s21_tetris/src/brick_game/tetris/04_init.c
Rorikstr | Rust Dev 9e712ae326 clang-format
2025-10-19 21:33:16 +03:00

23 lines
532 B
C

#include "01_automato.h"
void clear_field(void) {
GameState_t *state = get_game_state();
for (int i = 0; i < FIELD_HEIGHT; ++i)
for (int j = 0; j < FIELD_WIDTH; ++j)
state->field[i][j] = 0;
}
void reset_game_stats(void) {
GameState_t *state = get_game_state();
state->info->score = 0;
state->info->level = 1;
state->info->speed = 1;
state->last_move_time = get_current_time_ms();
}
void do_init(void) {
clear_field();
reset_game_stats();
generate_next_figure();
get_game_state()->state = Spawn;
}