IT WORKS NOW

This commit is contained in:
Rorikstr | Rust Dev 2025-09-29 19:23:14 +03:00
parent f5b65a390b
commit 0f2d03526e
14 changed files with 19477 additions and 31 deletions

View file

@ -1,21 +1,31 @@
#include "01_automato.h"
#include "../../logging.h"
void do_gameover(void) {
LOG_FUNCTION_START("do_gameover", "");
GameState_t* state = get_game_state();
// Сброс next в пустую фигуру
const int (*shape)[4] = empty_fig();
for (int i = 0; i < 4; ++i)
for (int j = 0; j < 4; ++j)
state->next.mtrx[i][j] = shape[i][j];
LOG_FUNCTION_END("do_gameover", "");
}
int is_game_over() {
LOG_FUNCTION_START("is_game_over", "");
GameState_t* state = get_game_state();
// Проверяем, есть ли блоки в верхних рядах
for (int j = 0; j < FIELD_WIDTH; ++j) {
if (state->field[0][j] || state->field[1][j]) {
LOG_FUNCTION_END("is_game_over", "game over detected");
return 1;
}
}
LOG_FUNCTION_END("is_game_over", "game not over");
return 0;
}