#include "01_automato.h" void do_gameover(void) { GameState_t *state = get_game_state(); if (state->info->score > state->info->high_score) { state->info->high_score = state->info->score; save_high_score(state->info->high_score); } const int(*shape)[4] = empty_fig(); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { state->next.mtrx[i][j] = shape[i][j]; } } } int is_game_over() { GameState_t *state = get_game_state(); int game_over = 0; for (int j = 0; j < FIELD_WIDTH; ++j) { if (state->field[0][j] || state->field[1][j]) { game_over = 1; } } return game_over; }