Всё фигня, давай по новой
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13 changed files with 199 additions and 479 deletions
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#ifndef GAME_LOGIC_H
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#define GAME_LOGIC_H
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#include <stdbool.h>
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#include "tetris.h" // для использования GameInfo_t
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// Типы фигур
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typedef enum {
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I = 0,
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J,
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L,
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O,
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S,
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T,
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Z,
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FIGURE_COUNT
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} FigureType;
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// FSM состояния
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typedef enum {
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FSM_Start,
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FSM_Spawn,
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FSM_Moving,
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FSM_Move,
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FSM_Attaching,
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FSM_GameOver
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} FSMState_t;
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// Структура фигуры
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typedef struct {
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int x, y; // Позиция фигуры на поле
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FigureType type; // Тип фигуры
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int rotation; // Поворот (0–3)
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} Figure;
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typedef struct {
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int game_field[FIELD_HEIGHT][FIELD_WIDTH];
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Figure current_figure;
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Figure next_figure;
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FSMState_t state;
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int score;
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int high_score;
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int level;
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long long drop_time;
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bool game_over;
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bool paused;
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} GameStateData;
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// Внутренние функции
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bool check_collision(void);
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void init_game(void);
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void fsm_transition(void);
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int get_random_figure(void);
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const int (*get_figure_shape(FigureType type, int rotation))[4];
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GameStateData* get_game_state(void);
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void place_figure(void);
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void clear_completed_lines(void);
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// Фигуры
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const int (*i_fig_up())[4];
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const int (*i_fig_right())[4];
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const int (*i_fig_down())[4];
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const int (*i_fig_left())[4];
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const int (*o_fig())[4];
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const int (*t_fig_up())[4];
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const int (*t_fig_right())[4];
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const int (*t_fig_down())[4];
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const int (*t_fig_left())[4];
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const int (*l_fig_up())[4];
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const int (*l_fig_right())[4];
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const int (*l_fig_down())[4];
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const int (*l_fig_left())[4];
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const int (*j_fig_up())[4];
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const int (*j_fig_right())[4];
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const int (*j_fig_down())[4];
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const int (*j_fig_left())[4];
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const int (*s_fig_up())[4];
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const int (*s_fig_right())[4];
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const int (*s_fig_down())[4];
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const int (*s_fig_left())[4];
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const int (*z_fig_up())[4];
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const int (*z_fig_right())[4];
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const int (*z_fig_down())[4];
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const int (*z_fig_left())[4];
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const int (*empty_fig())[4];
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#endif
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