From e58a842a436eeaf02b6e8155d5cb8c3010ad71ab Mon Sep 17 00:00:00 2001 From: Rorikstr | Rust Dev Date: Mon, 29 Sep 2025 19:55:33 +0300 Subject: [PATCH] remove log --- .gitignore | 1 + src/brick_game/tetris/02_tetris.c | 46 +- src/tetris.log | 19232 ---------------------------- 3 files changed, 25 insertions(+), 19254 deletions(-) delete mode 100644 src/tetris.log diff --git a/.gitignore b/.gitignore index 6ac837e..29297c0 100644 --- a/.gitignore +++ b/.gitignore @@ -57,3 +57,4 @@ src/.gpskip ginpee.toml src/ginpee.toml .vscode/launch.json +src/tetris.log diff --git a/src/brick_game/tetris/02_tetris.c b/src/brick_game/tetris/02_tetris.c index ff45efb..87d7fce 100644 --- a/src/brick_game/tetris/02_tetris.c +++ b/src/brick_game/tetris/02_tetris.c @@ -54,28 +54,32 @@ GameInfo_t updateCurrentState() { LOG_FUNCTION_START("updateCurrentState", ""); GameState_t* state = get_game_state(); - switch (state->state) { - case Init: - do_init(); - break; - case Spawn: - do_spawn(); - break; - case Move: - do_move(); - break; - case Moving: - do_moving(); - break; - case Attaching: - do_attaching(); - break; - case GameOver: - do_gameover(); - break; + + // Обновляем логику игры только если игра не на паузе (кроме GameOver) + if (!state->info->pause || state->state == GameOver) { + switch (state->state) { + case Init: + do_init(); + break; + case Spawn: + do_spawn(); + break; + case Move: + do_move(); + break; + case Moving: + do_moving(); + break; + case Attaching: + do_attaching(); + break; + case GameOver: + do_gameover(); + break; + } } - // Копируем state->field в info->field + // Подготовка данных для отображения for (int i = 0; i < FIELD_HEIGHT; i++) { for (int j = 0; j < FIELD_WIDTH; j++) { state->info->field[i][j] = state->field[i][j]; @@ -103,8 +107,6 @@ GameInfo_t updateCurrentState() { } } - state->info->pause = 0; - LOG_FUNCTION_END("updateCurrentState", "score=%d, level=%d, state=%d", state->info->score, state->info->level, state->state); diff --git a/src/tetris.log b/src/tetris.log deleted file mode 100644 index 250b214..0000000 --- a/src/tetris.log +++ /dev/null @@ -1,19232 +0,0 @@ -[INIT] Mon Sep 29 19:20:42 2025: Logger initialized -[START] Mon Sep 29 19:20:42 2025: main - -[START] Mon Sep 29 19:20:44 2025: userInput - action=0, hold=0 -[START] Mon Sep 29 19:20:44 2025: get_game_state - -[END] Mon Sep 29 19:20:44 2025: get_game_state - state=5 -[END] Mon Sep 29 19:20:44 2025: userInput - state=0 -[START] Mon Sep 29 19:20:44 2025: updateCurrentState - -[START] Mon Sep 29 19:20:44 2025: get_game_state - -[END] Mon Sep 29 19:20:44 2025: get_game_state - state=0 -[START] Mon Sep 29 19:20:44 2025: do_init - -[START] Mon Sep 29 19:20:44 2025: get_game_state - -[END] Mon Sep 29 19:20:44 2025: get_game_state - state=0 -[END] Mon Sep 29 19:20:44 2025: do_init - score=0, level=1, state=1 -[END] Mon Sep 29 19:20:44 2025: updateCurrentState - score=0, level=1, state=1 -[START] Mon Sep 29 19:20:44 2025: display_game - -[END] Mon Sep 29 19:20:44 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:44 2025: updateCurrentState - -[START] Mon Sep 29 19:20:44 2025: get_game_state - -[END] Mon Sep 29 19:20:44 2025: get_game_state - state=1 -[START] Mon Sep 29 19:20:44 2025: do_spawn - -[START] Mon Sep 29 19:20:44 2025: get_game_state - -[END] Mon Sep 29 19:20:44 2025: get_game_state - state=1 -[START] Mon Sep 29 19:20:44 2025: check_collision - -[START] Mon Sep 29 19:20:44 2025: get_game_state - -[END] Mon Sep 29 19:20:44 2025: get_game_state - state=1 -[END] Mon Sep 29 19:20:44 2025: check_collision - no collision -[END] Mon Sep 29 19:20:44 2025: do_spawn - curr=(3,0), next_sprite=4, state=3 -[END] Mon Sep 29 19:20:44 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:44 2025: display_game - -[END] Mon Sep 29 19:20:44 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:45 2025: updateCurrentState - -[START] Mon Sep 29 19:20:45 2025: get_game_state - -[END] Mon Sep 29 19:20:45 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:45 2025: get_game_state - -[END] Mon Sep 29 19:20:45 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:45 2025: do_move - -[START] Mon Sep 29 19:20:45 2025: check_collision - -[START] Mon Sep 29 19:20:45 2025: get_game_state - -[END] Mon Sep 29 19:20:45 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:45 2025: check_collision - no collision -[END] Mon Sep 29 19:20:45 2025: do_move - curr=(3,1), state=3 -[END] Mon Sep 29 19:20:45 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:45 2025: display_game - -[END] Mon Sep 29 19:20:45 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:45 2025: updateCurrentState - -[START] Mon Sep 29 19:20:45 2025: get_game_state - -[END] Mon Sep 29 19:20:45 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:45 2025: get_game_state - -[END] Mon Sep 29 19:20:45 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:45 2025: do_move - -[END] Mon Sep 29 19:20:45 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:45 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:45 2025: display_game - -[END] Mon Sep 29 19:20:45 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:45 2025: updateCurrentState - -[START] Mon Sep 29 19:20:45 2025: get_game_state - -[END] Mon Sep 29 19:20:45 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:45 2025: get_game_state - -[END] Mon Sep 29 19:20:45 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:45 2025: do_move - -[END] Mon Sep 29 19:20:45 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:45 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:45 2025: display_game - -[END] Mon Sep 29 19:20:45 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:45 2025: updateCurrentState - -[START] Mon Sep 29 19:20:45 2025: get_game_state - -[END] Mon Sep 29 19:20:45 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:45 2025: get_game_state - -[END] Mon Sep 29 19:20:45 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:45 2025: do_move - -[END] Mon Sep 29 19:20:45 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:45 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:45 2025: display_game - -[END] Mon Sep 29 19:20:45 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:45 2025: updateCurrentState - -[START] Mon Sep 29 19:20:45 2025: get_game_state - -[END] Mon Sep 29 19:20:45 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:45 2025: get_game_state - -[END] Mon Sep 29 19:20:45 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:45 2025: do_move - -[END] Mon Sep 29 19:20:45 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:45 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:45 2025: display_game - -[END] Mon Sep 29 19:20:45 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:45 2025: updateCurrentState - -[START] Mon Sep 29 19:20:45 2025: get_game_state - -[END] Mon Sep 29 19:20:45 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:45 2025: get_game_state - -[END] Mon Sep 29 19:20:45 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:45 2025: do_move - -[END] Mon Sep 29 19:20:45 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:45 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:45 2025: display_game - -[END] Mon Sep 29 19:20:45 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:45 2025: updateCurrentState - -[START] Mon Sep 29 19:20:45 2025: get_game_state - -[END] Mon Sep 29 19:20:45 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:45 2025: get_game_state - -[END] Mon Sep 29 19:20:45 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:45 2025: do_move - -[END] Mon Sep 29 19:20:45 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:45 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:45 2025: display_game - -[END] Mon Sep 29 19:20:45 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:45 2025: updateCurrentState - -[START] Mon Sep 29 19:20:45 2025: get_game_state - -[END] Mon Sep 29 19:20:45 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:45 2025: get_game_state - -[END] Mon Sep 29 19:20:45 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:45 2025: do_move - -[END] Mon Sep 29 19:20:45 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:45 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:45 2025: display_game - -[END] Mon Sep 29 19:20:45 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:45 2025: updateCurrentState - -[START] Mon Sep 29 19:20:45 2025: get_game_state - -[END] Mon Sep 29 19:20:45 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:45 2025: get_game_state - -[END] Mon Sep 29 19:20:45 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:45 2025: do_move - -[END] Mon Sep 29 19:20:45 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:45 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:45 2025: display_game - -[END] Mon Sep 29 19:20:45 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:46 2025: updateCurrentState - -[START] Mon Sep 29 19:20:46 2025: get_game_state - -[END] Mon Sep 29 19:20:46 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:46 2025: get_game_state - -[END] Mon Sep 29 19:20:46 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:46 2025: do_move - -[START] Mon Sep 29 19:20:46 2025: check_collision - -[START] Mon Sep 29 19:20:46 2025: get_game_state - -[END] Mon Sep 29 19:20:46 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:46 2025: check_collision - no collision -[END] Mon Sep 29 19:20:46 2025: do_move - curr=(3,2), state=3 -[END] Mon Sep 29 19:20:46 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:46 2025: display_game - -[END] Mon Sep 29 19:20:46 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:46 2025: updateCurrentState - -[START] Mon Sep 29 19:20:46 2025: get_game_state - -[END] Mon Sep 29 19:20:46 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:46 2025: get_game_state - -[END] Mon Sep 29 19:20:46 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:46 2025: do_move - -[END] Mon Sep 29 19:20:46 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:46 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:46 2025: display_game - -[END] Mon Sep 29 19:20:46 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:46 2025: updateCurrentState - -[START] Mon Sep 29 19:20:46 2025: get_game_state - -[END] Mon Sep 29 19:20:46 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:46 2025: get_game_state - -[END] Mon Sep 29 19:20:46 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:46 2025: do_move - -[END] Mon Sep 29 19:20:46 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:46 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:46 2025: display_game - -[END] Mon Sep 29 19:20:46 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:46 2025: updateCurrentState - -[START] Mon Sep 29 19:20:46 2025: get_game_state - -[END] Mon Sep 29 19:20:46 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:46 2025: get_game_state - -[END] Mon Sep 29 19:20:46 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:46 2025: do_move - -[END] Mon Sep 29 19:20:46 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:46 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:46 2025: display_game - -[END] Mon Sep 29 19:20:46 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:46 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:20:46 2025: get_game_state - -[END] Mon Sep 29 19:20:46 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:46 2025: userInput - state=2 -[START] Mon Sep 29 19:20:46 2025: updateCurrentState - -[START] Mon Sep 29 19:20:46 2025: get_game_state - -[END] Mon Sep 29 19:20:46 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:46 2025: get_game_state - -[END] Mon Sep 29 19:20:46 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:46 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:20:46 2025: check_collision - -[START] Mon Sep 29 19:20:46 2025: get_game_state - -[END] Mon Sep 29 19:20:46 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:46 2025: check_collision - no collision -[END] Mon Sep 29 19:20:46 2025: do_moving - curr=(2,2), state=3 -[END] Mon Sep 29 19:20:46 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:46 2025: display_game - -[END] Mon Sep 29 19:20:46 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:46 2025: updateCurrentState - -[START] Mon Sep 29 19:20:46 2025: get_game_state - -[END] Mon Sep 29 19:20:46 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:46 2025: get_game_state - -[END] Mon Sep 29 19:20:46 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:46 2025: do_move - -[END] Mon Sep 29 19:20:46 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:46 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:46 2025: display_game - -[END] Mon Sep 29 19:20:46 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:46 2025: updateCurrentState - -[START] Mon Sep 29 19:20:46 2025: get_game_state - -[END] Mon Sep 29 19:20:46 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:46 2025: get_game_state - -[END] Mon Sep 29 19:20:46 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:46 2025: do_move - -[END] Mon Sep 29 19:20:46 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:46 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:46 2025: display_game - -[END] Mon Sep 29 19:20:46 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:46 2025: updateCurrentState - -[START] Mon Sep 29 19:20:46 2025: get_game_state - -[END] Mon Sep 29 19:20:46 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:46 2025: get_game_state - -[END] Mon Sep 29 19:20:46 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:46 2025: do_move - -[END] Mon Sep 29 19:20:46 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:46 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:46 2025: display_game - -[END] Mon Sep 29 19:20:46 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:46 2025: updateCurrentState - -[START] Mon Sep 29 19:20:46 2025: get_game_state - -[END] Mon Sep 29 19:20:46 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:46 2025: get_game_state - -[END] Mon Sep 29 19:20:46 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:46 2025: do_move - -[END] Mon Sep 29 19:20:46 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:46 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:46 2025: display_game - -[END] Mon Sep 29 19:20:46 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:47 2025: updateCurrentState - -[START] Mon Sep 29 19:20:47 2025: get_game_state - -[END] Mon Sep 29 19:20:47 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:47 2025: get_game_state - -[END] Mon Sep 29 19:20:47 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:47 2025: do_move - -[START] Mon Sep 29 19:20:47 2025: check_collision - -[START] Mon Sep 29 19:20:47 2025: get_game_state - -[END] Mon Sep 29 19:20:47 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:47 2025: check_collision - no collision -[END] Mon Sep 29 19:20:47 2025: do_move - curr=(2,3), state=3 -[END] Mon Sep 29 19:20:47 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:47 2025: display_game - -[END] Mon Sep 29 19:20:47 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:47 2025: updateCurrentState - -[START] Mon Sep 29 19:20:47 2025: get_game_state - -[END] Mon Sep 29 19:20:47 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:47 2025: get_game_state - -[END] Mon Sep 29 19:20:47 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:47 2025: do_move - -[END] Mon Sep 29 19:20:47 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:47 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:47 2025: display_game - -[END] Mon Sep 29 19:20:47 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:47 2025: userInput - action=6, hold=0 -[START] Mon Sep 29 19:20:47 2025: get_game_state - -[END] Mon Sep 29 19:20:47 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:47 2025: userInput - state=2 -[START] Mon Sep 29 19:20:47 2025: updateCurrentState - -[START] Mon Sep 29 19:20:47 2025: get_game_state - -[END] Mon Sep 29 19:20:47 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:47 2025: get_game_state - -[END] Mon Sep 29 19:20:47 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:47 2025: do_moving - moving_type=3 -[START] Mon Sep 29 19:20:47 2025: check_collision - -[START] Mon Sep 29 19:20:47 2025: get_game_state - -[END] Mon Sep 29 19:20:47 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:47 2025: check_collision - no collision -[START] Mon Sep 29 19:20:47 2025: check_collision - -[START] Mon Sep 29 19:20:47 2025: get_game_state - -[END] Mon Sep 29 19:20:47 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:47 2025: check_collision - no collision -[START] Mon Sep 29 19:20:47 2025: check_collision - -[START] Mon Sep 29 19:20:47 2025: get_game_state - -[END] Mon Sep 29 19:20:47 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:47 2025: check_collision - no collision -[START] Mon Sep 29 19:20:47 2025: check_collision - -[START] Mon Sep 29 19:20:47 2025: get_game_state - -[END] Mon Sep 29 19:20:47 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:47 2025: check_collision - no collision -[START] Mon Sep 29 19:20:47 2025: check_collision - -[START] Mon Sep 29 19:20:47 2025: get_game_state - -[END] Mon Sep 29 19:20:47 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:47 2025: check_collision - no collision -[START] Mon Sep 29 19:20:47 2025: check_collision - -[START] Mon Sep 29 19:20:47 2025: get_game_state - -[END] Mon Sep 29 19:20:47 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:47 2025: check_collision - no collision -[START] Mon Sep 29 19:20:47 2025: check_collision - -[START] Mon Sep 29 19:20:47 2025: get_game_state - -[END] Mon Sep 29 19:20:47 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:47 2025: check_collision - no collision -[START] Mon Sep 29 19:20:47 2025: check_collision - -[START] Mon Sep 29 19:20:47 2025: get_game_state - -[END] Mon Sep 29 19:20:47 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:47 2025: check_collision - no collision -[START] Mon Sep 29 19:20:47 2025: check_collision - -[START] Mon Sep 29 19:20:47 2025: get_game_state - -[END] Mon Sep 29 19:20:47 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:47 2025: check_collision - no collision -[START] Mon Sep 29 19:20:47 2025: check_collision - -[START] Mon Sep 29 19:20:47 2025: get_game_state - -[END] Mon Sep 29 19:20:47 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:47 2025: check_collision - no collision -[START] Mon Sep 29 19:20:47 2025: check_collision - -[START] Mon Sep 29 19:20:47 2025: get_game_state - -[END] Mon Sep 29 19:20:47 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:47 2025: check_collision - no collision -[START] Mon Sep 29 19:20:47 2025: check_collision - -[START] Mon Sep 29 19:20:47 2025: get_game_state - -[END] Mon Sep 29 19:20:47 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:47 2025: check_collision - no collision -[START] Mon Sep 29 19:20:47 2025: check_collision - -[START] Mon Sep 29 19:20:47 2025: get_game_state - -[END] Mon Sep 29 19:20:47 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:47 2025: check_collision - no collision -[START] Mon Sep 29 19:20:47 2025: check_collision - -[START] Mon Sep 29 19:20:47 2025: get_game_state - -[END] Mon Sep 29 19:20:47 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:47 2025: check_collision - no collision -[START] Mon Sep 29 19:20:47 2025: check_collision - -[START] Mon Sep 29 19:20:47 2025: get_game_state - -[END] Mon Sep 29 19:20:47 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:47 2025: check_collision - no collision -[START] Mon Sep 29 19:20:47 2025: check_collision - -[START] Mon Sep 29 19:20:47 2025: get_game_state - -[END] Mon Sep 29 19:20:47 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:47 2025: check_collision - no collision -[START] Mon Sep 29 19:20:47 2025: check_collision - -[START] Mon Sep 29 19:20:47 2025: get_game_state - -[END] Mon Sep 29 19:20:47 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:47 2025: check_collision - collision with boundary, x=2, y=20 -[END] Mon Sep 29 19:20:47 2025: do_moving - curr=(2,18), state=4 -[END] Mon Sep 29 19:20:47 2025: updateCurrentState - score=0, level=1, state=4 -[START] Mon Sep 29 19:20:47 2025: display_game - -[END] Mon Sep 29 19:20:47 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:47 2025: updateCurrentState - -[START] Mon Sep 29 19:20:47 2025: get_game_state - -[END] Mon Sep 29 19:20:47 2025: get_game_state - state=4 -[START] Mon Sep 29 19:20:47 2025: do_attaching - -[START] Mon Sep 29 19:20:47 2025: get_game_state - -[END] Mon Sep 29 19:20:47 2025: get_game_state - state=4 -[START] Mon Sep 29 19:20:47 2025: get_game_state - -[END] Mon Sep 29 19:20:47 2025: get_game_state - state=4 -[START] Mon Sep 29 19:20:47 2025: place_figure - curr=(2,18) -[END] Mon Sep 29 19:20:47 2025: place_figure - -[START] Mon Sep 29 19:20:47 2025: get_game_state - -[END] Mon Sep 29 19:20:47 2025: get_game_state - state=4 -[START] Mon Sep 29 19:20:47 2025: clear_lines - score=0 -[END] Mon Sep 29 19:20:47 2025: clear_lines - lines_cleared=0, score=0, level=1 -[START] Mon Sep 29 19:20:47 2025: is_game_over - -[START] Mon Sep 29 19:20:47 2025: get_game_state - -[END] Mon Sep 29 19:20:47 2025: get_game_state - state=4 -[END] Mon Sep 29 19:20:47 2025: is_game_over - game not over -[END] Mon Sep 29 19:20:47 2025: do_attaching - state=1 -[END] Mon Sep 29 19:20:47 2025: updateCurrentState - score=0, level=1, state=1 -[START] Mon Sep 29 19:20:47 2025: display_game - -[END] Mon Sep 29 19:20:47 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:47 2025: updateCurrentState - -[START] Mon Sep 29 19:20:47 2025: get_game_state - -[END] Mon Sep 29 19:20:47 2025: get_game_state - state=1 -[START] Mon Sep 29 19:20:47 2025: do_spawn - -[START] Mon Sep 29 19:20:47 2025: get_game_state - -[END] Mon Sep 29 19:20:47 2025: get_game_state - state=1 -[START] Mon Sep 29 19:20:47 2025: check_collision - -[START] Mon Sep 29 19:20:47 2025: get_game_state - -[END] Mon Sep 29 19:20:47 2025: get_game_state - state=1 -[END] Mon Sep 29 19:20:47 2025: check_collision - no collision -[END] Mon Sep 29 19:20:47 2025: do_spawn - curr=(3,0), next_sprite=2, state=3 -[END] Mon Sep 29 19:20:47 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:47 2025: display_game - -[END] Mon Sep 29 19:20:47 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:47 2025: updateCurrentState - -[START] Mon Sep 29 19:20:47 2025: get_game_state - -[END] Mon Sep 29 19:20:47 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:47 2025: get_game_state - -[END] Mon Sep 29 19:20:47 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:47 2025: do_move - -[END] Mon Sep 29 19:20:47 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:20:47 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:47 2025: display_game - -[END] Mon Sep 29 19:20:47 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:47 2025: updateCurrentState - -[START] Mon Sep 29 19:20:47 2025: get_game_state - -[END] Mon Sep 29 19:20:47 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:47 2025: get_game_state - -[END] Mon Sep 29 19:20:47 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:47 2025: do_move - -[END] Mon Sep 29 19:20:47 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:20:47 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:47 2025: display_game - -[END] Mon Sep 29 19:20:47 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:47 2025: updateCurrentState - -[START] Mon Sep 29 19:20:47 2025: get_game_state - -[END] Mon Sep 29 19:20:47 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:47 2025: get_game_state - -[END] Mon Sep 29 19:20:47 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:47 2025: do_move - -[END] Mon Sep 29 19:20:47 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:20:47 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:47 2025: display_game - -[END] Mon Sep 29 19:20:47 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:47 2025: updateCurrentState - -[START] Mon Sep 29 19:20:47 2025: get_game_state - -[END] Mon Sep 29 19:20:47 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:47 2025: get_game_state - -[END] Mon Sep 29 19:20:47 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:47 2025: do_move - -[END] Mon Sep 29 19:20:47 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:20:47 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:47 2025: display_game - -[END] Mon Sep 29 19:20:47 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:47 2025: updateCurrentState - -[START] Mon Sep 29 19:20:47 2025: get_game_state - -[END] Mon Sep 29 19:20:47 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:47 2025: get_game_state - -[END] Mon Sep 29 19:20:47 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:47 2025: do_move - -[END] Mon Sep 29 19:20:47 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:20:47 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:47 2025: display_game - -[END] Mon Sep 29 19:20:47 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:48 2025: updateCurrentState - -[START] Mon Sep 29 19:20:48 2025: get_game_state - -[END] Mon Sep 29 19:20:48 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:48 2025: get_game_state - -[END] Mon Sep 29 19:20:48 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:48 2025: do_move - -[START] Mon Sep 29 19:20:48 2025: check_collision - -[START] Mon Sep 29 19:20:48 2025: get_game_state - -[END] Mon Sep 29 19:20:48 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:48 2025: check_collision - no collision -[END] Mon Sep 29 19:20:48 2025: do_move - curr=(3,1), state=3 -[END] Mon Sep 29 19:20:48 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:48 2025: display_game - -[END] Mon Sep 29 19:20:48 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:48 2025: updateCurrentState - -[START] Mon Sep 29 19:20:48 2025: get_game_state - -[END] Mon Sep 29 19:20:48 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:48 2025: get_game_state - -[END] Mon Sep 29 19:20:48 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:48 2025: do_move - -[END] Mon Sep 29 19:20:48 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:20:48 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:48 2025: display_game - -[END] Mon Sep 29 19:20:48 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:48 2025: updateCurrentState - -[START] Mon Sep 29 19:20:48 2025: get_game_state - -[END] Mon Sep 29 19:20:48 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:48 2025: get_game_state - -[END] Mon Sep 29 19:20:48 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:48 2025: do_move - -[END] Mon Sep 29 19:20:48 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:20:48 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:48 2025: display_game - -[END] Mon Sep 29 19:20:48 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:48 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:20:48 2025: get_game_state - -[END] Mon Sep 29 19:20:48 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:48 2025: userInput - state=2 -[START] Mon Sep 29 19:20:48 2025: updateCurrentState - -[START] Mon Sep 29 19:20:48 2025: get_game_state - -[END] Mon Sep 29 19:20:48 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:48 2025: get_game_state - -[END] Mon Sep 29 19:20:48 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:48 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:20:48 2025: check_collision - -[START] Mon Sep 29 19:20:48 2025: get_game_state - -[END] Mon Sep 29 19:20:48 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:48 2025: check_collision - no collision -[END] Mon Sep 29 19:20:48 2025: do_moving - curr=(4,1), state=3 -[END] Mon Sep 29 19:20:48 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:48 2025: display_game - -[END] Mon Sep 29 19:20:48 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:48 2025: updateCurrentState - -[START] Mon Sep 29 19:20:48 2025: get_game_state - -[END] Mon Sep 29 19:20:48 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:48 2025: get_game_state - -[END] Mon Sep 29 19:20:48 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:48 2025: do_move - -[END] Mon Sep 29 19:20:48 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:48 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:48 2025: display_game - -[END] Mon Sep 29 19:20:48 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:48 2025: updateCurrentState - -[START] Mon Sep 29 19:20:48 2025: get_game_state - -[END] Mon Sep 29 19:20:48 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:48 2025: get_game_state - -[END] Mon Sep 29 19:20:48 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:48 2025: do_move - -[END] Mon Sep 29 19:20:48 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:48 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:48 2025: display_game - -[END] Mon Sep 29 19:20:48 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:48 2025: updateCurrentState - -[START] Mon Sep 29 19:20:48 2025: get_game_state - -[END] Mon Sep 29 19:20:48 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:48 2025: get_game_state - -[END] Mon Sep 29 19:20:48 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:48 2025: do_move - -[END] Mon Sep 29 19:20:48 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:48 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:48 2025: display_game - -[END] Mon Sep 29 19:20:48 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:48 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:20:48 2025: get_game_state - -[END] Mon Sep 29 19:20:48 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:48 2025: userInput - state=2 -[START] Mon Sep 29 19:20:48 2025: updateCurrentState - -[START] Mon Sep 29 19:20:48 2025: get_game_state - -[END] Mon Sep 29 19:20:48 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:48 2025: get_game_state - -[END] Mon Sep 29 19:20:48 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:48 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:20:48 2025: check_collision - -[START] Mon Sep 29 19:20:48 2025: get_game_state - -[END] Mon Sep 29 19:20:48 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:48 2025: check_collision - no collision -[END] Mon Sep 29 19:20:48 2025: do_moving - curr=(5,1), state=3 -[END] Mon Sep 29 19:20:48 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:48 2025: display_game - -[END] Mon Sep 29 19:20:48 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:48 2025: updateCurrentState - -[START] Mon Sep 29 19:20:48 2025: get_game_state - -[END] Mon Sep 29 19:20:48 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:48 2025: get_game_state - -[END] Mon Sep 29 19:20:48 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:48 2025: do_move - -[END] Mon Sep 29 19:20:48 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:48 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:48 2025: display_game - -[END] Mon Sep 29 19:20:48 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:48 2025: updateCurrentState - -[START] Mon Sep 29 19:20:48 2025: get_game_state - -[END] Mon Sep 29 19:20:48 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:48 2025: get_game_state - -[END] Mon Sep 29 19:20:48 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:48 2025: do_move - -[END] Mon Sep 29 19:20:48 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:48 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:48 2025: display_game - -[END] Mon Sep 29 19:20:48 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:48 2025: updateCurrentState - -[START] Mon Sep 29 19:20:48 2025: get_game_state - -[END] Mon Sep 29 19:20:48 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:48 2025: get_game_state - -[END] Mon Sep 29 19:20:48 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:48 2025: do_move - -[END] Mon Sep 29 19:20:48 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:48 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:48 2025: display_game - -[END] Mon Sep 29 19:20:48 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:49 2025: updateCurrentState - -[START] Mon Sep 29 19:20:49 2025: get_game_state - -[END] Mon Sep 29 19:20:49 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:49 2025: get_game_state - -[END] Mon Sep 29 19:20:49 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:49 2025: do_move - -[START] Mon Sep 29 19:20:49 2025: check_collision - -[START] Mon Sep 29 19:20:49 2025: get_game_state - -[END] Mon Sep 29 19:20:49 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:49 2025: check_collision - no collision -[END] Mon Sep 29 19:20:49 2025: do_move - curr=(5,2), state=3 -[END] Mon Sep 29 19:20:49 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:49 2025: display_game - -[END] Mon Sep 29 19:20:49 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:49 2025: updateCurrentState - -[START] Mon Sep 29 19:20:49 2025: get_game_state - -[END] Mon Sep 29 19:20:49 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:49 2025: get_game_state - -[END] Mon Sep 29 19:20:49 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:49 2025: do_move - -[END] Mon Sep 29 19:20:49 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:49 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:49 2025: display_game - -[END] Mon Sep 29 19:20:49 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:49 2025: updateCurrentState - -[START] Mon Sep 29 19:20:49 2025: get_game_state - -[END] Mon Sep 29 19:20:49 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:49 2025: get_game_state - -[END] Mon Sep 29 19:20:49 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:49 2025: do_move - -[END] Mon Sep 29 19:20:49 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:49 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:49 2025: display_game - -[END] Mon Sep 29 19:20:49 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:49 2025: updateCurrentState - -[START] Mon Sep 29 19:20:49 2025: get_game_state - -[END] Mon Sep 29 19:20:49 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:49 2025: get_game_state - -[END] Mon Sep 29 19:20:49 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:49 2025: do_move - -[END] Mon Sep 29 19:20:49 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:49 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:49 2025: display_game - -[END] Mon Sep 29 19:20:49 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:49 2025: updateCurrentState - -[START] Mon Sep 29 19:20:49 2025: get_game_state - -[END] Mon Sep 29 19:20:49 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:49 2025: get_game_state - -[END] Mon Sep 29 19:20:49 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:49 2025: do_move - -[END] Mon Sep 29 19:20:49 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:49 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:49 2025: display_game - -[END] Mon Sep 29 19:20:49 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:49 2025: updateCurrentState - -[START] Mon Sep 29 19:20:49 2025: get_game_state - -[END] Mon Sep 29 19:20:49 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:49 2025: get_game_state - -[END] Mon Sep 29 19:20:49 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:49 2025: do_move - -[END] Mon Sep 29 19:20:49 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:49 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:49 2025: display_game - -[END] Mon Sep 29 19:20:49 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:49 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:20:49 2025: get_game_state - -[END] Mon Sep 29 19:20:49 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:49 2025: userInput - state=2 -[START] Mon Sep 29 19:20:49 2025: updateCurrentState - -[START] Mon Sep 29 19:20:49 2025: get_game_state - -[END] Mon Sep 29 19:20:49 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:49 2025: get_game_state - -[END] Mon Sep 29 19:20:49 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:49 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:20:49 2025: check_collision - -[START] Mon Sep 29 19:20:49 2025: get_game_state - -[END] Mon Sep 29 19:20:49 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:49 2025: check_collision - no collision -[END] Mon Sep 29 19:20:49 2025: do_moving - curr=(4,2), state=3 -[END] Mon Sep 29 19:20:49 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:49 2025: display_game - -[END] Mon Sep 29 19:20:49 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:49 2025: updateCurrentState - -[START] Mon Sep 29 19:20:49 2025: get_game_state - -[END] Mon Sep 29 19:20:49 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:49 2025: get_game_state - -[END] Mon Sep 29 19:20:49 