s21_tetris/src/brick_game/tetris/09_gameover.c
Rorikstr | Rust Dev 9e712ae326 clang-format
2025-10-19 21:33:16 +03:00

30 lines
641 B
C

#include "01_automato.h"
void do_gameover(void) {
GameState_t *state = get_game_state();
if (state->info->score > state->info->high_score) {
state->info->high_score = state->info->score;
save_high_score(state->info->high_score);
}
const int(*shape)[4] = empty_fig();
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
state->next.mtrx[i][j] = shape[i][j];
}
}
}
int is_game_over() {
GameState_t *state = get_game_state();
int game_over = 0;
for (int j = 0; j < FIELD_WIDTH; ++j) {
if (state->field[0][j] || state->field[1][j]) {
game_over = 1;
}
}
return game_over;
}