128 lines
No EOL
4.1 KiB
C
128 lines
No EOL
4.1 KiB
C
#include "01_automato.h"
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#include "../../logging.h"
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void do_attaching(void) {
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GameState_t* state = get_game_state();
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// Закрепляем фигуру на поле
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place_figure();
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// Удаляем линии
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clear_lines();
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// Проверяем GameOver
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if (is_game_over()) {
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state->state = GameOver;
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} else {
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state->state = Spawn;
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}
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LOG_FUNCTION_END("do_attaching", "state=%d", state->state);
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}
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int check_collision() {
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GameState_t* state = get_game_state();
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Figure_t* fig = &state->curr;
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for (int i = 0; i < 4; ++i) {
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for (int j = 0; j < 4; ++j) {
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if (fig->mtrx[i][j]) {
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int x = fig->x + j;
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int y = fig->y + i;
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if (x < 0 || x >= FIELD_WIDTH || y >= FIELD_HEIGHT) {
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return 1; // коллизия
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}
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if (y >= 0 && state->field[y][x]) {
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return 1; // коллизия с другой фигурой
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}
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}
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}
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}
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LOG_FUNCTION_END("check_collision", "no collision");
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return 0; // нет коллизии
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}
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void place_figure() {
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GameState_t* state = get_game_state();
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Figure_t* fig = &state->curr;
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for (int i = 0; i < 4; ++i) {
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for (int j = 0; j < 4; ++j) {
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if (fig->mtrx[i][j]) {
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int x = fig->x + j;
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int y = fig->y + i;
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if (y >= 0 && y < FIELD_HEIGHT && x >= 0 && x < FIELD_WIDTH) {
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state->field[y][x] = 2; // закреплённая фигура
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}
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}
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}
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}
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}
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void clear_lines() {
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GameState_t* state = get_game_state();
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int old_level = state->info->level;
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int old_speed = state->info->speed;
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int lines_cleared = 0;
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for (int i = FIELD_HEIGHT - 1; i >= 0; --i) {
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int full = 1;
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for (int j = 0; j < FIELD_WIDTH; ++j) {
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if (state->field[i][j] != 2) {
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full = 0;
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break;
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}
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}
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if (full) {
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// Сдвигаем строки вниз
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for (int y = i; y > 0; --y) {
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for (int x = 0; x < FIELD_WIDTH; ++x) {
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state->field[y][x] = state->field[y - 1][x];
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}
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}
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// Очищаем верхнюю строку
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for (int x = 0; x < FIELD_WIDTH; ++x) {
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state->field[0][x] = 0;
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}
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lines_cleared++;
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i++; // проверяем эту строку снова
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}
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}
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// Начисление очков
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if (lines_cleared > 0) {
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int points[] = {0, 100, 300, 700, 1500};
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int old_score = state->info->score;
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state->info->score += points[lines_cleared];
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// Обновляем рекорд, если нужно
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if (state->info->score > state->info->high_score) {
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state->info->high_score = state->info->score;
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}
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// Увеличиваем уровень каждые 600 очков (максимум 10 уровней)
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int new_level = (state->info->score / 600) + 1;
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if (new_level > 10) new_level = 10;
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if (new_level > state->info->level) {
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state->info->level = new_level;
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// СУПЕР-УСКОРЕНИЕ! В 50 раз быстрее!
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state->info->speed = new_level * 50;
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LOG_FUNCTION_END("clear_lines", "lines_cleared=%d, score=%d->%d, level=%d->%d, speed=%d->%d",
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lines_cleared, old_score, state->info->score, old_level, state->info->level,
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old_speed, state->info->speed);
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return;
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}
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}
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// Добавим лог, даже если линии не очищались
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LOG_FUNCTION_END("clear_lines", "lines_cleared=%d, score=%d->%d, level=%d->%d, speed=%d->%d",
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lines_cleared, state->info->score, state->info->score, old_level, state->info->level,
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old_speed, state->info->speed);
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} |