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:49 2025: do_move - -[END] Mon Sep 29 19:20:49 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:49 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:49 2025: display_game - -[END] Mon Sep 29 19:20:49 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:49 2025: updateCurrentState - -[START] Mon Sep 29 19:20:49 2025: get_game_state - -[END] Mon Sep 29 19:20:49 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:49 2025: get_game_state - -[END] Mon Sep 29 19:20:49 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:49 2025: do_move - -[END] Mon Sep 29 19:20:49 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:49 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:49 2025: display_game - -[END] Mon Sep 29 19:20:49 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:49 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:20:49 2025: get_game_state - -[END] Mon Sep 29 19:20:49 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:49 2025: userInput - state=2 -[START] Mon Sep 29 19:20:49 2025: updateCurrentState - -[START] Mon Sep 29 19:20:49 2025: get_game_state - -[END] Mon Sep 29 19:20:49 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:49 2025: get_game_state - -[END] Mon Sep 29 19:20:49 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:49 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:20:49 2025: check_collision - -[START] Mon Sep 29 19:20:49 2025: get_game_state - -[END] Mon Sep 29 19:20:49 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:49 2025: check_collision - no collision -[END] Mon Sep 29 19:20:49 2025: do_moving - curr=(3,2), state=3 -[END] Mon Sep 29 19:20:49 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:49 2025: display_game - -[END] Mon Sep 29 19:20:49 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:50 2025: updateCurrentState - -[START] Mon Sep 29 19:20:50 2025: get_game_state - -[END] Mon Sep 29 19:20:50 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:50 2025: get_game_state - -[END] Mon Sep 29 19:20:50 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:50 2025: do_move - -[START] Mon Sep 29 19:20:50 2025: check_collision - -[START] Mon Sep 29 19:20:50 2025: get_game_state - -[END] Mon Sep 29 19:20:50 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:50 2025: check_collision - no collision -[END] Mon Sep 29 19:20:50 2025: do_move - curr=(3,3), state=3 -[END] Mon Sep 29 19:20:50 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:50 2025: display_game - -[END] Mon Sep 29 19:20:50 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:50 2025: updateCurrentState - -[START] Mon Sep 29 19:20:50 2025: get_game_state - -[END] Mon Sep 29 19:20:50 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:50 2025: get_game_state - -[END] Mon Sep 29 19:20:50 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:50 2025: do_move - -[END] Mon Sep 29 19:20:50 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:50 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:50 2025: display_game - -[END] Mon Sep 29 19:20:50 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:50 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:20:50 2025: get_game_state - -[END] Mon Sep 29 19:20:50 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:50 2025: userInput - state=2 -[START] Mon Sep 29 19:20:50 2025: updateCurrentState - -[START] Mon Sep 29 19:20:50 2025: get_game_state - -[END] Mon Sep 29 19:20:50 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:50 2025: get_game_state - -[END] Mon Sep 29 19:20:50 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:50 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:20:50 2025: check_collision - -[START] Mon Sep 29 19:20:50 2025: get_game_state - -[END] Mon Sep 29 19:20:50 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:50 2025: check_collision - no collision -[END] Mon Sep 29 19:20:50 2025: do_moving - curr=(3,3), state=3 -[END] Mon Sep 29 19:20:50 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:50 2025: display_game - -[END] Mon Sep 29 19:20:50 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:50 2025: updateCurrentState - -[START] Mon Sep 29 19:20:50 2025: get_game_state - -[END] Mon Sep 29 19:20:50 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:50 2025: get_game_state - -[END] Mon Sep 29 19:20:50 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:50 2025: do_move - -[END] Mon Sep 29 19:20:50 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:50 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:50 2025: display_game - -[END] Mon Sep 29 19:20:50 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:50 2025: updateCurrentState - -[START] Mon Sep 29 19:20:50 2025: get_game_state - -[END] Mon Sep 29 19:20:50 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:50 2025: get_game_state - -[END] Mon Sep 29 19:20:50 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:50 2025: do_move - -[END] Mon Sep 29 19:20:50 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:50 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:50 2025: display_game - -[END] Mon Sep 29 19:20:50 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:50 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:20:50 2025: get_game_state - -[END] Mon Sep 29 19:20:50 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:50 2025: userInput - state=2 -[START] Mon Sep 29 19:20:50 2025: updateCurrentState - -[START] Mon Sep 29 19:20:50 2025: get_game_state - -[END] Mon Sep 29 19:20:50 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:50 2025: get_game_state - -[END] Mon Sep 29 19:20:50 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:50 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:20:50 2025: check_collision - -[START] Mon Sep 29 19:20:50 2025: get_game_state - -[END] Mon Sep 29 19:20:50 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:50 2025: check_collision - no collision -[END] Mon Sep 29 19:20:50 2025: do_moving - curr=(2,3), state=3 -[END] Mon Sep 29 19:20:50 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:50 2025: display_game - -[END] Mon Sep 29 19:20:50 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:50 2025: updateCurrentState - -[START] Mon Sep 29 19:20:50 2025: get_game_state - -[END] Mon Sep 29 19:20:50 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:50 2025: get_game_state - -[END] Mon Sep 29 19:20:50 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:50 2025: do_move - -[END] Mon Sep 29 19:20:50 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:50 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:50 2025: display_game - -[END] Mon Sep 29 19:20:50 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:50 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:20:50 2025: get_game_state - -[END] Mon Sep 29 19:20:50 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:50 2025: userInput - state=2 -[START] Mon Sep 29 19:20:50 2025: updateCurrentState - -[START] Mon Sep 29 19:20:50 2025: get_game_state - -[END] Mon Sep 29 19:20:50 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:50 2025: get_game_state - -[END] Mon Sep 29 19:20:50 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:50 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:20:50 2025: check_collision - -[START] Mon Sep 29 19:20:50 2025: get_game_state - -[END] Mon Sep 29 19:20:50 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:50 2025: check_collision - no collision -[END] Mon Sep 29 19:20:50 2025: do_moving - curr=(1,3), state=3 -[END] Mon Sep 29 19:20:50 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:50 2025: display_game - -[END] Mon Sep 29 19:20:50 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:50 2025: updateCurrentState - -[START] Mon Sep 29 19:20:50 2025: get_game_state - -[END] Mon Sep 29 19:20:50 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:50 2025: get_game_state - -[END] Mon Sep 29 19:20:50 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:50 2025: do_move - -[END] Mon Sep 29 19:20:50 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:50 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:50 2025: display_game - -[END] Mon Sep 29 19:20:50 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:50 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:20:50 2025: get_game_state - -[END] Mon Sep 29 19:20:50 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:50 2025: userInput - state=2 -[START] Mon Sep 29 19:20:50 2025: updateCurrentState - -[START] Mon Sep 29 19:20:50 2025: get_game_state - -[END] Mon Sep 29 19:20:50 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:50 2025: get_game_state - -[END] Mon Sep 29 19:20:50 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:50 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:20:50 2025: check_collision - -[START] Mon Sep 29 19:20:50 2025: get_game_state - -[END] Mon Sep 29 19:20:50 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:50 2025: check_collision - no collision -[END] Mon Sep 29 19:20:50 2025: do_moving - curr=(0,3), state=3 -[END] Mon Sep 29 19:20:50 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:50 2025: display_game - -[END] Mon Sep 29 19:20:50 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:50 2025: updateCurrentState - -[START] Mon Sep 29 19:20:50 2025: get_game_state - -[END] Mon Sep 29 19:20:50 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:50 2025: get_game_state - -[END] Mon Sep 29 19:20:50 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:50 2025: do_move - -[END] Mon Sep 29 19:20:50 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:50 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:50 2025: display_game - -[END] Mon Sep 29 19:20:50 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:51 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:20:51 2025: get_game_state - -[END] Mon Sep 29 19:20:51 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:51 2025: userInput - state=2 -[START] Mon Sep 29 19:20:51 2025: updateCurrentState - -[START] Mon Sep 29 19:20:51 2025: get_game_state - -[END] Mon Sep 29 19:20:51 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:51 2025: get_game_state - -[END] Mon Sep 29 19:20:51 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:51 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:20:51 2025: check_collision - -[START] Mon Sep 29 19:20:51 2025: get_game_state - -[END] Mon Sep 29 19:20:51 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:51 2025: check_collision - no collision -[END] Mon Sep 29 19:20:51 2025: do_moving - curr=(-1,3), state=3 -[END] Mon Sep 29 19:20:51 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:51 2025: display_game - -[END] Mon Sep 29 19:20:51 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:51 2025: updateCurrentState - -[START] Mon Sep 29 19:20:51 2025: get_game_state - -[END] Mon Sep 29 19:20:51 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:51 2025: get_game_state - -[END] Mon Sep 29 19:20:51 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:51 2025: do_move - -[START] Mon Sep 29 19:20:51 2025: check_collision - -[START] Mon Sep 29 19:20:51 2025: get_game_state - -[END] Mon Sep 29 19:20:51 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:51 2025: check_collision - no collision -[END] Mon Sep 29 19:20:51 2025: do_move - curr=(-1,4), state=3 -[END] Mon Sep 29 19:20:51 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:51 2025: display_game - -[END] Mon Sep 29 19:20:51 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:51 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:20:51 2025: get_game_state - -[END] Mon Sep 29 19:20:51 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:51 2025: userInput - state=2 -[START] Mon Sep 29 19:20:51 2025: updateCurrentState - -[START] Mon Sep 29 19:20:51 2025: get_game_state - -[END] Mon Sep 29 19:20:51 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:51 2025: get_game_state - -[END] Mon Sep 29 19:20:51 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:51 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:20:51 2025: check_collision - -[START] Mon Sep 29 19:20:51 2025: get_game_state - -[END] Mon Sep 29 19:20:51 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:51 2025: check_collision - collision with boundary, x=-1, y=4 -[END] Mon Sep 29 19:20:51 2025: do_moving - curr=(-1,4), state=3 -[END] Mon Sep 29 19:20:51 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:51 2025: display_game - -[END] Mon Sep 29 19:20:51 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:51 2025: updateCurrentState - -[START] Mon Sep 29 19:20:51 2025: get_game_state - -[END] Mon Sep 29 19:20:51 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:51 2025: get_game_state - -[END] Mon Sep 29 19:20:51 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:51 2025: do_move - -[END] Mon Sep 29 19:20:51 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:51 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:51 2025: display_game - -[END] Mon Sep 29 19:20:51 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:51 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:20:51 2025: get_game_state - -[END] Mon Sep 29 19:20:51 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:51 2025: userInput - state=2 -[START] Mon Sep 29 19:20:51 2025: updateCurrentState - -[START] Mon Sep 29 19:20:51 2025: get_game_state - -[END] Mon Sep 29 19:20:51 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:51 2025: get_game_state - -[END] Mon Sep 29 19:20:51 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:51 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:20:51 2025: check_collision - -[START] Mon Sep 29 19:20:51 2025: get_game_state - -[END] Mon Sep 29 19:20:51 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:51 2025: check_collision - collision with boundary, x=-1, y=4 -[END] Mon Sep 29 19:20:51 2025: do_moving - curr=(-1,4), state=3 -[END] Mon Sep 29 19:20:51 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:51 2025: display_game - -[END] Mon Sep 29 19:20:51 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:51 2025: updateCurrentState - -[START] Mon Sep 29 19:20:51 2025: get_game_state - -[END] Mon Sep 29 19:20:51 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:51 2025: get_game_state - -[END] Mon Sep 29 19:20:51 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:51 2025: do_move - -[END] Mon Sep 29 19:20:51 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:51 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:51 2025: display_game - -[END] Mon Sep 29 19:20:51 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:51 2025: updateCurrentState - -[START] Mon Sep 29 19:20:51 2025: get_game_state - -[END] Mon Sep 29 19:20:51 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:51 2025: get_game_state - -[END] Mon Sep 29 19:20:51 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:51 2025: do_move - -[END] Mon Sep 29 19:20:51 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:51 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:51 2025: display_game - -[END] Mon Sep 29 19:20:51 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:51 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:20:51 2025: get_game_state - -[END] Mon Sep 29 19:20:51 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:51 2025: userInput - state=2 -[START] Mon Sep 29 19:20:51 2025: updateCurrentState - -[START] Mon Sep 29 19:20:51 2025: get_game_state - -[END] Mon Sep 29 19:20:51 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:51 2025: get_game_state - -[END] Mon Sep 29 19:20:51 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:51 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:20:51 2025: check_collision - -[START] Mon Sep 29 19:20:51 2025: get_game_state - -[END] Mon Sep 29 19:20:51 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:51 2025: check_collision - collision with boundary, x=-1, y=5 -[END] Mon Sep 29 19:20:51 2025: do_moving - curr=(-1,4), state=3 -[END] Mon Sep 29 19:20:51 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:51 2025: display_game - -[END] Mon Sep 29 19:20:51 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:51 2025: updateCurrentState - -[START] Mon Sep 29 19:20:51 2025: get_game_state - -[END] Mon Sep 29 19:20:51 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:51 2025: get_game_state - -[END] Mon Sep 29 19:20:51 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:51 2025: do_move - -[END] Mon Sep 29 19:20:51 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:51 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:51 2025: display_game - -[END] Mon Sep 29 19:20:51 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:51 2025: updateCurrentState - -[START] Mon Sep 29 19:20:51 2025: get_game_state - -[END] Mon Sep 29 19:20:51 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:51 2025: get_game_state - -[END] Mon Sep 29 19:20:51 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:51 2025: do_move - -[END] Mon Sep 29 19:20:51 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:51 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:51 2025: display_game - -[END] Mon Sep 29 19:20:51 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:51 2025: updateCurrentState - -[START] Mon Sep 29 19:20:51 2025: get_game_state - -[END] Mon Sep 29 19:20:51 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:51 2025: get_game_state - -[END] Mon Sep 29 19:20:51 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:51 2025: do_move - -[END] Mon Sep 29 19:20:51 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:51 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:51 2025: display_game - -[END] Mon Sep 29 19:20:52 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:52 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:20:52 2025: get_game_state - -[END] Mon Sep 29 19:20:52 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:52 2025: userInput - state=2 -[START] Mon Sep 29 19:20:52 2025: updateCurrentState - -[START] Mon Sep 29 19:20:52 2025: get_game_state - -[END] Mon Sep 29 19:20:52 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:52 2025: get_game_state - -[END] Mon Sep 29 19:20:52 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:52 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:20:52 2025: check_collision - -[START] Mon Sep 29 19:20:52 2025: get_game_state - -[END] Mon Sep 29 19:20:52 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:52 2025: check_collision - collision with boundary, x=-1, y=5 -[END] Mon Sep 29 19:20:52 2025: do_moving - curr=(-1,4), state=3 -[END] Mon Sep 29 19:20:52 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:52 2025: display_game - -[END] Mon Sep 29 19:20:52 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:52 2025: updateCurrentState - -[START] Mon Sep 29 19:20:52 2025: get_game_state - -[END] Mon Sep 29 19:20:52 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:52 2025: get_game_state - -[END] Mon Sep 29 19:20:52 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:52 2025: do_move - -[START] Mon Sep 29 19:20:52 2025: check_collision - -[START] Mon Sep 29 19:20:52 2025: get_game_state - -[END] Mon Sep 29 19:20:52 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:52 2025: check_collision - no collision -[END] Mon Sep 29 19:20:52 2025: do_move - curr=(-1,5), state=3 -[END] Mon Sep 29 19:20:52 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:52 2025: display_game - -[END] Mon Sep 29 19:20:52 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:52 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:20:52 2025: get_game_state - -[END] Mon Sep 29 19:20:52 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:52 2025: userInput - state=2 -[START] Mon Sep 29 19:20:52 2025: updateCurrentState - -[START] Mon Sep 29 19:20:52 2025: get_game_state - -[END] Mon Sep 29 19:20:52 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:52 2025: get_game_state - -[END] Mon Sep 29 19:20:52 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:52 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:20:52 2025: check_collision - -[START] Mon Sep 29 19:20:52 2025: get_game_state - -[END] Mon Sep 29 19:20:52 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:52 2025: check_collision - no collision -[END] Mon Sep 29 19:20:52 2025: do_moving - curr=(0,5), state=3 -[END] Mon Sep 29 19:20:52 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:52 2025: display_game - -[END] Mon Sep 29 19:20:52 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:52 2025: updateCurrentState - -[START] Mon Sep 29 19:20:52 2025: get_game_state - -[END] Mon Sep 29 19:20:52 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:52 2025: get_game_state - -[END] Mon Sep 29 19:20:52 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:52 2025: do_move - -[END] Mon Sep 29 19:20:52 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:52 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:52 2025: display_game - -[END] Mon Sep 29 19:20:52 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:52 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:20:52 2025: get_game_state - -[END] Mon Sep 29 19:20:52 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:52 2025: userInput - state=2 -[START] Mon Sep 29 19:20:52 2025: updateCurrentState - -[START] Mon Sep 29 19:20:52 2025: get_game_state - -[END] Mon Sep 29 19:20:52 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:52 2025: get_game_state - -[END] Mon Sep 29 19:20:52 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:52 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:20:52 2025: check_collision - -[START] Mon Sep 29 19:20:52 2025: get_game_state - -[END] Mon Sep 29 19:20:52 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:52 2025: check_collision - no collision -[END] Mon Sep 29 19:20:52 2025: do_moving - curr=(0,5), state=3 -[END] Mon Sep 29 19:20:52 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:52 2025: display_game - -[END] Mon Sep 29 19:20:52 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:52 2025: updateCurrentState - -[START] Mon Sep 29 19:20:52 2025: get_game_state - -[END] Mon Sep 29 19:20:52 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:52 2025: get_game_state - -[END] Mon Sep 29 19:20:52 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:52 2025: do_move - -[END] Mon Sep 29 19:20:52 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:52 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:52 2025: display_game - -[END] Mon Sep 29 19:20:52 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:52 2025: updateCurrentState - -[START] Mon Sep 29 19:20:52 2025: get_game_state - -[END] Mon Sep 29 19:20:52 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:52 2025: get_game_state - -[END] Mon Sep 29 19:20:52 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:52 2025: do_move - -[END] Mon Sep 29 19:20:52 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:52 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:52 2025: display_game - -[END] Mon Sep 29 19:20:52 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:52 2025: updateCurrentState - -[START] Mon Sep 29 19:20:52 2025: get_game_state - -[END] Mon Sep 29 19:20:52 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:52 2025: get_game_state - -[END] Mon Sep 29 19:20:52 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:52 2025: do_move - -[END] Mon Sep 29 19:20:52 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:52 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:52 2025: display_game - -[END] Mon Sep 29 19:20:52 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:52 2025: updateCurrentState - -[START] Mon Sep 29 19:20:52 2025: get_game_state - -[END] Mon Sep 29 19:20:52 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:52 2025: get_game_state - -[END] Mon Sep 29 19:20:52 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:52 2025: do_move - -[END] Mon Sep 29 19:20:52 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:52 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:52 2025: display_game - -[END] Mon Sep 29 19:20:52 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:52 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:20:52 2025: get_game_state - -[END] Mon Sep 29 19:20:52 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:52 2025: userInput - state=2 -[START] Mon Sep 29 19:20:52 2025: updateCurrentState - -[START] Mon Sep 29 19:20:52 2025: get_game_state - -[END] Mon Sep 29 19:20:52 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:52 2025: get_game_state - -[END] Mon Sep 29 19:20:52 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:52 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:20:52 2025: check_collision - -[START] Mon Sep 29 19:20:52 2025: get_game_state - -[END] Mon Sep 29 19:20:52 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:52 2025: check_collision - no collision -[END] Mon Sep 29 19:20:52 2025: do_moving - curr=(0,5), state=3 -[END] Mon Sep 29 19:20:52 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:52 2025: display_game - -[END] Mon Sep 29 19:20:52 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:52 2025: updateCurrentState - -[START] Mon Sep 29 19:20:52 2025: get_game_state - -[END] Mon Sep 29 19:20:52 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:52 2025: get_game_state - -[END] Mon Sep 29 19:20:52 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:52 2025: do_move - -[END] Mon Sep 29 19:20:52 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:52 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:52 2025: display_game - -[END] Mon Sep 29 19:20:52 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:53 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:20:53 2025: get_game_state - -[END] Mon Sep 29 19:20:53 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:53 2025: userInput - state=2 -[START] Mon Sep 29 19:20:53 2025: updateCurrentState - -[START] Mon Sep 29 19:20:53 2025: get_game_state - -[END] Mon Sep 29 19:20:53 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:53 2025: get_game_state - -[END] Mon Sep 29 19:20:53 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:53 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:20:53 2025: check_collision - -[START] Mon Sep 29 19:20:53 2025: get_game_state - -[END] Mon Sep 29 19:20:53 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:53 2025: check_collision - no collision -[END] Mon Sep 29 19:20:53 2025: do_moving - curr=(-1,5), state=3 -[END] Mon Sep 29 19:20:53 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:53 2025: display_game - -[END] Mon Sep 29 19:20:53 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:53 2025: updateCurrentState - -[START] Mon Sep 29 19:20:53 2025: get_game_state - -[END] Mon Sep 29 19:20:53 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:53 2025: get_game_state - -[END] Mon Sep 29 19:20:53 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:53 2025: do_move - -[START] Mon Sep 29 19:20:53 2025: check_collision - -[START] Mon Sep 29 19:20:53 2025: get_game_state - -[END] Mon Sep 29 19:20:53 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:53 2025: check_collision - no collision -[END] Mon Sep 29 19:20:53 2025: do_move - curr=(-1,6), state=3 -[END] Mon Sep 29 19:20:53 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:53 2025: display_game - -[END] Mon Sep 29 19:20:53 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:53 2025: updateCurrentState - -[START] Mon Sep 29 19:20:53 2025: get_game_state - -[END] Mon Sep 29 19:20:53 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:53 2025: get_game_state - -[END] Mon Sep 29 19:20:53 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:53 2025: do_move - -[END] Mon Sep 29 19:20:53 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:53 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:53 2025: display_game - -[END] Mon Sep 29 19:20:53 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:53 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:20:53 2025: get_game_state - -[END] Mon Sep 29 19:20:53 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:53 2025: userInput - state=2 -[START] Mon Sep 29 19:20:53 2025: updateCurrentState - -[START] Mon Sep 29 19:20:53 2025: get_game_state - -[END] Mon Sep 29 19:20:53 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:53 2025: get_game_state - -[END] Mon Sep 29 19:20:53 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:53 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:20:53 2025: check_collision - -[START] Mon Sep 29 19:20:53 2025: get_game_state - -[END] Mon Sep 29 19:20:53 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:53 2025: check_collision - collision with boundary, x=-1, y=7 -[END] Mon Sep 29 19:20:53 2025: do_moving - curr=(-1,6), state=3 -[END] Mon Sep 29 19:20:53 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:53 2025: display_game - -[END] Mon Sep 29 19:20:53 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:53 2025: updateCurrentState - -[START] Mon Sep 29 19:20:53 2025: get_game_state - -[END] Mon Sep 29 19:20:53 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:53 2025: get_game_state - -[END] Mon Sep 29 19:20:53 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:53 2025: do_move - -[END] Mon Sep 29 19:20:53 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:53 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:53 2025: display_game - -[END] Mon Sep 29 19:20:53 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:53 2025: updateCurrentState - -[START] Mon Sep 29 19:20:53 2025: get_game_state - -[END] Mon Sep 29 19:20:53 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:53 2025: get_game_state - -[END] Mon Sep 29 19:20:53 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:53 2025: do_move - -[END] Mon Sep 29 19:20:53 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:53 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:53 2025: display_game - -[END] Mon Sep 29 19:20:53 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:53 2025: userInput - action=6, hold=0 -[START] Mon Sep 29 19:20:53 2025: get_game_state - -[END] Mon Sep 29 19:20:53 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:53 2025: userInput - state=2 -[START] Mon Sep 29 19:20:53 2025: updateCurrentState - -[START] Mon Sep 29 19:20:53 2025: get_game_state - -[END] Mon Sep 29 19:20:53 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:53 2025: get_game_state - -[END] Mon Sep 29 19:20:53 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:53 2025: do_moving - moving_type=3 -[START] Mon Sep 29 19:20:53 2025: check_collision - -[START] Mon Sep 29 19:20:53 2025: get_game_state - -[END] Mon Sep 29 19:20:53 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:53 2025: check_collision - no collision -[START] Mon Sep 29 19:20:53 2025: check_collision - -[START] Mon Sep 29 19:20:53 2025: get_game_state - -[END] Mon Sep 29 19:20:53 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:53 2025: check_collision - no collision -[START] Mon Sep 29 19:20:53 2025: check_collision - -[START] Mon Sep 29 19:20:53 2025: get_game_state - -[END] Mon Sep 29 19:20:53 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:53 2025: check_collision - no collision -[START] Mon Sep 29 19:20:53 2025: check_collision - -[START] Mon Sep 29 19:20:53 2025: get_game_state - -[END] Mon Sep 29 19:20:53 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:53 2025: check_collision - no collision -[START] Mon Sep 29 19:20:53 2025: check_collision - -[START] Mon Sep 29 19:20:53 2025: get_game_state - -[END] Mon Sep 29 19:20:53 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:53 2025: check_collision - no collision -[START] Mon Sep 29 19:20:53 2025: check_collision - -[START] Mon Sep 29 19:20:53 2025: get_game_state - -[END] Mon Sep 29 19:20:53 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:53 2025: check_collision - no collision -[START] Mon Sep 29 19:20:53 2025: check_collision - -[START] Mon Sep 29 19:20:53 2025: get_game_state - -[END] Mon Sep 29 19:20:53 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:53 2025: check_collision - no collision -[START] Mon Sep 29 19:20:53 2025: check_collision - -[START] Mon Sep 29 19:20:53 2025: get_game_state - -[END] Mon Sep 29 19:20:53 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:53 2025: check_collision - no collision -[START] Mon Sep 29 19:20:53 2025: check_collision - -[START] Mon Sep 29 19:20:53 2025: get_game_state - -[END] Mon Sep 29 19:20:53 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:53 2025: check_collision - no collision -[START] Mon Sep 29 19:20:53 2025: check_collision - -[START] Mon Sep 29 19:20:53 2025: get_game_state - -[END] Mon Sep 29 19:20:53 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:53 2025: check_collision - no collision -[START] Mon Sep 29 19:20:53 2025: check_collision - -[START] Mon Sep 29 19:20:53 2025: get_game_state - -[END] Mon Sep 29 19:20:53 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:53 2025: check_collision - no collision -[START] Mon Sep 29 19:20:53 2025: check_collision - -[START] Mon Sep 29 19:20:53 2025: get_game_state - -[END] Mon Sep 29 19:20:53 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:53 2025: check_collision - no collision -[START] Mon Sep 29 19:20:53 2025: check_collision - -[START] Mon Sep 29 19:20:53 2025: get_game_state - -[END] Mon Sep 29 19:20:53 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:53 2025: check_collision - collision with boundary, x=1, y=20 -[END] Mon Sep 29 19:20:53 2025: do_moving - curr=(-1,17), state=4 -[END] Mon Sep 29 19:20:53 2025: updateCurrentState - score=0, level=1, state=4 -[START] Mon Sep 29 19:20:53 2025: display_game - -[END] Mon Sep 29 19:20:53 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:53 2025: updateCurrentState - -[START] Mon Sep 29 19:20:53 2025: get_game_state - -[END] Mon Sep 29 19:20:53 2025: get_game_state - state=4 -[START] Mon Sep 29 19:20:53 2025: do_attaching - -[START] Mon Sep 29 19:20:53 2025: get_game_state - -[END] Mon Sep 29 19:20:53 2025: get_game_state - state=4 -[START] Mon Sep 29 19:20:53 2025: get_game_state - -[END] Mon Sep 29 19:20:53 2025: get_game_state - state=4 -[START] Mon Sep 29 19:20:53 2025: place_figure - curr=(-1,17) -[END] Mon Sep 29 19:20:53 2025: place_figure - -[START] Mon Sep 29 19:20:53 2025: get_game_state - -[END] Mon Sep 29 19:20:53 2025: get_game_state - state=4 -[START] Mon Sep 29 19:20:53 2025: clear_lines - score=0 -[END] Mon Sep 29 19:20:53 2025: clear_lines - lines_cleared=0, score=0, level=1 -[START] Mon Sep 29 19:20:53 2025: is_game_over - -[START] Mon Sep 29 19:20:53 2025: get_game_state - -[END] Mon Sep 29 19:20:53 2025: get_game_state - state=4 -[END] Mon Sep 29 19:20:53 2025: is_game_over - game not over -[END] Mon Sep 29 19:20:53 2025: do_attaching - state=1 -[END] Mon Sep 29 19:20:53 2025: updateCurrentState - score=0, level=1, state=1 -[START] Mon Sep 29 19:20:53 2025: display_game - -[END] Mon Sep 29 19:20:53 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:53 2025: updateCurrentState - -[START] Mon Sep 29 19:20:53 2025: get_game_state - -[END] Mon Sep 29 19:20:53 2025: get_game_state - state=1 -[START] Mon Sep 29 19:20:53 2025: do_spawn - -[START] Mon Sep 29 19:20:53 2025: get_game_state - -[END] Mon Sep 29 19:20:53 2025: get_game_state - state=1 -[START] Mon Sep 29 19:20:53 2025: check_collision - -[START] Mon Sep 29 19:20:53 2025: get_game_state - -[END] Mon Sep 29 19:20:53 2025: get_game_state - state=1 -[END] Mon Sep 29 19:20:53 2025: check_collision - no collision -[END] Mon Sep 29 19:20:53 2025: do_spawn - curr=(3,0), next_sprite=5, state=3 -[END] Mon Sep 29 19:20:53 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:53 2025: display_game - -[END] Mon Sep 29 19:20:53 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:53 2025: updateCurrentState - -[START] Mon Sep 29 19:20:53 2025: get_game_state - -[END] Mon Sep 29 19:20:53 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:53 2025: get_game_state - -[END] Mon Sep 29 19:20:53 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:53 2025: do_move - -[END] Mon Sep 29 19:20:53 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:20:53 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:53 2025: display_game - -[END] Mon Sep 29 19:20:53 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:53 2025: updateCurrentState - -[START] Mon Sep 29 19:20:53 2025: get_game_state - -[END] Mon Sep 29 19:20:53 