mon Sep 29 19:21:33 2025: get_game_state - +[END] Mon Sep 29 19:21:33 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:33 2025: get_game_state - +[END] Mon Sep 29 19:21:33 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:33 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:33 2025: check_collision - +[START] Mon Sep 29 19:21:33 2025: get_game_state - +[END] Mon Sep 29 19:21:33 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:33 2025: check_collision - no collision +[END] Mon Sep 29 19:21:33 2025: do_moving - curr=(5,2), state=3 +[END] Mon Sep 29 19:21:33 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:33 2025: display_game - +[END] Mon Sep 29 19:21:33 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:33 2025: updateCurrentState - +[START] Mon Sep 29 19:21:33 2025: get_game_state - +[END] Mon Sep 29 19:21:33 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:33 2025: get_game_state - +[END] Mon Sep 29 19:21:33 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:33 2025: do_move - +[END] Mon Sep 29 19:21:33 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:33 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:33 2025: display_game - +[END] Mon Sep 29 19:21:33 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:33 2025: updateCurrentState - +[START] Mon Sep 29 19:21:33 2025: get_game_state - +[END] Mon Sep 29 19:21:33 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:33 2025: get_game_state - +[END] Mon Sep 29 19:21:33 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:33 2025: do_move - +[END] Mon Sep 29 19:21:33 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:33 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:33 2025: display_game - +[END] Mon Sep 29 19:21:33 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:33 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:33 2025: get_game_state - +[END] Mon Sep 29 19:21:33 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:33 2025: userInput - state=2 +[START] Mon Sep 29 19:21:33 2025: updateCurrentState - +[START] Mon Sep 29 19:21:33 2025: get_game_state - +[END] Mon Sep 29 19:21:33 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:33 2025: get_game_state - +[END] Mon Sep 29 19:21:33 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:33 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:33 2025: check_collision - +[START] Mon Sep 29 19:21:33 2025: get_game_state - +[END] Mon Sep 29 19:21:33 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:33 2025: check_collision - no collision +[END] Mon Sep 29 19:21:33 2025: do_moving - curr=(4,2), state=3 +[END] Mon Sep 29 19:21:33 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:33 2025: display_game - +[END] Mon Sep 29 19:21:33 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:33 2025: updateCurrentState - +[START] Mon Sep 29 19:21:33 2025: get_game_state - +[END] Mon Sep 29 19:21:33 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:33 2025: get_game_state - +[END] Mon Sep 29 19:21:33 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:33 2025: do_move - +[END] Mon Sep 29 19:21:33 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:33 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:33 2025: display_game - +[END] Mon Sep 29 19:21:33 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:33 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:33 2025: get_game_state - +[END] Mon Sep 29 19:21:33 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:33 2025: userInput - state=2 +[START] Mon Sep 29 19:21:33 2025: updateCurrentState - +[START] Mon Sep 29 19:21:33 2025: get_game_state - +[END] Mon Sep 29 19:21:33 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:33 2025: get_game_state - +[END] Mon Sep 29 19:21:33 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:33 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:33 2025: check_collision - +[START] Mon Sep 29 19:21:33 2025: get_game_state - +[END] Mon Sep 29 19:21:33 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:33 2025: check_collision - no collision +[END] Mon Sep 29 19:21:33 2025: do_moving - curr=(3,2), state=3 +[END] Mon Sep 29 19:21:33 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:33 2025: display_game - +[END] Mon Sep 29 19:21:33 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:33 2025: updateCurrentState - +[START] Mon Sep 29 19:21:33 2025: get_game_state - +[END] Mon Sep 29 19:21:33 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:33 2025: get_game_state - +[END] Mon Sep 29 19:21:33 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:33 2025: do_move - +[END] Mon Sep 29 19:21:33 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:33 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:33 2025: display_game - +[END] Mon Sep 29 19:21:33 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:33 2025: updateCurrentState - +[START] Mon Sep 29 19:21:33 2025: get_game_state - +[END] Mon Sep 29 19:21:33 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:33 2025: get_game_state - +[END] Mon Sep 29 19:21:33 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:33 2025: do_move - +[END] Mon Sep 29 19:21:33 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:33 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:33 2025: display_game - +[END] Mon Sep 29 19:21:33 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:33 2025: updateCurrentState - +[START] Mon Sep 29 19:21:33 2025: get_game_state - +[END] Mon Sep 29 19:21:33 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:33 2025: get_game_state - +[END] Mon Sep 29 19:21:33 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:33 2025: do_move - +[END] Mon Sep 29 19:21:33 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:33 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:33 2025: display_game - +[END] Mon Sep 29 19:21:33 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:33 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:33 2025: get_game_state - +[END] Mon Sep 29 19:21:33 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:33 2025: userInput - state=2 +[START] Mon Sep 29 19:21:33 2025: updateCurrentState - +[START] Mon Sep 29 19:21:33 2025: get_game_state - +[END] Mon Sep 29 19:21:33 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:33 2025: get_game_state - +[END] Mon Sep 29 19:21:33 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:33 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:33 2025: check_collision - +[START] Mon Sep 29 19:21:33 2025: get_game_state - +[END] Mon Sep 29 19:21:33 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:33 2025: check_collision - no collision +[END] Mon Sep 29 19:21:33 2025: do_moving - curr=(2,2), state=3 +[END] Mon Sep 29 19:21:33 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:33 2025: display_game - +[END] Mon Sep 29 19:21:33 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:34 2025: updateCurrentState - +[START] Mon Sep 29 19:21:34 2025: get_game_state - +[END] Mon Sep 29 19:21:34 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:34 2025: get_game_state - +[END] Mon Sep 29 19:21:34 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:34 2025: do_move - +[START] Mon Sep 29 19:21:34 2025: check_collision - +[START] Mon Sep 29 19:21:34 2025: get_game_state - +[END] Mon Sep 29 19:21:34 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:34 2025: check_collision - no collision +[END] Mon Sep 29 19:21:34 2025: do_move - curr=(2,3), state=3 +[END] Mon Sep 29 19:21:34 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:34 2025: display_game - +[END] Mon Sep 29 19:21:34 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:34 2025: updateCurrentState - +[START] Mon Sep 29 19:21:34 2025: get_game_state - +[END] Mon Sep 29 19:21:34 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:34 2025: get_game_state - +[END] Mon Sep 29 19:21:34 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:34 2025: do_move - +[END] Mon Sep 29 19:21:34 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:34 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:34 2025: display_game - +[END] Mon Sep 29 19:21:34 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:34 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:34 2025: get_game_state - +[END] Mon Sep 29 19:21:34 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:34 2025: userInput - state=2 +[START] Mon Sep 29 19:21:34 2025: updateCurrentState - +[START] Mon Sep 29 19:21:34 2025: get_game_state - +[END] Mon Sep 29 19:21:34 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:34 2025: get_game_state - +[END] Mon Sep 29 19:21:34 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:34 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:34 2025: check_collision - +[START] Mon Sep 29 19:21:34 2025: get_game_state - +[END] Mon Sep 29 19:21:34 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:34 2025: check_collision - no collision +[END] Mon Sep 29 19:21:34 2025: do_moving - curr=(1,3), state=3 +[END] Mon Sep 29 19:21:34 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:34 2025: display_game - +[END] Mon Sep 29 19:21:34 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:34 2025: updateCurrentState - +[START] Mon Sep 29 19:21:34 2025: get_game_state - +[END] Mon Sep 29 19:21:34 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:34 2025: get_game_state - +[END] Mon Sep 29 19:21:34 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:34 2025: do_move - +[END] Mon Sep 29 19:21:34 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:34 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:34 2025: display_game - +[END] Mon Sep 29 19:21:34 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:34 2025: updateCurrentState - +[START] Mon Sep 29 19:21:34 2025: get_game_state - +[END] Mon Sep 29 19:21:34 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:34 2025: get_game_state - +[END] Mon Sep 29 19:21:34 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:34 2025: do_move - +[END] Mon Sep 29 19:21:34 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:34 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:34 2025: display_game - +[END] Mon Sep 29 19:21:34 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:34 2025: updateCurrentState - +[START] Mon Sep 29 19:21:34 2025: get_game_state - +[END] Mon Sep 29 19:21:34 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:34 2025: get_game_state - +[END] Mon Sep 29 19:21:34 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:34 2025: do_move - +[END] Mon Sep 29 19:21:34 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:34 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:34 2025: display_game - +[END] Mon Sep 29 19:21:34 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:34 2025: updateCurrentState - +[START] Mon Sep 29 19:21:34 2025: get_game_state - +[END] Mon Sep 29 19:21:34 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:34 2025: get_game_state - +[END] Mon Sep 29 19:21:34 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:34 2025: do_move - +[END] Mon Sep 29 19:21:34 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:34 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:34 2025: display_game - +[END] Mon Sep 29 19:21:34 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:34 2025: updateCurrentState - +[START] Mon Sep 29 19:21:34 2025: get_game_state - +[END] Mon Sep 29 19:21:34 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:34 2025: get_game_state - +[END] Mon Sep 29 19:21:34 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:34 2025: do_move - +[END] Mon Sep 29 19:21:34 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:34 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:34 2025: display_game - +[END] Mon Sep 29 19:21:34 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:34 2025: updateCurrentState - +[START] Mon Sep 29 19:21:34 2025: get_game_state - +[END] Mon Sep 29 19:21:34 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:34 2025: get_game_state - +[END] Mon Sep 29 19:21:34 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:34 2025: do_move - +[END] Mon Sep 29 19:21:34 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:34 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:34 2025: display_game - +[END] Mon Sep 29 19:21:34 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:35 2025: updateCurrentState - +[START] Mon Sep 29 19:21:35 2025: get_game_state - +[END] Mon Sep 29 19:21:35 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:35 2025: get_game_state - +[END] Mon Sep 29 19:21:35 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:35 2025: do_move - +[START] Mon Sep 29 19:21:35 2025: check_collision - +[START] Mon Sep 29 19:21:35 2025: get_game_state - +[END] Mon Sep 29 19:21:35 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:35 2025: check_collision - no collision +[END] Mon Sep 29 19:21:35 2025: do_move - curr=(1,4), state=3 +[END] Mon Sep 29 19:21:35 2025: updateCurrentState - score=100, level=1, state=3 +[START] Mon Sep 29 19:21:35 2025: display_game - +[END] Mon Sep 29 19:21:35 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:35 2025: userInput - action=6, hold=0 +[START] Mon Sep 29 19:21:35 2025: get_game_state - +[END] Mon Sep 29 19:21:35 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:35 2025: userInput - state=2 +[START] Mon Sep 29 19:21:35 2025: updateCurrentState - +[START] Mon Sep 29 19:21:35 2025: get_game_state - +[END] Mon Sep 29 19:21:35 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:35 2025: get_game_state - +[END] Mon Sep 29 19:21:35 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:35 2025: do_moving - moving_type=3 +[START] Mon Sep 29 19:21:35 2025: check_collision - +[START] Mon Sep 29 19:21:35 2025: get_game_state - +[END] Mon Sep 29 19:21:35 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:35 2025: check_collision - no collision +[START] Mon Sep 29 19:21:35 2025: check_collision - +[START] Mon Sep 29 19:21:35 2025: get_game_state - +[END] Mon Sep 29 19:21:35 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:35 2025: check_collision - no collision +[START] Mon Sep 29 19:21:35 2025: check_collision - +[START] Mon Sep 29 19:21:35 2025: get_game_state - +[END] Mon Sep 29 19:21:35 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:35 2025: check_collision - no collision +[START] Mon Sep 29 19:21:35 2025: check_collision - +[START] Mon Sep 29 19:21:35 2025: get_game_state - +[END] Mon Sep 29 19:21:35 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:35 2025: check_collision - no collision +[START] Mon Sep 29 19:21:35 2025: check_collision - +[START] Mon Sep 29 19:21:35 2025: get_game_state - +[END] Mon Sep 29 19:21:35 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:35 2025: check_collision - no collision +[START] Mon Sep 29 19:21:35 2025: check_collision - +[START] Mon Sep 29 19:21:35 2025: get_game_state - +[END] Mon Sep 29 19:21:35 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:35 2025: check_collision - no collision +[START] Mon Sep 29 19:21:35 2025: check_collision - +[START] Mon Sep 29 19:21:35 2025: get_game_state - +[END] Mon Sep 29 19:21:35 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:35 2025: check_collision - no collision +[START] Mon Sep 29 19:21:35 2025: check_collision - +[START] Mon Sep 29 19:21:35 2025: get_game_state - +[END] Mon Sep 29 19:21:35 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:35 2025: check_collision - no collision +[START] Mon Sep 29 19:21:35 2025: check_collision - +[START] Mon Sep 29 19:21:35 2025: get_game_state - +[END] Mon Sep 29 19:21:35 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:35 2025: check_collision - no collision +[START] Mon Sep 29 19:21:35 2025: check_collision - +[START] Mon Sep 29 19:21:35 2025: get_game_state - +[END] Mon Sep 29 19:21:35 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:35 2025: check_collision - no collision +[START] Mon Sep 29 19:21:35 2025: check_collision - +[START] Mon Sep 29 19:21:35 2025: get_game_state - +[END] Mon Sep 29 19:21:35 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:35 2025: check_collision - no collision +[START] Mon Sep 29 19:21:35 2025: check_collision - +[START] Mon Sep 29 19:21:35 2025: get_game_state - +[END] Mon Sep 29 19:21:35 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:35 2025: check_collision - collision with field, x=2, y=16 +[END] Mon Sep 29 19:21:35 2025: do_moving - curr=(1,14), state=4 +[END] Mon Sep 29 19:21:35 2025: updateCurrentState - score=100, level=1, state=4 +[START] Mon Sep 29 19:21:35 2025: display_game - +[END] Mon Sep 29 19:21:35 2025: display_game - score=100, level=1 +[START] Mon Sep 29 19:21:35 2025: updateCurrentState - +[START] Mon Sep 29 19:21:35 2025: get_game_state - +[END] Mon Sep 29 19:21:35 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:35 2025: do_attaching - +[START] Mon Sep 29 19:21:35 2025: get_game_state - +[END] Mon Sep 29 19:21:35 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:35 2025: get_game_state - +[END] Mon Sep 29 19:21:35 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:35 2025: place_figure - curr=(1,14) +[END] Mon Sep 29 19:21:35 2025: place_figure - +[START] Mon Sep 29 19:21:35 2025: get_game_state - +[END] Mon Sep 29 19:21:35 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:35 2025: clear_lines - score=100 +[END] Mon Sep 29 19:21:35 2025: clear_lines - lines_cleared=1, score=200, level=1 +[START] Mon Sep 29 19:21:35 2025: is_game_over - +[START] Mon Sep 29 19:21:35 2025: get_game_state - +[END] Mon Sep 29 19:21:35 2025: get_game_state - state=4 +[END] Mon Sep 29 19:21:35 2025: is_game_over - game not over +[END] Mon Sep 29 19:21:35 2025: do_attaching - state=1 +[END] Mon Sep 29 19:21:35 2025: updateCurrentState - score=200, level=1, state=1 +[START] Mon Sep 29 19:21:35 2025: display_game - +[END] Mon Sep 29 19:21:35 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:35 2025: updateCurrentState - +[START] Mon Sep 29 19:21:35 2025: get_game_state - +[END] Mon Sep 29 19:21:35 2025: get_game_state - state=1 +[START] Mon Sep 29 19:21:35 2025: do_spawn - +[START] Mon Sep 29 19:21:35 2025: get_game_state - +[END] Mon Sep 29 19:21:35 2025: get_game_state - state=1 +[START] Mon Sep 29 19:21:35 2025: check_collision - +[START] Mon Sep 29 19:21:35 2025: get_game_state - +[END] Mon Sep 29 19:21:35 2025: get_game_state - state=1 +[END] Mon Sep 29 19:21:35 2025: check_collision - no collision +[END] Mon Sep 29 19:21:35 2025: do_spawn - curr=(3,0), next_sprite=0, state=3 +[END] Mon Sep 29 19:21:35 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:35 2025: display_game - +[END] Mon Sep 29 19:21:35 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:35 2025: updateCurrentState - +[START] Mon Sep 29 19:21:35 2025: get_game_state - +[END] Mon Sep 29 19:21:35 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:35 2025: get_game_state - +[END] Mon Sep 29 19:21:35 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:35 2025: do_move - +[END] Mon Sep 29 19:21:35 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:35 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:35 2025: display_game - +[END] Mon Sep 29 19:21:35 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:35 2025: updateCurrentState - +[START] Mon Sep 29 19:21:35 2025: get_game_state - +[END] Mon Sep 29 19:21:35 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:35 2025: get_game_state - +[END] Mon Sep 29 19:21:35 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:35 2025: do_move - +[END] Mon Sep 29 19:21:35 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:35 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:35 2025: display_game - +[END] Mon Sep 29 19:21:35 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:35 2025: updateCurrentState - +[START] Mon Sep 29 19:21:35 2025: get_game_state - +[END] Mon Sep 29 19:21:35 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:35 2025: get_game_state - +[END] Mon Sep 29 19:21:35 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:35 2025: do_move - +[END] Mon Sep 29 19:21:35 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:35 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:35 2025: display_game - +[END] Mon Sep 29 19:21:35 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:35 2025: updateCurrentState - +[START] Mon Sep 29 19:21:35 2025: get_game_state - +[END] Mon Sep 29 19:21:35 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:35 2025: get_game_state - +[END] Mon Sep 29 19:21:35 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:35 2025: do_move - +[END] Mon Sep 29 19:21:35 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:35 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:35 2025: display_game - +[END] Mon Sep 29 19:21:35 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:35 2025: updateCurrentState - +[START] Mon Sep 29 19:21:35 2025: get_game_state - +[END] Mon Sep 29 19:21:35 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:35 2025: get_game_state - +[END] Mon Sep 29 19:21:35 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:35 2025: do_move - +[END] Mon Sep 29 19:21:35 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:35 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:35 2025: display_game - +[END] Mon Sep 29 19:21:35 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:35 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:35 2025: get_game_state - +[END] Mon Sep 29 19:21:35 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:35 2025: userInput - state=2 +[START] Mon Sep 29 19:21:35 2025: updateCurrentState - +[START] Mon Sep 29 19:21:35 2025: get_game_state - +[END] Mon Sep 29 19:21:35 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:35 2025: get_game_state - +[END] Mon Sep 29 19:21:35 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:35 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:35 2025: check_collision - +[START] Mon Sep 29 19:21:35 2025: get_game_state - +[END] Mon Sep 29 19:21:35 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:35 2025: check_collision - no collision +[END] Mon Sep 29 19:21:35 2025: do_moving - curr=(4,0), state=3 +[END] Mon Sep 29 19:21:35 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:35 2025: display_game - +[END] Mon Sep 29 19:21:35 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:36 2025: updateCurrentState - +[START] Mon Sep 29 19:21:36 2025: get_game_state - +[END] Mon Sep 29 19:21:36 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:36 2025: get_game_state - +[END] Mon Sep 29 19:21:36 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:36 2025: do_move - +[START] Mon Sep 29 19:21:36 2025: check_collision - +[START] Mon Sep 29 19:21:36 2025: get_game_state - +[END] Mon Sep 29 19:21:36 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:36 2025: check_collision - no collision +[END] Mon Sep 29 19:21:36 2025: do_move - curr=(4,1), state=3 +[END] Mon Sep 29 19:21:36 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:36 2025: display_game - +[END] Mon Sep 29 19:21:36 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:36 2025: updateCurrentState - +[START] Mon Sep 29 19:21:36 2025: get_game_state - +[END] Mon Sep 29 19:21:36 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:36 2025: get_game_state - +[END] Mon Sep 29 19:21:36 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:36 2025: do_move - +[END] Mon Sep 29 19:21:36 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:36 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:36 2025: display_game - +[END] Mon Sep 29 19:21:36 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:36 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:36 2025: get_game_state - +[END] Mon Sep 29 19:21:36 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:36 2025: userInput - state=2 +[START] Mon Sep 29 19:21:36 2025: updateCurrentState - +[START] Mon Sep 29 19:21:36 2025: get_game_state - +[END] Mon Sep 29 19:21:36 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:36 2025: get_game_state - +[END] Mon Sep 29 19:21:36 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:36 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:36 2025: check_collision - +[START] Mon Sep 29 19:21:36 2025: get_game_state - +[END] Mon Sep 29 19:21:36 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:36 2025: check_collision - no collision +[END] Mon Sep 29 19:21:36 2025: do_moving - curr=(5,1), state=3 +[END] Mon Sep 29 19:21:36 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:36 2025: display_game - +[END] Mon Sep 29 19:21:36 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:36 2025: updateCurrentState - +[START] Mon Sep 29 19:21:36 2025: get_game_state - +[END] Mon Sep 29 19:21:36 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:36 2025: get_game_state - +[END] Mon Sep 29 19:21:36 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:36 2025: do_move - +[END] Mon Sep 29 19:21:36 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:36 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:36 2025: display_game - +[END] Mon Sep 29 19:21:36 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:36 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:36 2025: get_game_state - +[END] Mon Sep 29 19:21:36 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:36 2025: userInput - state=2 +[START] Mon Sep 29 19:21:36 2025: updateCurrentState - +[START] Mon Sep 29 19:21:36 2025: get_game_state - +[END] Mon Sep 29 19:21:36 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:36 2025: get_game_state - +[END] Mon Sep 29 19:21:36 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:36 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:36 2025: check_collision - +[START] Mon Sep 29 19:21:36 2025: get_game_state - +[END] Mon Sep 29 19:21:36 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:36 2025: check_collision - no collision +[END] Mon Sep 29 19:21:36 2025: do_moving - curr=(6,1), state=3 +[END] Mon Sep 29 19:21:36 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:36 2025: display_game - +[END] Mon Sep 29 19:21:36 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:36 2025: updateCurrentState - +[START] Mon Sep 29 19:21:36 2025: get_game_state - +[END] Mon Sep 29 19:21:36 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:36 2025: get_game_state - +[END] Mon Sep 29 19:21:36 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:36 2025: do_move - +[END] Mon Sep 29 19:21:36 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:36 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:36 2025: display_game - +[END] Mon Sep 29 19:21:36 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:36 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:36 2025: get_game_state - +[END] Mon Sep 29 19:21:36 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:36 2025: userInput - state=2 +[START] Mon Sep 29 19:21:36 2025: updateCurrentState - +[START] Mon Sep 29 19:21:36 2025: get_game_state - +[END] Mon Sep 29 19:21:36 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:36 2025: get_game_state - +[END] Mon Sep 29 19:21:36 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:36 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:36 2025: check_collision - +[START] Mon Sep 29 19:21:36 2025: get_game_state - +[END] Mon Sep 29 19:21:36 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:36 2025: check_collision - no collision +[END] Mon Sep 29 19:21:36 2025: do_moving - curr=(7,1), state=3 +[END] Mon Sep 29 19:21:36 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:36 2025: display_game - +[END] Mon Sep 29 19:21:36 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:36 2025: updateCurrentState - +[START] Mon Sep 29 19:21:36 2025: get_game_state - +[END] Mon Sep 29 19:21:36 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:36 2025: get_game_state - +[END] Mon Sep 29 19:21:36 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:36 2025: do_move - +[END] Mon Sep 29 19:21:36 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:36 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:36 2025: display_game - +[END] Mon Sep 29 19:21:36 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:36 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:36 2025: get_game_state - +[END] Mon Sep 29 19:21:36 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:36 2025: userInput - state=2 +[START] Mon Sep 29 19:21:36 2025: updateCurrentState - +[START] Mon Sep 29 19:21:36 2025: get_game_state - +[END] Mon Sep 29 19:21:36 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:36 2025: get_game_state - +[END] Mon Sep 29 19:21:36 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:36 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:36 2025: check_collision - +[START] Mon Sep 29 19:21:36 2025: get_game_state - +[END] Mon Sep 29 19:21:36 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:36 2025: check_collision - collision with boundary, x=10, y=2 +[END] Mon Sep 29 19:21:36 2025: do_moving - curr=(7,1), state=3 +[END] Mon Sep 29 19:21:36 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:36 2025: display_game - +[END] Mon Sep 29 19:21:36 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:36 2025: updateCurrentState - +[START] Mon Sep 29 19:21:36 2025: get_game_state - +[END] Mon Sep 29 19:21:36 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:36 2025: get_game_state - +[END] Mon Sep 29 19:21:36 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:36 2025: do_move - +[END] Mon Sep 29 19:21:36 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:36 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:36 2025: display_game - +[END] Mon Sep 29 19:21:36 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:36 2025: updateCurrentState - +[START] Mon Sep 29 19:21:36 2025: get_game_state - +[END] Mon Sep 29 19:21:36 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:36 2025: get_game_state - +[END] Mon Sep 29 19:21:36 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:36 2025: do_move - +[END] Mon Sep 29 19:21:36 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:36 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:36 2025: display_game - +[END] Mon Sep 29 19:21:36 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:37 2025: updateCurrentState - +[START] Mon Sep 29 19:21:37 2025: get_game_state - +[END] Mon Sep 29 19:21:37 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:37 2025: get_game_state - +[END] Mon Sep 29 19:21:37 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:37 2025: do_move - +[START] Mon Sep 29 19:21:37 2025: check_collision - +[START] Mon Sep 29 19:21:37 2025: get_game_state - +[END] Mon Sep 29 19:21:37 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:37 2025: check_collision - no collision +[END] Mon Sep 29 19:21:37 2025: do_move - curr=(7,2), state=3 +[END] Mon Sep 29 19:21:37 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:37 2025: display_game - +[END] Mon Sep 29 19:21:37 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:37 2025: updateCurrentState - +[START] Mon Sep 29 19:21:37 2025: get_game_state - +[END] Mon Sep 29 19:21:37 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:37 2025: get_game_state - +[END] Mon Sep 29 19:21:37 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:37 2025: do_move - +[END] Mon Sep 29 19:21:37 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:37 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:37 2025: display_game - +[END] Mon Sep 29 19:21:37 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:37 2025: updateCurrentState - +[START] Mon Sep 29 19:21:37 2025: get_game_state - +[END] Mon Sep 29 19:21:37 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:37 2025: get_game_state - +[END] Mon Sep 29 19:21:37 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:37 2025: do_move - +[END] Mon Sep 29 19:21:37 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:37 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:37 2025: display_game - +[END] Mon Sep 29 19:21:37 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:37 2025: updateCurrentState - +[START] Mon Sep 29 19:21:37 2025: get_game_state - +[END] Mon Sep 29 19:21:37 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:37 2025: get_game_state - +[END] Mon Sep 29 19:21:37 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:37 2025: do_move - +[END] Mon Sep 29 19:21:37 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:37 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:37 2025: display_game - +[END] Mon Sep 29 19:21:37 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:37 2025: updateCurrentState - +[START] Mon Sep 29 19:21:37 2025: get_game_state - +[END] Mon Sep 29 19:21:37 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:37 2025: get_game_state - +[END] Mon Sep 29 19:21:37 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:37 2025: do_move - +[END] Mon Sep 29 19:21:37 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:37 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:37 2025: display_game - +[END] Mon Sep 29 19:21:37 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:37 2025: updateCurrentState - +[START] Mon Sep 29 19:21:37 2025: get_game_state - +[END] Mon Sep 29 19:21:37 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:37 2025: get_game_state - +[END] Mon Sep 29 19:21:37 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:37 2025: do_move - +[END] Mon Sep 29 19:21:37 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:37 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:37 2025: display_game - +[END] Mon Sep 29 19:21:37 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:37 2025: updateCurrentState - +[START] Mon Sep 29 19:21:37 2025: get_game_state - +[END] Mon Sep 29 19:21:37 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:37 2025: get_game_state - +[END] Mon Sep 29 19:21:37 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:37 2025: do_move - +[END] Mon Sep 29 19:21:37 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:37 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:37 2025: display_game - +[END] Mon Sep 29 19:21:37 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:37 2025: updateCurrentState - +[START] Mon Sep 29 19:21:37 2025: get_game_state - +[END] Mon Sep 29 19:21:37 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:37 2025: get_game_state - +[END] Mon Sep 29 19:21:37 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:37 2025: do_move - +[END] Mon Sep 29 19:21:37 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:37 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:37 2025: display_game - +[END] Mon Sep 29 19:21:37 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:37 2025: updateCurrentState - +[START] Mon Sep 29 19:21:37 2025: get_game_state - +[END] Mon Sep 29 19:21:37 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:37 2025: get_game_state - +[END] Mon Sep 29 19:21:37 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:37 2025: do_move - +[END] Mon Sep 29 19:21:37 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:37 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:37 2025: display_game - +[END] Mon Sep 29 19:21:37 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:38 2025: updateCurrentState - +[START] Mon Sep 29 19:21:38 2025: get_game_state - +[END] Mon Sep 29 19:21:38 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:38 2025: get_game_state - +[END] Mon Sep 29 19:21:38 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:38 2025: do_move - +[START] Mon Sep 29 19:21:38 2025: check_collision - +[START] Mon Sep 29 19:21:38 2025: get_game_state - +[END] Mon Sep 29 19:21:38 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:38 2025: check_collision - no collision +[END] Mon Sep 29 19:21:38 2025: do_move - curr=(7,3), state=3 +[END] Mon Sep 29 19:21:38 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:38 2025: display_game - +[END] Mon Sep 29 19:21:38 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:38 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:21:38 2025: get_game_state - +[END] Mon Sep 29 19:21:38 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:38 2025: userInput - state=2 +[START] Mon Sep 29 19:21:38 2025: updateCurrentState - +[START] Mon Sep 29 19:21:38 2025: get_game_state - +[END] Mon Sep 29 19:21:38 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:38 2025: get_game_state - +[END] Mon Sep 29 19:21:38 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:38 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:21:38 2025: check_collision - +[START] Mon Sep 29 19:21:38 2025: get_game_state - +[END] Mon Sep 29 19:21:38 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:38 2025: check_collision - no collision +[END] Mon Sep 29 19:21:38 2025: do_moving - curr=(7,3), state=3 +[END] Mon Sep 29 19:21:38 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:38 2025: display_game - +[END] Mon Sep 29 19:21:38 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:38 2025: updateCurrentState - +[START] Mon Sep 29 19:21:38 2025: get_game_state - +[END] Mon Sep 29 19:21:38 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:38 2025: get_game_state - +[END] Mon Sep 29 19:21:38 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:38 2025: do_move - +[END] Mon Sep 29 19:21:38 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:38 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:38 2025: display_game - +[END] Mon Sep 29 19:21:38 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:38 2025: updateCurrentState - +[START] Mon Sep 29 19:21:38 2025: get_game_state - +[END] Mon Sep 29 19:21:38 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:38 2025: get_game_state - +[END] Mon Sep 29 19:21:38 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:38 2025: do_move - +[END] Mon Sep 29 19:21:38 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:38 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:38 2025: display_game - +[END] Mon Sep 29 19:21:38 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:38 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:38 2025: get_game_state - +[END] Mon Sep 29 19:21:38 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:38 2025: userInput - state=2 +[START] Mon Sep 29 19:21:38 2025: updateCurrentState - +[START] Mon Sep 29 19:21:38 2025: get_game_state - +[END] Mon Sep 29 19:21:38 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:38 2025: get_game_state - +[END] Mon Sep 29 19:21:38 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:38 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:38 2025: check_collision - +[START] Mon Sep 29 19:21:38 2025: get_game_state - +[END] Mon Sep 29 19:21:38 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:38 2025: check_collision - collision with boundary, x=10, y=3 +[END] Mon Sep 29 19:21:38 2025: do_moving - curr=(7,3), state=3 +[END] Mon Sep 29 19:21:38 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:38 2025: display_game - +[END] Mon Sep 29 19:21:38 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:38 2025: updateCurrentState - +[START] Mon Sep 29 19:21:38 2025: get_game_state - +[END] Mon Sep 29 19:21:38 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:38 2025: get_game_state - +[END] Mon Sep 29 19:21:38 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:38 2025: do_move - +[END] Mon Sep 29 19:21:38 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:38 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:38 2025: display_game - +[END] Mon Sep 29 19:21:38 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:38 2025: updateCurrentState - +[START] Mon Sep 29 19:21:38 2025: get_game_state - +[END] Mon Sep 29 19:21:38 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:38 2025: get_game_state - +[END] Mon Sep 29 19:21:38 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:38 2025: do_move - +[END] Mon Sep 29 19:21:38 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:38 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:38 2025: display_game - +[END] Mon Sep 29 19:21:38 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:38 2025: updateCurrentState - +[START] Mon Sep 29 19:21:38 2025: get_game_state - +[END] Mon Sep 29 19:21:38 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:38 2025: get_game_state - +[END] Mon Sep 29 19:21:38 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:38 2025: do_move - +[END] Mon Sep 29 19:21:38 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:38 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:38 2025: display_game - +[END] Mon Sep 29 19:21:38 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:38 2025: updateCurrentState - +[START] Mon Sep 29 19:21:38 2025: get_game_state - +[END] Mon Sep 29 19:21:38 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:38 2025: get_game_state - +[END] Mon Sep 29 19:21:38 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:38 2025: do_move - +[END] Mon Sep 29 19:21:38 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:38 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:38 2025: display_game - +[END] Mon Sep 29 19:21:38 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:38 2025: updateCurrentState - +[START] Mon Sep 29 19:21:38 2025: get_game_state - +[END] Mon Sep 29 19:21:38 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:38 2025: get_game_state - +[END] Mon Sep 29 19:21:38 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:38 2025: do_move - +[END] Mon Sep 29 19:21:38 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:38 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:38 2025: display_game - +[END] Mon Sep 29 19:21:38 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:39 2025: updateCurrentState - +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:39 2025: do_move - +[START] Mon Sep 29 19:21:39 2025: check_collision - +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:39 2025: check_collision - no collision +[END] Mon Sep 29 19:21:39 2025: do_move - curr=(7,4), state=3 +[END] Mon Sep 29 19:21:39 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:39 2025: display_game - +[END] Mon Sep 29 19:21:39 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:39 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:39 2025: userInput - state=2 +[START] Mon Sep 29 19:21:39 2025: updateCurrentState - +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:39 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:39 2025: check_collision - +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:39 2025: check_collision - no collision +[END] Mon Sep 29 19:21:39 2025: do_moving - curr=(6,4), state=3 +[END] Mon Sep 29 19:21:39 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:39 2025: display_game - +[END] Mon Sep 29 19:21:39 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:39 2025: updateCurrentState - +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:39 2025: do_move - +[END] Mon Sep 29 19:21:39 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:39 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:39 2025: display_game - +[END] Mon Sep 29 19:21:39 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:39 2025: updateCurrentState - +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:39 2025: do_move - +[END] Mon Sep 29 19:21:39 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:39 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:39 2025: display_game - +[END] Mon Sep 29 19:21:39 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:39 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:39 2025: userInput - state=2 +[START] Mon Sep 29 19:21:39 2025: updateCurrentState - +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:39 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:39 2025: check_collision - +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:39 2025: check_collision - no collision +[END] Mon Sep 29 19:21:39 2025: do_moving - curr=(5,4), state=3 +[END] Mon Sep 29 19:21:39 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:39 2025: display_game - +[END] Mon Sep 29 19:21:39 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:39 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:39 2025: userInput - state=2 +[START] Mon Sep 29 19:21:39 2025: updateCurrentState - +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:39 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:39 2025: check_collision - +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:39 2025: check_collision - no collision +[END] Mon Sep 29 19:21:39 2025: do_moving - curr=(4,4), state=3 +[END] Mon Sep 29 19:21:39 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:39 2025: display_game - +[END] Mon Sep 29 19:21:39 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:39 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:39 2025: userInput - state=2 +[START] Mon Sep 29 19:21:39 2025: updateCurrentState - +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:39 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:39 2025: check_collision - +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:39 2025: check_collision - no collision +[END] Mon Sep 29 19:21:39 2025: do_moving - curr=(3,4), state=3 +[END] Mon Sep 29 19:21:39 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:39 2025: display_game - +[END] Mon Sep 29 19:21:39 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:39 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:39 2025: userInput - state=2 +[START] Mon Sep 29 19:21:39 2025: updateCurrentState - +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:39 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:39 2025: check_collision - +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:39 2025: check_collision - no collision +[END] Mon Sep 29 19:21:39 2025: do_moving - curr=(2,4), state=3 +[END] Mon Sep 29 19:21:39 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:39 2025: display_game - +[END] Mon Sep 29 19:21:39 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:39 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:39 2025: userInput - state=2 +[START] Mon Sep 29 19:21:39 2025: updateCurrentState - +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:39 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:39 2025: check_collision - +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:39 2025: check_collision - no collision +[END] Mon Sep 29 19:21:39 2025: do_moving - curr=(1,4), state=3 +[END] Mon Sep 29 19:21:39 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:39 2025: display_game - +[END] Mon Sep 29 19:21:39 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:39 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:39 2025: userInput - state=2 +[START] Mon Sep 29 19:21:39 2025: updateCurrentState - +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:39 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:39 2025: check_collision - +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:39 2025: check_collision - no collision +[END] Mon Sep 29 19:21:39 2025: do_moving - curr=(0,4), state=3 +[END] Mon Sep 29 19:21:39 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:39 2025: display_game - +[END] Mon Sep 29 19:21:39 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:39 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:39 2025: userInput - state=2 +[START] Mon Sep 29 19:21:39 2025: updateCurrentState - +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:39 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:39 2025: check_collision - +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:39 2025: check_collision - no collision +[END] Mon Sep 29 19:21:39 2025: do_moving - curr=(-1,4), state=3 +[END] Mon Sep 29 19:21:39 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:39 2025: display_game - +[END] Mon Sep 29 19:21:39 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:39 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:39 2025: userInput - state=2 +[START] Mon Sep 29 19:21:39 2025: updateCurrentState - +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:39 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:39 2025: check_collision - +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:39 2025: check_collision - collision with boundary, x=-1, y=5 +[END] Mon Sep 29 19:21:39 2025: do_moving - curr=(-1,4), state=3 +[END] Mon Sep 29 19:21:39 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:39 2025: display_game - +[END] Mon Sep 29 19:21:39 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:39 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:39 2025: userInput - state=2 +[START] Mon Sep 29 19:21:39 2025: updateCurrentState - +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:39 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:39 2025: check_collision - +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:39 2025: check_collision - collision with boundary, x=-1, y=5 +[END] Mon Sep 29 19:21:39 2025: do_moving - curr=(-1,4), state=3 +[END] Mon Sep 29 19:21:39 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:39 2025: display_game - +[END] Mon Sep 29 19:21:39 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:39 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:39 2025: userInput - state=2 +[START] Mon Sep 29 19:21:39 2025: updateCurrentState - +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:39 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:39 2025: check_collision - +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:39 2025: check_collision - collision with boundary, x=-1, y=5 +[END] Mon Sep 29 19:21:39 2025: do_moving - curr=(-1,4), state=3 +[END] Mon Sep 29 19:21:39 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:39 2025: display_game - +[END] Mon Sep 29 19:21:39 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:39 2025: updateCurrentState - +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:39 2025: do_move - +[END] Mon Sep 29 19:21:39 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:39 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:39 2025: display_game - +[END] Mon Sep 29 19:21:39 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:39 2025: updateCurrentState - +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:39 2025: do_move - +[END] Mon Sep 29 19:21:39 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:39 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:39 2025: display_game - +[END] Mon Sep 29 19:21:39 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:39 2025: updateCurrentState - +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:39 2025: do_move - +[END] Mon Sep 29 19:21:39 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:39 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:39 2025: display_game - +[END] Mon Sep 29 19:21:39 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:39 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:39 2025: userInput - state=2 +[START] Mon Sep 29 19:21:39 2025: updateCurrentState - +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:39 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:39 2025: check_collision - +[START] Mon Sep 29 19:21:39 2025: get_game_state - +[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:39 2025: check_collision - no collision +[END] Mon Sep 29 19:21:39 2025: do_moving - curr=(0,4), state=3 +[END] Mon Sep 29 19:21:39 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:39 2025: display_game - +[END] Mon Sep 29 19:21:39 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:40 2025: updateCurrentState - +[START] Mon Sep 29 19:21:40 2025: get_game_state - +[END] Mon Sep 29 19:21:40 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:40 2025: get_game_state - +[END] Mon Sep 29 19:21:40 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:40 2025: do_move - +[START] Mon Sep 29 19:21:40 2025: check_collision - +[START] Mon Sep 29 19:21:40 2025: get_game_state - +[END] Mon Sep 29 19:21:40 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:40 2025: check_collision - no collision +[END] Mon Sep 29 19:21:40 2025: do_move - curr=(0,5), state=3 +[END] Mon Sep 29 19:21:40 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:40 2025: display_game - +[END] Mon Sep 29 19:21:40 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:40 2025: updateCurrentState - +[START] Mon Sep 29 19:21:40 2025: get_game_state - +[END] Mon Sep 29 19:21:40 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:40 2025: get_game_state - +[END] Mon Sep 29 19:21:40 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:40 2025: do_move - +[END] Mon Sep 29 19:21:40 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:40 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:40 2025: display_game - +[END] Mon Sep 29 19:21:40 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:40 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:40 2025: get_game_state - +[END] Mon Sep 29 19:21:40 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:40 2025: userInput - state=2 +[START] Mon Sep 29 19:21:40 2025: updateCurrentState - +[START] Mon Sep 29 19:21:40 2025: get_game_state - +[END] Mon Sep 29 19:21:40 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:40 2025: get_game_state - +[END] Mon Sep 29 19:21:40 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:40 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:40 2025: check_collision - +[START] Mon Sep 29 19:21:40 2025: get_game_state - +[END] Mon Sep 29 19:21:40 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:40 2025: check_collision - no collision +[END] Mon Sep 29 19:21:40 2025: do_moving - curr=(1,5), state=3 +[END] Mon Sep 29 19:21:40 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:40 2025: display_game - +[END] Mon Sep 29 19:21:40 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:40 2025: updateCurrentState - +[START] Mon Sep 29 19:21:40 2025: get_game_state - +[END] Mon Sep 29 19:21:40 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:40 2025: get_game_state - +[END] Mon Sep 29 19:21:40 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:40 2025: do_move - +[END] Mon Sep 29 19:21:40 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:40 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:40 2025: display_game - +[END] Mon Sep 29 19:21:40 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:40 2025: updateCurrentState - +[START] Mon Sep 29 19:21:40 2025: get_game_state - +[END] Mon Sep 29 19:21:40 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:40 2025: get_game_state - +[END] Mon Sep 29 19:21:40 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:40 2025: do_move - +[END] Mon Sep 29 19:21:40 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:40 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:40 2025: display_game - +[END] Mon Sep 29 19:21:40 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:40 2025: updateCurrentState - +[START] Mon Sep 29 19:21:40 2025: get_game_state - +[END] Mon Sep 29 19:21:40 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:40 2025: get_game_state - +[END] Mon Sep 29 19:21:40 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:40 2025: do_move - +[END] Mon Sep 29 19:21:40 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:40 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:40 2025: display_game - +[END] Mon Sep 29 19:21:40 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:40 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:40 2025: get_game_state - +[END] Mon Sep 29 19:21:40 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:40 2025: userInput - state=2 +[START] Mon Sep 29 19:21:40 2025: updateCurrentState - +[START] Mon Sep 29 19:21:40 2025: get_game_state - +[END] Mon Sep 29 19:21:40 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:40 2025: get_game_state - +[END] Mon Sep 29 19:21:40 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:40 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:40 2025: check_collision - +[START] Mon Sep 29 19:21:40 2025: get_game_state - +[END] Mon Sep 29 19:21:40 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:40 2025: check_collision - no collision +[END] Mon Sep 29 19:21:40 2025: do_moving - curr=(2,5), state=3 +[END] Mon Sep 29 19:21:40 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:40 2025: display_game - +[END] Mon Sep 29 19:21:40 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:40 2025: updateCurrentState - +[START] Mon Sep 29 19:21:40 2025: get_game_state - +[END] Mon Sep 29 19:21:40 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:40 2025: get_game_state - +[END] Mon Sep 29 19:21:40 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:40 2025: do_move - +[END] Mon Sep 29 19:21:40 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:40 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:40 2025: display_game - +[END] Mon Sep 29 19:21:40 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:40 2025: updateCurrentState - +[START] Mon Sep 29 19:21:40 2025: get_game_state - +[END] Mon Sep 29 19:21:40 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:40 2025: get_game_state - +[END] Mon Sep 29 19:21:40 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:40 2025: do_move - +[END] Mon Sep 29 19:21:40 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:40 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:40 2025: display_game - +[END] Mon Sep 29 19:21:40 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:40 2025: updateCurrentState - +[START] Mon Sep 29 19:21:40 2025: get_game_state - +[END] Mon Sep 29 19:21:40 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:40 2025: get_game_state - +[END] Mon Sep 29 19:21:40 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:40 2025: do_move - +[END] Mon Sep 29 19:21:40 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:40 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:40 2025: display_game - +[END] Mon Sep 29 19:21:40 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:41 2025: userInput - action=6, hold=0 +[START] Mon Sep 29 19:21:41 2025: get_game_state - +[END] Mon Sep 29 19:21:41 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:41 2025: userInput - state=2 +[START] Mon Sep 29 19:21:41 2025: updateCurrentState - +[START] Mon Sep 29 19:21:41 2025: get_game_state - +[END] Mon Sep 29 19:21:41 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:41 2025: get_game_state - +[END] Mon Sep 29 19:21:41 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:41 2025: do_moving - moving_type=3 +[START] Mon Sep 29 19:21:41 2025: check_collision - +[START] Mon Sep 29 19:21:41 2025: get_game_state - +[END] Mon Sep 29 19:21:41 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:41 2025: check_collision - no collision +[START] Mon Sep 29 19:21:41 2025: check_collision - +[START] Mon Sep 29 19:21:41 2025: get_game_state - +[END] Mon Sep 29 19:21:41 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:41 2025: check_collision - no collision +[START] Mon Sep 29 19:21:41 2025: check_collision - +[START] Mon Sep 29 19:21:41 2025: get_game_state - +[END] Mon Sep 29 19:21:41 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:41 2025: check_collision - no collision +[START] Mon Sep 29 19:21:41 2025: check_collision - +[START] Mon Sep 29 19:21:41 2025: get_game_state - +[END] Mon Sep 29 19:21:41 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:41 2025: check_collision - no collision +[START] Mon Sep 29 19:21:41 2025: check_collision - +[START] Mon Sep 29 19:21:41 2025: get_game_state - +[END] Mon Sep 29 19:21:41 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:41 2025: check_collision - no collision +[START] Mon Sep 29 19:21:41 2025: check_collision - +[START] Mon Sep 29 19:21:41 2025: get_game_state - +[END] Mon Sep 29 19:21:41 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:41 2025: check_collision - no collision +[START] Mon Sep 29 19:21:41 2025: check_collision - +[START] Mon Sep 29 19:21:41 2025: get_game_state - +[END] Mon Sep 29 19:21:41 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:41 2025: check_collision - no collision +[START] Mon Sep 29 19:21:41 2025: check_collision - +[START] Mon Sep 29 19:21:41 2025: get_game_state - +[END] Mon Sep 29 19:21:41 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:41 2025: check_collision - no collision +[START] Mon Sep 29 19:21:41 2025: check_collision - +[START] Mon Sep 29 19:21:41 2025: get_game_state - +[END] Mon Sep 29 19:21:41 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:41 2025: check_collision - collision with field, x=4, y=14 +[END] Mon Sep 29 19:21:41 2025: do_moving - curr=(2,12), state=4 +[END] Mon Sep 29 19:21:41 2025: updateCurrentState - score=200, level=1, state=4 +[START] Mon Sep 29 19:21:41 2025: display_game - +[END] Mon Sep 29 19:21:41 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:41 2025: updateCurrentState - +[START] Mon Sep 29 19:21:41 2025: get_game_state - +[END] Mon Sep 29 19:21:41 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:41 2025: do_attaching - +[START] Mon Sep 29 19:21:41 2025: get_game_state - +[END] Mon Sep 29 19:21:41 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:41 2025: get_game_state - +[END] Mon Sep 29 19:21:41 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:41 2025: place_figure - curr=(2,12) +[END] Mon Sep 29 19:21:41 2025: place_figure - +[START] Mon Sep 29 19:21:41 2025: get_game_state - +[END] Mon Sep 29 19:21:41 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:41 2025: clear_lines - score=200 +[END] Mon Sep 29 19:21:41 2025: clear_lines - lines_cleared=0, score=200, level=1 +[START] Mon Sep 29 19:21:41 2025: is_game_over - +[START] Mon Sep 29 19:21:41 2025: get_game_state - +[END] Mon Sep 29 19:21:41 2025: get_game_state - state=4 +[END] Mon Sep 29 19:21:41 2025: is_game_over - game not over +[END] Mon Sep 29 19:21:41 2025: do_attaching - state=1 +[END] Mon Sep 29 19:21:41 2025: updateCurrentState - score=200, level=1, state=1 +[START] Mon Sep 29 19:21:41 2025: display_game - +[END] Mon Sep 29 19:21:41 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:41 2025: updateCurrentState - +[START] Mon Sep 29 19:21:41 2025: get_game_state - +[END] Mon Sep 29 19:21:41 2025: get_game_state - state=1 +[START] Mon Sep 29 19:21:41 2025: do_spawn - +[START] Mon Sep 29 19:21:41 2025: get_game_state - +[END] Mon Sep 29 19:21:41 2025: get_game_state - state=1 +[START] Mon Sep 29 19:21:41 2025: check_collision - +[START] Mon Sep 29 19:21:41 2025: get_game_state - +[END] Mon Sep 29 19:21:41 2025: get_game_state - state=1 +[END] Mon Sep 29 19:21:41 2025: check_collision - no collision +[END] Mon Sep 29 19:21:41 2025: do_spawn - curr=(3,0), next_sprite=3, state=3 +[END] Mon Sep 29 19:21:41 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:41 2025: display_game - +[END] Mon Sep 29 19:21:41 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:41 2025: updateCurrentState - +[START] Mon Sep 29 19:21:41 2025: get_game_state - +[END] Mon Sep 29 19:21:41 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:41 2025: get_game_state - +[END] Mon Sep 29 19:21:41 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:41 2025: do_move - +[START] Mon Sep 29 19:21:41 2025: check_collision - +[START] Mon Sep 29 19:21:41 2025: get_game_state - +[END] Mon Sep 29 19:21:41 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:41 2025: check_collision - no collision +[END] Mon Sep 29 19:21:41 2025: do_move - curr=(3,1), state=3 +[END] Mon Sep 29 19:21:41 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:41 2025: display_game - +[END] Mon Sep 29 19:21:41 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:41 2025: updateCurrentState - +[START] Mon Sep 29 19:21:41 2025: get_game_state - +[END] Mon Sep 29 19:21:41 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:41 2025: get_game_state - +[END] Mon Sep 29 19:21:41 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:41 2025: do_move - +[END] Mon Sep 29 19:21:41 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:41 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:41 2025: display_game - +[END] Mon Sep 29 19:21:41 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:41 2025: updateCurrentState - +[START] Mon Sep 29 19:21:41 2025: get_game_state - +[END] Mon Sep 29 19:21:41 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:41 2025: get_game_state - +[END] Mon Sep 29 19:21:41 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:41 2025: do_move - +[END] Mon Sep 29 19:21:41 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:41 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:41 2025: display_game - +[END] Mon Sep 29 19:21:41 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:41 2025: updateCurrentState - +[START] Mon Sep 29 19:21:41 2025: get_game_state - +[END] Mon Sep 29 19:21:41 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:41 2025: get_game_state - +[END] Mon Sep 29 19:21:41 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:41 2025: do_move - +[END] Mon Sep 29 19:21:41 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:41 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:41 2025: display_game - +[END] Mon Sep 29 19:21:41 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:41 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:41 2025: get_game_state - +[END] Mon Sep 29 19:21:41 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:41 2025: userInput - state=2 +[START] Mon Sep 29 19:21:41 2025: updateCurrentState - +[START] Mon Sep 29 19:21:41 2025: get_game_state - +[END] Mon Sep 29 19:21:41 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:41 2025: get_game_state - +[END] Mon Sep 29 19:21:41 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:41 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:41 2025: check_collision - +[START] Mon Sep 29 19:21:41 2025: get_game_state - +[END] Mon Sep 29 19:21:41 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:41 2025: check_collision - no collision +[END] Mon Sep 29 19:21:41 2025: do_moving - curr=(4,1), state=3 +[END] Mon Sep 29 19:21:41 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:41 2025: display_game - +[END] Mon Sep 29 19:21:41 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:41 2025: updateCurrentState - +[START] Mon Sep 29 19:21:41 2025: get_game_state - +[END] Mon Sep 29 19:21:41 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:41 2025: get_game_state - +[END] Mon Sep 29 19:21:41 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:41 2025: do_move - +[END] Mon Sep 29 19:21:41 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:41 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:41 2025: display_game - +[END] Mon Sep 29 19:21:41 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:42 2025: updateCurrentState - +[START] Mon Sep 29 19:21:42 2025: get_game_state - +[END] Mon Sep 29 19:21:42 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:42 2025: get_game_state - +[END] Mon Sep 29 19:21:42 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:42 2025: do_move - +[START] Mon Sep 29 19:21:42 2025: check_collision - +[START] Mon Sep 29 19:21:42 2025: get_game_state - +[END] Mon Sep 29 19:21:42 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:42 2025: check_collision - no collision +[END] Mon Sep 29 19:21:42 2025: do_move - curr=(4,2), state=3 +[END] Mon Sep 29 19:21:42 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:42 2025: display_game - +[END] Mon Sep 29 19:21:42 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:42 2025: updateCurrentState - +[START] Mon Sep 29 19:21:42 2025: get_game_state - +[END] Mon Sep 29 19:21:42 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:42 2025: get_game_state - +[END] Mon Sep 29 19:21:42 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:42 2025: do_move - +[END] Mon Sep 29 19:21:42 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:42 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:42 2025: display_game - +[END] Mon Sep 29 19:21:42 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:42 2025: updateCurrentState - +[START] Mon Sep 29 19:21:42 2025: get_game_state - +[END] Mon Sep 29 19:21:42 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:42 2025: get_game_state - +[END] Mon Sep 29 19:21:42 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:42 2025: do_move - +[END] Mon Sep 29 19:21:42 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:42 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:42 2025: display_game - +[END] Mon Sep 29 19:21:42 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:42 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:21:42 2025: get_game_state - +[END] Mon Sep 29 19:21:42 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:42 2025: userInput - state=2 +[START] Mon Sep 29 19:21:42 2025: updateCurrentState - +[START] Mon Sep 29 19:21:42 2025: get_game_state - +[END] Mon Sep 29 19:21:42 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:42 2025: get_game_state - +[END] Mon Sep 29 19:21:42 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:42 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:21:42 2025: check_collision - +[START] Mon Sep 29 19:21:42 2025: get_game_state - +[END] Mon Sep 29 19:21:42 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:42 2025: check_collision - no collision +[END] Mon Sep 29 19:21:42 2025: do_moving - curr=(4,2), state=3 +[END] Mon Sep 29 19:21:42 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:42 2025: display_game - +[END] Mon Sep 29 19:21:42 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:42 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:42 2025: get_game_state - +[END] Mon Sep 29 19:21:42 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:42 2025: userInput - state=2 +[START] Mon Sep 29 19:21:42 2025: updateCurrentState - +[START] Mon Sep 29 19:21:42 2025: get_game_state - +[END] Mon Sep 29 19:21:42 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:42 2025: get_game_state - +[END] Mon Sep 29 19:21:42 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:42 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:42 2025: check_collision - +[START] Mon Sep 29 19:21:42 2025: get_game_state - +[END] Mon Sep 29 19:21:42 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:42 2025: check_collision - no collision +[END] Mon Sep 29 19:21:42 2025: do_moving - curr=(5,2), state=3 +[END] Mon Sep 29 19:21:42 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:42 2025: display_game - +[END] Mon Sep 29 19:21:42 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:42 2025: updateCurrentState - +[START] Mon Sep 29 19:21:42 2025: get_game_state - +[END] Mon Sep 29 19:21:42 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:42 2025: get_game_state - +[END] Mon Sep 29 19:21:42 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:42 2025: do_move - +[END] Mon Sep 29 19:21:42 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:42 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:42 2025: display_game - +[END] Mon Sep 29 19:21:42 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:42 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:42 2025: get_game_state - +[END] Mon Sep 29 19:21:42 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:42 2025: userInput - state=2 +[START] Mon Sep 29 19:21:42 2025: updateCurrentState - +[START] Mon Sep 29 19:21:42 2025: get_game_state - +[END] Mon Sep 29 19:21:42 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:42 2025: get_game_state - +[END] Mon Sep 29 19:21:42 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:42 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:42 2025: check_collision - +[START] Mon Sep 29 19:21:42 2025: get_game_state - +[END] Mon Sep 29 19:21:42 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:42 2025: check_collision - no collision +[END] Mon Sep 29 19:21:42 2025: do_moving - curr=(6,2), state=3 +[END] Mon Sep 29 19:21:42 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:42 2025: display_game - +[END] Mon Sep 29 19:21:42 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:42 2025: updateCurrentState - +[START] Mon Sep 29 19:21:42 2025: get_game_state - +[END] Mon Sep 29 19:21:42 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:42 2025: get_game_state - +[END] Mon Sep 29 19:21:42 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:42 2025: do_move - +[END] Mon Sep 29 19:21:42 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:42 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:42 2025: display_game - +[END] Mon Sep 29 19:21:42 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:42 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:42 2025: get_game_state - +[END] Mon Sep 29 19:21:42 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:42 2025: userInput - state=2 +[START] Mon Sep 29 19:21:42 2025: updateCurrentState - +[START] Mon Sep 29 19:21:42 2025: get_game_state - +[END] Mon Sep 29 19:21:42 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:42 2025: get_game_state - +[END] Mon Sep 29 19:21:42 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:42 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:42 2025: check_collision - +[START] Mon Sep 29 19:21:42 2025: get_game_state - +[END] Mon Sep 29 19:21:42 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:42 2025: check_collision - no collision +[END] Mon Sep 29 19:21:42 2025: do_moving - curr=(7,2), state=3 +[END] Mon Sep 29 19:21:42 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:42 2025: display_game - +[END] Mon Sep 29 19:21:42 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:42 2025: updateCurrentState - +[START] Mon Sep 29 19:21:42 2025: get_game_state - +[END] Mon Sep 29 19:21:42 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:42 2025: get_game_state - +[END] Mon Sep 29 19:21:42 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:42 2025: do_move - +[END] Mon Sep 29 19:21:42 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:42 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:42 2025: display_game - +[END] Mon Sep 29 19:21:42 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:42 2025: updateCurrentState - +[START] Mon Sep 29 19:21:42 2025: get_game_state - +[END] Mon Sep 29 19:21:42 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:42 2025: get_game_state - +[END] Mon Sep 29 19:21:42 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:42 2025: do_move - +[END] Mon Sep 29 19:21:42 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:42 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:42 2025: display_game - +[END] Mon Sep 29 19:21:42 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:43 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:43 2025: get_game_state - +[END] Mon Sep 29 19:21:43 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:43 2025: userInput - state=2 +[START] Mon Sep 29 19:21:43 2025: updateCurrentState - +[START] Mon Sep 29 19:21:43 2025: get_game_state - +[END] Mon Sep 29 19:21:43 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:43 2025: get_game_state - +[END] Mon Sep 29 19:21:43 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:43 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:43 2025: check_collision - +[START] Mon Sep 29 19:21:43 2025: get_game_state - +[END] Mon Sep 29 19:21:43 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:43 2025: check_collision - collision with boundary, x=10, y=2 +[END] Mon Sep 29 19:21:43 2025: do_moving - curr=(7,2), state=3 +[END] Mon Sep 29 19:21:43 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:43 2025: display_game - +[END] Mon Sep 29 19:21:43 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:43 2025: updateCurrentState - +[START] Mon Sep 29 19:21:43 2025: get_game_state - +[END] Mon Sep 29 19:21:43 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:43 2025: get_game_state - +[END] Mon Sep 29 19:21:43 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:43 2025: do_move - +[START] Mon Sep 29 19:21:43 2025: check_collision - +[START] Mon Sep 29 19:21:43 2025: get_game_state - +[END] Mon Sep 29 19:21:43 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:43 2025: check_collision - no collision +[END] Mon Sep 29 19:21:43 2025: do_move - curr=(7,3), state=3 +[END] Mon Sep 29 19:21:43 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:43 2025: display_game - +[END] Mon Sep 29 19:21:43 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:43 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:43 2025: get_game_state - +[END] Mon Sep 29 19:21:43 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:43 2025: userInput - state=2 +[START] Mon Sep 29 19:21:43 2025: updateCurrentState - +[START] Mon Sep 29 19:21:43 2025: get_game_state - +[END] Mon Sep 29 19:21:43 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:43 2025: get_game_state - +[END] Mon Sep 29 19:21:43 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:43 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:43 2025: check_collision - +[START] Mon Sep 29 19:21:43 2025: get_game_state - +[END] Mon Sep 29 19:21:43 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:43 2025: check_collision - collision with boundary, x=10, y=3 +[END] Mon Sep 29 19:21:43 2025: do_moving - curr=(7,3), state=3 +[END] Mon Sep 29 19:21:43 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:43 2025: display_game - +[END] Mon Sep 29 19:21:43 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:43 2025: updateCurrentState - +[START] Mon Sep 29 19:21:43 2025: get_game_state - +[END] Mon Sep 29 19:21:43 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:43 2025: get_game_state - +[END] Mon Sep 29 19:21:43 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:43 2025: do_move - +[END] Mon Sep 29 19:21:43 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:43 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:43 2025: display_game - +[END] Mon Sep 29 19:21:43 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:43 2025: userInput - action=6, hold=0 +[START] Mon Sep 29 19:21:43 2025: get_game_state - +[END] Mon Sep 29 19:21:43 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:43 2025: userInput - state=2 +[START] Mon Sep 29 19:21:43 2025: updateCurrentState - +[START] Mon Sep 29 19:21:43 2025: get_game_state - +[END] Mon Sep 29 19:21:43 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:43 2025: get_game_state - +[END] Mon Sep 29 19:21:43 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:43 2025: do_moving - moving_type=3 +[START] Mon Sep 29 19:21:43 2025: check_collision - +[START] Mon Sep 29 19:21:43 2025: get_game_state - +[END] Mon Sep 29 19:21:43 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:43 2025: check_collision - no collision +[START] Mon Sep 29 19:21:43 2025: check_collision - +[START] Mon Sep 29 19:21:43 2025: get_game_state - +[END] Mon Sep 29 19:21:43 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:43 2025: check_collision - no collision +[START] Mon Sep 29 19:21:43 2025: check_collision - +[START] Mon Sep 29 19:21:43 2025: get_game_state - +[END] Mon Sep 29 19:21:43 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:43 2025: check_collision - no collision +[START] Mon Sep 29 19:21:43 2025: check_collision - +[START] Mon Sep 29 19:21:43 2025: get_game_state - +[END] Mon Sep 29 19:21:43 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:43 2025: check_collision - no collision +[START] Mon Sep 29 19:21:43 2025: check_collision - +[START] Mon Sep 29 19:21:43 2025: get_game_state - +[END] Mon Sep 29 19:21:43 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:43 2025: check_collision - no collision +[START] Mon Sep 29 19:21:43 2025: check_collision - +[START] Mon Sep 29 19:21:43 2025: get_game_state - +[END] Mon Sep 29 19:21:43 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:43 2025: check_collision - no collision +[START] Mon Sep 29 19:21:43 2025: check_collision - +[START] Mon Sep 29 19:21:43 2025: get_game_state - +[END] Mon Sep 29 19:21:43 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:43 2025: check_collision - no collision +[START] Mon Sep 29 19:21:43 2025: check_collision - +[START] Mon Sep 29 19:21:43 2025: get_game_state - +[END] Mon Sep 29 19:21:43 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:43 2025: check_collision - no collision +[START] Mon Sep 29 19:21:43 2025: check_collision - +[START] Mon Sep 29 19:21:43 2025: get_game_state - +[END] Mon Sep 29 19:21:43 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:43 2025: check_collision - no collision +[START] Mon Sep 29 19:21:43 2025: check_collision - +[START] Mon Sep 29 19:21:43 2025: get_game_state - +[END] Mon Sep 29 19:21:43 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:43 2025: check_collision - no collision +[START] Mon Sep 29 19:21:43 2025: check_collision - +[START] Mon Sep 29 19:21:43 2025: get_game_state - +[END] Mon Sep 29 19:21:43 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:43 2025: check_collision - no collision +[START] Mon Sep 29 19:21:43 2025: check_collision - +[START] Mon Sep 29 19:21:43 2025: get_game_state - +[END] Mon Sep 29 19:21:43 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:43 2025: check_collision - no collision +[START] Mon Sep 29 19:21:43 2025: check_collision - +[START] Mon Sep 29 19:21:43 2025: get_game_state - +[END] Mon Sep 29 19:21:43 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:43 2025: check_collision - collision with field, x=9, y=18 +[END] Mon Sep 29 19:21:43 2025: do_moving - curr=(7,14), state=4 +[END] Mon Sep 29 19:21:43 2025: updateCurrentState - score=200, level=1, state=4 +[START] Mon Sep 29 19:21:43 2025: display_game - +[END] Mon Sep 29 19:21:43 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:43 2025: updateCurrentState - +[START] Mon Sep 29 19:21:43 2025: get_game_state - +[END] Mon Sep 29 19:21:43 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:43 2025: do_attaching - +[START] Mon Sep 29 19:21:43 2025: get_game_state - +[END] Mon Sep 29 19:21:43 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:43 2025: get_game_state - +[END] Mon Sep 29 19:21:43 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:43 2025: place_figure - curr=(7,14) +[END] Mon Sep 29 19:21:43 2025: place_figure - +[START] Mon Sep 29 19:21:43 2025: get_game_state - +[END] Mon Sep 29 19:21:43 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:43 2025: clear_lines - score=200 +[END] Mon Sep 29 19:21:43 2025: clear_lines - lines_cleared=0, score=200, level=1 +[START] Mon Sep 29 19:21:43 2025: is_game_over - +[START] Mon Sep 29 19:21:43 2025: get_game_state - +[END] Mon Sep 29 19:21:43 2025: get_game_state - state=4 +[END] Mon Sep 29 19:21:43 2025: is_game_over - game not over +[END] Mon Sep 29 19:21:43 2025: do_attaching - state=1 +[END] Mon Sep 29 19:21:43 2025: updateCurrentState - score=200, level=1, state=1 +[START] Mon Sep 29 19:21:43 2025: display_game - +[END] Mon Sep 29 19:21:43 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:43 2025: updateCurrentState - +[START] Mon Sep 29 19:21:43 2025: get_game_state - +[END] Mon Sep 29 19:21:43 2025: get_game_state - state=1 +[START] Mon Sep 29 19:21:43 2025: do_spawn - +[START] Mon Sep 29 19:21:43 2025: get_game_state - +[END] Mon Sep 29 19:21:43 2025: get_game_state - state=1 +[START] Mon Sep 29 19:21:43 2025: check_collision - +[START] Mon Sep 29 19:21:43 2025: get_game_state - +[END] Mon Sep 29 19:21:43 2025: get_game_state - state=1 +[END] Mon Sep 29 19:21:43 2025: check_collision - no collision +[END] Mon Sep 29 19:21:43 2025: do_spawn - curr=(3,0), next_sprite=1, state=3 +[END] Mon Sep 29 19:21:43 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:43 2025: display_game - +[END] Mon Sep 29 19:21:43 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:43 2025: updateCurrentState - +[START] Mon Sep 29 19:21:43 2025: get_game_state - +[END] Mon Sep 29 19:21:43 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:43 2025: get_game_state - +[END] Mon Sep 29 19:21:43 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:43 2025: do_move - +[END] Mon Sep 29 19:21:43 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:43 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:43 2025: display_game - +[END] Mon Sep 29 19:21:43 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:43 2025: updateCurrentState - +[START] Mon Sep 29 19:21:43 2025: get_game_state - +[END] Mon Sep 29 19:21:43 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:43 2025: get_game_state - +[END] Mon Sep 29 19:21:43 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:43 2025: do_move - +[END] Mon Sep 29 19:21:43 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:43 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:43 2025: display_game - +[END] Mon Sep 29 19:21:43 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:43 2025: updateCurrentState - +[START] Mon Sep 29 19:21:43 2025: get_game_state - +[END] Mon Sep 29 19:21:43 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:43 2025: get_game_state - +[END] Mon Sep 29 19:21:43 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:43 2025: do_move - +[START] Mon Sep 29 19:21:44 2025: check_collision - +[START] Mon Sep 29 19:21:44 2025: get_game_state - +[END] Mon Sep 29 19:21:44 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:44 2025: check_collision - no collision +[END] Mon Sep 29 19:21:44 2025: do_move - curr=(3,1), state=3 +[END] Mon Sep 29 19:21:44 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:44 2025: display_game - +[END] Mon Sep 29 19:21:44 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:44 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:44 2025: get_game_state - +[END] Mon Sep 29 19:21:44 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:44 2025: userInput - state=2 +[START] Mon Sep 29 19:21:44 2025: updateCurrentState - +[START] Mon Sep 29 19:21:44 2025: get_game_state - +[END] Mon Sep 29 19:21:44 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:44 2025: get_game_state - +[END] Mon Sep 29 19:21:44 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:44 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:44 2025: check_collision - +[START] Mon Sep 29 19:21:44 2025: get_game_state - +[END] Mon Sep 29 19:21:44 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:44 2025: check_collision - no collision +[END] Mon Sep 29 19:21:44 2025: do_moving - curr=(4,1), state=3 +[END] Mon Sep 29 19:21:44 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:44 2025: display_game - +[END] Mon Sep 29 19:21:44 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:44 2025: updateCurrentState - +[START] Mon Sep 29 19:21:44 2025: get_game_state - +[END] Mon Sep 29 19:21:44 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:44 2025: get_game_state - +[END] Mon Sep 29 19:21:44 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:44 2025: do_move - +[END] Mon Sep 29 19:21:44 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:44 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:44 2025: display_game - +[END] Mon Sep 29 19:21:44 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:44 2025: updateCurrentState - +[START] Mon Sep 29 19:21:44 2025: get_game_state - +[END] Mon Sep 29 19:21:44 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:44 2025: get_game_state - +[END] Mon Sep 29 19:21:44 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:44 2025: do_move - +[END] Mon Sep 29 19:21:44 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:44 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:44 2025: display_game - +[END] Mon Sep 29 19:21:44 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:44 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:44 2025: get_game_state - +[END] Mon Sep 29 19:21:44 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:44 2025: userInput - state=2 +[START] Mon Sep 29 19:21:44 2025: updateCurrentState - +[START] Mon Sep 29 19:21:44 2025: get_game_state - +[END] Mon Sep 29 19:21:44 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:44 2025: get_game_state - +[END] Mon Sep 29 19:21:44 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:44 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:44 2025: check_collision - +[START] Mon Sep 29 19:21:44 2025: get_game_state - +[END] Mon Sep 29 19:21:44 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:44 2025: check_collision - no collision +[END] Mon Sep 29 19:21:44 2025: do_moving - curr=(5,1), state=3 +[END] Mon Sep 29 19:21:44 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:44 2025: display_game - +[END] Mon Sep 29 19:21:44 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:44 2025: updateCurrentState - +[START] Mon Sep 29 19:21:44 2025: get_game_state - +[END] Mon Sep 29 19:21:44 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:44 2025: get_game_state - +[END] Mon Sep 29 19:21:44 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:44 2025: do_move - +[END] Mon Sep 29 19:21:44 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:44 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:44 2025: display_game - +[END] Mon Sep 29 19:21:44 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:44 2025: updateCurrentState - +[START] Mon Sep 29 19:21:44 2025: get_game_state - +[END] Mon Sep 29 19:21:44 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:44 2025: get_game_state - +[END] Mon Sep 29 19:21:44 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:44 2025: do_move - +[END] Mon Sep 29 19:21:44 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:44 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:44 2025: display_game - +[END] Mon Sep 29 19:21:44 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:44 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:44 2025: get_game_state - +[END] Mon Sep 29 19:21:44 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:44 2025: userInput - state=2 +[START] Mon Sep 29 19:21:44 2025: updateCurrentState - +[START] Mon Sep 29 19:21:44 2025: get_game_state - +[END] Mon Sep 29 19:21:44 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:44 2025: get_game_state - +[END] Mon Sep 29 19:21:44 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:44 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:44 2025: check_collision - +[START] Mon Sep 29 19:21:44 2025: get_game_state - +[END] Mon Sep 29 19:21:44 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:44 2025: check_collision - no collision +[END] Mon Sep 29 19:21:44 2025: do_moving - curr=(4,1), state=3 +[END] Mon Sep 29 19:21:44 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:44 2025: display_game - +[END] Mon Sep 29 19:21:44 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:44 2025: updateCurrentState - +[START] Mon Sep 29 19:21:44 2025: get_game_state - +[END] Mon Sep 29 19:21:44 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:44 2025: get_game_state - +[END] Mon Sep 29 19:21:44 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:44 2025: do_move - +[END] Mon Sep 29 19:21:44 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:44 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:44 2025: display_game - +[END] Mon Sep 29 19:21:44 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:44 2025: updateCurrentState - +[START] Mon Sep 29 19:21:44 2025: get_game_state - +[END] Mon Sep 29 19:21:44 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:44 2025: get_game_state - +[END] Mon Sep 29 19:21:44 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:44 2025: do_move - +[END] Mon Sep 29 19:21:44 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:44 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:44 2025: display_game - +[END] Mon Sep 29 19:21:44 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:44 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:44 2025: get_game_state - +[END] Mon Sep 29 19:21:44 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:44 2025: userInput - state=2 +[START] Mon Sep 29 19:21:44 2025: updateCurrentState - +[START] Mon Sep 29 19:21:44 2025: get_game_state - +[END] Mon Sep 29 19:21:44 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:44 2025: get_game_state - +[END] Mon Sep 29 19:21:44 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:44 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:44 2025: check_collision - +[START] Mon Sep 29 19:21:44 2025: get_game_state - +[END] Mon Sep 29 19:21:44 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:44 2025: check_collision - no collision +[END] Mon Sep 29 19:21:44 2025: do_moving - curr=(3,1), state=3 +[END] Mon Sep 29 19:21:44 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:44 2025: display_game - +[END] Mon Sep 29 19:21:44 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:44 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:44 2025: get_game_state - +[END] Mon Sep 29 19:21:44 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:44 2025: userInput - state=2 +[START] Mon Sep 29 19:21:44 2025: updateCurrentState - +[START] Mon Sep 29 19:21:44 2025: get_game_state - +[END] Mon Sep 29 19:21:44 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:44 2025: get_game_state - +[END] Mon Sep 29 19:21:44 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:44 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:44 2025: check_collision - +[START] Mon Sep 29 19:21:44 2025: get_game_state - +[END] Mon Sep 29 19:21:44 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:44 2025: check_collision - no collision +[END] Mon Sep 29 19:21:44 2025: do_moving - curr=(2,1), state=3 +[END] Mon Sep 29 19:21:44 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:44 2025: display_game - +[END] Mon Sep 29 19:21:44 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:45 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:45 2025: userInput - state=2 +[START] Mon Sep 29 19:21:45 2025: updateCurrentState - +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:45 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:45 2025: check_collision - +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:45 2025: check_collision - no collision +[END] Mon Sep 29 19:21:45 2025: do_moving - curr=(1,1), state=3 +[END] Mon Sep 29 19:21:45 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:45 2025: display_game - +[END] Mon Sep 29 19:21:45 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:45 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:45 2025: userInput - state=2 +[START] Mon Sep 29 19:21:45 2025: updateCurrentState - +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:45 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:45 2025: check_collision - +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:45 2025: check_collision - no collision +[END] Mon Sep 29 19:21:45 2025: do_moving - curr=(0,1), state=3 +[END] Mon Sep 29 19:21:45 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:45 2025: display_game - +[END] Mon Sep 29 19:21:45 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:45 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:45 2025: userInput - state=2 +[START] Mon Sep 29 19:21:45 2025: updateCurrentState - +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:45 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:45 2025: check_collision - +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:45 2025: check_collision - no collision +[END] Mon Sep 29 19:21:45 2025: do_moving - curr=(-1,1), state=3 +[END] Mon Sep 29 19:21:45 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:45 2025: display_game - +[END] Mon Sep 29 19:21:45 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:45 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:45 2025: userInput - state=2 +[START] Mon Sep 29 19:21:45 2025: updateCurrentState - +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:45 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:45 2025: check_collision - +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:45 2025: check_collision - collision with boundary, x=-1, y=1 +[END] Mon Sep 29 19:21:45 2025: do_moving - curr=(-1,1), state=3 +[END] Mon Sep 29 19:21:45 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:45 2025: display_game - +[END] Mon Sep 29 19:21:45 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:45 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:45 2025: userInput - state=2 +[START] Mon Sep 29 19:21:45 2025: updateCurrentState - +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:45 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:45 2025: check_collision - +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:45 2025: check_collision - collision with boundary, x=-1, y=1 +[END] Mon Sep 29 19:21:45 2025: do_moving - curr=(-1,1), state=3 +[END] Mon Sep 29 19:21:45 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:45 2025: display_game - +[END] Mon Sep 29 19:21:45 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:45 2025: userInput - action=6, hold=0 +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:45 2025: userInput - state=2 +[START] Mon Sep 29 19:21:45 2025: updateCurrentState - +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:45 2025: do_moving - moving_type=3 +[START] Mon Sep 29 19:21:45 2025: check_collision - +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:45 2025: check_collision - no collision +[START] Mon Sep 29 19:21:45 2025: check_collision - +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:45 2025: check_collision - no collision +[START] Mon Sep 29 19:21:45 2025: check_collision - +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:45 2025: check_collision - no collision +[START] Mon Sep 29 19:21:45 2025: check_collision - +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:45 2025: check_collision - no collision +[START] Mon Sep 29 19:21:45 2025: check_collision - +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:45 2025: check_collision - no collision +[START] Mon Sep 29 19:21:45 2025: check_collision - +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:45 2025: check_collision - no collision +[START] Mon Sep 29 19:21:45 2025: check_collision - +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:45 2025: check_collision - no collision +[START] Mon Sep 29 19:21:45 2025: check_collision - +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:45 2025: check_collision - no collision +[START] Mon Sep 29 19:21:45 2025: check_collision - +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:45 2025: check_collision - no collision +[START] Mon Sep 29 19:21:45 2025: check_collision - +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:45 2025: check_collision - no collision +[START] Mon Sep 29 19:21:45 2025: check_collision - +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:45 2025: check_collision - no collision +[START] Mon Sep 29 19:21:45 2025: check_collision - +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:45 2025: check_collision - no collision +[START] Mon Sep 29 19:21:45 2025: check_collision - +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:45 2025: check_collision - no collision +[START] Mon Sep 29 19:21:45 2025: check_collision - +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:45 2025: check_collision - no collision +[START] Mon Sep 29 19:21:45 2025: check_collision - +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:45 2025: check_collision - no collision +[START] Mon Sep 29 19:21:45 2025: check_collision - +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:45 2025: check_collision - collision with field, x=0, y=17 +[END] Mon Sep 29 19:21:45 2025: do_moving - curr=(-1,15), state=4 +[END] Mon Sep 29 19:21:45 2025: updateCurrentState - score=200, level=1, state=4 +[START] Mon Sep 29 19:21:45 2025: display_game - +[END] Mon Sep 29 19:21:45 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:45 2025: updateCurrentState - +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:45 2025: do_attaching - +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:45 2025: place_figure - curr=(-1,15) +[END] Mon Sep 29 19:21:45 2025: place_figure - +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:45 2025: clear_lines - score=200 +[END] Mon Sep 29 19:21:45 2025: clear_lines - lines_cleared=0, score=200, level=1 +[START] Mon Sep 29 19:21:45 2025: is_game_over - +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=4 +[END] Mon Sep 29 19:21:45 2025: is_game_over - game not over +[END] Mon Sep 29 19:21:45 2025: do_attaching - state=1 +[END] Mon Sep 29 19:21:45 2025: updateCurrentState - score=200, level=1, state=1 +[START] Mon Sep 29 19:21:45 2025: display_game - +[END] Mon Sep 29 19:21:45 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:45 2025: updateCurrentState - +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=1 +[START] Mon Sep 29 19:21:45 2025: do_spawn - +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=1 +[START] Mon Sep 29 19:21:45 2025: check_collision - +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=1 +[END] Mon Sep 29 19:21:45 2025: check_collision - no collision +[END] Mon Sep 29 19:21:45 2025: do_spawn - curr=(3,0), next_sprite=2, state=3 +[END] Mon Sep 29 19:21:45 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:45 2025: display_game - +[END] Mon Sep 29 19:21:45 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:45 2025: updateCurrentState - +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:45 2025: do_move - +[START] Mon Sep 29 19:21:45 2025: check_collision - +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:45 2025: check_collision - no collision +[END] Mon Sep 29 19:21:45 2025: do_move - curr=(3,1), state=3 +[END] Mon Sep 29 19:21:45 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:45 2025: display_game - +[END] Mon Sep 29 19:21:45 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:45 2025: updateCurrentState - +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:45 2025: do_move - +[END] Mon Sep 29 19:21:45 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:45 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:45 2025: display_game - +[END] Mon Sep 29 19:21:45 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:45 2025: updateCurrentState - +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:45 2025: do_move - +[END] Mon Sep 29 19:21:45 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:45 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:45 2025: display_game - +[END] Mon Sep 29 19:21:45 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:45 2025: updateCurrentState - +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:45 2025: do_move - +[END] Mon Sep 29 19:21:45 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:45 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:45 2025: display_game - +[END] Mon Sep 29 19:21:45 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:45 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:45 2025: userInput - state=2 +[START] Mon Sep 29 19:21:45 2025: updateCurrentState - +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:45 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:45 2025: check_collision - +[START] Mon Sep 29 19:21:45 2025: get_game_state - +[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:45 2025: check_collision - no collision +[END] Mon Sep 29 19:21:45 2025: do_moving - curr=(4,1), state=3 +[END] Mon Sep 29 19:21:45 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:45 2025: display_game - +[END] Mon Sep 29 19:21:45 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:46 2025: updateCurrentState - +[START] Mon Sep 29 19:21:46 2025: get_game_state - +[END] Mon Sep 29 19:21:46 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:46 2025: get_game_state - +[END] Mon Sep 29 19:21:46 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:46 2025: do_move - +[START] Mon Sep 29 19:21:46 2025: check_collision - +[START] Mon Sep 29 19:21:46 2025: get_game_state - +[END] Mon Sep 29 19:21:46 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:46 2025: check_collision - no collision +[END] Mon Sep 29 19:21:46 2025: do_move - curr=(4,2), state=3 +[END] Mon Sep 29 19:21:46 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:46 2025: display_game - +[END] Mon Sep 29 19:21:46 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:46 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:21:46 2025: get_game_state - +[END] Mon Sep 29 19:21:46 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:46 2025: userInput - state=2 +[START] Mon Sep 29 19:21:46 2025: updateCurrentState - +[START] Mon Sep 29 19:21:46 2025: get_game_state - +[END] Mon Sep 29 19:21:46 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:46 2025: get_game_state - +[END] Mon Sep 29 19:21:46 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:46 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:21:46 2025: check_collision - +[START] Mon Sep 29 19:21:46 2025: get_game_state - +[END] Mon Sep 29 19:21:46 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:46 2025: check_collision - no collision +[END] Mon Sep 29 19:21:46 2025: do_moving - curr=(4,2), state=3 +[END] Mon Sep 29 19:21:46 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:46 2025: display_game - +[END] Mon Sep 29 19:21:46 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:46 2025: updateCurrentState - +[START] Mon Sep 29 19:21:46 2025: get_game_state - +[END] Mon Sep 29 19:21:46 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:46 2025: get_game_state - +[END] Mon Sep 29 19:21:46 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:46 2025: do_move - +[END] Mon Sep 29 19:21:46 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:46 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:46 2025: display_game - +[END] Mon Sep 29 19:21:46 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:46 2025: updateCurrentState - +[START] Mon Sep 29 19:21:46 2025: get_game_state - +[END] Mon Sep 29 19:21:46 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:46 2025: get_game_state - +[END] Mon Sep 29 19:21:46 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:46 2025: do_move - +[END] Mon Sep 29 19:21:46 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:46 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:46 2025: display_game - +[END] Mon Sep 29 19:21:46 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:46 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:46 2025: get_game_state - +[END] Mon Sep 29 19:21:46 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:46 2025: userInput - state=2 +[START] Mon Sep 29 19:21:46 2025: updateCurrentState - +[START] Mon Sep 29 19:21:46 2025: get_game_state - +[END] Mon Sep 29 19:21:46 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:46 2025: get_game_state - +[END] Mon Sep 29 19:21:46 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:46 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:46 2025: check_collision - +[START] Mon Sep 29 19:21:46 2025: get_game_state - +[END] Mon Sep 29 19:21:46 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:46 2025: check_collision - no collision +[END] Mon Sep 29 19:21:46 2025: do_moving - curr=(5,2), state=3 +[END] Mon Sep 29 19:21:46 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:46 2025: display_game - +[END] Mon Sep 29 19:21:46 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:46 2025: updateCurrentState - +[START] Mon Sep 29 19:21:46 2025: get_game_state - +[END] Mon Sep 29 19:21:46 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:46 2025: get_game_state - +[END] Mon Sep 29 19:21:46 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:46 2025: do_move - +[END] Mon Sep 29 19:21:46 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:46 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:46 2025: display_game - +[END] Mon Sep 29 19:21:46 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:46 2025: updateCurrentState - +[START] Mon Sep 29 19:21:46 2025: get_game_state - +[END] Mon Sep 29 19:21:46 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:46 2025: get_game_state - +[END] Mon Sep 29 19:21:46 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:46 2025: do_move - +[END] Mon Sep 29 19:21:46 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:46 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:46 2025: display_game - +[END] Mon Sep 29 19:21:46 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:46 2025: updateCurrentState - +[START] Mon Sep 29 19:21:46 2025: get_game_state - +[END] Mon Sep 29 19:21:46 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:46 2025: get_game_state - +[END] Mon Sep 29 19:21:46 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:46 2025: do_move - +[END] Mon Sep 29 19:21:46 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:46 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:46 2025: display_game - +[END] Mon Sep 29 19:21:46 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:46 2025: updateCurrentState - +[START] Mon Sep 29 19:21:46 2025: get_game_state - +[END] Mon Sep 29 19:21:46 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:46 2025: get_game_state - +[END] Mon Sep 29 19:21:46 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:46 2025: do_move - +[END] Mon Sep 29 19:21:46 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:46 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:46 2025: display_game - +[END] Mon Sep 29 19:21:46 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:46 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:46 2025: get_game_state - +[END] Mon Sep 29 19:21:46 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:46 2025: userInput - state=2 +[START] Mon Sep 29 19:21:46 2025: updateCurrentState - +[START] Mon Sep 29 19:21:46 2025: get_game_state - +[END] Mon Sep 29 19:21:46 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:46 2025: get_game_state - +[END] Mon Sep 29 19:21:46 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:46 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:46 2025: check_collision - +[START] Mon Sep 29 19:21:46 2025: get_game_state - +[END] Mon Sep 29 19:21:46 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:46 2025: check_collision - no collision +[END] Mon Sep 29 19:21:46 2025: do_moving - curr=(4,2), state=3 +[END] Mon Sep 29 19:21:46 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:46 2025: display_game - +[END] Mon Sep 29 19:21:46 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:46 2025: updateCurrentState - +[START] Mon Sep 29 19:21:46 2025: get_game_state - +[END] Mon Sep 29 19:21:46 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:46 2025: get_game_state - +[END] Mon Sep 29 19:21:46 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:46 2025: do_move - +[END] Mon Sep 29 19:21:46 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:46 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:46 2025: display_game - +[END] Mon Sep 29 19:21:47 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:47 2025: updateCurrentState - +[START] Mon Sep 29 19:21:47 2025: get_game_state - +[END] Mon Sep 29 19:21:47 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:47 2025: get_game_state - +[END] Mon Sep 29 19:21:47 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:47 2025: do_move - +[START] Mon Sep 29 19:21:47 2025: check_collision - +[START] Mon Sep 29 19:21:47 2025: get_game_state - +[END] Mon Sep 29 19:21:47 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:47 2025: check_collision - no collision +[END] Mon Sep 29 19:21:47 2025: do_move - curr=(4,3), state=3 +[END] Mon Sep 29 19:21:47 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:47 2025: display_game - +[END] Mon Sep 29 19:21:47 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:47 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:47 2025: get_game_state - +[END] Mon Sep 29 19:21:47 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:47 2025: userInput - state=2 +[START] Mon Sep 29 19:21:47 2025: updateCurrentState - +[START] Mon Sep 29 19:21:47 2025: get_game_state - +[END] Mon Sep 29 19:21:47 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:47 2025: get_game_state - +[END] Mon Sep 29 19:21:47 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:47 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:47 2025: check_collision - +[START] Mon Sep 29 19:21:47 2025: get_game_state - +[END] Mon Sep 29 19:21:47 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:47 2025: check_collision - no collision +[END] Mon Sep 29 19:21:47 2025: do_moving - curr=(3,3), state=3 +[END] Mon Sep 29 19:21:47 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:47 2025: display_game - +[END] Mon Sep 29 19:21:47 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:47 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:47 2025: get_game_state - +[END] Mon Sep 29 19:21:47 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:47 2025: userInput - state=2 +[START] Mon Sep 29 19:21:47 2025: updateCurrentState - +[START] Mon Sep 29 19:21:47 2025: get_game_state - +[END] Mon Sep 29 19:21:47 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:47 2025: get_game_state - +[END] Mon Sep 29 19:21:47 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:47 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:47 2025: check_collision - +[START] Mon Sep 29 19:21:47 2025: get_game_state - +[END] Mon Sep 29 19:21:47 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:47 2025: check_collision - no collision +[END] Mon Sep 29 19:21:47 2025: do_moving - curr=(4,3), state=3 +[END] Mon Sep 29 19:21:47 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:47 2025: display_game - +[END] Mon Sep 29 19:21:47 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:47 2025: updateCurrentState - +[START] Mon Sep 29 19:21:47 2025: get_game_state - +[END] Mon Sep 29 19:21:47 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:47 2025: get_game_state - +[END] Mon Sep 29 19:21:47 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:47 2025: do_move - +[END] Mon Sep 29 19:21:47 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:47 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:47 2025: display_game - +[END] Mon Sep 29 19:21:47 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:47 2025: updateCurrentState - +[START] Mon Sep 29 19:21:47 2025: get_game_state - +[END] Mon Sep 29 19:21:47 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:47 2025: get_game_state - +[END] Mon Sep 29 19:21:47 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:47 2025: do_move - +[END] Mon Sep 29 19:21:47 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:47 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:47 2025: display_game - +[END] Mon Sep 29 19:21:47 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:47 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:21:47 2025: get_game_state - +[END] Mon Sep 29 19:21:47 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:47 2025: userInput - state=2 +[START] Mon Sep 29 19:21:47 2025: updateCurrentState - +[START] Mon Sep 29 19:21:47 2025: get_game_state - +[END] Mon Sep 29 19:21:47 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:47 2025: get_game_state - +[END] Mon Sep 29 19:21:47 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:47 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:21:47 2025: check_collision - +[START] Mon Sep 29 19:21:47 2025: get_game_state - +[END] Mon Sep 29 19:21:47 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:47 2025: check_collision - no collision +[END] Mon Sep 29 19:21:47 2025: do_moving - curr=(4,3), state=3 +[END] Mon Sep 29 19:21:47 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:47 2025: display_game - +[END] Mon Sep 29 19:21:47 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:47 2025: updateCurrentState - +[START] Mon Sep 29 19:21:47 2025: get_game_state - +[END] Mon Sep 29 19:21:47 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:47 2025: get_game_state - +[END] Mon Sep 29 19:21:47 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:47 2025: do_move - +[END] Mon Sep 29 19:21:47 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:47 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:47 2025: display_game - +[END] Mon Sep 29 19:21:47 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:47 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:47 2025: get_game_state - +[END] Mon Sep 29 19:21:47 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:47 2025: userInput - state=2 +[START] Mon Sep 29 19:21:47 2025: updateCurrentState - +[START] Mon Sep 29 19:21:47 2025: get_game_state - +[END] Mon Sep 29 19:21:47 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:47 2025: get_game_state - +[END] Mon Sep 29 19:21:47 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:47 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:47 2025: check_collision - +[START] Mon Sep 29 19:21:47 2025: get_game_state - +[END] Mon Sep 29 19:21:47 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:47 2025: check_collision - no collision +[END] Mon Sep 29 19:21:47 2025: do_moving - curr=(5,3), state=3 +[END] Mon Sep 29 19:21:47 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:47 2025: display_game - +[END] Mon Sep 29 19:21:47 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:47 2025: updateCurrentState - +[START] Mon Sep 29 19:21:47 2025: get_game_state - +[END] Mon Sep 29 19:21:47 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:47 2025: get_game_state - +[END] Mon Sep 29 19:21:47 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:47 2025: do_move - +[END] Mon Sep 29 19:21:47 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:47 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:47 2025: display_game - +[END] Mon Sep 29 19:21:47 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:47 2025: updateCurrentState - +[START] Mon Sep 29 19:21:47 2025: get_game_state - +[END] Mon Sep 29 19:21:47 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:47 2025: get_game_state - +[END] Mon Sep 29 19:21:47 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:47 2025: do_move - +[END] Mon Sep 29 19:21:47 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:47 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:47 2025: display_game - +[END] Mon Sep 29 19:21:47 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:48 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:48 2025: get_game_state - +[END] Mon Sep 29 19:21:48 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:48 2025: userInput - state=2 +[START] Mon Sep 29 19:21:48 2025: updateCurrentState - +[START] Mon Sep 29 19:21:48 2025: get_game_state - +[END] Mon Sep 29 19:21:48 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:48 2025: get_game_state - +[END] Mon Sep 29 19:21:48 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:48 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:48 2025: check_collision - +[START] Mon Sep 29 19:21:48 2025: get_game_state - +[END] Mon Sep 29 19:21:48 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:48 2025: check_collision - no collision +[END] Mon Sep 29 19:21:48 2025: do_moving - curr=(6,3), state=3 +[END] Mon Sep 29 19:21:48 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:48 2025: display_game - +[END] Mon Sep 29 19:21:48 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:48 2025: updateCurrentState - +[START] Mon Sep 29 19:21:48 2025: get_game_state - +[END] Mon Sep 29 19:21:48 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:48 2025: get_game_state - +[END] Mon Sep 29 19:21:48 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:48 2025: do_move - +[START] Mon Sep 29 19:21:48 2025: check_collision - +[START] Mon Sep 29 19:21:48 2025: get_game_state - +[END] Mon Sep 29 19:21:48 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:48 2025: check_collision - no collision +[END] Mon Sep 29 19:21:48 2025: do_move - curr=(6,4), state=3 +[END] Mon Sep 29 19:21:48 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:48 2025: display_game - +[END] Mon Sep 29 19:21:48 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:48 2025: updateCurrentState - +[START] Mon Sep 29 19:21:48 2025: get_game_state - +[END] Mon Sep 29 19:21:48 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:48 2025: get_game_state - +[END] Mon Sep 29 19:21:48 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:48 2025: do_move - +[END] Mon Sep 29 19:21:48 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:48 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:48 2025: display_game - +[END] Mon Sep 29 19:21:48 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:48 2025: updateCurrentState - +[START] Mon Sep 29 19:21:48 2025: get_game_state - +[END] Mon Sep 29 19:21:48 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:48 2025: get_game_state - +[END] Mon Sep 29 19:21:48 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:48 2025: do_move - +[END] Mon Sep 29 19:21:48 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:48 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:48 2025: display_game - +[END] Mon Sep 29 19:21:48 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:48 2025: updateCurrentState - +[START] Mon Sep 29 19:21:48 2025: get_game_state - +[END] Mon Sep 29 19:21:48 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:48 2025: get_game_state - +[END] Mon Sep 29 19:21:48 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:48 2025: do_move - +[END] Mon Sep 29 19:21:48 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:48 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:48 2025: display_game - +[END] Mon Sep 29 19:21:48 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:48 2025: updateCurrentState - +[START] Mon Sep 29 19:21:48 2025: get_game_state - +[END] Mon Sep 29 19:21:48 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:48 2025: get_game_state - +[END] Mon Sep 29 19:21:48 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:48 2025: do_move - +[END] Mon Sep 29 19:21:48 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:48 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:48 2025: display_game - +[END] Mon Sep 29 19:21:48 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:48 2025: userInput - action=6, hold=0 +[START] Mon Sep 29 19:21:48 2025: get_game_state - +[END] Mon Sep 29 19:21:48 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:48 2025: userInput - state=2 +[START] Mon Sep 29 19:21:48 2025: updateCurrentState - +[START] Mon Sep 29 19:21:48 2025: get_game_state - +[END] Mon Sep 29 19:21:48 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:48 2025: get_game_state - +[END] Mon Sep 29 19:21:48 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:48 2025: do_moving - moving_type=3 +[START] Mon Sep 29 19:21:48 2025: check_collision - +[START] Mon Sep 29 19:21:48 2025: get_game_state - +[END] Mon Sep 29 19:21:48 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:48 2025: check_collision - no collision +[START] Mon Sep 29 19:21:48 2025: check_collision - +[START] Mon Sep 29 19:21:48 2025: get_game_state - +[END] Mon Sep 29 19:21:48 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:48 2025: check_collision - no collision +[START] Mon Sep 29 19:21:48 2025: check_collision - +[START] Mon Sep 29 19:21:48 2025: get_game_state - +[END] Mon Sep 29 19:21:48 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:48 2025: check_collision - no collision +[START] Mon Sep 29 19:21:48 2025: check_collision - +[START] Mon Sep 29 19:21:48 2025: get_game_state - +[END] Mon Sep 29 19:21:48 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:48 2025: check_collision - no collision +[START] Mon Sep 29 19:21:48 2025: check_collision - +[START] Mon Sep 29 19:21:48 2025: get_game_state - +[END] Mon Sep 29 19:21:48 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:48 2025: check_collision - no collision +[START] Mon Sep 29 19:21:48 2025: check_collision - +[START] Mon Sep 29 19:21:48 2025: get_game_state - +[END] Mon Sep 29 19:21:48 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:48 2025: check_collision - no collision +[START] Mon Sep 29 19:21:48 2025: check_collision - +[START] Mon Sep 29 19:21:48 2025: get_game_state - +[END] Mon Sep 29 19:21:48 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:48 2025: check_collision - no collision +[START] Mon Sep 29 19:21:48 2025: check_collision - +[START] Mon Sep 29 19:21:48 2025: get_game_state - +[END] Mon Sep 29 19:21:48 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:48 2025: check_collision - no collision +[START] Mon Sep 29 19:21:48 2025: check_collision - +[START] Mon Sep 29 19:21:48 2025: get_game_state - +[END] Mon Sep 29 19:21:48 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:48 2025: check_collision - no collision +[START] Mon Sep 29 19:21:48 2025: check_collision - +[START] Mon Sep 29 19:21:48 2025: get_game_state - +[END] Mon Sep 29 19:21:48 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:48 2025: check_collision - no collision +[START] Mon Sep 29 19:21:48 2025: check_collision - +[START] Mon Sep 29 19:21:48 2025: get_game_state - +[END] Mon Sep 29 19:21:48 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:48 2025: check_collision - collision with field, x=6, y=15 +[END] Mon Sep 29 19:21:48 2025: do_moving - curr=(6,13), state=4 +[END] Mon Sep 29 19:21:48 2025: updateCurrentState - score=200, level=1, state=4 +[START] Mon Sep 29 19:21:48 2025: display_game - +[END] Mon Sep 29 19:21:48 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:48 2025: updateCurrentState - +[START] Mon Sep 29 19:21:48 2025: get_game_state - +[END] Mon Sep 29 19:21:48 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:48 2025: do_attaching - +[START] Mon Sep 29 19:21:48 2025: get_game_state - +[END] Mon Sep 29 19:21:48 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:48 2025: get_game_state - +[END] Mon Sep 29 19:21:48 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:48 2025: place_figure - curr=(6,13) +[END] Mon Sep 29 19:21:48 2025: place_figure - +[START] Mon Sep 29 19:21:48 2025: get_game_state - +[END] Mon Sep 29 19:21:48 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:48 2025: clear_lines - score=200 +[END] Mon Sep 29 19:21:48 2025: clear_lines - lines_cleared=0, score=200, level=1 +[START] Mon Sep 29 19:21:48 2025: is_game_over - +[START] Mon Sep 29 19:21:48 2025: get_game_state - +[END] Mon Sep 29 19:21:48 2025: get_game_state - state=4 +[END] Mon Sep 29 19:21:48 2025: is_game_over - game not over +[END] Mon Sep 29 19:21:48 2025: do_attaching - state=1 +[END] Mon Sep 29 19:21:48 2025: updateCurrentState - score=200, level=1, state=1 +[START] Mon Sep 29 19:21:48 2025: display_game - +[END] Mon Sep 29 19:21:48 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:48 2025: updateCurrentState - +[START] Mon Sep 29 19:21:48 2025: get_game_state - +[END] Mon Sep 29 19:21:48 2025: get_game_state - state=1 +[START] Mon Sep 29 19:21:48 2025: do_spawn - +[START] Mon Sep 29 19:21:48 2025: get_game_state - +[END] Mon Sep 29 19:21:48 2025: get_game_state - state=1 +[START] Mon Sep 29 19:21:48 2025: check_collision - +[START] Mon Sep 29 19:21:48 2025: get_game_state - +[END] Mon Sep 29 19:21:48 2025: get_game_state - state=1 +[END] Mon Sep 29 19:21:48 2025: check_collision - no collision +[END] Mon Sep 29 19:21:48 2025: do_spawn - curr=(3,0), next_sprite=2, state=3 +[END] Mon Sep 29 19:21:48 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:48 2025: display_game - +[END] Mon Sep 29 19:21:48 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:48 2025: updateCurrentState - +[START] Mon Sep 29 19:21:48 2025: get_game_state - +[END] Mon Sep 29 19:21:48 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:48 2025: get_game_state - +[END] Mon Sep 29 19:21:48 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:48 2025: do_move - +[END] Mon Sep 29 19:21:48 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:48 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:48 2025: display_game - +[END] Mon Sep 29 19:21:48 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:49 2025: updateCurrentState - +[START] Mon Sep 29 19:21:49 2025: get_game_state - +[END] Mon Sep 29 19:21:49 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:49 2025: get_game_state - +[END] Mon Sep 29 19:21:49 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:49 2025: do_move - +[START] Mon Sep 29 19:21:49 2025: check_collision - +[START] Mon Sep 29 19:21:49 2025: get_game_state - +[END] Mon Sep 29 19:21:49 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:49 2025: check_collision - no collision +[END] Mon Sep 29 19:21:49 2025: do_move - curr=(3,1), state=3 +[END] Mon Sep 29 19:21:49 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:49 2025: display_game - +[END] Mon Sep 29 19:21:49 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:49 2025: updateCurrentState - +[START] Mon Sep 29 19:21:49 2025: get_game_state - +[END] Mon Sep 29 19:21:49 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:49 2025: get_game_state - +[END] Mon Sep 29 19:21:49 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:49 2025: do_move - +[END] Mon Sep 29 19:21:49 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:49 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:49 2025: display_game - +[END] Mon Sep 29 19:21:49 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:49 2025: updateCurrentState - +[START] Mon Sep 29 19:21:49 2025: get_game_state - +[END] Mon Sep 29 19:21:49 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:49 2025: get_game_state - +[END] Mon Sep 29 19:21:49 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:49 2025: do_move - +[END] Mon Sep 29 19:21:49 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:49 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:49 2025: display_game - +[END] Mon Sep 29 19:21:49 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:49 2025: updateCurrentState - +[START] Mon Sep 29 19:21:49 2025: get_game_state - +[END] Mon Sep 29 19:21:49 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:49 2025: get_game_state - +[END] Mon Sep 29 19:21:49 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:49 2025: do_move - +[END] Mon Sep 29 19:21:49 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:49 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:49 2025: display_game - +[END] Mon Sep 29 19:21:49 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:49 2025: updateCurrentState - +[START] Mon Sep 29 19:21:49 2025: get_game_state - +[END] Mon Sep 29 19:21:49 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:49 2025: get_game_state - +[END] Mon Sep 29 19:21:49 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:49 2025: do_move - +[END] Mon Sep 29 19:21:49 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:49 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:49 2025: display_game - +[END] Mon Sep 29 19:21:49 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:49 2025: updateCurrentState - +[START] Mon Sep 29 19:21:49 2025: get_game_state - +[END] Mon Sep 29 19:21:49 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:49 2025: get_game_state - +[END] Mon Sep 29 19:21:49 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:49 2025: do_move - +[END] Mon Sep 29 19:21:49 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:49 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:49 2025: display_game - +[END] Mon Sep 29 19:21:49 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:49 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:49 2025: get_game_state - +[END] Mon Sep 29 19:21:49 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:49 2025: userInput - state=2 +[START] Mon Sep 29 19:21:49 2025: updateCurrentState - +[START] Mon Sep 29 19:21:49 2025: get_game_state - +[END] Mon Sep 29 19:21:49 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:49 2025: get_game_state - +[END] Mon Sep 29 19:21:49 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:49 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:49 2025: check_collision - +[START] Mon Sep 29 19:21:49 2025: get_game_state - +[END] Mon Sep 29 19:21:49 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:49 2025: check_collision - no collision +[END] Mon Sep 29 19:21:49 2025: do_moving - curr=(2,1), state=3 +[END] Mon Sep 29 19:21:49 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:49 2025: display_game - +[END] Mon Sep 29 19:21:49 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:49 2025: updateCurrentState - +[START] Mon Sep 29 19:21:49 2025: get_game_state - +[END] Mon Sep 29 19:21:49 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:49 2025: get_game_state - +[END] Mon Sep 29 19:21:49 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:49 2025: do_move - +[END] Mon Sep 29 19:21:49 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:49 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:49 2025: display_game - +[END] Mon Sep 29 19:21:49 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:49 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:49 2025: get_game_state - +[END] Mon Sep 29 19:21:49 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:49 2025: userInput - state=2 +[START] Mon Sep 29 19:21:49 2025: updateCurrentState - +[START] Mon Sep 29 19:21:49 2025: get_game_state - +[END] Mon Sep 29 19:21:49 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:49 2025: get_game_state - +[END] Mon Sep 29 19:21:49 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:49 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:49 2025: check_collision - +[START] Mon Sep 29 19:21:49 2025: get_game_state - +[END] Mon Sep 29 19:21:49 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:49 2025: check_collision - no collision +[END] Mon Sep 29 19:21:49 2025: do_moving - curr=(1,1), state=3 +[END] Mon Sep 29 19:21:49 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:49 2025: display_game - +[END] Mon Sep 29 19:21:49 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:49 2025: updateCurrentState - +[START] Mon Sep 29 19:21:49 2025: get_game_state - +[END] Mon Sep 29 19:21:49 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:49 2025: get_game_state - +[END] Mon Sep 29 19:21:49 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:49 2025: do_move - +[END] Mon Sep 29 19:21:49 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:49 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:49 2025: display_game - +[END] Mon Sep 29 19:21:49 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:50 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:50 2025: get_game_state - +[END] Mon Sep 29 19:21:50 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:50 2025: userInput - state=2 +[START] Mon Sep 29 19:21:50 2025: updateCurrentState - +[START] Mon Sep 29 19:21:50 2025: get_game_state - +[END] Mon Sep 29 19:21:50 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:50 2025: get_game_state - +[END] Mon Sep 29 19:21:50 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:50 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:50 2025: check_collision - +[START] Mon Sep 29 19:21:50 2025: get_game_state - +[END] Mon Sep 29 19:21:50 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:50 2025: check_collision - no collision +[END] Mon Sep 29 19:21:50 2025: do_moving - curr=(0,1), state=3 +[END] Mon Sep 29 19:21:50 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:50 2025: display_game - +[END] Mon Sep 29 19:21:50 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:50 2025: updateCurrentState - +[START] Mon Sep 29 19:21:50 2025: get_game_state - +[END] Mon Sep 29 19:21:50 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:50 2025: get_game_state - +[END] Mon Sep 29 19:21:50 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:50 2025: do_move - +[START] Mon Sep 29 19:21:50 2025: check_collision - +[START] Mon Sep 29 19:21:50 2025: get_game_state - +[END] Mon Sep 29 19:21:50 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:50 2025: check_collision - no collision +[END] Mon Sep 29 19:21:50 2025: do_move - curr=(0,2), state=3 +[END] Mon Sep 29 19:21:50 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:50 2025: display_game - +[END] Mon Sep 29 19:21:50 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:50 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:50 2025: get_game_state - +[END] Mon Sep 29 19:21:50 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:50 2025: userInput - state=2 +[START] Mon Sep 29 19:21:50 2025: updateCurrentState - +[START] Mon Sep 29 19:21:50 2025: get_game_state - +[END] Mon Sep 29 19:21:50 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:50 2025: get_game_state - +[END] Mon Sep 29 19:21:50 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:50 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:50 2025: check_collision - +[START] Mon Sep 29 19:21:50 2025: get_game_state - +[END] Mon Sep 29 19:21:50 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:50 2025: check_collision - collision with boundary, x=-1, y=3 +[END] Mon Sep 29 19:21:50 2025: do_moving - curr=(0,2), state=3 +[END] Mon Sep 29 19:21:50 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:50 2025: display_game - +[END] Mon Sep 29 19:21:50 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:50 2025: updateCurrentState - +[START] Mon Sep 29 19:21:50 2025: get_game_state - +[END] Mon Sep 29 19:21:50 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:50 2025: get_game_state - +[END] Mon Sep 29 19:21:50 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:50 2025: do_move - +[END] Mon Sep 29 19:21:50 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:50 2025: updateCurrentState - score=200, level=1, state=3 +[START] Mon Sep 29 19:21:50 2025: display_game - +[END] Mon Sep 29 19:21:50 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:50 2025: userInput - action=6, hold=0 +[START] Mon Sep 29 19:21:50 2025: get_game_state - +[END] Mon Sep 29 19:21:50 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:50 2025: userInput - state=2 +[START] Mon Sep 29 19:21:50 2025: updateCurrentState - +[START] Mon Sep 29 19:21:50 2025: get_game_state - +[END] Mon Sep 29 19:21:50 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:50 2025: get_game_state - +[END] Mon Sep 29 19:21:50 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:50 2025: do_moving - moving_type=3 +[START] Mon Sep 29 19:21:50 2025: check_collision - +[START] Mon Sep 29 19:21:50 2025: get_game_state - +[END] Mon Sep 29 19:21:50 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:50 2025: check_collision - no collision +[START] Mon Sep 29 19:21:50 2025: check_collision - +[START] Mon Sep 29 19:21:50 2025: get_game_state - +[END] Mon Sep 29 19:21:50 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:50 2025: check_collision - no collision +[START] Mon Sep 29 19:21:50 2025: check_collision - +[START] Mon Sep 29 19:21:50 2025: get_game_state - +[END] Mon Sep 29 19:21:50 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:50 2025: check_collision - no collision +[START] Mon Sep 29 19:21:50 2025: check_collision - +[START] Mon Sep 29 19:21:50 2025: get_game_state - +[END] Mon Sep 29 19:21:50 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:50 2025: check_collision - no collision +[START] Mon Sep 29 19:21:50 2025: check_collision - +[START] Mon Sep 29 19:21:50 2025: get_game_state - +[END] Mon Sep 29 19:21:50 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:50 2025: check_collision - no collision +[START] Mon Sep 29 19:21:50 2025: check_collision - +[START] Mon Sep 29 19:21:50 2025: get_game_state - +[END] Mon Sep 29 19:21:50 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:50 2025: check_collision - no collision +[START] Mon Sep 29 19:21:50 2025: check_collision - +[START] Mon Sep 29 19:21:50 2025: get_game_state - +[END] Mon Sep 29 19:21:50 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:50 2025: check_collision - no collision +[START] Mon Sep 29 19:21:50 2025: check_collision - +[START] Mon Sep 29 19:21:50 2025: get_game_state - +[END] Mon Sep 29 19:21:50 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:50 2025: check_collision - no collision +[START] Mon Sep 29 19:21:50 2025: check_collision - +[START] Mon Sep 29 19:21:50 2025: get_game_state - +[END] Mon Sep 29 19:21:50 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:50 2025: check_collision - no collision +[START] Mon Sep 29 19:21:50 2025: check_collision - +[START] Mon Sep 29 19:21:50 2025: get_game_state - +[END] Mon Sep 29 19:21:50 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:50 2025: check_collision - no collision +[START] Mon Sep 29 19:21:50 2025: check_collision - +[START] Mon Sep 29 19:21:50 2025: get_game_state - +[END] Mon Sep 29 19:21:50 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:50 2025: check_collision - no collision +[START] Mon Sep 29 19:21:50 2025: check_collision - +[START] Mon Sep 29 19:21:50 2025: get_game_state - +[END] Mon Sep 29 19:21:50 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:50 2025: check_collision - no collision +[START] Mon Sep 29 19:21:50 2025: check_collision - +[START] Mon Sep 29 19:21:50 2025: get_game_state - +[END] Mon Sep 29 19:21:50 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:50 2025: check_collision - collision with field, x=0, y=15 +[END] Mon Sep 29 19:21:50 2025: do_moving - curr=(0,13), state=4 +[END] Mon Sep 29 19:21:50 2025: updateCurrentState - score=200, level=1, state=4 +[START] Mon Sep 29 19:21:50 2025: display_game - +[END] Mon Sep 29 19:21:50 2025: display_game - score=200, level=1 +[START] Mon Sep 29 19:21:50 2025: updateCurrentState - +[START] Mon Sep 29 19:21:50 2025: get_game_state - +[END] Mon Sep 29 19:21:50 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:50 2025: do_attaching - +[START] Mon Sep 29 19:21:50 2025: get_game_state - +[END] Mon Sep 29 19:21:50 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:50 2025: get_game_state - +[END] Mon Sep 29 19:21:50 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:50 2025: place_figure - curr=(0,13) +[END] Mon Sep 29 19:21:50 2025: place_figure - +[START] Mon Sep 29 19:21:50 2025: get_game_state - +[END] Mon Sep 29 19:21:50 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:50 2025: clear_lines - score=200 +[END] Mon Sep 29 19:21:50 2025: clear_lines - lines_cleared=1, score=300, level=1 +[START] Mon Sep 29 19:21:50 2025: is_game_over - +[START] Mon Sep 29 19:21:50 2025: get_game_state - +[END] Mon Sep 29 19:21:50 2025: get_game_state - state=4 +[END] Mon Sep 29 19:21:50 2025: is_game_over - game not over +[END] Mon Sep 29 19:21:50 2025: do_attaching - state=1 +[END] Mon Sep 29 19:21:50 2025: updateCurrentState - score=300, level=1, state=1 +[START] Mon Sep 29 19:21:50 2025: display_game - +[END] Mon Sep 29 19:21:50 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:50 2025: updateCurrentState - +[START] Mon Sep 29 19:21:50 2025: get_game_state - +[END] Mon Sep 29 19:21:50 2025: get_game_state - state=1 +[START] Mon Sep 29 19:21:50 2025: do_spawn - +[START] Mon Sep 29 19:21:50 2025: get_game_state - +[END] Mon Sep 29 19:21:50 2025: get_game_state - state=1 +[START] Mon Sep 29 19:21:50 2025: check_collision - +[START] Mon Sep 29 19:21:50 2025: get_game_state - +[END] Mon Sep 29 19:21:50 2025: get_game_state - state=1 +[END] Mon Sep 29 19:21:50 2025: check_collision - no collision +[END] Mon Sep 29 19:21:50 2025: do_spawn - curr=(3,0), next_sprite=3, state=3 +[END] Mon Sep 29 19:21:50 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:50 2025: display_game - +[END] Mon Sep 29 19:21:50 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:50 2025: updateCurrentState - +[START] Mon Sep 29 19:21:50 2025: get_game_state - +[END] Mon Sep 29 19:21:50 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:50 2025: get_game_state - +[END] Mon Sep 29 19:21:50 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:50 2025: do_move - +[END] Mon Sep 29 19:21:50 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:50 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:50 2025: display_game - +[END] Mon Sep 29 19:21:50 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:50 2025: updateCurrentState - +[START] Mon Sep 29 19:21:50 2025: get_game_state - +[END] Mon Sep 29 19:21:50 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:50 2025: get_game_state - +[END] Mon Sep 29 19:21:50 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:50 2025: do_move - +[END] Mon Sep 29 19:21:50 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:50 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:50 2025: display_game - +[END] Mon Sep 29 19:21:50 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:50 2025: updateCurrentState - +[START] Mon Sep 29 19:21:50 2025: get_game_state - +[END] Mon Sep 29 19:21:50 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:50 2025: get_game_state - +[END] Mon Sep 29 19:21:50 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:50 2025: do_move - +[END] Mon Sep 29 19:21:50 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:50 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:50 2025: display_game - +[END] Mon Sep 29 19:21:50 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:51 2025: updateCurrentState - +[START] Mon Sep 29 19:21:51 2025: get_game_state - +[END] Mon Sep 29 19:21:51 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:51 2025: get_game_state - +[END] Mon Sep 29 19:21:51 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:51 2025: do_move - +[START] Mon Sep 29 19:21:51 2025: check_collision - +[START] Mon Sep 29 19:21:51 2025: get_game_state - +[END] Mon Sep 29 19:21:51 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:51 2025: check_collision - no collision +[END] Mon Sep 29 19:21:51 2025: do_move - curr=(3,1), state=3 +[END] Mon Sep 29 19:21:51 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:51 2025: display_game - +[END] Mon Sep 29 19:21:51 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:51 2025: updateCurrentState - +[START] Mon Sep 29 19:21:51 2025: get_game_state - +[END] Mon Sep 29 19:21:51 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:51 2025: get_game_state - +[END] Mon Sep 29 19:21:51 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:51 2025: do_move - +[END] Mon Sep 29 19:21:51 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:51 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:51 2025: display_game - +[END] Mon Sep 29 19:21:51 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:51 2025: updateCurrentState - +[START] Mon Sep 29 19:21:51 2025: get_game_state - +[END] Mon Sep 29 19:21:51 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:51 2025: get_game_state - +[END] Mon Sep 29 19:21:51 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:51 2025: do_move - +[END] Mon Sep 29 19:21:51 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:51 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:51 2025: display_game - +[END] Mon Sep 29 19:21:51 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:51 2025: updateCurrentState - +[START] Mon Sep 29 19:21:51 2025: get_game_state - +[END] Mon Sep 29 19:21:51 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:51 2025: get_game_state - +[END] Mon Sep 29 19:21:51 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:51 2025: do_move - +[END] Mon Sep 29 19:21:51 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:51 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:51 2025: display_game - +[END] Mon Sep 29 19:21:51 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:51 2025: updateCurrentState - +[START] Mon Sep 29 19:21:51 2025: get_game_state - +[END] Mon Sep 29 19:21:51 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:51 2025: get_game_state - +[END] Mon Sep 29 19:21:51 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:51 2025: do_move - +[END] Mon Sep 29 19:21:51 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:51 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:51 2025: display_game - +[END] Mon Sep 29 19:21:51 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:51 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:51 2025: get_game_state - +[END] Mon Sep 29 19:21:51 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:51 2025: userInput - state=2 +[START] Mon Sep 29 19:21:51 2025: updateCurrentState - +[START] Mon Sep 29 19:21:51 2025: get_game_state - +[END] Mon Sep 29 19:21:51 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:51 2025: get_game_state - +[END] Mon Sep 29 19:21:51 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:51 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:51 2025: check_collision - +[START] Mon Sep 29 19:21:51 2025: get_game_state - +[END] Mon Sep 29 19:21:51 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:51 2025: check_collision - no collision +[END] Mon Sep 29 19:21:51 2025: do_moving - curr=(4,1), state=3 +[END] Mon Sep 29 19:21:51 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:51 2025: display_game - +[END] Mon Sep 29 19:21:51 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:51 2025: updateCurrentState - +[START] Mon Sep 29 19:21:51 2025: get_game_state - +[END] Mon Sep 29 19:21:51 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:51 2025: get_game_state - +[END] Mon Sep 29 19:21:51 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:51 2025: do_move - +[END] Mon Sep 29 19:21:51 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:51 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:51 2025: display_game - +[END] Mon Sep 29 19:21:51 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:51 2025: updateCurrentState - +[START] Mon Sep 29 19:21:51 2025: get_game_state - +[END] Mon Sep 29 19:21:51 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:51 2025: get_game_state - +[END] Mon Sep 29 19:21:51 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:51 2025: do_move - +[END] Mon Sep 29 19:21:51 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:51 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:51 2025: display_game - +[END] Mon Sep 29 19:21:51 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:51 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:51 2025: get_game_state - +[END] Mon Sep 29 19:21:51 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:51 2025: userInput - state=2 +[START] Mon Sep 29 19:21:51 2025: updateCurrentState - +[START] Mon Sep 29 19:21:51 2025: get_game_state - +[END] Mon Sep 29 19:21:51 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:51 2025: get_game_state - +[END] Mon Sep 29 19:21:51 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:51 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:51 2025: check_collision - +[START] Mon Sep 29 19:21:51 2025: get_game_state - +[END] Mon Sep 29 19:21:51 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:51 2025: check_collision - no collision +[END] Mon Sep 29 19:21:51 2025: do_moving - curr=(5,1), state=3 +[END] Mon Sep 29 19:21:51 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:51 2025: display_game - +[END] Mon Sep 29 19:21:51 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:52 2025: updateCurrentState - +[START] Mon Sep 29 19:21:52 2025: get_game_state - +[END] Mon Sep 29 19:21:52 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:52 2025: get_game_state - +[END] Mon Sep 29 19:21:52 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:52 2025: do_move - +[START] Mon Sep 29 19:21:52 2025: check_collision - +[START] Mon Sep 29 19:21:52 2025: get_game_state - +[END] Mon Sep 29 19:21:52 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:52 2025: check_collision - no collision +[END] Mon Sep 29 19:21:52 2025: do_move - curr=(5,2), state=3 +[END] Mon Sep 29 19:21:52 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:52 2025: display_game - +[END] Mon Sep 29 19:21:52 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:52 2025: updateCurrentState - +[START] Mon Sep 29 19:21:52 2025: get_game_state - +[END] Mon Sep 29 19:21:52 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:52 2025: get_game_state - +[END] Mon Sep 29 19:21:52 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:52 2025: do_move - +[END] Mon Sep 29 19:21:52 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:52 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:52 2025: display_game - +[END] Mon Sep 29 19:21:52 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:52 2025: updateCurrentState - +[START] Mon Sep 29 19:21:52 2025: get_game_state - +[END] Mon Sep 29 19:21:52 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:52 2025: get_game_state - +[END] Mon Sep 29 19:21:52 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:52 2025: do_move - +[END] Mon Sep 29 19:21:52 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:52 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:52 2025: display_game - +[END] Mon Sep 29 19:21:52 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:52 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:52 2025: get_game_state - +[END] Mon Sep 29 19:21:52 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:52 2025: userInput - state=2 +[START] Mon Sep 29 19:21:52 2025: updateCurrentState - +[START] Mon Sep 29 19:21:52 2025: get_game_state - +[END] Mon Sep 29 19:21:52 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:52 2025: get_game_state - +[END] Mon Sep 29 19:21:52 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:52 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:52 2025: check_collision - +[START] Mon Sep 29 19:21:52 2025: get_game_state - +[END] Mon Sep 29 19:21:52 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:52 2025: check_collision - no collision +[END] Mon Sep 29 19:21:52 2025: do_moving - curr=(6,2), state=3 +[END] Mon Sep 29 19:21:52 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:52 2025: display_game - +[END] Mon Sep 29 19:21:52 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:52 2025: updateCurrentState - +[START] Mon Sep 29 19:21:52 2025: get_game_state - +[END] Mon Sep 29 19:21:52 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:52 2025: get_game_state - +[END] Mon Sep 29 19:21:52 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:52 2025: do_move - +[END] Mon Sep 29 19:21:52 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:52 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:52 2025: display_game - +[END] Mon Sep 29 19:21:52 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:52 2025: updateCurrentState - +[START] Mon Sep 29 19:21:52 2025: get_game_state - +[END] Mon Sep 29 19:21:52 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:52 2025: get_game_state - +[END] Mon Sep 29 19:21:52 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:52 2025: do_move - +[END] Mon Sep 29 19:21:52 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:52 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:52 2025: display_game - +[END] Mon Sep 29 19:21:52 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:52 2025: updateCurrentState - +[START] Mon Sep 29 19:21:52 2025: get_game_state - +[END] Mon Sep 29 19:21:52 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:52 2025: get_game_state - +[END] Mon Sep 29 19:21:52 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:52 2025: do_move - +[END] Mon Sep 29 19:21:52 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:52 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:52 2025: display_game - +[END] Mon Sep 29 19:21:52 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:52 2025: updateCurrentState - +[START] Mon Sep 29 19:21:52 2025: get_game_state - +[END] Mon Sep 29 19:21:52 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:52 2025: get_game_state - +[END] Mon Sep 29 19:21:52 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:52 2025: do_move - +[END] Mon Sep 29 19:21:52 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:52 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:52 2025: display_game - +[END] Mon Sep 29 19:21:52 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:52 2025: updateCurrentState - +[START] Mon Sep 29 19:21:52 2025: get_game_state - +[END] Mon Sep 29 19:21:52 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:52 2025: get_game_state - +[END] Mon Sep 29 19:21:52 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:52 2025: do_move - +[END] Mon Sep 29 19:21:52 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:52 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:52 2025: display_game - +[END] Mon Sep 29 19:21:52 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:53 2025: updateCurrentState - +[START] Mon Sep 29 19:21:53 2025: get_game_state - +[END] Mon Sep 29 19:21:53 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:53 2025: get_game_state - +[END] Mon Sep 29 19:21:53 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:53 2025: do_move - +[START] Mon Sep 29 19:21:53 2025: check_collision - +[START] Mon Sep 29 19:21:53 2025: get_game_state - +[END] Mon Sep 29 19:21:53 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:53 2025: check_collision - no collision +[END] Mon Sep 29 19:21:53 2025: do_move - curr=(6,3), state=3 +[END] Mon Sep 29 19:21:53 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:53 2025: display_game - +[END] Mon Sep 29 19:21:53 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:53 2025: updateCurrentState - +[START] Mon Sep 29 19:21:53 2025: get_game_state - +[END] Mon Sep 29 19:21:53 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:53 2025: get_game_state - +[END] Mon Sep 29 19:21:53 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:53 2025: do_move - +[END] Mon Sep 29 19:21:53 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:53 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:53 2025: display_game - +[END] Mon Sep 29 19:21:53 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:53 2025: updateCurrentState - +[START] Mon Sep 29 19:21:53 2025: get_game_state - +[END] Mon Sep 29 19:21:53 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:53 2025: get_game_state - +[END] Mon Sep 29 19:21:53 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:53 2025: do_move - +[END] Mon Sep 29 19:21:53 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:53 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:53 2025: display_game - +[END] Mon Sep 29 19:21:53 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:53 2025: updateCurrentState - +[START] Mon Sep 29 19:21:53 2025: get_game_state - +[END] Mon Sep 29 19:21:53 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:53 2025: get_game_state - +[END] Mon Sep 29 19:21:53 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:53 2025: do_move - +[END] Mon Sep 29 19:21:53 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:53 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:53 2025: display_game - +[END] Mon Sep 29 19:21:53 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:53 2025: updateCurrentState - +[START] Mon Sep 29 19:21:53 2025: get_game_state - +[END] Mon Sep 29 19:21:53 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:53 2025: get_game_state - +[END] Mon Sep 29 19:21:53 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:53 2025: do_move - +[END] Mon Sep 29 19:21:53 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:53 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:53 2025: display_game - +[END] Mon Sep 29 19:21:53 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:53 2025: updateCurrentState - +[START] Mon Sep 29 19:21:53 2025: get_game_state - +[END] Mon Sep 29 19:21:53 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:53 2025: get_game_state - +[END] Mon Sep 29 19:21:53 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:53 2025: do_move - +[END] Mon Sep 29 19:21:53 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:53 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:53 2025: display_game - +[END] Mon Sep 29 19:21:53 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:53 2025: updateCurrentState - +[START] Mon Sep 29 19:21:53 2025: get_game_state - +[END] Mon Sep 29 19:21:53 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:53 2025: get_game_state - +[END] Mon Sep 29 19:21:53 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:53 2025: do_move - +[END] Mon Sep 29 19:21:53 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:53 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:53 2025: display_game - +[END] Mon Sep 29 19:21:53 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:53 2025: updateCurrentState - +[START] Mon Sep 29 19:21:53 2025: get_game_state - +[END] Mon Sep 29 19:21:53 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:53 2025: get_game_state - +[END] Mon Sep 29 19:21:53 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:53 2025: do_move - +[END] Mon Sep 29 19:21:53 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:53 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:53 2025: display_game - +[END] Mon Sep 29 19:21:53 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:53 2025: updateCurrentState - +[START] Mon Sep 29 