258 lines
No EOL
4.9 KiB
C
258 lines
No EOL
4.9 KiB
C
#include "tetris.h"
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// I
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const int (*i_fig_up())[4] {
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static const int shape[4][4] = {
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{0, 0, 0, 0},
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{1, 1, 1, 1},
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{0, 0, 0, 0},
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{0, 0, 0, 0}
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};
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return (const int (*)[4])shape;
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}
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const int (*i_fig_right())[4] {
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static const int shape[4][4] = {
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{0, 0, 1, 0},
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{0, 0, 1, 0},
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{0, 0, 1, 0},
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{0, 0, 1, 0}
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};
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return (const int (*)[4])shape;
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}
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const int (*i_fig_down())[4] {
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static const int shape[4][4] = {
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{0, 0, 0, 0},
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{0, 0, 0, 0},
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{1, 1, 1, 1},
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{0, 0, 0, 0}
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};
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return (const int (*)[4])shape;
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}
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const int (*i_fig_left())[4] {
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static const int shape[4][4] = {
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{0, 1, 0, 0},
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{0, 1, 0, 0},
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{0, 1, 0, 0},
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{0, 1, 0, 0}
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};
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return (const int (*)[4])shape;
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}
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// O
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const int (*o_fig())[4] {
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static const int shape[4][4] = {
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{0, 1, 1, 0},
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{0, 1, 1, 0},
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{0, 0, 0, 0},
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{0, 0, 0, 0}
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};
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return (const int (*)[4])shape;
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}
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// T
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const int (*t_fig_up())[4] {
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static const int shape[4][4] = {
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{0, 1, 0, 0},
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{1, 1, 1, 0},
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{0, 0, 0, 0},
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{0, 0, 0, 0}
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};
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return (const int (*)[4])shape;
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}
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const int (*t_fig_right())[4] {
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static const int shape[4][4] = {
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{0, 1, 0, 0},
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{0, 1, 1, 0},
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{0, 1, 0, 0},
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{0, 0, 0, 0}
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};
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return (const int (*)[4])shape;
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}
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const int (*t_fig_down())[4] {
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static const int shape[4][4] = {
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{0, 0, 0, 0},
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{1, 1, 1, 0},
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{0, 1, 0, 0},
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{0, 0, 0, 0}
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};
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return (const int (*)[4])shape;
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}
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const int (*t_fig_left())[4] {
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static const int shape[4][4] = {
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{0, 1, 0, 0},
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{1, 1, 0, 0},
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{0, 1, 0, 0},
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{0, 0, 0, 0}
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};
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return (const int (*)[4])shape;
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}
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// L
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const int (*l_fig_up())[4] {
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static const int shape[4][4] = {
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{0, 0, 1, 0},
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{1, 1, 1, 0},
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{0, 0, 0, 0},
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{0, 0, 0, 0}
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};
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return (const int (*)[4])shape;
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}
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const int (*l_fig_right())[4] {
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static const int shape[4][4] = {
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{1, 0, 0, 0},
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{1, 0, 0, 0},
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{1, 1, 0, 0},
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{0, 0, 0, 0}
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};
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return (const int (*)[4])shape;
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}
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const int (*l_fig_down())[4] {
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static const int shape[4][4] = {
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{0, 0, 0, 0},
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{1, 1, 1, 0},
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{1, 0, 0, 0},
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{0, 0, 0, 0}
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};
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return (const int (*)[4])shape;
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}
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const int (*l_fig_left())[4] {
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static const int shape[4][4] = {
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{1, 1, 0, 0},
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{0, 1, 0, 0},
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{0, 1, 0, 0},
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{0, 0, 0, 0}
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};
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return (const int (*)[4])shape;
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}
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// J
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const int (*j_fig_up())[4] {
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static const int shape[4][4] = {
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{1, 0, 0, 0},
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{1, 1, 1, 0},
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{0, 0, 0, 0},
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{0, 0, 0, 0}
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};
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return (const int (*)[4])shape;
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}
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const int (*j_fig_right())[4] {
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static const int shape[4][4] = {
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{0, 1, 1, 0},
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{0, 1, 0, 0},
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{0, 1, 0, 0},
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{0, 0, 0, 0}
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};
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return (const int (*)[4])shape;
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}
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const int (*j_fig_down())[4] {
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static const int shape[4][4] = {
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{0, 0, 0, 0},
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{1, 1, 1, 0},
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{0, 0, 1, 0},
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{0, 0, 0, 0}
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};
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return (const int (*)[4])shape;
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}
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const int (*j_fig_left())[4] {
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static const int shape[4][4] = {
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{0, 1, 0, 0},
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{0, 1, 0, 0},
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{1, 1, 0, 0},
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{0, 0, 0, 0}
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};
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return (const int (*)[4])shape;
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}
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// S
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const int (*s_fig_up())[4] {
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static const int shape[4][4] = {
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{0, 1, 1, 0},
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{1, 1, 0, 0},
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{0, 0, 0, 0},
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{0, 0, 0, 0}
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};
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return (const int (*)[4])shape;
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}
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const int (*s_fig_right())[4] {
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static const int shape[4][4] = {
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{0, 1, 0, 0},
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{0, 1, 1, 0},
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{0, 0, 1, 0},
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{0, 0, 0, 0}
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};
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return (const int (*)[4])shape;
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}
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const int (*s_fig_down())[4] {
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static const int shape[4][4] = {
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{0, 1, 1, 0},
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{1, 1, 0, 0},
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{0, 0, 0, 0},
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{0, 0, 0, 0}
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};
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return (const int (*)[4])shape;
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}
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const int (*s_fig_left())[4] {
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static const int shape[4][4] = {
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{0, 1, 0, 0},
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{0, 1, 1, 0},
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{0, 0, 1, 0},
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{0, 0, 0, 0}
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};
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return (const int (*)[4])shape;
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}
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// Z
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const int (*z_fig_up())[4] {
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static const int shape[4][4] = {
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{1, 1, 0, 0},
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{0, 1, 1, 0},
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{0, 0, 0, 0},
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{0, 0, 0, 0}
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};
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return (const int (*)[4])shape;
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}
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const int (*z_fig_right())[4] {
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static const int shape[4][4] = {
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{0, 0, 1, 0},
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{0, 1, 1, 0},
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{0, 1, 0, 0},
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{0, 0, 0, 0}
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};
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return (const int (*)[4])shape;
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}
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const int (*z_fig_down())[4] {
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static const int shape[4][4] = {
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{1, 1, 0, 0},
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{0, 1, 1, 0},
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{0, 0, 0, 0},
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{0, 0, 0, 0}
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};
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return (const int (*)[4])shape;
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}
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const int (*z_fig_left())[4] {
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static const int shape[4][4] = {
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{0, 0, 1, 0},
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{0, 1, 1, 0},
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{0, 1, 0, 0},
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{0, 0, 0, 0}
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};
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return (const int (*)[4])shape;
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} |