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:53 2025: get_game_state - -[END] Mon Sep 29 19:20:53 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:53 2025: do_move - -[END] Mon Sep 29 19:20:53 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:20:53 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:53 2025: display_game - -[END] Mon Sep 29 19:20:53 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:54 2025: updateCurrentState - -[START] Mon Sep 29 19:20:54 2025: get_game_state - -[END] Mon Sep 29 19:20:54 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:54 2025: get_game_state - -[END] Mon Sep 29 19:20:54 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:54 2025: do_move - -[START] Mon Sep 29 19:20:54 2025: check_collision - -[START] Mon Sep 29 19:20:54 2025: get_game_state - -[END] Mon Sep 29 19:20:54 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:54 2025: check_collision - no collision -[END] Mon Sep 29 19:20:54 2025: do_move - curr=(3,1), state=3 -[END] Mon Sep 29 19:20:54 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:54 2025: display_game - -[END] Mon Sep 29 19:20:54 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:54 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:20:54 2025: get_game_state - -[END] Mon Sep 29 19:20:54 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:54 2025: userInput - state=2 -[START] Mon Sep 29 19:20:54 2025: updateCurrentState - -[START] Mon Sep 29 19:20:54 2025: get_game_state - -[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:54 2025: get_game_state - -[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:54 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:20:54 2025: check_collision - -[START] Mon Sep 29 19:20:54 2025: get_game_state - -[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:54 2025: check_collision - no collision -[END] Mon Sep 29 19:20:54 2025: do_moving - curr=(4,1), state=3 -[END] Mon Sep 29 19:20:54 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:54 2025: display_game - -[END] Mon Sep 29 19:20:54 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:54 2025: updateCurrentState - -[START] Mon Sep 29 19:20:54 2025: get_game_state - -[END] Mon Sep 29 19:20:54 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:54 2025: get_game_state - -[END] Mon Sep 29 19:20:54 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:54 2025: do_move - -[END] Mon Sep 29 19:20:54 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:54 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:54 2025: display_game - -[END] Mon Sep 29 19:20:54 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:54 2025: updateCurrentState - -[START] Mon Sep 29 19:20:54 2025: get_game_state - -[END] Mon Sep 29 19:20:54 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:54 2025: get_game_state - -[END] Mon Sep 29 19:20:54 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:54 2025: do_move - -[END] Mon Sep 29 19:20:54 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:54 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:54 2025: display_game - -[END] Mon Sep 29 19:20:54 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:54 2025: updateCurrentState - -[START] Mon Sep 29 19:20:54 2025: get_game_state - -[END] Mon Sep 29 19:20:54 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:54 2025: get_game_state - -[END] Mon Sep 29 19:20:54 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:54 2025: do_move - -[END] Mon Sep 29 19:20:54 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:54 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:54 2025: display_game - -[END] Mon Sep 29 19:20:54 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:54 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:20:54 2025: get_game_state - -[END] Mon Sep 29 19:20:54 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:54 2025: userInput - state=2 -[START] Mon Sep 29 19:20:54 2025: updateCurrentState - -[START] Mon Sep 29 19:20:54 2025: get_game_state - -[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:54 2025: get_game_state - -[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:54 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:20:54 2025: check_collision - -[START] Mon Sep 29 19:20:54 2025: get_game_state - -[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:54 2025: check_collision - no collision -[END] Mon Sep 29 19:20:54 2025: do_moving - curr=(5,1), state=3 -[END] Mon Sep 29 19:20:54 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:54 2025: display_game - -[END] Mon Sep 29 19:20:54 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:54 2025: updateCurrentState - -[START] Mon Sep 29 19:20:54 2025: get_game_state - -[END] Mon Sep 29 19:20:54 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:54 2025: get_game_state - -[END] Mon Sep 29 19:20:54 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:54 2025: do_move - -[END] Mon Sep 29 19:20:54 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:54 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:54 2025: display_game - -[END] Mon Sep 29 19:20:54 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:54 2025: updateCurrentState - -[START] Mon Sep 29 19:20:54 2025: get_game_state - -[END] Mon Sep 29 19:20:54 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:54 2025: get_game_state - -[END] Mon Sep 29 19:20:54 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:54 2025: do_move - -[END] Mon Sep 29 19:20:54 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:54 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:54 2025: display_game - -[END] Mon Sep 29 19:20:54 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:54 2025: userInput - action=6, hold=0 -[START] Mon Sep 29 19:20:54 2025: get_game_state - -[END] Mon Sep 29 19:20:54 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:54 2025: userInput - state=2 -[START] Mon Sep 29 19:20:54 2025: updateCurrentState - -[START] Mon Sep 29 19:20:54 2025: get_game_state - -[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:54 2025: get_game_state - -[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:54 2025: do_moving - moving_type=3 -[START] Mon Sep 29 19:20:54 2025: check_collision - -[START] Mon Sep 29 19:20:54 2025: get_game_state - -[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:54 2025: check_collision - no collision -[START] Mon Sep 29 19:20:54 2025: check_collision - -[START] Mon Sep 29 19:20:54 2025: get_game_state - -[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:54 2025: check_collision - no collision -[START] Mon Sep 29 19:20:54 2025: check_collision - -[START] Mon Sep 29 19:20:54 2025: get_game_state - -[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:54 2025: check_collision - no collision -[START] Mon Sep 29 19:20:54 2025: check_collision - -[START] Mon Sep 29 19:20:54 2025: get_game_state - -[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:54 2025: check_collision - no collision -[START] Mon Sep 29 19:20:54 2025: check_collision - -[START] Mon Sep 29 19:20:54 2025: get_game_state - -[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:54 2025: check_collision - no collision -[START] Mon Sep 29 19:20:54 2025: check_collision - -[START] Mon Sep 29 19:20:54 2025: get_game_state - -[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:54 2025: check_collision - no collision -[START] Mon Sep 29 19:20:54 2025: check_collision - -[START] Mon Sep 29 19:20:54 2025: get_game_state - -[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:54 2025: check_collision - no collision -[START] Mon Sep 29 19:20:54 2025: check_collision - -[START] Mon Sep 29 19:20:54 2025: get_game_state - -[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:54 2025: check_collision - no collision -[START] Mon Sep 29 19:20:54 2025: check_collision - -[START] Mon Sep 29 19:20:54 2025: get_game_state - -[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:54 2025: check_collision - no collision -[START] Mon Sep 29 19:20:54 2025: check_collision - -[START] Mon Sep 29 19:20:54 2025: get_game_state - -[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:54 2025: check_collision - no collision -[START] Mon Sep 29 19:20:54 2025: check_collision - -[START] Mon Sep 29 19:20:54 2025: get_game_state - -[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:54 2025: check_collision - no collision -[START] Mon Sep 29 19:20:54 2025: check_collision - -[START] Mon Sep 29 19:20:54 2025: get_game_state - -[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:54 2025: check_collision - no collision -[START] Mon Sep 29 19:20:54 2025: check_collision - -[START] Mon Sep 29 19:20:54 2025: get_game_state - -[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:54 2025: check_collision - no collision -[START] Mon Sep 29 19:20:54 2025: check_collision - -[START] Mon Sep 29 19:20:54 2025: get_game_state - -[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:54 2025: check_collision - no collision -[START] Mon Sep 29 19:20:54 2025: check_collision - -[START] Mon Sep 29 19:20:54 2025: get_game_state - -[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:54 2025: check_collision - no collision -[START] Mon Sep 29 19:20:54 2025: check_collision - -[START] Mon Sep 29 19:20:54 2025: get_game_state - -[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:54 2025: check_collision - no collision -[START] Mon Sep 29 19:20:54 2025: check_collision - -[START] Mon Sep 29 19:20:54 2025: get_game_state - -[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:54 2025: check_collision - no collision -[START] Mon Sep 29 19:20:54 2025: check_collision - -[START] Mon Sep 29 19:20:54 2025: get_game_state - -[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:54 2025: check_collision - no collision -[START] Mon Sep 29 19:20:54 2025: check_collision - -[START] Mon Sep 29 19:20:54 2025: get_game_state - -[END] Mon Sep 29 19:20:54 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:54 2025: check_collision - collision with boundary, x=5, y=20 -[END] Mon Sep 29 19:20:54 2025: do_moving - curr=(5,18), state=4 -[END] Mon Sep 29 19:20:54 2025: updateCurrentState - score=0, level=1, state=4 -[START] Mon Sep 29 19:20:54 2025: display_game - -[END] Mon Sep 29 19:20:54 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:54 2025: updateCurrentState - -[START] Mon Sep 29 19:20:54 2025: get_game_state - -[END] Mon Sep 29 19:20:54 2025: get_game_state - state=4 -[START] Mon Sep 29 19:20:54 2025: do_attaching - -[START] Mon Sep 29 19:20:54 2025: get_game_state - -[END] Mon Sep 29 19:20:54 2025: get_game_state - state=4 -[START] Mon Sep 29 19:20:54 2025: get_game_state - -[END] Mon Sep 29 19:20:54 2025: get_game_state - state=4 -[START] Mon Sep 29 19:20:54 2025: place_figure - curr=(5,18) -[END] Mon Sep 29 19:20:54 2025: place_figure - -[START] Mon Sep 29 19:20:54 2025: get_game_state - -[END] Mon Sep 29 19:20:54 2025: get_game_state - state=4 -[START] Mon Sep 29 19:20:54 2025: clear_lines - score=0 -[END] Mon Sep 29 19:20:54 2025: clear_lines - lines_cleared=0, score=0, level=1 -[START] Mon Sep 29 19:20:54 2025: is_game_over - -[START] Mon Sep 29 19:20:54 2025: get_game_state - -[END] Mon Sep 29 19:20:54 2025: get_game_state - state=4 -[END] Mon Sep 29 19:20:54 2025: is_game_over - game not over -[END] Mon Sep 29 19:20:54 2025: do_attaching - state=1 -[END] Mon Sep 29 19:20:54 2025: updateCurrentState - score=0, level=1, state=1 -[START] Mon Sep 29 19:20:54 2025: display_game - -[END] Mon Sep 29 19:20:54 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:54 2025: updateCurrentState - -[START] Mon Sep 29 19:20:54 2025: get_game_state - -[END] Mon Sep 29 19:20:54 2025: get_game_state - state=1 -[START] Mon Sep 29 19:20:54 2025: do_spawn - -[START] Mon Sep 29 19:20:54 2025: get_game_state - -[END] Mon Sep 29 19:20:54 2025: get_game_state - state=1 -[START] Mon Sep 29 19:20:55 2025: check_collision - -[START] Mon Sep 29 19:20:55 2025: get_game_state - -[END] Mon Sep 29 19:20:55 2025: get_game_state - state=1 -[END] Mon Sep 29 19:20:55 2025: check_collision - no collision -[END] Mon Sep 29 19:20:55 2025: do_spawn - curr=(3,0), next_sprite=1, state=3 -[END] Mon Sep 29 19:20:55 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:55 2025: display_game - -[END] Mon Sep 29 19:20:55 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:55 2025: updateCurrentState - -[START] Mon Sep 29 19:20:55 2025: get_game_state - -[END] Mon Sep 29 19:20:55 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:55 2025: get_game_state - -[END] Mon Sep 29 19:20:55 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:55 2025: do_move - -[START] Mon Sep 29 19:20:55 2025: check_collision - -[START] Mon Sep 29 19:20:55 2025: get_game_state - -[END] Mon Sep 29 19:20:55 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:55 2025: check_collision - no collision -[END] Mon Sep 29 19:20:55 2025: do_move - curr=(3,1), state=3 -[END] Mon Sep 29 19:20:55 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:55 2025: display_game - -[END] Mon Sep 29 19:20:55 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:55 2025: updateCurrentState - -[START] Mon Sep 29 19:20:55 2025: get_game_state - -[END] Mon Sep 29 19:20:55 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:55 2025: get_game_state - -[END] Mon Sep 29 19:20:55 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:55 2025: do_move - -[END] Mon Sep 29 19:20:55 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:20:55 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:55 2025: display_game - -[END] Mon Sep 29 19:20:55 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:55 2025: updateCurrentState - -[START] Mon Sep 29 19:20:55 2025: get_game_state - -[END] Mon Sep 29 19:20:55 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:55 2025: get_game_state - -[END] Mon Sep 29 19:20:55 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:55 2025: do_move - -[END] Mon Sep 29 19:20:55 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:20:55 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:55 2025: display_game - -[END] Mon Sep 29 19:20:55 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:55 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:20:55 2025: get_game_state - -[END] Mon Sep 29 19:20:55 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:55 2025: userInput - state=2 -[START] Mon Sep 29 19:20:55 2025: updateCurrentState - -[START] Mon Sep 29 19:20:55 2025: get_game_state - -[END] Mon Sep 29 19:20:55 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:55 2025: get_game_state - -[END] Mon Sep 29 19:20:55 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:55 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:20:55 2025: check_collision - -[START] Mon Sep 29 19:20:55 2025: get_game_state - -[END] Mon Sep 29 19:20:55 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:55 2025: check_collision - no collision -[END] Mon Sep 29 19:20:55 2025: do_moving - curr=(4,1), state=3 -[END] Mon Sep 29 19:20:55 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:55 2025: display_game - -[END] Mon Sep 29 19:20:55 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:55 2025: updateCurrentState - -[START] Mon Sep 29 19:20:55 2025: get_game_state - -[END] Mon Sep 29 19:20:55 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:55 2025: get_game_state - -[END] Mon Sep 29 19:20:55 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:55 2025: do_move - -[END] Mon Sep 29 19:20:55 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:55 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:55 2025: display_game - -[END] Mon Sep 29 19:20:55 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:55 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:20:55 2025: get_game_state - -[END] Mon Sep 29 19:20:55 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:55 2025: userInput - state=2 -[START] Mon Sep 29 19:20:55 2025: updateCurrentState - -[START] Mon Sep 29 19:20:55 2025: get_game_state - -[END] Mon Sep 29 19:20:55 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:55 2025: get_game_state - -[END] Mon Sep 29 19:20:55 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:55 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:20:55 2025: check_collision - -[START] Mon Sep 29 19:20:55 2025: get_game_state - -[END] Mon Sep 29 19:20:55 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:55 2025: check_collision - no collision -[END] Mon Sep 29 19:20:55 2025: do_moving - curr=(5,1), state=3 -[END] Mon Sep 29 19:20:55 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:55 2025: display_game - -[END] Mon Sep 29 19:20:55 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:55 2025: updateCurrentState - -[START] Mon Sep 29 19:20:55 2025: get_game_state - -[END] Mon Sep 29 19:20:55 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:55 2025: get_game_state - -[END] Mon Sep 29 19:20:55 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:55 2025: do_move - -[END] Mon Sep 29 19:20:55 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:55 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:55 2025: display_game - -[END] Mon Sep 29 19:20:55 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:55 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:20:55 2025: get_game_state - -[END] Mon Sep 29 19:20:55 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:55 2025: userInput - state=2 -[START] Mon Sep 29 19:20:55 2025: updateCurrentState - -[START] Mon Sep 29 19:20:55 2025: get_game_state - -[END] Mon Sep 29 19:20:55 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:55 2025: get_game_state - -[END] Mon Sep 29 19:20:55 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:55 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:20:55 2025: check_collision - -[START] Mon Sep 29 19:20:55 2025: get_game_state - -[END] Mon Sep 29 19:20:55 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:55 2025: check_collision - no collision -[END] Mon Sep 29 19:20:55 2025: do_moving - curr=(6,1), state=3 -[END] Mon Sep 29 19:20:55 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:55 2025: display_game - -[END] Mon Sep 29 19:20:55 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:55 2025: updateCurrentState - -[START] Mon Sep 29 19:20:55 2025: get_game_state - -[END] Mon Sep 29 19:20:55 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:55 2025: get_game_state - -[END] Mon Sep 29 19:20:55 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:55 2025: do_move - -[END] Mon Sep 29 19:20:55 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:55 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:55 2025: display_game - -[END] Mon Sep 29 19:20:55 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:55 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:20:55 2025: get_game_state - -[END] Mon Sep 29 19:20:55 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:55 2025: userInput - state=2 -[START] Mon Sep 29 19:20:55 2025: updateCurrentState - -[START] Mon Sep 29 19:20:55 2025: get_game_state - -[END] Mon Sep 29 19:20:55 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:55 2025: get_game_state - -[END] Mon Sep 29 19:20:55 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:55 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:20:55 2025: check_collision - -[START] Mon Sep 29 19:20:55 2025: get_game_state - -[END] Mon Sep 29 19:20:55 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:55 2025: check_collision - no collision -[END] Mon Sep 29 19:20:55 2025: do_moving - curr=(6,1), state=3 -[END] Mon Sep 29 19:20:55 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:55 2025: display_game - -[END] Mon Sep 29 19:20:55 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:55 2025: updateCurrentState - -[START] Mon Sep 29 19:20:55 2025: get_game_state - -[END] Mon Sep 29 19:20:55 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:55 2025: get_game_state - -[END] Mon Sep 29 19:20:55 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:55 2025: do_move - -[END] Mon Sep 29 19:20:55 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:55 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:55 2025: display_game - -[END] Mon Sep 29 19:20:55 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:56 2025: updateCurrentState - -[START] Mon Sep 29 19:20:56 2025: get_game_state - -[END] Mon Sep 29 19:20:56 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:56 2025: get_game_state - -[END] Mon Sep 29 19:20:56 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:56 2025: do_move - -[START] Mon Sep 29 19:20:56 2025: check_collision - -[START] Mon Sep 29 19:20:56 2025: get_game_state - -[END] Mon Sep 29 19:20:56 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:56 2025: check_collision - no collision -[END] Mon Sep 29 19:20:56 2025: do_move - curr=(6,2), state=3 -[END] Mon Sep 29 19:20:56 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:56 2025: display_game - -[END] Mon Sep 29 19:20:56 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:56 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:20:56 2025: get_game_state - -[END] Mon Sep 29 19:20:56 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:56 2025: userInput - state=2 -[START] Mon Sep 29 19:20:56 2025: updateCurrentState - -[START] Mon Sep 29 19:20:56 2025: get_game_state - -[END] Mon Sep 29 19:20:56 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:56 2025: get_game_state - -[END] Mon Sep 29 19:20:56 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:56 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:20:56 2025: check_collision - -[START] Mon Sep 29 19:20:56 2025: get_game_state - -[END] Mon Sep 29 19:20:56 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:56 2025: check_collision - no collision -[END] Mon Sep 29 19:20:56 2025: do_moving - curr=(7,2), state=3 -[END] Mon Sep 29 19:20:56 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:56 2025: display_game - -[END] Mon Sep 29 19:20:56 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:56 2025: updateCurrentState - -[START] Mon Sep 29 19:20:56 2025: get_game_state - -[END] Mon Sep 29 19:20:56 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:56 2025: get_game_state - -[END] Mon Sep 29 19:20:56 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:56 2025: do_move - -[END] Mon Sep 29 19:20:56 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:56 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:56 2025: display_game - -[END] Mon Sep 29 19:20:56 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:56 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:20:56 2025: get_game_state - -[END] Mon Sep 29 19:20:56 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:56 2025: userInput - state=2 -[START] Mon Sep 29 19:20:56 2025: updateCurrentState - -[START] Mon Sep 29 19:20:56 2025: get_game_state - -[END] Mon Sep 29 19:20:56 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:56 2025: get_game_state - -[END] Mon Sep 29 19:20:56 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:56 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:20:56 2025: check_collision - -[START] Mon Sep 29 19:20:56 2025: get_game_state - -[END] Mon Sep 29 19:20:56 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:56 2025: check_collision - no collision -[END] Mon Sep 29 19:20:56 2025: do_moving - curr=(7,2), state=3 -[END] Mon Sep 29 19:20:56 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:56 2025: display_game - -[END] Mon Sep 29 19:20:56 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:56 2025: updateCurrentState - -[START] Mon Sep 29 19:20:56 2025: get_game_state - -[END] Mon Sep 29 19:20:56 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:56 2025: get_game_state - -[END] Mon Sep 29 19:20:56 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:56 2025: do_move - -[END] Mon Sep 29 19:20:56 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:56 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:56 2025: display_game - -[END] Mon Sep 29 19:20:56 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:56 2025: updateCurrentState - -[START] Mon Sep 29 19:20:56 2025: get_game_state - -[END] Mon Sep 29 19:20:56 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:56 2025: get_game_state - -[END] Mon Sep 29 19:20:56 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:56 2025: do_move - -[END] Mon Sep 29 19:20:56 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:56 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:56 2025: display_game - -[END] Mon Sep 29 19:20:56 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:56 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:20:56 2025: get_game_state - -[END] Mon Sep 29 19:20:56 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:56 2025: userInput - state=2 -[START] Mon Sep 29 19:20:56 2025: updateCurrentState - -[START] Mon Sep 29 19:20:56 2025: get_game_state - -[END] Mon Sep 29 19:20:56 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:56 2025: get_game_state - -[END] Mon Sep 29 19:20:56 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:56 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:20:56 2025: check_collision - -[START] Mon Sep 29 19:20:56 2025: get_game_state - -[END] Mon Sep 29 19:20:56 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:56 2025: check_collision - collision with boundary, x=10, y=3 -[END] Mon Sep 29 19:20:56 2025: do_moving - curr=(7,2), state=3 -[END] Mon Sep 29 19:20:56 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:56 2025: display_game - -[END] Mon Sep 29 19:20:56 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:56 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:20:56 2025: get_game_state - -[END] Mon Sep 29 19:20:56 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:56 2025: userInput - state=2 -[START] Mon Sep 29 19:20:56 2025: updateCurrentState - -[START] Mon Sep 29 19:20:56 2025: get_game_state - -[END] Mon Sep 29 19:20:56 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:56 2025: get_game_state - -[END] Mon Sep 29 19:20:56 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:56 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:20:56 2025: check_collision - -[START] Mon Sep 29 19:20:56 2025: get_game_state - -[END] Mon Sep 29 19:20:56 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:56 2025: check_collision - no collision -[END] Mon Sep 29 19:20:56 2025: do_moving - curr=(7,2), state=3 -[END] Mon Sep 29 19:20:56 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:56 2025: display_game - -[END] Mon Sep 29 19:20:56 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:56 2025: updateCurrentState - -[START] Mon Sep 29 19:20:56 2025: get_game_state - -[END] Mon Sep 29 19:20:56 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:56 2025: get_game_state - -[END] Mon Sep 29 19:20:56 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:56 2025: do_move - -[END] Mon Sep 29 19:20:56 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:56 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:56 2025: display_game - -[END] Mon Sep 29 19:20:56 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:56 2025: updateCurrentState - -[START] Mon Sep 29 19:20:56 2025: get_game_state - -[END] Mon Sep 29 19:20:56 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:56 2025: get_game_state - -[END] Mon Sep 29 19:20:56 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:56 2025: do_move - -[END] Mon Sep 29 19:20:56 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:56 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:56 2025: display_game - -[END] Mon Sep 29 19:20:56 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:56 2025: updateCurrentState - -[START] Mon Sep 29 19:20:56 2025: get_game_state - -[END] Mon Sep 29 19:20:56 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:56 2025: get_game_state - -[END] Mon Sep 29 19:20:56 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:56 2025: do_move - -[END] Mon Sep 29 19:20:56 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:56 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:56 2025: display_game - -[END] Mon Sep 29 19:20:56 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:56 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:20:56 2025: get_game_state - -[END] Mon Sep 29 19:20:56 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:56 2025: userInput - state=2 -[START] Mon Sep 29 19:20:56 2025: updateCurrentState - -[START] Mon Sep 29 19:20:56 2025: get_game_state - -[END] Mon Sep 29 19:20:56 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:56 2025: get_game_state - -[END] Mon Sep 29 19:20:56 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:56 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:20:56 2025: check_collision - -[START] Mon Sep 29 19:20:56 2025: get_game_state - -[END] Mon Sep 29 19:20:56 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:56 2025: check_collision - no collision -[END] Mon Sep 29 19:20:56 2025: do_moving - curr=(8,2), state=3 -[END] Mon Sep 29 19:20:56 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:56 2025: display_game - -[END] Mon Sep 29 19:20:56 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:57 2025: updateCurrentState - -[START] Mon Sep 29 19:20:57 2025: get_game_state - -[END] Mon Sep 29 19:20:57 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:57 2025: get_game_state - -[END] Mon Sep 29 19:20:57 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:57 2025: do_move - -[START] Mon Sep 29 19:20:57 2025: check_collision - -[START] Mon Sep 29 19:20:57 2025: get_game_state - -[END] Mon Sep 29 19:20:57 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:57 2025: check_collision - no collision -[END] Mon Sep 29 19:20:57 2025: do_move - curr=(8,3), state=3 -[END] Mon Sep 29 19:20:57 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:57 2025: display_game - -[END] Mon Sep 29 19:20:57 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:57 2025: updateCurrentState - -[START] Mon Sep 29 19:20:57 2025: get_game_state - -[END] Mon Sep 29 19:20:57 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:57 2025: get_game_state - -[END] Mon Sep 29 19:20:57 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:57 2025: do_move - -[END] Mon Sep 29 19:20:57 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:57 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:57 2025: display_game - -[END] Mon Sep 29 19:20:57 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:57 2025: updateCurrentState - -[START] Mon Sep 29 19:20:57 2025: get_game_state - -[END] Mon Sep 29 19:20:57 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:57 2025: get_game_state - -[END] Mon Sep 29 19:20:57 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:57 2025: do_move - -[END] Mon Sep 29 19:20:57 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:57 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:57 2025: display_game - -[END] Mon Sep 29 19:20:57 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:57 2025: updateCurrentState - -[START] Mon Sep 29 19:20:57 2025: get_game_state - -[END] Mon Sep 29 19:20:57 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:57 2025: get_game_state - -[END] Mon Sep 29 19:20:57 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:57 2025: do_move - -[END] Mon Sep 29 19:20:57 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:57 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:57 2025: display_game - -[END] Mon Sep 29 19:20:57 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:57 2025: updateCurrentState - -[START] Mon Sep 29 19:20:57 2025: get_game_state - -[END] Mon Sep 29 19:20:57 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:57 2025: get_game_state - -[END] Mon Sep 29 19:20:57 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:57 2025: do_move - -[END] Mon Sep 29 19:20:57 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:57 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:57 2025: display_game - -[END] Mon Sep 29 19:20:57 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:57 2025: updateCurrentState - -[START] Mon Sep 29 19:20:57 2025: get_game_state - -[END] Mon Sep 29 19:20:57 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:57 2025: get_game_state - -[END] Mon Sep 29 19:20:57 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:57 2025: do_move - -[END] Mon Sep 29 19:20:57 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:57 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:57 2025: display_game - -[END] Mon Sep 29 19:20:57 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:57 2025: updateCurrentState - -[START] Mon Sep 29 19:20:57 2025: get_game_state - -[END] Mon Sep 29 19:20:57 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:57 2025: get_game_state - -[END] Mon Sep 29 19:20:57 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:57 2025: do_move - -[END] Mon Sep 29 19:20:57 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:57 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:57 2025: display_game - -[END] Mon Sep 29 19:20:57 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:57 2025: userInput - action=6, hold=0 -[START] Mon Sep 29 19:20:57 2025: get_game_state - -[END] Mon Sep 29 19:20:57 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:57 2025: userInput - state=2 -[START] Mon Sep 29 19:20:57 2025: updateCurrentState - -[START] Mon Sep 29 19:20:57 2025: get_game_state - -[END] Mon Sep 29 19:20:57 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:57 2025: get_game_state - -[END] Mon Sep 29 19:20:57 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:57 2025: do_moving - moving_type=3 -[START] Mon Sep 29 19:20:57 2025: check_collision - -[START] Mon Sep 29 19:20:57 2025: get_game_state - -[END] Mon Sep 29 19:20:57 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:57 2025: check_collision - no collision -[START] Mon Sep 29 19:20:57 2025: check_collision - -[START] Mon Sep 29 19:20:57 2025: get_game_state - -[END] Mon Sep 29 19:20:57 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:57 2025: check_collision - no collision -[START] Mon Sep 29 19:20:57 2025: check_collision - -[START] Mon Sep 29 19:20:57 2025: get_game_state - -[END] Mon Sep 29 19:20:57 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:57 2025: check_collision - no collision -[START] Mon Sep 29 19:20:57 2025: check_collision - -[START] Mon Sep 29 19:20:57 2025: get_game_state - -[END] Mon Sep 29 19:20:57 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:57 2025: check_collision - no collision -[START] Mon Sep 29 19:20:57 2025: check_collision - -[START] Mon Sep 29 19:20:57 2025: get_game_state - -[END] Mon Sep 29 19:20:57 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:57 2025: check_collision - no collision -[START] Mon Sep 29 19:20:57 2025: check_collision - -[START] Mon Sep 29 19:20:57 2025: get_game_state - -[END] Mon Sep 29 19:20:57 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:57 2025: check_collision - no collision -[START] Mon Sep 29 19:20:57 2025: check_collision - -[START] Mon Sep 29 19:20:57 2025: get_game_state - -[END] Mon Sep 29 19:20:57 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:57 2025: check_collision - no collision -[START] Mon Sep 29 19:20:57 2025: check_collision - -[START] Mon Sep 29 19:20:57 2025: get_game_state - -[END] Mon Sep 29 19:20:57 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:57 2025: check_collision - no collision -[START] Mon Sep 29 19:20:57 2025: check_collision - -[START] Mon Sep 29 19:20:57 2025: get_game_state - -[END] Mon Sep 29 19:20:57 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:57 2025: check_collision - no collision -[START] Mon Sep 29 19:20:57 2025: check_collision - -[START] Mon Sep 29 19:20:57 2025: get_game_state - -[END] Mon Sep 29 19:20:57 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:57 2025: check_collision - no collision -[START] Mon Sep 29 19:20:57 2025: check_collision - -[START] Mon Sep 29 19:20:57 2025: get_game_state - -[END] Mon Sep 29 19:20:57 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:57 2025: check_collision - no collision -[START] Mon Sep 29 19:20:57 2025: check_collision - -[START] Mon Sep 29 19:20:57 2025: get_game_state - -[END] Mon Sep 29 19:20:57 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:57 2025: check_collision - no collision -[START] Mon Sep 29 19:20:57 2025: check_collision - -[START] Mon Sep 29 19:20:57 2025: get_game_state - -[END] Mon Sep 29 19:20:57 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:57 