it works but without figures
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parent
e9785c4906
commit
f5b65a390b
6 changed files with 75 additions and 17 deletions
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@ -9,8 +9,8 @@ void userInput(UserAction_t action, bool hold) {
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state->state = Init;
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break;
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case Terminate:
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if (state->info.score > state->info.high_score) {
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state->info.high_score = state->info.score;
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if (state->info->score > state->info->high_score) {
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state->info->high_score = state->info->score;
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}
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state->state = GameOver;
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break;
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@ -31,7 +31,7 @@ void userInput(UserAction_t action, bool hold) {
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state->moving_type = ToDown;
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break;
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case Pause:
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state->info.pause = !state->info.pause;
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state->info->pause = !state->info->pause;
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break;
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default:
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break;
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@ -61,9 +61,19 @@ GameInfo_t updateCurrentState() {
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break;
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}
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GameInfo_t info = state->info;
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info.field = (int**)state->field;
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info.next = (int**)state->next.mtrx;
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info.pause = 0;
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return info;
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// Копируем данные в уже выделенную память
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for (int i = 0; i < FIELD_HEIGHT; i++) {
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for (int j = 0; j < FIELD_WIDTH; j++) {
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state->info->field[i][j] = state->field[i][j];
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}
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}
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for (int i = 0; i < 4; i++) {
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for (int j = 0; j < 4; j++) {
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state->info->next[i][j] = state->next.mtrx[i][j];
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}
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}
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state->info->pause = 0;
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return *state->info;
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}
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