IT WORKS NOW
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14 changed files with 19477 additions and 31 deletions
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@ -1,14 +1,18 @@
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#include "01_automato.h"
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#include <stdlib.h>
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#include "../../logging.h"
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void do_spawn(void) {
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LOG_FUNCTION_START("do_spawn", "");
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GameState_t* state = get_game_state();
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// Присваиваем curr = next
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// Устанавливаем текущую фигуру из следующей (или генерируем первую)
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state->curr = state->next;
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state->curr.x = FIELD_WIDTH / 2 - 2;
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state->curr.y = 0;
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// Генерим следующую фигуру
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// Генерим новую следующую фигуру
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state->next.sprite = rand() % FIGURE_COUNT;
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state->next.rotation = 0;
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const int (*shape)[4] = get_figure_shape(state->next.sprite, 0);
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@ -19,8 +23,12 @@ void do_spawn(void) {
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// Проверка на GameOver
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if (check_collision()) {
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state->state = GameOver;
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LOG_FUNCTION_END("do_spawn", "collision detected, state=%d", state->state);
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return;
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}
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state->state = Move;
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LOG_FUNCTION_END("do_spawn", "curr=(%d,%d), next_sprite=%d, state=%d",
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state->curr.x, state->curr.y, state->next.sprite, state->state);
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}
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