2025: check_collision - no collision -[START] Mon Sep 29 19:20:57 2025: check_collision - -[START] Mon Sep 29 19:20:57 2025: get_game_state - -[END] Mon Sep 29 19:20:57 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:57 2025: check_collision - no collision -[START] Mon Sep 29 19:20:57 2025: check_collision - -[START] Mon Sep 29 19:20:57 2025: get_game_state - -[END] Mon Sep 29 19:20:57 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:57 2025: check_collision - no collision -[START] Mon Sep 29 19:20:57 2025: check_collision - -[START] Mon Sep 29 19:20:57 2025: get_game_state - -[END] Mon Sep 29 19:20:57 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:57 2025: check_collision - collision with boundary, x=9, y=20 -[END] Mon Sep 29 19:20:57 2025: do_moving - curr=(8,17), state=4 -[END] Mon Sep 29 19:20:57 2025: updateCurrentState - score=0, level=1, state=4 -[START] Mon Sep 29 19:20:57 2025: display_game - -[END] Mon Sep 29 19:20:57 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:57 2025: updateCurrentState - -[START] Mon Sep 29 19:20:57 2025: get_game_state - -[END] Mon Sep 29 19:20:57 2025: get_game_state - state=4 -[START] Mon Sep 29 19:20:57 2025: do_attaching - -[START] Mon Sep 29 19:20:57 2025: get_game_state - -[END] Mon Sep 29 19:20:57 2025: get_game_state - state=4 -[START] Mon Sep 29 19:20:57 2025: get_game_state - -[END] Mon Sep 29 19:20:57 2025: get_game_state - state=4 -[START] Mon Sep 29 19:20:57 2025: place_figure - curr=(8,17) -[END] Mon Sep 29 19:20:57 2025: place_figure - -[START] Mon Sep 29 19:20:57 2025: get_game_state - -[END] Mon Sep 29 19:20:57 2025: get_game_state - state=4 -[START] Mon Sep 29 19:20:57 2025: clear_lines - score=0 -[END] Mon Sep 29 19:20:57 2025: clear_lines - lines_cleared=0, score=0, level=1 -[START] Mon Sep 29 19:20:57 2025: is_game_over - -[START] Mon Sep 29 19:20:57 2025: get_game_state - -[END] Mon Sep 29 19:20:57 2025: get_game_state - state=4 -[END] Mon Sep 29 19:20:57 2025: is_game_over - game not over -[END] Mon Sep 29 19:20:57 2025: do_attaching - state=1 -[END] Mon Sep 29 19:20:57 2025: updateCurrentState - score=0, level=1, state=1 -[START] Mon Sep 29 19:20:57 2025: display_game - -[END] Mon Sep 29 19:20:57 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:58 2025: updateCurrentState - -[START] Mon Sep 29 19:20:58 2025: get_game_state - -[END] Mon Sep 29 19:20:58 2025: get_game_state - state=1 -[START] Mon Sep 29 19:20:58 2025: do_spawn - -[START] Mon Sep 29 19:20:58 2025: get_game_state - -[END] Mon Sep 29 19:20:58 2025: get_game_state - state=1 -[START] Mon Sep 29 19:20:58 2025: check_collision - -[START] Mon Sep 29 19:20:58 2025: get_game_state - -[END] Mon Sep 29 19:20:58 2025: get_game_state - state=1 -[END] Mon Sep 29 19:20:58 2025: check_collision - no collision -[END] Mon Sep 29 19:20:58 2025: do_spawn - curr=(3,0), next_sprite=3, state=3 -[END] Mon Sep 29 19:20:58 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:58 2025: display_game - -[END] Mon Sep 29 19:20:58 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:58 2025: updateCurrentState - -[START] Mon Sep 29 19:20:58 2025: get_game_state - -[END] Mon Sep 29 19:20:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:58 2025: get_game_state - -[END] Mon Sep 29 19:20:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:58 2025: do_move - -[START] Mon Sep 29 19:20:58 2025: check_collision - -[START] Mon Sep 29 19:20:58 2025: get_game_state - -[END] Mon Sep 29 19:20:58 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:58 2025: check_collision - no collision -[END] Mon Sep 29 19:20:58 2025: do_move - curr=(3,1), state=3 -[END] Mon Sep 29 19:20:58 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:58 2025: display_game - -[END] Mon Sep 29 19:20:58 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:58 2025: updateCurrentState - -[START] Mon Sep 29 19:20:58 2025: get_game_state - -[END] Mon Sep 29 19:20:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:58 2025: get_game_state - -[END] Mon Sep 29 19:20:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:58 2025: do_move - -[END] Mon Sep 29 19:20:58 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:20:58 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:58 2025: display_game - -[END] Mon Sep 29 19:20:58 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:58 2025: updateCurrentState - -[START] Mon Sep 29 19:20:58 2025: get_game_state - -[END] Mon Sep 29 19:20:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:58 2025: get_game_state - -[END] Mon Sep 29 19:20:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:58 2025: do_move - -[END] Mon Sep 29 19:20:58 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:20:58 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:58 2025: display_game - -[END] Mon Sep 29 19:20:58 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:58 2025: updateCurrentState - -[START] Mon Sep 29 19:20:58 2025: get_game_state - -[END] Mon Sep 29 19:20:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:58 2025: get_game_state - -[END] Mon Sep 29 19:20:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:58 2025: do_move - -[END] Mon Sep 29 19:20:58 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:20:58 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:58 2025: display_game - -[END] Mon Sep 29 19:20:58 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:58 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:20:58 2025: get_game_state - -[END] Mon Sep 29 19:20:58 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:58 2025: userInput - state=2 -[START] Mon Sep 29 19:20:58 2025: updateCurrentState - -[START] Mon Sep 29 19:20:58 2025: get_game_state - -[END] Mon Sep 29 19:20:58 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:58 2025: get_game_state - -[END] Mon Sep 29 19:20:58 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:58 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:20:58 2025: check_collision - -[START] Mon Sep 29 19:20:58 2025: get_game_state - -[END] Mon Sep 29 19:20:58 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:58 2025: check_collision - no collision -[END] Mon Sep 29 19:20:58 2025: do_moving - curr=(4,1), state=3 -[END] Mon Sep 29 19:20:58 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:58 2025: display_game - -[END] Mon Sep 29 19:20:58 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:58 2025: updateCurrentState - -[START] Mon Sep 29 19:20:58 2025: get_game_state - -[END] Mon Sep 29 19:20:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:58 2025: get_game_state - -[END] Mon Sep 29 19:20:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:58 2025: do_move - -[END] Mon Sep 29 19:20:58 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:58 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:58 2025: display_game - -[END] Mon Sep 29 19:20:58 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:58 2025: updateCurrentState - -[START] Mon Sep 29 19:20:58 2025: get_game_state - -[END] Mon Sep 29 19:20:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:58 2025: get_game_state - -[END] Mon Sep 29 19:20:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:58 2025: do_move - -[END] Mon Sep 29 19:20:58 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:58 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:58 2025: display_game - -[END] Mon Sep 29 19:20:58 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:58 2025: updateCurrentState - -[START] Mon Sep 29 19:20:58 2025: get_game_state - -[END] Mon Sep 29 19:20:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:58 2025: get_game_state - -[END] Mon Sep 29 19:20:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:58 2025: do_move - -[END] Mon Sep 29 19:20:58 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:58 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:58 2025: display_game - -[END] Mon Sep 29 19:20:58 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:58 2025: updateCurrentState - -[START] Mon Sep 29 19:20:58 2025: get_game_state - -[END] Mon Sep 29 19:20:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:58 2025: get_game_state - -[END] Mon Sep 29 19:20:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:58 2025: do_move - -[END] Mon Sep 29 19:20:58 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:58 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:58 2025: display_game - -[END] Mon Sep 29 19:20:58 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:59 2025: updateCurrentState - -[START] Mon Sep 29 19:20:59 2025: get_game_state - -[END] Mon Sep 29 19:20:59 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:59 2025: get_game_state - -[END] Mon Sep 29 19:20:59 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:59 2025: do_move - -[START] Mon Sep 29 19:20:59 2025: check_collision - -[START] Mon Sep 29 19:20:59 2025: get_game_state - -[END] Mon Sep 29 19:20:59 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:59 2025: check_collision - no collision -[END] Mon Sep 29 19:20:59 2025: do_move - curr=(4,2), state=3 -[END] Mon Sep 29 19:20:59 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:59 2025: display_game - -[END] Mon Sep 29 19:20:59 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:59 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:20:59 2025: get_game_state - -[END] Mon Sep 29 19:20:59 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:59 2025: userInput - state=2 -[START] Mon Sep 29 19:20:59 2025: updateCurrentState - -[START] Mon Sep 29 19:20:59 2025: get_game_state - -[END] Mon Sep 29 19:20:59 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:59 2025: get_game_state - -[END] Mon Sep 29 19:20:59 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:59 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:20:59 2025: check_collision - -[START] Mon Sep 29 19:20:59 2025: get_game_state - -[END] Mon Sep 29 19:20:59 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:59 2025: check_collision - no collision -[END] Mon Sep 29 19:20:59 2025: do_moving - curr=(3,2), state=3 -[END] Mon Sep 29 19:20:59 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:59 2025: display_game - -[END] Mon Sep 29 19:20:59 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:59 2025: updateCurrentState - -[START] Mon Sep 29 19:20:59 2025: get_game_state - -[END] Mon Sep 29 19:20:59 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:59 2025: get_game_state - -[END] Mon Sep 29 19:20:59 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:59 2025: do_move - -[END] Mon Sep 29 19:20:59 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:59 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:59 2025: display_game - -[END] Mon Sep 29 19:20:59 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:59 2025: updateCurrentState - -[START] Mon Sep 29 19:20:59 2025: get_game_state - -[END] Mon Sep 29 19:20:59 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:59 2025: get_game_state - -[END] Mon Sep 29 19:20:59 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:59 2025: do_move - -[END] Mon Sep 29 19:20:59 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:20:59 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:59 2025: display_game - -[END] Mon Sep 29 19:20:59 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:59 2025: userInput - action=6, hold=0 -[START] Mon Sep 29 19:20:59 2025: get_game_state - -[END] Mon Sep 29 19:20:59 2025: get_game_state - state=3 -[END] Mon Sep 29 19:20:59 2025: userInput - state=2 -[START] Mon Sep 29 19:20:59 2025: updateCurrentState - -[START] Mon Sep 29 19:20:59 2025: get_game_state - -[END] Mon Sep 29 19:20:59 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:59 2025: get_game_state - -[END] Mon Sep 29 19:20:59 2025: get_game_state - state=2 -[START] Mon Sep 29 19:20:59 2025: do_moving - moving_type=3 -[START] Mon Sep 29 19:20:59 2025: check_collision - -[START] Mon Sep 29 19:20:59 2025: get_game_state - -[END] Mon Sep 29 19:20:59 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:59 2025: check_collision - no collision -[START] Mon Sep 29 19:20:59 2025: check_collision - -[START] Mon Sep 29 19:20:59 2025: get_game_state - -[END] Mon Sep 29 19:20:59 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:59 2025: check_collision - no collision -[START] Mon Sep 29 19:20:59 2025: check_collision - -[START] Mon Sep 29 19:20:59 2025: get_game_state - -[END] Mon Sep 29 19:20:59 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:59 2025: check_collision - no collision -[START] Mon Sep 29 19:20:59 2025: check_collision - -[START] Mon Sep 29 19:20:59 2025: get_game_state - -[END] Mon Sep 29 19:20:59 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:59 2025: check_collision - no collision -[START] Mon Sep 29 19:20:59 2025: check_collision - -[START] Mon Sep 29 19:20:59 2025: get_game_state - -[END] Mon Sep 29 19:20:59 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:59 2025: check_collision - no collision -[START] Mon Sep 29 19:20:59 2025: check_collision - -[START] Mon Sep 29 19:20:59 2025: get_game_state - -[END] Mon Sep 29 19:20:59 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:59 2025: check_collision - no collision -[START] Mon Sep 29 19:20:59 2025: check_collision - -[START] Mon Sep 29 19:20:59 2025: get_game_state - -[END] Mon Sep 29 19:20:59 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:59 2025: check_collision - no collision -[START] Mon Sep 29 19:20:59 2025: check_collision - -[START] Mon Sep 29 19:20:59 2025: get_game_state - -[END] Mon Sep 29 19:20:59 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:59 2025: check_collision - no collision -[START] Mon Sep 29 19:20:59 2025: check_collision - -[START] Mon Sep 29 19:20:59 2025: get_game_state - -[END] Mon Sep 29 19:20:59 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:59 2025: check_collision - no collision -[START] Mon Sep 29 19:20:59 2025: check_collision - -[START] Mon Sep 29 19:20:59 2025: get_game_state - -[END] Mon Sep 29 19:20:59 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:59 2025: check_collision - no collision -[START] Mon Sep 29 19:20:59 2025: check_collision - -[START] Mon Sep 29 19:20:59 2025: get_game_state - -[END] Mon Sep 29 19:20:59 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:59 2025: check_collision - no collision -[START] Mon Sep 29 19:20:59 2025: check_collision - -[START] Mon Sep 29 19:20:59 2025: get_game_state - -[END] Mon Sep 29 19:20:59 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:59 2025: check_collision - no collision -[START] Mon Sep 29 19:20:59 2025: check_collision - -[START] Mon Sep 29 19:20:59 2025: get_game_state - -[END] Mon Sep 29 19:20:59 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:59 2025: check_collision - no collision -[START] Mon Sep 29 19:20:59 2025: check_collision - -[START] Mon Sep 29 19:20:59 2025: get_game_state - -[END] Mon Sep 29 19:20:59 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:59 2025: check_collision - no collision -[START] Mon Sep 29 19:20:59 2025: check_collision - -[START] Mon Sep 29 19:20:59 2025: get_game_state - -[END] Mon Sep 29 19:20:59 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:59 2025: check_collision - no collision -[START] Mon Sep 29 19:20:59 2025: check_collision - -[START] Mon Sep 29 19:20:59 2025: get_game_state - -[END] Mon Sep 29 19:20:59 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:59 2025: check_collision - no collision -[START] Mon Sep 29 19:20:59 2025: check_collision - -[START] Mon Sep 29 19:20:59 2025: get_game_state - -[END] Mon Sep 29 19:20:59 2025: get_game_state - state=2 -[END] Mon Sep 29 19:20:59 2025: check_collision - collision with field, x=3, y=19 -[END] Mon Sep 29 19:20:59 2025: do_moving - curr=(3,17), state=4 -[END] Mon Sep 29 19:20:59 2025: updateCurrentState - score=0, level=1, state=4 -[START] Mon Sep 29 19:20:59 2025: display_game - -[END] Mon Sep 29 19:20:59 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:59 2025: updateCurrentState - -[START] Mon Sep 29 19:20:59 2025: get_game_state - -[END] Mon Sep 29 19:20:59 2025: get_game_state - state=4 -[START] Mon Sep 29 19:20:59 2025: do_attaching - -[START] Mon Sep 29 19:20:59 2025: get_game_state - -[END] Mon Sep 29 19:20:59 2025: get_game_state - state=4 -[START] Mon Sep 29 19:20:59 2025: get_game_state - -[END] Mon Sep 29 19:20:59 2025: get_game_state - state=4 -[START] Mon Sep 29 19:20:59 2025: place_figure - curr=(3,17) -[END] Mon Sep 29 19:20:59 2025: place_figure - -[START] Mon Sep 29 19:20:59 2025: get_game_state - -[END] Mon Sep 29 19:20:59 2025: get_game_state - state=4 -[START] Mon Sep 29 19:20:59 2025: clear_lines - score=0 -[END] Mon Sep 29 19:20:59 2025: clear_lines - lines_cleared=0, score=0, level=1 -[START] Mon Sep 29 19:20:59 2025: is_game_over - -[START] Mon Sep 29 19:20:59 2025: get_game_state - -[END] Mon Sep 29 19:20:59 2025: get_game_state - state=4 -[END] Mon Sep 29 19:20:59 2025: is_game_over - game not over -[END] Mon Sep 29 19:20:59 2025: do_attaching - state=1 -[END] Mon Sep 29 19:20:59 2025: updateCurrentState - score=0, level=1, state=1 -[START] Mon Sep 29 19:20:59 2025: display_game - -[END] Mon Sep 29 19:20:59 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:59 2025: updateCurrentState - -[START] Mon Sep 29 19:20:59 2025: get_game_state - -[END] Mon Sep 29 19:20:59 2025: get_game_state - state=1 -[START] Mon Sep 29 19:20:59 2025: do_spawn - -[START] Mon Sep 29 19:20:59 2025: get_game_state - -[END] Mon Sep 29 19:20:59 2025: get_game_state - state=1 -[START] Mon Sep 29 19:20:59 2025: check_collision - -[START] Mon Sep 29 19:20:59 2025: get_game_state - -[END] Mon Sep 29 19:20:59 2025: get_game_state - state=1 -[END] Mon Sep 29 19:20:59 2025: check_collision - no collision -[END] Mon Sep 29 19:20:59 2025: do_spawn - curr=(3,0), next_sprite=3, state=3 -[END] Mon Sep 29 19:20:59 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:59 2025: display_game - -[END] Mon Sep 29 19:20:59 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:59 2025: updateCurrentState - -[START] Mon Sep 29 19:20:59 2025: get_game_state - -[END] Mon Sep 29 19:20:59 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:59 2025: get_game_state - -[END] Mon Sep 29 19:20:59 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:59 2025: do_move - -[END] Mon Sep 29 19:20:59 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:20:59 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:59 2025: display_game - -[END] Mon Sep 29 19:20:59 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:59 2025: updateCurrentState - -[START] Mon Sep 29 19:20:59 2025: get_game_state - -[END] Mon Sep 29 19:20:59 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:59 2025: get_game_state - -[END] Mon Sep 29 19:20:59 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:59 2025: do_move - -[END] Mon Sep 29 19:20:59 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:20:59 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:59 2025: display_game - -[END] Mon Sep 29 19:20:59 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:20:59 2025: updateCurrentState - -[START] Mon Sep 29 19:20:59 2025: get_game_state - -[END] Mon Sep 29 19:20:59 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:59 2025: get_game_state - -[END] Mon Sep 29 19:20:59 2025: get_game_state - state=3 -[START] Mon Sep 29 19:20:59 2025: do_move - -[END] Mon Sep 29 19:20:59 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:20:59 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:20:59 2025: display_game - -[END] Mon Sep 29 19:20:59 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:00 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:00 2025: get_game_state - -[END] Mon Sep 29 19:21:00 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:00 2025: userInput - state=2 -[START] Mon Sep 29 19:21:00 2025: updateCurrentState - -[START] Mon Sep 29 19:21:00 2025: get_game_state - -[END] Mon Sep 29 19:21:00 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:00 2025: get_game_state - -[END] Mon Sep 29 19:21:00 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:00 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:00 2025: check_collision - -[START] Mon Sep 29 19:21:00 2025: get_game_state - -[END] Mon Sep 29 19:21:00 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:00 2025: check_collision - no collision -[END] Mon Sep 29 19:21:00 2025: do_moving - curr=(4,0), state=3 -[END] Mon Sep 29 19:21:00 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:00 2025: display_game - -[END] Mon Sep 29 19:21:00 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:00 2025: updateCurrentState - -[START] Mon Sep 29 19:21:00 2025: get_game_state - -[END] Mon Sep 29 19:21:00 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:00 2025: get_game_state - -[END] Mon Sep 29 19:21:00 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:00 2025: do_move - -[START] Mon Sep 29 19:21:00 2025: check_collision - -[START] Mon Sep 29 19:21:00 2025: get_game_state - -[END] Mon Sep 29 19:21:00 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:00 2025: check_collision - no collision -[END] Mon Sep 29 19:21:00 2025: do_move - curr=(4,1), state=3 -[END] Mon Sep 29 19:21:00 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:00 2025: display_game - -[END] Mon Sep 29 19:21:00 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:00 2025: updateCurrentState - -[START] Mon Sep 29 19:21:00 2025: get_game_state - -[END] Mon Sep 29 19:21:00 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:00 2025: get_game_state - -[END] Mon Sep 29 19:21:00 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:00 2025: do_move - -[END] Mon Sep 29 19:21:00 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:00 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:00 2025: display_game - -[END] Mon Sep 29 19:21:00 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:00 2025: updateCurrentState - -[START] Mon Sep 29 19:21:00 2025: get_game_state - -[END] Mon Sep 29 19:21:00 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:00 2025: get_game_state - -[END] Mon Sep 29 19:21:00 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:00 2025: do_move - -[END] Mon Sep 29 19:21:00 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:00 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:00 2025: display_game - -[END] Mon Sep 29 19:21:00 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:00 2025: updateCurrentState - -[START] Mon Sep 29 19:21:00 2025: get_game_state - -[END] Mon Sep 29 19:21:00 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:00 2025: get_game_state - -[END] Mon Sep 29 19:21:00 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:00 2025: do_move - -[END] Mon Sep 29 19:21:00 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:00 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:00 2025: display_game - -[END] Mon Sep 29 19:21:00 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:00 2025: updateCurrentState - -[START] Mon Sep 29 19:21:00 2025: get_game_state - -[END] Mon Sep 29 19:21:00 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:00 2025: get_game_state - -[END] Mon Sep 29 19:21:00 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:00 2025: do_move - -[END] Mon Sep 29 19:21:00 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:00 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:00 2025: display_game - -[END] Mon Sep 29 19:21:00 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:00 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:00 2025: get_game_state - -[END] Mon Sep 29 19:21:00 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:00 2025: userInput - state=2 -[START] Mon Sep 29 19:21:00 2025: updateCurrentState - -[START] Mon Sep 29 19:21:00 2025: get_game_state - -[END] Mon Sep 29 19:21:00 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:00 2025: get_game_state - -[END] Mon Sep 29 19:21:00 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:00 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:00 2025: check_collision - -[START] Mon Sep 29 19:21:00 2025: get_game_state - -[END] Mon Sep 29 19:21:00 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:00 2025: check_collision - no collision -[END] Mon Sep 29 19:21:00 2025: do_moving - curr=(3,1), state=3 -[END] Mon Sep 29 19:21:00 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:00 2025: display_game - -[END] Mon Sep 29 19:21:00 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:00 2025: updateCurrentState - -[START] Mon Sep 29 19:21:00 2025: get_game_state - -[END] Mon Sep 29 19:21:00 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:00 2025: get_game_state - -[END] Mon Sep 29 19:21:00 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:00 2025: do_move - -[END] Mon Sep 29 19:21:00 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:00 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:00 2025: display_game - -[END] Mon Sep 29 19:21:00 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:00 2025: updateCurrentState - -[START] Mon Sep 29 19:21:00 2025: get_game_state - -[END] Mon Sep 29 19:21:00 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:00 2025: get_game_state - -[END] Mon Sep 29 19:21:00 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:00 2025: do_move - -[END] Mon Sep 29 19:21:00 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:00 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:00 2025: display_game - -[END] Mon Sep 29 19:21:00 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:00 2025: userInput - action=6, hold=0 -[START] Mon Sep 29 19:21:00 2025: get_game_state - -[END] Mon Sep 29 19:21:00 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:00 2025: userInput - state=2 -[START] Mon Sep 29 19:21:00 2025: updateCurrentState - -[START] Mon Sep 29 19:21:00 2025: get_game_state - -[END] Mon Sep 29 19:21:00 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:00 2025: get_game_state - -[END] Mon Sep 29 19:21:00 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:00 2025: do_moving - moving_type=3 -[START] Mon Sep 29 19:21:00 2025: check_collision - -[START] Mon Sep 29 19:21:00 2025: get_game_state - -[END] Mon Sep 29 19:21:00 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:00 2025: check_collision - no collision -[START] Mon Sep 29 19:21:00 2025: check_collision - -[START] Mon Sep 29 19:21:00 2025: get_game_state - -[END] Mon Sep 29 19:21:00 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:00 2025: check_collision - no collision -[START] Mon Sep 29 19:21:00 2025: check_collision - -[START] Mon Sep 29 19:21:00 2025: get_game_state - -[END] Mon Sep 29 19:21:00 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:00 2025: check_collision - no collision -[START] Mon Sep 29 19:21:00 2025: check_collision - -[START] Mon Sep 29 19:21:00 2025: get_game_state - -[END] Mon Sep 29 19:21:00 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:00 2025: check_collision - no collision -[START] Mon Sep 29 19:21:00 2025: check_collision - -[START] Mon Sep 29 19:21:00 2025: get_game_state - -[END] Mon Sep 29 19:21:00 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:00 2025: check_collision - no collision -[START] Mon Sep 29 19:21:00 2025: check_collision - -[START] Mon Sep 29 19:21:00 2025: get_game_state - -[END] Mon Sep 29 19:21:00 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:00 2025: check_collision - no collision -[START] Mon Sep 29 19:21:00 2025: check_collision - -[START] Mon Sep 29 19:21:00 2025: get_game_state - -[END] Mon Sep 29 19:21:00 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:00 2025: check_collision - no collision -[START] Mon Sep 29 19:21:00 2025: check_collision - -[START] Mon Sep 29 19:21:00 2025: get_game_state - -[END] Mon Sep 29 19:21:00 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:00 2025: check_collision - no collision -[START] Mon Sep 29 19:21:00 2025: check_collision - -[START] Mon Sep 29 19:21:00 2025: get_game_state - -[END] Mon Sep 29 19:21:00 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:00 2025: check_collision - no collision -[START] Mon Sep 29 19:21:00 2025: check_collision - -[START] Mon Sep 29 19:21:00 2025: get_game_state - -[END] Mon Sep 29 19:21:00 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:00 2025: check_collision - no collision -[START] Mon Sep 29 19:21:00 2025: check_collision - -[START] Mon Sep 29 19:21:00 2025: get_game_state - -[END] Mon Sep 29 19:21:00 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:00 2025: check_collision - no collision -[START] Mon Sep 29 19:21:00 2025: check_collision - -[START] Mon Sep 29 19:21:00 2025: get_game_state - -[END] Mon Sep 29 19:21:00 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:00 2025: check_collision - no collision -[START] Mon Sep 29 19:21:00 2025: check_collision - -[START] Mon Sep 29 19:21:00 2025: get_game_state - -[END] Mon Sep 29 19:21:00 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:00 2025: check_collision - no collision -[START] Mon Sep 29 19:21:00 2025: check_collision - -[START] Mon Sep 29 19:21:00 2025: get_game_state - -[END] Mon Sep 29 19:21:00 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:00 2025: check_collision - no collision -[START] Mon Sep 29 19:21:00 2025: check_collision - -[START] Mon Sep 29 19:21:00 2025: get_game_state - -[END] Mon Sep 29 19:21:00 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:00 2025: check_collision - no collision -[START] Mon Sep 29 19:21:00 2025: check_collision - -[START] Mon Sep 29 19:21:00 2025: get_game_state - -[END] Mon Sep 29 19:21:00 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:00 2025: check_collision - no collision -[START] Mon Sep 29 19:21:00 2025: check_collision - -[START] Mon Sep 29 19:21:00 2025: get_game_state - -[END] Mon Sep 29 19:21:00 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:00 2025: check_collision - collision with field, x=4, y=18 -[END] Mon Sep 29 19:21:00 2025: do_moving - curr=(3,16), state=4 -[END] Mon Sep 29 19:21:00 2025: updateCurrentState - score=0, level=1, state=4 -[START] Mon Sep 29 19:21:00 2025: display_game - -[END] Mon Sep 29 19:21:00 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:01 2025: updateCurrentState - -[START] Mon Sep 29 19:21:01 2025: get_game_state - -[END] Mon Sep 29 19:21:01 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:01 2025: do_attaching - -[START] Mon Sep 29 19:21:01 2025: get_game_state - -[END] Mon Sep 29 19:21:01 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:01 2025: get_game_state - -[END] Mon Sep 29 19:21:01 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:01 2025: place_figure - curr=(3,16) -[END] Mon Sep 29 19:21:01 2025: place_figure - -[START] Mon Sep 29 19:21:01 2025: get_game_state - -[END] Mon Sep 29 19:21:01 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:01 2025: clear_lines - score=0 -[END] Mon Sep 29 19:21:01 2025: clear_lines - lines_cleared=0, score=0, level=1 -[START] Mon Sep 29 19:21:01 2025: is_game_over - -[START] Mon Sep 29 19:21:01 2025: get_game_state - -[END] Mon Sep 29 19:21:01 2025: get_game_state - state=4 -[END] Mon Sep 29 19:21:01 2025: is_game_over - game not over -[END] Mon Sep 29 19:21:01 2025: do_attaching - state=1 -[END] Mon Sep 29 19:21:01 2025: updateCurrentState - score=0, level=1, state=1 -[START] Mon Sep 29 19:21:01 2025: display_game - -[END] Mon Sep 29 19:21:01 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:01 2025: updateCurrentState - -[START] Mon Sep 29 19:21:01 2025: get_game_state - -[END] Mon Sep 29 19:21:01 2025: get_game_state - state=1 -[START] Mon Sep 29 19:21:01 2025: do_spawn - -[START] Mon Sep 29 19:21:01 2025: get_game_state - -[END] Mon Sep 29 19:21:01 2025: get_game_state - state=1 -[START] Mon Sep 29 19:21:01 2025: check_collision - -[START] Mon Sep 29 19:21:01 2025: get_game_state - -[END] Mon Sep 29 19:21:01 2025: get_game_state - state=1 -[END] Mon Sep 29 19:21:01 2025: check_collision - no collision -[END] Mon Sep 29 19:21:01 2025: do_spawn - curr=(3,0), next_sprite=2, state=3 -[END] Mon Sep 29 19:21:01 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:01 2025: display_game - -[END] Mon Sep 29 19:21:01 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:01 2025: updateCurrentState - -[START] Mon Sep 29 19:21:01 2025: get_game_state - -[END] Mon Sep 29 19:21:01 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:01 2025: get_game_state - -[END] Mon Sep 29 19:21:01 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:01 2025: do_move - -[START] Mon Sep 29 19:21:01 2025: check_collision - -[START] Mon Sep 29 19:21:01 2025: get_game_state - -[END] Mon Sep 29 19:21:01 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:01 2025: check_collision - no collision -[END] Mon Sep 29 19:21:01 2025: do_move - curr=(3,1), state=3 -[END] Mon Sep 29 19:21:01 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:01 2025: display_game - -[END] Mon Sep 29 19:21:01 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:01 2025: updateCurrentState - -[START] Mon Sep 29 19:21:01 2025: get_game_state - -[END] Mon Sep 29 19:21:01 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:01 2025: get_game_state - -[END] Mon Sep 29 19:21:01 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:01 2025: do_move - -[END] Mon Sep 29 19:21:01 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:01 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:01 2025: display_game - -[END] Mon Sep 29 19:21:01 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:01 2025: updateCurrentState - -[START] Mon Sep 29 19:21:01 2025: get_game_state - -[END] Mon Sep 29 19:21:01 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:01 2025: get_game_state - -[END] Mon Sep 29 19:21:01 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:01 2025: do_move - -[END] Mon Sep 29 19:21:01 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:01 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:01 2025: display_game - -[END] Mon Sep 29 19:21:01 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:01 2025: updateCurrentState - -[START] Mon Sep 29 19:21:01 2025: get_game_state - -[END] Mon Sep 29 19:21:01 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:01 2025: get_game_state - -[END] Mon Sep 29 19:21:01 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:01 2025: do_move - -[END] Mon Sep 29 19:21:01 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:01 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:01 2025: display_game - -[END] Mon Sep 29 19:21:01 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:01 2025: updateCurrentState - -[START] Mon Sep 29 19:21:01 2025: get_game_state - -[END] Mon Sep 29 19:21:01 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:01 2025: get_game_state - -[END] Mon Sep 29 19:21:01 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:01 2025: do_move - -[END] Mon Sep 29 19:21:01 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:01 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:01 2025: display_game - -[END] Mon Sep 29 19:21:01 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:01 2025: updateCurrentState - -[START] Mon Sep 29 19:21:01 2025: get_game_state - -[END] Mon Sep 29 19:21:01 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:01 2025: get_game_state - -[END] Mon Sep 29 19:21:01 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:01 2025: do_move - -[END] Mon Sep 29 19:21:01 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:01 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:01 2025: display_game - -[END] Mon Sep 29 19:21:01 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:01 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:01 2025: get_game_state - -[END] Mon Sep 29 19:21:01 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:01 2025: userInput - state=2 -[START] Mon Sep 29 19:21:01 2025: updateCurrentState - -[START] Mon Sep 29 19:21:01 2025: get_game_state - -[END] Mon Sep 29 19:21:01 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:01 2025: get_game_state - -[END] Mon Sep 29 19:21:01 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:01 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:01 2025: check_collision - -[START] Mon Sep 29 19:21:01 2025: get_game_state - -[END] Mon Sep 29 19:21:01 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:01 2025: check_collision - no collision -[END] Mon Sep 29 19:21:01 2025: do_moving - curr=(4,1), state=3 -[END] Mon Sep 29 19:21:01 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:01 2025: display_game - -[END] Mon Sep 29 19:21:01 