#ifndef OBJECTS_H #define OBJECTS_H #include #include "defines.h" typedef struct { int x; int y; } player_pos; typedef struct { char finish[BOARD_M + 2]; char ways[ROWS_MAP + 2][COLS_MAP + 2]; } board_t; typedef struct { int score; int level; int speed; int lives; int won; } game_stats_t; typedef struct { char matrix[BANNER_N + 1][BANNER_M + 1]; } banner_t; #endif