IT WORKS NOW
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14 changed files with 19477 additions and 31 deletions
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@ -1,7 +1,10 @@
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#include "01_automato.h"
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#include <stdlib.h>
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#include "../../logging.h"
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GameState_t* get_game_state(void) {
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LOG_FUNCTION_START("get_game_state", "");
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static GameState_t state = {0};
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static int initialized = 0;
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@ -21,13 +24,31 @@ GameState_t* get_game_state(void) {
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state.info->next[i] = malloc(4 * sizeof(int));
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}
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// Инициализируем начальные значения
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state.info->speed = 1;
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state.info->score = 0;
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state.info->level = 1;
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state.info->pause = 0;
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// Инициализируем следующую фигуру
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state.next.sprite = rand() % FIGURE_COUNT;
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state.next.rotation = 0;
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const int (*shape)[4] = get_figure_shape(state.next.sprite, 0);
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for (int i = 0; i < 4; ++i)
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for (int j = 0; j < 4; ++j)
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state.next.mtrx[i][j] = shape[i][j];
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state.state = GameOver;
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initialized = 1;
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}
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LOG_FUNCTION_END("get_game_state", "state=%d", state.state);
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return &state;
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}
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void terminate_and_free() {
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LOG_FUNCTION_START("terminate_and_free", "");
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GameState_t* state = get_game_state();
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if (state->info) {
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@ -56,4 +77,6 @@ void terminate_and_free() {
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free(state->info);
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state->info = NULL;
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}
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LOG_FUNCTION_END("terminate_and_free", "");
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}
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