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:01 2025: updateCurrentState - -[START] Mon Sep 29 19:21:01 2025: get_game_state - -[END] Mon Sep 29 19:21:01 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:01 2025: get_game_state - -[END] Mon Sep 29 19:21:01 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:01 2025: do_move - -[END] Mon Sep 29 19:21:01 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:01 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:01 2025: display_game - -[END] Mon Sep 29 19:21:01 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:02 2025: updateCurrentState - -[START] Mon Sep 29 19:21:02 2025: get_game_state - -[END] Mon Sep 29 19:21:02 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:02 2025: get_game_state - -[END] Mon Sep 29 19:21:02 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:02 2025: do_move - -[START] Mon Sep 29 19:21:02 2025: check_collision - -[START] Mon Sep 29 19:21:02 2025: get_game_state - -[END] Mon Sep 29 19:21:02 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:02 2025: check_collision - no collision -[END] Mon Sep 29 19:21:02 2025: do_move - curr=(4,2), state=3 -[END] Mon Sep 29 19:21:02 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:02 2025: display_game - -[END] Mon Sep 29 19:21:02 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:02 2025: updateCurrentState - -[START] Mon Sep 29 19:21:02 2025: get_game_state - -[END] Mon Sep 29 19:21:02 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:02 2025: get_game_state - -[END] Mon Sep 29 19:21:02 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:02 2025: do_move - -[END] Mon Sep 29 19:21:02 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:02 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:02 2025: display_game - -[END] Mon Sep 29 19:21:02 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:02 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:02 2025: get_game_state - -[END] Mon Sep 29 19:21:02 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:02 2025: userInput - state=2 -[START] Mon Sep 29 19:21:02 2025: updateCurrentState - -[START] Mon Sep 29 19:21:02 2025: get_game_state - -[END] Mon Sep 29 19:21:02 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:02 2025: get_game_state - -[END] Mon Sep 29 19:21:02 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:02 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:02 2025: check_collision - -[START] Mon Sep 29 19:21:02 2025: get_game_state - -[END] Mon Sep 29 19:21:02 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:02 2025: check_collision - no collision -[END] Mon Sep 29 19:21:02 2025: do_moving - curr=(5,2), state=3 -[END] Mon Sep 29 19:21:02 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:02 2025: display_game - -[END] Mon Sep 29 19:21:02 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:02 2025: updateCurrentState - -[START] Mon Sep 29 19:21:02 2025: get_game_state - -[END] Mon Sep 29 19:21:02 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:02 2025: get_game_state - -[END] Mon Sep 29 19:21:02 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:02 2025: do_move - -[END] Mon Sep 29 19:21:02 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:02 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:02 2025: display_game - -[END] Mon Sep 29 19:21:02 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:02 2025: updateCurrentState - -[START] Mon Sep 29 19:21:02 2025: get_game_state - -[END] Mon Sep 29 19:21:02 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:02 2025: get_game_state - -[END] Mon Sep 29 19:21:02 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:02 2025: do_move - -[END] Mon Sep 29 19:21:02 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:02 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:02 2025: display_game - -[END] Mon Sep 29 19:21:02 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:02 2025: updateCurrentState - -[START] Mon Sep 29 19:21:02 2025: get_game_state - -[END] Mon Sep 29 19:21:02 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:02 2025: get_game_state - -[END] Mon Sep 29 19:21:02 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:02 2025: do_move - -[END] Mon Sep 29 19:21:02 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:02 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:02 2025: display_game - -[END] Mon Sep 29 19:21:02 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:02 2025: updateCurrentState - -[START] Mon Sep 29 19:21:02 2025: get_game_state - -[END] Mon Sep 29 19:21:02 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:02 2025: get_game_state - -[END] Mon Sep 29 19:21:02 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:02 2025: do_move - -[END] Mon Sep 29 19:21:02 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:02 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:02 2025: display_game - -[END] Mon Sep 29 19:21:02 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:02 2025: updateCurrentState - -[START] Mon Sep 29 19:21:02 2025: get_game_state - -[END] Mon Sep 29 19:21:02 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:02 2025: get_game_state - -[END] Mon Sep 29 19:21:02 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:02 2025: do_move - -[END] Mon Sep 29 19:21:02 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:02 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:02 2025: display_game - -[END] Mon Sep 29 19:21:02 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:02 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:02 2025: get_game_state - -[END] Mon Sep 29 19:21:02 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:02 2025: userInput - state=2 -[START] Mon Sep 29 19:21:02 2025: updateCurrentState - -[START] Mon Sep 29 19:21:02 2025: get_game_state - -[END] Mon Sep 29 19:21:02 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:02 2025: get_game_state - -[END] Mon Sep 29 19:21:02 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:02 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:02 2025: check_collision - -[START] Mon Sep 29 19:21:02 2025: get_game_state - -[END] Mon Sep 29 19:21:02 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:02 2025: check_collision - no collision -[END] Mon Sep 29 19:21:02 2025: do_moving - curr=(4,2), state=3 -[END] Mon Sep 29 19:21:02 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:02 2025: display_game - -[END] Mon Sep 29 19:21:02 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:02 2025: updateCurrentState - -[START] Mon Sep 29 19:21:02 2025: get_game_state - -[END] Mon Sep 29 19:21:02 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:02 2025: get_game_state - -[END] Mon Sep 29 19:21:02 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:02 2025: do_move - -[END] Mon Sep 29 19:21:02 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:02 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:02 2025: display_game - -[END] Mon Sep 29 19:21:02 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:02 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:02 2025: get_game_state - -[END] Mon Sep 29 19:21:02 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:02 2025: userInput - state=2 -[START] Mon Sep 29 19:21:02 2025: updateCurrentState - -[START] Mon Sep 29 19:21:02 2025: get_game_state - -[END] Mon Sep 29 19:21:02 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:02 2025: get_game_state - -[END] Mon Sep 29 19:21:02 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:02 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:02 2025: check_collision - -[START] Mon Sep 29 19:21:02 2025: get_game_state - -[END] Mon Sep 29 19:21:02 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:02 2025: check_collision - no collision -[END] Mon Sep 29 19:21:02 2025: do_moving - curr=(3,2), state=3 -[END] Mon Sep 29 19:21:02 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:02 2025: display_game - -[END] Mon Sep 29 19:21:02 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:03 2025: updateCurrentState - -[START] Mon Sep 29 19:21:03 2025: get_game_state - -[END] Mon Sep 29 19:21:03 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:03 2025: get_game_state - -[END] Mon Sep 29 19:21:03 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:03 2025: do_move - -[START] Mon Sep 29 19:21:03 2025: check_collision - -[START] Mon Sep 29 19:21:03 2025: get_game_state - -[END] Mon Sep 29 19:21:03 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:03 2025: check_collision - no collision -[END] Mon Sep 29 19:21:03 2025: do_move - curr=(3,3), state=3 -[END] Mon Sep 29 19:21:03 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:03 2025: display_game - -[END] Mon Sep 29 19:21:03 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:03 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:03 2025: get_game_state - -[END] Mon Sep 29 19:21:03 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:03 2025: userInput - state=2 -[START] Mon Sep 29 19:21:03 2025: updateCurrentState - -[START] Mon Sep 29 19:21:03 2025: get_game_state - -[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:03 2025: get_game_state - -[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:03 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:03 2025: check_collision - -[START] Mon Sep 29 19:21:03 2025: get_game_state - -[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:03 2025: check_collision - no collision -[END] Mon Sep 29 19:21:03 2025: do_moving - curr=(2,3), state=3 -[END] Mon Sep 29 19:21:03 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:03 2025: display_game - -[END] Mon Sep 29 19:21:03 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:03 2025: updateCurrentState - -[START] Mon Sep 29 19:21:03 2025: get_game_state - -[END] Mon Sep 29 19:21:03 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:03 2025: get_game_state - -[END] Mon Sep 29 19:21:03 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:03 2025: do_move - -[END] Mon Sep 29 19:21:03 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:03 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:03 2025: display_game - -[END] Mon Sep 29 19:21:03 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:03 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:03 2025: get_game_state - -[END] Mon Sep 29 19:21:03 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:03 2025: userInput - state=2 -[START] Mon Sep 29 19:21:03 2025: updateCurrentState - -[START] Mon Sep 29 19:21:03 2025: get_game_state - -[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:03 2025: get_game_state - -[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:03 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:03 2025: check_collision - -[START] Mon Sep 29 19:21:03 2025: get_game_state - -[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:03 2025: check_collision - no collision -[END] Mon Sep 29 19:21:03 2025: do_moving - curr=(1,3), state=3 -[END] Mon Sep 29 19:21:03 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:03 2025: display_game - -[END] Mon Sep 29 19:21:03 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:03 2025: updateCurrentState - -[START] Mon Sep 29 19:21:03 2025: get_game_state - -[END] Mon Sep 29 19:21:03 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:03 2025: get_game_state - -[END] Mon Sep 29 19:21:03 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:03 2025: do_move - -[END] Mon Sep 29 19:21:03 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:03 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:03 2025: display_game - -[END] Mon Sep 29 19:21:03 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:03 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:03 2025: get_game_state - -[END] Mon Sep 29 19:21:03 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:03 2025: userInput - state=2 -[START] Mon Sep 29 19:21:03 2025: updateCurrentState - -[START] Mon Sep 29 19:21:03 2025: get_game_state - -[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:03 2025: get_game_state - -[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:03 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:03 2025: check_collision - -[START] Mon Sep 29 19:21:03 2025: get_game_state - -[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:03 2025: check_collision - no collision -[END] Mon Sep 29 19:21:03 2025: do_moving - curr=(0,3), state=3 -[END] Mon Sep 29 19:21:03 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:03 2025: display_game - -[END] Mon Sep 29 19:21:03 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:03 2025: updateCurrentState - -[START] Mon Sep 29 19:21:03 2025: get_game_state - -[END] Mon Sep 29 19:21:03 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:03 2025: get_game_state - -[END] Mon Sep 29 19:21:03 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:03 2025: do_move - -[END] Mon Sep 29 19:21:03 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:03 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:03 2025: display_game - -[END] Mon Sep 29 19:21:03 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:03 2025: updateCurrentState - -[START] Mon Sep 29 19:21:03 2025: get_game_state - -[END] Mon Sep 29 19:21:03 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:03 2025: get_game_state - -[END] Mon Sep 29 19:21:03 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:03 2025: do_move - -[END] Mon Sep 29 19:21:03 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:03 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:03 2025: display_game - -[END] Mon Sep 29 19:21:03 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:03 2025: updateCurrentState - -[START] Mon Sep 29 19:21:03 2025: get_game_state - -[END] Mon Sep 29 19:21:03 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:03 2025: get_game_state - -[END] Mon Sep 29 19:21:03 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:03 2025: do_move - -[END] Mon Sep 29 19:21:03 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:03 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:03 2025: display_game - -[END] Mon Sep 29 19:21:03 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:03 2025: userInput - action=6, hold=0 -[START] Mon Sep 29 19:21:03 2025: get_game_state - -[END] Mon Sep 29 19:21:03 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:03 2025: userInput - state=2 -[START] Mon Sep 29 19:21:03 2025: updateCurrentState - -[START] Mon Sep 29 19:21:03 2025: get_game_state - -[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:03 2025: get_game_state - -[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:03 2025: do_moving - moving_type=3 -[START] Mon Sep 29 19:21:03 2025: check_collision - -[START] Mon Sep 29 19:21:03 2025: get_game_state - -[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:03 2025: check_collision - no collision -[START] Mon Sep 29 19:21:03 2025: check_collision - -[START] Mon Sep 29 19:21:03 2025: get_game_state - -[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:03 2025: check_collision - no collision -[START] Mon Sep 29 19:21:03 2025: check_collision - -[START] Mon Sep 29 19:21:03 2025: get_game_state - -[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:03 2025: check_collision - no collision -[START] Mon Sep 29 19:21:03 2025: check_collision - -[START] Mon Sep 29 19:21:03 2025: get_game_state - -[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:03 2025: check_collision - no collision -[START] Mon Sep 29 19:21:03 2025: check_collision - -[START] Mon Sep 29 19:21:03 2025: get_game_state - -[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:03 2025: check_collision - no collision -[START] Mon Sep 29 19:21:03 2025: check_collision - -[START] Mon Sep 29 19:21:03 2025: get_game_state - -[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:03 2025: check_collision - no collision -[START] Mon Sep 29 19:21:03 2025: check_collision - -[START] Mon Sep 29 19:21:03 2025: get_game_state - -[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:03 2025: check_collision - no collision -[START] Mon Sep 29 19:21:03 2025: check_collision - -[START] Mon Sep 29 19:21:03 2025: get_game_state - -[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:03 2025: check_collision - no collision -[START] Mon Sep 29 19:21:03 2025: check_collision - -[START] Mon Sep 29 19:21:03 2025: get_game_state - -[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:03 2025: check_collision - no collision -[START] Mon Sep 29 19:21:03 2025: check_collision - -[START] Mon Sep 29 19:21:03 2025: get_game_state - -[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:03 2025: check_collision - no collision -[START] Mon Sep 29 19:21:03 2025: check_collision - -[START] Mon Sep 29 19:21:03 2025: get_game_state - -[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:03 2025: check_collision - no collision -[START] Mon Sep 29 19:21:03 2025: check_collision - -[START] Mon Sep 29 19:21:03 2025: get_game_state - -[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:03 2025: check_collision - no collision -[START] Mon Sep 29 19:21:03 2025: check_collision - -[START] Mon Sep 29 19:21:03 2025: get_game_state - -[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:03 2025: check_collision - no collision -[START] Mon Sep 29 19:21:03 2025: check_collision - -[START] Mon Sep 29 19:21:03 2025: get_game_state - -[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:03 2025: check_collision - no collision -[START] Mon Sep 29 19:21:03 2025: check_collision - -[START] Mon Sep 29 19:21:03 2025: get_game_state - -[END] Mon Sep 29 19:21:03 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:03 2025: check_collision - collision with field, x=1, y=18 -[END] Mon Sep 29 19:21:03 2025: do_moving - curr=(0,16), state=4 -[END] Mon Sep 29 19:21:03 2025: updateCurrentState - score=0, level=1, state=4 -[START] Mon Sep 29 19:21:03 2025: display_game - -[END] Mon Sep 29 19:21:03 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:03 2025: updateCurrentState - -[START] Mon Sep 29 19:21:03 2025: get_game_state - -[END] Mon Sep 29 19:21:03 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:03 2025: do_attaching - -[START] Mon Sep 29 19:21:03 2025: get_game_state - -[END] Mon Sep 29 19:21:03 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:03 2025: get_game_state - -[END] Mon Sep 29 19:21:03 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:03 2025: place_figure - curr=(0,16) -[END] Mon Sep 29 19:21:03 2025: place_figure - -[START] Mon Sep 29 19:21:03 2025: get_game_state - -[END] Mon Sep 29 19:21:03 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:03 2025: clear_lines - score=0 -[END] Mon Sep 29 19:21:03 2025: clear_lines - lines_cleared=0, score=0, level=1 -[START] Mon Sep 29 19:21:03 2025: is_game_over - -[START] Mon Sep 29 19:21:03 2025: get_game_state - -[END] Mon Sep 29 19:21:03 2025: get_game_state - state=4 -[END] Mon Sep 29 19:21:03 2025: is_game_over - game not over -[END] Mon Sep 29 19:21:03 2025: do_attaching - state=1 -[END] Mon Sep 29 19:21:03 2025: updateCurrentState - score=0, level=1, state=1 -[START] Mon Sep 29 19:21:03 2025: display_game - -[END] Mon Sep 29 19:21:03 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:04 2025: updateCurrentState - -[START] Mon Sep 29 19:21:04 2025: get_game_state - -[END] Mon Sep 29 19:21:04 2025: get_game_state - state=1 -[START] Mon Sep 29 19:21:04 2025: do_spawn - -[START] Mon Sep 29 19:21:04 2025: get_game_state - -[END] Mon Sep 29 19:21:04 2025: get_game_state - state=1 -[START] Mon Sep 29 19:21:04 2025: check_collision - -[START] Mon Sep 29 19:21:04 2025: get_game_state - -[END] Mon Sep 29 19:21:04 2025: get_game_state - state=1 -[END] Mon Sep 29 19:21:04 2025: check_collision - no collision -[END] Mon Sep 29 19:21:04 2025: do_spawn - curr=(3,0), next_sprite=1, state=3 -[END] Mon Sep 29 19:21:04 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:04 2025: display_game - -[END] Mon Sep 29 19:21:04 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:04 2025: updateCurrentState - -[START] Mon Sep 29 19:21:04 2025: get_game_state - -[END] Mon Sep 29 19:21:04 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:04 2025: get_game_state - -[END] Mon Sep 29 19:21:04 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:04 2025: do_move - -[START] Mon Sep 29 19:21:04 2025: check_collision - -[START] Mon Sep 29 19:21:04 2025: get_game_state - -[END] Mon Sep 29 19:21:04 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:04 2025: check_collision - no collision -[END] Mon Sep 29 19:21:04 2025: do_move - curr=(3,1), state=3 -[END] Mon Sep 29 19:21:04 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:04 2025: display_game - -[END] Mon Sep 29 19:21:04 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:04 2025: updateCurrentState - -[START] Mon Sep 29 19:21:04 2025: get_game_state - -[END] Mon Sep 29 19:21:04 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:04 2025: get_game_state - -[END] Mon Sep 29 19:21:04 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:04 2025: do_move - -[END] Mon Sep 29 19:21:04 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:04 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:04 2025: display_game - -[END] Mon Sep 29 19:21:04 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:04 2025: updateCurrentState - -[START] Mon Sep 29 19:21:04 2025: get_game_state - -[END] Mon Sep 29 19:21:04 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:04 2025: get_game_state - -[END] Mon Sep 29 19:21:04 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:04 2025: do_move - -[END] Mon Sep 29 19:21:04 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:04 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:04 2025: display_game - -[END] Mon Sep 29 19:21:04 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:04 2025: updateCurrentState - -[START] Mon Sep 29 19:21:04 2025: get_game_state - -[END] Mon Sep 29 19:21:04 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:04 2025: get_game_state - -[END] Mon Sep 29 19:21:04 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:04 2025: do_move - -[END] Mon Sep 29 19:21:04 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:04 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:04 2025: display_game - -[END] Mon Sep 29 19:21:04 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:04 2025: updateCurrentState - -[START] Mon Sep 29 19:21:04 2025: get_game_state - -[END] Mon Sep 29 19:21:04 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:04 2025: get_game_state - -[END] Mon Sep 29 19:21:04 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:04 2025: do_move - -[END] Mon Sep 29 19:21:04 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:04 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:04 2025: display_game - -[END] Mon Sep 29 19:21:04 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:04 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:04 2025: get_game_state - -[END] Mon Sep 29 19:21:04 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:04 2025: userInput - state=2 -[START] Mon Sep 29 19:21:04 2025: updateCurrentState - -[START] Mon Sep 29 19:21:04 2025: get_game_state - -[END] Mon Sep 29 19:21:04 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:04 2025: get_game_state - -[END] Mon Sep 29 19:21:04 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:04 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:04 2025: check_collision - -[START] Mon Sep 29 19:21:04 2025: get_game_state - -[END] Mon Sep 29 19:21:04 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:04 2025: check_collision - no collision -[END] Mon Sep 29 19:21:04 2025: do_moving - curr=(4,1), state=3 -[END] Mon Sep 29 19:21:04 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:04 2025: display_game - -[END] Mon Sep 29 19:21:04 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:04 2025: updateCurrentState - -[START] Mon Sep 29 19:21:04 2025: get_game_state - -[END] Mon Sep 29 19:21:04 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:04 2025: get_game_state - -[END] Mon Sep 29 19:21:04 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:04 2025: do_move - -[END] Mon Sep 29 19:21:04 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:04 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:04 2025: display_game - -[END] Mon Sep 29 19:21:04 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:04 2025: updateCurrentState - -[START] Mon Sep 29 19:21:04 2025: get_game_state - -[END] Mon Sep 29 19:21:04 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:04 2025: get_game_state - -[END] Mon Sep 29 19:21:04 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:04 2025: do_move - -[END] Mon Sep 29 19:21:04 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:04 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:04 2025: display_game - -[END] Mon Sep 29 19:21:04 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:04 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:04 2025: get_game_state - -[END] Mon Sep 29 19:21:04 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:04 2025: userInput - state=2 -[START] Mon Sep 29 19:21:04 2025: updateCurrentState - -[START] Mon Sep 29 19:21:04 2025: get_game_state - -[END] Mon Sep 29 19:21:04 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:04 2025: get_game_state - -[END] Mon Sep 29 19:21:04 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:04 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:04 2025: check_collision - -[START] Mon Sep 29 19:21:04 2025: get_game_state - -[END] Mon Sep 29 19:21:04 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:04 2025: check_collision - no collision -[END] Mon Sep 29 19:21:04 2025: do_moving - curr=(5,1), state=3 -[END] Mon Sep 29 19:21:04 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:04 2025: display_game - -[END] Mon Sep 29 19:21:04 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:05 2025: updateCurrentState - -[START] Mon Sep 29 19:21:05 2025: get_game_state - -[END] Mon Sep 29 19:21:05 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:05 2025: get_game_state - -[END] Mon Sep 29 19:21:05 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:05 2025: do_move - -[START] Mon Sep 29 19:21:05 2025: check_collision - -[START] Mon Sep 29 19:21:05 2025: get_game_state - -[END] Mon Sep 29 19:21:05 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:05 2025: check_collision - no collision -[END] Mon Sep 29 19:21:05 2025: do_move - curr=(5,2), state=3 -[END] Mon Sep 29 19:21:05 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:05 2025: display_game - -[END] Mon Sep 29 19:21:05 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:05 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:21:05 2025: get_game_state - -[END] Mon Sep 29 19:21:05 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:05 2025: userInput - state=2 -[START] Mon Sep 29 19:21:05 2025: updateCurrentState - -[START] Mon Sep 29 19:21:05 2025: get_game_state - -[END] Mon Sep 29 19:21:05 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:05 2025: get_game_state - -[END] Mon Sep 29 19:21:05 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:05 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:21:05 2025: check_collision - -[START] Mon Sep 29 19:21:05 2025: get_game_state - -[END] Mon Sep 29 19:21:05 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:05 2025: check_collision - no collision -[END] Mon Sep 29 19:21:05 2025: do_moving - curr=(5,2), state=3 -[END] Mon Sep 29 19:21:05 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:05 2025: display_game - -[END] Mon Sep 29 19:21:05 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:05 2025: updateCurrentState - -[START] Mon Sep 29 19:21:05 2025: get_game_state - -[END] Mon Sep 29 19:21:05 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:05 2025: get_game_state - -[END] Mon Sep 29 19:21:05 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:05 2025: do_move - -[END] Mon Sep 29 19:21:05 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:05 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:05 2025: display_game - -[END] Mon Sep 29 19:21:05 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:05 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:05 2025: get_game_state - -[END] Mon Sep 29 19:21:05 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:05 2025: userInput - state=2 -[START] Mon Sep 29 19:21:05 2025: updateCurrentState - -[START] Mon Sep 29 19:21:05 2025: get_game_state - -[END] Mon Sep 29 19:21:05 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:05 2025: get_game_state - -[END] Mon Sep 29 19:21:05 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:05 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:05 2025: check_collision - -[START] Mon Sep 29 19:21:05 2025: get_game_state - -[END] Mon Sep 29 19:21:05 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:05 2025: check_collision - no collision -[END] Mon Sep 29 19:21:05 2025: do_moving - curr=(6,2), state=3 -[END] Mon Sep 29 19:21:05 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:05 2025: display_game - -[END] Mon Sep 29 19:21:05 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:05 2025: updateCurrentState - -[START] Mon Sep 29 19:21:05 2025: get_game_state - -[END] Mon Sep 29 19:21:05 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:05 2025: get_game_state - -[END] Mon Sep 29 19:21:05 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:05 2025: do_move - -[END] Mon Sep 29 19:21:05 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:05 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:05 2025: display_game - -[END] Mon Sep 29 19:21:05 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:05 2025: updateCurrentState - -[START] Mon Sep 29 19:21:05 2025: get_game_state - -[END] Mon Sep 29 19:21:05 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:05 2025: get_game_state - -[END] Mon Sep 29 19:21:05 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:05 2025: do_move - -[END] Mon Sep 29 19:21:05 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:05 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:05 2025: display_game - -[END] Mon Sep 29 19:21:05 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:05 2025: updateCurrentState - -[START] Mon Sep 29 19:21:05 2025: get_game_state - -[END] Mon Sep 29 19:21:05 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:05 2025: get_game_state - -[END] Mon Sep 29 19:21:05 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:05 2025: do_move - -[END] Mon Sep 29 19:21:05 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:05 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:05 2025: display_game - -[END] Mon Sep 29 19:21:05 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:05 2025: updateCurrentState - -[START] Mon Sep 29 19:21:05 2025: get_game_state - -[END] Mon Sep 29 19:21:05 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:05 2025: get_game_state - -[END] Mon Sep 29 19:21:05 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:05 2025: do_move - -[END] Mon Sep 29 19:21:05 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:05 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:05 2025: display_game - -[END] Mon Sep 29 19:21:05 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:05 2025: updateCurrentState - -[START] Mon Sep 29 19:21:05 2025: get_game_state - -[END] Mon Sep 29 19:21:05 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:05 2025: get_game_state - -[END] Mon Sep 29 19:21:05 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:05 2025: do_move - -[END] Mon Sep 29 19:21:05 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:05 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:05 2025: display_game - -[END] Mon Sep 29 19:21:05 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:06 2025: updateCurrentState - -[START] Mon Sep 29 19:21:06 2025: get_game_state - -[END] Mon Sep 29 19:21:06 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:06 2025: get_game_state - -[END] Mon Sep 29 19:21:06 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:06 2025: do_move - -[START] Mon Sep 29 19:21:06 2025: check_collision - -[START] Mon Sep 29 19:21:06 2025: get_game_state - -[END] Mon Sep 29 19:21:06 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:06 2025: check_collision - no collision -[END] Mon Sep 29 19:21:06 2025: do_move - curr=(6,3), state=3 -[END] Mon Sep 29 19:21:06 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:06 2025: display_game - -[END] Mon Sep 29 19:21:06 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:06 2025: updateCurrentState - -[START] Mon Sep 29 19:21:06 2025: get_game_state - -[END] Mon Sep 29 19:21:06 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:06 2025: get_game_state - -[END] Mon Sep 29 19:21:06 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:06 2025: do_move - -[END] Mon Sep 29 19:21:06 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:06 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:06 2025: display_game - -[END] Mon Sep 29 19:21:06 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:06 2025: updateCurrentState - -[START] Mon Sep 29 19:21:06 2025: get_game_state - -[END] Mon Sep 29 19:21:06 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:06 2025: get_game_state - -[END] Mon Sep 29 19:21:06 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:06 2025: do_move - -[END] Mon Sep 29 19:21:06 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:06 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:06 2025: display_game - -[END] Mon Sep 29 19:21:06 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:06 2025: updateCurrentState - -[START] Mon Sep 29 19:21:06 2025: get_game_state - -[END] Mon Sep 29 19:21:06 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:06 2025: get_game_state - -[END] Mon Sep 29 19:21:06 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:06 2025: do_move - -[END] Mon Sep 29 19:21:06 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:06 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:06 2025: display_game - -[END] Mon Sep 29 19:21:06 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:06 2025: updateCurrentState - -[START] Mon Sep 29 19:21:06 2025: get_game_state - -[END] Mon Sep 29 19:21:06 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:06 2025: get_game_state - -[END] Mon Sep 29 19:21:06 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:06 2025: do_move - -[END] Mon Sep 29 19:21:06 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:06 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:06 2025: display_game - -[END] Mon Sep 29 19:21:06 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:06 2025: userInput - action=6, hold=0 -[START] Mon Sep 29 19:21:06 2025: get_game_state - -[END] Mon Sep 29 19:21:06 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:06 2025: userInput - state=2 -[START] Mon Sep 29 19:21:06 2025: updateCurrentState - -[START] Mon Sep 29 19:21:06 2025: get_game_state - -[END] Mon Sep 29 19:21:06 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:06 2025: get_game_state - -[END] Mon Sep 29 19:21:06 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:06 2025: do_moving - moving_type=3 -[START] Mon Sep 29 19:21:06 2025: check_collision - -[START] Mon Sep 29 19:21:06 2025: get_game_state - -[END] Mon Sep 29 19:21:06 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:06 2025: check_collision - no collision -[START] Mon Sep 29 19:21:06 2025: check_collision - -[START] Mon Sep 29 19:21:06 2025: get_game_state - -[END] Mon Sep 29 19:21:06 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:06 2025: check_collision - no collision -[START] Mon Sep 29 19:21:06 2025: check_collision - -[START] Mon Sep 29 19:21:06 2025: get_game_state - -[END] Mon Sep 29 19:21:06 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:06 2025: check_collision - no collision -[START] Mon Sep 29 19:21:06 2025: check_collision - -[START] Mon Sep 29 19:21:06 2025: get_game_state - -[END] Mon Sep 29 19:21:06 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:06 2025: check_collision - no collision -[START] Mon Sep 29 19:21:06 2025: check_collision - -[START] Mon Sep 29 19:21:06 2025: get_game_state - -[END] Mon Sep 29 19:21:06 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:06 2025: check_collision - no collision -[START] Mon Sep 29 19:21:06 2025: check_collision - -[START] Mon Sep 29 19:21:06 2025: get_game_state - -[END] Mon Sep 29 19:21:06 