19:21:53 2025: get_game_state - +[END] Mon Sep 29 19:21:53 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:53 2025: get_game_state - +[END] Mon Sep 29 19:21:53 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:53 2025: do_move - +[END] Mon Sep 29 19:21:53 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:53 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:53 2025: display_game - +[END] Mon Sep 29 19:21:53 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:54 2025: updateCurrentState - +[START] Mon Sep 29 19:21:54 2025: get_game_state - +[END] Mon Sep 29 19:21:54 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:54 2025: get_game_state - +[END] Mon Sep 29 19:21:54 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:54 2025: do_move - +[START] Mon Sep 29 19:21:54 2025: check_collision - +[START] Mon Sep 29 19:21:54 2025: get_game_state - +[END] Mon Sep 29 19:21:54 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:54 2025: check_collision - no collision +[END] Mon Sep 29 19:21:54 2025: do_move - curr=(6,4), state=3 +[END] Mon Sep 29 19:21:54 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:54 2025: display_game - +[END] Mon Sep 29 19:21:54 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:54 2025: updateCurrentState - +[START] Mon Sep 29 19:21:54 2025: get_game_state - +[END] Mon Sep 29 19:21:54 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:54 2025: get_game_state - +[END] Mon Sep 29 19:21:54 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:54 2025: do_move - +[END] Mon Sep 29 19:21:54 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:54 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:54 2025: display_game - +[END] Mon Sep 29 19:21:54 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:54 2025: updateCurrentState - +[START] Mon Sep 29 19:21:54 2025: get_game_state - +[END] Mon Sep 29 19:21:54 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:54 2025: get_game_state - +[END] Mon Sep 29 19:21:54 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:54 2025: do_move - +[END] Mon Sep 29 19:21:54 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:54 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:54 2025: display_game - +[END] Mon Sep 29 19:21:54 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:54 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:54 2025: get_game_state - +[END] Mon Sep 29 19:21:54 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:54 2025: userInput - state=2 +[START] Mon Sep 29 19:21:54 2025: updateCurrentState - +[START] Mon Sep 29 19:21:54 2025: get_game_state - +[END] Mon Sep 29 19:21:54 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:54 2025: get_game_state - +[END] Mon Sep 29 19:21:54 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:54 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:54 2025: check_collision - +[START] Mon Sep 29 19:21:54 2025: get_game_state - +[END] Mon Sep 29 19:21:54 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:54 2025: check_collision - no collision +[END] Mon Sep 29 19:21:54 2025: do_moving - curr=(5,4), state=3 +[END] Mon Sep 29 19:21:54 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:54 2025: display_game - +[END] Mon Sep 29 19:21:54 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:54 2025: updateCurrentState - +[START] Mon Sep 29 19:21:54 2025: get_game_state - +[END] Mon Sep 29 19:21:54 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:54 2025: get_game_state - +[END] Mon Sep 29 19:21:54 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:54 2025: do_move - +[END] Mon Sep 29 19:21:54 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:54 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:54 2025: display_game - +[END] Mon Sep 29 19:21:54 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:54 2025: updateCurrentState - +[START] Mon Sep 29 19:21:54 2025: get_game_state - +[END] Mon Sep 29 19:21:54 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:54 2025: get_game_state - +[END] Mon Sep 29 19:21:54 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:54 2025: do_move - +[END] Mon Sep 29 19:21:54 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:54 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:54 2025: display_game - +[END] Mon Sep 29 19:21:54 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:54 2025: userInput - action=6, hold=0 +[START] Mon Sep 29 19:21:54 2025: get_game_state - +[END] Mon Sep 29 19:21:54 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:54 2025: userInput - state=2 +[START] Mon Sep 29 19:21:54 2025: updateCurrentState - +[START] Mon Sep 29 19:21:54 2025: get_game_state - +[END] Mon Sep 29 19:21:54 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:54 2025: get_game_state - +[END] Mon Sep 29 19:21:54 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:54 2025: do_moving - moving_type=3 +[START] Mon Sep 29 19:21:54 2025: check_collision - +[START] Mon Sep 29 19:21:54 2025: get_game_state - +[END] Mon Sep 29 19:21:54 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:54 2025: check_collision - no collision +[START] Mon Sep 29 19:21:54 2025: check_collision - +[START] Mon Sep 29 19:21:54 2025: get_game_state - +[END] Mon Sep 29 19:21:54 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:54 2025: check_collision - no collision +[START] Mon Sep 29 19:21:54 2025: check_collision - +[START] Mon Sep 29 19:21:54 2025: get_game_state - +[END] Mon Sep 29 19:21:54 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:54 2025: check_collision - no collision +[START] Mon Sep 29 19:21:54 2025: check_collision - +[START] Mon Sep 29 19:21:54 2025: get_game_state - +[END] Mon Sep 29 19:21:54 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:54 2025: check_collision - no collision +[START] Mon Sep 29 19:21:54 2025: check_collision - +[START] Mon Sep 29 19:21:54 2025: get_game_state - +[END] Mon Sep 29 19:21:54 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:54 2025: check_collision - no collision +[START] Mon Sep 29 19:21:54 2025: check_collision - +[START] Mon Sep 29 19:21:54 2025: get_game_state - +[END] Mon Sep 29 19:21:54 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:54 2025: check_collision - no collision +[START] Mon Sep 29 19:21:54 2025: check_collision - +[START] Mon Sep 29 19:21:54 2025: get_game_state - +[END] Mon Sep 29 19:21:54 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:54 2025: check_collision - no collision +[START] Mon Sep 29 19:21:54 2025: check_collision - +[START] Mon Sep 29 19:21:54 2025: get_game_state - +[END] Mon Sep 29 19:21:54 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:54 2025: check_collision - no collision +[START] Mon Sep 29 19:21:54 2025: check_collision - +[START] Mon Sep 29 19:21:54 2025: get_game_state - +[END] Mon Sep 29 19:21:54 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:54 2025: check_collision - no collision +[START] Mon Sep 29 19:21:54 2025: check_collision - +[START] Mon Sep 29 19:21:54 2025: get_game_state - +[END] Mon Sep 29 19:21:54 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:54 2025: check_collision - no collision +[START] Mon Sep 29 19:21:54 2025: check_collision - +[START] Mon Sep 29 19:21:54 2025: get_game_state - +[END] Mon Sep 29 19:21:54 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:54 2025: check_collision - collision with field, x=5, y=15 +[END] Mon Sep 29 19:21:54 2025: do_moving - curr=(5,13), state=4 +[END] Mon Sep 29 19:21:54 2025: updateCurrentState - score=300, level=1, state=4 +[START] Mon Sep 29 19:21:54 2025: display_game - +[END] Mon Sep 29 19:21:54 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:54 2025: updateCurrentState - +[START] Mon Sep 29 19:21:54 2025: get_game_state - +[END] Mon Sep 29 19:21:54 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:54 2025: do_attaching - +[START] Mon Sep 29 19:21:54 2025: get_game_state - +[END] Mon Sep 29 19:21:54 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:54 2025: get_game_state - +[END] Mon Sep 29 19:21:54 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:54 2025: place_figure - curr=(5,13) +[END] Mon Sep 29 19:21:54 2025: place_figure - +[START] Mon Sep 29 19:21:54 2025: get_game_state - +[END] Mon Sep 29 19:21:54 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:54 2025: clear_lines - score=300 +[END] Mon Sep 29 19:21:54 2025: clear_lines - lines_cleared=0, score=300, level=1 +[START] Mon Sep 29 19:21:54 2025: is_game_over - +[START] Mon Sep 29 19:21:54 2025: get_game_state - +[END] Mon Sep 29 19:21:54 2025: get_game_state - state=4 +[END] Mon Sep 29 19:21:54 2025: is_game_over - game not over +[END] Mon Sep 29 19:21:54 2025: do_attaching - state=1 +[END] Mon Sep 29 19:21:54 2025: updateCurrentState - score=300, level=1, state=1 +[START] Mon Sep 29 19:21:54 2025: display_game - +[END] Mon Sep 29 19:21:54 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:54 2025: updateCurrentState - +[START] Mon Sep 29 19:21:54 2025: get_game_state - +[END] Mon Sep 29 19:21:54 2025: get_game_state - state=1 +[START] Mon Sep 29 19:21:54 2025: do_spawn - +[START] Mon Sep 29 19:21:54 2025: get_game_state - +[END] Mon Sep 29 19:21:54 2025: get_game_state - state=1 +[START] Mon Sep 29 19:21:54 2025: check_collision - +[START] Mon Sep 29 19:21:54 2025: get_game_state - +[END] Mon Sep 29 19:21:54 2025: get_game_state - state=1 +[END] Mon Sep 29 19:21:54 2025: check_collision - no collision +[END] Mon Sep 29 19:21:54 2025: do_spawn - curr=(3,0), next_sprite=0, state=3 +[END] Mon Sep 29 19:21:54 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:54 2025: display_game - +[END] Mon Sep 29 19:21:54 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:55 2025: updateCurrentState - +[START] Mon Sep 29 19:21:55 2025: get_game_state - +[END] Mon Sep 29 19:21:55 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:55 2025: get_game_state - +[END] Mon Sep 29 19:21:55 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:55 2025: do_move - +[START] Mon Sep 29 19:21:55 2025: check_collision - +[START] Mon Sep 29 19:21:55 2025: get_game_state - +[END] Mon Sep 29 19:21:55 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:55 2025: check_collision - no collision +[END] Mon Sep 29 19:21:55 2025: do_move - curr=(3,1), state=3 +[END] Mon Sep 29 19:21:55 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:55 2025: display_game - +[END] Mon Sep 29 19:21:55 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:55 2025: updateCurrentState - +[START] Mon Sep 29 19:21:55 2025: get_game_state - +[END] Mon Sep 29 19:21:55 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:55 2025: get_game_state - +[END] Mon Sep 29 19:21:55 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:55 2025: do_move - +[END] Mon Sep 29 19:21:55 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:55 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:55 2025: display_game - +[END] Mon Sep 29 19:21:55 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:55 2025: updateCurrentState - +[START] Mon Sep 29 19:21:55 2025: get_game_state - +[END] Mon Sep 29 19:21:55 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:55 2025: get_game_state - +[END] Mon Sep 29 19:21:55 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:55 2025: do_move - +[END] Mon Sep 29 19:21:55 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:55 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:55 2025: display_game - +[END] Mon Sep 29 19:21:55 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:55 2025: updateCurrentState - +[START] Mon Sep 29 19:21:55 2025: get_game_state - +[END] Mon Sep 29 19:21:55 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:55 2025: get_game_state - +[END] Mon Sep 29 19:21:55 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:55 2025: do_move - +[END] Mon Sep 29 19:21:55 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:55 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:55 2025: display_game - +[END] Mon Sep 29 19:21:55 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:55 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:55 2025: get_game_state - +[END] Mon Sep 29 19:21:55 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:55 2025: userInput - state=2 +[START] Mon Sep 29 19:21:55 2025: updateCurrentState - +[START] Mon Sep 29 19:21:55 2025: get_game_state - +[END] Mon Sep 29 19:21:55 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:55 2025: get_game_state - +[END] Mon Sep 29 19:21:55 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:55 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:55 2025: check_collision - +[START] Mon Sep 29 19:21:55 2025: get_game_state - +[END] Mon Sep 29 19:21:55 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:55 2025: check_collision - no collision +[END] Mon Sep 29 19:21:55 2025: do_moving - curr=(4,1), state=3 +[END] Mon Sep 29 19:21:55 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:55 2025: display_game - +[END] Mon Sep 29 19:21:55 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:55 2025: updateCurrentState - +[START] Mon Sep 29 19:21:55 2025: get_game_state - +[END] Mon Sep 29 19:21:55 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:55 2025: get_game_state - +[END] Mon Sep 29 19:21:55 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:55 2025: do_move - +[END] Mon Sep 29 19:21:55 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:55 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:55 2025: display_game - +[END] Mon Sep 29 19:21:55 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:55 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:55 2025: get_game_state - +[END] Mon Sep 29 19:21:55 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:55 2025: userInput - state=2 +[START] Mon Sep 29 19:21:55 2025: updateCurrentState - +[START] Mon Sep 29 19:21:55 2025: get_game_state - +[END] Mon Sep 29 19:21:55 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:55 2025: get_game_state - +[END] Mon Sep 29 19:21:55 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:55 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:55 2025: check_collision - +[START] Mon Sep 29 19:21:55 2025: get_game_state - +[END] Mon Sep 29 19:21:55 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:55 2025: check_collision - no collision +[END] Mon Sep 29 19:21:55 2025: do_moving - curr=(5,1), state=3 +[END] Mon Sep 29 19:21:55 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:55 2025: display_game - +[END] Mon Sep 29 19:21:55 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:55 2025: updateCurrentState - +[START] Mon Sep 29 19:21:55 2025: get_game_state - +[END] Mon Sep 29 19:21:55 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:55 2025: get_game_state - +[END] Mon Sep 29 19:21:55 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:55 2025: do_move - +[END] Mon Sep 29 19:21:55 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:55 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:55 2025: display_game - +[END] Mon Sep 29 19:21:55 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:55 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:55 2025: get_game_state - +[END] Mon Sep 29 19:21:55 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:55 2025: userInput - state=2 +[START] Mon Sep 29 19:21:55 2025: updateCurrentState - +[START] Mon Sep 29 19:21:55 2025: get_game_state - +[END] Mon Sep 29 19:21:55 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:55 2025: get_game_state - +[END] Mon Sep 29 19:21:55 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:55 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:55 2025: check_collision - +[START] Mon Sep 29 19:21:55 2025: get_game_state - +[END] Mon Sep 29 19:21:55 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:55 2025: check_collision - no collision +[END] Mon Sep 29 19:21:55 2025: do_moving - curr=(6,1), state=3 +[END] Mon Sep 29 19:21:55 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:55 2025: display_game - +[END] Mon Sep 29 19:21:55 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:55 2025: updateCurrentState - +[START] Mon Sep 29 19:21:55 2025: get_game_state - +[END] Mon Sep 29 19:21:55 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:55 2025: get_game_state - +[END] Mon Sep 29 19:21:55 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:55 2025: do_move - +[END] Mon Sep 29 19:21:55 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:55 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:55 2025: display_game - +[END] Mon Sep 29 19:21:55 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:55 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:55 2025: get_game_state - +[END] Mon Sep 29 19:21:55 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:55 2025: userInput - state=2 +[START] Mon Sep 29 19:21:55 2025: updateCurrentState - +[START] Mon Sep 29 19:21:55 2025: get_game_state - +[END] Mon Sep 29 19:21:55 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:55 2025: get_game_state - +[END] Mon Sep 29 19:21:55 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:55 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:55 2025: check_collision - +[START] Mon Sep 29 19:21:55 2025: get_game_state - +[END] Mon Sep 29 19:21:55 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:55 2025: check_collision - no collision +[END] Mon Sep 29 19:21:55 2025: do_moving - curr=(7,1), state=3 +[END] Mon Sep 29 19:21:55 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:55 2025: display_game - +[END] Mon Sep 29 19:21:55 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:56 2025: updateCurrentState - +[START] Mon Sep 29 19:21:56 2025: get_game_state - +[END] Mon Sep 29 19:21:56 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:56 2025: get_game_state - +[END] Mon Sep 29 19:21:56 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:56 2025: do_move - +[START] Mon Sep 29 19:21:56 2025: check_collision - +[START] Mon Sep 29 19:21:56 2025: get_game_state - +[END] Mon Sep 29 19:21:56 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:56 2025: check_collision - no collision +[END] Mon Sep 29 19:21:56 2025: do_move - curr=(7,2), state=3 +[END] Mon Sep 29 19:21:56 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:56 2025: display_game - +[END] Mon Sep 29 19:21:56 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:56 2025: updateCurrentState - +[START] Mon Sep 29 19:21:56 2025: get_game_state - +[END] Mon Sep 29 19:21:56 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:56 2025: get_game_state - +[END] Mon Sep 29 19:21:56 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:56 2025: do_move - +[END] Mon Sep 29 19:21:56 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:56 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:56 2025: display_game - +[END] Mon Sep 29 19:21:56 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:56 2025: updateCurrentState - +[START] Mon Sep 29 19:21:56 2025: get_game_state - +[END] Mon Sep 29 19:21:56 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:56 2025: get_game_state - +[END] Mon Sep 29 19:21:56 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:56 2025: do_move - +[END] Mon Sep 29 19:21:56 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:56 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:56 2025: display_game - +[END] Mon Sep 29 19:21:56 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:56 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:56 2025: get_game_state - +[END] Mon Sep 29 19:21:56 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:56 2025: userInput - state=2 +[START] Mon Sep 29 19:21:56 2025: updateCurrentState - +[START] Mon Sep 29 19:21:56 2025: get_game_state - +[END] Mon Sep 29 19:21:56 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:56 2025: get_game_state - +[END] Mon Sep 29 19:21:56 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:56 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:56 2025: check_collision - +[START] Mon Sep 29 19:21:56 2025: get_game_state - +[END] Mon Sep 29 19:21:56 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:56 2025: check_collision - collision with boundary, x=10, y=2 +[END] Mon Sep 29 19:21:56 2025: do_moving - curr=(7,2), state=3 +[END] Mon Sep 29 19:21:56 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:56 2025: display_game - +[END] Mon Sep 29 19:21:56 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:56 2025: updateCurrentState - +[START] Mon Sep 29 19:21:56 2025: get_game_state - +[END] Mon Sep 29 19:21:56 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:56 2025: get_game_state - +[END] Mon Sep 29 19:21:56 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:56 2025: do_move - +[END] Mon Sep 29 19:21:56 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:56 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:56 2025: display_game - +[END] Mon Sep 29 19:21:56 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:56 2025: updateCurrentState - +[START] Mon Sep 29 19:21:56 2025: get_game_state - +[END] Mon Sep 29 19:21:56 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:56 2025: get_game_state - +[END] Mon Sep 29 19:21:56 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:56 2025: do_move - +[END] Mon Sep 29 19:21:56 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:56 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:56 2025: display_game - +[END] Mon Sep 29 19:21:56 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:56 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:21:56 2025: get_game_state - +[END] Mon Sep 29 19:21:56 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:56 2025: userInput - state=2 +[START] Mon Sep 29 19:21:56 2025: updateCurrentState - +[START] Mon Sep 29 19:21:56 2025: get_game_state - +[END] Mon Sep 29 19:21:56 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:56 2025: get_game_state - +[END] Mon Sep 29 19:21:56 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:56 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:21:56 2025: check_collision - +[START] Mon Sep 29 19:21:56 2025: get_game_state - +[END] Mon Sep 29 19:21:56 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:56 2025: check_collision - collision with boundary, x=10, y=2 +[END] Mon Sep 29 19:21:56 2025: do_moving - curr=(7,2), state=3 +[END] Mon Sep 29 19:21:56 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:56 2025: display_game - +[END] Mon Sep 29 19:21:56 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:56 2025: updateCurrentState - +[START] Mon Sep 29 19:21:56 2025: get_game_state - +[END] Mon Sep 29 19:21:56 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:56 2025: get_game_state - +[END] Mon Sep 29 19:21:56 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:56 2025: do_move - +[END] Mon Sep 29 19:21:56 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:56 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:56 2025: display_game - +[END] Mon Sep 29 19:21:56 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:56 2025: updateCurrentState - +[START] Mon Sep 29 19:21:56 2025: get_game_state - +[END] Mon Sep 29 19:21:56 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:56 2025: get_game_state - +[END] Mon Sep 29 19:21:56 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:56 2025: do_move - +[END] Mon Sep 29 19:21:56 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:56 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:56 2025: display_game - +[END] Mon Sep 29 19:21:56 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:56 2025: updateCurrentState - +[START] Mon Sep 29 19:21:56 2025: get_game_state - +[END] Mon Sep 29 19:21:56 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:56 2025: get_game_state - +[END] Mon Sep 29 19:21:56 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:56 2025: do_move - +[END] Mon Sep 29 19:21:56 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:56 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:56 2025: display_game - +[END] Mon Sep 29 19:21:56 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:56 2025: userInput - action=6, hold=0 +[START] Mon Sep 29 19:21:56 2025: get_game_state - +[END] Mon Sep 29 19:21:56 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:56 2025: userInput - state=2 +[START] Mon Sep 29 19:21:56 2025: updateCurrentState - +[START] Mon Sep 29 19:21:56 2025: get_game_state - +[END] Mon Sep 29 19:21:56 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:56 2025: get_game_state - +[END] Mon Sep 29 19:21:56 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:56 2025: do_moving - moving_type=3 +[START] Mon Sep 29 19:21:56 2025: check_collision - +[START] Mon Sep 29 19:21:56 2025: get_game_state - +[END] Mon Sep 29 19:21:56 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:56 2025: check_collision - no collision +[START] Mon Sep 29 19:21:56 2025: check_collision - +[START] Mon Sep 29 19:21:56 2025: get_game_state - +[END] Mon Sep 29 19:21:56 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:56 2025: check_collision - no collision +[START] Mon Sep 29 19:21:56 2025: check_collision - +[START] Mon Sep 29 19:21:56 2025: get_game_state - +[END] Mon Sep 29 19:21:56 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:56 2025: check_collision - no collision +[START] Mon Sep 29 19:21:56 2025: check_collision - +[START] Mon Sep 29 19:21:56 2025: get_game_state - +[END] Mon Sep 29 19:21:56 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:56 2025: check_collision - no collision +[START] Mon Sep 29 19:21:56 2025: check_collision - +[START] Mon Sep 29 19:21:56 2025: get_game_state - +[END] Mon Sep 29 19:21:56 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:56 2025: check_collision - no collision +[START] Mon Sep 29 19:21:56 2025: check_collision - +[START] Mon Sep 29 19:21:56 2025: get_game_state - +[END] Mon Sep 29 19:21:56 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:56 2025: check_collision - no collision +[START] Mon Sep 29 19:21:56 2025: check_collision - +[START] Mon Sep 29 19:21:56 2025: get_game_state - +[END] Mon Sep 29 19:21:56 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:56 2025: check_collision - no collision +[START] Mon Sep 29 19:21:56 2025: check_collision - +[START] Mon Sep 29 19:21:56 2025: get_game_state - +[END] Mon Sep 29 19:21:56 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:56 2025: check_collision - no collision +[START] Mon Sep 29 19:21:56 2025: check_collision - +[START] Mon Sep 29 19:21:56 2025: get_game_state - +[END] Mon Sep 29 19:21:56 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:56 2025: check_collision - no collision +[START] Mon Sep 29 19:21:56 2025: check_collision - +[START] Mon Sep 29 19:21:56 2025: get_game_state - +[END] Mon Sep 29 19:21:56 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:56 2025: check_collision - no collision +[START] Mon Sep 29 19:21:56 2025: check_collision - +[START] Mon Sep 29 19:21:56 2025: get_game_state - +[END] Mon Sep 29 19:21:56 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:56 2025: check_collision - no collision +[START] Mon Sep 29 19:21:56 2025: check_collision - +[START] Mon Sep 29 19:21:56 2025: get_game_state - +[END] Mon Sep 29 19:21:56 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:56 2025: check_collision - no collision +[START] Mon Sep 29 19:21:56 2025: check_collision - +[START] Mon Sep 29 19:21:56 2025: get_game_state - +[END] Mon Sep 29 19:21:56 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:56 2025: check_collision - collision with field, x=8, y=15 +[END] Mon Sep 29 19:21:56 2025: do_moving - curr=(7,13), state=4 +[END] Mon Sep 29 19:21:56 2025: updateCurrentState - score=300, level=1, state=4 +[START] Mon Sep 29 19:21:56 2025: display_game - +[END] Mon Sep 29 19:21:56 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:56 2025: updateCurrentState - +[START] Mon Sep 29 19:21:56 2025: get_game_state - +[END] Mon Sep 29 19:21:56 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:56 2025: do_attaching - +[START] Mon Sep 29 19:21:56 2025: get_game_state - +[END] Mon Sep 29 19:21:56 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:56 2025: get_game_state - +[END] Mon Sep 29 19:21:56 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:56 2025: place_figure - curr=(7,13) +[END] Mon Sep 29 19:21:56 2025: place_figure - +[START] Mon Sep 29 19:21:56 2025: get_game_state - +[END] Mon Sep 29 19:21:56 2025: get_game_state - state=4 +[START] Mon Sep 29 19:21:56 2025: clear_lines - score=300 +[END] Mon Sep 29 19:21:56 2025: clear_lines - lines_cleared=0, score=300, level=1 +[START] Mon Sep 29 19:21:56 2025: is_game_over - +[START] Mon Sep 29 19:21:56 2025: get_game_state - +[END] Mon Sep 29 19:21:56 2025: get_game_state - state=4 +[END] Mon Sep 29 19:21:56 2025: is_game_over - game not over +[END] Mon Sep 29 19:21:56 2025: do_attaching - state=1 +[END] Mon Sep 29 19:21:56 2025: updateCurrentState - score=300, level=1, state=1 +[START] Mon Sep 29 19:21:56 2025: display_game - +[END] Mon Sep 29 19:21:56 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:57 2025: updateCurrentState - +[START] Mon Sep 29 19:21:57 2025: get_game_state - +[END] Mon Sep 29 19:21:57 2025: get_game_state - state=1 +[START] Mon Sep 29 19:21:57 2025: do_spawn - +[START] Mon Sep 29 19:21:57 2025: get_game_state - +[END] Mon Sep 29 19:21:57 2025: get_game_state - state=1 +[START] Mon Sep 29 19:21:57 2025: check_collision - +[START] Mon Sep 29 19:21:57 2025: get_game_state - +[END] Mon Sep 29 19:21:57 2025: get_game_state - state=1 +[END] Mon Sep 29 19:21:57 2025: check_collision - no collision +[END] Mon Sep 29 19:21:57 2025: do_spawn - curr=(3,0), next_sprite=5, state=3 +[END] Mon Sep 29 19:21:57 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:57 2025: display_game - +[END] Mon Sep 29 19:21:57 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:57 2025: updateCurrentState - +[START] Mon Sep 29 19:21:57 2025: get_game_state - +[END] Mon Sep 29 19:21:57 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:57 2025: get_game_state - +[END] Mon Sep 29 19:21:57 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:57 2025: do_move - +[START] Mon Sep 29 19:21:57 2025: check_collision - +[START] Mon Sep 29 19:21:57 2025: get_game_state - +[END] Mon Sep 29 19:21:57 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:57 2025: check_collision - no collision +[END] Mon Sep 29 19:21:57 2025: do_move - curr=(3,1), state=3 +[END] Mon Sep 29 19:21:57 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:57 2025: display_game - +[END] Mon Sep 29 19:21:57 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:57 2025: updateCurrentState - +[START] Mon Sep 29 19:21:57 2025: get_game_state - +[END] Mon Sep 29 19:21:57 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:57 2025: get_game_state - +[END] Mon Sep 29 19:21:57 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:57 2025: do_move - +[END] Mon Sep 29 19:21:57 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:57 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:57 2025: display_game - +[END] Mon Sep 29 19:21:57 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:57 2025: updateCurrentState - +[START] Mon Sep 29 19:21:57 2025: get_game_state - +[END] Mon Sep 29 19:21:57 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:57 2025: get_game_state - +[END] Mon Sep 29 19:21:57 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:57 2025: do_move - +[END] Mon Sep 29 19:21:57 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:21:57 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:57 2025: display_game - +[END] Mon Sep 29 19:21:57 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:57 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:57 2025: get_game_state - +[END] Mon Sep 29 19:21:57 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:57 2025: userInput - state=2 +[START] Mon Sep 29 19:21:57 2025: updateCurrentState - +[START] Mon Sep 29 19:21:57 2025: get_game_state - +[END] Mon Sep 29 19:21:57 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:57 2025: get_game_state - +[END] Mon Sep 29 19:21:57 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:57 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:57 2025: check_collision - +[START] Mon Sep 29 19:21:57 2025: get_game_state - +[END] Mon Sep 29 19:21:57 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:57 2025: check_collision - no collision +[END] Mon Sep 29 19:21:57 2025: do_moving - curr=(2,1), state=3 +[END] Mon Sep 29 19:21:57 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:57 2025: display_game - +[END] Mon Sep 29 19:21:57 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:57 2025: updateCurrentState - +[START] Mon Sep 29 19:21:57 2025: get_game_state - +[END] Mon Sep 29 19:21:57 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:57 2025: get_game_state - +[END] Mon Sep 29 19:21:57 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:57 2025: do_move - +[END] Mon Sep 29 19:21:57 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:57 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:57 2025: display_game - +[END] Mon Sep 29 19:21:57 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:57 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:57 2025: get_game_state - +[END] Mon Sep 29 19:21:57 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:57 2025: userInput - state=2 +[START] Mon Sep 29 19:21:57 2025: updateCurrentState - +[START] Mon Sep 29 19:21:57 2025: get_game_state - +[END] Mon Sep 29 19:21:57 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:57 2025: get_game_state - +[END] Mon Sep 29 19:21:57 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:57 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:57 2025: check_collision - +[START] Mon Sep 29 19:21:57 2025: get_game_state - +[END] Mon Sep 29 19:21:57 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:57 2025: check_collision - no collision +[END] Mon Sep 29 19:21:57 2025: do_moving - curr=(1,1), state=3 +[END] Mon Sep 29 19:21:57 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:57 2025: display_game - +[END] Mon Sep 29 19:21:57 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:57 2025: updateCurrentState - +[START] Mon Sep 29 19:21:57 2025: get_game_state - +[END] Mon Sep 29 19:21:57 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:57 2025: get_game_state - +[END] Mon Sep 29 19:21:57 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:57 2025: do_move - +[END] Mon Sep 29 19:21:57 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:57 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:57 2025: display_game - +[END] Mon Sep 29 19:21:57 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:57 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:21:57 2025: get_game_state - +[END] Mon Sep 29 19:21:57 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:57 2025: userInput - state=2 +[START] Mon Sep 29 19:21:57 2025: updateCurrentState - +[START] Mon Sep 29 19:21:57 2025: get_game_state - +[END] Mon Sep 29 19:21:57 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:57 2025: get_game_state - +[END] Mon Sep 29 19:21:57 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:57 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:21:57 2025: check_collision - +[START] Mon Sep 29 19:21:57 2025: get_game_state - +[END] Mon Sep 29 19:21:57 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:57 2025: check_collision - no collision +[END] Mon Sep 29 19:21:57 2025: do_moving - curr=(1,1), state=3 +[END] Mon Sep 29 19:21:57 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:57 2025: display_game - +[END] Mon Sep 29 19:21:57 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:57 2025: updateCurrentState - +[START] Mon Sep 29 19:21:57 2025: get_game_state - +[END] Mon Sep 29 19:21:57 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:57 2025: get_game_state - +[END] Mon Sep 29 19:21:57 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:57 2025: do_move - +[END] Mon Sep 29 19:21:57 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:57 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:57 2025: display_game - +[END] Mon Sep 29 19:21:57 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:57 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:57 2025: get_game_state - +[END] Mon Sep 29 19:21:57 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:57 2025: userInput - state=2 +[START] Mon Sep 29 19:21:57 2025: updateCurrentState - +[START] Mon Sep 29 19:21:57 2025: get_game_state - +[END] Mon Sep 29 19:21:57 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:57 2025: get_game_state - +[END] Mon Sep 29 19:21:57 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:57 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:57 2025: check_collision - +[START] Mon Sep 29 19:21:57 2025: get_game_state - +[END] Mon Sep 29 19:21:57 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:57 2025: check_collision - no collision +[END] Mon Sep 29 19:21:57 2025: do_moving - curr=(0,1), state=3 +[END] Mon Sep 29 19:21:57 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:57 2025: display_game - +[END] Mon Sep 29 19:21:57 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:58 2025: updateCurrentState - +[START] Mon Sep 29 19:21:58 2025: get_game_state - +[END] Mon Sep 29 19:21:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:58 2025: get_game_state - +[END] Mon Sep 29 19:21:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:58 2025: do_move - +[START] Mon Sep 29 19:21:58 2025: check_collision - +[START] Mon Sep 29 19:21:58 2025: get_game_state - +[END] Mon Sep 29 19:21:58 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:58 2025: check_collision - no collision +[END] Mon Sep 29 19:21:58 2025: do_move - curr=(0,2), state=3 +[END] Mon Sep 29 19:21:58 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:58 2025: display_game - +[END] Mon Sep 29 19:21:58 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:58 2025: updateCurrentState - +[START] Mon Sep 29 19:21:58 2025: get_game_state - +[END] Mon Sep 29 19:21:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:58 2025: get_game_state - +[END] Mon Sep 29 19:21:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:58 2025: do_move - +[END] Mon Sep 29 19:21:58 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:58 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:58 2025: display_game - +[END] Mon Sep 29 19:21:58 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:58 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:58 2025: get_game_state - +[END] Mon Sep 29 19:21:58 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:58 2025: userInput - state=2 +[START] Mon Sep 29 19:21:58 2025: updateCurrentState - +[START] Mon Sep 29 19:21:58 2025: get_game_state - +[END] Mon Sep 29 19:21:58 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:58 2025: get_game_state - +[END] Mon Sep 29 19:21:58 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:58 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:58 2025: check_collision - +[START] Mon Sep 29 19:21:58 2025: get_game_state - +[END] Mon Sep 29 19:21:58 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:58 2025: check_collision - no collision +[END] Mon Sep 29 19:21:58 2025: do_moving - curr=(-1,2), state=3 +[END] Mon Sep 29 19:21:58 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:58 2025: display_game - +[END] Mon Sep 29 19:21:58 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:58 2025: updateCurrentState - +[START] Mon Sep 29 19:21:58 2025: get_game_state - +[END] Mon Sep 29 19:21:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:58 2025: get_game_state - +[END] Mon Sep 29 19:21:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:58 2025: do_move - +[END] Mon Sep 29 19:21:58 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:58 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:58 2025: display_game - +[END] Mon Sep 29 19:21:58 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:58 2025: updateCurrentState - +[START] Mon Sep 29 19:21:58 2025: get_game_state - +[END] Mon Sep 29 19:21:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:58 2025: get_game_state - +[END] Mon Sep 29 19:21:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:58 2025: do_move - +[END] Mon Sep 29 19:21:58 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:58 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:58 2025: display_game - +[END] Mon Sep 29 19:21:58 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:58 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:21:58 2025: get_game_state - +[END] Mon Sep 29 19:21:58 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:58 2025: userInput - state=2 +[START] Mon Sep 29 19:21:58 2025: updateCurrentState - +[START] Mon Sep 29 19:21:58 2025: get_game_state - +[END] Mon Sep 29 19:21:58 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:58 2025: get_game_state - +[END] Mon Sep 29 19:21:58 2025: get_game_state - state=2 +[START] Mon Sep 29 19:21:58 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:21:58 2025: check_collision - +[START] Mon Sep 29 19:21:58 2025: get_game_state - +[END] Mon Sep 29 19:21:58 2025: get_game_state - state=2 +[END] Mon Sep 29 19:21:58 2025: check_collision - no collision +[END] Mon Sep 29 19:21:58 2025: do_moving - curr=(-2,2), state=3 +[END] Mon Sep 29 19:21:58 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:58 2025: display_game - +[END] Mon Sep 29 19:21:58 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:58 2025: updateCurrentState - +[START] Mon Sep 29 19:21:58 2025: get_game_state - +[END] Mon Sep 29 19:21:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:58 2025: get_game_state - +[END] Mon Sep 29 19:21:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:58 2025: do_move - +[END] Mon Sep 29 19:21:58 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:58 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:58 2025: display_game - +[END] Mon Sep 29 19:21:58 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:58 2025: updateCurrentState - +[START] Mon Sep 29 19:21:58 2025: get_game_state - +[END] Mon Sep 29 19:21:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:58 2025: get_game_state - +[END] Mon Sep 29 19:21:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:58 2025: do_move - +[END] Mon Sep 29 19:21:58 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:58 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:58 2025: display_game - +[END] Mon Sep 29 19:21:58 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:58 2025: updateCurrentState - +[START] Mon Sep 29 19:21:58 2025: get_game_state - +[END] Mon Sep 29 19:21:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:58 2025: get_game_state - +[END] Mon Sep 29 19:21:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:58 2025: do_move - +[END] Mon Sep 29 19:21:58 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:58 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:58 2025: display_game - +[END] Mon Sep 29 19:21:58 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:58 2025: updateCurrentState - +[START] Mon Sep 29 19:21:58 2025: get_game_state - +[END] Mon Sep 29 19:21:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:58 2025: get_game_state - +[END] Mon Sep 29 19:21:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:58 2025: do_move - +[END] Mon Sep 29 19:21:58 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:58 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:58 2025: display_game - +[END] Mon Sep 29 19:21:58 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:58 2025: updateCurrentState - +[START] Mon Sep 29 19:21:58 2025: get_game_state - +[END] Mon Sep 29 19:21:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:58 2025: get_game_state - +[END] Mon Sep 29 19:21:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:58 2025: do_move - +[END] Mon Sep 29 19:21:58 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:58 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:58 2025: display_game - +[END] Mon Sep 29 19:21:59 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:59 2025: updateCurrentState - +[START] Mon Sep 29 19:21:59 2025: get_game_state - +[END] Mon Sep 29 19:21:59 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:59 2025: get_game_state - +[END] Mon Sep 29 19:21:59 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:59 2025: do_move - +[START] Mon Sep 29 19:21:59 2025: check_collision - +[START] Mon Sep 29 19:21:59 2025: get_game_state - +[END] Mon Sep 29 19:21:59 2025: get_game_state - state=3 +[END] Mon Sep 29 19:21:59 2025: check_collision - no collision +[END] Mon Sep 29 19:21:59 2025: do_move - curr=(-2,3), state=3 +[END] Mon Sep 29 19:21:59 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:59 2025: display_game - +[END] Mon Sep 29 19:21:59 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:59 2025: updateCurrentState - +[START] Mon Sep 29 19:21:59 2025: get_game_state - +[END] Mon Sep 29 19:21:59 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:59 2025: get_game_state - +[END] Mon Sep 29 19:21:59 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:59 2025: do_move - +[END] Mon Sep 29 19:21:59 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:59 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:59 2025: display_game - +[END] Mon Sep 29 19:21:59 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:59 2025: updateCurrentState - +[START] Mon Sep 29 19:21:59 2025: get_game_state - +[END] Mon Sep 29 19:21:59 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:59 2025: get_game_state - +[END] Mon Sep 29 19:21:59 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:59 2025: do_move - +[END] Mon Sep 29 19:21:59 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:59 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:59 2025: display_game - +[END] Mon Sep 29 19:21:59 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:59 2025: updateCurrentState - +[START] Mon Sep 29 19:21:59 2025: get_game_state - +[END] Mon Sep 29 19:21:59 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:59 2025: get_game_state - +[END] Mon Sep 29 19:21:59 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:59 2025: do_move - +[END] Mon Sep 29 19:21:59 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:59 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:59 2025: display_game - +[END] Mon Sep 29 19:21:59 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:59 2025: updateCurrentState - +[START] Mon Sep 29 19:21:59 2025: get_game_state - +[END] Mon Sep 29 19:21:59 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:59 2025: get_game_state - +[END] Mon Sep 29 19:21:59 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:59 2025: do_move - +[END] Mon Sep 29 19:21:59 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:59 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:59 2025: display_game - +[END] Mon Sep 29 19:21:59 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:59 2025: updateCurrentState - +[START] Mon Sep 29 19:21:59 2025: get_game_state - +[END] Mon Sep 29 19:21:59 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:59 2025: get_game_state - +[END] Mon Sep 29 19:21:59 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:59 2025: do_move - +[END] Mon Sep 29 19:21:59 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:59 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:59 2025: display_game - +[END] Mon Sep 29 19:21:59 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:59 2025: updateCurrentState - +[START] Mon Sep 29 19:21:59 2025: get_game_state - +[END] Mon Sep 29 19:21:59 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:59 2025: get_game_state - +[END] Mon Sep 29 19:21:59 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:59 2025: do_move - +[END] Mon Sep 29 19:21:59 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:59 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:59 2025: display_game - +[END] Mon Sep 29 19:21:59 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:21:59 2025: updateCurrentState - +[START] Mon Sep 29 19:21:59 2025: get_game_state - +[END] Mon Sep 29 19:21:59 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:59 2025: get_game_state - +[END] Mon Sep 29 19:21:59 2025: get_game_state - state=3 +[START] Mon Sep 29 19:21:59 2025: do_move - +[END] Mon Sep 29 19:21:59 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:21:59 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:21:59 2025: display_game - +[END] Mon Sep 29 19:21:59 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:00 2025: updateCurrentState - +[START] Mon Sep 29 19:22:00 2025: get_game_state - +[END] Mon Sep 29 19:22:00 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:00 2025: get_game_state - +[END] Mon Sep 29 19:22:00 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:00 2025: do_move - +[START] Mon Sep 29 19:22:00 2025: check_collision - +[START] Mon Sep 29 19:22:00 2025: get_game_state - +[END] Mon Sep 29 19:22:00 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:00 2025: check_collision - no collision +[END] Mon Sep 29 19:22:00 2025: do_move - curr=(-2,4), state=3 +[END] Mon Sep 29 19:22:00 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:00 2025: display_game - +[END] Mon Sep 29 19:22:00 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:00 2025: updateCurrentState - +[START] Mon Sep 29 19:22:00 2025: get_game_state - +[END] Mon Sep 29 19:22:00 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:00 2025: get_game_state - +[END] Mon Sep 29 19:22:00 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:00 2025: do_move - +[END] Mon Sep 29 19:22:00 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:00 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:00 2025: display_game - +[END] Mon Sep 29 19:22:00 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:00 2025: updateCurrentState - +[START] Mon Sep 29 19:22:00 2025: get_game_state - +[END] Mon Sep 29 19:22:00 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:00 2025: get_game_state - +[END] Mon Sep 29 19:22:00 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:00 2025: do_move - +[END] Mon Sep 29 19:22:00 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:00 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:00 2025: display_game - +[END] Mon Sep 29 19:22:00 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:00 2025: updateCurrentState - +[START] Mon Sep 29 19:22:00 2025: get_game_state - +[END] Mon Sep 29 19:22:00 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:00 2025: get_game_state - +[END] Mon Sep 29 19:22:00 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:00 2025: do_move - +[END] Mon Sep 29 19:22:00 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:00 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:00 2025: display_game - +[END] Mon Sep 29 19:22:00 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:00 2025: updateCurrentState - +[START] Mon Sep 29 19:22:00 2025: get_game_state - +[END] Mon Sep 29 19:22:00 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:00 2025: get_game_state - +[END] Mon Sep 29 19:22:00 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:00 2025: do_move - +[END] Mon Sep 29 19:22:00 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:00 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:00 2025: display_game - +[END] Mon Sep 29 19:22:00 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:00 2025: updateCurrentState - +[START] Mon Sep 29 19:22:00 2025: get_game_state - +[END] Mon Sep 29 19:22:00 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:00 2025: get_game_state - +[END] Mon Sep 29 19:22:00 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:00 2025: do_move - +[END] Mon Sep 29 19:22:00 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:00 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:00 2025: display_game - +[END] Mon Sep 29 19:22:00 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:00 2025: updateCurrentState - +[START] Mon Sep 29 19:22:00 2025: get_game_state - +[END] Mon Sep 29 19:22:00 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:00 2025: get_game_state - +[END] Mon Sep 29 19:22:00 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:00 2025: do_move - +[END] Mon Sep 29 19:22:00 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:00 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:00 2025: display_game - +[END] Mon Sep 29 19:22:00 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:00 2025: updateCurrentState - +[START] Mon Sep 29 19:22:00 2025: get_game_state - +[END] Mon Sep 29 19:22:00 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:00 2025: get_game_state - +[END] Mon Sep 29 19:22:00 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:00 2025: do_move - +[END] Mon Sep 29 19:22:00 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:00 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:00 2025: display_game - +[END] Mon Sep 29 19:22:00 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:00 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:22:00 2025: get_game_state - +[END] Mon Sep 29 19:22:00 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:00 2025: userInput - state=2 +[START] Mon Sep 29 19:22:00 2025: updateCurrentState - +[START] Mon Sep 29 19:22:00 2025: get_game_state - +[END] Mon Sep 29 19:22:00 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:00 2025: get_game_state - +[END] Mon Sep 29 19:22:00 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:00 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:22:00 2025: check_collision - +[START] Mon Sep 29 19:22:00 2025: get_game_state - +[END] Mon Sep 29 19:22:00 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:00 2025: check_collision - no collision +[END] Mon Sep 29 19:22:00 2025: do_moving - curr=(-1,4), state=3 +[END] Mon Sep 29 19:22:00 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:00 2025: display_game - +[END] Mon Sep 29 19:22:00 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:00 2025: updateCurrentState - +[START] Mon Sep 29 19:22:00 2025: get_game_state - +[END] Mon Sep 29 19:22:00 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:00 2025: get_game_state - +[END] Mon Sep 29 19:22:00 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:00 2025: do_move - +[END] Mon Sep 29 19:22:00 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:00 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:00 2025: display_game - +[END] Mon Sep 29 19:22:00 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:00 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:22:00 2025: get_game_state - +[END] Mon Sep 29 19:22:00 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:00 2025: userInput - state=2 +[START] Mon Sep 29 19:22:00 2025: updateCurrentState - +[START] Mon Sep 29 19:22:00 2025: get_game_state - +[END] Mon Sep 29 19:22:00 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:00 2025: get_game_state - +[END] Mon Sep 29 19:22:00 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:00 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:22:00 2025: check_collision - +[START] Mon Sep 29 19:22:00 2025: get_game_state - +[END] Mon Sep 29 19:22:00 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:00 2025: check_collision - no collision +[END] Mon Sep 29 19:22:00 2025: do_moving - curr=(0,4), state=3 +[END] Mon Sep 29 19:22:00 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:00 2025: display_game - +[END] Mon Sep 29 19:22:00 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:01 2025: updateCurrentState - +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:01 2025: do_move - +[START] Mon Sep 29 19:22:01 2025: check_collision - +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:01 2025: check_collision - no collision +[END] Mon Sep 29 19:22:01 2025: do_move - curr=(0,5), state=3 +[END] Mon Sep 29 19:22:01 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:01 2025: display_game - +[END] Mon Sep 29 19:22:01 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:01 2025: updateCurrentState - +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:01 2025: do_move - +[END] Mon Sep 29 19:22:01 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:01 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:01 2025: display_game - +[END] Mon Sep 29 19:22:01 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:01 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:01 2025: userInput - state=2 +[START] Mon Sep 29 19:22:01 2025: updateCurrentState - +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:01 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:22:01 2025: check_collision - +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:01 2025: check_collision - no collision +[END] Mon Sep 29 19:22:01 2025: do_moving - curr=(1,5), state=3 +[END] Mon Sep 29 19:22:01 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:01 2025: display_game - +[END] Mon Sep 29 19:22:01 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:01 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:01 2025: userInput - state=2 +[START] Mon Sep 29 19:22:01 2025: updateCurrentState - +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:01 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:22:01 2025: check_collision - +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:01 2025: check_collision - no collision +[END] Mon Sep 29 19:22:01 2025: do_moving - curr=(2,5), state=3 +[END] Mon Sep 29 19:22:01 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:01 2025: display_game - +[END] Mon Sep 29 19:22:01 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:01 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:01 2025: userInput - state=2 +[START] Mon Sep 29 19:22:01 2025: updateCurrentState - +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:01 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:22:01 2025: check_collision - +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:01 2025: check_collision - no collision +[END] Mon Sep 29 19:22:01 2025: do_moving - curr=(3,5), state=3 +[END] Mon Sep 29 19:22:01 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:01 2025: display_game - +[END] Mon Sep 29 19:22:01 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:01 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:01 2025: userInput - state=2 +[START] Mon Sep 29 19:22:01 2025: updateCurrentState - +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:01 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:22:01 2025: check_collision - +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:01 2025: check_collision - no collision +[END] Mon Sep 29 19:22:01 2025: do_moving - curr=(4,5), state=3 +[END] Mon Sep 29 19:22:01 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:01 2025: display_game - +[END] Mon Sep 29 19:22:01 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:01 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:01 2025: userInput - state=2 +[START] Mon Sep 29 19:22:01 2025: updateCurrentState - +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:01 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:22:01 2025: check_collision - +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:01 2025: check_collision - no collision +[END] Mon Sep 29 19:22:01 2025: do_moving - curr=(5,5), state=3 +[END] Mon Sep 29 19:22:01 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:01 2025: display_game - +[END] Mon Sep 29 19:22:01 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:01 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:01 2025: userInput - state=2 +[START] Mon Sep 29 19:22:01 2025: updateCurrentState - +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:01 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:22:01 2025: check_collision - +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:01 2025: check_collision - no collision +[END] Mon Sep 29 19:22:01 2025: do_moving - curr=(6,5), state=3 +[END] Mon Sep 29 19:22:01 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:01 2025: display_game - +[END] Mon Sep 29 19:22:01 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:01 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:01 2025: userInput - state=2 +[START] Mon Sep 29 19:22:01 2025: updateCurrentState - +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:01 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:22:01 2025: check_collision - +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:01 2025: check_collision - no collision +[END] Mon Sep 29 19:22:01 2025: do_moving - curr=(7,5), state=3 +[END] Mon Sep 29 19:22:01 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:01 2025: display_game - +[END] Mon Sep 29 19:22:01 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:01 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:01 2025: userInput - state=2 +[START] Mon Sep 29 19:22:01 2025: updateCurrentState - +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:01 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:22:01 2025: check_collision - +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:01 2025: check_collision - collision with boundary, x=10, y=5 +[END] Mon Sep 29 19:22:01 2025: do_moving - curr=(7,5), state=3 +[END] Mon Sep 29 19:22:01 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:01 2025: display_game - +[END] Mon Sep 29 19:22:01 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:01 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:01 2025: userInput - state=2 +[START] Mon Sep 29 19:22:01 2025: updateCurrentState - +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:01 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:22:01 2025: check_collision - +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:01 2025: check_collision - collision with boundary, x=10, y=5 +[END] Mon Sep 29 19:22:01 2025: do_moving - curr=(7,5), state=3 +[END] Mon Sep 29 19:22:01 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:01 2025: display_game - +[END] Mon Sep 29 19:22:01 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:01 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:01 2025: userInput - state=2 +[START] Mon Sep 29 19:22:01 2025: updateCurrentState - +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:01 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:22:01 2025: check_collision - +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:01 2025: check_collision - collision with boundary, x=10, y=5 +[END] Mon Sep 29 19:22:01 2025: do_moving - curr=(7,5), state=3 +[END] Mon Sep 29 19:22:01 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:01 2025: display_game - +[END] Mon Sep 29 19:22:01 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:01 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:01 2025: userInput - state=2 +[START] Mon Sep 29 19:22:01 2025: updateCurrentState - +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:01 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:22:01 2025: check_collision - +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:01 2025: check_collision - collision with boundary, x=10, y=5 +[END] Mon Sep 29 19:22:01 2025: do_moving - curr=(7,5), state=3 +[END] Mon Sep 29 19:22:01 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:01 2025: display_game - +[END] Mon Sep 29 19:22:01 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:01 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:01 2025: userInput - state=2 +[START] Mon Sep 29 19:22:01 2025: updateCurrentState - +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:01 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:22:01 2025: check_collision - +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:01 2025: check_collision - collision with boundary, x=10, y=5 +[END] Mon Sep 29 19:22:01 2025: do_moving - curr=(7,5), state=3 +[END] Mon Sep 29 19:22:01 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:01 2025: display_game - +[END] Mon Sep 29 19:22:01 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:01 2025: updateCurrentState - +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:01 2025: do_move - +[END] Mon Sep 29 19:22:01 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:01 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:01 2025: display_game - +[END] Mon Sep 29 19:22:01 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:01 2025: userInput - action=6, hold=0 +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:01 2025: userInput - state=2 +[START] Mon Sep 29 19:22:01 2025: updateCurrentState - +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:01 2025: do_moving - moving_type=3 +[START] Mon Sep 29 19:22:01 2025: check_collision - +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:01 2025: check_collision - no collision +[START] Mon Sep 29 19:22:01 2025: check_collision - +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:01 2025: check_collision - no collision +[START] Mon Sep 29 19:22:01 2025: check_collision - +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:01 2025: check_collision - no collision +[START] Mon Sep 29 19:22:01 2025: check_collision - +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:01 2025: check_collision - no collision +[START] Mon Sep 29 19:22:01 2025: check_collision - +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:01 2025: check_collision - no collision +[START] Mon Sep 29 19:22:01 2025: check_collision - +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:01 2025: check_collision - collision with field, x=9, y=13 +[END] Mon Sep 29 19:22:01 2025: do_moving - curr=(7,9), state=4 +[END] Mon Sep 29 19:22:01 2025: updateCurrentState - score=300, level=1, state=4 +[START] Mon Sep 29 19:22:01 2025: display_game - +[END] Mon Sep 29 19:22:01 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:01 2025: updateCurrentState - +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:01 2025: do_attaching - +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:01 2025: place_figure - curr=(7,9) +[END] Mon Sep 29 19:22:01 2025: place_figure - +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:01 2025: clear_lines - score=300 +[END] Mon Sep 29 19:22:01 2025: clear_lines - lines_cleared=0, score=300, level=1 +[START] Mon Sep 29 19:22:01 2025: is_game_over - +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=4 +[END] Mon Sep 29 19:22:01 2025: is_game_over - game not over +[END] Mon Sep 29 19:22:01 2025: do_attaching - state=1 +[END] Mon Sep 29 19:22:01 2025: updateCurrentState - score=300, level=1, state=1 +[START] Mon Sep 29 19:22:01 2025: display_game - +[END] Mon Sep 29 19:22:01 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:01 2025: updateCurrentState - +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=1 +[START] Mon Sep 29 19:22:01 2025: do_spawn - +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=1 +[START] Mon Sep 29 19:22:01 2025: check_collision - +[START] Mon Sep 29 19:22:01 2025: get_game_state - +[END] Mon Sep 29 19:22:01 2025: get_game_state - state=1 +[END] Mon Sep 29 19:22:01 2025: check_collision - no collision +[END] Mon Sep 29 19:22:01 2025: do_spawn - curr=(3,0), next_sprite=2, state=3 +[END] Mon Sep 29 19:22:01 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:01 2025: display_game - +[END] Mon Sep 29 19:22:01 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:02 2025: updateCurrentState - +[START] Mon Sep 29 19:22:02 2025: get_game_state - +[END] Mon Sep 29 19:22:02 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:02 2025: get_game_state - +[END] Mon Sep 29 19:22:02 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:02 2025: do_move - +[START] Mon Sep 29 19:22:02 2025: check_collision - +[START] Mon Sep 29 19:22:02 2025: get_game_state - +[END] Mon Sep 29 19:22:02 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:02 2025: check_collision - no collision +[END] Mon Sep 29 19:22:02 2025: do_move - curr=(3,1), state=3 +[END] Mon Sep 29 19:22:02 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:02 2025: display_game - +[END] Mon Sep 29 19:22:02 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:02 2025: updateCurrentState - +[START] Mon Sep 29 19:22:02 2025: get_game_state - +[END] Mon Sep 29 19:22:02 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:02 2025: get_game_state - +[END] Mon Sep 29 19:22:02 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:02 2025: do_move - +[END] Mon Sep 29 19:22:02 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:02 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:02 2025: display_game - +[END] Mon Sep 29 19:22:02 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:02 2025: updateCurrentState - +[START] Mon Sep 29 19:22:02 2025: get_game_state - +[END] Mon Sep 29 19:22:02 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:02 2025: get_game_state - +[END] Mon Sep 29 19:22:02 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:02 2025: do_move - +[END] Mon Sep 29 19:22:02 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:02 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:02 2025: display_game - +[END] Mon Sep 29 19:22:02 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:02 2025: updateCurrentState - +[START] Mon Sep 29 19:22:02 2025: get_game_state - +[END] Mon Sep 29 19:22:02 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:02 2025: get_game_state - +[END] Mon Sep 29 19:22:02 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:02 2025: do_move - +[END] Mon Sep 29 19:22:02 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:02 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:02 2025: display_game - +[END] Mon Sep 29 19:22:02 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:02 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:22:02 2025: get_game_state - +[END] Mon Sep 29 19:22:02 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:02 2025: userInput - state=2 +[START] Mon Sep 29 19:22:02 2025: updateCurrentState - +[START] Mon Sep 29 19:22:02 2025: get_game_state - +[END] Mon Sep 29 19:22:02 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:02 2025: get_game_state - +[END] Mon Sep 29 19:22:02 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:02 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:22:02 2025: check_collision - +[START] Mon Sep 29 19:22:02 2025: get_game_state - +[END] Mon Sep 29 19:22:02 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:02 2025: check_collision - no collision +[END] Mon Sep 29 19:22:02 2025: do_moving - curr=(2,1), state=3 +[END] Mon Sep 29 19:22:02 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:02 2025: display_game - +[END] Mon Sep 29 19:22:02 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:02 2025: updateCurrentState - +[START] Mon Sep 29 19:22:02 2025: get_game_state - +[END] Mon Sep 29 19:22:02 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:02 2025: get_game_state - +[END] Mon Sep 29 19:22:02 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:02 2025: do_move - +[END] Mon Sep 29 19:22:02 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:02 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:02 2025: display_game - +[END] Mon Sep 29 19:22:02 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:02 2025: updateCurrentState - +[START] Mon Sep 29 19:22:02 2025: get_game_state - +[END] Mon Sep 29 19:22:02 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:02 2025: get_game_state - +[END] Mon Sep 29 19:22:02 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:02 2025: do_move - +[END] Mon Sep 29 19:22:02 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:02 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:02 2025: display_game - +[END] Mon Sep 29 19:22:02 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:02 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:22:02 2025: get_game_state - +[END] Mon Sep 29 19:22:02 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:02 2025: userInput - state=2 +[START] Mon Sep 29 19:22:02 2025: updateCurrentState - +[START] Mon Sep 29 19:22:02 2025: get_game_state - +[END] Mon Sep 29 19:22:02 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:02 2025: get_game_state - +[END] Mon Sep 29 19:22:02 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:02 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:22:02 2025: check_collision - +[START] Mon Sep 29 19:22:02 2025: get_game_state - +[END] Mon Sep 29 19:22:02 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:02 2025: check_collision - no collision +[END] Mon Sep 29 19:22:02 2025: do_moving - curr=(1,1), state=3 +[END] Mon Sep 29 19:22:02 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:02 2025: display_game - +[END] Mon Sep 29 19:22:02 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:02 2025: updateCurrentState - +[START] Mon Sep 29 19:22:02 2025: get_game_state - +[END] Mon Sep 29 19:22:02 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:02 2025: get_game_state - +[END] Mon Sep 29 19:22:02 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:02 2025: do_move - +[END] Mon Sep 29 19:22:02 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:02 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:02 2025: display_game - +[END] Mon Sep 29 19:22:02 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:02 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:22:02 2025: get_game_state - +[END] Mon Sep 29 19:22:02 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:02 2025: userInput - state=2 +[START] Mon Sep 29 19:22:02 2025: updateCurrentState - +[START] Mon Sep 29 19:22:02 2025: get_game_state - +[END] Mon Sep 29 19:22:02 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:02 2025: get_game_state - +[END] Mon Sep 29 19:22:02 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:02 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:22:02 2025: check_collision - +[START] Mon Sep 29 19:22:02 2025: get_game_state - +[END] Mon Sep 29 19:22:02 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:02 2025: check_collision - no collision +[END] Mon Sep 29 19:22:02 2025: do_moving - curr=(1,1), state=3 +[END] Mon Sep 29 19:22:02 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:02 2025: display_game - +[END] Mon Sep 29 19:22:02 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:03 2025: updateCurrentState - +[START] Mon Sep 29 19:22:03 2025: get_game_state - +[END] Mon Sep 29 19:22:03 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:03 2025: get_game_state - +[END] Mon Sep 29 19:22:03 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:03 2025: do_move - +[START] Mon Sep 29 19:22:03 2025: check_collision - +[START] Mon Sep 29 19:22:03 2025: get_game_state - +[END] Mon Sep 29 19:22:03 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:03 2025: check_collision - no collision +[END] Mon Sep 29 19:22:03 2025: do_move - curr=(1,2), state=3 +[END] Mon Sep 29 19:22:03 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:03 2025: display_game - +[END] Mon Sep 29 19:22:03 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:03 2025: updateCurrentState - +[START] Mon Sep 29 19:22:03 2025: get_game_state - +[END] Mon Sep 29 19:22:03 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:03 2025: get_game_state - +[END] Mon Sep 29 19:22:03 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:03 2025: do_move - +[END] Mon Sep 29 19:22:03 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:03 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:03 2025: display_game - +[END] Mon Sep 29 19:22:03 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:03 2025: updateCurrentState - +[START] Mon Sep 29 19:22:03 2025: get_game_state - +[END] Mon Sep 29 19:22:03 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:03 2025: get_game_state - +[END] Mon Sep 29 19:22:03 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:03 2025: do_move - +[END] Mon Sep 29 19:22:03 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:03 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:03 2025: display_game - +[END] Mon Sep 29 19:22:03 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:03 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:22:03 2025: get_game_state - +[END] Mon Sep 29 19:22:03 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:03 2025: userInput - state=2 +[START] Mon Sep 29 19:22:03 2025: updateCurrentState - +[START] Mon Sep 29 19:22:03 2025: get_game_state - +[END] Mon Sep 29 19:22:03 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:03 2025: get_game_state - +[END] Mon Sep 29 19:22:03 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:03 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:22:03 2025: check_collision - +[START] Mon Sep 29 19:22:03 2025: get_game_state - +[END] Mon Sep 29 19:22:03 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:03 2025: check_collision - no collision +[END] Mon Sep 29 19:22:03 2025: do_moving - curr=(0,2), state=3 +[END] Mon Sep 29 19:22:03 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:03 2025: display_game - +[END] Mon Sep 29 19:22:03 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:03 2025: updateCurrentState - +[START] Mon Sep 29 19:22:03 2025: get_game_state - +[END] Mon Sep 29 19:22:03 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:03 2025: get_game_state - +[END] Mon Sep 29 19:22:03 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:03 2025: do_move - +[END] Mon Sep 29 19:22:03 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:03 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:03 2025: display_game - +[END] Mon Sep 29 19:22:03 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:03 2025: updateCurrentState - +[START] Mon Sep 29 19:22:03 2025: get_game_state - +[END] Mon Sep 29 19:22:03 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:03 2025: get_game_state - +[END] Mon Sep 29 19:22:03 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:03 2025: do_move - +[END] Mon Sep 29 19:22:03 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:03 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:03 2025: display_game - +[END] Mon Sep 29 19:22:03 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:03 2025: updateCurrentState - +[START] Mon Sep 29 19:22:03 2025: get_game_state - +[END] Mon Sep 29 19:22:03 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:03 2025: get_game_state - +[END] Mon Sep 29 19:22:03 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:03 2025: do_move - +[END] Mon Sep 29 19:22:03 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:03 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:03 2025: display_game - +[END] Mon Sep 29 19:22:03 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:03 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:22:03 2025: get_game_state - +[END] Mon Sep 29 19:22:03 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:03 2025: userInput - state=2 +[START] Mon Sep 29 19:22:03 2025: updateCurrentState - +[START] Mon Sep 29 19:22:03 2025: get_game_state - +[END] Mon Sep 29 19:22:03 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:03 2025: get_game_state - +[END] Mon Sep 29 19:22:03 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:03 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:22:03 2025: check_collision - +[START] Mon Sep 29 19:22:03 2025: get_game_state - +[END] Mon Sep 29 19:22:03 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:03 2025: check_collision - no collision +[END] Mon Sep 29 19:22:03 2025: do_moving - curr=(0,2), state=3 +[END] Mon Sep 29 19:22:03 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:03 2025: display_game - +[END] Mon Sep 29 19:22:03 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:03 2025: updateCurrentState - +[START] Mon Sep 29 19:22:03 2025: get_game_state - +[END] Mon Sep 29 19:22:03 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:03 2025: get_game_state - +[END] Mon Sep 29 19:22:03 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:03 2025: do_move - +[END] Mon Sep 29 19:22:03 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:03 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:03 2025: display_game - +[END] Mon Sep 29 19:22:03 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:03 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:22:03 2025: get_game_state - +[END] Mon Sep 29 19:22:03 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:03 2025: userInput - state=2 +[START] Mon Sep 29 19:22:03 2025: