#include "01_automato.h" void clear_field(void) { GameState_t *state = get_game_state(); for (int i = 0; i < FIELD_HEIGHT; ++i) for (int j = 0; j < FIELD_WIDTH; ++j) state->field[i][j] = 0; } void reset_game_stats(void) { GameState_t *state = get_game_state(); state->info->score = 0; state->info->level = 1; state->info->speed = 1; state->last_move_time = get_current_time_ms(); } void do_init(void) { clear_field(); reset_game_stats(); generate_next_figure(); get_game_state()->state = Spawn; }