14 lines
No EOL
358 B
C
14 lines
No EOL
358 B
C
#include "01_automato.h"
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void do_init(void) {
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GameState_t* state = get_game_state();
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// Очистка поля
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for (int i = 0; i < FIELD_HEIGHT; ++i)
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for (int j = 0; j < FIELD_WIDTH; ++j)
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state->field[i][j] = 0;
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state->info->score = 0;
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state->info->level = 1;
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state->info->speed = 1;
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state->state = Spawn;
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} |