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:06 2025: check_collision - no collision -[START] Mon Sep 29 19:21:06 2025: check_collision - -[START] Mon Sep 29 19:21:06 2025: get_game_state - -[END] Mon Sep 29 19:21:06 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:06 2025: check_collision - no collision -[START] Mon Sep 29 19:21:06 2025: check_collision - -[START] Mon Sep 29 19:21:06 2025: get_game_state - -[END] Mon Sep 29 19:21:06 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:06 2025: check_collision - no collision -[START] Mon Sep 29 19:21:06 2025: check_collision - -[START] Mon Sep 29 19:21:06 2025: get_game_state - -[END] Mon Sep 29 19:21:06 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:06 2025: check_collision - no collision -[START] Mon Sep 29 19:21:06 2025: check_collision - -[START] Mon Sep 29 19:21:06 2025: get_game_state - -[END] Mon Sep 29 19:21:06 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:06 2025: check_collision - no collision -[START] Mon Sep 29 19:21:06 2025: check_collision - -[START] Mon Sep 29 19:21:06 2025: get_game_state - -[END] Mon Sep 29 19:21:06 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:06 2025: check_collision - no collision -[START] Mon Sep 29 19:21:06 2025: check_collision - -[START] Mon Sep 29 19:21:06 2025: get_game_state - -[END] Mon Sep 29 19:21:06 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:06 2025: check_collision - no collision -[START] Mon Sep 29 19:21:06 2025: check_collision - -[START] Mon Sep 29 19:21:06 2025: get_game_state - -[END] Mon Sep 29 19:21:06 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:06 2025: check_collision - no collision -[START] Mon Sep 29 19:21:06 2025: check_collision - -[START] Mon Sep 29 19:21:06 2025: get_game_state - -[END] Mon Sep 29 19:21:06 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:06 2025: check_collision - collision with field, x=7, y=18 -[END] Mon Sep 29 19:21:06 2025: do_moving - curr=(6,15), state=4 -[END] Mon Sep 29 19:21:06 2025: updateCurrentState - score=0, level=1, state=4 -[START] Mon Sep 29 19:21:06 2025: display_game - -[END] Mon Sep 29 19:21:06 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:06 2025: updateCurrentState - -[START] Mon Sep 29 19:21:06 2025: get_game_state - -[END] Mon Sep 29 19:21:06 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:06 2025: do_attaching - -[START] Mon Sep 29 19:21:06 2025: get_game_state - -[END] Mon Sep 29 19:21:06 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:06 2025: get_game_state - -[END] Mon Sep 29 19:21:06 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:06 2025: place_figure - curr=(6,15) -[END] Mon Sep 29 19:21:06 2025: place_figure - -[START] Mon Sep 29 19:21:06 2025: get_game_state - -[END] Mon Sep 29 19:21:06 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:06 2025: clear_lines - score=0 -[END] Mon Sep 29 19:21:06 2025: clear_lines - lines_cleared=0, score=0, level=1 -[START] Mon Sep 29 19:21:06 2025: is_game_over - -[START] Mon Sep 29 19:21:06 2025: get_game_state - -[END] Mon Sep 29 19:21:06 2025: get_game_state - state=4 -[END] Mon Sep 29 19:21:06 2025: is_game_over - game not over -[END] Mon Sep 29 19:21:06 2025: do_attaching - state=1 -[END] Mon Sep 29 19:21:06 2025: updateCurrentState - score=0, level=1, state=1 -[START] Mon Sep 29 19:21:06 2025: display_game - -[END] Mon Sep 29 19:21:06 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:06 2025: updateCurrentState - -[START] Mon Sep 29 19:21:06 2025: get_game_state - -[END] Mon Sep 29 19:21:06 2025: get_game_state - state=1 -[START] Mon Sep 29 19:21:06 2025: do_spawn - -[START] Mon Sep 29 19:21:06 2025: get_game_state - -[END] Mon Sep 29 19:21:06 2025: get_game_state - state=1 -[START] Mon Sep 29 19:21:06 2025: check_collision - -[START] Mon Sep 29 19:21:06 2025: get_game_state - -[END] Mon Sep 29 19:21:06 2025: get_game_state - state=1 -[END] Mon Sep 29 19:21:06 2025: check_collision - no collision -[END] Mon Sep 29 19:21:06 2025: do_spawn - curr=(3,0), next_sprite=3, state=3 -[END] Mon Sep 29 19:21:06 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:06 2025: display_game - -[END] Mon Sep 29 19:21:06 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:06 2025: updateCurrentState - -[START] Mon Sep 29 19:21:06 2025: get_game_state - -[END] Mon Sep 29 19:21:06 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:06 2025: get_game_state - -[END] Mon Sep 29 19:21:06 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:06 2025: do_move - -[END] Mon Sep 29 19:21:06 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:06 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:06 2025: display_game - -[END] Mon Sep 29 19:21:06 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:07 2025: updateCurrentState - -[START] Mon Sep 29 19:21:07 2025: get_game_state - -[END] Mon Sep 29 19:21:07 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:07 2025: get_game_state - -[END] Mon Sep 29 19:21:07 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:07 2025: do_move - -[START] Mon Sep 29 19:21:07 2025: check_collision - -[START] Mon Sep 29 19:21:07 2025: get_game_state - -[END] Mon Sep 29 19:21:07 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:07 2025: check_collision - no collision -[END] Mon Sep 29 19:21:07 2025: do_move - curr=(3,1), state=3 -[END] Mon Sep 29 19:21:07 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:07 2025: display_game - -[END] Mon Sep 29 19:21:07 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:07 2025: updateCurrentState - -[START] Mon Sep 29 19:21:07 2025: get_game_state - -[END] Mon Sep 29 19:21:07 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:07 2025: get_game_state - -[END] Mon Sep 29 19:21:07 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:07 2025: do_move - -[END] Mon Sep 29 19:21:07 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:07 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:07 2025: display_game - -[END] Mon Sep 29 19:21:07 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:07 2025: updateCurrentState - -[START] Mon Sep 29 19:21:07 2025: get_game_state - -[END] Mon Sep 29 19:21:07 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:07 2025: get_game_state - -[END] Mon Sep 29 19:21:07 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:07 2025: do_move - -[END] Mon Sep 29 19:21:07 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:07 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:07 2025: display_game - -[END] Mon Sep 29 19:21:07 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:07 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:07 2025: get_game_state - -[END] Mon Sep 29 19:21:07 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:07 2025: userInput - state=2 -[START] Mon Sep 29 19:21:07 2025: updateCurrentState - -[START] Mon Sep 29 19:21:07 2025: get_game_state - -[END] Mon Sep 29 19:21:07 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:07 2025: get_game_state - -[END] Mon Sep 29 19:21:07 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:07 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:07 2025: check_collision - -[START] Mon Sep 29 19:21:07 2025: get_game_state - -[END] Mon Sep 29 19:21:07 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:07 2025: check_collision - no collision -[END] Mon Sep 29 19:21:07 2025: do_moving - curr=(4,1), state=3 -[END] Mon Sep 29 19:21:07 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:07 2025: display_game - -[END] Mon Sep 29 19:21:07 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:07 2025: updateCurrentState - -[START] Mon Sep 29 19:21:07 2025: get_game_state - -[END] Mon Sep 29 19:21:07 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:07 2025: get_game_state - -[END] Mon Sep 29 19:21:07 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:07 2025: do_move - -[END] Mon Sep 29 19:21:07 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:07 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:07 2025: display_game - -[END] Mon Sep 29 19:21:07 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:07 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:21:07 2025: get_game_state - -[END] Mon Sep 29 19:21:07 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:07 2025: userInput - state=2 -[START] Mon Sep 29 19:21:07 2025: updateCurrentState - -[START] Mon Sep 29 19:21:07 2025: get_game_state - -[END] Mon Sep 29 19:21:07 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:07 2025: get_game_state - -[END] Mon Sep 29 19:21:07 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:07 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:21:07 2025: check_collision - -[START] Mon Sep 29 19:21:07 2025: get_game_state - -[END] Mon Sep 29 19:21:07 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:07 2025: check_collision - no collision -[END] Mon Sep 29 19:21:07 2025: do_moving - curr=(4,1), state=3 -[END] Mon Sep 29 19:21:07 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:07 2025: display_game - -[END] Mon Sep 29 19:21:07 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:07 2025: updateCurrentState - -[START] Mon Sep 29 19:21:07 2025: get_game_state - -[END] Mon Sep 29 19:21:07 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:07 2025: get_game_state - -[END] Mon Sep 29 19:21:07 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:07 2025: do_move - -[END] Mon Sep 29 19:21:07 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:07 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:07 2025: display_game - -[END] Mon Sep 29 19:21:07 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:07 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:07 2025: get_game_state - -[END] Mon Sep 29 19:21:07 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:07 2025: userInput - state=2 -[START] Mon Sep 29 19:21:07 2025: updateCurrentState - -[START] Mon Sep 29 19:21:07 2025: get_game_state - -[END] Mon Sep 29 19:21:07 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:07 2025: get_game_state - -[END] Mon Sep 29 19:21:07 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:07 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:07 2025: check_collision - -[START] Mon Sep 29 19:21:07 2025: get_game_state - -[END] Mon Sep 29 19:21:07 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:07 2025: check_collision - no collision -[END] Mon Sep 29 19:21:07 2025: do_moving - curr=(5,1), state=3 -[END] Mon Sep 29 19:21:07 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:07 2025: display_game - -[END] Mon Sep 29 19:21:07 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:07 2025: updateCurrentState - -[START] Mon Sep 29 19:21:07 2025: get_game_state - -[END] Mon Sep 29 19:21:07 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:07 2025: get_game_state - -[END] Mon Sep 29 19:21:07 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:07 2025: do_move - -[END] Mon Sep 29 19:21:07 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:07 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:07 2025: display_game - -[END] Mon Sep 29 19:21:07 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:07 2025: updateCurrentState - -[START] Mon Sep 29 19:21:07 2025: get_game_state - -[END] Mon Sep 29 19:21:07 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:07 2025: get_game_state - -[END] Mon Sep 29 19:21:07 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:07 2025: do_move - -[END] Mon Sep 29 19:21:07 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:07 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:07 2025: display_game - -[END] Mon Sep 29 19:21:07 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:07 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:07 2025: get_game_state - -[END] Mon Sep 29 19:21:07 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:07 2025: userInput - state=2 -[START] Mon Sep 29 19:21:07 2025: updateCurrentState - -[START] Mon Sep 29 19:21:07 2025: get_game_state - -[END] Mon Sep 29 19:21:07 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:07 2025: get_game_state - -[END] Mon Sep 29 19:21:07 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:07 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:07 2025: check_collision - -[START] Mon Sep 29 19:21:07 2025: get_game_state - -[END] Mon Sep 29 19:21:07 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:07 2025: check_collision - no collision -[END] Mon Sep 29 19:21:07 2025: do_moving - curr=(6,1), state=3 -[END] Mon Sep 29 19:21:07 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:07 2025: display_game - -[END] Mon Sep 29 19:21:07 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:08 2025: updateCurrentState - -[START] Mon Sep 29 19:21:08 2025: get_game_state - -[END] Mon Sep 29 19:21:08 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:08 2025: get_game_state - -[END] Mon Sep 29 19:21:08 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:08 2025: do_move - -[START] Mon Sep 29 19:21:08 2025: check_collision - -[START] Mon Sep 29 19:21:08 2025: get_game_state - -[END] Mon Sep 29 19:21:08 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:08 2025: check_collision - no collision -[END] Mon Sep 29 19:21:08 2025: do_move - curr=(6,2), state=3 -[END] Mon Sep 29 19:21:08 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:08 2025: display_game - -[END] Mon Sep 29 19:21:08 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:08 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:08 2025: get_game_state - -[END] Mon Sep 29 19:21:08 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:08 2025: userInput - state=2 -[START] Mon Sep 29 19:21:08 2025: updateCurrentState - -[START] Mon Sep 29 19:21:08 2025: get_game_state - -[END] Mon Sep 29 19:21:08 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:08 2025: get_game_state - -[END] Mon Sep 29 19:21:08 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:08 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:08 2025: check_collision - -[START] Mon Sep 29 19:21:08 2025: get_game_state - -[END] Mon Sep 29 19:21:08 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:08 2025: check_collision - no collision -[END] Mon Sep 29 19:21:08 2025: do_moving - curr=(7,2), state=3 -[END] Mon Sep 29 19:21:08 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:08 2025: display_game - -[END] Mon Sep 29 19:21:08 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:08 2025: updateCurrentState - -[START] Mon Sep 29 19:21:08 2025: get_game_state - -[END] Mon Sep 29 19:21:08 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:08 2025: get_game_state - -[END] Mon Sep 29 19:21:08 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:08 2025: do_move - -[END] Mon Sep 29 19:21:08 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:08 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:08 2025: display_game - -[END] Mon Sep 29 19:21:08 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:08 2025: updateCurrentState - -[START] Mon Sep 29 19:21:08 2025: get_game_state - -[END] Mon Sep 29 19:21:08 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:08 2025: get_game_state - -[END] Mon Sep 29 19:21:08 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:08 2025: do_move - -[END] Mon Sep 29 19:21:08 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:08 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:08 2025: display_game - -[END] Mon Sep 29 19:21:08 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:08 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:08 2025: get_game_state - -[END] Mon Sep 29 19:21:08 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:08 2025: userInput - state=2 -[START] Mon Sep 29 19:21:08 2025: updateCurrentState - -[START] Mon Sep 29 19:21:08 2025: get_game_state - -[END] Mon Sep 29 19:21:08 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:08 2025: get_game_state - -[END] Mon Sep 29 19:21:08 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:08 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:08 2025: check_collision - -[START] Mon Sep 29 19:21:08 2025: get_game_state - -[END] Mon Sep 29 19:21:08 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:08 2025: check_collision - collision with boundary, x=10, y=2 -[END] Mon Sep 29 19:21:08 2025: do_moving - curr=(7,2), state=3 -[END] Mon Sep 29 19:21:08 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:08 2025: display_game - -[END] Mon Sep 29 19:21:08 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:08 2025: updateCurrentState - -[START] Mon Sep 29 19:21:08 2025: get_game_state - -[END] Mon Sep 29 19:21:08 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:08 2025: get_game_state - -[END] Mon Sep 29 19:21:08 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:08 2025: do_move - -[END] Mon Sep 29 19:21:08 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:08 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:21:08 2025: display_game - -[END] Mon Sep 29 19:21:08 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:08 2025: userInput - action=6, hold=0 -[START] Mon Sep 29 19:21:08 2025: get_game_state - -[END] Mon Sep 29 19:21:08 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:08 2025: userInput - state=2 -[START] Mon Sep 29 19:21:08 2025: updateCurrentState - -[START] Mon Sep 29 19:21:08 2025: get_game_state - -[END] Mon Sep 29 19:21:08 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:08 2025: get_game_state - -[END] Mon Sep 29 19:21:08 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:08 2025: do_moving - moving_type=3 -[START] Mon Sep 29 19:21:08 2025: check_collision - -[START] Mon Sep 29 19:21:08 2025: get_game_state - -[END] Mon Sep 29 19:21:08 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:08 2025: check_collision - no collision -[START] Mon Sep 29 19:21:08 2025: check_collision - -[START] Mon Sep 29 19:21:08 2025: get_game_state - -[END] Mon Sep 29 19:21:08 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:08 2025: check_collision - no collision -[START] Mon Sep 29 19:21:08 2025: check_collision - -[START] Mon Sep 29 19:21:08 2025: get_game_state - -[END] Mon Sep 29 19:21:08 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:08 2025: check_collision - no collision -[START] Mon Sep 29 19:21:08 2025: check_collision - -[START] Mon Sep 29 19:21:08 2025: get_game_state - -[END] Mon Sep 29 19:21:08 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:08 2025: check_collision - no collision -[START] Mon Sep 29 19:21:08 2025: check_collision - -[START] Mon Sep 29 19:21:08 2025: get_game_state - -[END] Mon Sep 29 19:21:08 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:08 2025: check_collision - no collision -[START] Mon Sep 29 19:21:08 2025: check_collision - -[START] Mon Sep 29 19:21:08 2025: get_game_state - -[END] Mon Sep 29 19:21:08 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:08 2025: check_collision - no collision -[START] Mon Sep 29 19:21:08 2025: check_collision - -[START] Mon Sep 29 19:21:08 2025: get_game_state - -[END] Mon Sep 29 19:21:08 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:08 2025: check_collision - no collision -[START] Mon Sep 29 19:21:08 2025: check_collision - -[START] Mon Sep 29 19:21:08 2025: get_game_state - -[END] Mon Sep 29 19:21:08 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:08 2025: check_collision - no collision -[START] Mon Sep 29 19:21:08 2025: check_collision - -[START] Mon Sep 29 19:21:08 2025: get_game_state - -[END] Mon Sep 29 19:21:08 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:08 2025: check_collision - no collision -[START] Mon Sep 29 19:21:08 2025: check_collision - -[START] Mon Sep 29 19:21:08 2025: get_game_state - -[END] Mon Sep 29 19:21:08 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:08 2025: check_collision - no collision -[START] Mon Sep 29 19:21:08 2025: check_collision - -[START] Mon Sep 29 19:21:08 2025: get_game_state - -[END] Mon Sep 29 19:21:08 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:08 2025: check_collision - no collision -[START] Mon Sep 29 19:21:08 2025: check_collision - -[START] Mon Sep 29 19:21:08 2025: get_game_state - -[END] Mon Sep 29 19:21:08 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:08 2025: check_collision - no collision -[START] Mon Sep 29 19:21:08 2025: check_collision - -[START] Mon Sep 29 19:21:08 2025: get_game_state - -[END] Mon Sep 29 19:21:08 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:08 2025: check_collision - no collision -[START] Mon Sep 29 19:21:08 2025: check_collision - -[START] Mon Sep 29 19:21:08 2025: get_game_state - -[END] Mon Sep 29 19:21:08 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:08 2025: check_collision - no collision -[START] Mon Sep 29 19:21:08 2025: check_collision - -[START] Mon Sep 29 19:21:08 2025: get_game_state - -[END] Mon Sep 29 19:21:08 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:08 2025: check_collision - collision with field, x=8, y=18 -[END] Mon Sep 29 19:21:08 2025: do_moving - curr=(7,15), state=4 -[END] Mon Sep 29 19:21:08 2025: updateCurrentState - score=0, level=1, state=4 -[START] Mon Sep 29 19:21:08 2025: display_game - -[END] Mon Sep 29 19:21:08 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:21:08 2025: updateCurrentState - -[START] Mon Sep 29 19:21:08 2025: get_game_state - -[END] Mon Sep 29 19:21:08 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:08 2025: do_attaching - -[START] Mon Sep 29 19:21:08 2025: get_game_state - -[END] Mon Sep 29 19:21:08 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:08 2025: get_game_state - -[END] Mon Sep 29 19:21:08 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:08 2025: place_figure - curr=(7,15) -[END] Mon Sep 29 19:21:08 2025: place_figure - -[START] Mon Sep 29 19:21:08 2025: get_game_state - -[END] Mon Sep 29 19:21:08 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:08 2025: clear_lines - score=0 -[END] Mon Sep 29 19:21:08 2025: clear_lines - lines_cleared=1, score=100, level=1 -[START] Mon Sep 29 19:21:08 2025: is_game_over - -[START] Mon Sep 29 19:21:08 2025: get_game_state - -[END] Mon Sep 29 19:21:08 2025: get_game_state - state=4 -[END] Mon Sep 29 19:21:08 2025: is_game_over - game not over -[END] Mon Sep 29 19:21:08 2025: do_attaching - state=1 -[END] Mon Sep 29 19:21:08 2025: updateCurrentState - score=100, level=1, state=1 -[START] Mon Sep 29 19:21:08 2025: display_game - -[END] Mon Sep 29 19:21:08 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:08 2025: updateCurrentState - -[START] Mon Sep 29 19:21:08 2025: get_game_state - -[END] Mon Sep 29 19:21:08 2025: get_game_state - state=1 -[START] Mon Sep 29 19:21:08 2025: do_spawn - -[START] Mon Sep 29 19:21:08 2025: get_game_state - -[END] Mon Sep 29 19:21:08 2025: get_game_state - state=1 -[START] Mon Sep 29 19:21:08 2025: check_collision - -[START] Mon Sep 29 19:21:08 2025: get_game_state - -[END] Mon Sep 29 19:21:08 2025: get_game_state - state=1 -[END] Mon Sep 29 19:21:08 2025: check_collision - no collision -[END] Mon Sep 29 19:21:08 2025: do_spawn - curr=(3,0), next_sprite=2, state=3 -[END] Mon Sep 29 19:21:08 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:08 2025: display_game - -[END] Mon Sep 29 19:21:08 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:08 2025: updateCurrentState - -[START] Mon Sep 29 19:21:08 2025: get_game_state - -[END] Mon Sep 29 19:21:08 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:08 2025: get_game_state - -[END] Mon Sep 29 19:21:08 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:08 2025: do_move - -[END] Mon Sep 29 19:21:08 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:08 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:08 2025: display_game - -[END] Mon Sep 29 19:21:08 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:09 2025: updateCurrentState - -[START] Mon Sep 29 19:21:09 2025: get_game_state - -[END] Mon Sep 29 19:21:09 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:09 2025: get_game_state - -[END] Mon Sep 29 19:21:09 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:09 2025: do_move - -[START] Mon Sep 29 19:21:09 2025: check_collision - -[START] Mon Sep 29 19:21:09 2025: get_game_state - -[END] Mon Sep 29 19:21:09 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:09 2025: check_collision - no collision -[END] Mon Sep 29 19:21:09 2025: do_move - curr=(3,1), state=3 -[END] Mon Sep 29 19:21:09 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:09 2025: display_game - -[END] Mon Sep 29 19:21:09 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:09 2025: updateCurrentState - -[START] Mon Sep 29 19:21:09 2025: get_game_state - -[END] Mon Sep 29 19:21:09 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:09 2025: get_game_state - -[END] Mon Sep 29 19:21:09 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:09 2025: do_move - -[END] Mon Sep 29 19:21:09 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:09 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:09 2025: display_game - -[END] Mon Sep 29 19:21:09 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:09 2025: updateCurrentState - -[START] Mon Sep 29 19:21:09 2025: get_game_state - -[END] Mon Sep 29 19:21:09 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:09 2025: get_game_state - -[END] Mon Sep 29 19:21:09 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:09 2025: do_move - -[END] Mon Sep 29 19:21:09 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:09 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:09 2025: display_game - -[END] Mon Sep 29 19:21:09 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:09 2025: updateCurrentState - -[START] Mon Sep 29 19:21:09 2025: get_game_state - -[END] Mon Sep 29 19:21:09 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:09 2025: get_game_state - -[END] Mon Sep 29 19:21:09 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:09 2025: do_move - -[END] Mon Sep 29 19:21:09 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:09 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:09 2025: display_game - -[END] Mon Sep 29 19:21:09 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:09 2025: updateCurrentState - -[START] Mon Sep 29 19:21:09 2025: get_game_state - -[END] Mon Sep 29 19:21:09 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:09 2025: get_game_state - -[END] Mon Sep 29 19:21:09 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:09 2025: do_move - -[END] Mon Sep 29 19:21:09 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:09 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:09 2025: display_game - -[END] Mon Sep 29 19:21:09 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:09 2025: updateCurrentState - -[START] Mon Sep 29 19:21:09 2025: get_game_state - -[END] Mon Sep 29 19:21:09 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:09 2025: get_game_state - -[END] Mon Sep 29 19:21:09 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:09 2025: do_move - -[END] Mon Sep 29 19:21:09 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:09 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:09 2025: display_game - -[END] Mon Sep 29 19:21:09 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:09 2025: updateCurrentState - -[START] Mon Sep 29 19:21:09 2025: get_game_state - -[END] Mon Sep 29 19:21:09 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:09 2025: get_game_state - -[END] Mon Sep 29 19:21:09 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:09 2025: do_move - -[END] Mon Sep 29 19:21:09 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:09 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:09 2025: display_game - -[END] Mon Sep 29 19:21:09 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:09 2025: updateCurrentState - -[START] Mon Sep 29 19:21:09 2025: get_game_state - -[END] Mon Sep 29 19:21:09 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:09 2025: get_game_state - -[END] Mon Sep 29 19:21:09 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:09 2025: do_move - -[END] Mon Sep 29 19:21:09 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:09 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:09 2025: display_game - -[END] Mon Sep 29 19:21:09 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:10 2025: updateCurrentState - -[START] Mon Sep 29 19:21:10 2025: get_game_state - -[END] Mon Sep 29 19:21:10 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:10 2025: get_game_state - -[END] Mon Sep 29 19:21:10 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:10 2025: do_move - -[START] Mon Sep 29 19:21:10 2025: check_collision - -[START] Mon Sep 29 19:21:10 2025: get_game_state - -[END] Mon Sep 29 19:21:10 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:10 2025: check_collision - no collision -[END] Mon Sep 29 19:21:10 2025: do_move - curr=(3,2), state=3 -[END] Mon Sep 29 19:21:10 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:10 2025: display_game - -[END] Mon Sep 29 19:21:10 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:10 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:10 2025: get_game_state - -[END] Mon Sep 29 19:21:10 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:10 2025: userInput - state=2 -[START] Mon Sep 29 19:21:10 2025: updateCurrentState - -[START] Mon Sep 29 19:21:10 2025: get_game_state - -[END] Mon Sep 29 19:21:10 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:10 2025: get_game_state - -[END] Mon Sep 29 19:21:10 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:10 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:10 2025: check_collision - -[START] Mon Sep 29 19:21:10 2025: get_game_state - -[END] Mon Sep 29 19:21:10 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:10 2025: check_collision - no collision -[END] Mon Sep 29 19:21:10 2025: do_moving - curr=(2,2), state=3 -[END] Mon Sep 29 19:21:10 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:10 2025: display_game - -[END] Mon Sep 29 19:21:10 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:10 2025: updateCurrentState - -[START] Mon Sep 29 19:21:10 2025: get_game_state - -[END] Mon Sep 29 19:21:10 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:10 2025: get_game_state - -[END] Mon Sep 29 19:21:10 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:10 2025: do_move - -[END] Mon Sep 29 19:21:10 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:10 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:10 2025: display_game - -[END] Mon Sep 29 19:21:10 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:10 2025: updateCurrentState - -[START] Mon Sep 29 19:21:10 2025: get_game_state - -[END] Mon Sep 29 19:21:10 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:10 2025: get_game_state - -[END] Mon Sep 29 19:21:10 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:10 2025: do_move - -[END] Mon Sep 29 19:21:10 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:10 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:10 2025: display_game - -[END] Mon Sep 29 19:21:10 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:10 2025: updateCurrentState - -[START] Mon Sep 29 19:21:10 2025: get_game_state - -[END] Mon Sep 29 19:21:10 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:10 2025: get_game_state - -[END] Mon Sep 29 19:21:10 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:10 2025: do_move - -[END] Mon Sep 29 19:21:10 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:10 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:10 2025: display_game - -[END] Mon Sep 29 19:21:10 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:10 2025: updateCurrentState - -[START] Mon Sep 29 19:21:10 2025: get_game_state - -[END] Mon Sep 29 19:21:10 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:10 2025: get_game_state - -[END] Mon Sep 29 19:21:10 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:10 2025: do_move - -[END] Mon Sep 29 19:21:10 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:10 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:10 2025: display_game - -[END] Mon Sep 29 19:21:10 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:10 2025: updateCurrentState - -[START] Mon Sep 29 19:21:10 2025: get_game_state - -[END] Mon Sep 29 19:21:10 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:10 2025: get_game_state - -[END] Mon Sep 29 19:21:10 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:10 2025: do_move - -[END] Mon Sep 29 19:21:10 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:10 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:10 2025: display_game - -[END] Mon Sep 29 19:21:10 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:10 2025: updateCurrentState - -[START] Mon Sep 29 19:21:10 2025: get_game_state - -[END] Mon Sep 29 19:21:10 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:10 2025: get_game_state - -[END] Mon Sep 29 19:21:10 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:10 2025: do_move - -[END] Mon Sep 29 19:21:10 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:10 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:10 2025: display_game - -[END] Mon Sep 29 19:21:10 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:10 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:10 2025: get_game_state - -[END] Mon Sep 29 19:21:10 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:10 2025: userInput - state=2 -[START] Mon Sep 29 19:21:10 2025: updateCurrentState - -[START] Mon Sep 29 19:21:10 2025: get_game_state - -[END] Mon Sep 29 19:21:10 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:10 2025: get_game_state - -[END] Mon Sep 29 19:21:10 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:10 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:10 2025: check_collision - -[START] Mon Sep 29 19:21:10 2025: get_game_state - -[END] Mon Sep 29 19:21:10 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:10 2025: check_collision - no collision -[END] Mon Sep 29 19:21:10 2025: do_moving - curr=(1,2), state=3 -[END] Mon Sep 29 19:21:10 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:10 2025: display_game - -[END] Mon Sep 29 19:21:10 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:10 2025: updateCurrentState - -[START] Mon Sep 29 19:21:10 2025: get_game_state - -[END] Mon Sep 29 19:21:10 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:10 2025: get_game_state - -[END] Mon Sep 29 19:21:10 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:10 2025: do_move - -[END] Mon Sep 29 19:21:10 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:10 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:10 2025: display_game - -[END] Mon Sep 29 19:21:10 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:10 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:10 2025: get_game_state - -[END] Mon Sep 29 19:21:10 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:10 2025: userInput - state=2 -[START] Mon Sep 29 19:21:10 2025: updateCurrentState - -[START] Mon Sep 29 19:21:10 2025: get_game_state - -[END] Mon Sep 29 19:21:10 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:10 2025: get_game_state - -[END] Mon Sep 29 19:21:10 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:10 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:10 2025: check_collision - -[START] Mon Sep 29 19:21:10 2025: get_game_state - -[END] Mon Sep 29 19:21:10 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:10 2025: check_collision - no collision -[END] Mon Sep 29 19:21:10 2025: do_moving - curr=(0,2), state=3 -[END] Mon Sep 29 19:21:10 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:10 2025: display_game - -[END] Mon Sep 29 19:21:10 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:11 2025: updateCurrentState - -[START] Mon Sep 29 19:21:11 2025: get_game_state - -[END] Mon Sep 29 19:21:11 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:11 2025: get_game_state - -[END] Mon Sep 29 19:21:11 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:11 2025: do_move - -[START] Mon Sep 29 19:21:11 2025: check_collision - -[START] Mon Sep 29 19:21:11 2025: get_game_state - -[END] Mon Sep 29 19:21:11 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:11 2025: check_collision - no collision -[END] Mon Sep 29 19:21:11 2025: do_move - curr=(0,3), state=3 -[END] Mon Sep 29 19:21:11 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:11 2025: display_game - -[END] Mon Sep 29 19:21:11 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:11 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:11 2025: get_game_state - -[END] Mon Sep 29 19:21:11 