updateCurrentState - +[START] Mon Sep 29 19:22:03 2025: get_game_state - +[END] Mon Sep 29 19:22:03 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:03 2025: get_game_state - +[END] Mon Sep 29 19:22:03 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:03 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:22:03 2025: check_collision - +[START] Mon Sep 29 19:22:03 2025: get_game_state - +[END] Mon Sep 29 19:22:03 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:03 2025: check_collision - collision with boundary, x=-1, y=3 +[END] Mon Sep 29 19:22:03 2025: do_moving - curr=(0,2), state=3 +[END] Mon Sep 29 19:22:03 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:03 2025: display_game - +[END] Mon Sep 29 19:22:03 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:03 2025: updateCurrentState - +[START] Mon Sep 29 19:22:03 2025: get_game_state - +[END] Mon Sep 29 19:22:03 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:03 2025: get_game_state - +[END] Mon Sep 29 19:22:03 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:03 2025: do_move - +[END] Mon Sep 29 19:22:03 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:03 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:03 2025: display_game - +[END] Mon Sep 29 19:22:03 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:03 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:22:03 2025: get_game_state - +[END] Mon Sep 29 19:22:03 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:03 2025: userInput - state=2 +[START] Mon Sep 29 19:22:03 2025: updateCurrentState - +[START] Mon Sep 29 19:22:03 2025: get_game_state - +[END] Mon Sep 29 19:22:03 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:03 2025: get_game_state - +[END] Mon Sep 29 19:22:03 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:03 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:22:03 2025: check_collision - +[START] Mon Sep 29 19:22:03 2025: get_game_state - +[END] Mon Sep 29 19:22:03 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:03 2025: check_collision - no collision +[END] Mon Sep 29 19:22:03 2025: do_moving - curr=(0,2), state=3 +[END] Mon Sep 29 19:22:03 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:03 2025: display_game - +[END] Mon Sep 29 19:22:03 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:04 2025: updateCurrentState - +[START] Mon Sep 29 19:22:04 2025: get_game_state - +[END] Mon Sep 29 19:22:04 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:04 2025: get_game_state - +[END] Mon Sep 29 19:22:04 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:04 2025: do_move - +[START] Mon Sep 29 19:22:04 2025: check_collision - +[START] Mon Sep 29 19:22:04 2025: get_game_state - +[END] Mon Sep 29 19:22:04 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:04 2025: check_collision - no collision +[END] Mon Sep 29 19:22:04 2025: do_move - curr=(0,3), state=3 +[END] Mon Sep 29 19:22:04 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:04 2025: display_game - +[END] Mon Sep 29 19:22:04 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:04 2025: updateCurrentState - +[START] Mon Sep 29 19:22:04 2025: get_game_state - +[END] Mon Sep 29 19:22:04 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:04 2025: get_game_state - +[END] Mon Sep 29 19:22:04 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:04 2025: do_move - +[END] Mon Sep 29 19:22:04 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:04 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:04 2025: display_game - +[END] Mon Sep 29 19:22:04 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:04 2025: updateCurrentState - +[START] Mon Sep 29 19:22:04 2025: get_game_state - +[END] Mon Sep 29 19:22:04 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:04 2025: get_game_state - +[END] Mon Sep 29 19:22:04 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:04 2025: do_move - +[END] Mon Sep 29 19:22:04 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:04 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:04 2025: display_game - +[END] Mon Sep 29 19:22:04 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:04 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:22:04 2025: get_game_state - +[END] Mon Sep 29 19:22:04 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:04 2025: userInput - state=2 +[START] Mon Sep 29 19:22:04 2025: updateCurrentState - +[START] Mon Sep 29 19:22:04 2025: get_game_state - +[END] Mon Sep 29 19:22:04 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:04 2025: get_game_state - +[END] Mon Sep 29 19:22:04 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:04 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:22:04 2025: check_collision - +[START] Mon Sep 29 19:22:04 2025: get_game_state - +[END] Mon Sep 29 19:22:04 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:04 2025: check_collision - no collision +[END] Mon Sep 29 19:22:04 2025: do_moving - curr=(0,3), state=3 +[END] Mon Sep 29 19:22:04 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:04 2025: display_game - +[END] Mon Sep 29 19:22:04 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:04 2025: updateCurrentState - +[START] Mon Sep 29 19:22:04 2025: get_game_state - +[END] Mon Sep 29 19:22:04 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:04 2025: get_game_state - +[END] Mon Sep 29 19:22:04 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:04 2025: do_move - +[END] Mon Sep 29 19:22:04 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:04 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:04 2025: display_game - +[END] Mon Sep 29 19:22:04 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:04 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:22:04 2025: get_game_state - +[END] Mon Sep 29 19:22:04 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:04 2025: userInput - state=2 +[START] Mon Sep 29 19:22:04 2025: updateCurrentState - +[START] Mon Sep 29 19:22:04 2025: get_game_state - +[END] Mon Sep 29 19:22:04 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:04 2025: get_game_state - +[END] Mon Sep 29 19:22:04 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:04 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:22:04 2025: check_collision - +[START] Mon Sep 29 19:22:04 2025: get_game_state - +[END] Mon Sep 29 19:22:04 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:04 2025: check_collision - collision with boundary, x=-1, y=4 +[END] Mon Sep 29 19:22:04 2025: do_moving - curr=(0,3), state=3 +[END] Mon Sep 29 19:22:04 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:04 2025: display_game - +[END] Mon Sep 29 19:22:04 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:04 2025: updateCurrentState - +[START] Mon Sep 29 19:22:04 2025: get_game_state - +[END] Mon Sep 29 19:22:04 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:04 2025: get_game_state - +[END] Mon Sep 29 19:22:04 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:04 2025: do_move - +[END] Mon Sep 29 19:22:04 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:04 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:04 2025: display_game - +[END] Mon Sep 29 19:22:04 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:04 2025: updateCurrentState - +[START] Mon Sep 29 19:22:04 2025: get_game_state - +[END] Mon Sep 29 19:22:04 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:04 2025: get_game_state - +[END] Mon Sep 29 19:22:04 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:04 2025: do_move - +[END] Mon Sep 29 19:22:04 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:04 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:04 2025: display_game - +[END] Mon Sep 29 19:22:04 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:04 2025: updateCurrentState - +[START] Mon Sep 29 19:22:04 2025: get_game_state - +[END] Mon Sep 29 19:22:04 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:04 2025: get_game_state - +[END] Mon Sep 29 19:22:04 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:04 2025: do_move - +[END] Mon Sep 29 19:22:04 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:04 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:04 2025: display_game - +[END] Mon Sep 29 19:22:04 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:05 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:22:05 2025: get_game_state - +[END] Mon Sep 29 19:22:05 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:05 2025: userInput - state=2 +[START] Mon Sep 29 19:22:05 2025: updateCurrentState - +[START] Mon Sep 29 19:22:05 2025: get_game_state - +[END] Mon Sep 29 19:22:05 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:05 2025: get_game_state - +[END] Mon Sep 29 19:22:05 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:05 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:22:05 2025: check_collision - +[START] Mon Sep 29 19:22:05 2025: get_game_state - +[END] Mon Sep 29 19:22:05 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:05 2025: check_collision - no collision +[END] Mon Sep 29 19:22:05 2025: do_moving - curr=(1,3), state=3 +[END] Mon Sep 29 19:22:05 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:05 2025: display_game - +[END] Mon Sep 29 19:22:05 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:05 2025: updateCurrentState - +[START] Mon Sep 29 19:22:05 2025: get_game_state - +[END] Mon Sep 29 19:22:05 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:05 2025: get_game_state - +[END] Mon Sep 29 19:22:05 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:05 2025: do_move - +[START] Mon Sep 29 19:22:05 2025: check_collision - +[START] Mon Sep 29 19:22:05 2025: get_game_state - +[END] Mon Sep 29 19:22:05 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:05 2025: check_collision - no collision +[END] Mon Sep 29 19:22:05 2025: do_move - curr=(1,4), state=3 +[END] Mon Sep 29 19:22:05 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:05 2025: display_game - +[END] Mon Sep 29 19:22:05 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:05 2025: updateCurrentState - +[START] Mon Sep 29 19:22:05 2025: get_game_state - +[END] Mon Sep 29 19:22:05 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:05 2025: get_game_state - +[END] Mon Sep 29 19:22:05 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:05 2025: do_move - +[END] Mon Sep 29 19:22:05 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:05 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:05 2025: display_game - +[END] Mon Sep 29 19:22:05 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:05 2025: updateCurrentState - +[START] Mon Sep 29 19:22:05 2025: get_game_state - +[END] Mon Sep 29 19:22:05 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:05 2025: get_game_state - +[END] Mon Sep 29 19:22:05 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:05 2025: do_move - +[END] Mon Sep 29 19:22:05 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:05 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:05 2025: display_game - +[END] Mon Sep 29 19:22:05 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:05 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:22:05 2025: get_game_state - +[END] Mon Sep 29 19:22:05 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:05 2025: userInput - state=2 +[START] Mon Sep 29 19:22:05 2025: updateCurrentState - +[START] Mon Sep 29 19:22:05 2025: get_game_state - +[END] Mon Sep 29 19:22:05 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:05 2025: get_game_state - +[END] Mon Sep 29 19:22:05 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:05 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:22:05 2025: check_collision - +[START] Mon Sep 29 19:22:05 2025: get_game_state - +[END] Mon Sep 29 19:22:05 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:05 2025: check_collision - no collision +[END] Mon Sep 29 19:22:05 2025: do_moving - curr=(2,4), state=3 +[END] Mon Sep 29 19:22:05 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:05 2025: display_game - +[END] Mon Sep 29 19:22:05 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:05 2025: updateCurrentState - +[START] Mon Sep 29 19:22:05 2025: get_game_state - +[END] Mon Sep 29 19:22:05 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:05 2025: get_game_state - +[END] Mon Sep 29 19:22:05 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:05 2025: do_move - +[END] Mon Sep 29 19:22:05 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:05 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:05 2025: display_game - +[END] Mon Sep 29 19:22:05 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:05 2025: updateCurrentState - +[START] Mon Sep 29 19:22:05 2025: get_game_state - +[END] Mon Sep 29 19:22:05 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:05 2025: get_game_state - +[END] Mon Sep 29 19:22:05 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:05 2025: do_move - +[END] Mon Sep 29 19:22:05 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:05 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:05 2025: display_game - +[END] Mon Sep 29 19:22:05 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:05 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:22:05 2025: get_game_state - +[END] Mon Sep 29 19:22:05 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:05 2025: userInput - state=2 +[START] Mon Sep 29 19:22:05 2025: updateCurrentState - +[START] Mon Sep 29 19:22:05 2025: get_game_state - +[END] Mon Sep 29 19:22:05 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:05 2025: get_game_state - +[END] Mon Sep 29 19:22:05 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:05 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:22:05 2025: check_collision - +[START] Mon Sep 29 19:22:05 2025: get_game_state - +[END] Mon Sep 29 19:22:05 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:05 2025: check_collision - no collision +[END] Mon Sep 29 19:22:05 2025: do_moving - curr=(3,4), state=3 +[END] Mon Sep 29 19:22:05 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:05 2025: display_game - +[END] Mon Sep 29 19:22:05 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:05 2025: updateCurrentState - +[START] Mon Sep 29 19:22:05 2025: get_game_state - +[END] Mon Sep 29 19:22:05 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:05 2025: get_game_state - +[END] Mon Sep 29 19:22:05 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:05 2025: do_move - +[END] Mon Sep 29 19:22:05 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:05 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:05 2025: display_game - +[END] Mon Sep 29 19:22:05 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:05 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:22:05 2025: get_game_state - +[END] Mon Sep 29 19:22:05 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:05 2025: userInput - state=2 +[START] Mon Sep 29 19:22:05 2025: updateCurrentState - +[START] Mon Sep 29 19:22:05 2025: get_game_state - +[END] Mon Sep 29 19:22:05 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:05 2025: get_game_state - +[END] Mon Sep 29 19:22:05 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:05 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:22:05 2025: check_collision - +[START] Mon Sep 29 19:22:05 2025: get_game_state - +[END] Mon Sep 29 19:22:05 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:05 2025: check_collision - no collision +[END] Mon Sep 29 19:22:05 2025: do_moving - curr=(4,4), state=3 +[END] Mon Sep 29 19:22:05 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:05 2025: display_game - +[END] Mon Sep 29 19:22:05 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:05 2025: updateCurrentState - +[START] Mon Sep 29 19:22:05 2025: get_game_state - +[END] Mon Sep 29 19:22:05 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:05 2025: get_game_state - +[END] Mon Sep 29 19:22:05 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:05 2025: do_move - +[END] Mon Sep 29 19:22:05 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:05 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:05 2025: display_game - +[END] Mon Sep 29 19:22:05 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:06 2025: updateCurrentState - +[START] Mon Sep 29 19:22:06 2025: get_game_state - +[END] Mon Sep 29 19:22:06 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:06 2025: get_game_state - +[END] Mon Sep 29 19:22:06 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:06 2025: do_move - +[START] Mon Sep 29 19:22:06 2025: check_collision - +[START] Mon Sep 29 19:22:06 2025: get_game_state - +[END] Mon Sep 29 19:22:06 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:06 2025: check_collision - no collision +[END] Mon Sep 29 19:22:06 2025: do_move - curr=(4,5), state=3 +[END] Mon Sep 29 19:22:06 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:06 2025: display_game - +[END] Mon Sep 29 19:22:06 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:06 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:22:06 2025: get_game_state - +[END] Mon Sep 29 19:22:06 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:06 2025: userInput - state=2 +[START] Mon Sep 29 19:22:06 2025: updateCurrentState - +[START] Mon Sep 29 19:22:06 2025: get_game_state - +[END] Mon Sep 29 19:22:06 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:06 2025: get_game_state - +[END] Mon Sep 29 19:22:06 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:06 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:22:06 2025: check_collision - +[START] Mon Sep 29 19:22:06 2025: get_game_state - +[END] Mon Sep 29 19:22:06 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:06 2025: check_collision - no collision +[END] Mon Sep 29 19:22:06 2025: do_moving - curr=(5,5), state=3 +[END] Mon Sep 29 19:22:06 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:06 2025: display_game - +[END] Mon Sep 29 19:22:06 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:06 2025: updateCurrentState - +[START] Mon Sep 29 19:22:06 2025: get_game_state - +[END] Mon Sep 29 19:22:06 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:06 2025: get_game_state - +[END] Mon Sep 29 19:22:06 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:06 2025: do_move - +[END] Mon Sep 29 19:22:06 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:06 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:06 2025: display_game - +[END] Mon Sep 29 19:22:06 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:06 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:22:06 2025: get_game_state - +[END] Mon Sep 29 19:22:06 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:06 2025: userInput - state=2 +[START] Mon Sep 29 19:22:06 2025: updateCurrentState - +[START] Mon Sep 29 19:22:06 2025: get_game_state - +[END] Mon Sep 29 19:22:06 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:06 2025: get_game_state - +[END] Mon Sep 29 19:22:06 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:06 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:22:06 2025: check_collision - +[START] Mon Sep 29 19:22:06 2025: get_game_state - +[END] Mon Sep 29 19:22:06 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:06 2025: check_collision - no collision +[END] Mon Sep 29 19:22:06 2025: do_moving - curr=(5,5), state=3 +[END] Mon Sep 29 19:22:06 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:06 2025: display_game - +[END] Mon Sep 29 19:22:06 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:06 2025: updateCurrentState - +[START] Mon Sep 29 19:22:06 2025: get_game_state - +[END] Mon Sep 29 19:22:06 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:06 2025: get_game_state - +[END] Mon Sep 29 19:22:06 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:06 2025: do_move - +[END] Mon Sep 29 19:22:06 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:06 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:06 2025: display_game - +[END] Mon Sep 29 19:22:06 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:06 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:22:06 2025: get_game_state - +[END] Mon Sep 29 19:22:06 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:06 2025: userInput - state=2 +[START] Mon Sep 29 19:22:06 2025: updateCurrentState - +[START] Mon Sep 29 19:22:06 2025: get_game_state - +[END] Mon Sep 29 19:22:06 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:06 2025: get_game_state - +[END] Mon Sep 29 19:22:06 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:06 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:22:06 2025: check_collision - +[START] Mon Sep 29 19:22:06 2025: get_game_state - +[END] Mon Sep 29 19:22:06 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:06 2025: check_collision - no collision +[END] Mon Sep 29 19:22:06 2025: do_moving - curr=(6,5), state=3 +[END] Mon Sep 29 19:22:06 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:06 2025: display_game - +[END] Mon Sep 29 19:22:06 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:06 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:22:06 2025: get_game_state - +[END] Mon Sep 29 19:22:06 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:06 2025: userInput - state=2 +[START] Mon Sep 29 19:22:06 2025: updateCurrentState - +[START] Mon Sep 29 19:22:06 2025: get_game_state - +[END] Mon Sep 29 19:22:06 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:06 2025: get_game_state - +[END] Mon Sep 29 19:22:06 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:06 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:22:06 2025: check_collision - +[START] Mon Sep 29 19:22:06 2025: get_game_state - +[END] Mon Sep 29 19:22:06 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:06 2025: check_collision - no collision +[END] Mon Sep 29 19:22:06 2025: do_moving - curr=(6,5), state=3 +[END] Mon Sep 29 19:22:06 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:06 2025: display_game - +[END] Mon Sep 29 19:22:06 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:06 2025: updateCurrentState - +[START] Mon Sep 29 19:22:06 2025: get_game_state - +[END] Mon Sep 29 19:22:06 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:06 2025: get_game_state - +[END] Mon Sep 29 19:22:06 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:06 2025: do_move - +[END] Mon Sep 29 19:22:06 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:06 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:06 2025: display_game - +[END] Mon Sep 29 19:22:06 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:06 2025: updateCurrentState - +[START] Mon Sep 29 19:22:06 2025: get_game_state - +[END] Mon Sep 29 19:22:06 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:06 2025: get_game_state - +[END] Mon Sep 29 19:22:06 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:06 2025: do_move - +[END] Mon Sep 29 19:22:06 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:06 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:06 2025: display_game - +[END] Mon Sep 29 19:22:06 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:06 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:22:06 2025: get_game_state - +[END] Mon Sep 29 19:22:06 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:06 2025: userInput - state=2 +[START] Mon Sep 29 19:22:06 2025: updateCurrentState - +[START] Mon Sep 29 19:22:06 2025: get_game_state - +[END] Mon Sep 29 19:22:06 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:06 2025: get_game_state - +[END] Mon Sep 29 19:22:06 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:06 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:22:06 2025: check_collision - +[START] Mon Sep 29 19:22:06 2025: get_game_state - +[END] Mon Sep 29 19:22:06 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:06 2025: check_collision - no collision +[END] Mon Sep 29 19:22:06 2025: do_moving - curr=(6,5), state=3 +[END] Mon Sep 29 19:22:06 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:06 2025: display_game - +[END] Mon Sep 29 19:22:06 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:06 2025: updateCurrentState - +[START] Mon Sep 29 19:22:06 2025: get_game_state - +[END] Mon Sep 29 19:22:06 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:06 2025: get_game_state - +[END] Mon Sep 29 19:22:06 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:06 2025: do_move - +[END] Mon Sep 29 19:22:06 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:06 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:06 2025: display_game - +[END] Mon Sep 29 19:22:06 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:06 2025: updateCurrentState - +[START] Mon Sep 29 19:22:06 2025: get_game_state - +[END] Mon Sep 29 19:22:06 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:06 2025: get_game_state - +[END] Mon Sep 29 19:22:06 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:06 2025: do_move - +[END] Mon Sep 29 19:22:06 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:06 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:06 2025: display_game - +[END] Mon Sep 29 19:22:07 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:07 2025: updateCurrentState - +[START] Mon Sep 29 19:22:07 2025: get_game_state - +[END] Mon Sep 29 19:22:07 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:07 2025: get_game_state - +[END] Mon Sep 29 19:22:07 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:07 2025: do_move - +[START] Mon Sep 29 19:22:07 2025: check_collision - +[START] Mon Sep 29 19:22:07 2025: get_game_state - +[END] Mon Sep 29 19:22:07 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:07 2025: check_collision - no collision +[END] Mon Sep 29 19:22:07 2025: do_move - curr=(6,6), state=3 +[END] Mon Sep 29 19:22:07 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:07 2025: display_game - +[END] Mon Sep 29 19:22:07 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:07 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:22:07 2025: get_game_state - +[END] Mon Sep 29 19:22:07 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:07 2025: userInput - state=2 +[START] Mon Sep 29 19:22:07 2025: updateCurrentState - +[START] Mon Sep 29 19:22:07 2025: get_game_state - +[END] Mon Sep 29 19:22:07 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:07 2025: get_game_state - +[END] Mon Sep 29 19:22:07 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:07 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:22:07 2025: check_collision - +[START] Mon Sep 29 19:22:07 2025: get_game_state - +[END] Mon Sep 29 19:22:07 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:07 2025: check_collision - no collision +[END] Mon Sep 29 19:22:07 2025: do_moving - curr=(7,6), state=3 +[END] Mon Sep 29 19:22:07 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:07 2025: display_game - +[END] Mon Sep 29 19:22:07 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:07 2025: updateCurrentState - +[START] Mon Sep 29 19:22:07 2025: get_game_state - +[END] Mon Sep 29 19:22:07 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:07 2025: get_game_state - +[END] Mon Sep 29 19:22:07 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:07 2025: do_move - +[END] Mon Sep 29 19:22:07 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:07 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:07 2025: display_game - +[END] Mon Sep 29 19:22:07 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:07 2025: updateCurrentState - +[START] Mon Sep 29 19:22:07 2025: get_game_state - +[END] Mon Sep 29 19:22:07 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:07 2025: get_game_state - +[END] Mon Sep 29 19:22:07 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:07 2025: do_move - +[END] Mon Sep 29 19:22:07 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:07 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:07 2025: display_game - +[END] Mon Sep 29 19:22:07 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:07 2025: updateCurrentState - +[START] Mon Sep 29 19:22:07 2025: get_game_state - +[END] Mon Sep 29 19:22:07 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:07 2025: get_game_state - +[END] Mon Sep 29 19:22:07 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:07 2025: do_move - +[END] Mon Sep 29 19:22:07 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:07 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:07 2025: display_game - +[END] Mon Sep 29 19:22:07 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:07 2025: updateCurrentState - +[START] Mon Sep 29 19:22:07 2025: get_game_state - +[END] Mon Sep 29 19:22:07 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:07 2025: get_game_state - +[END] Mon Sep 29 19:22:07 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:07 2025: do_move - +[END] Mon Sep 29 19:22:07 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:07 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:07 2025: display_game - +[END] Mon Sep 29 19:22:07 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:07 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:22:07 2025: get_game_state - +[END] Mon Sep 29 19:22:07 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:07 2025: userInput - state=2 +[START] Mon Sep 29 19:22:07 2025: updateCurrentState - +[START] Mon Sep 29 19:22:07 2025: get_game_state - +[END] Mon Sep 29 19:22:07 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:07 2025: get_game_state - +[END] Mon Sep 29 19:22:07 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:07 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:22:07 2025: check_collision - +[START] Mon Sep 29 19:22:07 2025: get_game_state - +[END] Mon Sep 29 19:22:07 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:07 2025: check_collision - no collision +[END] Mon Sep 29 19:22:07 2025: do_moving - curr=(6,6), state=3 +[END] Mon Sep 29 19:22:07 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:07 2025: display_game - +[END] Mon Sep 29 19:22:07 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:07 2025: updateCurrentState - +[START] Mon Sep 29 19:22:07 2025: get_game_state - +[END] Mon Sep 29 19:22:07 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:07 2025: get_game_state - +[END] Mon Sep 29 19:22:07 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:07 2025: do_move - +[END] Mon Sep 29 19:22:07 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:07 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:07 2025: display_game - +[END] Mon Sep 29 19:22:07 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:07 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:22:07 2025: get_game_state - +[END] Mon Sep 29 19:22:07 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:07 2025: userInput - state=2 +[START] Mon Sep 29 19:22:07 2025: updateCurrentState - +[START] Mon Sep 29 19:22:07 2025: get_game_state - +[END] Mon Sep 29 19:22:07 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:07 2025: get_game_state - +[END] Mon Sep 29 19:22:07 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:07 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:22:07 2025: check_collision - +[START] Mon Sep 29 19:22:07 2025: get_game_state - +[END] Mon Sep 29 19:22:07 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:07 2025: check_collision - no collision +[END] Mon Sep 29 19:22:07 2025: do_moving - curr=(7,6), state=3 +[END] Mon Sep 29 19:22:07 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:07 2025: display_game - +[END] Mon Sep 29 19:22:07 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:07 2025: updateCurrentState - +[START] Mon Sep 29 19:22:07 2025: get_game_state - +[END] Mon Sep 29 19:22:07 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:07 2025: get_game_state - +[END] Mon Sep 29 19:22:07 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:07 2025: do_move - +[END] Mon Sep 29 19:22:07 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:07 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:07 2025: display_game - +[END] Mon Sep 29 19:22:07 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:08 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:22:08 2025: get_game_state - +[END] Mon Sep 29 19:22:08 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:08 2025: userInput - state=2 +[START] Mon Sep 29 19:22:08 2025: updateCurrentState - +[START] Mon Sep 29 19:22:08 2025: get_game_state - +[END] Mon Sep 29 19:22:08 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:08 2025: get_game_state - +[END] Mon Sep 29 19:22:08 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:08 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:22:08 2025: check_collision - +[START] Mon Sep 29 19:22:08 2025: get_game_state - +[END] Mon Sep 29 19:22:08 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:08 2025: check_collision - no collision +[END] Mon Sep 29 19:22:08 2025: do_moving - curr=(8,6), state=3 +[END] Mon Sep 29 19:22:08 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:08 2025: display_game - +[END] Mon Sep 29 19:22:08 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:08 2025: updateCurrentState - +[START] Mon Sep 29 19:22:08 2025: get_game_state - +[END] Mon Sep 29 19:22:08 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:08 2025: get_game_state - +[END] Mon Sep 29 19:22:08 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:08 2025: do_move - +[START] Mon Sep 29 19:22:08 2025: check_collision - +[START] Mon Sep 29 19:22:08 2025: get_game_state - +[END] Mon Sep 29 19:22:08 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:08 2025: check_collision - collision with field, x=9, y=9 +[END] Mon Sep 29 19:22:08 2025: do_move - curr=(8,6), state=4 +[END] Mon Sep 29 19:22:08 2025: updateCurrentState - score=300, level=1, state=4 +[START] Mon Sep 29 19:22:08 2025: display_game - +[END] Mon Sep 29 19:22:08 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:08 2025: updateCurrentState - +[START] Mon Sep 29 19:22:08 2025: get_game_state - +[END] Mon Sep 29 19:22:08 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:08 2025: do_attaching - +[START] Mon Sep 29 19:22:08 2025: get_game_state - +[END] Mon Sep 29 19:22:08 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:08 2025: get_game_state - +[END] Mon Sep 29 19:22:08 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:08 2025: place_figure - curr=(8,6) +[END] Mon Sep 29 19:22:08 2025: place_figure - +[START] Mon Sep 29 19:22:08 2025: get_game_state - +[END] Mon Sep 29 19:22:08 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:08 2025: clear_lines - score=300 +[END] Mon Sep 29 19:22:08 2025: clear_lines - lines_cleared=0, score=300, level=1 +[START] Mon Sep 29 19:22:08 2025: is_game_over - +[START] Mon Sep 29 19:22:08 2025: get_game_state - +[END] Mon Sep 29 19:22:08 2025: get_game_state - state=4 +[END] Mon Sep 29 19:22:08 2025: is_game_over - game not over +[END] Mon Sep 29 19:22:08 2025: do_attaching - state=1 +[END] Mon Sep 29 19:22:08 2025: updateCurrentState - score=300, level=1, state=1 +[START] Mon Sep 29 19:22:08 2025: display_game - +[END] Mon Sep 29 19:22:08 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:08 2025: updateCurrentState - +[START] Mon Sep 29 19:22:08 2025: get_game_state - +[END] Mon Sep 29 19:22:08 2025: get_game_state - state=1 +[START] Mon Sep 29 19:22:08 2025: do_spawn - +[START] Mon Sep 29 19:22:08 2025: get_game_state - +[END] Mon Sep 29 19:22:08 2025: get_game_state - state=1 +[START] Mon Sep 29 19:22:08 2025: check_collision - +[START] Mon Sep 29 19:22:08 2025: get_game_state - +[END] Mon Sep 29 19:22:08 2025: get_game_state - state=1 +[END] Mon Sep 29 19:22:08 2025: check_collision - no collision +[END] Mon Sep 29 19:22:08 2025: do_spawn - curr=(3,0), next_sprite=2, state=3 +[END] Mon Sep 29 19:22:08 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:08 2025: display_game - +[END] Mon Sep 29 19:22:08 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:08 2025: updateCurrentState - +[START] Mon Sep 29 19:22:08 2025: get_game_state - +[END] Mon Sep 29 19:22:08 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:08 2025: get_game_state - +[END] Mon Sep 29 19:22:08 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:08 2025: do_move - +[END] Mon Sep 29 19:22:08 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:08 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:08 2025: display_game - +[END] Mon Sep 29 19:22:08 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:08 2025: updateCurrentState - +[START] Mon Sep 29 19:22:08 2025: get_game_state - +[END] Mon Sep 29 19:22:08 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:08 2025: get_game_state - +[END] Mon Sep 29 19:22:08 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:08 2025: do_move - +[END] Mon Sep 29 19:22:08 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:08 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:08 2025: display_game - +[END] Mon Sep 29 19:22:08 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:08 2025: updateCurrentState - +[START] Mon Sep 29 19:22:08 2025: get_game_state - +[END] Mon Sep 29 19:22:08 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:08 2025: get_game_state - +[END] Mon Sep 29 19:22:08 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:08 2025: do_move - +[END] Mon Sep 29 19:22:08 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:08 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:08 2025: display_game - +[END] Mon Sep 29 19:22:08 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:08 2025: updateCurrentState - +[START] Mon Sep 29 19:22:08 2025: get_game_state - +[END] Mon Sep 29 19:22:08 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:08 2025: get_game_state - +[END] Mon Sep 29 19:22:08 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:08 2025: do_move - +[END] Mon Sep 29 19:22:08 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:08 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:08 2025: display_game - +[END] Mon Sep 29 19:22:08 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:08 2025: updateCurrentState - +[START] Mon Sep 29 19:22:08 2025: get_game_state - +[END] Mon Sep 29 19:22:08 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:08 2025: get_game_state - +[END] Mon Sep 29 19:22:08 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:08 2025: do_move - +[END] Mon Sep 29 19:22:08 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:08 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:08 2025: display_game - +[END] Mon Sep 29 19:22:08 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:09 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:22:09 2025: get_game_state - +[END] Mon Sep 29 19:22:09 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:09 2025: userInput - state=2 +[START] Mon Sep 29 19:22:09 2025: updateCurrentState - +[START] Mon Sep 29 19:22:09 2025: get_game_state - +[END] Mon Sep 29 19:22:09 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:09 2025: get_game_state - +[END] Mon Sep 29 19:22:09 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:09 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:22:09 2025: check_collision - +[START] Mon Sep 29 19:22:09 2025: get_game_state - +[END] Mon Sep 29 19:22:09 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:09 2025: check_collision - no collision +[END] Mon Sep 29 19:22:09 2025: do_moving - curr=(2,0), state=3 +[END] Mon Sep 29 19:22:09 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:09 2025: display_game - +[END] Mon Sep 29 19:22:09 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:09 2025: updateCurrentState - +[START] Mon Sep 29 19:22:09 2025: get_game_state - +[END] Mon Sep 29 19:22:09 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:09 2025: get_game_state - +[END] Mon Sep 29 19:22:09 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:09 2025: do_move - +[START] Mon Sep 29 19:22:09 2025: check_collision - +[START] Mon Sep 29 19:22:09 2025: get_game_state - +[END] Mon Sep 29 19:22:09 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:09 2025: check_collision - no collision +[END] Mon Sep 29 19:22:09 2025: do_move - curr=(2,1), state=3 +[END] Mon Sep 29 19:22:09 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:09 2025: display_game - +[END] Mon Sep 29 19:22:09 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:09 2025: updateCurrentState - +[START] Mon Sep 29 19:22:09 2025: get_game_state - +[END] Mon Sep 29 19:22:09 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:09 2025: get_game_state - +[END] Mon Sep 29 19:22:09 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:09 2025: do_move - +[END] Mon Sep 29 19:22:09 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:09 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:09 2025: display_game - +[END] Mon Sep 29 19:22:09 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:09 2025: updateCurrentState - +[START] Mon Sep 29 19:22:09 2025: get_game_state - +[END] Mon Sep 29 19:22:09 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:09 2025: get_game_state - +[END] Mon Sep 29 19:22:09 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:09 2025: do_move - +[END] Mon Sep 29 19:22:09 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:09 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:09 2025: display_game - +[END] Mon Sep 29 19:22:09 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:09 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:22:09 2025: get_game_state - +[END] Mon Sep 29 19:22:09 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:09 2025: userInput - state=2 +[START] Mon Sep 29 19:22:09 2025: updateCurrentState - +[START] Mon Sep 29 19:22:09 2025: get_game_state - +[END] Mon Sep 29 19:22:09 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:09 2025: get_game_state - +[END] Mon Sep 29 19:22:09 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:09 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:22:09 2025: check_collision - +[START] Mon Sep 29 19:22:09 2025: get_game_state - +[END] Mon Sep 29 19:22:09 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:09 2025: check_collision - no collision +[END] Mon Sep 29 19:22:09 2025: do_moving - curr=(1,1), state=3 +[END] Mon Sep 29 19:22:09 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:09 2025: display_game - +[END] Mon Sep 29 19:22:09 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:09 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:22:09 2025: get_game_state - +[END] Mon Sep 29 19:22:09 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:09 2025: userInput - state=2 +[START] Mon Sep 29 19:22:09 2025: updateCurrentState - +[START] Mon Sep 29 19:22:09 2025: get_game_state - +[END] Mon Sep 29 19:22:09 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:09 2025: get_game_state - +[END] Mon Sep 29 19:22:09 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:09 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:22:09 2025: check_collision - +[START] Mon Sep 29 19:22:09 2025: get_game_state - +[END] Mon Sep 29 19:22:09 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:09 2025: check_collision - no collision +[END] Mon Sep 29 19:22:09 2025: do_moving - curr=(1,1), state=3 +[END] Mon Sep 29 19:22:09 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:09 2025: display_game - +[END] Mon Sep 29 19:22:09 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:09 2025: updateCurrentState - +[START] Mon Sep 29 19:22:09 2025: get_game_state - +[END] Mon Sep 29 19:22:09 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:09 2025: get_game_state - +[END] Mon Sep 29 19:22:09 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:09 2025: do_move - +[END] Mon Sep 29 19:22:09 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:09 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:09 2025: display_game - +[END] Mon Sep 29 19:22:09 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:09 2025: updateCurrentState - +[START] Mon Sep 29 19:22:09 2025: get_game_state - +[END] Mon Sep 29 19:22:09 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:09 2025: get_game_state - +[END] Mon Sep 29 19:22:09 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:09 2025: do_move - +[END] Mon Sep 29 19:22:09 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:09 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:09 2025: display_game - +[END] Mon Sep 29 19:22:09 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:09 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:22:09 2025: get_game_state - +[END] Mon Sep 29 19:22:09 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:09 2025: userInput - state=2 +[START] Mon Sep 29 19:22:09 2025: updateCurrentState - +[START] Mon Sep 29 19:22:09 2025: get_game_state - +[END] Mon Sep 29 19:22:09 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:09 2025: get_game_state - +[END] Mon Sep 29 19:22:09 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:09 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:22:09 2025: check_collision - +[START] Mon Sep 29 19:22:09 2025: get_game_state - +[END] Mon Sep 29 19:22:09 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:09 2025: check_collision - no collision +[END] Mon Sep 29 19:22:09 2025: do_moving - curr=(0,1), state=3 +[END] Mon Sep 29 19:22:09 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:09 2025: display_game - +[END] Mon Sep 29 19:22:09 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:09 2025: updateCurrentState - +[START] Mon Sep 29 19:22:09 2025: get_game_state - +[END] Mon Sep 29 19:22:09 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:09 2025: get_game_state - +[END] Mon Sep 29 19:22:09 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:09 2025: do_move - +[END] Mon Sep 29 19:22:09 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:09 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:09 2025: display_game - +[END] Mon Sep 29 19:22:09 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:10 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:22:10 2025: get_game_state - +[END] Mon Sep 29 19:22:10 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:10 2025: userInput - state=2 +[START] Mon Sep 29 19:22:10 2025: updateCurrentState - +[START] Mon Sep 29 19:22:10 2025: get_game_state - +[END] Mon Sep 29 19:22:10 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:10 2025: get_game_state - +[END] Mon Sep 29 19:22:10 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:10 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:22:10 2025: check_collision - +[START] Mon Sep 29 19:22:10 2025: get_game_state - +[END] Mon Sep 29 19:22:10 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:10 2025: check_collision - collision with boundary, x=-1, y=1 +[END] Mon Sep 29 19:22:10 2025: do_moving - curr=(0,1), state=3 +[END] Mon Sep 29 19:22:10 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:10 2025: display_game - +[END] Mon Sep 29 19:22:10 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:10 2025: updateCurrentState - +[START] Mon Sep 29 19:22:10 2025: get_game_state - +[END] Mon Sep 29 19:22:10 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:10 2025: get_game_state - +[END] Mon Sep 29 19:22:10 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:10 2025: do_move - +[START] Mon Sep 29 19:22:10 2025: check_collision - +[START] Mon Sep 29 19:22:10 2025: get_game_state - +[END] Mon Sep 29 19:22:10 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:10 2025: check_collision - no collision +[END] Mon Sep 29 19:22:10 2025: do_move - curr=(0,2), state=3 +[END] Mon Sep 29 19:22:10 2025: updateCurrentState - score=300, level=1, state=3 +[START] Mon Sep 29 19:22:10 2025: display_game - +[END] Mon Sep 29 19:22:10 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:10 2025: userInput - action=6, hold=0 +[START] Mon Sep 29 19:22:10 2025: get_game_state - +[END] Mon Sep 29 19:22:10 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:10 2025: userInput - state=2 +[START] Mon Sep 29 19:22:10 2025: updateCurrentState - +[START] Mon Sep 29 19:22:10 2025: get_game_state - +[END] Mon Sep 29 19:22:10 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:10 2025: get_game_state - +[END] Mon Sep 29 19:22:10 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:10 2025: do_moving - moving_type=3 +[START] Mon Sep 29 19:22:10 2025: check_collision - +[START] Mon Sep 29 19:22:10 2025: get_game_state - +[END] Mon Sep 29 19:22:10 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:10 2025: check_collision - no collision +[START] Mon Sep 29 19:22:10 2025: check_collision - +[START] Mon Sep 29 19:22:10 2025: get_game_state - +[END] Mon Sep 29 19:22:10 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:10 2025: check_collision - no collision +[START] Mon Sep 29 19:22:10 2025: check_collision - +[START] Mon Sep 29 19:22:10 2025: get_game_state - +[END] Mon Sep 29 19:22:10 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:10 2025: check_collision - no collision +[START] Mon Sep 29 19:22:10 2025: check_collision - +[START] Mon Sep 29 19:22:10 2025: get_game_state - +[END] Mon Sep 29 19:22:10 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:10 2025: check_collision - no collision +[START] Mon Sep 29 19:22:10 2025: check_collision - +[START] Mon Sep 29 19:22:10 2025: get_game_state - +[END] Mon Sep 29 19:22:10 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:10 2025: check_collision - no collision +[START] Mon Sep 29 19:22:10 2025: check_collision - +[START] Mon Sep 29 19:22:10 2025: get_game_state - +[END] Mon Sep 29 19:22:10 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:10 2025: check_collision - no collision +[START] Mon Sep 29 19:22:10 2025: check_collision - +[START] Mon Sep 29 19:22:10 2025: get_game_state - +[END] Mon Sep 29 19:22:10 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:10 2025: check_collision - no collision +[START] Mon Sep 29 19:22:10 2025: check_collision - +[START] Mon Sep 29 19:22:10 2025: get_game_state - +[END] Mon Sep 29 19:22:10 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:10 2025: check_collision - no collision +[START] Mon Sep 29 19:22:10 2025: check_collision - +[START] Mon Sep 29 19:22:10 2025: get_game_state - +[END] Mon Sep 29 19:22:10 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:10 2025: check_collision - no collision +[START] Mon Sep 29 19:22:10 2025: check_collision - +[START] Mon Sep 29 19:22:10 2025: get_game_state - +[END] Mon Sep 29 19:22:10 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:10 2025: check_collision - no collision +[START] Mon Sep 29 19:22:10 2025: check_collision - +[START] Mon Sep 29 19:22:10 2025: get_game_state - +[END] Mon Sep 29 19:22:10 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:10 2025: check_collision - no collision +[START] Mon Sep 29 19:22:10 2025: check_collision - +[START] Mon Sep 29 19:22:10 2025: get_game_state - +[END] Mon Sep 29 19:22:10 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:10 2025: check_collision - collision with field, x=0, y=15 +[END] Mon Sep 29 19:22:10 2025: do_moving - curr=(0,12), state=4 +[END] Mon Sep 29 19:22:10 2025: updateCurrentState - score=300, level=1, state=4 +[START] Mon Sep 29 19:22:10 2025: display_game - +[END] Mon Sep 29 19:22:10 2025: display_game - score=300, level=1 +[START] Mon Sep 29 19:22:10 2025: updateCurrentState - +[START] Mon Sep 29 19:22:10 2025: get_game_state - +[END] Mon Sep 29 19:22:10 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:10 2025: do_attaching - +[START] Mon Sep 29 19:22:10 2025: get_game_state - +[END] Mon Sep 29 19:22:10 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:10 2025: get_game_state - +[END] Mon Sep 29 19:22:10 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:10 2025: place_figure - curr=(0,12) +[END] Mon Sep 29 19:22:10 2025: place_figure - +[START] Mon Sep 29 19:22:10 2025: get_game_state - +[END] Mon Sep 29 19:22:10 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:10 2025: clear_lines - score=300 +[END] Mon Sep 29 19:22:10 2025: clear_lines - lines_cleared=1, score=400, level=1 +[START] Mon Sep 29 19:22:10 2025: is_game_over - +[START] Mon Sep 29 19:22:10 2025: get_game_state - +[END] Mon Sep 29 19:22:10 2025: get_game_state - state=4 +[END] Mon Sep 29 19:22:10 2025: is_game_over - game not over +[END] Mon Sep 29 19:22:10 2025: do_attaching - state=1 +[END] Mon Sep 29 19:22:10 2025: updateCurrentState - score=400, level=1, state=1 +[START] Mon Sep 29 19:22:10 2025: display_game - +[END] Mon Sep 29 19:22:10 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:10 2025: updateCurrentState - +[START] Mon Sep 29 19:22:10 2025: get_game_state - +[END] Mon Sep 29 19:22:10 2025: get_game_state - state=1 +[START] Mon Sep 29 19:22:10 2025: do_spawn - +[START] Mon Sep 29 19:22:10 2025: get_game_state - +[END] Mon Sep 29 19:22:10 2025: get_game_state - state=1 +[START] Mon Sep 29 19:22:10 2025: check_collision - +[START] Mon Sep 29 19:22:10 2025: get_game_state - +[END] Mon Sep 29 19:22:10 2025: get_game_state - state=1 +[END] Mon Sep 29 19:22:10 2025: check_collision - no collision +[END] Mon Sep 29 19:22:10 2025: do_spawn - curr=(3,0), next_sprite=5, state=3 +[END] Mon Sep 29 19:22:10 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:10 2025: display_game - +[END] Mon Sep 29 19:22:10 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:10 2025: updateCurrentState - +[START] Mon Sep 29 19:22:10 2025: get_game_state - +[END] Mon Sep 29 19:22:10 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:10 2025: get_game_state - +[END] Mon Sep 29 19:22:10 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:10 2025: do_move - +[END] Mon Sep 29 19:22:10 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:10 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:10 2025: display_game - +[END] Mon Sep 29 19:22:10 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:10 2025: updateCurrentState - +[START] Mon Sep 29 19:22:10 2025: get_game_state - +[END] Mon Sep 29 19:22:10 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:10 2025: get_game_state - +[END] Mon Sep 29 19:22:10 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:10 2025: do_move - +[END] Mon Sep 29 19:22:10 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:10 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:10 2025: display_game - +[END] Mon Sep 29 19:22:10 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:10 2025: updateCurrentState - +[START] Mon Sep 29 19:22:10 2025: get_game_state - +[END] Mon Sep 29 19:22:10 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:10 2025: get_game_state - +[END] Mon Sep 29 19:22:10 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:10 2025: do_move - +[END] Mon Sep 29 19:22:10 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:10 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:10 2025: display_game - +[END] Mon Sep 29 19:22:10 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:10 2025: updateCurrentState - +[START] Mon Sep 29 19:22:10 2025: get_game_state - +[END] Mon Sep 29 19:22:10 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:10 2025: get_game_state - +[END] Mon Sep 29 19:22:10 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:10 2025: do_move - +[END] Mon Sep 29 19:22:10 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:10 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:10 2025: display_game - +[END] Mon Sep 29 19:22:10 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:10 2025: updateCurrentState - +[START] Mon Sep 29 19:22:10 2025: get_game_state - +[END] Mon Sep 29 19:22:10 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:10 2025: get_game_state - +[END] Mon Sep 29 19:22:10 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:10 2025: do_move - +[END] Mon Sep 29 19:22:10 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:10 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:10 2025: display_game - +[END] Mon Sep 29 19:22:11 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:11 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:22:11 2025: get_game_state - +[END] Mon Sep 29 19:22:11 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:11 2025: userInput - state=2 +[START] Mon Sep 29 19:22:11 2025: updateCurrentState - +[START] Mon Sep 29 19:22:11 2025: get_game_state - +[END] Mon Sep 29 19:22:11 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:11 2025: get_game_state - +[END] Mon Sep 29 19:22:11 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:11 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:22:11 2025: check_collision - +[START] Mon Sep 29 19:22:11 2025: get_game_state - +[END] Mon Sep 29 19:22:11 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:11 2025: check_collision - no collision +[END] Mon Sep 29 19:22:11 2025: do_moving - curr=(2,0), state=3 +[END] Mon Sep 29 19:22:11 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:11 2025: display_game - +[END] Mon Sep 29 19:22:11 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:11 2025: updateCurrentState - +[START] Mon Sep 29 19:22:11 2025: get_game_state - +[END] Mon Sep 29 19:22:11 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:11 2025: get_game_state - +[END] Mon Sep 29 19:22:11 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:11 2025: do_move - +[START] Mon Sep 29 19:22:11 2025: check_collision - +[START] Mon Sep 29 19:22:11 2025: get_game_state - +[END] Mon Sep 29 19:22:11 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:11 2025: check_collision - no collision +[END] Mon Sep 29 19:22:11 2025: do_move - curr=(2,1), state=3 +[END] Mon Sep 29 19:22:11 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:11 2025: display_game - +[END] Mon Sep 29 19:22:11 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:11 2025: updateCurrentState - +[START] Mon Sep 29 19:22:11 2025: get_game_state - +[END] Mon Sep 29 19:22:11 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:11 2025: get_game_state - +[END] Mon Sep 29 19:22:11 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:11 2025: do_move - +[END] Mon Sep 29 19:22:11 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:11 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:11 2025: display_game - +[END] Mon Sep 29 19:22:11 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:11 2025: updateCurrentState - +[START] Mon Sep 29 19:22:11 2025: get_game_state - +[END] Mon Sep 29 19:22:11 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:11 2025: get_game_state - +[END] Mon Sep 29 19:22:11 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:11 2025: do_move - +[END] Mon Sep 29 19:22:11 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:11 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:11 2025: display_game - +[END] Mon Sep 29 19:22:11 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:11 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:22:11 2025: get_game_state - +[END] Mon Sep 29 19:22:11 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:11 2025: userInput - state=2 +[START] Mon Sep 29 19:22:11 2025: updateCurrentState - +[START] Mon Sep 29 19:22:11 2025: get_game_state - +[END] Mon Sep 29 19:22:11 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:11 2025: get_game_state - +[END] Mon Sep 29 19:22:11 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:11 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:22:11 2025: check_collision - +[START] Mon Sep 29 19:22:11 2025: get_game_state - +[END] Mon Sep 29 19:22:11 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:11 2025: check_collision - no collision +[END] Mon Sep 29 19:22:11 2025: do_moving - curr=(2,1), state=3 +[END] Mon Sep 29 19:22:11 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:11 2025: display_game - +[END] Mon Sep 29 19:22:11 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:11 2025: updateCurrentState - +[START] Mon Sep 29 19:22:11 2025: get_game_state - +[END] Mon Sep 29 19:22:11 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:11 2025: get_game_state - +[END] Mon Sep 29 19:22:11 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:11 2025: do_move - +[END] Mon Sep 29 19:22:11 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:11 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:11 2025: display_game - +[END] Mon Sep 29 19:22:11 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:11 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:22:11 2025: get_game_state - +[END] Mon Sep 29 19:22:11 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:11 2025: userInput - state=2 +[START] Mon Sep 29 19:22:11 2025: updateCurrentState - +[START] Mon Sep 29 19:22:11 2025: get_game_state - +[END] Mon Sep 29 19:22:11 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:11 2025: get_game_state - +[END] Mon Sep 29 19:22:11 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:11 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:22:11 2025: check_collision - +[START] Mon Sep 29 19:22:11 2025: get_game_state - +[END] Mon Sep 29 19:22:11 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:11 2025: check_collision - no collision +[END] Mon Sep 29 19:22:11 2025: do_moving - curr=(1,1), state=3 +[END] Mon Sep 29 19:22:11 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:11 2025: display_game - +[END] Mon Sep 29 19:22:11 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:11 2025: updateCurrentState - +[START] Mon Sep 29 19:22:11 2025: get_game_state - +[END] Mon Sep 29 19:22:11 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:11 2025: get_game_state - +[END] Mon Sep 29 19:22:11 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:11 2025: do_move - +[END] Mon Sep 29 19:22:11 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:11 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:11 2025: display_game - +[END] Mon Sep 29 19:22:11 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:11 2025: updateCurrentState - +[START] Mon Sep 29 19:22:11 2025: get_game_state - +[END] Mon Sep 29 19:22:11 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:11 2025: get_game_state - +[END] Mon Sep 29 19:22:11 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:11 2025: do_move - +[END] Mon Sep 29 19:22:11 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:11 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:11 2025: display_game - +[END] Mon Sep 29 19:22:11 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:11 2025: updateCurrentState - +[START] Mon Sep 29 19:22:11 2025: get_game_state - +[END] Mon Sep 29 19:22:11 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:11 2025: get_game_state - +[END] Mon Sep 29 19:22:11 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:11 2025: do_move - +[END] Mon Sep 29 19:22:11 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:11 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:11 2025: display_game - +[END] Mon Sep 29 19:22:11 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:12 2025: updateCurrentState - +[START] Mon Sep 29 19:22:12 2025: get_game_state - +[END] Mon Sep 29 19:22:12 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:12 2025: get_game_state - +[END] Mon Sep 29 19:22:12 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:12 2025: do_move - +[START] Mon Sep 29 19:22:12 2025: check_collision - +[START] Mon Sep 29 19:22:12 2025: get_game_state - +[END] Mon Sep 29 19:22:12 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:12 2025: check_collision - no collision +[END] Mon Sep 29 19:22:12 2025: do_move - curr=(1,2), state=3 +[END] Mon Sep 29 19:22:12 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:12 2025: display_game - +[END] Mon Sep 29 19:22:12 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:12 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:22:12 2025: get_game_state - +[END] Mon Sep 29 19:22:12 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:12 2025: userInput - state=2 +[START] Mon Sep 29 19:22:12 2025: updateCurrentState - +[START] Mon Sep 29 19:22:12 2025: get_game_state - +[END] Mon Sep 29 19:22:12 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:12 2025: get_game_state - +[END] Mon Sep 29 19:22:12 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:12 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:22:12 2025: check_collision - +[START] Mon Sep 29 19:22:12 2025: get_game_state - +[END] Mon Sep 29 19:22:12 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:12 2025: check_collision - no collision +[END] Mon Sep 29 19:22:12 2025: do_moving - curr=(2,2), state=3 +[END] Mon Sep 29 19:22:12 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:12 2025: display_game - +[END] Mon Sep 29 19:22:12 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:12 2025: updateCurrentState - +[START] Mon Sep 29 19:22:12 2025: get_game_state - +[END] Mon Sep 29 19:22:12 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:12 2025: get_game_state - +[END] Mon Sep 29 19:22:12 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:12 2025: do_move - +[END] Mon Sep 29 19:22:12 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:12 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:12 2025: display_game - +[END] Mon Sep 29 19:22:12 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:12 2025: updateCurrentState - +[START] Mon Sep 29 19:22:12 2025: get_game_state - +[END] Mon Sep 29 19:22:12 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:12 2025: get_game_state - +[END] Mon Sep 29 19:22:12 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:12 2025: do_move - +[END] Mon Sep 29 19:22:12 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:12 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:12 2025: display_game - +[END] Mon Sep 29 19:22:12 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:12 2025: updateCurrentState - +[START] Mon Sep 29 19:22:12 2025: get_game_state - +[END] Mon Sep 29 19:22:12 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:12 2025: get_game_state - +[END] Mon Sep 29 19:22:12 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:12 2025: do_move - +[END] Mon Sep 29 19:22:12 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:12 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:12 2025: display_game - +[END] Mon Sep 29 19:22:12 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:12 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:22:12 2025: get_game_state - +[END] Mon Sep 29 19:22:12 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:12 2025: userInput - state=2 +[START] Mon Sep 29 19:22:12 2025: updateCurrentState - +[START] Mon Sep 29 19:22:12 2025: get_game_state - +[END] Mon Sep 29 19:22:12 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:12 2025: get_game_state - +[END] Mon Sep 29 19:22:12 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:12 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:22:12 2025: check_collision - +[START] Mon Sep 29 19:22:12 2025: get_game_state - +[END] Mon Sep 29 19:22:12 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:12 2025: check_collision - no collision +[END] Mon Sep 29 19:22:12 2025: do_moving - curr=(2,2), state=3 +[END] Mon Sep 29 19:22:12 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:12 2025: display_game - +[END] Mon Sep 29 19:22:12 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:12 2025: updateCurrentState - +[START] Mon Sep 29 19:22:12 2025: get_game_state - +[END] Mon Sep 29 19:22:12 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:12 2025: get_game_state - +[END] Mon Sep 29 19:22:12 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:12 2025: do_move - +[END] Mon Sep 29 19:22:12 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:12 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:12 2025: display_game - +[END] Mon Sep 29 19:22:12 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:12 2025: updateCurrentState - +[START] Mon Sep 29 19:22:12 2025: get_game_state - +[END] Mon Sep 29 19:22:12 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:12 2025: get_game_state - +[END] Mon Sep 29 19:22:12 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:12 2025: do_move - +[END] Mon Sep 29 19:22:12 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:12 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:12 2025: display_game - +[END] Mon Sep 29 19:22:12 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:12 2025: updateCurrentState - +[START] Mon Sep 29 19:22:12 2025: get_game_state - +[END] Mon Sep 29 19:22:12 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:12 2025: get_game_state - +[END] Mon Sep 29 19:22:12 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:12 2025: do_move - +[END] Mon Sep 29 19:22:12 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:12 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:12 2025: display_game - +[END] Mon Sep 29 19:22:12 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:12 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:22:12 2025: get_game_state - +[END] Mon Sep 29 19:22:12 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:12 2025: userInput - state=2 +[START] Mon Sep 29 19:22:12 2025: updateCurrentState - +[START] Mon Sep 29 19:22:12 2025: get_game_state - +[END] Mon Sep 29 19:22:12 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:12 2025: get_game_state - +[END] Mon Sep 29 19:22:12 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:12 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:22:12 2025: check_collision - +[START] Mon Sep 29 19:22:12 2025: get_game_state - +[END] Mon Sep 29 19:22:12 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:12 2025: check_collision - no collision +[END] Mon Sep 29 19:22:12 2025: do_moving - curr=(2,2), state=3 +[END] Mon Sep 29 19:22:12 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:12 2025: display_game - +[END] Mon Sep 29 19:22:12 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:12 2025: updateCurrentState - +[START] Mon Sep 29 19:22:12 2025: get_game_state - +[END] Mon Sep 29 19:22:12 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:12 2025: get_game_state - +[END] Mon Sep 29 19:22:12 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:12 2025: do_move - +[END] Mon Sep 29 19:22:12 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:12 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:12 2025: display_game - +[END] Mon Sep 29 19:22:12 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:13 2025: updateCurrentState - +[START] Mon Sep 29 19:22:13 2025: get_game_state - +[END] Mon Sep 29 19:22:13 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:13 2025: get_game_state - +[END] Mon Sep 29 19:22:13 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:13 2025: do_move - +[START] Mon Sep 29 19:22:13 2025: check_collision - +[START] Mon Sep 29 19:22:13 2025: get_game_state - +[END] Mon Sep 29 19:22:13 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:13 2025: check_collision - no collision +[END] Mon Sep 29 19:22:13 2025: do_move - curr=(2,3), state=3 +[END] Mon Sep 29 19:22:13 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:13 2025: display_game - +[END] Mon Sep 29 19:22:13 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:13 2025: updateCurrentState - +[START] Mon Sep 29 19:22:13 2025: get_game_state - +[END] Mon Sep 29 19:22:13 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:13 2025: get_game_state - +[END] Mon Sep 29 19:22:13 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:13 2025: do_move - +[END] Mon Sep 29 19:22:13 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:13 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:13 2025: display_game - +[END] Mon Sep 29 19:22:13 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:13 2025: updateCurrentState - +[START] Mon Sep 29 19:22:13 2025: get_game_state - +[END] Mon Sep 29 19:22:13 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:13 2025: get_game_state - +[END] Mon Sep 29 19:22:13 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:13 2025: do_move - +[END] Mon Sep 29 19:22:13 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:13 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:13 2025: display_game - +[END] Mon Sep 29 19:22:13 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:13 2025: updateCurrentState - +[START] Mon Sep 29 19:22:13 2025: get_game_state - +[END] Mon Sep 29 19:22:13 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:13 2025: get_game_state - +[END] Mon Sep 29 19:22:13 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:13 2025: do_move - +[END] Mon Sep 29 19:22:13 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:13 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:13 2025: display_game - +[END] Mon Sep 29 19:22:13 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:13 2025: updateCurrentState - +[START] Mon Sep 29 19:22:13 2025: get_game_state - +[END] Mon Sep 29 19:22:13 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:13 2025: get_game_state - +[END] Mon Sep 29 19:22:13 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:13 2025: do_move - +[END] Mon Sep 29 19:22:13 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:13 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:13 2025: display_game - +[END] Mon Sep 29 19:22:13 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:13 2025: updateCurrentState - +[START] Mon Sep 29 19:22:13 2025: get_game_state - +[END] Mon Sep 29 19:22:13 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:13 2025: get_game_state - +[END] Mon Sep 29 19:22:13 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:13 2025: do_move - +[END] Mon Sep 29 19:22:13 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:13 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:13 2025: display_game - +[END] Mon Sep 29 19:22:13 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:13 2025: updateCurrentState - +[START] Mon Sep 29 19:22:13 2025: get_game_state - +[END] Mon Sep 29 19:22:13 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:13 2025: get_game_state - +[END] Mon Sep 29 19:22:13 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:13 2025: do_move - +[END] Mon Sep 29 19:22:13 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:13 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:13 2025: display_game - +[END] Mon Sep 29 19:22:13 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:13 2025: updateCurrentState - +[START] Mon Sep 29 19:22:13 2025: get_game_state - +[END] Mon Sep 29 19:22:13 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:13 2025: get_game_state - +[END] Mon Sep 29 19:22:13 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:13 2025: do_move - +[END] Mon Sep 29 19:22:13 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:13 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:13 2025: display_game - +[END] Mon Sep 29 19:22:13 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:13 2025: updateCurrentState - +[START] Mon Sep 29 19:22:13 2025: get_game_state - +[END] Mon Sep 29 19:22:13 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:13 2025: get_game_state - +[END] Mon Sep 29 19:22:13 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:13 2025: do_move - +[END] Mon Sep 29 19:22:13 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:13 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:13 2025: display_game - +[END] Mon Sep 29 19:22:13 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:14 2025: updateCurrentState - +[START] Mon Sep 29 19:22:14 2025: get_game_state - +[END] Mon Sep 29 19:22:14 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:14 2025: get_game_state - +[END] Mon Sep 29 19:22:14 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:14 2025: do_move - +[START] Mon Sep 29 19:22:14 2025: check_collision - +[START] Mon Sep 29 19:22:14 2025: get_game_state - +[END] Mon Sep 29 19:22:14 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:14 2025: check_collision - no collision +[END] Mon Sep 29 19:22:14 2025: do_move - curr=(2,4), state=3 +[END] Mon Sep 29 19:22:14 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:14 2025: display_game - +[END] Mon Sep 29 19:22:14 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:14 2025: updateCurrentState - +[START] Mon Sep 29 19:22:14 2025: get_game_state - +[END] Mon Sep 29 19:22:14 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:14 2025: get_game_state - +[END] Mon Sep 29 19:22:14 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:14 2025: do_move - +[END] Mon Sep 29 19:22:14 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:14 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:14 2025: display_game - +[END] Mon Sep 29 19:22:14 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:14 2025: updateCurrentState - +[START] Mon Sep 29 19:22:14 2025: get_game_state - +[END] Mon Sep 29 19:22:14 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:14 2025: get_game_state - +[END] Mon Sep 29 19:22:14 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:14 2025: do_move - +[END] Mon Sep 29 19:22:14 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:14 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:14 2025: display_game - +[END] Mon Sep 29 19:22:14 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:14 2025: updateCurrentState - +[START] Mon Sep 29 19:22:14 2025: get_game_state - +[END] Mon Sep 29 19:22:14 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:14 2025: get_game_state - +[END] Mon Sep 29 19:22:14 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:14 2025: do_move - +[END] Mon Sep 29 19:22:14 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:14 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:14 2025: display_game - +[END] Mon Sep 29 19:22:14 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:14 2025: updateCurrentState - +[START] Mon Sep 29 19:22:14 2025: get_game_state - +[END] Mon Sep 29 19:22:14 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:14 2025: get_game_state - +[END] Mon Sep 29 19:22:14 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:14 2025: do_move - +[END] Mon Sep 29 19:22:14 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:14 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:14 2025: display_game - +[END] Mon Sep 29 19:22:14 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:14 2025: updateCurrentState - +[START] Mon Sep 29 19:22:14 2025: get_game_state - +[END] Mon Sep 29 19:22:14 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:14 2025: get_game_state - +[END] Mon Sep 29 19:22:14 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:14 2025: do_move - +[END] Mon Sep 29 19:22:14 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:14 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:14 2025: display_game - +[END] Mon Sep 29 19:22:14 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:14 2025: updateCurrentState - +[START] Mon Sep 29 19:22:14 2025: get_game_state - +[END] Mon Sep 29 19:22:14 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:14 2025: get_game_state - +[END] Mon Sep 29 19:22:14 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:14 2025: do_move - +[END] Mon Sep 29 19:22:14 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:14 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:14 2025: display_game - +[END] Mon Sep 29 19:22:14 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:14 2025: updateCurrentState - +[START] Mon Sep 29 19:22:14 2025: get_game_state - +[END] Mon Sep 29 19:22:14 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:14 2025: get_game_state - +[END] Mon Sep 29 19:22:14 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:14 2025: do_move - +[END] Mon Sep 29 19:22:14 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:14 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:14 2025: display_game - +[END] Mon Sep 29 19:22:14 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:14 2025: updateCurrentState - +[START] Mon Sep 29 19:22:14 2025: get_game_state - +[END] Mon Sep 29 19:22:14 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:14 2025: get_game_state - +[END] Mon Sep 29 19:22:14 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:14 2025: do_move - +[END] Mon Sep 29 19:22:14 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:14 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:14 2025: display_game - +[END] Mon Sep 29 19:22:14 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:15 2025: updateCurrentState - +[START] Mon Sep 29 19:22:15 2025: get_game_state - +[END] Mon Sep 29 19:22:15 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:15 2025: get_game_state - +[END] Mon Sep 29 19:22:15 