s21_tetris/src/brick_game/tetris/04_init.c
2025-09-29 17:17:35 +03:00

14 lines
No EOL
358 B
C

#include "01_automato.h"
void do_init(void) {
GameState_t* state = get_game_state();
// Очистка поля
for (int i = 0; i < FIELD_HEIGHT; ++i)
for (int j = 0; j < FIELD_WIDTH; ++j)
state->field[i][j] = 0;
state->info->score = 0;
state->info->level = 1;
state->info->speed = 1;
state->state = Spawn;
}