s21_tetris/src/brick_game/tetris/figure_sprites.c
Rorikstr | Rust Dev 5fd528e22a arch
2025-09-29 15:20:21 +03:00

328 lines
No EOL
7.2 KiB
C

#include "01_automato.h"
#include <string.h>
const int (*get_figure_shape(Sprite_t sprite, int rotation))[4] {
const int (*result)[4] = NULL;
switch (sprite) {
case I:
switch (rotation % 4) {
case 0: result = i_fig_up(); break;
case 1: result = i_fig_right(); break;
case 2: result = i_fig_down(); break;
case 3: result = i_fig_left(); break;
}
break;
case O:
result = o_fig();
break;
case T:
switch (rotation % 4) {
case 0: result = t_fig_up(); break;
case 1: result = t_fig_right(); break;
case 2: result = t_fig_down(); break;
case 3: result = t_fig_left(); break;
}
break;
case L:
switch (rotation % 4) {
case 0: result = l_fig_up(); break;
case 1: result = l_fig_right(); break;
case 2: result = l_fig_down(); break;
case 3: result = l_fig_left(); break;
}
break;
case J:
switch (rotation % 4) {
case 0: result = j_fig_up(); break;
case 1: result = j_fig_right(); break;
case 2: result = j_fig_down(); break;
case 3: result = j_fig_left(); break;
}
break;
case S:
switch (rotation % 4) {
case 0: result = s_fig_up(); break;
case 1: result = s_fig_right(); break;
case 2: result = s_fig_down(); break;
case 3: result = s_fig_left(); break;
}
break;
case Z:
switch (rotation % 4) {
case 0: result = z_fig_up(); break;
case 1: result = z_fig_right(); break;
case 2: result = z_fig_down(); break;
case 3: result = z_fig_left(); break;
}
break;
default: result = NULL;
}
return result;
}
// I
const int (*i_fig_up())[4] {
static const int shape[4][4] = {
{0, 0, 0, 0},
{1, 1, 1, 1},
{0, 0, 0, 0},
{0, 0, 0, 0}
};
return (const int (*)[4])shape;
}
const int (*i_fig_right())[4] {
static const int shape[4][4] = {
{0, 0, 1, 0},
{0, 0, 1, 0},
{0, 0, 1, 0},
{0, 0, 1, 0}
};
return (const int (*)[4])shape;
}
const int (*i_fig_down())[4] {
static const int shape[4][4] = {
{0, 0, 0, 0},
{0, 0, 0, 0},
{1, 1, 1, 1},
{0, 0, 0, 0}
};
return (const int (*)[4])shape;
}
const int (*i_fig_left())[4] {
static const int shape[4][4] = {
{0, 1, 0, 0},
{0, 1, 0, 0},
{0, 1, 0, 0},
{0, 1, 0, 0}
};
return (const int (*)[4])shape;
}
// O
const int (*o_fig())[4] {
static const int shape[4][4] = {
{0, 1, 1, 0},
{0, 1, 1, 0},
{0, 0, 0, 0},
{0, 0, 0, 0}
};
return (const int (*)[4])shape;
}
// T
const int (*t_fig_up())[4] {
static const int shape[4][4] = {
{0, 1, 0, 0},
{1, 1, 1, 0},
{0, 0, 0, 0},
{0, 0, 0, 0}
};
return (const int (*)[4])shape;
}
const int (*t_fig_right())[4] {
static const int shape[4][4] = {
{0, 1, 0, 0},
{0, 1, 1, 0},
{0, 1, 0, 0},
{0, 0, 0, 0}
};
return (const int (*)[4])shape;
}
const int (*t_fig_down())[4] {
static const int shape[4][4] = {
{0, 0, 0, 0},
{1, 1, 1, 0},
{0, 1, 0, 0},
{0, 0, 0, 0}
};
return (const int (*)[4])shape;
}
const int (*t_fig_left())[4] {