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:15 2025: do_move - +[START] Mon Sep 29 19:22:15 2025: check_collision - +[START] Mon Sep 29 19:22:15 2025: get_game_state - +[END] Mon Sep 29 19:22:15 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:15 2025: check_collision - no collision +[END] Mon Sep 29 19:22:15 2025: do_move - curr=(2,5), state=3 +[END] Mon Sep 29 19:22:15 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:15 2025: display_game - +[END] Mon Sep 29 19:22:15 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:15 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:22:15 2025: get_game_state - +[END] Mon Sep 29 19:22:15 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:15 2025: userInput - state=2 +[START] Mon Sep 29 19:22:15 2025: updateCurrentState - +[START] Mon Sep 29 19:22:15 2025: get_game_state - +[END] Mon Sep 29 19:22:15 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:15 2025: get_game_state - +[END] Mon Sep 29 19:22:15 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:15 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:22:15 2025: check_collision - +[START] Mon Sep 29 19:22:15 2025: get_game_state - +[END] Mon Sep 29 19:22:15 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:15 2025: check_collision - no collision +[END] Mon Sep 29 19:22:15 2025: do_moving - curr=(3,5), state=3 +[END] Mon Sep 29 19:22:15 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:15 2025: display_game - +[END] Mon Sep 29 19:22:15 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:15 2025: updateCurrentState - +[START] Mon Sep 29 19:22:15 2025: get_game_state - +[END] Mon Sep 29 19:22:15 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:15 2025: get_game_state - +[END] Mon Sep 29 19:22:15 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:15 2025: do_move - +[END] Mon Sep 29 19:22:15 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:15 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:15 2025: display_game - +[END] Mon Sep 29 19:22:15 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:15 2025: updateCurrentState - +[START] Mon Sep 29 19:22:15 2025: get_game_state - +[END] Mon Sep 29 19:22:15 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:15 2025: get_game_state - +[END] Mon Sep 29 19:22:15 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:15 2025: do_move - +[END] Mon Sep 29 19:22:15 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:15 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:15 2025: display_game - +[END] Mon Sep 29 19:22:15 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:15 2025: updateCurrentState - +[START] Mon Sep 29 19:22:15 2025: get_game_state - +[END] Mon Sep 29 19:22:15 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:15 2025: get_game_state - +[END] Mon Sep 29 19:22:15 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:15 2025: do_move - +[END] Mon Sep 29 19:22:15 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:15 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:15 2025: display_game - +[END] Mon Sep 29 19:22:15 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:15 2025: updateCurrentState - +[START] Mon Sep 29 19:22:15 2025: get_game_state - +[END] Mon Sep 29 19:22:15 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:15 2025: get_game_state - +[END] Mon Sep 29 19:22:15 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:15 2025: do_move - +[END] Mon Sep 29 19:22:15 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:15 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:15 2025: display_game - +[END] Mon Sep 29 19:22:15 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:15 2025: updateCurrentState - +[START] Mon Sep 29 19:22:15 2025: get_game_state - +[END] Mon Sep 29 19:22:15 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:15 2025: get_game_state - +[END] Mon Sep 29 19:22:15 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:15 2025: do_move - +[END] Mon Sep 29 19:22:15 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:15 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:15 2025: display_game - +[END] Mon Sep 29 19:22:15 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:15 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:22:15 2025: get_game_state - +[END] Mon Sep 29 19:22:15 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:15 2025: userInput - state=2 +[START] Mon Sep 29 19:22:15 2025: updateCurrentState - +[START] Mon Sep 29 19:22:15 2025: get_game_state - +[END] Mon Sep 29 19:22:15 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:15 2025: get_game_state - +[END] Mon Sep 29 19:22:15 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:15 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:22:15 2025: check_collision - +[START] Mon Sep 29 19:22:15 2025: get_game_state - +[END] Mon Sep 29 19:22:15 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:15 2025: check_collision - no collision +[END] Mon Sep 29 19:22:15 2025: do_moving - curr=(2,5), state=3 +[END] Mon Sep 29 19:22:15 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:15 2025: display_game - +[END] Mon Sep 29 19:22:15 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:15 2025: updateCurrentState - +[START] Mon Sep 29 19:22:15 2025: get_game_state - +[END] Mon Sep 29 19:22:15 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:15 2025: get_game_state - +[END] Mon Sep 29 19:22:15 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:15 2025: do_move - +[END] Mon Sep 29 19:22:15 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:15 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:15 2025: display_game - +[END] Mon Sep 29 19:22:15 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:15 2025: updateCurrentState - +[START] Mon Sep 29 19:22:15 2025: get_game_state - +[END] Mon Sep 29 19:22:15 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:15 2025: get_game_state - +[END] Mon Sep 29 19:22:15 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:15 2025: do_move - +[END] Mon Sep 29 19:22:15 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:15 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:15 2025: display_game - +[END] Mon Sep 29 19:22:15 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:16 2025: updateCurrentState - +[START] Mon Sep 29 19:22:16 2025: get_game_state - +[END] Mon Sep 29 19:22:16 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:16 2025: get_game_state - +[END] Mon Sep 29 19:22:16 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:16 2025: do_move - +[START] Mon Sep 29 19:22:16 2025: check_collision - +[START] Mon Sep 29 19:22:16 2025: get_game_state - +[END] Mon Sep 29 19:22:16 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:16 2025: check_collision - no collision +[END] Mon Sep 29 19:22:16 2025: do_move - curr=(2,6), state=3 +[END] Mon Sep 29 19:22:16 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:16 2025: display_game - +[END] Mon Sep 29 19:22:16 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:16 2025: updateCurrentState - +[START] Mon Sep 29 19:22:16 2025: get_game_state - +[END] Mon Sep 29 19:22:16 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:16 2025: get_game_state - +[END] Mon Sep 29 19:22:16 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:16 2025: do_move - +[END] Mon Sep 29 19:22:16 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:16 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:16 2025: display_game - +[END] Mon Sep 29 19:22:16 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:16 2025: updateCurrentState - +[START] Mon Sep 29 19:22:16 2025: get_game_state - +[END] Mon Sep 29 19:22:16 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:16 2025: get_game_state - +[END] Mon Sep 29 19:22:16 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:16 2025: do_move - +[END] Mon Sep 29 19:22:16 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:16 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:16 2025: display_game - +[END] Mon Sep 29 19:22:16 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:16 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:22:16 2025: get_game_state - +[END] Mon Sep 29 19:22:16 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:16 2025: userInput - state=2 +[START] Mon Sep 29 19:22:16 2025: updateCurrentState - +[START] Mon Sep 29 19:22:16 2025: get_game_state - +[END] Mon Sep 29 19:22:16 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:16 2025: get_game_state - +[END] Mon Sep 29 19:22:16 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:16 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:22:16 2025: check_collision - +[START] Mon Sep 29 19:22:16 2025: get_game_state - +[END] Mon Sep 29 19:22:16 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:16 2025: check_collision - no collision +[END] Mon Sep 29 19:22:16 2025: do_moving - curr=(2,6), state=3 +[END] Mon Sep 29 19:22:16 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:16 2025: display_game - +[END] Mon Sep 29 19:22:16 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:16 2025: updateCurrentState - +[START] Mon Sep 29 19:22:16 2025: get_game_state - +[END] Mon Sep 29 19:22:16 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:16 2025: get_game_state - +[END] Mon Sep 29 19:22:16 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:16 2025: do_move - +[END] Mon Sep 29 19:22:16 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:16 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:16 2025: display_game - +[END] Mon Sep 29 19:22:16 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:16 2025: updateCurrentState - +[START] Mon Sep 29 19:22:16 2025: get_game_state - +[END] Mon Sep 29 19:22:16 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:16 2025: get_game_state - +[END] Mon Sep 29 19:22:16 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:16 2025: do_move - +[END] Mon Sep 29 19:22:16 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:16 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:16 2025: display_game - +[END] Mon Sep 29 19:22:16 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:16 2025: updateCurrentState - +[START] Mon Sep 29 19:22:16 2025: get_game_state - +[END] Mon Sep 29 19:22:16 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:16 2025: get_game_state - +[END] Mon Sep 29 19:22:16 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:16 2025: do_move - +[END] Mon Sep 29 19:22:16 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:16 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:16 2025: display_game - +[END] Mon Sep 29 19:22:16 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:16 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:22:16 2025: get_game_state - +[END] Mon Sep 29 19:22:16 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:16 2025: userInput - state=2 +[START] Mon Sep 29 19:22:16 2025: updateCurrentState - +[START] Mon Sep 29 19:22:16 2025: get_game_state - +[END] Mon Sep 29 19:22:16 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:16 2025: get_game_state - +[END] Mon Sep 29 19:22:16 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:16 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:22:16 2025: check_collision - +[START] Mon Sep 29 19:22:16 2025: get_game_state - +[END] Mon Sep 29 19:22:16 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:16 2025: check_collision - no collision +[END] Mon Sep 29 19:22:16 2025: do_moving - curr=(1,6), state=3 +[END] Mon Sep 29 19:22:16 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:16 2025: display_game - +[END] Mon Sep 29 19:22:16 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:16 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:22:16 2025: get_game_state - +[END] Mon Sep 29 19:22:16 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:16 2025: userInput - state=2 +[START] Mon Sep 29 19:22:16 2025: updateCurrentState - +[START] Mon Sep 29 19:22:16 2025: get_game_state - +[END] Mon Sep 29 19:22:16 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:16 2025: get_game_state - +[END] Mon Sep 29 19:22:16 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:16 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:22:16 2025: check_collision - +[START] Mon Sep 29 19:22:16 2025: get_game_state - +[END] Mon Sep 29 19:22:16 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:16 2025: check_collision - no collision +[END] Mon Sep 29 19:22:16 2025: do_moving - curr=(1,6), state=3 +[END] Mon Sep 29 19:22:16 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:16 2025: display_game - +[END] Mon Sep 29 19:22:16 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:17 2025: updateCurrentState - +[START] Mon Sep 29 19:22:17 2025: get_game_state - +[END] Mon Sep 29 19:22:17 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:17 2025: get_game_state - +[END] Mon Sep 29 19:22:17 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:17 2025: do_move - +[START] Mon Sep 29 19:22:17 2025: check_collision - +[START] Mon Sep 29 19:22:17 2025: get_game_state - +[END] Mon Sep 29 19:22:17 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:17 2025: check_collision - no collision +[END] Mon Sep 29 19:22:17 2025: do_move - curr=(1,7), state=3 +[END] Mon Sep 29 19:22:17 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:17 2025: display_game - +[END] Mon Sep 29 19:22:17 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:17 2025: updateCurrentState - +[START] Mon Sep 29 19:22:17 2025: get_game_state - +[END] Mon Sep 29 19:22:17 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:17 2025: get_game_state - +[END] Mon Sep 29 19:22:17 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:17 2025: do_move - +[END] Mon Sep 29 19:22:17 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:17 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:17 2025: display_game - +[END] Mon Sep 29 19:22:17 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:17 2025: updateCurrentState - +[START] Mon Sep 29 19:22:17 2025: get_game_state - +[END] Mon Sep 29 19:22:17 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:17 2025: get_game_state - +[END] Mon Sep 29 19:22:17 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:17 2025: do_move - +[END] Mon Sep 29 19:22:17 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:17 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:17 2025: display_game - +[END] Mon Sep 29 19:22:17 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:17 2025: updateCurrentState - +[START] Mon Sep 29 19:22:17 2025: get_game_state - +[END] Mon Sep 29 19:22:17 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:17 2025: get_game_state - +[END] Mon Sep 29 19:22:17 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:17 2025: do_move - +[END] Mon Sep 29 19:22:17 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:17 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:17 2025: display_game - +[END] Mon Sep 29 19:22:17 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:17 2025: updateCurrentState - +[START] Mon Sep 29 19:22:17 2025: get_game_state - +[END] Mon Sep 29 19:22:17 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:17 2025: get_game_state - +[END] Mon Sep 29 19:22:17 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:17 2025: do_move - +[END] Mon Sep 29 19:22:17 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:17 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:17 2025: display_game - +[END] Mon Sep 29 19:22:17 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:17 2025: userInput - action=6, hold=0 +[START] Mon Sep 29 19:22:17 2025: get_game_state - +[END] Mon Sep 29 19:22:17 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:17 2025: userInput - state=2 +[START] Mon Sep 29 19:22:17 2025: updateCurrentState - +[START] Mon Sep 29 19:22:17 2025: get_game_state - +[END] Mon Sep 29 19:22:17 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:17 2025: get_game_state - +[END] Mon Sep 29 19:22:17 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:17 2025: do_moving - moving_type=3 +[START] Mon Sep 29 19:22:17 2025: check_collision - +[START] Mon Sep 29 19:22:17 2025: get_game_state - +[END] Mon Sep 29 19:22:17 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:17 2025: check_collision - no collision +[START] Mon Sep 29 19:22:17 2025: check_collision - +[START] Mon Sep 29 19:22:17 2025: get_game_state - +[END] Mon Sep 29 19:22:17 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:17 2025: check_collision - no collision +[START] Mon Sep 29 19:22:17 2025: check_collision - +[START] Mon Sep 29 19:22:17 2025: get_game_state - +[END] Mon Sep 29 19:22:17 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:17 2025: check_collision - no collision +[START] Mon Sep 29 19:22:17 2025: check_collision - +[START] Mon Sep 29 19:22:17 2025: get_game_state - +[END] Mon Sep 29 19:22:17 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:17 2025: check_collision - no collision +[START] Mon Sep 29 19:22:17 2025: check_collision - +[START] Mon Sep 29 19:22:17 2025: get_game_state - +[END] Mon Sep 29 19:22:17 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:17 2025: check_collision - no collision +[START] Mon Sep 29 19:22:17 2025: check_collision - +[START] Mon Sep 29 19:22:17 2025: get_game_state - +[END] Mon Sep 29 19:22:17 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:17 2025: check_collision - no collision +[START] Mon Sep 29 19:22:17 2025: check_collision - +[START] Mon Sep 29 19:22:17 2025: get_game_state - +[END] Mon Sep 29 19:22:17 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:17 2025: check_collision - collision with field, x=1, y=15 +[END] Mon Sep 29 19:22:17 2025: do_moving - curr=(1,12), state=4 +[END] Mon Sep 29 19:22:17 2025: updateCurrentState - score=400, level=1, state=4 +[START] Mon Sep 29 19:22:17 2025: display_game - +[END] Mon Sep 29 19:22:17 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:17 2025: updateCurrentState - +[START] Mon Sep 29 19:22:17 2025: get_game_state - +[END] Mon Sep 29 19:22:17 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:17 2025: do_attaching - +[START] Mon Sep 29 19:22:17 2025: get_game_state - +[END] Mon Sep 29 19:22:17 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:17 2025: get_game_state - +[END] Mon Sep 29 19:22:17 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:17 2025: place_figure - curr=(1,12) +[END] Mon Sep 29 19:22:17 2025: place_figure - +[START] Mon Sep 29 19:22:17 2025: get_game_state - +[END] Mon Sep 29 19:22:17 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:17 2025: clear_lines - score=400 +[END] Mon Sep 29 19:22:17 2025: clear_lines - lines_cleared=0, score=400, level=1 +[START] Mon Sep 29 19:22:17 2025: is_game_over - +[START] Mon Sep 29 19:22:17 2025: get_game_state - +[END] Mon Sep 29 19:22:17 2025: get_game_state - state=4 +[END] Mon Sep 29 19:22:17 2025: is_game_over - game not over +[END] Mon Sep 29 19:22:17 2025: do_attaching - state=1 +[END] Mon Sep 29 19:22:17 2025: updateCurrentState - score=400, level=1, state=1 +[START] Mon Sep 29 19:22:17 2025: display_game - +[END] Mon Sep 29 19:22:17 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:17 2025: updateCurrentState - +[START] Mon Sep 29 19:22:17 2025: get_game_state - +[END] Mon Sep 29 19:22:17 2025: get_game_state - state=1 +[START] Mon Sep 29 19:22:17 2025: do_spawn - +[START] Mon Sep 29 19:22:17 2025: get_game_state - +[END] Mon Sep 29 19:22:17 2025: get_game_state - state=1 +[START] Mon Sep 29 19:22:17 2025: check_collision - +[START] Mon Sep 29 19:22:17 2025: get_game_state - +[END] Mon Sep 29 19:22:17 2025: get_game_state - state=1 +[END] Mon Sep 29 19:22:17 2025: check_collision - no collision +[END] Mon Sep 29 19:22:17 2025: do_spawn - curr=(3,0), next_sprite=5, state=3 +[END] Mon Sep 29 19:22:17 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:17 2025: display_game - +[END] Mon Sep 29 19:22:17 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:17 2025: updateCurrentState - +[START] Mon Sep 29 19:22:17 2025: get_game_state - +[END] Mon Sep 29 19:22:17 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:17 2025: get_game_state - +[END] Mon Sep 29 19:22:17 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:17 2025: do_move - +[END] Mon Sep 29 19:22:17 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:17 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:17 2025: display_game - +[END] Mon Sep 29 19:22:17 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:17 2025: updateCurrentState - +[START] Mon Sep 29 19:22:17 2025: get_game_state - +[END] Mon Sep 29 19:22:17 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:17 2025: get_game_state - +[END] Mon Sep 29 19:22:17 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:17 2025: do_move - +[END] Mon Sep 29 19:22:17 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:17 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:17 2025: display_game - +[END] Mon Sep 29 19:22:17 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:18 2025: updateCurrentState - +[START] Mon Sep 29 19:22:18 2025: get_game_state - +[END] Mon Sep 29 19:22:18 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:18 2025: get_game_state - +[END] Mon Sep 29 19:22:18 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:18 2025: do_move - +[START] Mon Sep 29 19:22:18 2025: check_collision - +[START] Mon Sep 29 19:22:18 2025: get_game_state - +[END] Mon Sep 29 19:22:18 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:18 2025: check_collision - no collision +[END] Mon Sep 29 19:22:18 2025: do_move - curr=(3,1), state=3 +[END] Mon Sep 29 19:22:18 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:18 2025: display_game - +[END] Mon Sep 29 19:22:18 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:18 2025: updateCurrentState - +[START] Mon Sep 29 19:22:18 2025: get_game_state - +[END] Mon Sep 29 19:22:18 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:18 2025: get_game_state - +[END] Mon Sep 29 19:22:18 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:18 2025: do_move - +[END] Mon Sep 29 19:22:18 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:18 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:18 2025: display_game - +[END] Mon Sep 29 19:22:18 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:18 2025: updateCurrentState - +[START] Mon Sep 29 19:22:18 2025: get_game_state - +[END] Mon Sep 29 19:22:18 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:18 2025: get_game_state - +[END] Mon Sep 29 19:22:18 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:18 2025: do_move - +[END] Mon Sep 29 19:22:18 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:18 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:18 2025: display_game - +[END] Mon Sep 29 19:22:18 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:18 2025: updateCurrentState - +[START] Mon Sep 29 19:22:18 2025: get_game_state - +[END] Mon Sep 29 19:22:18 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:18 2025: get_game_state - +[END] Mon Sep 29 19:22:18 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:18 2025: do_move - +[END] Mon Sep 29 19:22:18 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:18 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:18 2025: display_game - +[END] Mon Sep 29 19:22:18 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:18 2025: updateCurrentState - +[START] Mon Sep 29 19:22:18 2025: get_game_state - +[END] Mon Sep 29 19:22:18 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:18 2025: get_game_state - +[END] Mon Sep 29 19:22:18 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:18 2025: do_move - +[END] Mon Sep 29 19:22:18 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:18 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:18 2025: display_game - +[END] Mon Sep 29 19:22:18 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:18 2025: updateCurrentState - +[START] Mon Sep 29 19:22:18 2025: get_game_state - +[END] Mon Sep 29 19:22:18 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:18 2025: get_game_state - +[END] Mon Sep 29 19:22:18 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:18 2025: do_move - +[END] Mon Sep 29 19:22:18 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:18 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:18 2025: display_game - +[END] Mon Sep 29 19:22:18 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:18 2025: updateCurrentState - +[START] Mon Sep 29 19:22:18 2025: get_game_state - +[END] Mon Sep 29 19:22:18 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:18 2025: get_game_state - +[END] Mon Sep 29 19:22:18 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:18 2025: do_move - +[END] Mon Sep 29 19:22:18 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:18 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:18 2025: display_game - +[END] Mon Sep 29 19:22:18 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:18 2025: updateCurrentState - +[START] Mon Sep 29 19:22:18 2025: get_game_state - +[END] Mon Sep 29 19:22:18 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:18 2025: get_game_state - +[END] Mon Sep 29 19:22:18 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:18 2025: do_move - +[END] Mon Sep 29 19:22:18 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:18 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:18 2025: display_game - +[END] Mon Sep 29 19:22:18 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:18 2025: updateCurrentState - +[START] Mon Sep 29 19:22:18 2025: get_game_state - +[END] Mon Sep 29 19:22:18 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:18 2025: get_game_state - +[END] Mon Sep 29 19:22:18 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:18 2025: do_move - +[END] Mon Sep 29 19:22:18 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:18 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:18 2025: display_game - +[END] Mon Sep 29 19:22:18 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:19 2025: updateCurrentState - +[START] Mon Sep 29 19:22:19 2025: get_game_state - +[END] Mon Sep 29 19:22:19 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:19 2025: get_game_state - +[END] Mon Sep 29 19:22:19 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:19 2025: do_move - +[START] Mon Sep 29 19:22:19 2025: check_collision - +[START] Mon Sep 29 19:22:19 2025: get_game_state - +[END] Mon Sep 29 19:22:19 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:19 2025: check_collision - no collision +[END] Mon Sep 29 19:22:19 2025: do_move - curr=(3,2), state=3 +[END] Mon Sep 29 19:22:19 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:19 2025: display_game - +[END] Mon Sep 29 19:22:19 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:19 2025: updateCurrentState - +[START] Mon Sep 29 19:22:19 2025: get_game_state - +[END] Mon Sep 29 19:22:19 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:19 2025: get_game_state - +[END] Mon Sep 29 19:22:19 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:19 2025: do_move - +[END] Mon Sep 29 19:22:19 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:19 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:19 2025: display_game - +[END] Mon Sep 29 19:22:19 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:19 2025: updateCurrentState - +[START] Mon Sep 29 19:22:19 2025: get_game_state - +[END] Mon Sep 29 19:22:19 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:19 2025: get_game_state - +[END] Mon Sep 29 19:22:19 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:19 2025: do_move - +[END] Mon Sep 29 19:22:19 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:19 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:19 2025: display_game - +[END] Mon Sep 29 19:22:19 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:19 2025: updateCurrentState - +[START] Mon Sep 29 19:22:19 2025: get_game_state - +[END] Mon Sep 29 19:22:19 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:19 2025: get_game_state - +[END] Mon Sep 29 19:22:19 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:19 2025: do_move - +[END] Mon Sep 29 19:22:19 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:19 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:19 2025: display_game - +[END] Mon Sep 29 19:22:19 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:19 2025: updateCurrentState - +[START] Mon Sep 29 19:22:19 2025: get_game_state - +[END] Mon Sep 29 19:22:19 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:19 2025: get_game_state - +[END] Mon Sep 29 19:22:19 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:19 2025: do_move - +[END] Mon Sep 29 19:22:19 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:19 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:19 2025: display_game - +[END] Mon Sep 29 19:22:19 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:19 2025: updateCurrentState - +[START] Mon Sep 29 19:22:19 2025: get_game_state - +[END] Mon Sep 29 19:22:19 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:19 2025: get_game_state - +[END] Mon Sep 29 19:22:19 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:19 2025: do_move - +[END] Mon Sep 29 19:22:19 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:19 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:19 2025: display_game - +[END] Mon Sep 29 19:22:19 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:19 2025: updateCurrentState - +[START] Mon Sep 29 19:22:19 2025: get_game_state - +[END] Mon Sep 29 19:22:19 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:19 2025: get_game_state - +[END] Mon Sep 29 19:22:19 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:19 2025: do_move - +[END] Mon Sep 29 19:22:19 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:19 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:19 2025: display_game - +[END] Mon Sep 29 19:22:19 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:19 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:22:19 2025: get_game_state - +[END] Mon Sep 29 19:22:19 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:19 2025: userInput - state=2 +[START] Mon Sep 29 19:22:19 2025: updateCurrentState - +[START] Mon Sep 29 19:22:19 2025: get_game_state - +[END] Mon Sep 29 19:22:19 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:19 2025: get_game_state - +[END] Mon Sep 29 19:22:19 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:19 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:22:19 2025: check_collision - +[START] Mon Sep 29 19:22:19 2025: get_game_state - +[END] Mon Sep 29 19:22:19 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:19 2025: check_collision - no collision +[END] Mon Sep 29 19:22:19 2025: do_moving - curr=(3,2), state=3 +[END] Mon Sep 29 19:22:19 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:19 2025: display_game - +[END] Mon Sep 29 19:22:19 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:19 2025: updateCurrentState - +[START] Mon Sep 29 19:22:19 2025: get_game_state - +[END] Mon Sep 29 19:22:19 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:19 2025: get_game_state - +[END] Mon Sep 29 19:22:19 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:19 2025: do_move - +[END] Mon Sep 29 19:22:19 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:19 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:19 2025: display_game - +[END] Mon Sep 29 19:22:19 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:20 2025: updateCurrentState - +[START] Mon Sep 29 19:22:20 2025: get_game_state - +[END] Mon Sep 29 19:22:20 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:20 2025: get_game_state - +[END] Mon Sep 29 19:22:20 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:20 2025: do_move - +[START] Mon Sep 29 19:22:20 2025: check_collision - +[START] Mon Sep 29 19:22:20 2025: get_game_state - +[END] Mon Sep 29 19:22:20 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:20 2025: check_collision - no collision +[END] Mon Sep 29 19:22:20 2025: do_move - curr=(3,3), state=3 +[END] Mon Sep 29 19:22:20 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:20 2025: display_game - +[END] Mon Sep 29 19:22:20 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:20 2025: updateCurrentState - +[START] Mon Sep 29 19:22:20 2025: get_game_state - +[END] Mon Sep 29 19:22:20 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:20 2025: get_game_state - +[END] Mon Sep 29 19:22:20 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:20 2025: do_move - +[END] Mon Sep 29 19:22:20 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:20 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:20 2025: display_game - +[END] Mon Sep 29 19:22:20 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:20 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:22:20 2025: get_game_state - +[END] Mon Sep 29 19:22:20 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:20 2025: userInput - state=2 +[START] Mon Sep 29 19:22:20 2025: updateCurrentState - +[START] Mon Sep 29 19:22:20 2025: get_game_state - +[END] Mon Sep 29 19:22:20 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:20 2025: get_game_state - +[END] Mon Sep 29 19:22:20 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:20 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:22:20 2025: check_collision - +[START] Mon Sep 29 19:22:20 2025: get_game_state - +[END] Mon Sep 29 19:22:20 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:20 2025: check_collision - no collision +[END] Mon Sep 29 19:22:20 2025: do_moving - curr=(2,3), state=3 +[END] Mon Sep 29 19:22:20 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:20 2025: display_game - +[END] Mon Sep 29 19:22:20 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:20 2025: updateCurrentState - +[START] Mon Sep 29 19:22:20 2025: get_game_state - +[END] Mon Sep 29 19:22:20 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:20 2025: get_game_state - +[END] Mon Sep 29 19:22:20 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:20 2025: do_move - +[END] Mon Sep 29 19:22:20 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:20 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:20 2025: display_game - +[END] Mon Sep 29 19:22:20 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:20 2025: updateCurrentState - +[START] Mon Sep 29 19:22:20 2025: get_game_state - +[END] Mon Sep 29 19:22:20 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:20 2025: get_game_state - +[END] Mon Sep 29 19:22:20 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:20 2025: do_move - +[END] Mon Sep 29 19:22:20 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:20 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:20 2025: display_game - +[END] Mon Sep 29 19:22:20 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:20 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:22:20 2025: get_game_state - +[END] Mon Sep 29 19:22:20 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:20 2025: userInput - state=2 +[START] Mon Sep 29 19:22:20 2025: updateCurrentState - +[START] Mon Sep 29 19:22:20 2025: get_game_state - +[END] Mon Sep 29 19:22:20 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:20 2025: get_game_state - +[END] Mon Sep 29 19:22:20 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:20 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:22:20 2025: check_collision - +[START] Mon Sep 29 19:22:20 2025: get_game_state - +[END] Mon Sep 29 19:22:20 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:20 2025: check_collision - no collision +[END] Mon Sep 29 19:22:20 2025: do_moving - curr=(1,3), state=3 +[END] Mon Sep 29 19:22:20 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:20 2025: display_game - +[END] Mon Sep 29 19:22:20 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:20 2025: updateCurrentState - +[START] Mon Sep 29 19:22:20 2025: get_game_state - +[END] Mon Sep 29 19:22:20 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:20 2025: get_game_state - +[END] Mon Sep 29 19:22:20 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:20 2025: do_move - +[END] Mon Sep 29 19:22:20 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:20 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:20 2025: display_game - +[END] Mon Sep 29 19:22:20 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:20 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:22:20 2025: get_game_state - +[END] Mon Sep 29 19:22:20 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:20 2025: userInput - state=2 +[START] Mon Sep 29 19:22:20 2025: updateCurrentState - +[START] Mon Sep 29 19:22:20 2025: get_game_state - +[END] Mon Sep 29 19:22:20 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:20 2025: get_game_state - +[END] Mon Sep 29 19:22:20 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:20 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:22:20 2025: check_collision - +[START] Mon Sep 29 19:22:20 2025: get_game_state - +[END] Mon Sep 29 19:22:20 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:20 2025: check_collision - no collision +[END] Mon Sep 29 19:22:20 2025: do_moving - curr=(0,3), state=3 +[END] Mon Sep 29 19:22:20 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:20 2025: display_game - +[END] Mon Sep 29 19:22:20 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:20 2025: updateCurrentState - +[START] Mon Sep 29 19:22:20 2025: get_game_state - +[END] Mon Sep 29 19:22:20 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:20 2025: get_game_state - +[END] Mon Sep 29 19:22:20 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:20 2025: do_move - +[END] Mon Sep 29 19:22:20 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:20 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:20 2025: display_game - +[END] Mon Sep 29 19:22:20 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:20 2025: updateCurrentState - +[START] Mon Sep 29 19:22:20 2025: get_game_state - +[END] Mon Sep 29 19:22:20 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:20 2025: get_game_state - +[END] Mon Sep 29 19:22:20 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:20 2025: do_move - +[END] Mon Sep 29 19:22:20 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:20 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:20 2025: display_game - +[END] Mon Sep 29 19:22:20 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:20 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:22:20 2025: get_game_state - +[END] Mon Sep 29 19:22:20 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:20 2025: userInput - state=2 +[START] Mon Sep 29 19:22:20 2025: updateCurrentState - +[START] Mon Sep 29 19:22:20 2025: get_game_state - +[END] Mon Sep 29 19:22:20 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:20 2025: get_game_state - +[END] Mon Sep 29 19:22:20 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:20 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:22:20 2025: check_collision - +[START] Mon Sep 29 19:22:20 2025: get_game_state - +[END] Mon Sep 29 19:22:20 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:20 2025: check_collision - no collision +[END] Mon Sep 29 19:22:20 2025: do_moving - curr=(-1,3), state=3 +[END] Mon Sep 29 19:22:20 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:20 2025: display_game - +[END] Mon Sep 29 19:22:20 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:20 2025: updateCurrentState - +[START] Mon Sep 29 19:22:20 2025: get_game_state - +[END] Mon Sep 29 19:22:20 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:20 2025: get_game_state - +[END] Mon Sep 29 19:22:20 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:20 2025: do_move - +[END] Mon Sep 29 19:22:20 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:20 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:20 2025: display_game - +[END] Mon Sep 29 19:22:20 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:21 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:22:21 2025: get_game_state - +[END] Mon Sep 29 19:22:21 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:21 2025: userInput - state=2 +[START] Mon Sep 29 19:22:21 2025: updateCurrentState - +[START] Mon Sep 29 19:22:21 2025: get_game_state - +[END] Mon Sep 29 19:22:21 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:21 2025: get_game_state - +[END] Mon Sep 29 19:22:21 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:21 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:22:21 2025: check_collision - +[START] Mon Sep 29 19:22:21 2025: get_game_state - +[END] Mon Sep 29 19:22:21 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:21 2025: check_collision - collision with boundary, x=-1, y=3 +[END] Mon Sep 29 19:22:21 2025: do_moving - curr=(-1,3), state=3 +[END] Mon Sep 29 19:22:21 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:21 2025: display_game - +[END] Mon Sep 29 19:22:21 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:21 2025: updateCurrentState - +[START] Mon Sep 29 19:22:21 2025: get_game_state - +[END] Mon Sep 29 19:22:21 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:21 2025: get_game_state - +[END] Mon Sep 29 19:22:21 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:21 2025: do_move - +[START] Mon Sep 29 19:22:21 2025: check_collision - +[START] Mon Sep 29 19:22:21 2025: get_game_state - +[END] Mon Sep 29 19:22:21 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:21 2025: check_collision - no collision +[END] Mon Sep 29 19:22:21 2025: do_move - curr=(-1,4), state=3 +[END] Mon Sep 29 19:22:21 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:21 2025: display_game - +[END] Mon Sep 29 19:22:21 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:21 2025: userInput - action=6, hold=0 +[START] Mon Sep 29 19:22:21 2025: get_game_state - +[END] Mon Sep 29 19:22:21 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:21 2025: userInput - state=2 +[START] Mon Sep 29 19:22:21 2025: updateCurrentState - +[START] Mon Sep 29 19:22:21 2025: get_game_state - +[END] Mon Sep 29 19:22:21 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:21 2025: get_game_state - +[END] Mon Sep 29 19:22:21 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:21 2025: do_moving - moving_type=3 +[START] Mon Sep 29 19:22:21 2025: check_collision - +[START] Mon Sep 29 19:22:21 2025: get_game_state - +[END] Mon Sep 29 19:22:21 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:21 2025: check_collision - no collision +[START] Mon Sep 29 19:22:21 2025: check_collision - +[START] Mon Sep 29 19:22:21 2025: get_game_state - +[END] Mon Sep 29 19:22:21 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:21 2025: check_collision - no collision +[START] Mon Sep 29 19:22:21 2025: check_collision - +[START] Mon Sep 29 19:22:21 2025: get_game_state - +[END] Mon Sep 29 19:22:21 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:21 2025: check_collision - no collision +[START] Mon Sep 29 19:22:21 2025: check_collision - +[START] Mon Sep 29 19:22:21 2025: get_game_state - +[END] Mon Sep 29 19:22:21 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:21 2025: check_collision - no collision +[START] Mon Sep 29 19:22:21 2025: check_collision - +[START] Mon Sep 29 19:22:21 2025: get_game_state - +[END] Mon Sep 29 19:22:21 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:21 2025: check_collision - no collision +[START] Mon Sep 29 19:22:21 2025: check_collision - +[START] Mon Sep 29 19:22:21 2025: get_game_state - +[END] Mon Sep 29 19:22:21 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:21 2025: check_collision - no collision +[START] Mon Sep 29 19:22:21 2025: check_collision - +[START] Mon Sep 29 19:22:21 2025: get_game_state - +[END] Mon Sep 29 19:22:21 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:21 2025: check_collision - no collision +[START] Mon Sep 29 19:22:21 2025: check_collision - +[START] Mon Sep 29 19:22:21 2025: get_game_state - +[END] Mon Sep 29 19:22:21 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:21 2025: check_collision - collision with field, x=1, y=12 +[END] Mon Sep 29 19:22:21 2025: do_moving - curr=(-1,10), state=4 +[END] Mon Sep 29 19:22:21 2025: updateCurrentState - score=400, level=1, state=4 +[START] Mon Sep 29 19:22:21 2025: display_game - +[END] Mon Sep 29 19:22:21 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:21 2025: updateCurrentState - +[START] Mon Sep 29 19:22:21 2025: get_game_state - +[END] Mon Sep 29 19:22:21 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:21 2025: do_attaching - +[START] Mon Sep 29 19:22:21 2025: get_game_state - +[END] Mon Sep 29 19:22:21 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:21 2025: get_game_state - +[END] Mon Sep 29 19:22:21 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:21 2025: place_figure - curr=(-1,10) +[END] Mon Sep 29 19:22:21 2025: place_figure - +[START] Mon Sep 29 19:22:21 2025: get_game_state - +[END] Mon Sep 29 19:22:21 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:21 2025: clear_lines - score=400 +[END] Mon Sep 29 19:22:21 2025: clear_lines - lines_cleared=0, score=400, level=1 +[START] Mon Sep 29 19:22:21 2025: is_game_over - +[START] Mon Sep 29 19:22:21 2025: get_game_state - +[END] Mon Sep 29 19:22:21 2025: get_game_state - state=4 +[END] Mon Sep 29 19:22:21 2025: is_game_over - game not over +[END] Mon Sep 29 19:22:21 2025: do_attaching - state=1 +[END] Mon Sep 29 19:22:21 2025: updateCurrentState - score=400, level=1, state=1 +[START] Mon Sep 29 19:22:21 2025: display_game - +[END] Mon Sep 29 19:22:21 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:21 2025: updateCurrentState - +[START] Mon Sep 29 19:22:21 2025: get_game_state - +[END] Mon Sep 29 19:22:21 2025: get_game_state - state=1 +[START] Mon Sep 29 19:22:21 2025: do_spawn - +[START] Mon Sep 29 19:22:21 2025: get_game_state - +[END] Mon Sep 29 19:22:21 2025: get_game_state - state=1 +[START] Mon Sep 29 19:22:21 2025: check_collision - +[START] Mon Sep 29 19:22:21 2025: get_game_state - +[END] Mon Sep 29 19:22:21 2025: get_game_state - state=1 +[END] Mon Sep 29 19:22:21 2025: check_collision - no collision +[END] Mon Sep 29 19:22:21 2025: do_spawn - curr=(3,0), next_sprite=6, state=3 +[END] Mon Sep 29 19:22:21 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:21 2025: display_game - +[END] Mon Sep 29 19:22:21 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:21 2025: updateCurrentState - +[START] Mon Sep 29 19:22:21 2025: get_game_state - +[END] Mon Sep 29 19:22:21 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:21 2025: get_game_state - +[END] Mon Sep 29 19:22:21 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:21 2025: do_move - +[END] Mon Sep 29 19:22:21 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:21 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:21 2025: display_game - +[END] Mon Sep 29 19:22:21 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:21 2025: updateCurrentState - +[START] Mon Sep 29 19:22:21 2025: get_game_state - +[END] Mon Sep 29 19:22:21 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:21 2025: get_game_state - +[END] Mon Sep 29 19:22:21 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:21 2025: do_move - +[END] Mon Sep 29 19:22:21 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:21 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:21 2025: display_game - +[END] Mon Sep 29 19:22:21 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:21 2025: updateCurrentState - +[START] Mon Sep 29 19:22:21 2025: get_game_state - +[END] Mon Sep 29 19:22:21 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:21 2025: get_game_state - +[END] Mon Sep 29 19:22:21 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:21 2025: do_move - +[END] Mon Sep 29 19:22:21 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:21 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:21 2025: display_game - +[END] Mon Sep 29 19:22:21 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:21 2025: updateCurrentState - +[START] Mon Sep 29 19:22:21 2025: get_game_state - +[END] Mon Sep 29 19:22:21 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:21 2025: get_game_state - +[END] Mon Sep 29 19:22:21 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:21 2025: do_move - +[END] Mon Sep 29 19:22:21 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:21 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:21 2025: display_game - +[END] Mon Sep 29 19:22:21 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:21 2025: updateCurrentState - +[START] Mon Sep 29 19:22:21 2025: get_game_state - +[END] Mon Sep 29 19:22:21 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:21 2025: get_game_state - +[END] Mon Sep 29 19:22:21 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:21 2025: do_move - +[END] Mon Sep 29 19:22:21 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:21 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:21 2025: display_game - +[END] Mon Sep 29 19:22:22 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:22 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:22:22 2025: get_game_state - +[END] Mon Sep 29 19:22:22 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:22 2025: userInput - state=2 +[START] Mon Sep 29 19:22:22 2025: updateCurrentState - +[START] Mon Sep 29 19:22:22 2025: get_game_state - +[END] Mon Sep 29 19:22:22 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:22 2025: get_game_state - +[END] Mon Sep 29 19:22:22 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:22 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:22:22 2025: check_collision - +[START] Mon Sep 29 19:22:22 2025: get_game_state - +[END] Mon Sep 29 19:22:22 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:22 2025: check_collision - no collision +[END] Mon Sep 29 19:22:22 2025: do_moving - curr=(2,0), state=3 +[END] Mon Sep 29 19:22:22 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:22 2025: display_game - +[END] Mon Sep 29 19:22:22 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:22 2025: updateCurrentState - +[START] Mon Sep 29 19:22:22 2025: get_game_state - +[END] Mon Sep 29 19:22:22 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:22 2025: get_game_state - +[END] Mon Sep 29 19:22:22 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:22 2025: do_move - +[START] Mon Sep 29 19:22:22 2025: check_collision - +[START] Mon Sep 29 19:22:22 2025: get_game_state - +[END] Mon Sep 29 19:22:22 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:22 2025: check_collision - no collision +[END] Mon Sep 29 19:22:22 2025: do_move - curr=(2,1), state=3 +[END] Mon Sep 29 19:22:22 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:22 2025: display_game - +[END] Mon Sep 29 19:22:22 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:22 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:22:22 2025: get_game_state - +[END] Mon Sep 29 19:22:22 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:22 2025: userInput - state=2 +[START] Mon Sep 29 19:22:22 2025: updateCurrentState - +[START] Mon Sep 29 19:22:22 2025: get_game_state - +[END] Mon Sep 29 19:22:22 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:22 2025: get_game_state - +[END] Mon Sep 29 19:22:22 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:22 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:22:22 2025: check_collision - +[START] Mon Sep 29 19:22:22 2025: get_game_state - +[END] Mon Sep 29 19:22:22 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:22 2025: check_collision - no collision +[END] Mon Sep 29 19:22:22 2025: do_moving - curr=(2,1), state=3 +[END] Mon Sep 29 19:22:22 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:22 2025: display_game - +[END] Mon Sep 29 19:22:22 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:22 2025: updateCurrentState - +[START] Mon Sep 29 19:22:22 2025: get_game_state - +[END] Mon Sep 29 19:22:22 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:22 2025: get_game_state - +[END] Mon Sep 29 19:22:22 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:22 2025: do_move - +[END] Mon Sep 29 19:22:22 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:22 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:22 2025: display_game - +[END] Mon Sep 29 19:22:22 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:22 2025: updateCurrentState - +[START] Mon Sep 29 19:22:22 2025: get_game_state - +[END] Mon Sep 29 19:22:22 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:22 2025: get_game_state - +[END] Mon Sep 29 19:22:22 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:22 2025: do_move - +[END] Mon Sep 29 19:22:22 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:22 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:22 2025: display_game - +[END] Mon Sep 29 19:22:22 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:22 2025: updateCurrentState - +[START] Mon Sep 29 19:22:22 2025: get_game_state - +[END] Mon Sep 29 19:22:22 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:22 2025: get_game_state - +[END] Mon Sep 29 19:22:22 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:22 2025: do_move - +[END] Mon Sep 29 19:22:22 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:22 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:22 2025: display_game - +[END] Mon Sep 29 19:22:22 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:22 2025: updateCurrentState - +[START] Mon Sep 29 19:22:22 2025: get_game_state - +[END] Mon Sep 29 19:22:22 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:22 2025: get_game_state - +[END] Mon Sep 29 19:22:22 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:22 2025: do_move - +[END] Mon Sep 29 19:22:22 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:22 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:22 2025: display_game - +[END] Mon Sep 29 19:22:22 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:22 2025: updateCurrentState - +[START] Mon Sep 29 19:22:22 2025: get_game_state - +[END] Mon Sep 29 19:22:22 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:22 2025: get_game_state - +[END] Mon Sep 29 19:22:22 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:22 2025: do_move - +[END] Mon Sep 29 19:22:22 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:22 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:22 2025: display_game - +[END] Mon Sep 29 19:22:22 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:23 2025: updateCurrentState - +[START] Mon Sep 29 19:22:23 2025: get_game_state - +[END] Mon Sep 29 19:22:23 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:23 2025: get_game_state - +[END] Mon Sep 29 19:22:23 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:23 2025: do_move - +[START] Mon Sep 29 19:22:23 2025: check_collision - +[START] Mon Sep 29 19:22:23 2025: get_game_state - +[END] Mon Sep 29 19:22:23 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:23 2025: check_collision - no collision +[END] Mon Sep 29 19:22:23 2025: do_move - curr=(2,2), state=3 +[END] Mon Sep 29 19:22:23 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:23 2025: display_game - +[END] Mon Sep 29 19:22:23 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:23 2025: updateCurrentState - +[START] Mon Sep 29 19:22:23 2025: get_game_state - +[END] Mon Sep 29 19:22:23 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:23 2025: get_game_state - +[END] Mon Sep 29 19:22:23 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:23 2025: do_move - +[END] Mon Sep 29 19:22:23 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:23 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:23 2025: display_game - +[END] Mon Sep 29 19:22:23 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:23 2025: updateCurrentState - +[START] Mon Sep 29 19:22:23 2025: get_game_state - +[END] Mon Sep 29 19:22:23 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:23 2025: get_game_state - +[END] Mon Sep 29 19:22:23 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:23 2025: do_move - +[END] Mon Sep 29 19:22:23 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:23 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:23 2025: display_game - +[END] Mon Sep 29 19:22:23 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:23 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:22:23 2025: get_game_state - +[END] Mon Sep 29 19:22:23 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:23 2025: userInput - state=2 +[START] Mon Sep 29 19:22:23 2025: updateCurrentState - +[START] Mon Sep 29 19:22:23 2025: get_game_state - +[END] Mon Sep 29 19:22:23 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:23 2025: get_game_state - +[END] Mon Sep 29 19:22:23 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:23 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:22:23 2025: check_collision - +[START] Mon Sep 29 19:22:23 2025: get_game_state - +[END] Mon Sep 29 19:22:23 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:23 2025: check_collision - no collision +[END] Mon Sep 29 19:22:23 2025: do_moving - curr=(2,2), state=3 +[END] Mon Sep 29 19:22:23 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:23 2025: display_game - +[END] Mon Sep 29 19:22:23 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:23 2025: updateCurrentState - +[START] Mon Sep 29 19:22:23 2025: get_game_state - +[END] Mon Sep 29 19:22:23 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:23 2025: get_game_state - +[END] Mon Sep 29 19:22:23 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:23 2025: do_move - +[END] Mon Sep 29 19:22:23 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:23 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:23 2025: display_game - +[END] Mon Sep 29 19:22:23 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:23 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:22:23 2025: get_game_state - +[END] Mon Sep 29 19:22:23 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:23 2025: userInput - state=2 +[START] Mon Sep 29 19:22:23 2025: updateCurrentState - +[START] Mon Sep 29 19:22:23 2025: get_game_state - +[END] Mon Sep 29 19:22:23 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:23 2025: get_game_state - +[END] Mon Sep 29 19:22:23 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:23 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:22:23 2025: check_collision - +[START] Mon Sep 29 19:22:23 2025: get_game_state - +[END] Mon Sep 29 19:22:23 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:23 2025: check_collision - no collision +[END] Mon Sep 29 19:22:23 2025: do_moving - curr=(2,2), state=3 +[END] Mon Sep 29 19:22:23 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:23 2025: display_game - +[END] Mon Sep 29 19:22:23 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:23 2025: updateCurrentState - +[START] Mon Sep 29 19:22:23 2025: get_game_state - +[END] Mon Sep 29 19:22:23 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:23 2025: get_game_state - +[END] Mon Sep 29 19:22:23 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:23 2025: do_move - +[END] Mon Sep 29 19:22:23 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:23 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:23 2025: display_game - +[END] Mon Sep 29 19:22:23 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:23 2025: updateCurrentState - +[START] Mon Sep 29 19:22:23 2025: get_game_state - +[END] Mon Sep 29 19:22:23 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:23 2025: get_game_state - +[END] Mon Sep 29 19:22:23 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:23 2025: do_move - +[END] Mon Sep 29 19:22:23 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:23 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:23 2025: display_game - +[END] Mon Sep 29 19:22:23 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:23 2025: updateCurrentState - +[START] Mon Sep 29 19:22:23 2025: get_game_state - +[END] Mon Sep 29 19:22:23 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:23 2025: get_game_state - +[END] Mon Sep 29 19:22:23 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:23 2025: do_move - +[END] Mon Sep 29 19:22:23 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:23 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:23 2025: display_game - +[END] Mon Sep 29 19:22:23 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:23 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:22:23 2025: get_game_state - +[END] Mon Sep 29 19:22:23 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:23 2025: userInput - state=2 +[START] Mon Sep 29 19:22:23 2025: updateCurrentState - +[START] Mon Sep 29 19:22:23 2025: get_game_state - +[END] Mon Sep 29 19:22:23 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:23 2025: get_game_state - +[END] Mon Sep 29 19:22:23 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:23 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:22:23 2025: check_collision - +[START] Mon Sep 29 19:22:23 2025: get_game_state - +[END] Mon Sep 29 19:22:23 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:23 2025: check_collision - no collision +[END] Mon Sep 29 19:22:23 2025: do_moving - curr=(1,2), state=3 +[END] Mon Sep 29 19:22:23 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:23 2025: display_game - +[END] Mon Sep 29 19:22:23 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:24 2025: updateCurrentState - +[START] Mon Sep 29 19:22:24 2025: get_game_state - +[END] Mon Sep 29 19:22:24 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:24 2025: get_game_state - +[END] Mon Sep 29 19:22:24 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:24 2025: do_move - +[START] Mon Sep 29 19:22:24 2025: check_collision - +[START] Mon Sep 29 19:22:24 2025: get_game_state - +[END] Mon Sep 29 19:22:24 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:24 2025: check_collision - no collision +[END] Mon Sep 29 19:22:24 2025: do_move - curr=(1,3), state=3 +[END] Mon Sep 29 19:22:24 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:24 2025: display_game - +[END] Mon Sep 29 19:22:24 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:24 2025: updateCurrentState - +[START] Mon Sep 29 19:22:24 2025: get_game_state - +[END] Mon Sep 29 19:22:24 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:24 2025: get_game_state - +[END] Mon Sep 29 19:22:24 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:24 2025: do_move - +[END] Mon Sep 29 19:22:24 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:24 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:24 2025: display_game - +[END] Mon Sep 29 19:22:24 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:24 2025: updateCurrentState - +[START] Mon Sep 29 19:22:24 2025: get_game_state - +[END] Mon Sep 29 19:22:24 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:24 2025: get_game_state - +[END] Mon Sep 29 19:22:24 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:24 2025: do_move - +[END] Mon Sep 29 19:22:24 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:24 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:24 2025: display_game - +[END] Mon Sep 29 19:22:24 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:24 2025: updateCurrentState - +[START] Mon Sep 29 19:22:24 2025: get_game_state - +[END] Mon Sep 29 19:22:24 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:24 2025: get_game_state - +[END] Mon Sep 29 19:22:24 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:24 2025: do_move - +[END] Mon Sep 29 19:22:24 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:24 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:24 2025: display_game - +[END] Mon Sep 29 19:22:24 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:24 2025: updateCurrentState - +[START] Mon Sep 29 19:22:24 2025: get_game_state - +[END] Mon Sep 29 19:22:24 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:24 2025: get_game_state - +[END] Mon Sep 29 19:22:24 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:24 2025: do_move - +[END] Mon Sep 29 19:22:24 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:24 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:24 2025: display_game - +[END] Mon Sep 29 19:22:24 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:24 2025: updateCurrentState - +[START] Mon Sep 29 19:22:24 2025: get_game_state - +[END] Mon Sep 29 19:22:24 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:24 2025: get_game_state - +[END] Mon Sep 29 19:22:24 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:24 2025: do_move - +[END] Mon Sep 29 19:22:24 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:24 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:24 2025: display_game - +[END] Mon Sep 29 19:22:24 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:24 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:22:24 2025: get_game_state - +[END] Mon Sep 29 19:22:24 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:24 2025: userInput - state=2 +[START] Mon Sep 29 19:22:24 2025: updateCurrentState - +[START] Mon Sep 29 19:22:24 2025: get_game_state - +[END] Mon Sep 29 19:22:24 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:24 2025: get_game_state - +[END] Mon Sep 29 19:22:24 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:24 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:22:24 2025: check_collision - +[START] Mon Sep 29 19:22:24 2025: get_game_state - +[END] Mon Sep 29 19:22:24 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:24 2025: check_collision - no collision +[END] Mon Sep 29 19:22:24 2025: do_moving - curr=(0,3), state=3 +[END] Mon Sep 29 19:22:24 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:24 2025: display_game - +[END] Mon Sep 29 19:22:24 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:24 2025: updateCurrentState - +[START] Mon Sep 29 19:22:24 2025: get_game_state - +[END] Mon Sep 29 19:22:24 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:24 2025: get_game_state - +[END] Mon Sep 29 19:22:24 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:24 2025: do_move - +[END] Mon Sep 29 19:22:24 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:24 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:24 2025: display_game - +[END] Mon Sep 29 19:22:24 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:24 2025: updateCurrentState - +[START] Mon Sep 29 19:22:24 2025: get_game_state - +[END] Mon Sep 29 19:22:24 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:24 2025: get_game_state - +[END] Mon Sep 29 19:22:24 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:24 2025: do_move - +[END] Mon Sep 29 19:22:24 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:24 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:24 2025: display_game - +[END] Mon Sep 29 19:22:24 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:24 2025: updateCurrentState - +[START] Mon Sep 29 19:22:24 2025: get_game_state - +[END] Mon Sep 29 19:22:24 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:24 2025: get_game_state - +[END] Mon Sep 29 19:22:24 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:24 2025: do_move - +[END] Mon Sep 29 19:22:24 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:24 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:24 2025: display_game - +[END] Mon Sep 29 19:22:25 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:25 2025: userInput - action=6, hold=0 +[START] Mon Sep 29 19:22:25 2025: get_game_state - +[END] Mon Sep 29 19:22:25 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:25 2025: userInput - state=2 +[START] Mon Sep 29 19:22:25 2025: updateCurrentState - +[START] Mon Sep 29 19:22:25 2025: get_game_state - +[END] Mon Sep 29 19:22:25 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:25 2025: get_game_state - +[END] Mon Sep 29 19:22:25 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:25 2025: do_moving - moving_type=3 +[START] Mon Sep 29 19:22:25 2025: check_collision - +[START] Mon Sep 29 19:22:25 2025: get_game_state - +[END] Mon Sep 29 19:22:25 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:25 2025: check_collision - no collision +[START] Mon Sep 29 19:22:25 2025: check_collision - +[START] Mon Sep 29 19:22:25 2025: get_game_state - +[END] Mon Sep 29 19:22:25 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:25 2025: check_collision - no collision +[START] Mon Sep 29 19:22:25 2025: check_collision - +[START] Mon Sep 29 19:22:25 2025: get_game_state - +[END] Mon Sep 29 19:22:25 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:25 2025: check_collision - no collision +[START] Mon Sep 29 19:22:25 2025: check_collision - +[START] Mon Sep 29 19:22:25 2025: get_game_state - +[END] Mon Sep 29 19:22:25 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:25 2025: check_collision - no collision +[START] Mon Sep 29 19:22:25 2025: check_collision - +[START] Mon Sep 29 19:22:25 2025: get_game_state - +[END] Mon Sep 29 19:22:25 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:25 2025: check_collision - no collision +[START] Mon Sep 29 19:22:25 2025: check_collision - +[START] Mon Sep 29 19:22:25 2025: get_game_state - +[END] Mon Sep 29 19:22:25 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:25 2025: check_collision - no collision +[START] Mon Sep 29 19:22:25 2025: check_collision - +[START] Mon Sep 29 19:22:25 2025: get_game_state - +[END] Mon Sep 29 19:22:25 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:25 2025: check_collision - collision with field, x=0, y=10 +[END] Mon Sep 29 19:22:25 2025: do_moving - curr=(0,8), state=4 +[END] Mon Sep 29 19:22:25 2025: updateCurrentState - score=400, level=1, state=4 +[START] Mon Sep 29 19:22:25 2025: display_game - +[END] Mon Sep 29 19:22:25 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:25 2025: updateCurrentState - +[START] Mon Sep 29 19:22:25 2025: get_game_state - +[END] Mon Sep 29 19:22:25 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:25 2025: do_attaching - +[START] Mon Sep 29 19:22:25 2025: get_game_state - +[END] Mon Sep 29 19:22:25 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:25 2025: get_game_state - +[END] Mon Sep 29 19:22:25 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:25 2025: place_figure - curr=(0,8) +[END] Mon Sep 29 19:22:25 2025: place_figure - +[START] Mon Sep 29 19:22:25 2025: get_game_state - +[END] Mon Sep 29 19:22:25 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:25 2025: clear_lines - score=400 +[END] Mon Sep 29 19:22:25 2025: clear_lines - lines_cleared=0, score=400, level=1 +[START] Mon Sep 29 19:22:25 2025: is_game_over - +[START] Mon Sep 29 19:22:25 2025: get_game_state - +[END] Mon Sep 29 19:22:25 2025: get_game_state - state=4 +[END] Mon Sep 29 19:22:25 2025: is_game_over - game not over +[END] Mon Sep 29 19:22:25 2025: do_attaching - state=1 +[END] Mon Sep 29 19:22:25 2025: updateCurrentState - score=400, level=1, state=1 +[START] Mon Sep 29 19:22:25 2025: display_game - +[END] Mon Sep 29 19:22:25 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:25 2025: updateCurrentState - +[START] Mon Sep 29 19:22:25 2025: get_game_state - +[END] Mon Sep 29 19:22:25 2025: get_game_state - state=1 +[START] Mon Sep 29 19:22:25 2025: do_spawn - +[START] Mon Sep 29 19:22:25 2025: get_game_state - +[END] Mon Sep 29 19:22:25 2025: get_game_state - state=1 +[START] Mon Sep 29 19:22:25 2025: check_collision - +[START] Mon Sep 29 19:22:25 2025: get_game_state - +[END] Mon Sep 29 19:22:25 2025: get_game_state - state=1 +[END] Mon Sep 29 19:22:25 2025: check_collision - no collision +[END] Mon Sep 29 19:22:25 2025: do_spawn - curr=(3,0), next_sprite=1, state=3 +[END] Mon Sep 29 19:22:25 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:25 2025: display_game - +[END] Mon Sep 29 19:22:25 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:25 2025: updateCurrentState - +[START] Mon Sep 29 19:22:25 2025: get_game_state - +[END] Mon Sep 29 19:22:25 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:25 2025: get_game_state - +[END] Mon Sep 29 19:22:25 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:25 2025: do_move - +[START] Mon Sep 29 19:22:25 2025: check_collision - +[START] Mon Sep 29 19:22:25 2025: get_game_state - +[END] Mon Sep 29 19:22:25 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:25 2025: check_collision - no collision +[END] Mon Sep 29 19:22:25 2025: do_move - curr=(3,1), state=3 +[END] Mon Sep 29 19:22:25 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:25 2025: display_game - +[END] Mon Sep 29 19:22:25 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:25 2025: updateCurrentState - +[START] Mon Sep 29 19:22:25 2025: get_game_state - +[END] Mon Sep 29 19:22:25 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:25 2025: get_game_state - +[END] Mon Sep 29 19:22:25 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:25 2025: do_move - +[END] Mon Sep 29 19:22:25 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:25 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:25 2025: display_game - +[END] Mon Sep 29 19:22:25 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:25 2025: updateCurrentState - +[START] Mon Sep 29 19:22:25 2025: get_game_state - +[END] Mon Sep 29 19:22:25 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:25 2025: get_game_state - +[END] Mon Sep 29 19:22:25 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:25 2025: do_move - +[END] Mon Sep 29 19:22:25 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:25 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:25 2025: display_game - +[END] Mon Sep 29 19:22:25 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:25 2025: updateCurrentState - +[START] Mon Sep 29 19:22:25 2025: get_game_state - +[END] Mon Sep 29 19:22:25 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:25 2025: get_game_state - +[END] Mon Sep 29 19:22:25 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:25 2025: do_move - +[END] Mon Sep 29 19:22:25 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:25 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:25 2025: display_game - +[END] Mon Sep 29 19:22:25 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:25 2025: updateCurrentState - +[START] Mon Sep 29 19:22:25 2025: get_game_state - +[END] Mon Sep 29 19:22:25 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:25 2025: get_game_state - +[END] Mon Sep 29 19:22:25 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:25 2025: do_move - +[END] Mon Sep 29 19:22:25 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:25 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:25 2025: display_game - +[END] Mon Sep 29 19:22:25 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:25 2025: updateCurrentState - +[START] Mon Sep 29 19:22:25 2025: get_game_state - +[END] Mon Sep 29 19:22:25 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:25 2025: get_game_state - +[END] Mon Sep 29 19:22:25 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:25 2025: do_move - +[END] Mon Sep 29 19:22:25 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:25 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:25 2025: display_game - +[END] Mon Sep 29 19:22:25 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:26 2025: updateCurrentState - +[START] Mon Sep 29 19:22:26 2025: get_game_state - +[END] Mon Sep 29 19:22:26 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:26 2025: get_game_state - +[END] Mon Sep 29 19:22:26 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:26 2025: do_move - +[START] Mon Sep 29 19:22:26 2025: check_collision - +[START] Mon Sep 29 19:22:26 2025: get_game_state - +[END] Mon Sep 29 19:22:26 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:26 2025: check_collision - no collision +[END] Mon Sep 29 19:22:26 2025: do_move - curr=(3,2), state=3 +[END] Mon Sep 29 19:22:26 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:26 2025: display_game - +[END] Mon Sep 29 19:22:26 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:26 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:22:26 2025: get_game_state - +[END] Mon Sep 29 19:22:26 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:26 2025: userInput - state=2 +[START] Mon Sep 29 19:22:26 2025: updateCurrentState - +[START] Mon Sep 29 19:22:26 2025: get_game_state - +[END] Mon Sep 29 19:22:26 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:26 2025: get_game_state - +[END] Mon Sep 29 19:22:26 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:26 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:22:26 2025: check_collision - +[START] Mon Sep 29 19:22:26 2025: get_game_state - +[END] Mon Sep 29 19:22:26 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:26 2025: check_collision - no collision +[END] Mon Sep 29 19:22:26 2025: do_moving - curr=(3,2), state=3 +[END] Mon Sep 29 19:22:26 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:26 2025: display_game - +[END] Mon Sep 29 19:22:26 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:26 2025: updateCurrentState - +[START] Mon Sep 29 19:22:26 2025: get_game_state - +[END] Mon Sep 29 19:22:26 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:26 2025: get_game_state - +[END] Mon Sep 29 19:22:26 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:26 2025: do_move - +[END] Mon Sep 29 19:22:26 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:26 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:26 2025: display_game - +[END] Mon Sep 29 19:22:26 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:26 2025: updateCurrentState - +[START] Mon Sep 29 19:22:26 2025: get_game_state - +[END] Mon Sep 29 19:22:26 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:26 2025: get_game_state - +[END] Mon Sep 29 19:22:26 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:26 2025: do_move - +[END] Mon Sep 29 19:22:26 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:26 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:26 2025: display_game - +[END] Mon Sep 29 19:22:26 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:26 2025: updateCurrentState - +[START] Mon Sep 29 19:22:26 2025: get_game_state - +[END] Mon Sep 29 19:22:26 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:26 2025: get_game_state - +[END] Mon Sep 29 19:22:26 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:26 2025: do_move - +[END] Mon Sep 29 19:22:26 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:26 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:26 2025: display_game - +[END] Mon Sep 29 19:22:26 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:26 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:22:26 2025: get_game_state - +[END] Mon Sep 29 19:22:26 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:26 2025: userInput - state=2 +[START] Mon Sep 29 19:22:26 2025: updateCurrentState - +[START] Mon Sep 29 19:22:26 2025: get_game_state - +[END] Mon Sep 29 19:22:26 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:26 2025: get_game_state - +[END] Mon Sep 29 19:22:26 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:26 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:22:26 2025: check_collision - +[START] Mon Sep 29 19:22:26 2025: get_game_state - +[END] Mon Sep 29 19:22:26 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:26 2025: check_collision - no collision +[END] Mon Sep 29 19:22:26 2025: do_moving - curr=(2,2), state=3 +[END] Mon Sep 29 19:22:26 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:26 2025: display_game - +[END] Mon Sep 29 19:22:26 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:26 2025: updateCurrentState - +[START] Mon Sep 29 19:22:26 2025: get_game_state - +[END] Mon Sep 29 19:22:26 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:26 2025: get_game_state - +[END] Mon Sep 29 19:22:26 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:26 2025: do_move - +[END] Mon Sep 29 19:22:26 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:26 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:26 2025: display_game - +[END] Mon Sep 29 19:22:26 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:26 2025: updateCurrentState - +[START] Mon Sep 29 19:22:26 2025: get_game_state - +[END] Mon Sep 29 19:22:26 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:26 2025: get_game_state - +[END] Mon Sep 29 19:22:26 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:26 2025: do_move - +[END] Mon Sep 29 19:22:26 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:26 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:26 2025: display_game - +[END] Mon Sep 29 19:22:26 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:26 