pause fixed
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parent
e58a842a43
commit
280cbee0a2
2 changed files with 31 additions and 15 deletions
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@ -9,15 +9,7 @@ void display_game(GameInfo_t game_state) {
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clear();
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// Убираем проверку на GameOver из display
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if (game_state.pause) {
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mvprintw(FIELD_HEIGHT / 2, FIELD_WIDTH * 2 + 1, "PAUSED");
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refresh();
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LOG_FUNCTION_END("display_game", "paused");
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return;
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}
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// Отображение игрового поля
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// Отображение игрового поля (всегда, даже во время паузы)
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for (int i = 0; i < FIELD_HEIGHT; ++i) {
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for (int j = 0; j < FIELD_WIDTH; ++j) {
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if (game_state.field[i][j] == 2) {
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@ -48,12 +40,13 @@ void display_game(GameInfo_t game_state) {
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mvprintw(FIELD_HEIGHT + 4, 1, "Level: %d", game_state.level);
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mvprintw(FIELD_HEIGHT + 5, 1, "Speed: %d", game_state.speed);
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// Показываем надпись "PAUSED" если игра на паузе
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if (game_state.pause) {
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mvprintw(FIELD_HEIGHT / 2, FIELD_WIDTH * 2 + 1, "PAUSED");
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}
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refresh();
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LOG_FUNCTION_END("display_game", "score=%d, level=%d",
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game_state.score, game_state.level);
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LOG_FUNCTION_END("display_game", "score=%d, level=%d, pause=%d",
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game_state.score, game_state.level, game_state.pause);
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}
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