diff --git a/src/brick_game/tetris/02_tetris.c b/src/brick_game/tetris/02_tetris.c index 87d7fce..f8aadc6 100644 --- a/src/brick_game/tetris/02_tetris.c +++ b/src/brick_game/tetris/02_tetris.c @@ -1,26 +1,49 @@ #include "01_automato.h" #include "../../logging.h" +int load_high_score() { + FILE* file = fopen("high_score.txt", "r"); + int high_score = 0; + if (file) { + fscanf(file, "%d", &high_score); + fclose(file); + } + return high_score; +} + +void save_high_score(int score) { + FILE* file = fopen("high_score.txt", "w"); + if (file) { + fprintf(file, "%d", score); + fclose(file); + } +} + void userInput(UserAction_t action, bool hold) { LOG_FUNCTION_START("userInput", "action=%d, hold=%d", action, hold); (void)hold; // заглушка GameState_t* state = get_game_state(); - // Команды движения игнорируются до первого спавна (пока state = Init или первый Spawn) - if ((state->state == Init || state->state == Spawn) && - (action == Left || action == Right || action == Down || action == Up || action == Action)) { - LOG_FUNCTION_END("userInput", "ignored movement command during initialization, state=%d", state->state); + // Если игра на паузе, обрабатываются только определенные команды + if (state->info->pause && + (action == Left || action == Right || action == Down || action == Up || + action == Action || action == Start)) { + LOG_FUNCTION_END("userInput", "ignored movement command during pause, state=%d", state->state); return; } switch (action) { case Start: + // Загружаем рекорд при старте игры + state->info->high_score = load_high_score(); state->state = Init; break; case Terminate: + // Сохраняем рекорд при выходе, если текущий рекорд побит if (state->info->score > state->info->high_score) { state->info->high_score = state->info->score; + save_high_score(state->info->high_score); } state->state = GameOver; break; diff --git a/src/gui/cli/display.c b/src/gui/cli/display.c index 5446562..7725c16 100644 --- a/src/gui/cli/display.c +++ b/src/gui/cli/display.c @@ -9,15 +9,7 @@ void display_game(GameInfo_t game_state) { clear(); - // Убираем проверку на GameOver из display - if (game_state.pause) { - mvprintw(FIELD_HEIGHT / 2, FIELD_WIDTH * 2 + 1, "PAUSED"); - refresh(); - LOG_FUNCTION_END("display_game", "paused"); - return; - } - - // Отображение игрового поля + // Отображение игрового поля (всегда, даже во время паузы) for (int i = 0; i < FIELD_HEIGHT; ++i) { for (int j = 0; j < FIELD_WIDTH; ++j) { if (game_state.field[i][j] == 2) { @@ -48,12 +40,13 @@ void display_game(GameInfo_t game_state) { mvprintw(FIELD_HEIGHT + 4, 1, "Level: %d", game_state.level); mvprintw(FIELD_HEIGHT + 5, 1, "Speed: %d", game_state.speed); + // Показываем надпись "PAUSED" если игра на паузе if (game_state.pause) { mvprintw(FIELD_HEIGHT / 2, FIELD_WIDTH * 2 + 1, "PAUSED"); } refresh(); - LOG_FUNCTION_END("display_game", "score=%d, level=%d", - game_state.score, game_state.level); + LOG_FUNCTION_END("display_game", "score=%d, level=%d, pause=%d", + game_state.score, game_state.level, game_state.pause); } \ No newline at end of file