#include "01_automato.h" #include "../../logging.h" void do_attaching(void) { GameState_t* state = get_game_state(); // Закрепляем фигуру на поле place_figure(); // Удаляем линии clear_lines(); // Проверяем GameOver if (is_game_over()) { state->state = GameOver; } else { state->state = Spawn; } LOG_FUNCTION_END("do_attaching", "state=%d", state->state); } int check_collision() { GameState_t* state = get_game_state(); Figure_t* fig = &state->curr; for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { if (fig->mtrx[i][j]) { int x = fig->x + j; int y = fig->y + i; if (x < 0 || x >= FIELD_WIDTH || y >= FIELD_HEIGHT) { return 1; // коллизия } if (y >= 0 && state->field[y][x]) { return 1; // коллизия с другой фигурой } } } } LOG_FUNCTION_END("check_collision", "no collision"); return 0; // нет коллизии } void place_figure() { GameState_t* state = get_game_state(); Figure_t* fig = &state->curr; for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { if (fig->mtrx[i][j]) { int x = fig->x + j; int y = fig->y + i; if (y >= 0 && y < FIELD_HEIGHT && x >= 0 && x < FIELD_WIDTH) { state->field[y][x] = 2; // закреплённая фигура } } } } } void clear_lines() { GameState_t* state = get_game_state(); int old_level = state->info->level; int old_speed = state->info->speed; int lines_cleared = 0; for (int i = FIELD_HEIGHT - 1; i >= 0; --i) { int full = 1; for (int j = 0; j < FIELD_WIDTH; ++j) { if (state->field[i][j] != 2) { full = 0; break; } } if (full) { // Сдвигаем строки вниз for (int y = i; y > 0; --y) { for (int x = 0; x < FIELD_WIDTH; ++x) { state->field[y][x] = state->field[y - 1][x]; } } // Очищаем верхнюю строку for (int x = 0; x < FIELD_WIDTH; ++x) { state->field[0][x] = 0; } lines_cleared++; i++; // проверяем эту строку снова } } // Начисление очков if (lines_cleared > 0) { int points[] = {0, 100, 300, 700, 1500}; int old_score = state->info->score; state->info->score += points[lines_cleared]; // Обновляем рекорд, если нужно if (state->info->score > state->info->high_score) { state->info->high_score = state->info->score; } // Увеличиваем уровень каждые 600 очков (максимум 10 уровней) int new_level = (state->info->score / 600) + 1; if (new_level > 10) new_level = 10; if (new_level > state->info->level) { state->info->level = new_level; // СУПЕР-УСКОРЕНИЕ! В 50 раз быстрее! state->info->speed = new_level * 50; LOG_FUNCTION_END("clear_lines", "lines_cleared=%d, score=%d->%d, level=%d->%d, speed=%d->%d", lines_cleared, old_score, state->info->score, old_level, state->info->level, old_speed, state->info->speed); return; } } // Добавим лог, даже если линии не очищались LOG_FUNCTION_END("clear_lines", "lines_cleared=%d, score=%d->%d, level=%d->%d, speed=%d->%d", lines_cleared, state->info->score, state->info->score, old_level, state->info->level, old_speed, state->info->speed); }