segm fault

This commit is contained in:
Rorikstr | Rust Dev 2025-09-29 16:49:02 +03:00
parent 5fd528e22a
commit e9785c4906
10 changed files with 226 additions and 58 deletions

View file

@ -3,7 +3,19 @@
void do_gameover(void) {
GameState_t* state = get_game_state();
// Сброс next в пустую фигуру
const int (*shape)[4] = empty_fig();
for (int i = 0; i < 4; ++i)
for (int j = 0; j < 4; ++j)
state->next.mtrx[i][j] = 0;
state->next.mtrx[i][j] = shape[i][j];
}
int is_game_over() {
GameState_t* state = get_game_state();
// Проверяем, есть ли блоки в верхних рядах
for (int j = 0; j < FIELD_WIDTH; ++j) {
if (state->field[0][j] || state->field[1][j]) {
return 1;
}
}
return 0;
}