#ifndef FROGGER_BACKEND_H #define FROGGER_BACKEND_H #include #include "defines.h" #include "objects.h" #include "string.h" int lvlproc(board_t *map, game_stats_t *stats); void add_proggress(board_t *map); void stats_init(game_stats_t *stats); void frogpos_init(player_pos *frog); void fill_finish(char *finish_line); void shift_map(board_t *map); bool check_collide(player_pos *frog, board_t *map); bool check_finish_state(player_pos *frog, board_t *map); bool check_level_compl(board_t *map); #endif