2025: updateCurrentState - +[START] Mon Sep 29 19:22:26 2025: get_game_state - +[END] Mon Sep 29 19:22:26 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:26 2025: get_game_state - +[END] Mon Sep 29 19:22:26 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:26 2025: do_move - +[END] Mon Sep 29 19:22:26 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:26 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:26 2025: display_game - +[END] Mon Sep 29 19:22:26 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:26 2025: updateCurrentState - +[START] Mon Sep 29 19:22:26 2025: get_game_state - +[END] Mon Sep 29 19:22:26 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:26 2025: get_game_state - +[END] Mon Sep 29 19:22:26 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:26 2025: do_move - +[END] Mon Sep 29 19:22:26 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:26 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:26 2025: display_game - +[END] Mon Sep 29 19:22:26 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:27 2025: updateCurrentState - +[START] Mon Sep 29 19:22:27 2025: get_game_state - +[END] Mon Sep 29 19:22:27 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:27 2025: get_game_state - +[END] Mon Sep 29 19:22:27 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:27 2025: do_move - +[START] Mon Sep 29 19:22:27 2025: check_collision - +[START] Mon Sep 29 19:22:27 2025: get_game_state - +[END] Mon Sep 29 19:22:27 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:27 2025: check_collision - no collision +[END] Mon Sep 29 19:22:27 2025: do_move - curr=(2,3), state=3 +[END] Mon Sep 29 19:22:27 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:27 2025: display_game - +[END] Mon Sep 29 19:22:27 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:27 2025: updateCurrentState - +[START] Mon Sep 29 19:22:27 2025: get_game_state - +[END] Mon Sep 29 19:22:27 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:27 2025: get_game_state - +[END] Mon Sep 29 19:22:27 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:27 2025: do_move - +[END] Mon Sep 29 19:22:27 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:27 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:27 2025: display_game - +[END] Mon Sep 29 19:22:27 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:27 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:22:27 2025: get_game_state - +[END] Mon Sep 29 19:22:27 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:27 2025: userInput - state=2 +[START] Mon Sep 29 19:22:27 2025: updateCurrentState - +[START] Mon Sep 29 19:22:27 2025: get_game_state - +[END] Mon Sep 29 19:22:27 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:27 2025: get_game_state - +[END] Mon Sep 29 19:22:27 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:27 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:22:27 2025: check_collision - +[START] Mon Sep 29 19:22:27 2025: get_game_state - +[END] Mon Sep 29 19:22:27 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:27 2025: check_collision - no collision +[END] Mon Sep 29 19:22:27 2025: do_moving - curr=(3,3), state=3 +[END] Mon Sep 29 19:22:27 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:27 2025: display_game - +[END] Mon Sep 29 19:22:27 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:27 2025: updateCurrentState - +[START] Mon Sep 29 19:22:27 2025: get_game_state - +[END] Mon Sep 29 19:22:27 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:27 2025: get_game_state - +[END] Mon Sep 29 19:22:27 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:27 2025: do_move - +[END] Mon Sep 29 19:22:27 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:27 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:27 2025: display_game - +[END] Mon Sep 29 19:22:27 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:27 2025: updateCurrentState - +[START] Mon Sep 29 19:22:27 2025: get_game_state - +[END] Mon Sep 29 19:22:27 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:27 2025: get_game_state - +[END] Mon Sep 29 19:22:27 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:27 2025: do_move - +[END] Mon Sep 29 19:22:27 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:27 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:27 2025: display_game - +[END] Mon Sep 29 19:22:27 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:27 2025: updateCurrentState - +[START] Mon Sep 29 19:22:27 2025: get_game_state - +[END] Mon Sep 29 19:22:27 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:27 2025: get_game_state - +[END] Mon Sep 29 19:22:27 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:27 2025: do_move - +[END] Mon Sep 29 19:22:27 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:27 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:27 2025: display_game - +[END] Mon Sep 29 19:22:27 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:27 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:22:27 2025: get_game_state - +[END] Mon Sep 29 19:22:27 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:27 2025: userInput - state=2 +[START] Mon Sep 29 19:22:27 2025: updateCurrentState - +[START] Mon Sep 29 19:22:27 2025: get_game_state - +[END] Mon Sep 29 19:22:27 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:27 2025: get_game_state - +[END] Mon Sep 29 19:22:27 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:27 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:22:27 2025: check_collision - +[START] Mon Sep 29 19:22:27 2025: get_game_state - +[END] Mon Sep 29 19:22:27 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:27 2025: check_collision - no collision +[END] Mon Sep 29 19:22:27 2025: do_moving - curr=(4,3), state=3 +[END] Mon Sep 29 19:22:27 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:27 2025: display_game - +[END] Mon Sep 29 19:22:27 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:27 2025: updateCurrentState - +[START] Mon Sep 29 19:22:27 2025: get_game_state - +[END] Mon Sep 29 19:22:27 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:27 2025: get_game_state - +[END] Mon Sep 29 19:22:27 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:27 2025: do_move - +[END] Mon Sep 29 19:22:27 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:27 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:27 2025: display_game - +[END] Mon Sep 29 19:22:27 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:27 2025: updateCurrentState - +[START] Mon Sep 29 19:22:27 2025: get_game_state - +[END] Mon Sep 29 19:22:27 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:27 2025: get_game_state - +[END] Mon Sep 29 19:22:27 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:27 2025: do_move - +[END] Mon Sep 29 19:22:27 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:27 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:27 2025: display_game - +[END] Mon Sep 29 19:22:27 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:27 2025: updateCurrentState - +[START] Mon Sep 29 19:22:27 2025: get_game_state - +[END] Mon Sep 29 19:22:27 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:27 2025: get_game_state - +[END] Mon Sep 29 19:22:27 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:27 2025: do_move - +[END] Mon Sep 29 19:22:27 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:27 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:27 2025: display_game - +[END] Mon Sep 29 19:22:27 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:27 2025: updateCurrentState - +[START] Mon Sep 29 19:22:27 2025: get_game_state - +[END] Mon Sep 29 19:22:27 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:27 2025: get_game_state - +[END] Mon Sep 29 19:22:27 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:27 2025: do_move - +[END] Mon Sep 29 19:22:27 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:27 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:27 2025: display_game - +[END] Mon Sep 29 19:22:28 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:28 2025: updateCurrentState - +[START] Mon Sep 29 19:22:28 2025: get_game_state - +[END] Mon Sep 29 19:22:28 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:28 2025: get_game_state - +[END] Mon Sep 29 19:22:28 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:28 2025: do_move - +[START] Mon Sep 29 19:22:28 2025: check_collision - +[START] Mon Sep 29 19:22:28 2025: get_game_state - +[END] Mon Sep 29 19:22:28 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:28 2025: check_collision - no collision +[END] Mon Sep 29 19:22:28 2025: do_move - curr=(4,4), state=3 +[END] Mon Sep 29 19:22:28 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:28 2025: display_game - +[END] Mon Sep 29 19:22:28 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:28 2025: updateCurrentState - +[START] Mon Sep 29 19:22:28 2025: get_game_state - +[END] Mon Sep 29 19:22:28 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:28 2025: get_game_state - +[END] Mon Sep 29 19:22:28 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:28 2025: do_move - +[END] Mon Sep 29 19:22:28 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:28 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:28 2025: display_game - +[END] Mon Sep 29 19:22:28 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:28 2025: updateCurrentState - +[START] Mon Sep 29 19:22:28 2025: get_game_state - +[END] Mon Sep 29 19:22:28 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:28 2025: get_game_state - +[END] Mon Sep 29 19:22:28 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:28 2025: do_move - +[END] Mon Sep 29 19:22:28 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:28 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:28 2025: display_game - +[END] Mon Sep 29 19:22:28 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:28 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:22:28 2025: get_game_state - +[END] Mon Sep 29 19:22:28 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:28 2025: userInput - state=2 +[START] Mon Sep 29 19:22:28 2025: updateCurrentState - +[START] Mon Sep 29 19:22:28 2025: get_game_state - +[END] Mon Sep 29 19:22:28 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:28 2025: get_game_state - +[END] Mon Sep 29 19:22:28 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:28 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:22:28 2025: check_collision - +[START] Mon Sep 29 19:22:28 2025: get_game_state - +[END] Mon Sep 29 19:22:28 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:28 2025: check_collision - no collision +[END] Mon Sep 29 19:22:28 2025: do_moving - curr=(5,4), state=3 +[END] Mon Sep 29 19:22:28 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:28 2025: display_game - +[END] Mon Sep 29 19:22:28 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:28 2025: updateCurrentState - +[START] Mon Sep 29 19:22:28 2025: get_game_state - +[END] Mon Sep 29 19:22:28 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:28 2025: get_game_state - +[END] Mon Sep 29 19:22:28 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:28 2025: do_move - +[END] Mon Sep 29 19:22:28 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:28 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:28 2025: display_game - +[END] Mon Sep 29 19:22:28 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:28 2025: updateCurrentState - +[START] Mon Sep 29 19:22:28 2025: get_game_state - +[END] Mon Sep 29 19:22:28 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:28 2025: get_game_state - +[END] Mon Sep 29 19:22:28 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:28 2025: do_move - +[END] Mon Sep 29 19:22:28 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:28 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:28 2025: display_game - +[END] Mon Sep 29 19:22:28 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:28 2025: updateCurrentState - +[START] Mon Sep 29 19:22:28 2025: get_game_state - +[END] Mon Sep 29 19:22:28 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:28 2025: get_game_state - +[END] Mon Sep 29 19:22:28 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:28 2025: do_move - +[END] Mon Sep 29 19:22:28 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:28 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:28 2025: display_game - +[END] Mon Sep 29 19:22:28 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:28 2025: updateCurrentState - +[START] Mon Sep 29 19:22:28 2025: get_game_state - +[END] Mon Sep 29 19:22:28 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:28 2025: get_game_state - +[END] Mon Sep 29 19:22:28 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:28 2025: do_move - +[END] Mon Sep 29 19:22:28 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:28 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:28 2025: display_game - +[END] Mon Sep 29 19:22:28 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:28 2025: updateCurrentState - +[START] Mon Sep 29 19:22:28 2025: get_game_state - +[END] Mon Sep 29 19:22:28 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:28 2025: get_game_state - +[END] Mon Sep 29 19:22:28 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:28 2025: do_move - +[END] Mon Sep 29 19:22:28 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:28 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:28 2025: display_game - +[END] Mon Sep 29 19:22:28 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:29 2025: userInput - action=6, hold=0 +[START] Mon Sep 29 19:22:29 2025: get_game_state - +[END] Mon Sep 29 19:22:29 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:29 2025: userInput - state=2 +[START] Mon Sep 29 19:22:29 2025: updateCurrentState - +[START] Mon Sep 29 19:22:29 2025: get_game_state - +[END] Mon Sep 29 19:22:29 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:29 2025: get_game_state - +[END] Mon Sep 29 19:22:29 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:29 2025: do_moving - moving_type=3 +[START] Mon Sep 29 19:22:29 2025: check_collision - +[START] Mon Sep 29 19:22:29 2025: get_game_state - +[END] Mon Sep 29 19:22:29 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:29 2025: check_collision - no collision +[START] Mon Sep 29 19:22:29 2025: check_collision - +[START] Mon Sep 29 19:22:29 2025: get_game_state - +[END] Mon Sep 29 19:22:29 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:29 2025: check_collision - no collision +[START] Mon Sep 29 19:22:29 2025: check_collision - +[START] Mon Sep 29 19:22:29 2025: get_game_state - +[END] Mon Sep 29 19:22:29 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:29 2025: check_collision - no collision +[START] Mon Sep 29 19:22:29 2025: check_collision - +[START] Mon Sep 29 19:22:29 2025: get_game_state - +[END] Mon Sep 29 19:22:29 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:29 2025: check_collision - no collision +[START] Mon Sep 29 19:22:29 2025: check_collision - +[START] Mon Sep 29 19:22:29 2025: get_game_state - +[END] Mon Sep 29 19:22:29 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:29 2025: check_collision - no collision +[START] Mon Sep 29 19:22:29 2025: check_collision - +[START] Mon Sep 29 19:22:29 2025: get_game_state - +[END] Mon Sep 29 19:22:29 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:29 2025: check_collision - no collision +[START] Mon Sep 29 19:22:29 2025: check_collision - +[START] Mon Sep 29 19:22:29 2025: get_game_state - +[END] Mon Sep 29 19:22:29 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:29 2025: check_collision - no collision +[START] Mon Sep 29 19:22:29 2025: check_collision - +[START] Mon Sep 29 19:22:29 2025: get_game_state - +[END] Mon Sep 29 19:22:29 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:29 2025: check_collision - no collision +[START] Mon Sep 29 19:22:29 2025: check_collision - +[START] Mon Sep 29 19:22:29 2025: get_game_state - +[END] Mon Sep 29 19:22:29 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:29 2025: check_collision - no collision +[START] Mon Sep 29 19:22:29 2025: check_collision - +[START] Mon Sep 29 19:22:29 2025: get_game_state - +[END] Mon Sep 29 19:22:29 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:29 2025: check_collision - collision with field, x=7, y=14 +[END] Mon Sep 29 19:22:29 2025: do_moving - curr=(5,12), state=4 +[END] Mon Sep 29 19:22:29 2025: updateCurrentState - score=400, level=1, state=4 +[START] Mon Sep 29 19:22:29 2025: display_game - +[END] Mon Sep 29 19:22:29 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:29 2025: updateCurrentState - +[START] Mon Sep 29 19:22:29 2025: get_game_state - +[END] Mon Sep 29 19:22:29 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:29 2025: do_attaching - +[START] Mon Sep 29 19:22:29 2025: get_game_state - +[END] Mon Sep 29 19:22:29 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:29 2025: get_game_state - +[END] Mon Sep 29 19:22:29 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:29 2025: place_figure - curr=(5,12) +[END] Mon Sep 29 19:22:29 2025: place_figure - +[START] Mon Sep 29 19:22:29 2025: get_game_state - +[END] Mon Sep 29 19:22:29 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:29 2025: clear_lines - score=400 +[END] Mon Sep 29 19:22:29 2025: clear_lines - lines_cleared=0, score=400, level=1 +[START] Mon Sep 29 19:22:29 2025: is_game_over - +[START] Mon Sep 29 19:22:29 2025: get_game_state - +[END] Mon Sep 29 19:22:29 2025: get_game_state - state=4 +[END] Mon Sep 29 19:22:29 2025: is_game_over - game not over +[END] Mon Sep 29 19:22:29 2025: do_attaching - state=1 +[END] Mon Sep 29 19:22:29 2025: updateCurrentState - score=400, level=1, state=1 +[START] Mon Sep 29 19:22:29 2025: display_game - +[END] Mon Sep 29 19:22:29 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:29 2025: updateCurrentState - +[START] Mon Sep 29 19:22:29 2025: get_game_state - +[END] Mon Sep 29 19:22:29 2025: get_game_state - state=1 +[START] Mon Sep 29 19:22:29 2025: do_spawn - +[START] Mon Sep 29 19:22:29 2025: get_game_state - +[END] Mon Sep 29 19:22:29 2025: get_game_state - state=1 +[START] Mon Sep 29 19:22:29 2025: check_collision - +[START] Mon Sep 29 19:22:29 2025: get_game_state - +[END] Mon Sep 29 19:22:29 2025: get_game_state - state=1 +[END] Mon Sep 29 19:22:29 2025: check_collision - no collision +[END] Mon Sep 29 19:22:29 2025: do_spawn - curr=(3,0), next_sprite=5, state=3 +[END] Mon Sep 29 19:22:29 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:29 2025: display_game - +[END] Mon Sep 29 19:22:29 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:29 2025: updateCurrentState - +[START] Mon Sep 29 19:22:29 2025: get_game_state - +[END] Mon Sep 29 19:22:29 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:29 2025: get_game_state - +[END] Mon Sep 29 19:22:29 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:29 2025: do_move - +[START] Mon Sep 29 19:22:29 2025: check_collision - +[START] Mon Sep 29 19:22:29 2025: get_game_state - +[END] Mon Sep 29 19:22:29 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:29 2025: check_collision - no collision +[END] Mon Sep 29 19:22:29 2025: do_move - curr=(3,1), state=3 +[END] Mon Sep 29 19:22:29 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:29 2025: display_game - +[END] Mon Sep 29 19:22:29 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:29 2025: updateCurrentState - +[START] Mon Sep 29 19:22:29 2025: get_game_state - +[END] Mon Sep 29 19:22:29 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:29 2025: get_game_state - +[END] Mon Sep 29 19:22:29 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:29 2025: do_move - +[END] Mon Sep 29 19:22:29 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:29 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:29 2025: display_game - +[END] Mon Sep 29 19:22:29 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:29 2025: updateCurrentState - +[START] Mon Sep 29 19:22:29 2025: get_game_state - +[END] Mon Sep 29 19:22:29 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:29 2025: get_game_state - +[END] Mon Sep 29 19:22:29 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:29 2025: do_move - +[END] Mon Sep 29 19:22:29 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:29 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:29 2025: display_game - +[END] Mon Sep 29 19:22:29 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:29 2025: updateCurrentState - +[START] Mon Sep 29 19:22:29 2025: get_game_state - +[END] Mon Sep 29 19:22:29 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:29 2025: get_game_state - +[END] Mon Sep 29 19:22:29 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:29 2025: do_move - +[END] Mon Sep 29 19:22:29 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:29 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:29 2025: display_game - +[END] Mon Sep 29 19:22:29 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:29 2025: updateCurrentState - +[START] Mon Sep 29 19:22:29 2025: get_game_state - +[END] Mon Sep 29 19:22:29 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:29 2025: get_game_state - +[END] Mon Sep 29 19:22:29 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:29 2025: do_move - +[END] Mon Sep 29 19:22:29 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:29 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:29 2025: display_game - +[END] Mon Sep 29 19:22:29 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:29 2025: updateCurrentState - +[START] Mon Sep 29 19:22:29 2025: get_game_state - +[END] Mon Sep 29 19:22:29 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:29 2025: get_game_state - +[END] Mon Sep 29 19:22:29 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:29 2025: do_move - +[END] Mon Sep 29 19:22:29 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:29 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:29 2025: display_game - +[END] Mon Sep 29 19:22:29 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:30 2025: updateCurrentState - +[START] Mon Sep 29 19:22:30 2025: get_game_state - +[END] Mon Sep 29 19:22:30 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:30 2025: get_game_state - +[END] Mon Sep 29 19:22:30 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:30 2025: do_move - +[START] Mon Sep 29 19:22:30 2025: check_collision - +[START] Mon Sep 29 19:22:30 2025: get_game_state - +[END] Mon Sep 29 19:22:30 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:30 2025: check_collision - no collision +[END] Mon Sep 29 19:22:30 2025: do_move - curr=(3,2), state=3 +[END] Mon Sep 29 19:22:30 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:30 2025: display_game - +[END] Mon Sep 29 19:22:30 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:30 2025: updateCurrentState - +[START] Mon Sep 29 19:22:30 2025: get_game_state - +[END] Mon Sep 29 19:22:30 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:30 2025: get_game_state - +[END] Mon Sep 29 19:22:30 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:30 2025: do_move - +[END] Mon Sep 29 19:22:30 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:30 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:30 2025: display_game - +[END] Mon Sep 29 19:22:30 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:30 2025: updateCurrentState - +[START] Mon Sep 29 19:22:30 2025: get_game_state - +[END] Mon Sep 29 19:22:30 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:30 2025: get_game_state - +[END] Mon Sep 29 19:22:30 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:30 2025: do_move - +[END] Mon Sep 29 19:22:30 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:30 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:30 2025: display_game - +[END] Mon Sep 29 19:22:30 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:30 2025: updateCurrentState - +[START] Mon Sep 29 19:22:30 2025: get_game_state - +[END] Mon Sep 29 19:22:30 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:30 2025: get_game_state - +[END] Mon Sep 29 19:22:30 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:30 2025: do_move - +[END] Mon Sep 29 19:22:30 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:30 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:30 2025: display_game - +[END] Mon Sep 29 19:22:30 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:30 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:22:30 2025: get_game_state - +[END] Mon Sep 29 19:22:30 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:30 2025: userInput - state=2 +[START] Mon Sep 29 19:22:30 2025: updateCurrentState - +[START] Mon Sep 29 19:22:30 2025: get_game_state - +[END] Mon Sep 29 19:22:30 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:30 2025: get_game_state - +[END] Mon Sep 29 19:22:30 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:30 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:22:30 2025: check_collision - +[START] Mon Sep 29 19:22:30 2025: get_game_state - +[END] Mon Sep 29 19:22:30 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:30 2025: check_collision - no collision +[END] Mon Sep 29 19:22:30 2025: do_moving - curr=(3,2), state=3 +[END] Mon Sep 29 19:22:30 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:30 2025: display_game - +[END] Mon Sep 29 19:22:30 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:30 2025: updateCurrentState - +[START] Mon Sep 29 19:22:30 2025: get_game_state - +[END] Mon Sep 29 19:22:30 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:30 2025: get_game_state - +[END] Mon Sep 29 19:22:30 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:30 2025: do_move - +[END] Mon Sep 29 19:22:30 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:30 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:30 2025: display_game - +[END] Mon Sep 29 19:22:30 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:30 2025: updateCurrentState - +[START] Mon Sep 29 19:22:30 2025: get_game_state - +[END] Mon Sep 29 19:22:30 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:30 2025: get_game_state - +[END] Mon Sep 29 19:22:30 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:30 2025: do_move - +[END] Mon Sep 29 19:22:30 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:30 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:30 2025: display_game - +[END] Mon Sep 29 19:22:30 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:30 2025: updateCurrentState - +[START] Mon Sep 29 19:22:30 2025: get_game_state - +[END] Mon Sep 29 19:22:30 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:30 2025: get_game_state - +[END] Mon Sep 29 19:22:30 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:30 2025: do_move - +[END] Mon Sep 29 19:22:30 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:30 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:30 2025: display_game - +[END] Mon Sep 29 19:22:30 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:30 2025: updateCurrentState - +[START] Mon Sep 29 19:22:30 2025: get_game_state - +[END] Mon Sep 29 19:22:30 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:30 2025: get_game_state - +[END] Mon Sep 29 19:22:30 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:30 2025: do_move - +[END] Mon Sep 29 19:22:30 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:30 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:30 2025: display_game - +[END] Mon Sep 29 19:22:30 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:30 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:22:31 2025: get_game_state - +[END] Mon Sep 29 19:22:31 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:31 2025: userInput - state=2 +[START] Mon Sep 29 19:22:31 2025: updateCurrentState - +[START] Mon Sep 29 19:22:31 2025: get_game_state - +[END] Mon Sep 29 19:22:31 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:31 2025: get_game_state - +[END] Mon Sep 29 19:22:31 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:31 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:22:31 2025: check_collision - +[START] Mon Sep 29 19:22:31 2025: get_game_state - +[END] Mon Sep 29 19:22:31 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:31 2025: check_collision - no collision +[END] Mon Sep 29 19:22:31 2025: do_moving - curr=(2,2), state=3 +[END] Mon Sep 29 19:22:31 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:31 2025: display_game - +[END] Mon Sep 29 19:22:31 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:31 2025: updateCurrentState - +[START] Mon Sep 29 19:22:31 2025: get_game_state - +[END] Mon Sep 29 19:22:31 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:31 2025: get_game_state - +[END] Mon Sep 29 19:22:31 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:31 2025: do_move - +[START] Mon Sep 29 19:22:31 2025: check_collision - +[START] Mon Sep 29 19:22:31 2025: get_game_state - +[END] Mon Sep 29 19:22:31 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:31 2025: check_collision - no collision +[END] Mon Sep 29 19:22:31 2025: do_move - curr=(2,3), state=3 +[END] Mon Sep 29 19:22:31 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:31 2025: display_game - +[END] Mon Sep 29 19:22:31 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:31 2025: updateCurrentState - +[START] Mon Sep 29 19:22:31 2025: get_game_state - +[END] Mon Sep 29 19:22:31 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:31 2025: get_game_state - +[END] Mon Sep 29 19:22:31 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:31 2025: do_move - +[END] Mon Sep 29 19:22:31 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:31 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:31 2025: display_game - +[END] Mon Sep 29 19:22:31 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:31 2025: updateCurrentState - +[START] Mon Sep 29 19:22:31 2025: get_game_state - +[END] Mon Sep 29 19:22:31 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:31 2025: get_game_state - +[END] Mon Sep 29 19:22:31 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:31 2025: do_move - +[END] Mon Sep 29 19:22:31 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:31 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:31 2025: display_game - +[END] Mon Sep 29 19:22:31 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:31 2025: updateCurrentState - +[START] Mon Sep 29 19:22:31 2025: get_game_state - +[END] Mon Sep 29 19:22:31 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:31 2025: get_game_state - +[END] Mon Sep 29 19:22:31 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:31 2025: do_move - +[END] Mon Sep 29 19:22:31 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:31 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:31 2025: display_game - +[END] Mon Sep 29 19:22:31 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:31 2025: updateCurrentState - +[START] Mon Sep 29 19:22:31 2025: get_game_state - +[END] Mon Sep 29 19:22:31 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:31 2025: get_game_state - +[END] Mon Sep 29 19:22:31 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:31 2025: do_move - +[END] Mon Sep 29 19:22:31 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:31 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:31 2025: display_game - +[END] Mon Sep 29 19:22:31 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:31 2025: userInput - action=6, hold=0 +[START] Mon Sep 29 19:22:31 2025: get_game_state - +[END] Mon Sep 29 19:22:31 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:31 2025: userInput - state=2 +[START] Mon Sep 29 19:22:31 2025: updateCurrentState - +[START] Mon Sep 29 19:22:31 2025: get_game_state - +[END] Mon Sep 29 19:22:31 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:31 2025: get_game_state - +[END] Mon Sep 29 19:22:31 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:31 2025: do_moving - moving_type=3 +[START] Mon Sep 29 19:22:31 2025: check_collision - +[START] Mon Sep 29 19:22:31 2025: get_game_state - +[END] Mon Sep 29 19:22:31 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:31 2025: check_collision - no collision +[START] Mon Sep 29 19:22:31 2025: check_collision - +[START] Mon Sep 29 19:22:31 2025: get_game_state - +[END] Mon Sep 29 19:22:31 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:31 2025: check_collision - no collision +[START] Mon Sep 29 19:22:31 2025: check_collision - +[START] Mon Sep 29 19:22:31 2025: get_game_state - +[END] Mon Sep 29 19:22:31 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:31 2025: check_collision - no collision +[START] Mon Sep 29 19:22:31 2025: check_collision - +[START] Mon Sep 29 19:22:31 2025: get_game_state - +[END] Mon Sep 29 19:22:31 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:31 2025: check_collision - no collision +[START] Mon Sep 29 19:22:31 2025: check_collision - +[START] Mon Sep 29 19:22:31 2025: get_game_state - +[END] Mon Sep 29 19:22:31 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:31 2025: check_collision - no collision +[START] Mon Sep 29 19:22:31 2025: check_collision - +[START] Mon Sep 29 19:22:31 2025: get_game_state - +[END] Mon Sep 29 19:22:31 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:31 2025: check_collision - no collision +[START] Mon Sep 29 19:22:31 2025: check_collision - +[START] Mon Sep 29 19:22:31 2025: get_game_state - +[END] Mon Sep 29 19:22:31 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:31 2025: check_collision - no collision +[START] Mon Sep 29 19:22:31 2025: check_collision - +[START] Mon Sep 29 19:22:31 2025: get_game_state - +[END] Mon Sep 29 19:22:31 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:31 2025: check_collision - no collision +[START] Mon Sep 29 19:22:31 2025: check_collision - +[START] Mon Sep 29 19:22:31 2025: get_game_state - +[END] Mon Sep 29 19:22:31 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:31 2025: check_collision - no collision +[START] Mon Sep 29 19:22:31 2025: check_collision - +[START] Mon Sep 29 19:22:31 2025: get_game_state - +[END] Mon Sep 29 19:22:31 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:31 2025: check_collision - no collision +[START] Mon Sep 29 19:22:31 2025: check_collision - +[START] Mon Sep 29 19:22:31 2025: get_game_state - +[END] Mon Sep 29 19:22:31 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:31 2025: check_collision - no collision +[START] Mon Sep 29 19:22:31 2025: check_collision - +[START] Mon Sep 29 19:22:31 2025: get_game_state - +[END] Mon Sep 29 19:22:31 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:31 2025: check_collision - collision with field, x=4, y=14 +[END] Mon Sep 29 19:22:31 2025: do_moving - curr=(2,13), state=4 +[END] Mon Sep 29 19:22:31 2025: updateCurrentState - score=400, level=1, state=4 +[START] Mon Sep 29 19:22:31 2025: display_game - +[END] Mon Sep 29 19:22:31 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:31 2025: updateCurrentState - +[START] Mon Sep 29 19:22:31 2025: get_game_state - +[END] Mon Sep 29 19:22:31 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:31 2025: do_attaching - +[START] Mon Sep 29 19:22:31 2025: get_game_state - +[END] Mon Sep 29 19:22:31 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:31 2025: get_game_state - +[END] Mon Sep 29 19:22:31 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:31 2025: place_figure - curr=(2,13) +[END] Mon Sep 29 19:22:31 2025: place_figure - +[START] Mon Sep 29 19:22:31 2025: get_game_state - +[END] Mon Sep 29 19:22:31 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:31 2025: clear_lines - score=400 +[END] Mon Sep 29 19:22:31 2025: clear_lines - lines_cleared=0, score=400, level=1 +[START] Mon Sep 29 19:22:31 2025: is_game_over - +[START] Mon Sep 29 19:22:31 2025: get_game_state - +[END] Mon Sep 29 19:22:31 2025: get_game_state - state=4 +[END] Mon Sep 29 19:22:31 2025: is_game_over - game not over +[END] Mon Sep 29 19:22:31 2025: do_attaching - state=1 +[END] Mon Sep 29 19:22:31 2025: updateCurrentState - score=400, level=1, state=1 +[START] Mon Sep 29 19:22:31 2025: display_game - +[END] Mon Sep 29 19:22:31 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:31 2025: updateCurrentState - +[START] Mon Sep 29 19:22:31 2025: get_game_state - +[END] Mon Sep 29 19:22:31 2025: get_game_state - state=1 +[START] Mon Sep 29 19:22:31 2025: do_spawn - +[START] Mon Sep 29 19:22:31 2025: get_game_state - +[END] Mon Sep 29 19:22:31 2025: get_game_state - state=1 +[START] Mon Sep 29 19:22:31 2025: check_collision - +[START] Mon Sep 29 19:22:31 2025: get_game_state - +[END] Mon Sep 29 19:22:31 2025: get_game_state - state=1 +[END] Mon Sep 29 19:22:31 2025: check_collision - no collision +[END] Mon Sep 29 19:22:31 2025: do_spawn - curr=(3,0), next_sprite=5, state=3 +[END] Mon Sep 29 19:22:31 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:31 2025: display_game - +[END] Mon Sep 29 19:22:31 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:32 2025: updateCurrentState - +[START] Mon Sep 29 19:22:32 2025: get_game_state - +[END] Mon Sep 29 19:22:32 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:32 2025: get_game_state - +[END] Mon Sep 29 19:22:32 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:32 2025: do_move - +[START] Mon Sep 29 19:22:32 2025: check_collision - +[START] Mon Sep 29 19:22:32 2025: get_game_state - +[END] Mon Sep 29 19:22:32 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:32 2025: check_collision - no collision +[END] Mon Sep 29 19:22:32 2025: do_move - curr=(3,1), state=3 +[END] Mon Sep 29 19:22:32 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:32 2025: display_game - +[END] Mon Sep 29 19:22:32 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:32 2025: updateCurrentState - +[START] Mon Sep 29 19:22:32 2025: get_game_state - +[END] Mon Sep 29 19:22:32 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:32 2025: get_game_state - +[END] Mon Sep 29 19:22:32 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:32 2025: do_move - +[END] Mon Sep 29 19:22:32 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:32 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:32 2025: display_game - +[END] Mon Sep 29 19:22:32 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:32 2025: updateCurrentState - +[START] Mon Sep 29 19:22:32 2025: get_game_state - +[END] Mon Sep 29 19:22:32 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:32 2025: get_game_state - +[END] Mon Sep 29 19:22:32 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:32 2025: do_move - +[END] Mon Sep 29 19:22:32 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:32 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:32 2025: display_game - +[END] Mon Sep 29 19:22:32 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:32 2025: updateCurrentState - +[START] Mon Sep 29 19:22:32 2025: get_game_state - +[END] Mon Sep 29 19:22:32 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:32 2025: get_game_state - +[END] Mon Sep 29 19:22:32 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:32 2025: do_move - +[END] Mon Sep 29 19:22:32 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:32 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:32 2025: display_game - +[END] Mon Sep 29 19:22:32 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:32 2025: updateCurrentState - +[START] Mon Sep 29 19:22:32 2025: get_game_state - +[END] Mon Sep 29 19:22:32 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:32 2025: get_game_state - +[END] Mon Sep 29 19:22:32 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:32 2025: do_move - +[END] Mon Sep 29 19:22:32 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:32 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:32 2025: display_game - +[END] Mon Sep 29 19:22:32 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:32 2025: updateCurrentState - +[START] Mon Sep 29 19:22:32 2025: get_game_state - +[END] Mon Sep 29 19:22:32 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:32 2025: get_game_state - +[END] Mon Sep 29 19:22:32 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:32 2025: do_move - +[END] Mon Sep 29 19:22:32 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:32 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:32 2025: display_game - +[END] Mon Sep 29 19:22:32 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:32 2025: updateCurrentState - +[START] Mon Sep 29 19:22:32 2025: get_game_state - +[END] Mon Sep 29 19:22:32 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:32 2025: get_game_state - +[END] Mon Sep 29 19:22:32 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:32 2025: do_move - +[END] Mon Sep 29 19:22:32 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:32 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:32 2025: display_game - +[END] Mon Sep 29 19:22:32 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:32 2025: updateCurrentState - +[START] Mon Sep 29 19:22:32 2025: get_game_state - +[END] Mon Sep 29 19:22:32 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:32 2025: get_game_state - +[END] Mon Sep 29 19:22:32 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:32 2025: do_move - +[END] Mon Sep 29 19:22:32 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:32 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:32 2025: display_game - +[END] Mon Sep 29 19:22:32 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:32 2025: updateCurrentState - +[START] Mon Sep 29 19:22:32 2025: get_game_state - +[END] Mon Sep 29 19:22:32 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:32 2025: get_game_state - +[END] Mon Sep 29 19:22:32 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:32 2025: do_move - +[END] Mon Sep 29 19:22:32 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:32 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:32 2025: display_game - +[END] Mon Sep 29 19:22:32 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:32 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:22:32 2025: get_game_state - +[END] Mon Sep 29 19:22:32 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:32 2025: userInput - state=2 +[START] Mon Sep 29 19:22:32 2025: updateCurrentState - +[START] Mon Sep 29 19:22:32 2025: get_game_state - +[END] Mon Sep 29 19:22:32 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:32 2025: get_game_state - +[END] Mon Sep 29 19:22:32 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:32 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:22:32 2025: check_collision - +[START] Mon Sep 29 19:22:32 2025: get_game_state - +[END] Mon Sep 29 19:22:32 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:32 2025: check_collision - no collision +[END] Mon Sep 29 19:22:32 2025: do_moving - curr=(3,1), state=3 +[END] Mon Sep 29 19:22:32 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:32 2025: display_game - +[END] Mon Sep 29 19:22:32 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:33 2025: updateCurrentState - +[START] Mon Sep 29 19:22:33 2025: get_game_state - +[END] Mon Sep 29 19:22:33 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:33 2025: get_game_state - +[END] Mon Sep 29 19:22:33 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:33 2025: do_move - +[START] Mon Sep 29 19:22:33 2025: check_collision - +[START] Mon Sep 29 19:22:33 2025: get_game_state - +[END] Mon Sep 29 19:22:33 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:33 2025: check_collision - no collision +[END] Mon Sep 29 19:22:33 2025: do_move - curr=(3,2), state=3 +[END] Mon Sep 29 19:22:33 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:33 2025: display_game - +[END] Mon Sep 29 19:22:33 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:33 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:22:33 2025: get_game_state - +[END] Mon Sep 29 19:22:33 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:33 2025: userInput - state=2 +[START] Mon Sep 29 19:22:33 2025: updateCurrentState - +[START] Mon Sep 29 19:22:33 2025: get_game_state - +[END] Mon Sep 29 19:22:33 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:33 2025: get_game_state - +[END] Mon Sep 29 19:22:33 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:33 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:22:33 2025: check_collision - +[START] Mon Sep 29 19:22:33 2025: get_game_state - +[END] Mon Sep 29 19:22:33 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:33 2025: check_collision - no collision +[END] Mon Sep 29 19:22:33 2025: do_moving - curr=(4,2), state=3 +[END] Mon Sep 29 19:22:33 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:33 2025: display_game - +[END] Mon Sep 29 19:22:33 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:33 2025: updateCurrentState - +[START] Mon Sep 29 19:22:33 2025: get_game_state - +[END] Mon Sep 29 19:22:33 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:33 2025: get_game_state - +[END] Mon Sep 29 19:22:33 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:33 2025: do_move - +[END] Mon Sep 29 19:22:33 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:33 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:33 2025: display_game - +[END] Mon Sep 29 19:22:33 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:33 2025: updateCurrentState - +[START] Mon Sep 29 19:22:33 2025: get_game_state - +[END] Mon Sep 29 19:22:33 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:33 2025: get_game_state - +[END] Mon Sep 29 19:22:33 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:33 2025: do_move - +[END] Mon Sep 29 19:22:33 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:33 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:33 2025: display_game - +[END] Mon Sep 29 19:22:33 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:33 2025: updateCurrentState - +[START] Mon Sep 29 19:22:33 2025: get_game_state - +[END] Mon Sep 29 19:22:33 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:33 2025: get_game_state - +[END] Mon Sep 29 19:22:33 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:33 2025: do_move - +[END] Mon Sep 29 19:22:33 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:33 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:33 2025: display_game - +[END] Mon Sep 29 19:22:33 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:33 2025: updateCurrentState - +[START] Mon Sep 29 19:22:33 2025: get_game_state - +[END] Mon Sep 29 19:22:33 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:33 2025: get_game_state - +[END] Mon Sep 29 19:22:33 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:33 2025: do_move - +[END] Mon Sep 29 19:22:33 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:33 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:33 2025: display_game - +[END] Mon Sep 29 19:22:33 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:33 2025: updateCurrentState - +[START] Mon Sep 29 19:22:33 2025: get_game_state - +[END] Mon Sep 29 19:22:33 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:33 2025: get_game_state - +[END] Mon Sep 29 19:22:33 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:33 2025: do_move - +[END] Mon Sep 29 19:22:33 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:33 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:33 2025: display_game - +[END] Mon Sep 29 19:22:33 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:33 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:22:33 2025: get_game_state - +[END] Mon Sep 29 19:22:33 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:33 2025: userInput - state=2 +[START] Mon Sep 29 19:22:33 2025: updateCurrentState - +[START] Mon Sep 29 19:22:33 2025: get_game_state - +[END] Mon Sep 29 19:22:33 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:33 2025: get_game_state - +[END] Mon Sep 29 19:22:33 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:33 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:22:33 2025: check_collision - +[START] Mon Sep 29 19:22:33 2025: get_game_state - +[END] Mon Sep 29 19:22:33 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:33 2025: check_collision - no collision +[END] Mon Sep 29 19:22:33 2025: do_moving - curr=(4,2), state=3 +[END] Mon Sep 29 19:22:33 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:33 2025: display_game - +[END] Mon Sep 29 19:22:33 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:33 2025: updateCurrentState - +[START] Mon Sep 29 19:22:33 2025: get_game_state - +[END] Mon Sep 29 19:22:33 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:33 2025: get_game_state - +[END] Mon Sep 29 19:22:33 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:33 2025: do_move - +[END] Mon Sep 29 19:22:33 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:33 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:33 2025: display_game - +[END] Mon Sep 29 19:22:33 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:33 2025: updateCurrentState - +[START] Mon Sep 29 19:22:33 2025: get_game_state - +[END] Mon Sep 29 19:22:33 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:33 2025: get_game_state - +[END] Mon Sep 29 19:22:33 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:33 2025: do_move - +[END] Mon Sep 29 19:22:33 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:33 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:33 2025: display_game - +[END] Mon Sep 29 19:22:33 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:33 2025: updateCurrentState - +[START] Mon Sep 29 19:22:33 2025: get_game_state - +[END] Mon Sep 29 19:22:33 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:33 2025: get_game_state - +[END] Mon Sep 29 19:22:33 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:33 2025: do_move - +[END] Mon Sep 29 19:22:33 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:33 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:33 2025: display_game - +[END] Mon Sep 29 19:22:34 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:34 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:22:34 2025: get_game_state - +[END] Mon Sep 29 19:22:34 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:34 2025: userInput - state=2 +[START] Mon Sep 29 19:22:34 2025: updateCurrentState - +[START] Mon Sep 29 19:22:34 2025: get_game_state - +[END] Mon Sep 29 19:22:34 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:34 2025: get_game_state - +[END] Mon Sep 29 19:22:34 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:34 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:22:34 2025: check_collision - +[START] Mon Sep 29 19:22:34 2025: get_game_state - +[END] Mon Sep 29 19:22:34 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:34 2025: check_collision - no collision +[END] Mon Sep 29 19:22:34 2025: do_moving - curr=(4,2), state=3 +[END] Mon Sep 29 19:22:34 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:34 2025: display_game - +[END] Mon Sep 29 19:22:34 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:34 2025: updateCurrentState - +[START] Mon Sep 29 19:22:34 2025: get_game_state - +[END] Mon Sep 29 19:22:34 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:34 2025: get_game_state - +[END] Mon Sep 29 19:22:34 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:34 2025: do_move - +[START] Mon Sep 29 19:22:34 2025: check_collision - +[START] Mon Sep 29 19:22:34 2025: get_game_state - +[END] Mon Sep 29 19:22:34 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:34 2025: check_collision - no collision +[END] Mon Sep 29 19:22:34 2025: do_move - curr=(4,3), state=3 +[END] Mon Sep 29 19:22:34 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:34 2025: display_game - +[END] Mon Sep 29 19:22:34 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:34 2025: updateCurrentState - +[START] Mon Sep 29 19:22:34 2025: get_game_state - +[END] Mon Sep 29 19:22:34 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:34 2025: get_game_state - +[END] Mon Sep 29 19:22:34 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:34 2025: do_move - +[END] Mon Sep 29 19:22:34 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:34 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:34 2025: display_game - +[END] Mon Sep 29 19:22:34 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:34 2025: updateCurrentState - +[START] Mon Sep 29 19:22:34 2025: get_game_state - +[END] Mon Sep 29 19:22:34 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:34 2025: get_game_state - +[END] Mon Sep 29 19:22:34 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:34 2025: do_move - +[END] Mon Sep 29 19:22:34 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:34 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:34 2025: display_game - +[END] Mon Sep 29 19:22:34 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:34 2025: updateCurrentState - +[START] Mon Sep 29 19:22:34 2025: get_game_state - +[END] Mon Sep 29 19:22:34 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:34 2025: get_game_state - +[END] Mon Sep 29 19:22:34 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:34 2025: do_move - +[END] Mon Sep 29 19:22:34 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:34 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:34 2025: display_game - +[END] Mon Sep 29 19:22:34 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:34 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:22:34 2025: get_game_state - +[END] Mon Sep 29 19:22:34 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:34 2025: userInput - state=2 +[START] Mon Sep 29 19:22:34 2025: updateCurrentState - +[START] Mon Sep 29 19:22:34 2025: get_game_state - +[END] Mon Sep 29 19:22:34 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:34 2025: get_game_state - +[END] Mon Sep 29 19:22:34 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:34 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:22:34 2025: check_collision - +[START] Mon Sep 29 19:22:34 2025: get_game_state - +[END] Mon Sep 29 19:22:34 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:34 2025: check_collision - no collision +[END] Mon Sep 29 19:22:34 2025: do_moving - curr=(3,3), state=3 +[END] Mon Sep 29 19:22:34 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:34 2025: display_game - +[END] Mon Sep 29 19:22:34 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:34 2025: updateCurrentState - +[START] Mon Sep 29 19:22:34 2025: get_game_state - +[END] Mon Sep 29 19:22:34 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:34 2025: get_game_state - +[END] Mon Sep 29 19:22:34 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:34 2025: do_move - +[END] Mon Sep 29 19:22:34 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:34 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:34 2025: display_game - +[END] Mon Sep 29 19:22:34 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:34 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:22:34 2025: get_game_state - +[END] Mon Sep 29 19:22:34 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:34 2025: userInput - state=2 +[START] Mon Sep 29 19:22:34 2025: updateCurrentState - +[START] Mon Sep 29 19:22:34 2025: get_game_state - +[END] Mon Sep 29 19:22:34 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:34 2025: get_game_state - +[END] Mon Sep 29 19:22:34 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:34 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:22:34 2025: check_collision - +[START] Mon Sep 29 19:22:34 2025: get_game_state - +[END] Mon Sep 29 19:22:34 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:34 2025: check_collision - no collision +[END] Mon Sep 29 19:22:34 2025: do_moving - curr=(2,3), state=3 +[END] Mon Sep 29 19:22:34 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:34 2025: display_game - +[END] Mon Sep 29 19:22:34 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:34 2025: updateCurrentState - +[START] Mon Sep 29 19:22:34 2025: get_game_state - +[END] Mon Sep 29 19:22:34 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:34 2025: get_game_state - +[END] Mon Sep 29 19:22:34 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:34 2025: do_move - +[END] Mon Sep 29 19:22:34 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:34 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:34 2025: display_game - +[END] Mon Sep 29 19:22:34 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:34 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:22:34 2025: get_game_state - +[END] Mon Sep 29 19:22:34 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:34 2025: userInput - state=2 +[START] Mon Sep 29 19:22:34 2025: updateCurrentState - +[START] Mon Sep 29 19:22:34 2025: get_game_state - +[END] Mon Sep 29 19:22:34 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:34 2025: get_game_state - +[END] Mon Sep 29 19:22:34 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:34 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:22:34 2025: check_collision - +[START] Mon Sep 29 19:22:34 2025: get_game_state - +[END] Mon Sep 29 19:22:34 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:34 2025: check_collision - no collision +[END] Mon Sep 29 19:22:34 2025: do_moving - curr=(2,3), state=3 +[END] Mon Sep 29 19:22:34 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:34 2025: display_game - +[END] Mon Sep 29 19:22:35 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:35 2025: updateCurrentState - +[START] Mon Sep 29 19:22:35 2025: get_game_state - +[END] Mon Sep 29 19:22:35 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:35 2025: get_game_state - +[END] Mon Sep 29 19:22:35 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:35 2025: do_move - +[START] Mon Sep 29 19:22:35 2025: check_collision - +[START] Mon Sep 29 19:22:35 2025: get_game_state - +[END] Mon Sep 29 19:22:35 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:35 2025: check_collision - no collision +[END] Mon Sep 29 19:22:35 2025: do_move - curr=(2,4), state=3 +[END] Mon Sep 29 19:22:35 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:35 2025: display_game - +[END] Mon Sep 29 19:22:35 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:35 2025: updateCurrentState - +[START] Mon Sep 29 19:22:35 2025: get_game_state - +[END] Mon Sep 29 19:22:35 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:35 2025: get_game_state - +[END] Mon Sep 29 19:22:35 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:35 2025: do_move - +[END] Mon Sep 29 19:22:35 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:35 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:35 2025: display_game - +[END] Mon Sep 29 19:22:35 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:35 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:22:35 2025: get_game_state - +[END] Mon Sep 29 19:22:35 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:35 2025: userInput - state=2 +[START] Mon Sep 29 19:22:35 2025: updateCurrentState - +[START] Mon Sep 29 19:22:35 2025: get_game_state - +[END] Mon Sep 29 19:22:35 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:35 2025: get_game_state - +[END] Mon Sep 29 19:22:35 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:35 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:22:35 2025: check_collision - +[START] Mon Sep 29 19:22:35 2025: get_game_state - +[END] Mon Sep 29 19:22:35 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:35 2025: check_collision - no collision +[END] Mon Sep 29 19:22:35 2025: do_moving - curr=(2,4), state=3 +[END] Mon Sep 29 19:22:35 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:35 2025: display_game - +[END] Mon Sep 29 19:22:35 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:35 2025: updateCurrentState - +[START] Mon Sep 29 19:22:35 2025: get_game_state - +[END] Mon Sep 29 19:22:35 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:35 2025: get_game_state - +[END] Mon Sep 29 19:22:35 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:35 2025: do_move - +[END] Mon Sep 29 19:22:35 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:35 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:35 2025: display_game - +[END] Mon Sep 29 19:22:35 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:35 2025: updateCurrentState - +[START] Mon Sep 29 19:22:35 2025: get_game_state - +[END] Mon Sep 29 19:22:35 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:35 2025: get_game_state - +[END] Mon Sep 29 19:22:35 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:35 2025: do_move - +[END] Mon Sep 29 19:22:35 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:35 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:35 2025: display_game - +[END] Mon Sep 29 19:22:35 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:35 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:22:35 2025: get_game_state - +[END] Mon Sep 29 19:22:35 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:35 2025: userInput - state=2 +[START] Mon Sep 29 19:22:35 2025: updateCurrentState - +[START] Mon Sep 29 19:22:35 2025: get_game_state - +[END] Mon Sep 29 19:22:35 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:35 2025: get_game_state - +[END] Mon Sep 29 19:22:35 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:35 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:22:35 2025: check_collision - +[START] Mon Sep 29 19:22:35 2025: get_game_state - +[END] Mon Sep 29 19:22:35 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:35 2025: check_collision - no collision +[END] Mon Sep 29 19:22:35 2025: do_moving - curr=(1,4), state=3 +[END] Mon Sep 29 19:22:35 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:35 2025: display_game - +[END] Mon Sep 29 19:22:35 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:35 2025: updateCurrentState - +[START] Mon Sep 29 19:22:35 2025: get_game_state - +[END] Mon Sep 29 19:22:35 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:35 2025: get_game_state - +[END] Mon Sep 29 19:22:35 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:35 2025: do_move - +[END] Mon Sep 29 19:22:35 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:35 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:35 2025: display_game - +[END] Mon Sep 29 19:22:35 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:35 2025: updateCurrentState - +[START] Mon Sep 29 19:22:35 2025: get_game_state - +[END] Mon Sep 29 19:22:35 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:35 2025: get_game_state - +[END] Mon Sep 29 19:22:35 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:35 2025: do_move - +[END] Mon Sep 29 19:22:35 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:35 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:35 2025: display_game - +[END] Mon Sep 29 19:22:35 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:35 2025: userInput - action=6, hold=0 +[START] Mon Sep 29 19:22:35 2025: get_game_state - +[END] Mon Sep 29 19:22:35 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:35 2025: userInput - state=2 +[START] Mon Sep 29 19:22:35 2025: updateCurrentState - +[START] Mon Sep 29 19:22:35 2025: get_game_state - +[END] Mon Sep 29 19:22:35 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:35 2025: get_game_state - +[END] Mon Sep 29 19:22:35 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:35 2025: do_moving - moving_type=3 +[START] Mon Sep 29 19:22:35 2025: check_collision - +[START] Mon Sep 29 19:22:35 2025: get_game_state - +[END] Mon Sep 29 19:22:35 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:35 2025: check_collision - no collision +[START] Mon Sep 29 19:22:35 2025: check_collision - +[START] Mon Sep 29 19:22:35 2025: get_game_state - +[END] Mon Sep 29 19:22:35 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:35 2025: check_collision - no collision +[START] Mon Sep 29 19:22:35 2025: check_collision - +[START] Mon Sep 29 19:22:35 2025: get_game_state - +[END] Mon Sep 29 19:22:35 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:35 2025: check_collision - no collision +[START] Mon Sep 29 19:22:35 2025: check_collision - +[START] Mon Sep 29 19:22:35 2025: get_game_state - +[END] Mon Sep 29 19:22:35 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:35 2025: check_collision - no collision +[START] Mon Sep 29 19:22:35 2025: check_collision - +[START] Mon Sep 29 19:22:35 2025: get_game_state - +[END] Mon Sep 29 19:22:35 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:35 2025: check_collision - no collision +[START] Mon Sep 29 19:22:35 2025: check_collision - +[START] Mon Sep 29 19:22:35 2025: get_game_state - +[END] Mon Sep 29 19:22:35 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:35 2025: check_collision - no collision +[START] Mon Sep 29 19:22:35 2025: check_collision - +[START] Mon Sep 29 19:22:35 2025: get_game_state - +[END] Mon Sep 29 19:22:35 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:35 2025: check_collision - no collision +[START] Mon Sep 29 19:22:35 2025: check_collision - +[START] Mon Sep 29 19:22:35 2025: get_game_state - +[END] Mon Sep 29 19:22:35 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:35 2025: check_collision - no collision +[START] Mon Sep 29 19:22:35 2025: check_collision - +[START] Mon Sep 29 19:22:35 2025: get_game_state - +[END] Mon Sep 29 19:22:35 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:35 2025: check_collision - collision with field, x=3, y=13 +[END] Mon Sep 29 19:22:35 2025: do_moving - curr=(1,11), state=4 +[END] Mon Sep 29 19:22:35 2025: updateCurrentState - score=400, level=1, state=4 +[START] Mon Sep 29 19:22:35 2025: display_game - +[END] Mon Sep 29 19:22:35 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:35 2025: updateCurrentState - +[START] Mon Sep 29 19:22:35 2025: get_game_state - +[END] Mon Sep 29 19:22:35 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:35 2025: do_attaching - +[START] Mon Sep 29 19:22:35 2025: get_game_state - +[END] Mon Sep 29 19:22:35 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:35 2025: get_game_state - +[END] Mon Sep 29 19:22:35 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:35 2025: place_figure - curr=(1,11) +[END] Mon Sep 29 19:22:35 2025: place_figure - +[START] Mon Sep 29 19:22:35 2025: get_game_state - +[END] Mon Sep 29 19:22:35 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:35 2025: clear_lines - score=400 +[END] Mon Sep 29 19:22:35 2025: clear_lines - lines_cleared=0, score=400, level=1 +[START] Mon Sep 29 19:22:35 2025: is_game_over - +[START] Mon Sep 29 19:22:35 2025: get_game_state - +[END] Mon Sep 29 19:22:35 2025: get_game_state - state=4 +[END] Mon Sep 29 19:22:35 2025: is_game_over - game not over +[END] Mon Sep 29 19:22:35 2025: do_attaching - state=1 +[END] Mon Sep 29 19:22:35 2025: updateCurrentState - score=400, level=1, state=1 +[START] Mon Sep 29 19:22:35 2025: display_game - +[END] Mon Sep 29 19:22:35 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:36 2025: updateCurrentState - +[START] Mon Sep 29 19:22:36 2025: get_game_state - +[END] Mon Sep 29 19:22:36 2025: get_game_state - state=1 +[START] Mon Sep 29 19:22:36 2025: do_spawn - +[START] Mon Sep 29 19:22:36 2025: get_game_state - +[END] Mon Sep 29 19:22:36 2025: get_game_state - state=1 +[START] Mon Sep 29 19:22:36 2025: check_collision - +[START] Mon Sep 29 19:22:36 2025: get_game_state - +[END] Mon Sep 29 19:22:36 2025: get_game_state - state=1 +[END] Mon Sep 29 19:22:36 2025: check_collision - no collision +[END] Mon Sep 29 19:22:36 2025: do_spawn - curr=(3,0), next_sprite=0, state=3 +[END] Mon Sep 29 19:22:36 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:36 2025: display_game - +[END] Mon Sep 29 19:22:36 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:36 2025: updateCurrentState - +[START] Mon Sep 29 19:22:36 2025: get_game_state - +[END] Mon Sep 29 19:22:36 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:36 2025: get_game_state - +[END] Mon Sep 29 19:22:36 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:36 2025: do_move - +[START] Mon Sep 29 19:22:36 2025: check_collision - +[START] Mon Sep 29 19:22:36 2025: get_game_state - +[END] Mon Sep 29 19:22:36 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:36 2025: check_collision - no collision +[END] Mon Sep 29 19:22:36 2025: do_move - curr=(3,1), state=3 +[END] Mon Sep 29 19:22:36 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:36 2025: display_game - +[END] Mon Sep 29 19:22:36 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:36 2025: updateCurrentState - +[START] Mon Sep 29 19:22:36 2025: get_game_state - +[END] Mon Sep 29 19:22:36 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:36 2025: get_game_state - +[END] Mon Sep 29 19:22:36 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:36 2025: do_move - +[END] Mon Sep 29 19:22:36 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:36 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:36 2025: display_game - +[END] Mon Sep 29 19:22:36 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:36 2025: updateCurrentState - +[START] Mon Sep 29 19:22:36 2025: get_game_state - +[END] Mon Sep 29 19:22:36 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:36 2025: get_game_state - +[END] Mon Sep 29 19:22:36 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:36 2025: do_move - +[END] Mon Sep 29 19:22:36 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:36 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:36 2025: display_game - +[END] Mon Sep 29 19:22:36 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:36 2025: updateCurrentState - +[START] Mon Sep 29 19:22:36 2025: get_game_state - +[END] Mon Sep 29 19:22:36 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:36 2025: get_game_state - +[END] Mon Sep 29 19:22:36 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:36 2025: do_move - +[END] Mon Sep 29 19:22:36 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:36 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:36 2025: display_game - +[END] Mon Sep 29 19:22:36 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:36 2025: updateCurrentState - +[START] Mon Sep 29 19:22:36 2025: get_game_state - +[END] Mon Sep 29 19:22:36 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:36 2025: get_game_state - +[END] Mon Sep 29 19:22:36 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:36 2025: do_move - +[END] Mon Sep 29 19:22:36 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:36 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:36 2025: display_game - +[END] Mon Sep 29 19:22:36 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:36 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:22:36 2025: get_game_state - +[END] Mon Sep 29 19:22:36 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:36 2025: userInput - state=2 +[START] Mon Sep 29 19:22:36 2025: updateCurrentState - +[START] Mon Sep 29 19:22:36 2025: get_game_state - +[END] Mon Sep 29 19:22:36 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:36 2025: get_game_state - +[END] Mon Sep 29 19:22:36 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:36 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:22:36 2025: check_collision - +[START] Mon Sep 29 19:22:36 2025: get_game_state - +[END] Mon Sep 29 19:22:36 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:36 2025: check_collision - no collision +[END] Mon Sep 29 19:22:36 2025: do_moving - curr=(4,1), state=3 +[END] Mon Sep 29 19:22:36 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:36 2025: display_game - +[END] Mon Sep 29 19:22:36 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:36 2025: updateCurrentState - +[START] Mon Sep 29 19:22:36 2025: get_game_state - +[END] Mon Sep 29 19:22:36 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:36 2025: get_game_state - +[END] Mon Sep 29 19:22:36 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:36 2025: do_move - +[END] Mon Sep 29 19:22:36 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:36 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:36 2025: display_game - +[END] Mon Sep 29 19:22:36 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:36 2025: updateCurrentState - +[START] Mon Sep 29 19:22:36 2025: get_game_state - +[END] Mon Sep 29 19:22:36 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:36 2025: get_game_state - +[END] Mon Sep 29 19:22:36 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:36 2025: do_move - +[END] Mon Sep 29 19:22:36 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:36 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:36 2025: display_game - +[END] Mon Sep 29 19:22:36 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:36 2025: updateCurrentState - +[START] Mon Sep 29 19:22:36 2025: get_game_state - +[END] Mon Sep 29 19:22:36 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:36 2025: get_game_state - +[END] Mon Sep 29 19:22:36 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:36 2025: do_move - +[END] Mon Sep 29 19:22:36 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:36 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:36 2025: display_game - +[END] Mon Sep 29 19:22:36 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:37 2025: updateCurrentState - +[START] Mon Sep 29 19:22:37 2025: get_game_state - +[END] Mon Sep 29 19:22:37 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:37 2025: get_game_state - +[END] Mon Sep 29 19:22:37 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:37 2025: do_move - +[START] Mon Sep 29 19:22:37 2025: check_collision - +[START] Mon Sep 29 19:22:37 2025: get_game_state - +[END] Mon Sep 29 19:22:37 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:37 2025: check_collision - no collision +[END] Mon Sep 29 19:22:37 2025: do_move - curr=(4,2), state=3 +[END] Mon Sep 29 19:22:37 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:37 2025: display_game - +[END] Mon Sep 29 19:22:37 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:37 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:22:37 2025: get_game_state - +[END] Mon Sep 29 19:22:37 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:37 2025: userInput - state=2 +[START] Mon Sep 29 19:22:37 2025: updateCurrentState - +[START] Mon Sep 29 19:22:37 2025: get_game_state - +[END] Mon Sep 29 19:22:37 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:37 2025: get_game_state - +[END] Mon Sep 29 19:22:37 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:37 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:22:37 2025: check_collision - +[START] Mon Sep 29 19:22:37 2025: get_game_state - +[END] Mon Sep 29 19:22:37 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:37 2025: check_collision - no collision +[END] Mon Sep 29 19:22:37 2025: do_moving - curr=(4,2), state=3 +[END] Mon Sep 29 19:22:37 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:37 2025: display_game - +[END] Mon Sep 29 19:22:37 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:37 2025: updateCurrentState - +[START] Mon Sep 29 19:22:37 2025: get_game_state - +[END] Mon Sep 29 19:22:37 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:37 2025: get_game_state - +[END] Mon Sep 29 19:22:37 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:37 2025: do_move - +[END] Mon Sep 29 19:22:37 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:37 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:37 2025: display_game - +[END] Mon Sep 29 19:22:37 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:37 2025: updateCurrentState - +[START] Mon Sep 29 19:22:37 2025: get_game_state - +[END] Mon Sep 29 19:22:37 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:37 2025: get_game_state - +[END] Mon Sep 29 19:22:37 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:37 2025: do_move - +[END] Mon Sep 29 19:22:37 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:37 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:37 2025: display_game - +[END] Mon Sep 29 19:22:37 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:37 2025: updateCurrentState - +[START] Mon Sep 29 19:22:37 2025: get_game_state - +[END] Mon Sep 29 19:22:37 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:37 2025: get_game_state - +[END] Mon Sep 29 19:22:37 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:37 2025: do_move - +[END] Mon Sep 29 19:22:37 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:37 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:37 2025: display_game - +[END] Mon Sep 29 19:22:37 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:37 2025: updateCurrentState - +[START] Mon Sep 29 19:22:37 2025: get_game_state - +[END] Mon Sep 29 19:22:37 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:37 2025: get_game_state - +[END] Mon Sep 29 19:22:37 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:37 2025: do_move - +[END] Mon Sep 29 19:22:37 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:37 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:37 2025: display_game - +[END] Mon Sep 29 19:22:37 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:37 2025: updateCurrentState - +[START] Mon Sep 29 19:22:37 2025: get_game_state - +[END] Mon Sep 29 19:22:37 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:37 2025: get_game_state - +[END] Mon Sep 29 19:22:37 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:37 2025: do_move - +[END] Mon Sep 29 19:22:37 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:37 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:37 2025: display_game - +[END] Mon Sep 29 19:22:37 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:37 2025: updateCurrentState - +[START] Mon Sep 29 19:22:37 2025: get_game_state - +[END] Mon Sep 29 19:22:37 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:37 2025: get_game_state - +[END] Mon Sep 29 19:22:37 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:37 2025: do_move - +[END] Mon Sep 29 19:22:37 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:37 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:37 2025: display_game - +[END] Mon Sep 29 19:22:37 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:37 2025: updateCurrentState - +[START] Mon Sep 29 19:22:37 2025: get_game_state - +[END] Mon Sep 29 19:22:37 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:37 2025: get_game_state - +[END] Mon Sep 29 19:22:37 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:37 2025: do_move - +[END] Mon Sep 29 19:22:37 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:37 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:37 2025: display_game - +[END] Mon Sep 29 19:22:37 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:38 2025: updateCurrentState - +[START] Mon Sep 29 19:22:38 2025: get_game_state - +[END] Mon Sep 29 19:22:38 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:38 2025: get_game_state - +[END] Mon Sep 29 19:22:38 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:38 2025: do_move - +[START] Mon Sep 29 19:22:38 2025: check_collision - +[START] Mon Sep 29 19:22:38 2025: get_game_state - +[END] Mon Sep 29 19:22:38 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:38 2025: check_collision - no collision +[END] Mon Sep 29 19:22:38 2025: do_move - curr=(4,3), state=3 +[END] Mon Sep 29 19:22:38 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:38 2025: display_game - +[END] Mon Sep 29 19:22:38 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:38 2025: updateCurrentState - +[START] Mon Sep 29 19:22:38 2025: get_game_state - +[END] Mon Sep 29 19:22:38 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:38 2025: get_game_state - +[END] Mon Sep 29 19:22:38 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:38 2025: do_move - +[END] Mon Sep 29 19:22:38 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:38 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:38 2025: display_game - +[END] Mon Sep 29 19:22:38 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:38 2025: updateCurrentState - +[START] Mon Sep 29 19:22:38 2025: get_game_state - +[END] Mon Sep 29 19:22:38 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:38 2025: get_game_state - +[END] Mon Sep 29 19:22:38 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:38 2025: do_move - +[END] Mon Sep 29 19:22:38 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:38 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:38 2025: display_game - +[END] Mon Sep 29 19:22:38 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:38 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:22:38 2025: get_game_state - +[END] Mon Sep 29 19:22:38 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:38 2025: userInput - state=2 +[START] Mon