static const int shape[4][4] = {
{0, 1, 0, 0},
{1, 1, 0, 0},
{0, 1, 0, 0},
{0, 0, 0, 0}
};
return (const int (*)[4])shape;
}
// L
const int (*l_fig_up())[4] {
static const int shape[4][4] = {
{0, 0, 1, 0},
{1, 1, 1, 0},
{0, 0, 0, 0},
{0, 0, 0, 0}
};
return (const int (*)[4])shape;
}
const int (*l_fig_right())[4] {
static const int shape[4][4] = {
{1, 0, 0, 0},
{1, 0, 0, 0},
{1, 1, 0, 0},
{0, 0, 0, 0}
};
return (const int (*)[4])shape;
}
const int (*l_fig_down())[4] {
static const int shape[4][4] = {
{0, 0, 0, 0},
{1, 1, 1, 0},
{1, 0, 0, 0},
{0, 0, 0, 0}
};
return (const int (*)[4])shape;
}
const int (*l_fig_left())[4] {
static const int shape[4][4] = {
{1, 1, 0, 0},
{0, 1, 0, 0},
{0, 1, 0, 0},
{0, 0, 0, 0}
};
return (const int (*)[4])shape;
}
// J
const int (*j_fig_up())[4] {
static const int shape[4][4] = {
{1, 0, 0, 0},
{1, 1, 1, 0},
{0, 0, 0, 0},
{0, 0, 0, 0}
};
return (const int (*)[4])shape;
}
const int (*j_fig_right())[4] {
static const int shape[4][4] = {
{0, 1, 1, 0},
{0, 1, 0, 0},
{0, 1, 0, 0},
{0, 0, 0, 0}
};
return (const int (*)[4])shape;
}
const int (*j_fig_down())[4] {
static const int shape[4][4] = {
{0, 0, 0, 0},
{1, 1, 1, 0},
{0, 0, 1, 0},
{0, 0, 0, 0}
};
return (const int (*)[4])shape;
}
const int (*j_fig_left())[4] {
static const int shape[4][4] = {
{0, 1, 0, 0},
{0, 1, 0, 0},
{1, 1, 0, 0},
{0, 0, 0, 0}
};
return (const int (*)[4])shape;
}
// S
const int (*s_fig_up())[4] {
static const int shape[4][4] = {
{0, 1, 1, 0},
{1, 1, 0, 0},
{0, 0, 0, 0},
{0, 0, 0, 0}
};
return (const int (*)[4])shape;
}
const int (*s_fig_right())[4] {
static const int shape[4][4] = {
{0, 1, 0, 0},
{0, 1, 1, 0},
{0, 0, 1, 0},
{0, 0, 0, 0}
};
return (const int (*)[4])shape;
}
const int (*s_fig_down())[4] {
static const int shape[4][4] = {
{0, 1, 1, 0},
{1, 1, 0, 0},
{0, 0, 0, 0},
{0, 0, 0, 0}
};
return (const int (*)[4])shape;
}
const int (*s_fig_left())[4] {
static const int shape[4][4] = {
{0, 1, 0, 0},
{0, 1, 1, 0},
{0, 0, 1, 0},
{0, 0, 0, 0}
};
return (const int (*)[4])shape;
}
// Z
const int (*z_fig_up())[4] {
static const int shape[4][4] = {
{1, 1, 0, 0},
{0, 1, 1, 0},
{0, 0, 0, 0},
{0, 0, 0, 0}
};
return (const int (*)[4])shape;
}
const int (*z_fig_right())[4] {
static const int shape[4][4] = {
{0, 0, 1, 0},
{0, 1, 1, 0},
{0, 1, 0, 0},
{0, 0, 0, 0}
};
return (const int (*)[4])shape;
}
const int (*z_fig_down())[4] {
static const int shape[4][4] = {
{1, 1, 0, 0},
{0, 1, 1, 0},
{0, 0, 0, 0},
{0, 0, 0, 0}
};
return (const int (*)[4])shape;
}
const int (*z_fig_left())[4] {
static const int shape[4][4] = {
{0, 0, 1, 0},
{0, 1, 1, 0},
{0, 1, 0, 0},
{0, 0, 0, 0}
};
return (const int (*)[4])shape;
}
const int (*empty_fig())[4] {
static const int shape[4][4] = {
{0, 0, 0, 0},
{0, 0, 0, 0},
{0, 0, 0, 0},
{0, 0, 0, 0}
};
return (const int (*)[4])shape;
}