#include "test_helper.h" START_TEST(test_level_up) { test_setup(); GameState_t* state = get_game_state(); fill_line(FIELD_HEIGHT - 1); clear_lines(); fill_line(FIELD_HEIGHT - 1); fill_line(FIELD_HEIGHT - 2); clear_lines(); fill_line(FIELD_HEIGHT - 1); fill_line(FIELD_HEIGHT - 2); clear_lines(); ck_assert_int_eq(state->info->level, 2); } END_TEST START_TEST(test_max_level) { test_setup(); GameState_t* state = get_game_state(); state->info->score = 10000; fill_line(FIELD_HEIGHT - 1); clear_lines(); ck_assert_int_le(state->info->level, 10); } END_TEST START_TEST(test_high_score_save) { save_high_score(9999); ck_assert_int_eq(load_high_score(), 9999); } END_TEST START_TEST(test_game_over_top) { test_setup(); GameState_t* state = get_game_state(); state->field[0][5] = 2; ck_assert_int_eq(is_game_over(), 1); } END_TEST Suite* score_suite(void) { Suite* s = suite_create("Score"); TCase* tc = tcase_create("Core"); tcase_add_test(tc, test_level_up); tcase_add_test(tc, test_max_level); tcase_add_test(tc, test_high_score_save); tcase_add_test(tc, test_game_over_top); suite_add_tcase(s, tc); return s; }