Sep 29 19:22:38 2025: updateCurrentState - +[START] Mon Sep 29 19:22:38 2025: get_game_state - +[END] Mon Sep 29 19:22:38 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:38 2025: get_game_state - +[END] Mon Sep 29 19:22:38 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:38 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:22:38 2025: check_collision - +[START] Mon Sep 29 19:22:38 2025: get_game_state - +[END] Mon Sep 29 19:22:38 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:38 2025: check_collision - no collision +[END] Mon Sep 29 19:22:38 2025: do_moving - curr=(3,3), state=3 +[END] Mon Sep 29 19:22:38 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:38 2025: display_game - +[END] Mon Sep 29 19:22:38 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:38 2025: updateCurrentState - +[START] Mon Sep 29 19:22:38 2025: get_game_state - +[END] Mon Sep 29 19:22:38 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:38 2025: get_game_state - +[END] Mon Sep 29 19:22:38 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:38 2025: do_move - +[END] Mon Sep 29 19:22:38 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:38 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:38 2025: display_game - +[END] Mon Sep 29 19:22:38 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:38 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:22:38 2025: get_game_state - +[END] Mon Sep 29 19:22:38 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:38 2025: userInput - state=2 +[START] Mon Sep 29 19:22:38 2025: updateCurrentState - +[START] Mon Sep 29 19:22:38 2025: get_game_state - +[END] Mon Sep 29 19:22:38 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:38 2025: get_game_state - +[END] Mon Sep 29 19:22:38 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:38 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:22:38 2025: check_collision - +[START] Mon Sep 29 19:22:38 2025: get_game_state - +[END] Mon Sep 29 19:22:38 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:38 2025: check_collision - no collision +[END] Mon Sep 29 19:22:38 2025: do_moving - curr=(3,3), state=3 +[END] Mon Sep 29 19:22:38 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:38 2025: display_game - +[END] Mon Sep 29 19:22:38 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:38 2025: updateCurrentState - +[START] Mon Sep 29 19:22:38 2025: get_game_state - +[END] Mon Sep 29 19:22:38 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:38 2025: get_game_state - +[END] Mon Sep 29 19:22:38 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:38 2025: do_move - +[END] Mon Sep 29 19:22:38 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:38 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:38 2025: display_game - +[END] Mon Sep 29 19:22:38 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:38 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:22:38 2025: get_game_state - +[END] Mon Sep 29 19:22:38 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:38 2025: userInput - state=2 +[START] Mon Sep 29 19:22:38 2025: updateCurrentState - +[START] Mon Sep 29 19:22:38 2025: get_game_state - +[END] Mon Sep 29 19:22:38 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:38 2025: get_game_state - +[END] Mon Sep 29 19:22:38 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:38 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:22:38 2025: check_collision - +[START] Mon Sep 29 19:22:38 2025: get_game_state - +[END] Mon Sep 29 19:22:38 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:38 2025: check_collision - no collision +[END] Mon Sep 29 19:22:38 2025: do_moving - curr=(2,3), state=3 +[END] Mon Sep 29 19:22:38 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:38 2025: display_game - +[END] Mon Sep 29 19:22:38 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:38 2025: updateCurrentState - +[START] Mon Sep 29 19:22:38 2025: get_game_state - +[END] Mon Sep 29 19:22:38 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:38 2025: get_game_state - +[END] Mon Sep 29 19:22:38 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:38 2025: do_move - +[END] Mon Sep 29 19:22:38 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:38 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:38 2025: display_game - +[END] Mon Sep 29 19:22:38 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:38 2025: updateCurrentState - +[START] Mon Sep 29 19:22:38 2025: get_game_state - +[END] Mon Sep 29 19:22:38 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:38 2025: get_game_state - +[END] Mon Sep 29 19:22:38 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:38 2025: do_move - +[END] Mon Sep 29 19:22:38 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:38 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:38 2025: display_game - +[END] Mon Sep 29 19:22:38 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:39 2025: updateCurrentState - +[START] Mon Sep 29 19:22:39 2025: get_game_state - +[END] Mon Sep 29 19:22:39 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:39 2025: get_game_state - +[END] Mon Sep 29 19:22:39 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:39 2025: do_move - +[START] Mon Sep 29 19:22:39 2025: check_collision - +[START] Mon Sep 29 19:22:39 2025: get_game_state - +[END] Mon Sep 29 19:22:39 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:39 2025: check_collision - no collision +[END] Mon Sep 29 19:22:39 2025: do_move - curr=(2,4), state=3 +[END] Mon Sep 29 19:22:39 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:39 2025: display_game - +[END] Mon Sep 29 19:22:39 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:39 2025: updateCurrentState - +[START] Mon Sep 29 19:22:39 2025: get_game_state - +[END] Mon Sep 29 19:22:39 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:39 2025: get_game_state - +[END] Mon Sep 29 19:22:39 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:39 2025: do_move - +[END] Mon Sep 29 19:22:39 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:39 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:39 2025: display_game - +[END] Mon Sep 29 19:22:39 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:39 2025: updateCurrentState - +[START] Mon Sep 29 19:22:39 2025: get_game_state - +[END] Mon Sep 29 19:22:39 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:39 2025: get_game_state - +[END] Mon Sep 29 19:22:39 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:39 2025: do_move - +[END] Mon Sep 29 19:22:39 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:39 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:39 2025: display_game - +[END] Mon Sep 29 19:22:39 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:39 2025: updateCurrentState - +[START] Mon Sep 29 19:22:39 2025: get_game_state - +[END] Mon Sep 29 19:22:39 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:39 2025: get_game_state - +[END] Mon Sep 29 19:22:39 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:39 2025: do_move - +[END] Mon Sep 29 19:22:39 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:39 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:39 2025: display_game - +[END] Mon Sep 29 19:22:39 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:39 2025: updateCurrentState - +[START] Mon Sep 29 19:22:39 2025: get_game_state - +[END] Mon Sep 29 19:22:39 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:39 2025: get_game_state - +[END] Mon Sep 29 19:22:39 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:39 2025: do_move - +[END] Mon Sep 29 19:22:39 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:39 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:39 2025: display_game - +[END] Mon Sep 29 19:22:39 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:39 2025: userInput - action=6, hold=0 +[START] Mon Sep 29 19:22:39 2025: get_game_state - +[END] Mon Sep 29 19:22:39 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:39 2025: userInput - state=2 +[START] Mon Sep 29 19:22:39 2025: updateCurrentState - +[START] Mon Sep 29 19:22:39 2025: get_game_state - +[END] Mon Sep 29 19:22:39 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:39 2025: get_game_state - +[END] Mon Sep 29 19:22:39 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:39 2025: do_moving - moving_type=3 +[START] Mon Sep 29 19:22:39 2025: check_collision - +[START] Mon Sep 29 19:22:39 2025: get_game_state - +[END] Mon Sep 29 19:22:39 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:39 2025: check_collision - no collision +[START] Mon Sep 29 19:22:39 2025: check_collision - +[START] Mon Sep 29 19:22:39 2025: get_game_state - +[END] Mon Sep 29 19:22:39 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:39 2025: check_collision - no collision +[START] Mon Sep 29 19:22:39 2025: check_collision - +[START] Mon Sep 29 19:22:39 2025: get_game_state - +[END] Mon Sep 29 19:22:39 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:39 2025: check_collision - no collision +[START] Mon Sep 29 19:22:39 2025: check_collision - +[START] Mon Sep 29 19:22:39 2025: get_game_state - +[END] Mon Sep 29 19:22:39 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:39 2025: check_collision - no collision +[START] Mon Sep 29 19:22:39 2025: check_collision - +[START] Mon Sep 29 19:22:39 2025: get_game_state - +[END] Mon Sep 29 19:22:39 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:39 2025: check_collision - no collision +[START] Mon Sep 29 19:22:39 2025: check_collision - +[START] Mon Sep 29 19:22:39 2025: get_game_state - +[END] Mon Sep 29 19:22:39 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:39 2025: check_collision - no collision +[START] Mon Sep 29 19:22:39 2025: check_collision - +[START] Mon Sep 29 19:22:39 2025: get_game_state - +[END] Mon Sep 29 19:22:39 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:39 2025: check_collision - collision with field, x=2, y=11 +[END] Mon Sep 29 19:22:39 2025: do_moving - curr=(2,9), state=4 +[END] Mon Sep 29 19:22:39 2025: updateCurrentState - score=400, level=1, state=4 +[START] Mon Sep 29 19:22:39 2025: display_game - +[END] Mon Sep 29 19:22:39 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:39 2025: updateCurrentState - +[START] Mon Sep 29 19:22:39 2025: get_game_state - +[END] Mon Sep 29 19:22:39 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:39 2025: do_attaching - +[START] Mon Sep 29 19:22:39 2025: get_game_state - +[END] Mon Sep 29 19:22:39 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:39 2025: get_game_state - +[END] Mon Sep 29 19:22:39 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:39 2025: place_figure - curr=(2,9) +[END] Mon Sep 29 19:22:39 2025: place_figure - +[START] Mon Sep 29 19:22:39 2025: get_game_state - +[END] Mon Sep 29 19:22:39 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:39 2025: clear_lines - score=400 +[END] Mon Sep 29 19:22:39 2025: clear_lines - lines_cleared=0, score=400, level=1 +[START] Mon Sep 29 19:22:39 2025: is_game_over - +[START] Mon Sep 29 19:22:39 2025: get_game_state - +[END] Mon Sep 29 19:22:39 2025: get_game_state - state=4 +[END] Mon Sep 29 19:22:39 2025: is_game_over - game not over +[END] Mon Sep 29 19:22:39 2025: do_attaching - state=1 +[END] Mon Sep 29 19:22:39 2025: updateCurrentState - score=400, level=1, state=1 +[START] Mon Sep 29 19:22:39 2025: display_game - +[END] Mon Sep 29 19:22:39 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:39 2025: updateCurrentState - +[START] Mon Sep 29 19:22:39 2025: get_game_state - +[END] Mon Sep 29 19:22:39 2025: get_game_state - state=1 +[START] Mon Sep 29 19:22:39 2025: do_spawn - +[START] Mon Sep 29 19:22:39 2025: get_game_state - +[END] Mon Sep 29 19:22:39 2025: get_game_state - state=1 +[START] Mon Sep 29 19:22:39 2025: check_collision - +[START] Mon Sep 29 19:22:39 2025: get_game_state - +[END] Mon Sep 29 19:22:39 2025: get_game_state - state=1 +[END] Mon Sep 29 19:22:39 2025: check_collision - no collision +[END] Mon Sep 29 19:22:39 2025: do_spawn - curr=(3,0), next_sprite=3, state=3 +[END] Mon Sep 29 19:22:39 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:39 2025: display_game - +[END] Mon Sep 29 19:22:39 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:39 2025: updateCurrentState - +[START] Mon Sep 29 19:22:39 2025: get_game_state - +[END] Mon Sep 29 19:22:39 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:39 2025: get_game_state - +[END] Mon Sep 29 19:22:39 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:39 2025: do_move - +[END] Mon Sep 29 19:22:39 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:39 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:39 2025: display_game - +[END] Mon Sep 29 19:22:39 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:39 2025: updateCurrentState - +[START] Mon Sep 29 19:22:39 2025: get_game_state - +[END] Mon Sep 29 19:22:39 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:39 2025: get_game_state - +[END] Mon Sep 29 19:22:39 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:39 2025: do_move - +[END] Mon Sep 29 19:22:39 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:39 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:39 2025: display_game - +[END] Mon Sep 29 19:22:39 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:40 2025: updateCurrentState - +[START] Mon Sep 29 19:22:40 2025: get_game_state - +[END] Mon Sep 29 19:22:40 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:40 2025: get_game_state - +[END] Mon Sep 29 19:22:40 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:40 2025: do_move - +[START] Mon Sep 29 19:22:40 2025: check_collision - +[START] Mon Sep 29 19:22:40 2025: get_game_state - +[END] Mon Sep 29 19:22:40 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:40 2025: check_collision - no collision +[END] Mon Sep 29 19:22:40 2025: do_move - curr=(3,1), state=3 +[END] Mon Sep 29 19:22:40 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:40 2025: display_game - +[END] Mon Sep 29 19:22:40 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:40 2025: updateCurrentState - +[START] Mon Sep 29 19:22:40 2025: get_game_state - +[END] Mon Sep 29 19:22:40 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:40 2025: get_game_state - +[END] Mon Sep 29 19:22:40 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:40 2025: do_move - +[END] Mon Sep 29 19:22:40 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:40 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:40 2025: display_game - +[END] Mon Sep 29 19:22:40 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:40 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:22:40 2025: get_game_state - +[END] Mon Sep 29 19:22:40 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:40 2025: userInput - state=2 +[START] Mon Sep 29 19:22:40 2025: updateCurrentState - +[START] Mon Sep 29 19:22:40 2025: get_game_state - +[END] Mon Sep 29 19:22:40 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:40 2025: get_game_state - +[END] Mon Sep 29 19:22:40 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:40 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:22:40 2025: check_collision - +[START] Mon Sep 29 19:22:40 2025: get_game_state - +[END] Mon Sep 29 19:22:40 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:40 2025: check_collision - no collision +[END] Mon Sep 29 19:22:40 2025: do_moving - curr=(4,1), state=3 +[END] Mon Sep 29 19:22:40 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:40 2025: display_game - +[END] Mon Sep 29 19:22:40 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:40 2025: updateCurrentState - +[START] Mon Sep 29 19:22:40 2025: get_game_state - +[END] Mon Sep 29 19:22:40 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:40 2025: get_game_state - +[END] Mon Sep 29 19:22:40 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:40 2025: do_move - +[END] Mon Sep 29 19:22:40 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:40 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:40 2025: display_game - +[END] Mon Sep 29 19:22:40 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:40 2025: updateCurrentState - +[START] Mon Sep 29 19:22:40 2025: get_game_state - +[END] Mon Sep 29 19:22:40 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:40 2025: get_game_state - +[END] Mon Sep 29 19:22:40 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:40 2025: do_move - +[END] Mon Sep 29 19:22:40 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:40 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:40 2025: display_game - +[END] Mon Sep 29 19:22:40 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:40 2025: updateCurrentState - +[START] Mon Sep 29 19:22:40 2025: get_game_state - +[END] Mon Sep 29 19:22:40 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:40 2025: get_game_state - +[END] Mon Sep 29 19:22:40 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:40 2025: do_move - +[END] Mon Sep 29 19:22:40 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:40 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:40 2025: display_game - +[END] Mon Sep 29 19:22:40 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:40 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:22:40 2025: get_game_state - +[END] Mon Sep 29 19:22:40 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:40 2025: userInput - state=2 +[START] Mon Sep 29 19:22:40 2025: updateCurrentState - +[START] Mon Sep 29 19:22:40 2025: get_game_state - +[END] Mon Sep 29 19:22:40 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:40 2025: get_game_state - +[END] Mon Sep 29 19:22:40 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:40 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:22:40 2025: check_collision - +[START] Mon Sep 29 19:22:40 2025: get_game_state - +[END] Mon Sep 29 19:22:40 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:40 2025: check_collision - no collision +[END] Mon Sep 29 19:22:40 2025: do_moving - curr=(4,1), state=3 +[END] Mon Sep 29 19:22:40 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:40 2025: display_game - +[END] Mon Sep 29 19:22:40 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:40 2025: updateCurrentState - +[START] Mon Sep 29 19:22:40 2025: get_game_state - +[END] Mon Sep 29 19:22:40 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:40 2025: get_game_state - +[END] Mon Sep 29 19:22:40 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:40 2025: do_move - +[END] Mon Sep 29 19:22:40 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:40 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:40 2025: display_game - +[END] Mon Sep 29 19:22:40 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:40 2025: updateCurrentState - +[START] Mon Sep 29 19:22:40 2025: get_game_state - +[END] Mon Sep 29 19:22:40 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:40 2025: get_game_state - +[END] Mon Sep 29 19:22:40 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:40 2025: do_move - +[END] Mon Sep 29 19:22:40 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:40 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:40 2025: display_game - +[END] Mon Sep 29 19:22:40 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:40 2025: updateCurrentState - +[START] Mon Sep 29 19:22:40 2025: get_game_state - +[END] Mon Sep 29 19:22:40 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:40 2025: get_game_state - +[END] Mon Sep 29 19:22:40 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:40 2025: do_move - +[END] Mon Sep 29 19:22:40 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:40 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:40 2025: display_game - +[END] Mon Sep 29 19:22:40 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:41 2025: updateCurrentState - +[START] Mon Sep 29 19:22:41 2025: get_game_state - +[END] Mon Sep 29 19:22:41 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:41 2025: get_game_state - +[END] Mon Sep 29 19:22:41 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:41 2025: do_move - +[START] Mon Sep 29 19:22:41 2025: check_collision - +[START] Mon Sep 29 19:22:41 2025: get_game_state - +[END] Mon Sep 29 19:22:41 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:41 2025: check_collision - no collision +[END] Mon Sep 29 19:22:41 2025: do_move - curr=(4,2), state=3 +[END] Mon Sep 29 19:22:41 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:41 2025: display_game - +[END] Mon Sep 29 19:22:41 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:41 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:22:41 2025: get_game_state - +[END] Mon Sep 29 19:22:41 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:41 2025: userInput - state=2 +[START] Mon Sep 29 19:22:41 2025: updateCurrentState - +[START] Mon Sep 29 19:22:41 2025: get_game_state - +[END] Mon Sep 29 19:22:41 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:41 2025: get_game_state - +[END] Mon Sep 29 19:22:41 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:41 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:22:41 2025: check_collision - +[START] Mon Sep 29 19:22:41 2025: get_game_state - +[END] Mon Sep 29 19:22:41 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:41 2025: check_collision - no collision +[END] Mon Sep 29 19:22:41 2025: do_moving - curr=(3,2), state=3 +[END] Mon Sep 29 19:22:41 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:41 2025: display_game - +[END] Mon Sep 29 19:22:41 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:41 2025: updateCurrentState - +[START] Mon Sep 29 19:22:41 2025: get_game_state - +[END] Mon Sep 29 19:22:41 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:41 2025: get_game_state - +[END] Mon Sep 29 19:22:41 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:41 2025: do_move - +[END] Mon Sep 29 19:22:41 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:41 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:41 2025: display_game - +[END] Mon Sep 29 19:22:41 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:41 2025: updateCurrentState - +[START] Mon Sep 29 19:22:41 2025: get_game_state - +[END] Mon Sep 29 19:22:41 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:41 2025: get_game_state - +[END] Mon Sep 29 19:22:41 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:41 2025: do_move - +[END] Mon Sep 29 19:22:41 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:41 2025: updateCurrentState - score=400, level=1, state=3 +[START] Mon Sep 29 19:22:41 2025: display_game - +[END] Mon Sep 29 19:22:41 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:41 2025: userInput - action=6, hold=0 +[START] Mon Sep 29 19:22:41 2025: get_game_state - +[END] Mon Sep 29 19:22:41 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:41 2025: userInput - state=2 +[START] Mon Sep 29 19:22:41 2025: updateCurrentState - +[START] Mon Sep 29 19:22:41 2025: get_game_state - +[END] Mon Sep 29 19:22:41 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:41 2025: get_game_state - +[END] Mon Sep 29 19:22:41 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:41 2025: do_moving - moving_type=3 +[START] Mon Sep 29 19:22:41 2025: check_collision - +[START] Mon Sep 29 19:22:41 2025: get_game_state - +[END] Mon Sep 29 19:22:41 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:41 2025: check_collision - no collision +[START] Mon Sep 29 19:22:41 2025: check_collision - +[START] Mon Sep 29 19:22:41 2025: get_game_state - +[END] Mon Sep 29 19:22:41 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:41 2025: check_collision - no collision +[START] Mon Sep 29 19:22:41 2025: check_collision - +[START] Mon Sep 29 19:22:41 2025: get_game_state - +[END] Mon Sep 29 19:22:41 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:41 2025: check_collision - no collision +[START] Mon Sep 29 19:22:41 2025: check_collision - +[START] Mon Sep 29 19:22:41 2025: get_game_state - +[END] Mon Sep 29 19:22:41 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:41 2025: check_collision - no collision +[START] Mon Sep 29 19:22:41 2025: check_collision - +[START] Mon Sep 29 19:22:41 2025: get_game_state - +[END] Mon Sep 29 19:22:41 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:41 2025: check_collision - no collision +[START] Mon Sep 29 19:22:41 2025: check_collision - +[START] Mon Sep 29 19:22:41 2025: get_game_state - +[END] Mon Sep 29 19:22:41 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:41 2025: check_collision - no collision +[START] Mon Sep 29 19:22:41 2025: check_collision - +[START] Mon Sep 29 19:22:41 2025: get_game_state - +[END] Mon Sep 29 19:22:41 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:41 2025: check_collision - no collision +[START] Mon Sep 29 19:22:41 2025: check_collision - +[START] Mon Sep 29 19:22:41 2025: get_game_state - +[END] Mon Sep 29 19:22:41 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:41 2025: check_collision - no collision +[START] Mon Sep 29 19:22:41 2025: check_collision - +[START] Mon Sep 29 19:22:41 2025: get_game_state - +[END] Mon Sep 29 19:22:41 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:41 2025: check_collision - no collision +[START] Mon Sep 29 19:22:41 2025: check_collision - +[START] Mon Sep 29 19:22:41 2025: get_game_state - +[END] Mon Sep 29 19:22:41 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:41 2025: check_collision - no collision +[START] Mon Sep 29 19:22:41 2025: check_collision - +[START] Mon Sep 29 19:22:41 2025: get_game_state - +[END] Mon Sep 29 19:22:41 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:41 2025: check_collision - collision with field, x=5, y=15 +[END] Mon Sep 29 19:22:41 2025: do_moving - curr=(3,11), state=4 +[END] Mon Sep 29 19:22:41 2025: updateCurrentState - score=400, level=1, state=4 +[START] Mon Sep 29 19:22:41 2025: display_game - +[END] Mon Sep 29 19:22:41 2025: display_game - score=400, level=1 +[START] Mon Sep 29 19:22:41 2025: updateCurrentState - +[START] Mon Sep 29 19:22:41 2025: get_game_state - +[END] Mon Sep 29 19:22:41 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:41 2025: do_attaching - +[START] Mon Sep 29 19:22:41 2025: get_game_state - +[END] Mon Sep 29 19:22:41 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:41 2025: get_game_state - +[END] Mon Sep 29 19:22:41 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:41 2025: place_figure - curr=(3,11) +[END] Mon Sep 29 19:22:41 2025: place_figure - +[START] Mon Sep 29 19:22:41 2025: get_game_state - +[END] Mon Sep 29 19:22:41 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:41 2025: clear_lines - score=400 +[END] Mon Sep 29 19:22:41 2025: clear_lines - lines_cleared=1, score=500, level=1 +[START] Mon Sep 29 19:22:41 2025: is_game_over - +[START] Mon Sep 29 19:22:41 2025: get_game_state - +[END] Mon Sep 29 19:22:41 2025: get_game_state - state=4 +[END] Mon Sep 29 19:22:41 2025: is_game_over - game not over +[END] Mon Sep 29 19:22:41 2025: do_attaching - state=1 +[END] Mon Sep 29 19:22:41 2025: updateCurrentState - score=500, level=1, state=1 +[START] Mon Sep 29 19:22:41 2025: display_game - +[END] Mon Sep 29 19:22:41 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:41 2025: updateCurrentState - +[START] Mon Sep 29 19:22:41 2025: get_game_state - +[END] Mon Sep 29 19:22:41 2025: get_game_state - state=1 +[START] Mon Sep 29 19:22:41 2025: do_spawn - +[START] Mon Sep 29 19:22:41 2025: get_game_state - +[END] Mon Sep 29 19:22:41 2025: get_game_state - state=1 +[START] Mon Sep 29 19:22:41 2025: check_collision - +[START] Mon Sep 29 19:22:41 2025: get_game_state - +[END] Mon Sep 29 19:22:41 2025: get_game_state - state=1 +[END] Mon Sep 29 19:22:41 2025: check_collision - no collision +[END] Mon Sep 29 19:22:41 2025: do_spawn - curr=(3,0), next_sprite=5, state=3 +[END] Mon Sep 29 19:22:41 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:41 2025: display_game - +[END] Mon Sep 29 19:22:41 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:41 2025: updateCurrentState - +[START] Mon Sep 29 19:22:41 2025: get_game_state - +[END] Mon Sep 29 19:22:41 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:41 2025: get_game_state - +[END] Mon Sep 29 19:22:41 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:41 2025: do_move - +[END] Mon Sep 29 19:22:41 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:41 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:41 2025: display_game - +[END] Mon Sep 29 19:22:41 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:41 2025: updateCurrentState - +[START] Mon Sep 29 19:22:41 2025: get_game_state - +[END] Mon Sep 29 19:22:41 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:41 2025: get_game_state - +[END] Mon Sep 29 19:22:41 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:41 2025: do_move - +[END] Mon Sep 29 19:22:41 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:41 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:41 2025: display_game - +[END] Mon Sep 29 19:22:41 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:42 2025: updateCurrentState - +[START] Mon Sep 29 19:22:42 2025: get_game_state - +[END] Mon Sep 29 19:22:42 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:42 2025: get_game_state - +[END] Mon Sep 29 19:22:42 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:42 2025: do_move - +[START] Mon Sep 29 19:22:42 2025: check_collision - +[START] Mon Sep 29 19:22:42 2025: get_game_state - +[END] Mon Sep 29 19:22:42 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:42 2025: check_collision - no collision +[END] Mon Sep 29 19:22:42 2025: do_move - curr=(3,1), state=3 +[END] Mon Sep 29 19:22:42 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:42 2025: display_game - +[END] Mon Sep 29 19:22:42 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:42 2025: updateCurrentState - +[START] Mon Sep 29 19:22:42 2025: get_game_state - +[END] Mon Sep 29 19:22:42 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:42 2025: get_game_state - +[END] Mon Sep 29 19:22:42 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:42 2025: do_move - +[END] Mon Sep 29 19:22:42 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:42 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:42 2025: display_game - +[END] Mon Sep 29 19:22:42 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:42 2025: updateCurrentState - +[START] Mon Sep 29 19:22:42 2025: get_game_state - +[END] Mon Sep 29 19:22:42 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:42 2025: get_game_state - +[END] Mon Sep 29 19:22:42 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:42 2025: do_move - +[END] Mon Sep 29 19:22:42 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:42 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:42 2025: display_game - +[END] Mon Sep 29 19:22:42 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:42 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:22:42 2025: get_game_state - +[END] Mon Sep 29 19:22:42 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:42 2025: userInput - state=2 +[START] Mon Sep 29 19:22:42 2025: updateCurrentState - +[START] Mon Sep 29 19:22:42 2025: get_game_state - +[END] Mon Sep 29 19:22:42 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:42 2025: get_game_state - +[END] Mon Sep 29 19:22:42 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:42 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:22:42 2025: check_collision - +[START] Mon Sep 29 19:22:42 2025: get_game_state - +[END] Mon Sep 29 19:22:42 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:42 2025: check_collision - no collision +[END] Mon Sep 29 19:22:42 2025: do_moving - curr=(4,1), state=3 +[END] Mon Sep 29 19:22:42 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:42 2025: display_game - +[END] Mon Sep 29 19:22:42 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:42 2025: updateCurrentState - +[START] Mon Sep 29 19:22:42 2025: get_game_state - +[END] Mon Sep 29 19:22:42 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:42 2025: get_game_state - +[END] Mon Sep 29 19:22:42 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:42 2025: do_move - +[END] Mon Sep 29 19:22:42 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:42 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:42 2025: display_game - +[END] Mon Sep 29 19:22:42 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:42 2025: updateCurrentState - +[START] Mon Sep 29 19:22:42 2025: get_game_state - +[END] Mon Sep 29 19:22:42 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:42 2025: get_game_state - +[END] Mon Sep 29 19:22:42 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:42 2025: do_move - +[END] Mon Sep 29 19:22:42 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:42 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:42 2025: display_game - +[END] Mon Sep 29 19:22:42 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:42 2025: updateCurrentState - +[START] Mon Sep 29 19:22:42 2025: get_game_state - +[END] Mon Sep 29 19:22:42 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:42 2025: get_game_state - +[END] Mon Sep 29 19:22:42 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:42 2025: do_move - +[END] Mon Sep 29 19:22:42 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:42 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:42 2025: display_game - +[END] Mon Sep 29 19:22:42 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:42 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:22:42 2025: get_game_state - +[END] Mon Sep 29 19:22:42 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:42 2025: userInput - state=2 +[START] Mon Sep 29 19:22:42 2025: updateCurrentState - +[START] Mon Sep 29 19:22:42 2025: get_game_state - +[END] Mon Sep 29 19:22:42 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:42 2025: get_game_state - +[END] Mon Sep 29 19:22:42 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:42 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:22:42 2025: check_collision - +[START] Mon Sep 29 19:22:42 2025: get_game_state - +[END] Mon Sep 29 19:22:42 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:42 2025: check_collision - no collision +[END] Mon Sep 29 19:22:42 2025: do_moving - curr=(5,1), state=3 +[END] Mon Sep 29 19:22:42 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:42 2025: display_game - +[END] Mon Sep 29 19:22:42 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:42 2025: updateCurrentState - +[START] Mon Sep 29 19:22:42 2025: get_game_state - +[END] Mon Sep 29 19:22:42 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:42 2025: get_game_state - +[END] Mon Sep 29 19:22:42 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:42 2025: do_move - +[END] Mon Sep 29 19:22:42 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:42 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:42 2025: display_game - +[END] Mon Sep 29 19:22:42 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:42 2025: updateCurrentState - +[START] Mon Sep 29 19:22:42 2025: get_game_state - +[END] Mon Sep 29 19:22:42 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:42 2025: get_game_state - +[END] Mon Sep 29 19:22:42 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:42 2025: do_move - +[END] Mon Sep 29 19:22:42 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:42 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:42 2025: display_game - +[END] Mon Sep 29 19:22:42 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:43 2025: updateCurrentState - +[START] Mon Sep 29 19:22:43 2025: get_game_state - +[END] Mon Sep 29 19:22:43 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:43 2025: get_game_state - +[END] Mon Sep 29 19:22:43 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:43 2025: do_move - +[START] Mon Sep 29 19:22:43 2025: check_collision - +[START] Mon Sep 29 19:22:43 2025: get_game_state - +[END] Mon Sep 29 19:22:43 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:43 2025: check_collision - no collision +[END] Mon Sep 29 19:22:43 2025: do_move - curr=(5,2), state=3 +[END] Mon Sep 29 19:22:43 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:43 2025: display_game - +[END] Mon Sep 29 19:22:43 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:43 2025: updateCurrentState - +[START] Mon Sep 29 19:22:43 2025: get_game_state - +[END] Mon Sep 29 19:22:43 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:43 2025: get_game_state - +[END] Mon Sep 29 19:22:43 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:43 2025: do_move - +[END] Mon Sep 29 19:22:43 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:43 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:43 2025: display_game - +[END] Mon Sep 29 19:22:43 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:43 2025: updateCurrentState - +[START] Mon Sep 29 19:22:43 2025: get_game_state - +[END] Mon Sep 29 19:22:43 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:43 2025: get_game_state - +[END] Mon Sep 29 19:22:43 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:43 2025: do_move - +[END] Mon Sep 29 19:22:43 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:43 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:43 2025: display_game - +[END] Mon Sep 29 19:22:43 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:43 2025: updateCurrentState - +[START] Mon Sep 29 19:22:43 2025: get_game_state - +[END] Mon Sep 29 19:22:43 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:43 2025: get_game_state - +[END] Mon Sep 29 19:22:43 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:43 2025: do_move - +[END] Mon Sep 29 19:22:43 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:43 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:43 2025: display_game - +[END] Mon Sep 29 19:22:43 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:43 2025: updateCurrentState - +[START] Mon Sep 29 19:22:43 2025: get_game_state - +[END] Mon Sep 29 19:22:43 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:43 2025: get_game_state - +[END] Mon Sep 29 19:22:43 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:43 2025: do_move - +[END] Mon Sep 29 19:22:43 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:43 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:43 2025: display_game - +[END] Mon Sep 29 19:22:43 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:43 2025: updateCurrentState - +[START] Mon Sep 29 19:22:43 2025: get_game_state - +[END] Mon Sep 29 19:22:43 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:43 2025: get_game_state - +[END] Mon Sep 29 19:22:43 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:43 2025: do_move - +[END] Mon Sep 29 19:22:43 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:43 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:43 2025: display_game - +[END] Mon Sep 29 19:22:43 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:43 2025: updateCurrentState - +[START] Mon Sep 29 19:22:43 2025: get_game_state - +[END] Mon Sep 29 19:22:43 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:43 2025: get_game_state - +[END] Mon Sep 29 19:22:43 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:43 2025: do_move - +[END] Mon Sep 29 19:22:43 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:43 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:43 2025: display_game - +[END] Mon Sep 29 19:22:43 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:43 2025: updateCurrentState - +[START] Mon Sep 29 19:22:43 2025: get_game_state - +[END] Mon Sep 29 19:22:43 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:43 2025: get_game_state - +[END] Mon Sep 29 19:22:43 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:43 2025: do_move - +[END] Mon Sep 29 19:22:43 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:43 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:43 2025: display_game - +[END] Mon Sep 29 19:22:43 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:43 2025: updateCurrentState - +[START] Mon Sep 29 19:22:43 2025: get_game_state - +[END] Mon Sep 29 19:22:43 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:43 2025: get_game_state - +[END] Mon Sep 29 19:22:43 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:43 2025: do_move - +[END] Mon Sep 29 19:22:43 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:43 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:43 2025: display_game - +[END] Mon Sep 29 19:22:43 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:44 2025: updateCurrentState - +[START] Mon Sep 29 19:22:44 2025: get_game_state - +[END] Mon Sep 29 19:22:44 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:44 2025: get_game_state - +[END] Mon Sep 29 19:22:44 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:44 2025: do_move - +[START] Mon Sep 29 19:22:44 2025: check_collision - +[START] Mon Sep 29 19:22:44 2025: get_game_state - +[END] Mon Sep 29 19:22:44 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:44 2025: check_collision - no collision +[END] Mon Sep 29 19:22:44 2025: do_move - curr=(5,3), state=3 +[END] Mon Sep 29 19:22:44 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:44 2025: display_game - +[END] Mon Sep 29 19:22:44 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:44 2025: updateCurrentState - +[START] Mon Sep 29 19:22:44 2025: get_game_state - +[END] Mon Sep 29 19:22:44 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:44 2025: get_game_state - +[END] Mon Sep 29 19:22:44 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:44 2025: do_move - +[END] Mon Sep 29 19:22:44 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:44 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:44 2025: display_game - +[END] Mon Sep 29 19:22:44 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:44 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:22:44 2025: get_game_state - +[END] Mon Sep 29 19:22:44 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:44 2025: userInput - state=2 +[START] Mon Sep 29 19:22:44 2025: updateCurrentState - +[START] Mon Sep 29 19:22:44 2025: get_game_state - +[END] Mon Sep 29 19:22:44 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:44 2025: get_game_state - +[END] Mon Sep 29 19:22:44 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:44 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:22:44 2025: check_collision - +[START] Mon Sep 29 19:22:44 2025: get_game_state - +[END] Mon Sep 29 19:22:44 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:44 2025: check_collision - no collision +[END] Mon Sep 29 19:22:44 2025: do_moving - curr=(4,3), state=3 +[END] Mon Sep 29 19:22:44 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:44 2025: display_game - +[END] Mon Sep 29 19:22:44 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:44 2025: updateCurrentState - +[START] Mon Sep 29 19:22:44 2025: get_game_state - +[END] Mon Sep 29 19:22:44 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:44 2025: get_game_state - +[END] Mon Sep 29 19:22:44 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:44 2025: do_move - +[END] Mon Sep 29 19:22:44 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:44 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:44 2025: display_game - +[END] Mon Sep 29 19:22:44 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:44 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:22:44 2025: get_game_state - +[END] Mon Sep 29 19:22:44 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:44 2025: userInput - state=2 +[START] Mon Sep 29 19:22:44 2025: updateCurrentState - +[START] Mon Sep 29 19:22:44 2025: get_game_state - +[END] Mon Sep 29 19:22:44 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:44 2025: get_game_state - +[END] Mon Sep 29 19:22:44 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:44 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:22:44 2025: check_collision - +[START] Mon Sep 29 19:22:44 2025: get_game_state - +[END] Mon Sep 29 19:22:44 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:44 2025: check_collision - no collision +[END] Mon Sep 29 19:22:44 2025: do_moving - curr=(3,3), state=3 +[END] Mon Sep 29 19:22:44 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:44 2025: display_game - +[END] Mon Sep 29 19:22:44 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:44 2025: updateCurrentState - +[START] Mon Sep 29 19:22:44 2025: get_game_state - +[END] Mon Sep 29 19:22:44 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:44 2025: get_game_state - +[END] Mon Sep 29 19:22:44 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:44 2025: do_move - +[END] Mon Sep 29 19:22:44 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:44 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:44 2025: display_game - +[END] Mon Sep 29 19:22:44 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:44 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:22:44 2025: get_game_state - +[END] Mon Sep 29 19:22:44 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:44 2025: userInput - state=2 +[START] Mon Sep 29 19:22:44 2025: updateCurrentState - +[START] Mon Sep 29 19:22:44 2025: get_game_state - +[END] Mon Sep 29 19:22:44 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:44 2025: get_game_state - +[END] Mon Sep 29 19:22:44 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:44 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:22:44 2025: check_collision - +[START] Mon Sep 29 19:22:44 2025: get_game_state - +[END] Mon Sep 29 19:22:44 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:44 2025: check_collision - no collision +[END] Mon Sep 29 19:22:44 2025: do_moving - curr=(2,3), state=3 +[END] Mon Sep 29 19:22:44 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:44 2025: display_game - +[END] Mon Sep 29 19:22:44 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:44 2025: updateCurrentState - +[START] Mon Sep 29 19:22:44 2025: get_game_state - +[END] Mon Sep 29 19:22:44 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:44 2025: get_game_state - +[END] Mon Sep 29 19:22:44 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:44 2025: do_move - +[END] Mon Sep 29 19:22:44 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:44 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:44 2025: display_game - +[END] Mon Sep 29 19:22:44 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:44 2025: updateCurrentState - +[START] Mon Sep 29 19:22:44 2025: get_game_state - +[END] Mon Sep 29 19:22:44 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:44 2025: get_game_state - +[END] Mon Sep 29 19:22:44 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:44 2025: do_move - +[END] Mon Sep 29 19:22:44 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:44 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:44 2025: display_game - +[END] Mon Sep 29 19:22:44 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:44 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:22:44 2025: get_game_state - +[END] Mon Sep 29 19:22:44 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:44 2025: userInput - state=2 +[START] Mon Sep 29 19:22:44 2025: updateCurrentState - +[START] Mon Sep 29 19:22:44 2025: get_game_state - +[END] Mon Sep 29 19:22:44 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:44 2025: get_game_state - +[END] Mon Sep 29 19:22:44 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:44 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:22:44 2025: check_collision - +[START] Mon Sep 29 19:22:44 2025: get_game_state - +[END] Mon Sep 29 19:22:44 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:44 2025: check_collision - no collision +[END] Mon Sep 29 19:22:44 2025: do_moving - curr=(1,3), state=3 +[END] Mon Sep 29 19:22:44 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:44 2025: display_game - +[END] Mon Sep 29 19:22:44 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:44 2025: updateCurrentState - +[START] Mon Sep 29 19:22:44 2025: get_game_state - +[END] Mon Sep 29 19:22:44 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:44 2025: get_game_state - +[END] Mon Sep 29 19:22:44 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:44 2025: do_move - +[END] Mon Sep 29 19:22:44 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:44 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:44 2025: display_game - +[END] Mon Sep 29 19:22:44 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:45 2025: updateCurrentState - +[START] Mon Sep 29 19:22:45 2025: get_game_state - +[END] Mon Sep 29 19:22:45 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:45 2025: get_game_state - +[END] Mon Sep 29 19:22:45 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:45 2025: do_move - +[START] Mon Sep 29 19:22:45 2025: check_collision - +[START] Mon Sep 29 19:22:45 2025: get_game_state - +[END] Mon Sep 29 19:22:45 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:45 2025: check_collision - no collision +[END] Mon Sep 29 19:22:45 2025: do_move - curr=(1,4), state=3 +[END] Mon Sep 29 19:22:45 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:45 2025: display_game - +[END] Mon Sep 29 19:22:45 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:45 2025: updateCurrentState - +[START] Mon Sep 29 19:22:45 2025: get_game_state - +[END] Mon Sep 29 19:22:45 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:45 2025: get_game_state - +[END] Mon Sep 29 19:22:45 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:45 2025: do_move - +[END] Mon Sep 29 19:22:45 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:45 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:45 2025: display_game - +[END] Mon Sep 29 19:22:45 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:45 2025: updateCurrentState - +[START] Mon Sep 29 19:22:45 2025: get_game_state - +[END] Mon Sep 29 19:22:45 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:45 2025: get_game_state - +[END] Mon Sep 29 19:22:45 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:45 2025: do_move - +[END] Mon Sep 29 19:22:45 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:45 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:45 2025: display_game - +[END] Mon Sep 29 19:22:45 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:45 2025: updateCurrentState - +[START] Mon Sep 29 19:22:45 2025: get_game_state - +[END] Mon Sep 29 19:22:45 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:45 2025: get_game_state - +[END] Mon Sep 29 19:22:45 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:45 2025: do_move - +[END] Mon Sep 29 19:22:45 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:45 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:45 2025: display_game - +[END] Mon Sep 29 19:22:45 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:45 2025: updateCurrentState - +[START] Mon Sep 29 19:22:45 2025: get_game_state - +[END] Mon Sep 29 19:22:45 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:45 2025: get_game_state - +[END] Mon Sep 29 19:22:45 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:45 2025: do_move - +[END] Mon Sep 29 19:22:45 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:45 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:45 2025: display_game - +[END] Mon Sep 29 19:22:45 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:45 2025: userInput - action=6, hold=0 +[START] Mon Sep 29 19:22:45 2025: get_game_state - +[END] Mon Sep 29 19:22:45 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:45 2025: userInput - state=2 +[START] Mon Sep 29 19:22:45 2025: updateCurrentState - +[START] Mon Sep 29 19:22:45 2025: get_game_state - +[END] Mon Sep 29 19:22:45 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:45 2025: get_game_state - +[END] Mon Sep 29 19:22:45 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:45 2025: do_moving - moving_type=3 +[START] Mon Sep 29 19:22:45 2025: check_collision - +[START] Mon Sep 29 19:22:45 2025: get_game_state - +[END] Mon Sep 29 19:22:45 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:45 2025: check_collision - no collision +[START] Mon Sep 29 19:22:45 2025: check_collision - +[START] Mon Sep 29 19:22:45 2025: get_game_state - +[END] Mon Sep 29 19:22:45 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:45 2025: check_collision - no collision +[START] Mon Sep 29 19:22:45 2025: check_collision - +[START] Mon Sep 29 19:22:45 2025: get_game_state - +[END] Mon Sep 29 19:22:45 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:45 2025: check_collision - no collision +[START] Mon Sep 29 19:22:45 2025: check_collision - +[START] Mon Sep 29 19:22:45 2025: get_game_state - +[END] Mon Sep 29 19:22:45 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:45 2025: check_collision - no collision +[START] Mon Sep 29 19:22:45 2025: check_collision - +[START] Mon Sep 29 19:22:45 2025: get_game_state - +[END] Mon Sep 29 19:22:45 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:45 2025: check_collision - no collision +[START] Mon Sep 29 19:22:45 2025: check_collision - +[START] Mon Sep 29 19:22:45 2025: get_game_state - +[END] Mon Sep 29 19:22:45 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:45 2025: check_collision - no collision +[START] Mon Sep 29 19:22:45 2025: check_collision - +[START] Mon Sep 29 19:22:45 2025: get_game_state - +[END] Mon Sep 29 19:22:45 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:45 2025: check_collision - collision with field, x=2, y=11 +[END] Mon Sep 29 19:22:45 2025: do_moving - curr=(1,9), state=4 +[END] Mon Sep 29 19:22:45 2025: updateCurrentState - score=500, level=1, state=4 +[START] Mon Sep 29 19:22:45 2025: display_game - +[END] Mon Sep 29 19:22:45 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:45 2025: updateCurrentState - +[START] Mon Sep 29 19:22:45 2025: get_game_state - +[END] Mon Sep 29 19:22:45 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:45 2025: do_attaching - +[START] Mon Sep 29 19:22:45 2025: get_game_state - +[END] Mon Sep 29 19:22:45 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:45 2025: get_game_state - +[END] Mon Sep 29 19:22:45 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:45 2025: place_figure - curr=(1,9) +[END] Mon Sep 29 19:22:45 2025: place_figure - +[START] Mon Sep 29 19:22:45 2025: get_game_state - +[END] Mon Sep 29 19:22:45 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:45 2025: clear_lines - score=500 +[END] Mon Sep 29 19:22:45 2025: clear_lines - lines_cleared=0, score=500, level=1 +[START] Mon Sep 29 19:22:45 2025: is_game_over - +[START] Mon Sep 29 19:22:45 2025: get_game_state - +[END] Mon Sep 29 19:22:45 2025: get_game_state - state=4 +[END] Mon Sep 29 19:22:45 2025: is_game_over - game not over +[END] Mon Sep 29 19:22:45 2025: do_attaching - state=1 +[END] Mon Sep 29 19:22:45 2025: updateCurrentState - score=500, level=1, state=1 +[START] Mon Sep 29 19:22:45 2025: display_game - +[END] Mon Sep 29 19:22:45 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:45 2025: updateCurrentState - +[START] Mon Sep 29 19:22:45 2025: get_game_state - +[END] Mon Sep 29 19:22:45 2025: get_game_state - state=1 +[START] Mon Sep 29 19:22:45 2025: do_spawn - +[START] Mon Sep 29 19:22:45 2025: get_game_state - +[END] Mon Sep 29 19:22:45 2025: get_game_state - state=1 +[START] Mon Sep 29 19:22:45 2025: check_collision - +[START] Mon Sep 29 19:22:45 2025: get_game_state - +[END] Mon Sep 29 19:22:45 2025: get_game_state - state=1 +[END] Mon Sep 29 19:22:45 2025: check_collision - no collision +[END] Mon Sep 29 19:22:45 2025: do_spawn - curr=(3,0), next_sprite=3, state=3 +[END] Mon Sep 29 19:22:45 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:45 2025: display_game - +[END] Mon Sep 29 19:22:45 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:45 2025: updateCurrentState - +[START] Mon Sep 29 19:22:45 2025: get_game_state - +[END] Mon Sep 29 19:22:45 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:45 2025: get_game_state - +[END] Mon Sep 29 19:22:45 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:45 2025: do_move - +[END] Mon Sep 29 19:22:45 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:45 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:45 2025: display_game - +[END] Mon Sep 29 19:22:45 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:46 2025: updateCurrentState - +[START] Mon Sep 29 19:22:46 2025: get_game_state - +[END] Mon Sep 29 19:22:46 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:46 2025: get_game_state - +[END] Mon Sep 29 19:22:46 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:46 2025: do_move - +[START] Mon Sep 29 19:22:46 2025: check_collision - +[START] Mon Sep 29 19:22:46 2025: get_game_state - +[END] Mon Sep 29 19:22:46 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:46 2025: check_collision - no collision +[END] Mon Sep 29 19:22:46 2025: do_move - curr=(3,1), state=3 +[END] Mon Sep 29 19:22:46 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:46 2025: display_game - +[END] Mon Sep 29 19:22:46 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:46 2025: updateCurrentState - +[START] Mon Sep 29 19:22:46 2025: get_game_state - +[END] Mon Sep 29 19:22:46 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:46 2025: get_game_state - +[END] Mon Sep 29 19:22:46 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:46 2025: do_move - +[END] Mon Sep 29 19:22:46 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:46 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:46 2025: display_game - +[END] Mon Sep 29 19:22:46 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:46 2025: updateCurrentState - +[START] Mon Sep 29 19:22:46 2025: get_game_state - +[END] Mon Sep 29 19:22:46 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:46 2025: get_game_state - +[END] Mon Sep 29 19:22:46 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:46 2025: do_move - +[END] Mon Sep 29 19:22:46 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:46 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:46 2025: display_game - +[END] Mon Sep 29 19:22:46 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:46 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:22:46 2025: get_game_state - +[END] Mon Sep 29 19:22:46 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:46 2025: userInput - state=2 +[START] Mon Sep 29 19:22:46 2025: updateCurrentState - +[START] Mon Sep 29 19:22:46 2025: get_game_state - +[END] Mon Sep 29 19:22:46 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:46 2025: get_game_state - +[END] Mon Sep 29 19:22:46 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:46 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:22:46 2025: check_collision - +[START] Mon Sep 29 19:22:46 2025: get_game_state - +[END] Mon Sep 29 19:22:46 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:46 2025: check_collision - no collision +[END] Mon Sep 29 19:22:46 2025: do_moving - curr=(4,1), state=3 +[END] Mon Sep 29 19:22:46 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:46 2025: display_game - +[END] Mon Sep 29 19:22:46 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:46 2025: updateCurrentState - +[START] Mon Sep 29 19:22:46 2025: get_game_state - +[END] Mon Sep 29 19:22:46 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:46 2025: get_game_state - +[END] Mon Sep 29 19:22:46 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:46 2025: do_move - +[END] Mon Sep 29 19:22:46 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:46 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:46 2025: display_game - +[END] Mon Sep 29 19:22:46 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:46 2025: updateCurrentState - +[START] Mon Sep 29 19:22:46 2025: get_game_state - +[END] Mon Sep 29 19:22:46 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:46 2025: get_game_state - +[END] Mon Sep 29 19:22:46 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:46 2025: do_move - +[END] Mon Sep 29 19:22:46 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:46 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:46 2025: display_game - +[END] Mon Sep 29 19:22:46 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:46 2025: updateCurrentState - +[START] Mon Sep 29 19:22:46 2025: get_game_state - +[END] Mon Sep 29 19:22:46 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:46 2025: get_game_state - +[END] Mon Sep 29 19:22:46 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:46 2025: do_move - +[END] Mon Sep 29 19:22:46 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:46 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:46 2025: display_game - +[END] Mon Sep 29 19:22:46 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:46 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:22:46 2025: get_game_state - +[END] Mon Sep 29 19:22:46 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:46 2025: userInput - state=2 +[START] Mon Sep 29 19:22:46 2025: updateCurrentState - +[START] Mon Sep 29 19:22:46 2025: get_game_state - +[END] Mon Sep 29 19:22:46 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:46 2025: get_game_state - +[END] Mon Sep 29 19:22:46 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:46 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:22:46 2025: check_collision - +[START] Mon Sep 29 19:22:46 2025: get_game_state - +[END] Mon Sep 29 19:22:46 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:46 2025: check_collision - no collision +[END] Mon Sep 29 19:22:46 2025: do_moving - curr=(5,1), state=3 +[END] Mon Sep 29 19:22:46 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:46 2025: display_game - +[END] Mon Sep 29 19:22:46 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:46 2025: updateCurrentState - +[START] Mon Sep 29 19:22:46 2025: get_game_state - +[END] Mon Sep 29 19:22:46 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:46 2025: get_game_state - +[END] Mon Sep 29 19:22:46 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:46 2025: do_move - +[END] Mon Sep 29 19:22:46 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:46 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:46 2025: display_game - +[END] Mon Sep 29 19:22:46 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:46 2025: updateCurrentState - +[START] Mon Sep 29 19:22:46 2025: get_game_state - +[END] Mon Sep 29 19:22:46 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:46 2025: get_game_state - +[END] Mon Sep 29 19:22:46 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:46 2025: do_move - +[END] Mon Sep 29 19:22:46 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:46 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:46 2025: display_game - +[END] Mon Sep 29 19:22:46 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:47 2025: updateCurrentState - +[START] Mon Sep 29 19:22:47 2025: get_game_state - +[END] Mon Sep 29 19:22:47 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:47 2025: get_game_state - +[END] Mon Sep 29 19:22:47 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:47 2025: do_move - +[START] Mon Sep 29 19:22:47 2025: check_collision - +[START] Mon Sep 29 19:22:47 2025: get_game_state - +[END] Mon Sep 29 19:22:47 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:47 2025: check_collision - no collision +[END] Mon Sep 29 19:22:47 2025: do_move - curr=(5,2), state=3 +[END] Mon Sep 29 19:22:47 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:47 2025: display_game - +[END] Mon Sep 29 19:22:47 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:47 2025: userInput - action=7, hold=0 +[START] Mon Sep 29 19:22:47 2025: get_game_state - +[END] Mon Sep 29 19:22:47 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:47 2025: userInput - state=2 +[START] Mon Sep 29 19:22:47 2025: updateCurrentState - +[START] Mon Sep 29 19:22:47 2025: get_game_state - +[END] Mon Sep 29 19:22:47 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:47 2025: get_game_state - +[END] Mon Sep 29 19:22:47 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:47 2025: do_moving - moving_type=2 +[START] Mon Sep 29 19:22:47 2025: check_collision - +[START] Mon Sep 29 19:22:47 2025: get_game_state - +[END] Mon Sep 29 19:22:47 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:47 2025: check_collision - no collision +[END] Mon Sep 29 19:22:47 2025: do_moving - curr=(5,2), state=3 +[END] Mon Sep 29 19:22:47 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:47 2025: display_game - +[END] Mon Sep 29 19:22:47 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:47 2025: updateCurrentState - +[START] Mon Sep 29 19:22:47 2025: get_game_state - +[END] Mon Sep 29 19:22:47 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:47 2025: get_game_state - +[END] Mon Sep 29 19:22:47 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:47 2025: do_move - +[END] Mon Sep 29 19:22:47 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:47 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:47 2025: display_game - +[END] Mon Sep 29 19:22:47 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:47 2025: updateCurrentState - +[START] Mon Sep 29 19:22:47 2025: get_game_state - +[END] Mon Sep 29 19:22:47 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:47 2025: get_game_state - +[END] Mon Sep 29 19:22:47 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:47 2025: do_move - +[END] Mon Sep 29 19:22:47 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:47 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:47 2025: display_game - +[END] Mon Sep 29 19:22:47 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:47 2025: updateCurrentState - +[START] Mon Sep 29 19:22:47 2025: get_game_state - +[END] Mon Sep 29 19:22:47 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:47 2025: get_game_state - +[END] Mon Sep 29 19:22:47 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:47 2025: do_move - +[END] Mon Sep 29 19:22:47 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:47 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:47 2025: display_game - +[END] Mon Sep 29 19:22:47 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:47 2025: updateCurrentState - +[START] Mon Sep 29 19:22:47 2025: get_game_state - +[END] Mon Sep 29 19:22:47 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:47 2025: get_game_state - +[END] Mon Sep 29 19:22:47 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:47 2025: do_move - +[END] Mon Sep 29 19:22:47 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:47 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:47 2025: display_game - +[END] Mon Sep 29 19:22:47 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:47 2025: updateCurrentState - +[START] Mon Sep 29 19:22:47 2025: get_game_state - +[END] Mon Sep 29 19:22:47 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:47 2025: get_game_state - +[END] Mon Sep 29 19:22:47 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:47 2025: do_move - +[END] Mon Sep 29 19:22:47 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:47 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:47 2025: display_game - +[END] Mon Sep 29 19:22:47 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:47 2025: updateCurrentState - +[START] Mon Sep 29 19:22:47 2025: get_game_state - +[END] Mon Sep 29 19:22:47 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:47 2025: get_game_state - +[END] Mon Sep 29 19:22:47 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:47 2025: do_move - +[END] Mon Sep 29 19:22:47 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:47 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:47 2025: display_game - +[END] Mon Sep 29 19:22:47 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:47 2025: updateCurrentState - +[START] Mon Sep 29 19:22:47 2025: get_game_state - +[END] Mon Sep 29 19:22:47 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:47 2025: get_game_state - +[END] Mon Sep 29 19:22:47 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:47 2025: do_move - +[END] Mon Sep 29 19:22:47 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:47 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:47 2025: display_game - +[END] Mon Sep 29 19:22:47 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:47 2025: userInput - action=6, hold=0 +[START] Mon Sep 29 19:22:47 2025: get_game_state - +[END] Mon Sep 29 19:22:47 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:47 2025: userInput - state=2 +[START] Mon Sep 29 19:22:47 2025: updateCurrentState - +[START] Mon Sep 29 19:22:47 2025: get_game_state - +[END] Mon Sep 29 19:22:47 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:47 2025: get_game_state - +[END] Mon Sep 29 19:22:47 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:47 2025: do_moving - moving_type=3 +[START] Mon Sep 29 19:22:47 2025: check_collision - +[START] Mon Sep 29 19:22:47 2025: get_game_state - +[END] Mon Sep 29 19:22:47 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:47 2025: check_collision - no collision +[START] Mon Sep 29 19:22:47 2025: check_collision - +[START] Mon Sep 29 19:22:47 2025: get_game_state - +[END] Mon Sep 29 19:22:47 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:47 2025: check_collision - no collision +[START] Mon Sep 29 19:22:47 2025: check_collision - +[START] Mon Sep 29 19:22:47 2025: get_game_state - +[END] Mon Sep 29 19:22:47 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:47 2025: check_collision - no collision +[START] Mon Sep 29 19:22:47 2025: check_collision - +[START] Mon Sep 29 19:22:47 2025: get_game_state - +[END] Mon Sep 29 19:22:47 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:47 2025: check_collision - no collision +[START] Mon Sep 29 19:22:47 2025: check_collision - +[START] Mon Sep 29 19:22:47 2025: get_game_state - +[END] Mon Sep 29 19:22:47 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:47 2025: check_collision - no collision +[START] Mon Sep 29 19:22:47 2025: check_collision - +[START] Mon Sep 29 19:22:47 2025: get_game_state - +[END] Mon Sep 29 19:22:47 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:47 2025: check_collision - no collision +[START] Mon Sep 29 19:22:47 2025: check_collision - +[START] Mon Sep 29 19:22:47 2025: get_game_state - +[END] Mon Sep 29 19:22:47 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:47 2025: check_collision - no collision +[START] Mon Sep 29 19:22:47 2025: check_collision - +[START] Mon Sep 29 19:22:47 2025: get_game_state - +[END] Mon Sep 29 19:22:47 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:47 2025: check_collision - no collision +[START] Mon Sep 29 19:22:47 2025: check_collision - +[START] Mon Sep 29 19:22:47 2025: get_game_state - +[END] Mon Sep 29 19:22:47 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:47 2025: check_collision - no collision +[START] Mon Sep 29 19:22:47 2025: check_collision - +[START] Mon Sep 29 19:22:47 2025: get_game_state - +[END] Mon Sep 29 19:22:47 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:47 2025: check_collision - no collision +[START] Mon Sep 29 19:22:47 2025: check_collision - +[START] Mon Sep 29 19:22:47 2025: get_game_state - +[END] Mon Sep 29 19:22:47 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:47 2025: check_collision - collision with field, x=7, y=13 +[END] Mon Sep 29 19:22:47 2025: do_moving - curr=(5,11), state=4 +[END] Mon Sep 29 19:22:47 2025: updateCurrentState - score=500, level=1, state=4 +[START] Mon Sep 29 19:22:47 2025: display_game - +[END] Mon Sep 29 19:22:47 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:48 2025: updateCurrentState - +[START] Mon Sep 29 19:22:48 2025: get_game_state - +[END] Mon Sep 29 19:22:48 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:48 2025: do_attaching - +[START] Mon Sep 29 19:22:48 2025: get_game_state - +[END] Mon Sep 29 19:22:48 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:48 2025: get_game_state - +[END] Mon Sep 29 19:22:48 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:48 2025: place_figure - curr=(5,11) +[END] Mon Sep 29 19:22:48 2025: place_figure - +[START] Mon Sep 29 19:22:48 2025: get_game_state - +[END] Mon Sep 29 19:22:48 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:48 2025: clear_lines - score=500 +[END] Mon Sep 29 19:22:48 2025: clear_lines - lines_cleared=0, score=500, level=1 +[START] Mon Sep 29 19:22:48 2025: is_game_over - +[START] Mon Sep 29 19:22:48 2025: get_game_state - +[END] Mon Sep 29 19:22:48 2025: get_game_state - state=4 +[END] Mon Sep 29 19:22:48 2025: is_game_over - game not over +[END] Mon Sep 29 19:22:48 2025: do_attaching - state=1 +[END] Mon Sep 29 19:22:48 2025: updateCurrentState - score=500, level=1, state=1 +[START] Mon Sep 29 19:22:48 2025: display_game - +[END] Mon Sep 29 19:22:48 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:48 2025: updateCurrentState - +[START] Mon Sep 29 19:22:48 2025: get_game_state - +[END] Mon Sep 29 19:22:48 2025: get_game_state - state=1 +[START] Mon Sep 29 19:22:48 2025: do_spawn - +[START] Mon Sep 29 19:22:48 2025: get_game_state - +[END] Mon Sep 29 19:22:48 2025: get_game_state - state=1 +[START] Mon Sep 29 19:22:48 2025: check_collision - +[START] Mon Sep 29 19:22:48 2025: get_game_state - +[END] Mon Sep 29 19:22:48 2025: get_game_state - state=1 +[END] Mon Sep 29 19:22:48 2025: check_collision - no collision +[END] Mon Sep 29 19:22:48 2025: do_spawn - curr=(3,0), next_sprite=2, state=3 +[END] Mon Sep 29 19:22:48 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:48 2025: display_game - +[END] Mon Sep 29 19:22:48 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:48 2025: updateCurrentState - +[START] Mon Sep 29 19:22:48 2025: get_game_state - +[END] Mon Sep 29 19:22:48 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:48 2025: get_game_state - +[END] Mon Sep 29 19:22:48 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:48 2025: do_move - +[START] Mon Sep 29 19:22:48 2025: check_collision - +[START] Mon Sep 29 19:22:48 2025: get_game_state - +[END] Mon Sep 29 19:22:48 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:48 2025: check_collision - no collision +[END] Mon Sep 29 19:22:48 2025: do_move - curr=(3,1), state=3 +[END] Mon Sep 29 19:22:48 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:48 2025: display_game - +[END] Mon Sep 29 19:22:48 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:48 2025: updateCurrentState - +[START] Mon Sep 29 19:22:48 2025: get_game_state - +[END] Mon Sep 29 19:22:48 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:48 2025: get_game_state - +[END] Mon Sep 29 19:22:48 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:48 2025: do_move - +[END] Mon Sep 29 19:22:48 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:48 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:48 2025: display_game - +[END] Mon Sep 29 19:22:48 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:48 2025: updateCurrentState - +[START] Mon Sep 29 19:22:48 2025: get_game_state - +[END] Mon Sep 29 19:22:48 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:48 2025: get_game_state - +[END] Mon Sep 29 19:22:48 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:48 2025: do_move - +[END] Mon Sep 29 19:22:48 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:48 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:48 2025: display_game - +[END] Mon Sep 29 19:22:48 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:48 2025: updateCurrentState - +[START] Mon Sep 29 19:22:48 2025: get_game_state - +[END] Mon Sep 29 19:22:48 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:48 2025: get_game_state - +[END] Mon Sep 29 19:22:48 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:48 2025: do_move - +[END] Mon Sep 29 19:22:48 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:48 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:48 2025: display_game - +[END] Mon Sep 29 19:22:48 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:48 2025: updateCurrentState - +[START] Mon Sep 29 19:22:48 2025: get_game_state - +[END] Mon Sep 29 19:22:48 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:48 2025: get_game_state - +[END] Mon Sep 29 19:22:48 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:48 2025: do_move - +[END] Mon Sep 29 19:22:48 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:48 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:48 2025: display_game - +[END] Mon Sep 29 19:22:48 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:48 2025: updateCurrentState - +[START] Mon Sep 29 19:22:48 2025: get_game_state - +[END] Mon Sep 29 19:22:48 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:48 2025: get_game_state - +[END] Mon Sep 29 19:22:48 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:48 2025: do_move - +[END] Mon Sep 29 19:22:48 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:48 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:48 2025: display_game - +[END] Mon Sep 29 19:22:48 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:48 2025: updateCurrentState - +[START] Mon Sep 29 19:22:48 2025: get_game_state - +[END] Mon Sep 29 19:22:48 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:48 2025: get_game_state - +[END] Mon Sep 29 19:22:48 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:48 2025: do_move - +[END] Mon Sep 29 19:22:48 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:48 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:48 2025: display_game - +[END] Mon Sep 29 19:22:48 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:49 2025: updateCurrentState - +[START] Mon Sep 29 19:22:49 2025: get_game_state - +[END] Mon Sep 29 19:22:49 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:49 2025: get_game_state - +[END] Mon Sep 29 19:22:49 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:49 2025: do_move - +[START] Mon Sep 29 19:22:49 2025: check_collision - +[START] Mon Sep 29 19:22:49 2025: get_game_state - +[END] Mon Sep 29 19:22:49 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:49 2025: check_collision - no collision +[END] Mon Sep 29 19:22:49 2025: do_move - curr=(3,2), state=3 +[END] Mon Sep 29 19:22:49 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:49 2025: display_game - +[END] Mon Sep 29 19:22:49 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:49 2025: updateCurrentState - +[START] Mon Sep 29 19:22:49 2025: get_game_state - +[END] Mon Sep 29 19:22:49 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:49 2025: get_game_state - +[END] Mon Sep 29 19:22:49 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:49 2025: do_move - +[END] Mon Sep 29 19:22:49 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:49 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:49 2025: display_game - +[END] Mon Sep 29 19:22:49 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:49 2025: updateCurrentState - +[START] Mon Sep 29 19:22:49 2025: get_game_state - +[END] Mon Sep 29 19:22:49 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:49 2025: get_game_state - +[END] Mon Sep 29 19:22:49 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:49 2025: do_move - +[END] Mon Sep 29 19:22:49 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:49 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:49 2025: display_game - +[END] Mon Sep 29 19:22:49 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:49 2025: updateCurrentState - +[START] Mon Sep 29 19:22:49 2025: get_game_state - +[END] Mon Sep 29 19:22:49 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:49 2025: get_game_state - +[END] Mon Sep 29 19:22:49 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:49 2025: do_move - +[END] Mon Sep 29 19:22:49 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:49 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:49 2025: display_game - +[END] Mon Sep 29 19:22:49 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:49 2025: updateCurrentState - +[START] Mon Sep 29 19:22:49 2025: get_game_state - +[END] Mon Sep 29 19:22:49 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:49 2025: get_game_state - +[END] Mon Sep 29 19:22:49 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:49 2025: do_move - +[END] Mon Sep 29 19:22:49 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:49 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:49 2025: display_game - +[END] Mon Sep 29 19:22:49 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:49 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:22:49 2025: get_game_state - +[END] Mon Sep 29 19:22:49 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:49 2025: userInput - state=2 +[START] Mon Sep 29 19:22:49 2025: updateCurrentState - +[START] Mon Sep 29 19:22:49 2025: