segm fault

This commit is contained in:
Rorikstr | Rust Dev 2025-09-29 16:49:02 +03:00
parent 5fd528e22a
commit e9785c4906
10 changed files with 226 additions and 58 deletions

View file

@ -1,13 +1,11 @@
#include "01_automato.h"
static GameState_t g_state = {0};
GameState_t* get_game_state(void) {
static GameInfo_t instance = {0};
static int is_init = 0;
if (!is_init) {
g_state.state = GameOver;
is_init = 1;
static GameState_t state = {0};
static int initialized = 0;
if (!initialized) {
state.state = GameOver;
initialized = 1;
}
return &g_state;
return &state;
}