get_game_state - +[END] Mon Sep 29 19:22:49 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:49 2025: get_game_state - +[END] Mon Sep 29 19:22:49 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:49 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:22:49 2025: check_collision - +[START] Mon Sep 29 19:22:49 2025: get_game_state - +[END] Mon Sep 29 19:22:49 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:49 2025: check_collision - no collision +[END] Mon Sep 29 19:22:49 2025: do_moving - curr=(4,2), state=3 +[END] Mon Sep 29 19:22:49 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:49 2025: display_game - +[END] Mon Sep 29 19:22:49 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:49 2025: updateCurrentState - +[START] Mon Sep 29 19:22:49 2025: get_game_state - +[END] Mon Sep 29 19:22:49 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:49 2025: get_game_state - +[END] Mon Sep 29 19:22:49 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:49 2025: do_move - +[END] Mon Sep 29 19:22:49 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:49 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:49 2025: display_game - +[END] Mon Sep 29 19:22:49 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:49 2025: updateCurrentState - +[START] Mon Sep 29 19:22:49 2025: get_game_state - +[END] Mon Sep 29 19:22:49 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:49 2025: get_game_state - +[END] Mon Sep 29 19:22:49 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:49 2025: do_move - +[END] Mon Sep 29 19:22:49 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:49 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:49 2025: display_game - +[END] Mon Sep 29 19:22:49 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:49 2025: updateCurrentState - +[START] Mon Sep 29 19:22:49 2025: get_game_state - +[END] Mon Sep 29 19:22:49 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:49 2025: get_game_state - +[END] Mon Sep 29 19:22:49 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:49 2025: do_move - +[END] Mon Sep 29 19:22:49 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:49 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:49 2025: display_game - +[END] Mon Sep 29 19:22:49 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:50 2025: userInput - action=4, hold=0 +[START] Mon Sep 29 19:22:50 2025: get_game_state - +[END] Mon Sep 29 19:22:50 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:50 2025: userInput - state=2 +[START] Mon Sep 29 19:22:50 2025: updateCurrentState - +[START] Mon Sep 29 19:22:50 2025: get_game_state - +[END] Mon Sep 29 19:22:50 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:50 2025: get_game_state - +[END] Mon Sep 29 19:22:50 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:50 2025: do_moving - moving_type=0 +[START] Mon Sep 29 19:22:50 2025: check_collision - +[START] Mon Sep 29 19:22:50 2025: get_game_state - +[END] Mon Sep 29 19:22:50 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:50 2025: check_collision - no collision +[END] Mon Sep 29 19:22:50 2025: do_moving - curr=(5,2), state=3 +[END] Mon Sep 29 19:22:50 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:50 2025: display_game - +[END] Mon Sep 29 19:22:50 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:50 2025: updateCurrentState - +[START] Mon Sep 29 19:22:50 2025: get_game_state - +[END] Mon Sep 29 19:22:50 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:50 2025: get_game_state - +[END] Mon Sep 29 19:22:50 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:50 2025: do_move - +[START] Mon Sep 29 19:22:50 2025: check_collision - +[START] Mon Sep 29 19:22:50 2025: get_game_state - +[END] Mon Sep 29 19:22:50 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:50 2025: check_collision - no collision +[END] Mon Sep 29 19:22:50 2025: do_move - curr=(5,3), state=3 +[END] Mon Sep 29 19:22:50 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:50 2025: display_game - +[END] Mon Sep 29 19:22:50 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:50 2025: updateCurrentState - +[START] Mon Sep 29 19:22:50 2025: get_game_state - +[END] Mon Sep 29 19:22:50 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:50 2025: get_game_state - +[END] Mon Sep 29 19:22:50 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:50 2025: do_move - +[END] Mon Sep 29 19:22:50 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:50 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:50 2025: display_game - +[END] Mon Sep 29 19:22:50 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:50 2025: updateCurrentState - +[START] Mon Sep 29 19:22:50 2025: get_game_state - +[END] Mon Sep 29 19:22:50 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:50 2025: get_game_state - +[END] Mon Sep 29 19:22:50 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:50 2025: do_move - +[END] Mon Sep 29 19:22:50 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:50 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:50 2025: display_game - +[END] Mon Sep 29 19:22:50 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:50 2025: updateCurrentState - +[START] Mon Sep 29 19:22:50 2025: get_game_state - +[END] Mon Sep 29 19:22:50 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:50 2025: get_game_state - +[END] Mon Sep 29 19:22:50 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:50 2025: do_move - +[END] Mon Sep 29 19:22:50 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:50 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:50 2025: display_game - +[END] Mon Sep 29 19:22:50 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:50 2025: updateCurrentState - +[START] Mon Sep 29 19:22:50 2025: get_game_state - +[END] Mon Sep 29 19:22:50 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:50 2025: get_game_state - +[END] Mon Sep 29 19:22:50 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:50 2025: do_move - +[END] Mon Sep 29 19:22:50 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:50 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:50 2025: display_game - +[END] Mon Sep 29 19:22:50 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:50 2025: updateCurrentState - +[START] Mon Sep 29 19:22:50 2025: get_game_state - +[END] Mon Sep 29 19:22:50 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:50 2025: get_game_state - +[END] Mon Sep 29 19:22:50 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:50 2025: do_move - +[END] Mon Sep 29 19:22:50 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:50 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:50 2025: display_game - +[END] Mon Sep 29 19:22:50 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:50 2025: updateCurrentState - +[START] Mon Sep 29 19:22:50 2025: get_game_state - +[END] Mon Sep 29 19:22:50 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:50 2025: get_game_state - +[END] Mon Sep 29 19:22:50 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:50 2025: do_move - +[END] Mon Sep 29 19:22:50 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:50 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:50 2025: display_game - +[END] Mon Sep 29 19:22:50 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:50 2025: updateCurrentState - +[START] Mon Sep 29 19:22:50 2025: get_game_state - +[END] Mon Sep 29 19:22:50 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:50 2025: get_game_state - +[END] Mon Sep 29 19:22:50 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:50 2025: do_move - +[END] Mon Sep 29 19:22:50 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:50 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:50 2025: display_game - +[END] Mon Sep 29 19:22:50 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:51 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:22:51 2025: get_game_state - +[END] Mon Sep 29 19:22:51 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:51 2025: userInput - state=2 +[START] Mon Sep 29 19:22:51 2025: updateCurrentState - +[START] Mon Sep 29 19:22:51 2025: get_game_state - +[END] Mon Sep 29 19:22:51 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:51 2025: get_game_state - +[END] Mon Sep 29 19:22:51 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:51 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:22:51 2025: check_collision - +[START] Mon Sep 29 19:22:51 2025: get_game_state - +[END] Mon Sep 29 19:22:51 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:51 2025: check_collision - no collision +[END] Mon Sep 29 19:22:51 2025: do_moving - curr=(4,3), state=3 +[END] Mon Sep 29 19:22:51 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:51 2025: display_game - +[END] Mon Sep 29 19:22:51 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:51 2025: updateCurrentState - +[START] Mon Sep 29 19:22:51 2025: get_game_state - +[END] Mon Sep 29 19:22:51 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:51 2025: get_game_state - +[END] Mon Sep 29 19:22:51 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:51 2025: do_move - +[START] Mon Sep 29 19:22:51 2025: check_collision - +[START] Mon Sep 29 19:22:51 2025: get_game_state - +[END] Mon Sep 29 19:22:51 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:51 2025: check_collision - no collision +[END] Mon Sep 29 19:22:51 2025: do_move - curr=(4,4), state=3 +[END] Mon Sep 29 19:22:51 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:51 2025: display_game - +[END] Mon Sep 29 19:22:51 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:51 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:22:51 2025: get_game_state - +[END] Mon Sep 29 19:22:51 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:51 2025: userInput - state=2 +[START] Mon Sep 29 19:22:51 2025: updateCurrentState - +[START] Mon Sep 29 19:22:51 2025: get_game_state - +[END] Mon Sep 29 19:22:51 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:51 2025: get_game_state - +[END] Mon Sep 29 19:22:51 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:51 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:22:51 2025: check_collision - +[START] Mon Sep 29 19:22:51 2025: get_game_state - +[END] Mon Sep 29 19:22:51 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:51 2025: check_collision - no collision +[END] Mon Sep 29 19:22:51 2025: do_moving - curr=(3,4), state=3 +[END] Mon Sep 29 19:22:51 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:51 2025: display_game - +[END] Mon Sep 29 19:22:51 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:51 2025: updateCurrentState - +[START] Mon Sep 29 19:22:51 2025: get_game_state - +[END] Mon Sep 29 19:22:51 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:51 2025: get_game_state - +[END] Mon Sep 29 19:22:51 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:51 2025: do_move - +[END] Mon Sep 29 19:22:51 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:51 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:51 2025: display_game - +[END] Mon Sep 29 19:22:51 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:51 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:22:51 2025: get_game_state - +[END] Mon Sep 29 19:22:51 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:51 2025: userInput - state=2 +[START] Mon Sep 29 19:22:51 2025: updateCurrentState - +[START] Mon Sep 29 19:22:51 2025: get_game_state - +[END] Mon Sep 29 19:22:51 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:51 2025: get_game_state - +[END] Mon Sep 29 19:22:51 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:51 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:22:51 2025: check_collision - +[START] Mon Sep 29 19:22:51 2025: get_game_state - +[END] Mon Sep 29 19:22:51 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:51 2025: check_collision - no collision +[END] Mon Sep 29 19:22:51 2025: do_moving - curr=(2,4), state=3 +[END] Mon Sep 29 19:22:51 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:51 2025: display_game - +[END] Mon Sep 29 19:22:51 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:51 2025: updateCurrentState - +[START] Mon Sep 29 19:22:51 2025: get_game_state - +[END] Mon Sep 29 19:22:51 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:51 2025: get_game_state - +[END] Mon Sep 29 19:22:51 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:51 2025: do_move - +[END] Mon Sep 29 19:22:51 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:51 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:51 2025: display_game - +[END] Mon Sep 29 19:22:51 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:51 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:22:51 2025: get_game_state - +[END] Mon Sep 29 19:22:51 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:51 2025: userInput - state=2 +[START] Mon Sep 29 19:22:51 2025: updateCurrentState - +[START] Mon Sep 29 19:22:51 2025: get_game_state - +[END] Mon Sep 29 19:22:51 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:51 2025: get_game_state - +[END] Mon Sep 29 19:22:51 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:51 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:22:51 2025: check_collision - +[START] Mon Sep 29 19:22:51 2025: get_game_state - +[END] Mon Sep 29 19:22:51 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:51 2025: check_collision - no collision +[END] Mon Sep 29 19:22:51 2025: do_moving - curr=(1,4), state=3 +[END] Mon Sep 29 19:22:51 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:51 2025: display_game - +[END] Mon Sep 29 19:22:51 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:51 2025: updateCurrentState - +[START] Mon Sep 29 19:22:51 2025: get_game_state - +[END] Mon Sep 29 19:22:51 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:51 2025: get_game_state - +[END] Mon Sep 29 19:22:51 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:51 2025: do_move - +[END] Mon Sep 29 19:22:51 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:51 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:51 2025: display_game - +[END] Mon Sep 29 19:22:51 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:51 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:22:51 2025: get_game_state - +[END] Mon Sep 29 19:22:51 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:51 2025: userInput - state=2 +[START] Mon Sep 29 19:22:51 2025: updateCurrentState - +[START] Mon Sep 29 19:22:51 2025: get_game_state - +[END] Mon Sep 29 19:22:51 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:51 2025: get_game_state - +[END] Mon Sep 29 19:22:51 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:51 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:22:51 2025: check_collision - +[START] Mon Sep 29 19:22:51 2025: get_game_state - +[END] Mon Sep 29 19:22:51 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:51 2025: check_collision - no collision +[END] Mon Sep 29 19:22:51 2025: do_moving - curr=(0,4), state=3 +[END] Mon Sep 29 19:22:51 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:51 2025: display_game - +[END] Mon Sep 29 19:22:51 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:51 2025: updateCurrentState - +[START] Mon Sep 29 19:22:51 2025: get_game_state - +[END] Mon Sep 29 19:22:51 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:51 2025: get_game_state - +[END] Mon Sep 29 19:22:51 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:51 2025: do_move - +[END] Mon Sep 29 19:22:51 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:51 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:51 2025: display_game - +[END] Mon Sep 29 19:22:51 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:51 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:22:51 2025: get_game_state - +[END] Mon Sep 29 19:22:51 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:51 2025: userInput - state=2 +[START] Mon Sep 29 19:22:51 2025: updateCurrentState - +[START] Mon Sep 29 19:22:51 2025: get_game_state - +[END] Mon Sep 29 19:22:51 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:51 2025: get_game_state - +[END] Mon Sep 29 19:22:51 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:51 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:22:51 2025: check_collision - +[START] Mon Sep 29 19:22:51 2025: get_game_state - +[END] Mon Sep 29 19:22:51 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:51 2025: check_collision - no collision +[END] Mon Sep 29 19:22:51 2025: do_moving - curr=(-1,4), state=3 +[END] Mon Sep 29 19:22:51 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:51 2025: display_game - +[END] Mon Sep 29 19:22:51 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:51 2025: updateCurrentState - +[START] Mon Sep 29 19:22:51 2025: get_game_state - +[END] Mon Sep 29 19:22:51 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:51 2025: get_game_state - +[END] Mon Sep 29 19:22:51 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:51 2025: do_move - +[END] Mon Sep 29 19:22:51 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:51 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:51 2025: display_game - +[END] Mon Sep 29 19:22:51 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:52 2025: updateCurrentState - +[START] Mon Sep 29 19:22:52 2025: get_game_state - +[END] Mon Sep 29 19:22:52 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:52 2025: get_game_state - +[END] Mon Sep 29 19:22:52 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:52 2025: do_move - +[START] Mon Sep 29 19:22:52 2025: check_collision - +[START] Mon Sep 29 19:22:52 2025: get_game_state - +[END] Mon Sep 29 19:22:52 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:52 2025: check_collision - no collision +[END] Mon Sep 29 19:22:52 2025: do_move - curr=(-1,5), state=3 +[END] Mon Sep 29 19:22:52 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:52 2025: display_game - +[END] Mon Sep 29 19:22:52 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:52 2025: updateCurrentState - +[START] Mon Sep 29 19:22:52 2025: get_game_state - +[END] Mon Sep 29 19:22:52 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:52 2025: get_game_state - +[END] Mon Sep 29 19:22:52 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:52 2025: do_move - +[END] Mon Sep 29 19:22:52 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:52 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:52 2025: display_game - +[END] Mon Sep 29 19:22:52 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:52 2025: updateCurrentState - +[START] Mon Sep 29 19:22:52 2025: get_game_state - +[END] Mon Sep 29 19:22:52 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:52 2025: get_game_state - +[END] Mon Sep 29 19:22:52 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:52 2025: do_move - +[END] Mon Sep 29 19:22:52 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:52 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:52 2025: display_game - +[END] Mon Sep 29 19:22:52 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:52 2025: updateCurrentState - +[START] Mon Sep 29 19:22:52 2025: get_game_state - +[END] Mon Sep 29 19:22:52 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:52 2025: get_game_state - +[END] Mon Sep 29 19:22:52 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:52 2025: do_move - +[END] Mon Sep 29 19:22:52 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:52 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:52 2025: display_game - +[END] Mon Sep 29 19:22:52 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:52 2025: updateCurrentState - +[START] Mon Sep 29 19:22:52 2025: get_game_state - +[END] Mon Sep 29 19:22:52 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:52 2025: get_game_state - +[END] Mon Sep 29 19:22:52 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:52 2025: do_move - +[END] Mon Sep 29 19:22:52 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:52 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:52 2025: display_game - +[END] Mon Sep 29 19:22:52 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:52 2025: userInput - action=6, hold=0 +[START] Mon Sep 29 19:22:52 2025: get_game_state - +[END] Mon Sep 29 19:22:52 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:52 2025: userInput - state=2 +[START] Mon Sep 29 19:22:52 2025: updateCurrentState - +[START] Mon Sep 29 19:22:52 2025: get_game_state - +[END] Mon Sep 29 19:22:52 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:52 2025: get_game_state - +[END] Mon Sep 29 19:22:52 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:52 2025: do_moving - moving_type=3 +[START] Mon Sep 29 19:22:52 2025: check_collision - +[START] Mon Sep 29 19:22:52 2025: get_game_state - +[END] Mon Sep 29 19:22:52 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:52 2025: check_collision - no collision +[START] Mon Sep 29 19:22:52 2025: check_collision - +[START] Mon Sep 29 19:22:52 2025: get_game_state - +[END] Mon Sep 29 19:22:52 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:52 2025: check_collision - no collision +[START] Mon Sep 29 19:22:52 2025: check_collision - +[START] Mon Sep 29 19:22:52 2025: get_game_state - +[END] Mon Sep 29 19:22:52 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:52 2025: check_collision - no collision +[START] Mon Sep 29 19:22:52 2025: check_collision - +[START] Mon Sep 29 19:22:52 2025: get_game_state - +[END] Mon Sep 29 19:22:52 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:52 2025: check_collision - collision with field, x=1, y=9 +[END] Mon Sep 29 19:22:52 2025: do_moving - curr=(-1,7), state=4 +[END] Mon Sep 29 19:22:52 2025: updateCurrentState - score=500, level=1, state=4 +[START] Mon Sep 29 19:22:52 2025: display_game - +[END] Mon Sep 29 19:22:52 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:52 2025: updateCurrentState - +[START] Mon Sep 29 19:22:52 2025: get_game_state - +[END] Mon Sep 29 19:22:52 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:52 2025: do_attaching - +[START] Mon Sep 29 19:22:52 2025: get_game_state - +[END] Mon Sep 29 19:22:52 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:52 2025: get_game_state - +[END] Mon Sep 29 19:22:52 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:52 2025: place_figure - curr=(-1,7) +[END] Mon Sep 29 19:22:52 2025: place_figure - +[START] Mon Sep 29 19:22:52 2025: get_game_state - +[END] Mon Sep 29 19:22:52 2025: get_game_state - state=4 +[START] Mon Sep 29 19:22:52 2025: clear_lines - score=500 +[END] Mon Sep 29 19:22:52 2025: clear_lines - lines_cleared=0, score=500, level=1 +[START] Mon Sep 29 19:22:52 2025: is_game_over - +[START] Mon Sep 29 19:22:52 2025: get_game_state - +[END] Mon Sep 29 19:22:52 2025: get_game_state - state=4 +[END] Mon Sep 29 19:22:52 2025: is_game_over - game not over +[END] Mon Sep 29 19:22:52 2025: do_attaching - state=1 +[END] Mon Sep 29 19:22:52 2025: updateCurrentState - score=500, level=1, state=1 +[START] Mon Sep 29 19:22:52 2025: display_game - +[END] Mon Sep 29 19:22:52 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:52 2025: updateCurrentState - +[START] Mon Sep 29 19:22:52 2025: get_game_state - +[END] Mon Sep 29 19:22:52 2025: get_game_state - state=1 +[START] Mon Sep 29 19:22:52 2025: do_spawn - +[START] Mon Sep 29 19:22:52 2025: get_game_state - +[END] Mon Sep 29 19:22:52 2025: get_game_state - state=1 +[START] Mon Sep 29 19:22:52 2025: check_collision - +[START] Mon Sep 29 19:22:52 2025: get_game_state - +[END] Mon Sep 29 19:22:52 2025: get_game_state - state=1 +[END] Mon Sep 29 19:22:52 2025: check_collision - no collision +[END] Mon Sep 29 19:22:52 2025: do_spawn - curr=(3,0), next_sprite=1, state=3 +[END] Mon Sep 29 19:22:52 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:52 2025: display_game - +[END] Mon Sep 29 19:22:52 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:52 2025: updateCurrentState - +[START] Mon Sep 29 19:22:52 2025: get_game_state - +[END] Mon Sep 29 19:22:52 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:52 2025: get_game_state - +[END] Mon Sep 29 19:22:52 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:52 2025: do_move - +[END] Mon Sep 29 19:22:52 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:52 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:52 2025: display_game - +[END] Mon Sep 29 19:22:52 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:52 2025: updateCurrentState - +[START] Mon Sep 29 19:22:52 2025: get_game_state - +[END] Mon Sep 29 19:22:52 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:52 2025: get_game_state - +[END] Mon Sep 29 19:22:52 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:52 2025: do_move - +[END] Mon Sep 29 19:22:52 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:52 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:52 2025: display_game - +[END] Mon Sep 29 19:22:52 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:53 2025: updateCurrentState - +[START] Mon Sep 29 19:22:53 2025: get_game_state - +[END] Mon Sep 29 19:22:53 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:53 2025: get_game_state - +[END] Mon Sep 29 19:22:53 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:53 2025: do_move - +[START] Mon Sep 29 19:22:53 2025: check_collision - +[START] Mon Sep 29 19:22:53 2025: get_game_state - +[END] Mon Sep 29 19:22:53 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:53 2025: check_collision - no collision +[END] Mon Sep 29 19:22:53 2025: do_move - curr=(3,1), state=3 +[END] Mon Sep 29 19:22:53 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:53 2025: display_game - +[END] Mon Sep 29 19:22:53 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:53 2025: updateCurrentState - +[START] Mon Sep 29 19:22:53 2025: get_game_state - +[END] Mon Sep 29 19:22:53 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:53 2025: get_game_state - +[END] Mon Sep 29 19:22:53 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:53 2025: do_move - +[END] Mon Sep 29 19:22:53 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:53 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:53 2025: display_game - +[END] Mon Sep 29 19:22:53 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:53 2025: updateCurrentState - +[START] Mon Sep 29 19:22:53 2025: get_game_state - +[END] Mon Sep 29 19:22:53 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:53 2025: get_game_state - +[END] Mon Sep 29 19:22:53 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:53 2025: do_move - +[END] Mon Sep 29 19:22:53 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:53 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:53 2025: display_game - +[END] Mon Sep 29 19:22:53 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:53 2025: updateCurrentState - +[START] Mon Sep 29 19:22:53 2025: get_game_state - +[END] Mon Sep 29 19:22:53 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:53 2025: get_game_state - +[END] Mon Sep 29 19:22:53 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:53 2025: do_move - +[END] Mon Sep 29 19:22:53 2025: do_move - not enough time passed, delay=50 +[END] Mon Sep 29 19:22:53 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:53 2025: display_game - +[END] Mon Sep 29 19:22:53 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:53 2025: userInput - action=3, hold=0 +[START] Mon Sep 29 19:22:53 2025: get_game_state - +[END] Mon Sep 29 19:22:53 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:53 2025: userInput - state=2 +[START] Mon Sep 29 19:22:53 2025: updateCurrentState - +[START] Mon Sep 29 19:22:53 2025: get_game_state - +[END] Mon Sep 29 19:22:53 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:53 2025: get_game_state - +[END] Mon Sep 29 19:22:53 2025: get_game_state - state=2 +[START] Mon Sep 29 19:22:53 2025: do_moving - moving_type=1 +[START] Mon Sep 29 19:22:53 2025: check_collision - +[START] Mon Sep 29 19:22:53 2025: get_game_state - +[END] Mon Sep 29 19:22:53 2025: get_game_state - state=2 +[END] Mon Sep 29 19:22:53 2025: check_collision - no collision +[END] Mon Sep 29 19:22:53 2025: do_moving - curr=(2,1), state=3 +[END] Mon Sep 29 19:22:53 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:53 2025: display_game - +[END] Mon Sep 29 19:22:53 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:53 2025: updateCurrentState - +[START] Mon Sep 29 19:22:53 2025: get_game_state - +[END] Mon Sep 29 19:22:53 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:53 2025: get_game_state - +[END] Mon Sep 29 19:22:53 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:53 2025: do_move - +[END] Mon Sep 29 19:22:53 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:53 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:53 2025: display_game - +[END] Mon Sep 29 19:22:53 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:53 2025: updateCurrentState - +[START] Mon Sep 29 19:22:53 2025: get_game_state - +[END] Mon Sep 29 19:22:53 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:53 2025: get_game_state - +[END] Mon Sep 29 19:22:53 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:53 2025: do_move - +[END] Mon Sep 29 19:22:53 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:53 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:53 2025: display_game - +[END] Mon Sep 29 19:22:53 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:53 2025: updateCurrentState - +[START] Mon Sep 29 19:22:53 2025: get_game_state - +[END] Mon Sep 29 19:22:53 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:53 2025: get_game_state - +[END] Mon Sep 29 19:22:53 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:53 2025: do_move - +[END] Mon Sep 29 19:22:53 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:53 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:53 2025: display_game - +[END] Mon Sep 29 19:22:53 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:53 2025: updateCurrentState - +[START] Mon Sep 29 19:22:53 2025: get_game_state - +[END] Mon Sep 29 19:22:53 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:53 2025: get_game_state - +[END] Mon Sep 29 19:22:53 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:53 2025: do_move - +[END] Mon Sep 29 19:22:53 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:53 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:53 2025: display_game - +[END] Mon Sep 29 19:22:53 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:53 2025: updateCurrentState - +[START] Mon Sep 29 19:22:53 2025: get_game_state - +[END] Mon Sep 29 19:22:53 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:53 2025: get_game_state - +[END] Mon Sep 29 19:22:53 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:53 2025: do_move - +[END] Mon Sep 29 19:22:53 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:53 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:53 2025: display_game - +[END] Mon Sep 29 19:22:53 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:54 2025: updateCurrentState - +[START] Mon Sep 29 19:22:54 2025: get_game_state - +[END] Mon Sep 29 19:22:54 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:54 2025: get_game_state - +[END] Mon Sep 29 19:22:54 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:54 2025: do_move - +[START] Mon Sep 29 19:22:54 2025: check_collision - +[START] Mon Sep 29 19:22:54 2025: get_game_state - +[END] Mon Sep 29 19:22:54 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:54 2025: check_collision - no collision +[END] Mon Sep 29 19:22:54 2025: do_move - curr=(2,2), state=3 +[END] Mon Sep 29 19:22:54 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:54 2025: display_game - +[END] Mon Sep 29 19:22:54 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:54 2025: updateCurrentState - +[START] Mon Sep 29 19:22:54 2025: get_game_state - +[END] Mon Sep 29 19:22:54 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:54 2025: get_game_state - +[END] Mon Sep 29 19:22:54 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:54 2025: do_move - +[END] Mon Sep 29 19:22:54 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:54 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:54 2025: display_game - +[END] Mon Sep 29 19:22:54 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:54 2025: updateCurrentState - +[START] Mon Sep 29 19:22:54 2025: get_game_state - +[END] Mon Sep 29 19:22:54 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:54 2025: get_game_state - +[END] Mon Sep 29 19:22:54 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:54 2025: do_move - +[END] Mon Sep 29 19:22:54 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:54 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:54 2025: display_game - +[END] Mon Sep 29 19:22:54 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:54 2025: updateCurrentState - +[START] Mon Sep 29 19:22:54 2025: get_game_state - +[END] Mon Sep 29 19:22:54 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:54 2025: get_game_state - +[END] Mon Sep 29 19:22:54 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:54 2025: do_move - +[END] Mon Sep 29 19:22:54 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:54 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:54 2025: display_game - +[END] Mon Sep 29 19:22:54 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:54 2025: updateCurrentState - +[START] Mon Sep 29 19:22:54 2025: get_game_state - +[END] Mon Sep 29 19:22:54 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:54 2025: get_game_state - +[END] Mon Sep 29 19:22:54 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:54 2025: do_move - +[END] Mon Sep 29 19:22:54 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:54 2025: updateCurrentState - score=500, level=1, state=3 +[START] Mon Sep 29 19:22:54 2025: display_game - +[END] Mon Sep 29 19:22:54 2025: display_game - score=500, level=1 +[START] Mon Sep 29 19:22:54 2025: userInput - action=0, hold=0 +[START] Mon Sep 29 19:22:54 2025: get_game_state - +[END] Mon Sep 29 19:22:54 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:54 2025: userInput - state=0 +[START] Mon Sep 29 19:22:54 2025: updateCurrentState - +[START] Mon Sep 29 19:22:54 2025: get_game_state - +[END] Mon Sep 29 19:22:54 2025: get_game_state - state=0 +[START] Mon Sep 29 19:22:54 2025: do_init - +[START] Mon Sep 29 19:22:54 2025: get_game_state - +[END] Mon Sep 29 19:22:54 2025: get_game_state - state=0 +[END] Mon Sep 29 19:22:54 2025: do_init - score=0, level=1, state=1 +[END] Mon Sep 29 19:22:54 2025: updateCurrentState - score=0, level=1, state=1 +[START] Mon Sep 29 19:22:54 2025: display_game - +[END] Mon Sep 29 19:22:54 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:22:54 2025: updateCurrentState - +[START] Mon Sep 29 19:22:54 2025: get_game_state - +[END] Mon Sep 29 19:22:54 2025: get_game_state - state=1 +[START] Mon Sep 29 19:22:54 2025: do_spawn - +[START] Mon Sep 29 19:22:54 2025: get_game_state - +[END] Mon Sep 29 19:22:54 2025: get_game_state - state=1 +[START] Mon Sep 29 19:22:54 2025: check_collision - +[START] Mon Sep 29 19:22:54 2025: get_game_state - +[END] Mon Sep 29 19:22:54 2025: get_game_state - state=1 +[END] Mon Sep 29 19:22:54 2025: check_collision - no collision +[END] Mon Sep 29 19:22:54 2025: do_spawn - curr=(3,0), next_sprite=0, state=3 +[END] Mon Sep 29 19:22:54 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:22:54 2025: display_game - +[END] Mon Sep 29 19:22:54 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:22:54 2025: updateCurrentState - +[START] Mon Sep 29 19:22:54 2025: get_game_state - +[END] Mon Sep 29 19:22:54 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:54 2025: get_game_state - +[END] Mon Sep 29 19:22:54 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:54 2025: do_move - +[END] Mon Sep 29 19:22:54 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:54 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:22:54 2025: display_game - +[END] Mon Sep 29 19:22:54 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:22:54 2025: updateCurrentState - +[START] Mon Sep 29 19:22:54 2025: get_game_state - +[END] Mon Sep 29 19:22:54 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:54 2025: get_game_state - +[END] Mon Sep 29 19:22:54 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:54 2025: do_move - +[END] Mon Sep 29 19:22:54 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:54 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:22:54 2025: display_game - +[END] Mon Sep 29 19:22:54 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:22:55 2025: updateCurrentState - +[START] Mon Sep 29 19:22:55 2025: get_game_state - +[END] Mon Sep 29 19:22:55 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:55 2025: get_game_state - +[END] Mon Sep 29 19:22:55 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:55 2025: do_move - +[START] Mon Sep 29 19:22:55 2025: check_collision - +[START] Mon Sep 29 19:22:55 2025: get_game_state - +[END] Mon Sep 29 19:22:55 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:55 2025: check_collision - no collision +[END] Mon Sep 29 19:22:55 2025: do_move - curr=(3,1), state=3 +[END] Mon Sep 29 19:22:55 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:22:55 2025: display_game - +[END] Mon Sep 29 19:22:55 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:22:55 2025: updateCurrentState - +[START] Mon Sep 29 19:22:55 2025: get_game_state - +[END] Mon Sep 29 19:22:55 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:55 2025: get_game_state - +[END] Mon Sep 29 19:22:55 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:55 2025: do_move - +[END] Mon Sep 29 19:22:55 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:55 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:22:55 2025: display_game - +[END] Mon Sep 29 19:22:55 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:22:55 2025: updateCurrentState - +[START] Mon Sep 29 19:22:55 2025: get_game_state - +[END] Mon Sep 29 19:22:55 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:55 2025: get_game_state - +[END] Mon Sep 29 19:22:55 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:55 2025: do_move - +[END] Mon Sep 29 19:22:55 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:55 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:22:55 2025: display_game - +[END] Mon Sep 29 19:22:55 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:22:55 2025: updateCurrentState - +[START] Mon Sep 29 19:22:55 2025: get_game_state - +[END] Mon Sep 29 19:22:55 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:55 2025: get_game_state - +[END] Mon Sep 29 19:22:55 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:55 2025: do_move - +[END] Mon Sep 29 19:22:55 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:55 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:22:55 2025: display_game - +[END] Mon Sep 29 19:22:55 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:22:55 2025: updateCurrentState - +[START] Mon Sep 29 19:22:55 2025: get_game_state - +[END] Mon Sep 29 19:22:55 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:55 2025: get_game_state - +[END] Mon Sep 29 19:22:55 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:55 2025: do_move - +[END] Mon Sep 29 19:22:55 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:55 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:22:55 2025: display_game - +[END] Mon Sep 29 19:22:55 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:22:55 2025: updateCurrentState - +[START] Mon Sep 29 19:22:55 2025: get_game_state - +[END] Mon Sep 29 19:22:55 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:55 2025: get_game_state - +[END] Mon Sep 29 19:22:55 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:55 2025: do_move - +[END] Mon Sep 29 19:22:55 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:55 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:22:55 2025: display_game - +[END] Mon Sep 29 19:22:55 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:22:55 2025: updateCurrentState - +[START] Mon Sep 29 19:22:55 2025: get_game_state - +[END] Mon Sep 29 19:22:55 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:55 2025: get_game_state - +[END] Mon Sep 29 19:22:55 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:55 2025: do_move - +[END] Mon Sep 29 19:22:55 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:55 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:22:55 2025: display_game - +[END] Mon Sep 29 19:22:55 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:22:55 2025: updateCurrentState - +[START] Mon Sep 29 19:22:55 2025: get_game_state - +[END] Mon Sep 29 19:22:55 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:55 2025: get_game_state - +[END] Mon Sep 29 19:22:55 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:55 2025: do_move - +[END] Mon Sep 29 19:22:55 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:55 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:22:55 2025: display_game - +[END] Mon Sep 29 19:22:55 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:22:55 2025: updateCurrentState - +[START] Mon Sep 29 19:22:55 2025: get_game_state - +[END] Mon Sep 29 19:22:55 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:55 2025: get_game_state - +[END] Mon Sep 29 19:22:55 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:55 2025: do_move - +[END] Mon Sep 29 19:22:55 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:55 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:22:55 2025: display_game - +[END] Mon Sep 29 19:22:55 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:22:56 2025: updateCurrentState - +[START] Mon Sep 29 19:22:56 2025: get_game_state - +[END] Mon Sep 29 19:22:56 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:56 2025: get_game_state - +[END] Mon Sep 29 19:22:56 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:56 2025: do_move - +[START] Mon Sep 29 19:22:56 2025: check_collision - +[START] Mon Sep 29 19:22:56 2025: get_game_state - +[END] Mon Sep 29 19:22:56 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:56 2025: check_collision - no collision +[END] Mon Sep 29 19:22:56 2025: do_move - curr=(3,2), state=3 +[END] Mon Sep 29 19:22:56 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:22:56 2025: display_game - +[END] Mon Sep 29 19:22:56 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:22:56 2025: updateCurrentState - +[START] Mon Sep 29 19:22:56 2025: get_game_state - +[END] Mon Sep 29 19:22:56 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:56 2025: get_game_state - +[END] Mon Sep 29 19:22:56 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:56 2025: do_move - +[END] Mon Sep 29 19:22:56 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:56 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:22:56 2025: display_game - +[END] Mon Sep 29 19:22:56 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:22:56 2025: updateCurrentState - +[START] Mon Sep 29 19:22:56 2025: get_game_state - +[END] Mon Sep 29 19:22:56 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:56 2025: get_game_state - +[END] Mon Sep 29 19:22:56 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:56 2025: do_move - +[END] Mon Sep 29 19:22:56 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:56 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:22:56 2025: display_game - +[END] Mon Sep 29 19:22:56 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:22:56 2025: updateCurrentState - +[START] Mon Sep 29 19:22:56 2025: get_game_state - +[END] Mon Sep 29 19:22:56 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:56 2025: get_game_state - +[END] Mon Sep 29 19:22:56 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:56 2025: do_move - +[END] Mon Sep 29 19:22:56 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:56 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:22:56 2025: display_game - +[END] Mon Sep 29 19:22:56 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:22:56 2025: updateCurrentState - +[START] Mon Sep 29 19:22:56 2025: get_game_state - +[END] Mon Sep 29 19:22:56 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:56 2025: get_game_state - +[END] Mon Sep 29 19:22:56 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:56 2025: do_move - +[END] Mon Sep 29 19:22:56 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:56 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:22:56 2025: display_game - +[END] Mon Sep 29 19:22:56 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:22:56 2025: updateCurrentState - +[START] Mon Sep 29 19:22:56 2025: get_game_state - +[END] Mon Sep 29 19:22:56 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:56 2025: get_game_state - +[END] Mon Sep 29 19:22:56 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:56 2025: do_move - +[END] Mon Sep 29 19:22:56 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:56 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:22:56 2025: display_game - +[END] Mon Sep 29 19:22:56 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:22:56 2025: updateCurrentState - +[START] Mon Sep 29 19:22:56 2025: get_game_state - +[END] Mon Sep 29 19:22:56 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:56 2025: get_game_state - +[END] Mon Sep 29 19:22:56 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:56 2025: do_move - +[END] Mon Sep 29 19:22:56 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:56 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:22:56 2025: display_game - +[END] Mon Sep 29 19:22:56 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:22:56 2025: updateCurrentState - +[START] Mon Sep 29 19:22:56 2025: get_game_state - +[END] Mon Sep 29 19:22:56 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:56 2025: get_game_state - +[END] Mon Sep 29 19:22:56 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:56 2025: do_move - +[END] Mon Sep 29 19:22:56 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:56 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:22:56 2025: display_game - +[END] Mon Sep 29 19:22:56 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:22:56 2025: updateCurrentState - +[START] Mon Sep 29 19:22:56 2025: get_game_state - +[END] Mon Sep 29 19:22:56 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:56 2025: get_game_state - +[END] Mon Sep 29 19:22:56 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:56 2025: do_move - +[END] Mon Sep 29 19:22:56 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:56 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:22:56 2025: display_game - +[END] Mon Sep 29 19:22:56 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:22:57 2025: updateCurrentState - +[START] Mon Sep 29 19:22:57 2025: get_game_state - +[END] Mon Sep 29 19:22:57 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:57 2025: get_game_state - +[END] Mon Sep 29 19:22:57 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:57 2025: do_move - +[START] Mon Sep 29 19:22:57 2025: check_collision - +[START] Mon Sep 29 19:22:57 2025: get_game_state - +[END] Mon Sep 29 19:22:57 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:57 2025: check_collision - no collision +[END] Mon Sep 29 19:22:57 2025: do_move - curr=(3,3), state=3 +[END] Mon Sep 29 19:22:57 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:22:57 2025: display_game - +[END] Mon Sep 29 19:22:57 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:22:57 2025: updateCurrentState - +[START] Mon Sep 29 19:22:57 2025: get_game_state - +[END] Mon Sep 29 19:22:57 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:57 2025: get_game_state - +[END] Mon Sep 29 19:22:57 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:57 2025: do_move - +[END] Mon Sep 29 19:22:57 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:57 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:22:57 2025: display_game - +[END] Mon Sep 29 19:22:57 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:22:57 2025: updateCurrentState - +[START] Mon Sep 29 19:22:57 2025: get_game_state - +[END] Mon Sep 29 19:22:57 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:57 2025: get_game_state - +[END] Mon Sep 29 19:22:57 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:57 2025: do_move - +[END] Mon Sep 29 19:22:57 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:57 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:22:57 2025: display_game - +[END] Mon Sep 29 19:22:57 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:22:57 2025: userInput - action=1, hold=0 +[START] Mon Sep 29 19:22:57 2025: get_game_state - +[END] Mon Sep 29 19:22:57 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:57 2025: userInput - state=3 +[START] Mon Sep 29 19:22:57 2025: updateCurrentState - +[START] Mon Sep 29 19:22:57 2025: get_game_state - +[END] Mon Sep 29 19:22:57 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:57 2025: get_game_state - +[END] Mon Sep 29 19:22:57 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:57 2025: do_move - +[END] Mon Sep 29 19:22:57 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:57 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:22:57 2025: display_game - +[END] Mon Sep 29 19:22:57 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:22:57 2025: updateCurrentState - +[START] Mon Sep 29 19:22:57 2025: get_game_state - +[END] Mon Sep 29 19:22:57 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:57 2025: get_game_state - +[END] Mon Sep 29 19:22:57 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:57 2025: do_move - +[END] Mon Sep 29 19:22:57 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:57 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:22:57 2025: display_game - +[END] Mon Sep 29 19:22:57 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:22:57 2025: updateCurrentState - +[START] Mon Sep 29 19:22:57 2025: get_game_state - +[END] Mon Sep 29 19:22:57 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:57 2025: get_game_state - +[END] Mon Sep 29 19:22:57 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:57 2025: do_move - +[END] Mon Sep 29 19:22:57 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:57 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:22:57 2025: display_game - +[END] Mon Sep 29 19:22:57 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:22:57 2025: updateCurrentState - +[START] Mon Sep 29 19:22:57 2025: get_game_state - +[END] Mon Sep 29 19:22:57 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:57 2025: get_game_state - +[END] Mon Sep 29 19:22:57 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:57 2025: do_move - +[END] Mon Sep 29 19:22:57 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:57 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:22:57 2025: display_game - +[END] Mon Sep 29 19:22:57 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:22:57 2025: updateCurrentState - +[START] Mon Sep 29 19:22:57 2025: get_game_state - +[END] Mon Sep 29 19:22:57 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:57 2025: get_game_state - +[END] Mon Sep 29 19:22:57 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:57 2025: do_move - +[END] Mon Sep 29 19:22:57 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:57 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:22:57 2025: display_game - +[END] Mon Sep 29 19:22:57 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:22:57 2025: updateCurrentState - +[START] Mon Sep 29 19:22:57 2025: get_game_state - +[END] Mon Sep 29 19:22:57 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:57 2025: get_game_state - +[END] Mon Sep 29 19:22:57 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:57 2025: do_move - +[END] Mon Sep 29 19:22:57 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:57 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:22:57 2025: display_game - +[END] Mon Sep 29 19:22:57 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:22:57 2025: updateCurrentState - +[START] Mon Sep 29 19:22:57 2025: get_game_state - +[END] Mon Sep 29 19:22:57 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:57 2025: get_game_state - +[END] Mon Sep 29 19:22:57 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:57 2025: do_move - +[END] Mon Sep 29 19:22:57 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:57 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:22:57 2025: display_game - +[END] Mon Sep 29 19:22:57 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:22:58 2025: updateCurrentState - +[START] Mon Sep 29 19:22:58 2025: get_game_state - +[END] Mon Sep 29 19:22:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:58 2025: get_game_state - +[END] Mon Sep 29 19:22:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:58 2025: do_move - +[START] Mon Sep 29 19:22:58 2025: check_collision - +[START] Mon Sep 29 19:22:58 2025: get_game_state - +[END] Mon Sep 29 19:22:58 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:58 2025: check_collision - no collision +[END] Mon Sep 29 19:22:58 2025: do_move - curr=(3,4), state=3 +[END] Mon Sep 29 19:22:58 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:22:58 2025: display_game - +[END] Mon Sep 29 19:22:58 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:22:58 2025: updateCurrentState - +[START] Mon Sep 29 19:22:58 2025: get_game_state - +[END] Mon Sep 29 19:22:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:58 2025: get_game_state - +[END] Mon Sep 29 19:22:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:58 2025: do_move - +[END] Mon Sep 29 19:22:58 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:58 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:22:58 2025: display_game - +[END] Mon Sep 29 19:22:58 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:22:58 2025: updateCurrentState - +[START] Mon Sep 29 19:22:58 2025: get_game_state - +[END] Mon Sep 29 19:22:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:58 2025: get_game_state - +[END] Mon Sep 29 19:22:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:58 2025: do_move - +[END] Mon Sep 29 19:22:58 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:58 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:22:58 2025: display_game - +[END] Mon Sep 29 19:22:58 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:22:58 2025: updateCurrentState - +[START] Mon Sep 29 19:22:58 2025: get_game_state - +[END] Mon Sep 29 19:22:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:58 2025: get_game_state - +[END] Mon Sep 29 19:22:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:58 2025: do_move - +[END] Mon Sep 29 19:22:58 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:58 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:22:58 2025: display_game - +[END] Mon Sep 29 19:22:58 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:22:58 2025: updateCurrentState - +[START] Mon Sep 29 19:22:58 2025: get_game_state - +[END] Mon Sep 29 19:22:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:58 2025: get_game_state - +[END] Mon Sep 29 19:22:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:58 2025: do_move - +[END] Mon Sep 29 19:22:58 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:58 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:22:58 2025: display_game - +[END] Mon Sep 29 19:22:58 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:22:58 2025: updateCurrentState - +[START] Mon Sep 29 19:22:58 2025: get_game_state - +[END] Mon Sep 29 19:22:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:58 2025: get_game_state - +[END] Mon Sep 29 19:22:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:58 2025: do_move - +[END] Mon Sep 29 19:22:58 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:58 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:22:58 2025: display_game - +[END] Mon Sep 29 19:22:58 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:22:58 2025: updateCurrentState - +[START] Mon Sep 29 19:22:58 2025: get_game_state - +[END] Mon Sep 29 19:22:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:58 2025: get_game_state - +[END] Mon Sep 29 19:22:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:58 2025: do_move - +[END] Mon Sep 29 19:22:58 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:58 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:22:58 2025: display_game - +[END] Mon Sep 29 19:22:58 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:22:58 2025: updateCurrentState - +[START] Mon Sep 29 19:22:58 2025: get_game_state - +[END] Mon Sep 29 19:22:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:58 2025: get_game_state - +[END] Mon Sep 29 19:22:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:58 2025: do_move - +[END] Mon Sep 29 19:22:58 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:58 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:22:58 2025: display_game - +[END] Mon Sep 29 19:22:58 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:22:58 2025: userInput - action=1, hold=0 +[START] Mon Sep 29 19:22:58 2025: get_game_state - +[END] Mon Sep 29 19:22:58 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:58 2025: userInput - state=3 +[START] Mon Sep 29 19:22:58 2025: updateCurrentState - +[START] Mon Sep 29 19:22:58 2025: get_game_state - +[END] Mon Sep 29 19:22:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:58 2025: get_game_state - +[END] Mon Sep 29 19:22:58 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:58 2025: do_move - +[END] Mon Sep 29 19:22:58 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:58 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:22:58 2025: display_game - +[END] Mon Sep 29 19:22:58 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:22:59 2025: updateCurrentState - +[START] Mon Sep 29 19:22:59 2025: get_game_state - +[END] Mon Sep 29 19:22:59 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:59 2025: get_game_state - +[END] Mon Sep 29 19:22:59 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:59 2025: do_move - +[START] Mon Sep 29 19:22:59 2025: check_collision - +[START] Mon Sep 29 19:22:59 2025: get_game_state - +[END] Mon Sep 29 19:22:59 2025: get_game_state - state=3 +[END] Mon Sep 29 19:22:59 2025: check_collision - no collision +[END] Mon Sep 29 19:22:59 2025: do_move - curr=(3,5), state=3 +[END] Mon Sep 29 19:22:59 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:22:59 2025: display_game - +[END] Mon Sep 29 19:22:59 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:22:59 2025: updateCurrentState - +[START] Mon Sep 29 19:22:59 2025: get_game_state - +[END] Mon Sep 29 19:22:59 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:59 2025: get_game_state - +[END] Mon Sep 29 19:22:59 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:59 2025: do_move - +[END] Mon Sep 29 19:22:59 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:59 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:22:59 2025: display_game - +[END] Mon Sep 29 19:22:59 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:22:59 2025: updateCurrentState - +[START] Mon Sep 29 19:22:59 2025: get_game_state - +[END] Mon Sep 29 19:22:59 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:59 2025: get_game_state - +[END] Mon Sep 29 19:22:59 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:59 2025: do_move - +[END] Mon Sep 29 19:22:59 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:59 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:22:59 2025: display_game - +[END] Mon Sep 29 19:22:59 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:22:59 2025: updateCurrentState - +[START] Mon Sep 29 19:22:59 2025: get_game_state - +[END] Mon Sep 29 19:22:59 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:59 2025: get_game_state - +[END] Mon Sep 29 19:22:59 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:59 2025: do_move - +[END] Mon Sep 29 19:22:59 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:59 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:22:59 2025: display_game - +[END] Mon Sep 29 19:22:59 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:22:59 2025: updateCurrentState - +[START] Mon Sep 29 19:22:59 2025: get_game_state - +[END] Mon Sep 29 19:22:59 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:59 2025: get_game_state - +[END] Mon Sep 29 19:22:59 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:59 2025: do_move - +[END] Mon Sep 29 19:22:59 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:59 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:22:59 2025: display_game - +[END] Mon Sep 29 19:22:59 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:22:59 2025: updateCurrentState - +[START] Mon Sep 29 19:22:59 2025: get_game_state - +[END] Mon Sep 29 19:22:59 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:59 2025: get_game_state - +[END] Mon Sep 29 19:22:59 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:59 2025: do_move - +[END] Mon Sep 29 19:22:59 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:59 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:22:59 2025: display_game - +[END] Mon Sep 29 19:22:59 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:22:59 2025: updateCurrentState - +[START] Mon Sep 29 19:22:59 2025: get_game_state - +[END] Mon Sep 29 19:22:59 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:59 2025: get_game_state - +[END] Mon Sep 29 19:22:59 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:59 2025: do_move - +[END] Mon Sep 29 19:22:59 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:59 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:22:59 2025: display_game - +[END] Mon Sep 29 19:22:59 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:22:59 2025: updateCurrentState - +[START] Mon Sep 29 19:22:59 2025: get_game_state - +[END] Mon Sep 29 19:22:59 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:59 2025: get_game_state - +[END] Mon Sep 29 19:22:59 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:59 2025: do_move - +[END] Mon Sep 29 19:22:59 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:59 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:22:59 2025: display_game - +[END] Mon Sep 29 19:22:59 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:22:59 2025: updateCurrentState - +[START] Mon Sep 29 19:22:59 2025: get_game_state - +[END] Mon Sep 29 19:22:59 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:59 2025: get_game_state - +[END] Mon Sep 29 19:22:59 2025: get_game_state - state=3 +[START] Mon Sep 29 19:22:59 2025: do_move - +[END] Mon Sep 29 19:22:59 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:22:59 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:22:59 2025: display_game - +[END] Mon Sep 29 19:22:59 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:23:00 2025: updateCurrentState - +[START] Mon Sep 29 19:23:00 2025: get_game_state - +[END] Mon Sep 29 19:23:00 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:00 2025: get_game_state - +[END] Mon Sep 29 19:23:00 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:00 2025: do_move - +[START] Mon Sep 29 19:23:00 2025: check_collision - +[START] Mon Sep 29 19:23:00 2025: get_game_state - +[END] Mon Sep 29 19:23:00 2025: get_game_state - state=3 +[END] Mon Sep 29 19:23:00 2025: check_collision - no collision +[END] Mon Sep 29 19:23:00 2025: do_move - curr=(3,6), state=3 +[END] Mon Sep 29 19:23:00 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:23:00 2025: display_game - +[END] Mon Sep 29 19:23:00 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:23:00 2025: userInput - action=0, hold=0 +[START] Mon Sep 29 19:23:00 2025: get_game_state - +[END] Mon Sep 29 19:23:00 2025: get_game_state - state=3 +[END] Mon Sep 29 19:23:00 2025: userInput - state=0 +[START] Mon Sep 29 19:23:00 2025: updateCurrentState - +[START] Mon Sep 29 19:23:00 2025: get_game_state - +[END] Mon Sep 29 19:23:00 2025: get_game_state - state=0 +[START] Mon Sep 29 19:23:00 2025: do_init - +[START] Mon Sep 29 19:23:00 2025: get_game_state - +[END] Mon Sep 29 19:23:00 2025: get_game_state - state=0 +[END] Mon Sep 29 19:23:00 2025: do_init - score=0, level=1, state=1 +[END] Mon Sep 29 19:23:00 2025: updateCurrentState - score=0, level=1, state=1 +[START] Mon Sep 29 19:23:00 2025: display_game - +[END] Mon Sep 29 19:23:00 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:23:00 2025: updateCurrentState - +[START] Mon Sep 29 19:23:00 2025: get_game_state - +[END] Mon Sep 29 19:23:00 2025: get_game_state - state=1 +[START] Mon Sep 29 19:23:00 2025: do_spawn - +[START] Mon Sep 29 19:23:00 2025: get_game_state - +[END] Mon Sep 29 19:23:00 2025: get_game_state - state=1 +[START] Mon Sep 29 19:23:00 2025: check_collision - +[START] Mon Sep 29 19:23:00 2025: get_game_state - +[END] Mon Sep 29 19:23:00 2025: get_game_state - state=1 +[END] Mon Sep 29 19:23:00 2025: check_collision - no collision +[END] Mon Sep 29 19:23:00 2025: do_spawn - curr=(3,0), next_sprite=2, state=3 +[END] Mon Sep 29 19:23:00 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:23:00 2025: display_game - +[END] Mon Sep 29 19:23:00 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:23:00 2025: updateCurrentState - +[START] Mon Sep 29 19:23:00 2025: get_game_state - +[END] Mon Sep 29 19:23:00 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:00 2025: get_game_state - +[END] Mon Sep 29 19:23:00 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:00 2025: do_move - +[END] Mon Sep 29 19:23:00 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:23:00 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:23:00 2025: display_game - +[END] Mon Sep 29 19:23:00 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:23:00 2025: updateCurrentState - +[START] Mon Sep 29 19:23:00 2025: get_game_state - +[END] Mon Sep 29 19:23:00 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:00 2025: get_game_state - +[END] Mon Sep 29 19:23:00 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:00 2025: do_move - +[END] Mon Sep 29 19:23:00 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:23:00 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:23:00 2025: display_game - +[END] Mon Sep 29 19:23:00 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:23:00 2025: updateCurrentState - +[START] Mon Sep 29 19:23:00 2025: get_game_state - +[END] Mon Sep 29 19:23:00 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:00 2025: get_game_state - +[END] Mon Sep 29 19:23:00 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:00 2025: do_move - +[END] Mon Sep 29 19:23:00 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:23:00 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:23:00 2025: display_game - +[END] Mon Sep 29 19:23:00 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:23:00 2025: updateCurrentState - +[START] Mon Sep 29 19:23:00 2025: get_game_state - +[END] Mon Sep 29 19:23:00 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:00 2025: get_game_state - +[END] Mon Sep 29 19:23:00 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:00 2025: do_move - +[END] Mon Sep 29 19:23:00 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:23:00 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:23:00 2025: display_game - +[END] Mon Sep 29 19:23:00 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:23:00 2025: updateCurrentState - +[START] Mon Sep 29 19:23:00 2025: get_game_state - +[END] Mon Sep 29 19:23:00 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:00 2025: get_game_state - +[END] Mon Sep 29 19:23:00 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:00 2025: do_move - +[END] Mon Sep 29 19:23:00 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:23:00 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:23:00 2025: display_game - +[END] Mon Sep 29 19:23:00 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:23:00 2025: updateCurrentState - +[START] Mon Sep 29 19:23:00 2025: get_game_state - +[END] Mon Sep 29 19:23:00 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:00 2025: get_game_state - +[END] Mon Sep 29 19:23:00 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:00 2025: do_move - +[END] Mon Sep 29 19:23:00 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:23:00 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:23:00 2025: display_game - +[END] Mon Sep 29 19:23:00 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:23:00 2025: updateCurrentState - +[START] Mon Sep 29 19:23:00 2025: get_game_state - +[END] Mon Sep 29 19:23:00 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:00 2025: get_game_state - +[END] Mon Sep 29 19:23:00 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:00 2025: do_move - +[END] Mon Sep 29 19:23:00 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:23:00 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:23:00 2025: display_game - +[END] Mon Sep 29 19:23:00 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:23:01 2025: updateCurrentState - +[START] Mon Sep 29 19:23:01 2025: get_game_state - +[END] Mon Sep 29 19:23:01 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:01 2025: get_game_state - +[END] Mon Sep 29 19:23:01 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:01 2025: do_move - +[START] Mon Sep 29 19:23:01 2025: check_collision - +[START] Mon Sep 29 19:23:01 2025: get_game_state - +[END] Mon Sep 29 19:23:01 2025: get_game_state - state=3 +[END] Mon Sep 29 19:23:01 2025: check_collision - no collision +[END] Mon Sep 29 19:23:01 2025: do_move - curr=(3,1), state=3 +[END] Mon Sep 29 19:23:01 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:23:01 2025: display_game - +[END] Mon Sep 29 19:23:01 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:23:01 2025: updateCurrentState - +[START] Mon Sep 29 19:23:01 2025: get_game_state - +[END] Mon Sep 29 19:23:01 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:01 2025: get_game_state - +[END] Mon Sep 29 19:23:01 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:01 2025: do_move - +[END] Mon Sep 29 19:23:01 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:23:01 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:23:01 2025: display_game - +[END] Mon Sep 29 19:23:01 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:23:01 2025: updateCurrentState - +[START] Mon Sep 29 19:23:01 2025: get_game_state - +[END] Mon Sep 29 19:23:01 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:01 2025: get_game_state - +[END] Mon Sep 29 19:23:01 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:01 2025: do_move - +[END] Mon Sep 29 19:23:01 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:23:01 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:23:01 2025: display_game - +[END] Mon Sep 29 19:23:01 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:23:01 2025: updateCurrentState - +[START] Mon Sep 29 19:23:01 2025: get_game_state - +[END] Mon Sep 29 19:23:01 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:01 2025: get_game_state - +[END] Mon Sep 29 19:23:01 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:01 2025: do_move - +[END] Mon Sep 29 19:23:01 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:23:01 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:23:01 2025: display_game - +[END] Mon Sep 29 19:23:01 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:23:01 2025: updateCurrentState - +[START] Mon Sep 29 19:23:01 2025: get_game_state - +[END] Mon Sep 29 19:23:01 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:01 2025: get_game_state - +[END] Mon Sep 29 19:23:01 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:01 2025: do_move - +[END] Mon Sep 29 19:23:01 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:23:01 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:23:01 2025: display_game - +[END] Mon Sep 29 19:23:01 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:23:01 2025: updateCurrentState - +[START] Mon Sep 29 19:23:01 2025: get_game_state - +[END] Mon Sep 29 19:23:01 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:01 2025: get_game_state - +[END] Mon Sep 29 19:23:01 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:01 2025: do_move - +[END] Mon Sep 29 19:23:01 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:23:01 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:23:01 2025: display_game - +[END] Mon Sep 29 19:23:01 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:23:01 2025: updateCurrentState - +[START] Mon Sep 29 19:23:01 2025: get_game_state - +[END] Mon Sep 29 19:23:01 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:01 2025: get_game_state - +[END] Mon Sep 29 19:23:01 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:01 2025: do_move - +[END] Mon Sep 29 19:23:01 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:23:01 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:23:01 2025: display_game - +[END] Mon Sep 29 19:23:01 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:23:01 2025: updateCurrentState - +[START] Mon Sep 29 19:23:01 2025: get_game_state - +[END] Mon Sep 29 19:23:01 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:01 2025: get_game_state - +[END] Mon Sep 29 19:23:01 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:01 2025: do_move - +[END] Mon Sep 29 19:23:01 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:23:01 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:23:01 2025: display_game - +[END] Mon Sep 29 19:23:01 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:23:01 2025: updateCurrentState - +[START] Mon Sep 29 19:23:01 2025: get_game_state - +[END] Mon Sep 29 19:23:01 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:01 2025: get_game_state - +[END] Mon Sep 29 19:23:01 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:01 2025: do_move - +[END] Mon Sep 29 19:23:01 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:23:01 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:23:01 2025: display_game - +[END] Mon Sep 29 19:23:01 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:23:02 2025: updateCurrentState - +[START] Mon Sep 29 19:23:02 2025: get_game_state - +[END] Mon Sep 29 19:23:02 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:02 2025: get_game_state - +[END] Mon Sep 29 19:23:02 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:02 2025: do_move - +[START] Mon Sep 29 19:23:02 2025: check_collision - +[START] Mon Sep 29 19:23:02 2025: get_game_state - +[END] Mon Sep 29 19:23:02 2025: get_game_state - state=3 +[END] Mon Sep 29 19:23:02 2025: check_collision - no collision +[END] Mon Sep 29 19:23:02 2025: do_move - curr=(3,2), state=3 +[END] Mon Sep 29 19:23:02 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:23:02 2025: display_game - +[END] Mon Sep 29 19:23:02 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:23:02 2025: updateCurrentState - +[START] Mon Sep 29 19:23:02 2025: get_game_state - +[END] Mon Sep 29 19:23:02 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:02 2025: get_game_state - +[END] Mon Sep 29 19:23:02 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:02 2025: do_move - +[END] Mon Sep 29 19:23:02 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:23:02 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:23:02 2025: display_game - +[END] Mon Sep 29 19:23:02 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:23:02 2025: updateCurrentState - +[START] Mon Sep 29 19:23:02 2025: get_game_state - +[END] Mon Sep 29 19:23:02 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:02 2025: get_game_state - +[END] Mon Sep 29 19:23:02 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:02 2025: do_move - +[END] Mon Sep 29 19:23:02 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:23:02 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:23:02 2025: display_game - +[END] Mon Sep 29 19:23:02 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:23:02 2025: updateCurrentState - +[START] Mon Sep 29 19:23:02 2025: get_game_state - +[END] Mon Sep 29 19:23:02 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:02 2025: get_game_state - +[END] Mon Sep 29 19:23:02 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:02 2025: do_move - +[END] Mon Sep 29 19:23:02 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:23:02 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:23:02 2025: display_game - +[END] Mon Sep 29 19:23:02 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:23:02 2025: updateCurrentState - +[START] Mon Sep 29 19:23:02 2025: get_game_state - +[END] Mon Sep 29 19:23:02 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:02 2025: get_game_state - +[END] Mon Sep 29 19:23:02 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:02 2025: do_move - +[END] Mon Sep 29 19:23:02 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:23:02 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:23:02 2025: display_game - +[END] Mon Sep 29 19:23:02 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:23:02 2025: updateCurrentState - +[START] Mon Sep 29 19:23:02 2025: get_game_state - +[END] Mon Sep 29 19:23:02 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:02 2025: get_game_state - +[END] Mon Sep 29 19:23:02 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:02 2025: do_move - +[END] Mon Sep 29 19:23:02 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:23:02 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:23:02 2025: display_game - +[END] Mon Sep 29 19:23:02 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:23:02 2025: updateCurrentState - +[START] Mon Sep 29 19:23:02 2025: get_game_state - +[END] Mon Sep 29 19:23:02 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:02 2025: get_game_state - +[END] Mon Sep 29 19:23:02 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:02 2025: do_move - +[END] Mon Sep 29 19:23:02 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:23:02 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:23:02 2025: display_game - +[END] Mon Sep 29 19:23:02 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:23:02 2025: updateCurrentState - +[START] Mon Sep 29 19:23:02 2025: get_game_state - +[END] Mon Sep 29 19:23:02 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:02 2025: get_game_state - +[END] Mon Sep 29 19:23:02 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:02 2025: do_move - +[END] Mon Sep 29 19:23:02 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:23:02 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:23:02 2025: display_game - +[END] Mon Sep 29 19:23:02 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:23:02 2025: updateCurrentState - +[START] Mon Sep 29 19:23:02 2025: get_game_state - +[END] Mon Sep 29 19:23:02 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:02 2025: get_game_state - +[END] Mon Sep 29 19:23:02 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:02 2025: do_move - +[END] Mon Sep 29 19:23:02 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:23:02 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:23:02 2025: display_game - +[END] Mon Sep 29 19:23:02 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:23:03 2025: updateCurrentState - +[START] Mon Sep 29 19:23:03 2025: get_game_state - +[END] Mon Sep 29 19:23:03 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:03 2025: get_game_state - +[END] Mon Sep 29 19:23:03 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:03 2025: do_move - +[START] Mon Sep 29 19:23:03 2025: check_collision - +[START] Mon Sep 29 19:23:03 2025: get_game_state - +[END] Mon Sep 29 19:23:03 2025: get_game_state - state=3 +[END] Mon Sep 29 19:23:03 2025: check_collision - no collision +[END] Mon Sep 29 19:23:03 2025: do_move - curr=(3,3), state=3 +[END] Mon Sep 29 19:23:03 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:23:03 2025: display_game - +[END] Mon Sep 29 19:23:03 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:23:03 2025: updateCurrentState - +[START] Mon Sep 29 19:23:03 2025: get_game_state - +[END] Mon Sep 29 19:23:03 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:03 2025: get_game_state - +[END] Mon Sep 29 19:23:03 2025: get_game_state - state=3 +[START] Mon Sep 29 19:23:03 2025: do_move - +[END] Mon Sep 29 19:23:03 2025: do_move - not enough time passed, delay=1000 +[END] Mon Sep 29 19:23:03 2025: updateCurrentState - score=0, level=1, state=3 +[START] Mon Sep 29 19:23:03 2025: display_game - +[END] Mon Sep 29 19:23:03 2025: display_game - score=0, level=1 +[START] Mon Sep 29 19:23:03 2025: userInput - action=2, hold=0 +[START] Mon Sep 29 19:23:03 2025: get_game_state - +[END] Mon Sep 29 19:23:03 2025: get_game_state - state=3 +[END] Mon Sep 29 19:23:03 2025: userInput - state=5 +[END] Mon Sep 29 19:23:03 2025: main - +[CLOSE] Mon Sep 29 19:23:03 2025: Logger closed