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:11 2025: userInput - state=2 -[START] Mon Sep 29 19:21:11 2025: updateCurrentState - -[START] Mon Sep 29 19:21:11 2025: get_game_state - -[END] Mon Sep 29 19:21:11 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:11 2025: get_game_state - -[END] Mon Sep 29 19:21:11 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:11 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:11 2025: check_collision - -[START] Mon Sep 29 19:21:11 2025: get_game_state - -[END] Mon Sep 29 19:21:11 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:11 2025: check_collision - no collision -[END] Mon Sep 29 19:21:11 2025: do_moving - curr=(-1,3), state=3 -[END] Mon Sep 29 19:21:11 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:11 2025: display_game - -[END] Mon Sep 29 19:21:11 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:11 2025: updateCurrentState - -[START] Mon Sep 29 19:21:11 2025: get_game_state - -[END] Mon Sep 29 19:21:11 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:11 2025: get_game_state - -[END] Mon Sep 29 19:21:11 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:11 2025: do_move - -[END] Mon Sep 29 19:21:11 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:11 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:11 2025: display_game - -[END] Mon Sep 29 19:21:11 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:11 2025: updateCurrentState - -[START] Mon Sep 29 19:21:11 2025: get_game_state - -[END] Mon Sep 29 19:21:11 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:11 2025: get_game_state - -[END] Mon Sep 29 19:21:11 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:11 2025: do_move - -[END] Mon Sep 29 19:21:11 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:11 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:11 2025: display_game - -[END] Mon Sep 29 19:21:11 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:11 2025: updateCurrentState - -[START] Mon Sep 29 19:21:11 2025: get_game_state - -[END] Mon Sep 29 19:21:11 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:11 2025: get_game_state - -[END] Mon Sep 29 19:21:11 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:11 2025: do_move - -[END] Mon Sep 29 19:21:11 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:11 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:11 2025: display_game - -[END] Mon Sep 29 19:21:11 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:11 2025: updateCurrentState - -[START] Mon Sep 29 19:21:11 2025: get_game_state - -[END] Mon Sep 29 19:21:11 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:11 2025: get_game_state - -[END] Mon Sep 29 19:21:11 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:11 2025: do_move - -[END] Mon Sep 29 19:21:11 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:11 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:11 2025: display_game - -[END] Mon Sep 29 19:21:11 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:11 2025: updateCurrentState - -[START] Mon Sep 29 19:21:11 2025: get_game_state - -[END] Mon Sep 29 19:21:11 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:11 2025: get_game_state - -[END] Mon Sep 29 19:21:11 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:11 2025: do_move - -[END] Mon Sep 29 19:21:11 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:11 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:11 2025: display_game - -[END] Mon Sep 29 19:21:11 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:11 2025: updateCurrentState - -[START] Mon Sep 29 19:21:11 2025: get_game_state - -[END] Mon Sep 29 19:21:11 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:11 2025: get_game_state - -[END] Mon Sep 29 19:21:11 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:11 2025: do_move - -[END] Mon Sep 29 19:21:11 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:11 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:11 2025: display_game - -[END] Mon Sep 29 19:21:11 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:11 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:11 2025: get_game_state - -[END] Mon Sep 29 19:21:11 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:11 2025: userInput - state=2 -[START] Mon Sep 29 19:21:11 2025: updateCurrentState - -[START] Mon Sep 29 19:21:11 2025: get_game_state - -[END] Mon Sep 29 19:21:11 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:11 2025: get_game_state - -[END] Mon Sep 29 19:21:11 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:11 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:11 2025: check_collision - -[START] Mon Sep 29 19:21:11 2025: get_game_state - -[END] Mon Sep 29 19:21:11 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:11 2025: check_collision - no collision -[END] Mon Sep 29 19:21:11 2025: do_moving - curr=(0,3), state=3 -[END] Mon Sep 29 19:21:11 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:11 2025: display_game - -[END] Mon Sep 29 19:21:11 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:11 2025: updateCurrentState - -[START] Mon Sep 29 19:21:11 2025: get_game_state - -[END] Mon Sep 29 19:21:11 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:11 2025: get_game_state - -[END] Mon Sep 29 19:21:11 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:11 2025: do_move - -[END] Mon Sep 29 19:21:11 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:11 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:11 2025: display_game - -[END] Mon Sep 29 19:21:11 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:12 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:12 2025: get_game_state - -[END] Mon Sep 29 19:21:12 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:12 2025: userInput - state=2 -[START] Mon Sep 29 19:21:12 2025: updateCurrentState - -[START] Mon Sep 29 19:21:12 2025: get_game_state - -[END] Mon Sep 29 19:21:12 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:12 2025: get_game_state - -[END] Mon Sep 29 19:21:12 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:12 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:12 2025: check_collision - -[START] Mon Sep 29 19:21:12 2025: get_game_state - -[END] Mon Sep 29 19:21:12 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:12 2025: check_collision - no collision -[END] Mon Sep 29 19:21:12 2025: do_moving - curr=(1,3), state=3 -[END] Mon Sep 29 19:21:12 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:12 2025: display_game - -[END] Mon Sep 29 19:21:12 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:12 2025: updateCurrentState - -[START] Mon Sep 29 19:21:12 2025: get_game_state - -[END] Mon Sep 29 19:21:12 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:12 2025: get_game_state - -[END] Mon Sep 29 19:21:12 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:12 2025: do_move - -[START] Mon Sep 29 19:21:12 2025: check_collision - -[START] Mon Sep 29 19:21:12 2025: get_game_state - -[END] Mon Sep 29 19:21:12 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:12 2025: check_collision - no collision -[END] Mon Sep 29 19:21:12 2025: do_move - curr=(1,4), state=3 -[END] Mon Sep 29 19:21:12 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:12 2025: display_game - -[END] Mon Sep 29 19:21:12 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:12 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:12 2025: get_game_state - -[END] Mon Sep 29 19:21:12 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:12 2025: userInput - state=2 -[START] Mon Sep 29 19:21:12 2025: updateCurrentState - -[START] Mon Sep 29 19:21:12 2025: get_game_state - -[END] Mon Sep 29 19:21:12 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:12 2025: get_game_state - -[END] Mon Sep 29 19:21:12 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:12 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:12 2025: check_collision - -[START] Mon Sep 29 19:21:12 2025: get_game_state - -[END] Mon Sep 29 19:21:12 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:12 2025: check_collision - no collision -[END] Mon Sep 29 19:21:12 2025: do_moving - curr=(2,4), state=3 -[END] Mon Sep 29 19:21:12 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:12 2025: display_game - -[END] Mon Sep 29 19:21:12 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:12 2025: updateCurrentState - -[START] Mon Sep 29 19:21:12 2025: get_game_state - -[END] Mon Sep 29 19:21:12 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:12 2025: get_game_state - -[END] Mon Sep 29 19:21:12 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:12 2025: do_move - -[END] Mon Sep 29 19:21:12 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:12 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:12 2025: display_game - -[END] Mon Sep 29 19:21:12 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:12 2025: updateCurrentState - -[START] Mon Sep 29 19:21:12 2025: get_game_state - -[END] Mon Sep 29 19:21:12 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:12 2025: get_game_state - -[END] Mon Sep 29 19:21:12 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:12 2025: do_move - -[END] Mon Sep 29 19:21:12 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:12 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:12 2025: display_game - -[END] Mon Sep 29 19:21:12 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:12 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:12 2025: get_game_state - -[END] Mon Sep 29 19:21:12 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:12 2025: userInput - state=2 -[START] Mon Sep 29 19:21:12 2025: updateCurrentState - -[START] Mon Sep 29 19:21:12 2025: get_game_state - -[END] Mon Sep 29 19:21:12 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:12 2025: get_game_state - -[END] Mon Sep 29 19:21:12 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:12 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:12 2025: check_collision - -[START] Mon Sep 29 19:21:12 2025: get_game_state - -[END] Mon Sep 29 19:21:12 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:12 2025: check_collision - no collision -[END] Mon Sep 29 19:21:12 2025: do_moving - curr=(3,4), state=3 -[END] Mon Sep 29 19:21:12 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:12 2025: display_game - -[END] Mon Sep 29 19:21:12 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:12 2025: updateCurrentState - -[START] Mon Sep 29 19:21:12 2025: get_game_state - -[END] Mon Sep 29 19:21:12 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:12 2025: get_game_state - -[END] Mon Sep 29 19:21:12 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:12 2025: do_move - -[END] Mon Sep 29 19:21:12 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:12 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:12 2025: display_game - -[END] Mon Sep 29 19:21:12 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:12 2025: updateCurrentState - -[START] Mon Sep 29 19:21:12 2025: get_game_state - -[END] Mon Sep 29 19:21:12 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:12 2025: get_game_state - -[END] Mon Sep 29 19:21:12 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:12 2025: do_move - -[END] Mon Sep 29 19:21:12 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:12 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:12 2025: display_game - -[END] Mon Sep 29 19:21:12 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:12 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:12 2025: get_game_state - -[END] Mon Sep 29 19:21:12 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:12 2025: userInput - state=2 -[START] Mon Sep 29 19:21:12 2025: updateCurrentState - -[START] Mon Sep 29 19:21:12 2025: get_game_state - -[END] Mon Sep 29 19:21:12 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:12 2025: get_game_state - -[END] Mon Sep 29 19:21:12 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:12 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:12 2025: check_collision - -[START] Mon Sep 29 19:21:12 2025: get_game_state - -[END] Mon Sep 29 19:21:12 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:12 2025: check_collision - no collision -[END] Mon Sep 29 19:21:12 2025: do_moving - curr=(2,4), state=3 -[END] Mon Sep 29 19:21:12 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:12 2025: display_game - -[END] Mon Sep 29 19:21:12 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:12 2025: updateCurrentState - -[START] Mon Sep 29 19:21:12 2025: get_game_state - -[END] Mon Sep 29 19:21:12 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:12 2025: get_game_state - -[END] Mon Sep 29 19:21:12 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:12 2025: do_move - -[END] Mon Sep 29 19:21:12 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:12 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:12 2025: display_game - -[END] Mon Sep 29 19:21:12 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:12 2025: updateCurrentState - -[START] Mon Sep 29 19:21:12 2025: get_game_state - -[END] Mon Sep 29 19:21:12 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:12 2025: get_game_state - -[END] Mon Sep 29 19:21:12 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:12 2025: do_move - -[END] Mon Sep 29 19:21:12 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:12 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:12 2025: display_game - -[END] Mon Sep 29 19:21:12 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:12 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:12 2025: get_game_state - -[END] Mon Sep 29 19:21:12 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:12 2025: userInput - state=2 -[START] Mon Sep 29 19:21:12 2025: updateCurrentState - -[START] Mon Sep 29 19:21:12 2025: get_game_state - -[END] Mon Sep 29 19:21:12 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:12 2025: get_game_state - -[END] Mon Sep 29 19:21:12 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:12 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:12 2025: check_collision - -[START] Mon Sep 29 19:21:12 2025: get_game_state - -[END] Mon Sep 29 19:21:12 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:12 2025: check_collision - no collision -[END] Mon Sep 29 19:21:12 2025: do_moving - curr=(3,4), state=3 -[END] Mon Sep 29 19:21:12 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:12 2025: display_game - -[END] Mon Sep 29 19:21:12 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:13 2025: updateCurrentState - -[START] Mon Sep 29 19:21:13 2025: get_game_state - -[END] Mon Sep 29 19:21:13 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:13 2025: get_game_state - -[END] Mon Sep 29 19:21:13 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:13 2025: do_move - -[START] Mon Sep 29 19:21:13 2025: check_collision - -[START] Mon Sep 29 19:21:13 2025: get_game_state - -[END] Mon Sep 29 19:21:13 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:13 2025: check_collision - no collision -[END] Mon Sep 29 19:21:13 2025: do_move - curr=(3,5), state=3 -[END] Mon Sep 29 19:21:13 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:13 2025: display_game - -[END] Mon Sep 29 19:21:13 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:13 2025: updateCurrentState - -[START] Mon Sep 29 19:21:13 2025: get_game_state - -[END] Mon Sep 29 19:21:13 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:13 2025: get_game_state - -[END] Mon Sep 29 19:21:13 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:13 2025: do_move - -[END] Mon Sep 29 19:21:13 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:13 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:13 2025: display_game - -[END] Mon Sep 29 19:21:13 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:13 2025: userInput - action=6, hold=0 -[START] Mon Sep 29 19:21:13 2025: get_game_state - -[END] Mon Sep 29 19:21:13 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:13 2025: userInput - state=2 -[START] Mon Sep 29 19:21:13 2025: updateCurrentState - -[START] Mon Sep 29 19:21:13 2025: get_game_state - -[END] Mon Sep 29 19:21:13 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:13 2025: get_game_state - -[END] Mon Sep 29 19:21:13 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:13 2025: do_moving - moving_type=3 -[START] Mon Sep 29 19:21:13 2025: check_collision - -[START] Mon Sep 29 19:21:13 2025: get_game_state - -[END] Mon Sep 29 19:21:13 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:13 2025: check_collision - no collision -[START] Mon Sep 29 19:21:13 2025: check_collision - -[START] Mon Sep 29 19:21:13 2025: get_game_state - -[END] Mon Sep 29 19:21:13 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:13 2025: check_collision - no collision -[START] Mon Sep 29 19:21:13 2025: check_collision - -[START] Mon Sep 29 19:21:13 2025: get_game_state - -[END] Mon Sep 29 19:21:13 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:13 2025: check_collision - no collision -[START] Mon Sep 29 19:21:13 2025: check_collision - -[START] Mon Sep 29 19:21:13 2025: get_game_state - -[END] Mon Sep 29 19:21:13 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:13 2025: check_collision - no collision -[START] Mon Sep 29 19:21:13 2025: check_collision - -[START] Mon Sep 29 19:21:13 2025: get_game_state - -[END] Mon Sep 29 19:21:13 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:13 2025: check_collision - no collision -[START] Mon Sep 29 19:21:13 2025: check_collision - -[START] Mon Sep 29 19:21:13 2025: get_game_state - -[END] Mon Sep 29 19:21:13 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:13 2025: check_collision - no collision -[START] Mon Sep 29 19:21:13 2025: check_collision - -[START] Mon Sep 29 19:21:13 2025: get_game_state - -[END] Mon Sep 29 19:21:13 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:13 2025: check_collision - no collision -[START] Mon Sep 29 19:21:13 2025: check_collision - -[START] Mon Sep 29 19:21:13 2025: get_game_state - -[END] Mon Sep 29 19:21:13 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:13 2025: check_collision - no collision -[START] Mon Sep 29 19:21:13 2025: check_collision - -[START] Mon Sep 29 19:21:13 2025: get_game_state - -[END] Mon Sep 29 19:21:13 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:13 2025: check_collision - no collision -[START] Mon Sep 29 19:21:13 2025: check_collision - -[START] Mon Sep 29 19:21:13 2025: get_game_state - -[END] Mon Sep 29 19:21:13 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:13 2025: check_collision - no collision -[START] Mon Sep 29 19:21:13 2025: check_collision - -[START] Mon Sep 29 19:21:13 2025: get_game_state - -[END] Mon Sep 29 19:21:13 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:13 2025: check_collision - no collision -[START] Mon Sep 29 19:21:13 2025: check_collision - -[START] Mon Sep 29 19:21:13 2025: get_game_state - -[END] Mon Sep 29 19:21:13 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:13 2025: check_collision - collision with field, x=4, y=17 -[END] Mon Sep 29 19:21:13 2025: do_moving - curr=(3,15), state=4 -[END] Mon Sep 29 19:21:13 2025: updateCurrentState - score=100, level=1, state=4 -[START] Mon Sep 29 19:21:13 2025: display_game - -[END] Mon Sep 29 19:21:13 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:13 2025: updateCurrentState - -[START] Mon Sep 29 19:21:13 2025: get_game_state - -[END] Mon Sep 29 19:21:13 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:13 2025: do_attaching - -[START] Mon Sep 29 19:21:13 2025: get_game_state - -[END] Mon Sep 29 19:21:13 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:13 2025: get_game_state - -[END] Mon Sep 29 19:21:13 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:13 2025: place_figure - curr=(3,15) -[END] Mon Sep 29 19:21:13 2025: place_figure - -[START] Mon Sep 29 19:21:13 2025: get_game_state - -[END] Mon Sep 29 19:21:13 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:13 2025: clear_lines - score=100 -[END] Mon Sep 29 19:21:13 2025: clear_lines - lines_cleared=0, score=100, level=1 -[START] Mon Sep 29 19:21:13 2025: is_game_over - -[START] Mon Sep 29 19:21:13 2025: get_game_state - -[END] Mon Sep 29 19:21:13 2025: get_game_state - state=4 -[END] Mon Sep 29 19:21:13 2025: is_game_over - game not over -[END] Mon Sep 29 19:21:13 2025: do_attaching - state=1 -[END] Mon Sep 29 19:21:13 2025: updateCurrentState - score=100, level=1, state=1 -[START] Mon Sep 29 19:21:13 2025: display_game - -[END] Mon Sep 29 19:21:13 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:13 2025: updateCurrentState - -[START] Mon Sep 29 19:21:13 2025: get_game_state - -[END] Mon Sep 29 19:21:13 2025: get_game_state - state=1 -[START] Mon Sep 29 19:21:13 2025: do_spawn - -[START] Mon Sep 29 19:21:13 2025: get_game_state - -[END] Mon Sep 29 19:21:13 2025: get_game_state - state=1 -[START] Mon Sep 29 19:21:13 2025: check_collision - -[START] Mon Sep 29 19:21:13 2025: get_game_state - -[END] Mon Sep 29 19:21:13 2025: get_game_state - state=1 -[END] Mon Sep 29 19:21:13 2025: check_collision - no collision -[END] Mon Sep 29 19:21:13 2025: do_spawn - curr=(3,0), next_sprite=5, state=3 -[END] Mon Sep 29 19:21:13 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:13 2025: display_game - -[END] Mon Sep 29 19:21:13 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:13 2025: updateCurrentState - -[START] Mon Sep 29 19:21:13 2025: get_game_state - -[END] Mon Sep 29 19:21:13 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:13 2025: get_game_state - -[END] Mon Sep 29 19:21:13 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:13 2025: do_move - -[END] Mon Sep 29 19:21:13 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:13 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:13 2025: display_game - -[END] Mon Sep 29 19:21:13 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:13 2025: updateCurrentState - -[START] Mon Sep 29 19:21:13 2025: get_game_state - -[END] Mon Sep 29 19:21:13 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:13 2025: get_game_state - -[END] Mon Sep 29 19:21:13 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:13 2025: do_move - -[END] Mon Sep 29 19:21:13 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:13 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:13 2025: display_game - -[END] Mon Sep 29 19:21:13 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:13 2025: updateCurrentState - -[START] Mon Sep 29 19:21:13 2025: get_game_state - -[END] Mon Sep 29 19:21:13 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:13 2025: get_game_state - -[END] Mon Sep 29 19:21:13 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:13 2025: do_move - -[END] Mon Sep 29 19:21:13 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:13 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:13 2025: display_game - -[END] Mon Sep 29 19:21:13 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:13 2025: updateCurrentState - -[START] Mon Sep 29 19:21:13 2025: get_game_state - -[END] Mon Sep 29 19:21:13 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:13 2025: get_game_state - -[END] Mon Sep 29 19:21:13 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:13 2025: do_move - -[END] Mon Sep 29 19:21:13 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:13 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:13 2025: display_game - -[END] Mon Sep 29 19:21:13 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:14 2025: updateCurrentState - -[START] Mon Sep 29 19:21:14 2025: get_game_state - -[END] Mon Sep 29 19:21:14 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:14 2025: get_game_state - -[END] Mon Sep 29 19:21:14 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:14 2025: do_move - -[START] Mon Sep 29 19:21:14 2025: check_collision - -[START] Mon Sep 29 19:21:14 2025: get_game_state - -[END] Mon Sep 29 19:21:14 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:14 2025: check_collision - no collision -[END] Mon Sep 29 19:21:14 2025: do_move - curr=(3,1), state=3 -[END] Mon Sep 29 19:21:14 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:14 2025: display_game - -[END] Mon Sep 29 19:21:14 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:14 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:14 2025: get_game_state - -[END] Mon Sep 29 19:21:14 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:14 2025: userInput - state=2 -[START] Mon Sep 29 19:21:14 2025: updateCurrentState - -[START] Mon Sep 29 19:21:14 2025: get_game_state - -[END] Mon Sep 29 19:21:14 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:14 2025: get_game_state - -[END] Mon Sep 29 19:21:14 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:14 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:14 2025: check_collision - -[START] Mon Sep 29 19:21:14 2025: get_game_state - -[END] Mon Sep 29 19:21:14 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:14 2025: check_collision - no collision -[END] Mon Sep 29 19:21:14 2025: do_moving - curr=(2,1), state=3 -[END] Mon Sep 29 19:21:14 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:14 2025: display_game - -[END] Mon Sep 29 19:21:14 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:14 2025: updateCurrentState - -[START] Mon Sep 29 19:21:14 2025: get_game_state - -[END] Mon Sep 29 19:21:14 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:14 2025: get_game_state - -[END] Mon Sep 29 19:21:14 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:14 2025: do_move - -[END] Mon Sep 29 19:21:14 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:14 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:14 2025: display_game - -[END] Mon Sep 29 19:21:14 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:14 2025: updateCurrentState - -[START] Mon Sep 29 19:21:14 2025: get_game_state - -[END] Mon Sep 29 19:21:14 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:14 2025: get_game_state - -[END] Mon Sep 29 19:21:14 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:14 2025: do_move - -[END] Mon Sep 29 19:21:14 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:14 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:14 2025: display_game - -[END] Mon Sep 29 19:21:14 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:14 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:21:14 2025: get_game_state - -[END] Mon Sep 29 19:21:14 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:14 2025: userInput - state=2 -[START] Mon Sep 29 19:21:14 2025: updateCurrentState - -[START] Mon Sep 29 19:21:14 2025: get_game_state - -[END] Mon Sep 29 19:21:14 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:14 2025: get_game_state - -[END] Mon Sep 29 19:21:14 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:14 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:21:14 2025: check_collision - -[START] Mon Sep 29 19:21:14 2025: get_game_state - -[END] Mon Sep 29 19:21:14 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:14 2025: check_collision - no collision -[END] Mon Sep 29 19:21:14 2025: do_moving - curr=(2,1), state=3 -[END] Mon Sep 29 19:21:14 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:14 2025: display_game - -[END] Mon Sep 29 19:21:14 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:14 2025: updateCurrentState - -[START] Mon Sep 29 19:21:14 2025: get_game_state - -[END] Mon Sep 29 19:21:14 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:14 2025: get_game_state - -[END] Mon Sep 29 19:21:14 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:14 2025: do_move - -[END] Mon Sep 29 19:21:14 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:14 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:14 2025: display_game - -[END] Mon Sep 29 19:21:14 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:14 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:14 2025: get_game_state - -[END] Mon Sep 29 19:21:14 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:14 2025: userInput - state=2 -[START] Mon Sep 29 19:21:14 2025: updateCurrentState - -[START] Mon Sep 29 19:21:14 2025: get_game_state - -[END] Mon Sep 29 19:21:14 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:14 2025: get_game_state - -[END] Mon Sep 29 19:21:14 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:14 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:14 2025: check_collision - -[START] Mon Sep 29 19:21:14 2025: get_game_state - -[END] Mon Sep 29 19:21:14 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:14 2025: check_collision - no collision -[END] Mon Sep 29 19:21:14 2025: do_moving - curr=(1,1), state=3 -[END] Mon Sep 29 19:21:14 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:14 2025: display_game - -[END] Mon Sep 29 19:21:14 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:14 2025: updateCurrentState - -[START] Mon Sep 29 19:21:14 2025: get_game_state - -[END] Mon Sep 29 19:21:14 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:14 2025: get_game_state - -[END] Mon Sep 29 19:21:14 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:14 2025: do_move - -[END] Mon Sep 29 19:21:14 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:14 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:14 2025: display_game - -[END] Mon Sep 29 19:21:14 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:14 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:21:14 2025: get_game_state - -[END] Mon Sep 29 19:21:14 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:14 2025: userInput - state=2 -[START] Mon Sep 29 19:21:14 2025: updateCurrentState - -[START] Mon Sep 29 19:21:14 2025: get_game_state - -[END] Mon Sep 29 19:21:14 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:14 2025: get_game_state - -[END] Mon Sep 29 19:21:14 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:14 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:21:14 2025: check_collision - -[START] Mon Sep 29 19:21:14 2025: get_game_state - -[END] Mon Sep 29 19:21:14 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:14 2025: check_collision - no collision -[END] Mon Sep 29 19:21:14 2025: do_moving - curr=(1,1), state=3 -[END] Mon Sep 29 19:21:14 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:14 2025: display_game - -[END] Mon Sep 29 19:21:14 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:14 2025: updateCurrentState - -[START] Mon Sep 29 19:21:14 2025: get_game_state - -[END] Mon Sep 29 19:21:14 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:14 2025: get_game_state - -[END] Mon Sep 29 19:21:14 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:14 2025: do_move - -[END] Mon Sep 29 19:21:14 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:14 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:14 2025: display_game - -[END] Mon Sep 29 19:21:14 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:14 2025: updateCurrentState - -[START] Mon Sep 29 19:21:14 2025: get_game_state - -[END] Mon Sep 29 19:21:14 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:14 2025: get_game_state - -[END] Mon Sep 29 19:21:14 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:14 2025: do_move - -[END] Mon Sep 29 19:21:14 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:14 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:14 2025: display_game - -[END] Mon Sep 29 19:21:14 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:15 2025: updateCurrentState - -[START] Mon Sep 29 19:21:15 2025: get_game_state - -[END] Mon Sep 29 19:21:15 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:15 2025: get_game_state - -[END] Mon Sep 29 19:21:15 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:15 2025: do_move - -[START] Mon Sep 29 19:21:15 2025: check_collision - -[START] Mon Sep 29 19:21:15 2025: get_game_state - -[END] Mon Sep 29 19:21:15 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:15 2025: check_collision - no collision -[END] Mon Sep 29 19:21:15 2025: do_move - curr=(1,2), state=3 -[END] Mon Sep 29 19:21:15 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:15 2025: display_game - -[END] Mon Sep 29 19:21:15 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:15 2025: updateCurrentState - -[START] Mon Sep 29 19:21:15 2025: get_game_state - -[END] Mon Sep 29 19:21:15 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:15 2025: get_game_state - -[END] Mon Sep 29 19:21:15 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:15 2025: do_move - -[END] Mon Sep 29 19:21:15 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:15 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:15 2025: display_game - -[END] Mon Sep 29 19:21:15 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:15 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:15 2025: get_game_state - -[END] Mon Sep 29 19:21:15 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:15 2025: userInput - state=2 -[START] Mon Sep 29 19:21:15 2025: updateCurrentState - -[START] Mon Sep 29 19:21:15 2025: get_game_state - -[END] Mon Sep 29 19:21:15 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:15 2025: get_game_state - -[END] Mon Sep 29 19:21:15 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:15 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:15 2025: check_collision - -[START] Mon Sep 29 19:21:15 2025: get_game_state - -[END] Mon Sep 29 19:21:15 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:15 2025: check_collision - no collision -[END] Mon Sep 29 19:21:15 2025: do_moving - curr=(0,2), state=3 -[END] Mon Sep 29 19:21:15 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:15 2025: display_game - -[END] Mon Sep 29 19:21:15 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:15 2025: updateCurrentState - -[START] Mon Sep 29 19:21:15 2025: get_game_state - -[END] Mon Sep 29 19:21:15 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:15 2025: get_game_state - -[END] Mon Sep 29 19:21:15 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:15 2025: do_move - -[END] Mon Sep 29 19:21:15 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:15 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:15 2025: display_game - -[END] Mon Sep 29 19:21:15 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:15 2025: updateCurrentState - -[START] Mon Sep 29 19:21:15 2025: get_game_state - -[END] Mon Sep 29 19:21:15 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:15 2025: get_game_state - -[END] Mon Sep 29 19:21:15 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:15 2025: do_move - -[END] Mon Sep 29 19:21:15 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:15 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:15 2025: display_game - -[END] Mon Sep 29 19:21:15 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:15 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:15 2025: get_game_state - -[END] Mon Sep 29 19:21:15 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:15 2025: userInput - state=2 -[START] Mon Sep 29 19:21:15 2025: updateCurrentState - -[START] Mon Sep 29 19:21:15 2025: get_game_state - -[END] Mon Sep 29 19:21:15 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:15 2025: get_game_state - -[END] Mon Sep 29 19:21:15 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:15 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:15 2025: check_collision - -[START] Mon Sep 29 19:21:15 2025: get_game_state - -[END] Mon Sep 29 19:21:15 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:15 2025: check_collision - collision with boundary, x=-1, y=3 -[END] Mon Sep 29 19:21:15 2025: do_moving - curr=(0,2), state=3 -[END] Mon Sep 29 19:21:15 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:15 2025: display_game - -[END] Mon Sep 29 19:21:15 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:15 2025: updateCurrentState - -[START] Mon Sep 29 19:21:15 2025: get_game_state - -[END] Mon Sep 29 19:21:15 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:15 2025: get_game_state - -[END] Mon Sep 29 19:21:15 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:15 2025: do_move - -[END] Mon Sep 29 19:21:15 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:15 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:15 2025: display_game - -[END] Mon Sep 29 19:21:15 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:15 2025: updateCurrentState - -[START] Mon Sep 29 19:21:15 2025: get_game_state - -[END] Mon Sep 29 19:21:15 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:15 2025: get_game_state - -[END] Mon Sep 29 19:21:15 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:15 2025: do_move - -[END] Mon Sep 29 19:21:15 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:15 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:15 2025: display_game - -[END] Mon Sep 29 19:21:15 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:15 2025: userInput - action=6, hold=0 -[START] Mon Sep 29 19:21:15 2025: get_game_state - -[END] Mon Sep 29 19:21:15 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:15 2025: userInput - state=2 -[START] Mon Sep 29 19:21:15 2025: updateCurrentState - -[START] Mon Sep 29 19:21:15 2025: get_game_state - -[END] Mon Sep 29 19:21:15 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:15 2025: get_game_state - -[END] Mon Sep 29 19:21:15 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:15 2025: do_moving - moving_type=3 -[START] Mon Sep 29 19:21:15 2025: check_collision - -[START] Mon Sep 29 19:21:15 2025: get_game_state - -[END] Mon Sep 29 19:21:15 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:15 2025: check_collision - no collision -[START] Mon Sep 29 19:21:15 2025: check_collision - -[START] Mon Sep 29 19:21:15 2025: get_game_state - -[END] Mon Sep 29 19:21:15 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:15 2025: check_collision - no collision -[START] Mon Sep 29 19:21:15 2025: check_collision - -[START] Mon Sep 29 19:21:15 2025: get_game_state - -[END] Mon Sep 29 19:21:15 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:15 2025: check_collision - no collision -[START] Mon Sep 29 19:21:15 2025: check_collision - -[START] Mon Sep 29 19:21:15 2025: get_game_state - -[END] Mon Sep 29 19:21:15 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:15 2025: check_collision - no collision -[START] Mon Sep 29 19:21:15 2025: check_collision - -[START] Mon Sep 29 19:21:15 2025: get_game_state - -[END] Mon Sep 29 19:21:15 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:15 2025: check_collision - no collision -[START] Mon Sep 29 19:21:15 2025: check_collision - -[START] Mon Sep 29 19:21:15 2025: get_game_state - -[END] Mon Sep 29 19:21:15 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:15 2025: check_collision - no collision -[START] Mon Sep 29 19:21:15 2025: check_collision - -[START] Mon Sep 29 19:21:15 2025: get_game_state - -[END] Mon Sep 29 19:21:15 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:15 2025: check_collision - no collision -[START] Mon Sep 29 19:21:15 2025: check_collision - -[START] Mon Sep 29 19:21:15 2025: get_game_state - -[END] Mon Sep 29 19:21:15 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:15 2025: check_collision - no collision -[START] Mon Sep 29 19:21:15 2025: check_collision - -[START] Mon Sep 29 19:21:15 2025: get_game_state - -[END] Mon Sep 29 19:21:15 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:15 2025: check_collision - no collision -[START] Mon Sep 29 19:21:15 2025: check_collision - -[START] Mon Sep 29 19:21:15 2025: get_game_state - -[END] Mon Sep 29 19:21:15 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:15 2025: check_collision - no collision -[START] Mon Sep 29 19:21:15 2025: check_collision - -[START] Mon Sep 29 19:21:15 2025: get_game_state - -[END] Mon Sep 29 19:21:15 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:15 2025: check_collision - no collision -[START] Mon Sep 29 19:21:15 2025: check_collision - -[START] Mon Sep 29 19:21:15 2025: get_game_state - -[END] Mon Sep 29 19:21:15 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:15 2025: check_collision - no collision -[START] Mon Sep 29 19:21:15 2025: check_collision - -[START] Mon Sep 29 19:21:15 2025: get_game_state - -[END] Mon Sep 29 19:21:15 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:15 2025: check_collision - no collision -[START] Mon Sep 29 19:21:15 2025: check_collision - -[START] Mon Sep 29 19:21:15 2025: get_game_state - -[END] Mon Sep 29 19:21:15 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:15 2025: check_collision - no collision -[START] Mon Sep 29 19:21:15 2025: check_collision - -[START] Mon Sep 29 19:21:15 2025: get_game_state - -[END] Mon Sep 29 19:21:15 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:15 2025: check_collision - collision with field, x=1, y=17 -[END] Mon Sep 29 19:21:15 2025: do_moving - curr=(0,15), state=4 -[END] Mon Sep 29 19:21:15 2025: updateCurrentState - score=100, level=1, state=4 -[START] Mon Sep 29 19:21:15 2025: display_game - -[END] Mon Sep 29 19:21:15 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:15 2025: updateCurrentState - -[START] Mon Sep 29 19:21:15 2025: get_game_state - -[END] Mon Sep 29 19:21:15 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:15 2025: do_attaching - -[START] Mon Sep 29 19:21:15 2025: get_game_state - -[END] Mon Sep 29 19:21:15 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:15 2025: get_game_state - -[END] Mon Sep 29 19:21:15 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:15 2025: place_figure - curr=(0,15) -[END] Mon Sep 29 19:21:15 2025: place_figure - -[START] Mon Sep 29 19:21:15 2025: get_game_state - -[END] Mon Sep 29 19:21:15 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:15 2025: clear_lines - score=100 -[END] Mon Sep 29 19:21:15 2025: clear_lines - lines_cleared=0, score=100, level=1 -[START] Mon Sep 29 19:21:15 2025: is_game_over - -[START] Mon Sep 29 19:21:15 2025: get_game_state - -[END] Mon Sep 29 19:21:15 2025: get_game_state - state=4 -[END] Mon Sep 29 19:21:15 2025: is_game_over - game not over -[END] Mon Sep 29 19:21:15 2025: do_attaching - state=1 -[END] Mon Sep 29 19:21:15 2025: updateCurrentState - score=100, level=1, state=1 -[START] Mon Sep 29 19:21:15 2025: display_game - -[END] Mon Sep 29 19:21:15 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:15 2025: updateCurrentState - -[START] Mon Sep 29 19:21:15 2025: get_game_state - -[END] Mon Sep 29 19:21:15 2025: get_game_state - state=1 -[START] Mon Sep 29 19:21:15 2025: do_spawn - -[START] Mon Sep 29 19:21:15 2025: get_game_state - -[END] Mon Sep 29 19:21:15 2025: get_game_state - state=1 -[START] Mon Sep 29 19:21:15 2025: check_collision - -[START] Mon Sep 29 19:21:15 2025: get_game_state - -[END] Mon Sep 29 19:21:15 2025: get_game_state - state=1 -[END] Mon Sep 29 19:21:15 2025: check_collision - no collision -[END] Mon Sep 29 19:21:15 2025: do_spawn - curr=(3,0), next_sprite=6, state=3 -[END] Mon Sep 29 19:21:15 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:15 2025: display_game - -[END] Mon Sep 29 19:21:15 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:15 2025: updateCurrentState - -[START] Mon Sep 29 19:21:15 2025: get_game_state - -[END] Mon Sep 29 19:21:16 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:16 2025: get_game_state - -[END] Mon Sep 29 19:21:16 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:16 2025: do_move - -[START] Mon Sep 29 19:21:16 2025: check_collision - -[START] Mon Sep 29 19:21:16 2025: get_game_state - -[END] Mon Sep 29 19:21:16 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:16 2025: check_collision - no collision -[END] Mon Sep 29 19:21:16 2025: do_move - curr=(3,1), state=3 -[END] Mon Sep 29 19:21:16 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:16 2025: display_game - -[END] Mon Sep 29 19:21:16 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:16 2025: updateCurrentState - -[START] Mon Sep 29 19:21:16 2025: get_game_state - -[END] Mon Sep 29 19:21:16 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:16 2025: get_game_state - -[END] Mon Sep 29 19:21:16 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:16 2025: do_move - -[END] Mon Sep 29 19:21:16 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:16 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:16 2025: display_game - -[END] Mon Sep 29 19:21:16 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:16 2025: updateCurrentState - -[START] Mon Sep 29 19:21:16 2025: get_game_state - -[END] Mon Sep 29 19:21:16 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:16 2025: get_game_state - -[END] Mon Sep 29 19:21:16 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:16 2025: do_move - -[END] Mon Sep 29 19:21:16 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:16 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:16 2025: display_game - -[END] Mon Sep 29 19:21:16 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:16 2025: updateCurrentState - -[START] Mon Sep 29 19:21:16 2025: get_game_state - -[END] Mon Sep 29 19:21:16 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:16 2025: get_game_state - -[END] Mon Sep 29 19:21:16 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:16 2025: do_move - -[END] Mon Sep 29 19:21:16 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:16 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:16 2025: display_game - -[END] Mon Sep 29 19:21:16 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:16 2025: updateCurrentState - -[START] Mon Sep 29 19:21:16 2025: get_game_state - -[END] Mon Sep 29 19:21:16 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:16 2025: get_game_state - -[END] Mon Sep 29 19:21:16 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:16 2025: do_move - -[END] Mon Sep 29 19:21:16 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:16 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:16 2025: display_game - -[END] Mon Sep 29 19:21:16 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:16 2025: updateCurrentState - -[START] Mon Sep 29 19:21:16 2025: get_game_state - -[END] Mon Sep 29 19:21:16 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:16 2025: get_game_state - -[END] Mon Sep 29 19:21:16 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:16 2025: do_move - -[END] Mon Sep 29 19:21:16 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:16 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:16 2025: display_game - -[END] Mon Sep 29 19:21:16 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:16 2025: updateCurrentState - -[START] Mon Sep 29 19:21:16 2025: get_game_state - -[END] Mon Sep 29 19:21:16 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:16 2025: get_game_state - -[END] Mon Sep 29 19:21:16 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:16 2025: do_move - -[END] Mon Sep 29 19:21:16 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:16 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:16 2025: display_game - -[END] Mon Sep 29 19:21:16 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:16 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:16 2025: get_game_state - -[END] Mon Sep 29 19:21:16 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:16 2025: userInput - state=2 -[START] Mon Sep 29 19:21:16 2025: updateCurrentState - -[START] Mon Sep 29 19:21:16 2025: get_game_state - -[END] Mon Sep 29 19:21:16 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:16 2025: get_game_state - -[END] Mon Sep 29 19:21:16 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:16 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:16 2025: check_collision - -[START] Mon Sep 29 19:21:16 2025: get_game_state - -[END] Mon Sep 29 19:21:16 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:16 2025: check_collision - no collision -[END] Mon Sep 29 19:21:16 2025: do_moving - curr=(4,1), state=3 -[END] Mon Sep 29 19:21:16 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:16 2025: display_game - -[END] Mon Sep 29 19:21:16 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:16 2025: updateCurrentState - -[START] Mon Sep 29 19:21:16 2025: get_game_state - -[END] Mon Sep 29 19:21:16 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:16 2025: get_game_state - -[END] Mon Sep 29 19:21:16 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:16 2025: do_move - -[END] Mon Sep 29 19:21:16 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:16 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:16 2025: display_game - -[END] Mon Sep 29 19:21:16 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:17 2025: updateCurrentState - -[START] Mon Sep 29 19:21:17 2025: get_game_state - -[END] Mon Sep 29 19:21:17 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:17 2025: get_game_state - -[END] Mon Sep 29 19:21:17 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:17 2025: do_move - -[START] Mon Sep 29 19:21:17 2025: check_collision - -[START] Mon Sep 29 19:21:17 2025: get_game_state - -[END] Mon Sep 29 19:21:17 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:17 2025: check_collision - no collision -[END] Mon Sep 29 19:21:17 2025: do_move - curr=(4,2), state=3 -[END] Mon Sep 29 19:21:17 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:17 2025: display_game - -[END] Mon Sep 29 19:21:17 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:17 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:17 2025: get_game_state - -[END] Mon Sep 29 19:21:17 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:17 2025: userInput - state=2 -[START] Mon Sep 29 19:21:17 2025: updateCurrentState - -[START] Mon Sep 29 19:21:17 2025: get_game_state - -[END] Mon Sep 29 19:21:17 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:17 2025: get_game_state - -[END] Mon Sep 29 19:21:17 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:17 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:17 2025: check_collision - -[START] Mon Sep 29 19:21:17 2025: get_game_state - -[END] Mon Sep 29 19:21:17 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:17 2025: check_collision - no collision -[END] Mon Sep 29 19:21:17 2025: do_moving - curr=(3,2), state=3 -[END] Mon Sep 29 19:21:17 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:17 2025: display_game - -[END] Mon Sep 29 19:21:17 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:17 2025: updateCurrentState - -[START] Mon Sep 29 19:21:17 2025: get_game_state - -[END] Mon Sep 29 19:21:17 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:17 2025: get_game_state - -[END] Mon Sep 29 19:21:17 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:17 2025: do_move - -[END] Mon Sep 29 19:21:17 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:17 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:17 2025: display_game - -[END] Mon Sep 29 19:21:17 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:17 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:21:17 2025: get_game_state - -[END] Mon Sep 29 19:21:17 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:17 2025: userInput - state=2 -[START] Mon Sep 29 19:21:17 2025: updateCurrentState - -[START] Mon Sep 29 19:21:17 2025: get_game_state - -[END] Mon Sep 29 19:21:17 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:17 2025: get_game_state - -[END] Mon Sep 29 19:21:17 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:17 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:21:17 2025: check_collision - -[START] Mon Sep 29 19:21:17 2025: get_game_state - -[END] Mon Sep 29 19:21:17 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:17 2025: check_collision - no collision -[END] Mon Sep 29 19:21:17 2025: do_moving - curr=(3,2), state=3 -[END] Mon Sep 29 19:21:17 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:17 2025: display_game - -[END] Mon Sep 29 19:21:17 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:17 2025: updateCurrentState - -[START] Mon Sep 29 19:21:17 2025: get_game_state - -[END] Mon Sep 29 19:21:17 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:17 2025: get_game_state - -[END] Mon Sep 29 19:21:17 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:17 2025: do_move - -[END] Mon Sep 29 19:21:17 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:17 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:17 2025: display_game - -[END] Mon Sep 29 19:21:17 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:17 2025: updateCurrentState - -[START] Mon Sep 29 19:21:17 2025: get_game_state - -[END] Mon Sep 29 19:21:17 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:17 2025: get_game_state - -[END] Mon Sep 29 19:21:17 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:17 2025: do_move - -[END] Mon Sep 29 19:21:17 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:17 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:17 2025: display_game - -[END] Mon Sep 29 19:21:17 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:17 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:17 2025: get_game_state - -[END] Mon Sep 29 19:21:17 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:17 2025: userInput - state=2 -[START] Mon Sep 29 19:21:17 2025: updateCurrentState - -[START] Mon Sep 29 19:21:17 2025: get_game_state - -[END] Mon Sep 29 19:21:17 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:17 2025: get_game_state - -[END] Mon Sep 29 19:21:17 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:17 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:17 2025: check_collision - -[START] Mon Sep 29 19:21:17 2025: get_game_state - -[END] Mon Sep 29 19:21:17 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:17 2025: check_collision - no collision -[END] Mon Sep 29 19:21:17 2025: do_moving - curr=(2,2), state=3 -[END] Mon Sep 29 19:21:17 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:17 2025: display_game - -[END] Mon Sep 29 19:21:17 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:17 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:21:17 2025: get_game_state - -[END] Mon Sep 29 19:21:17 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:17 2025: userInput - state=2 -[START] Mon Sep 29 19:21:17 2025: updateCurrentState - -[START] Mon Sep 29 19:21:17 2025: get_game_state - -[END] Mon Sep 29 19:21:17 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:17 2025: get_game_state - -[END] Mon Sep 29 19:21:17 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:17 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:21:17 2025: check_collision - -[START] Mon Sep 29 19:21:17 2025: get_game_state - -[END] Mon Sep 29 19:21:17 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:17 2025: check_collision - no collision -[END] Mon Sep 29 19:21:17 2025: do_moving - curr=(2,2), state=3 -[END] Mon Sep 29 19:21:17 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:17 2025: display_game - -[END] Mon Sep 29 19:21:17 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:17 2025: updateCurrentState - -[START] Mon Sep 29 19:21:17 2025: get_game_state - -[END] Mon Sep 29 19:21:17 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:17 2025: get_game_state - -[END] Mon Sep 29 19:21:17 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:17 2025: do_move - -[END] Mon Sep 29 19:21:17 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:17 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:17 2025: display_game - -[END] Mon Sep 29 19:21:17 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:17 2025: updateCurrentState - -[START] Mon Sep 29 19:21:17 2025: get_game_state - -[END] Mon Sep 29 19:21:17 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:17 2025: get_game_state - -[END] Mon Sep 29 19:21:17 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:17 2025: do_move - -[END] Mon Sep 29 19:21:17 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:17 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:17 2025: display_game - -[END] Mon Sep 29 19:21:17 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:17 2025: updateCurrentState - -[START] Mon Sep 29 19:21:17 2025: get_game_state - -[END] Mon Sep 29 19:21:17 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:17 2025: get_game_state - -[END] Mon Sep 29 19:21:17 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:17 2025: do_move - -[END] Mon Sep 29 19:21:17 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:17 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:17 2025: display_game - -[END] Mon Sep 29 19:21:17 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:18 2025: updateCurrentState - -[START] Mon Sep 29 19:21:18 2025: get_game_state - -[END] Mon Sep 29 19:21:18 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:18 2025: get_game_state - -[END] Mon Sep 29 19:21:18 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:18 2025: do_move - -[START] Mon Sep 29 19:21:18 2025: check_collision - -[START] Mon Sep 29 19:21:18 2025: get_game_state - -[END] Mon Sep 29 19:21:18 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:18 2025: check_collision - no collision -[END] Mon Sep 29 19:21:18 2025: do_move - curr=(2,3), state=3 -[END] Mon Sep 29 19:21:18 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:18 2025: display_game - -[END] Mon Sep 29 19:21:18 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:18 2025: updateCurrentState - -[START] Mon Sep 29 19:21:18 2025: get_game_state - -[END] Mon Sep 29 19:21:18 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:18 2025: get_game_state - -[END] Mon Sep 29 19:21:18 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:18 2025: do_move - -[END] Mon Sep 29 19:21:18 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:18 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:18 2025: display_game - -[END] Mon Sep 29 19:21:18 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:18 2025: updateCurrentState - -[START] Mon Sep 29 19:21:18 2025: get_game_state - -[END] Mon Sep 29 19:21:18 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:18 2025: get_game_state - -[END] Mon Sep 29 19:21:18 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:18 2025: do_move - -[END] Mon Sep 29 19:21:18 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:18 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:18 2025: display_game - -[END] Mon Sep 29 19:21:18 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:18 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:18 2025: get_game_state - -[END] Mon Sep 29 19:21:18 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:18 2025: userInput - state=2 -[START] Mon Sep 29 19:21:18 2025: updateCurrentState - -[START] Mon Sep 29 19:21:18 2025: get_game_state - -[END] Mon Sep 29 19:21:18 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:18 2025: get_game_state - -[END] Mon Sep 29 19:21:18 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:18 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:18 2025: check_collision - -[START] Mon Sep 29 19:21:18 2025: get_game_state - -[END] Mon Sep 29 19:21:18 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:18 2025: check_collision - no collision -[END] Mon Sep 29 19:21:18 2025: do_moving - curr=(3,3), state=3 -[END] Mon Sep 29 19:21:18 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:18 2025: display_game - -[END] Mon Sep 29 19:21:18 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:18 2025: updateCurrentState - -[START] Mon Sep 29 19:21:18 2025: get_game_state - -[END] Mon Sep 29 19:21:18 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:18 2025: get_game_state - -[END] Mon Sep 29 19:21:18 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:18 2025: do_move - -[END] Mon Sep 29 19:21:18 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:18 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:18 2025: display_game - -[END] Mon Sep 29 19:21:18 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:18 2025: updateCurrentState - -[START] Mon Sep 29 19:21:18 2025: get_game_state - -[END] Mon Sep 29 19:21:18 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:18 2025: get_game_state - -[END] Mon Sep 29 19:21:18 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:18 2025: do_move - -[END] Mon Sep 29 19:21:18 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:18 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:18 2025: display_game - -[END] Mon Sep 29 19:21:18 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:18 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:18 2025: get_game_state - -[END] Mon Sep 29 19:21:18 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:18 2025: userInput - state=2 -[START] Mon Sep 29 19:21:18 2025: updateCurrentState - -[START] Mon Sep 29 19:21:18 2025: get_game_state - -[END] Mon Sep 29 19:21:18 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:18 2025: get_game_state - -[END] Mon Sep 29 19:21:18 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:18 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:18 2025: check_collision - -[START] Mon Sep 29 19:21:18 2025: get_game_state - -[END] Mon Sep 29 19:21:18 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:18 2025: check_collision - no collision -[END] Mon Sep 29 19:21:18 2025: do_moving - curr=(4,3), state=3 -[END] Mon Sep 29 19:21:18 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:18 2025: display_game - -[END] Mon Sep 29 19:21:18 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:18 2025: updateCurrentState - -[START] Mon Sep 29 19:21:18 2025: get_game_state - -[END] Mon Sep 29 19:21:18 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:18 2025: get_game_state - -[END] Mon Sep 29 19:21:18 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:18 2025: do_move - -[END] Mon Sep 29 19:21:18 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:18 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:18 2025: display_game - -[END] Mon Sep 29 19:21:18 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:18 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:18 2025: get_game_state - -[END] Mon Sep 29 19:21:18 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:18 2025: userInput - state=2 -[START] Mon Sep 29 19:21:18 2025: updateCurrentState - -[START] Mon Sep 29 19:21:18 2025: get_game_state - -[END] Mon Sep 29 19:21:18 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:18 2025: get_game_state - -[END] Mon Sep 29 19:21:18 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:18 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:18 2025: check_collision - -[START] Mon Sep 29 19:21:18 2025: get_game_state - -[END] Mon Sep 29 19:21:18 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:18 2025: check_collision - no collision -[END] Mon Sep 29 19:21:18 2025: do_moving - curr=(5,3), state=3 -[END] Mon Sep 29 19:21:18 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:18 2025: display_game - -[END] Mon Sep 29 19:21:18 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:18 2025: updateCurrentState - -[START] Mon Sep 29 19:21:18 2025: get_game_state - -[END] Mon Sep 29 19:21:18 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:18 2025: get_game_state - -[END] Mon Sep 29 19:21:18 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:18 2025: do_move - -[END] Mon Sep 29 19:21:18 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:18 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:18 2025: display_game - -[END] Mon Sep 29 19:21:18 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:19 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:19 2025: get_game_state - -[END] Mon Sep 29 19:21:19 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:19 2025: userInput - state=2 -[START] Mon Sep 29 19:21:19 2025: updateCurrentState - -[START] Mon Sep 29 19:21:19 2025: get_game_state - -[END] Mon Sep 29 19:21:19 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:19 2025: get_game_state - -[END] Mon Sep 29 19:21:19 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:19 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:19 2025: check_collision - -[START] Mon Sep 29 19:21:19 2025: get_game_state - -[END] Mon Sep 29 19:21:19 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:19 2025: check_collision - no collision -[END] Mon Sep 29 19:21:19 2025: do_moving - curr=(6,3), state=3 -[END] Mon Sep 29 19:21:19 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:19 2025: display_game - -[END] Mon Sep 29 19:21:19 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:19 2025: updateCurrentState - -[START] Mon Sep 29 19:21:19 2025: get_game_state - -[END] Mon Sep 29 19:21:19 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:19 2025: get_game_state - -[END] Mon Sep 29 19:21:19 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:19 2025: do_move - -[START] Mon Sep 29 19:21:19 2025: check_collision - -[START] Mon Sep 29 19:21:19 2025: get_game_state - -[END] Mon Sep 29 19:21:19 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:19 2025: check_collision - no collision -[END] Mon Sep 29 19:21:19 2025: do_move - curr=(6,4), state=3 -[END] Mon Sep 29 19:21:19 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:19 2025: display_game - -[END] Mon Sep 29 19:21:19 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:19 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:21:19 2025: get_game_state - -[END] Mon Sep 29 19:21:19 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:19 2025: userInput - state=2 -[START] Mon Sep 29 19:21:19 2025: updateCurrentState - -[START] Mon Sep 29 19:21:19 2025: get_game_state - -[END] Mon Sep 29 19:21:19 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:19 2025: get_game_state - -[END] Mon Sep 29 19:21:19 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:19 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:21:19 2025: check_collision - -[START] Mon Sep 29 19:21:19 2025: get_game_state - -[END] Mon Sep 29 19:21:19 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:19 2025: check_collision - no collision -[END] Mon Sep 29 19:21:19 2025: do_moving - curr=(6,4), state=3 -[END] Mon Sep 29 19:21:19 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:19 2025: display_game - -[END] Mon Sep 29 19:21:19 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:19 2025: updateCurrentState - -[START] Mon Sep 29 19:21:19 2025: get_game_state - -[END] Mon Sep 29 19:21:19 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:19 2025: get_game_state - -[END] Mon Sep 29 19:21:19 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:19 2025: do_move - -[END] Mon Sep 29 19:21:19 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:19 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:19 2025: display_game - -[END] Mon Sep 29 19:21:19 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:19 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:19 2025: get_game_state - -[END] Mon Sep 29 19:21:19 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:19 2025: userInput - state=2 -[START] Mon Sep 29 19:21:19 2025: updateCurrentState - -[START] Mon Sep 29 19:21:19 2025: get_game_state - -[END] Mon Sep 29 19:21:19 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:19 2025: get_game_state - -[END] Mon Sep 29 19:21:19 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:19 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:19 2025: check_collision - -[START] Mon Sep 29 19:21:19 2025: get_game_state - -[END] Mon Sep 29 19:21:19 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:19 2025: check_collision - no collision -[END] Mon Sep 29 19:21:19 2025: do_moving - curr=(7,4), state=3 -[END] Mon Sep 29 19:21:19 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:19 2025: display_game - -[END] Mon Sep 29 19:21:19 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:19 2025: updateCurrentState - -[START] Mon Sep 29 19:21:19 2025: get_game_state - -[END] Mon Sep 29 19:21:19 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:19 2025: get_game_state - -[END] Mon Sep 29 19:21:19 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:19 2025: do_move - -[END] Mon Sep 29 19:21:19 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:19 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:19 2025: display_game - -[END] Mon Sep 29 19:21:19 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:19 2025: updateCurrentState - -[START] Mon Sep 29 19:21:19 2025: get_game_state - -[END] Mon Sep 29 19:21:19 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:19 2025: get_game_state - -[END] Mon Sep 29 19:21:19 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:19 2025: do_move - -[END] Mon Sep 29 19:21:19 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:19 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:19 2025: display_game - -[END] Mon Sep 29 19:21:19 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:19 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:19 2025: get_game_state - -[END] Mon Sep 29 19:21:19 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:19 2025: userInput - state=2 -[START] Mon Sep 29 19:21:19 2025: updateCurrentState - -[START] Mon Sep 29 19:21:19 2025: get_game_state - -[END] Mon Sep 29 19:21:19 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:19 2025: get_game_state - -[END] Mon Sep 29 19:21:19 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:19 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:19 2025: check_collision - -[START] Mon Sep 29 19:21:19 2025: get_game_state - -[END] Mon Sep 29 19:21:19 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:19 2025: check_collision - no collision -[END] Mon Sep 29 19:21:19 2025: do_moving - curr=(6,4), state=3 -[END] Mon Sep 29 19:21:19 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:19 2025: display_game - -[END] Mon Sep 29 19:21:19 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:19 2025: updateCurrentState - -[START] Mon Sep 29 19:21:19 2025: get_game_state - -[END] Mon Sep 29 19:21:19 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:19 2025: get_game_state - -[END] Mon Sep 29 19:21:19 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:19 2025: do_move - -[END] Mon Sep 29 19:21:19 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:19 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:19 2025: display_game - -[END] Mon Sep 29 19:21:19 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:19 2025: updateCurrentState - -[START] Mon Sep 29 19:21:19 2025: get_game_state - -[END] Mon Sep 29 19:21:19 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:19 2025: get_game_state - -[END] Mon Sep 29 19:21:19 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:19 2025: do_move - -[END] Mon Sep 29 19:21:19 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:19 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:19 2025: display_game - -[END] Mon Sep 29 19:21:19 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:19 2025: updateCurrentState - -[START] Mon Sep 29 19:21:19 2025: get_game_state - -[END] Mon Sep 29 19:21:19 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:19 2025: get_game_state - -[END] Mon Sep 29 19:21:19 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:19 2025: do_move - -[END] Mon Sep 29 19:21:19 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:19 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:19 2025: display_game - -[END] Mon Sep 29 19:21:19 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:20 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:20 2025: get_game_state - -[END] Mon Sep 29 19:21:20 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:20 2025: userInput - state=2 -[START] Mon Sep 29 19:21:20 2025: updateCurrentState - -[START] Mon Sep 29 19:21:20 2025: get_game_state - -[END] Mon Sep 29 19:21:20 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:20 2025: get_game_state - -[END] Mon Sep 29 19:21:20 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:20 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:20 2025: check_collision - -[START] Mon Sep 29 19:21:20 2025: get_game_state - -[END] Mon Sep 29 19:21:20 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:20 2025: check_collision - no collision -[END] Mon Sep 29 19:21:20 2025: do_moving - curr=(7,4), state=3 -[END] Mon Sep 29 19:21:20 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:20 2025: display_game - -[END] Mon Sep 29 19:21:20 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:20 2025: updateCurrentState - -[START] Mon Sep 29 19:21:20 2025: get_game_state - -[END] Mon Sep 29 19:21:20 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:20 2025: get_game_state - -[END] Mon Sep 29 19:21:20 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:20 2025: do_move - -[START] Mon Sep 29 19:21:20 2025: check_collision - -[START] Mon Sep 29 19:21:20 2025: get_game_state - -[END] Mon Sep 29 19:21:20 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:20 2025: check_collision - no collision -[END] Mon Sep 29 19:21:20 2025: do_move - curr=(7,5), state=3 -[END] Mon Sep 29 19:21:20 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:20 2025: display_game - -[END] Mon Sep 29 19:21:20 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:20 2025: updateCurrentState - -[START] Mon Sep 29 19:21:20 2025: get_game_state - -[END] Mon Sep 29 19:21:20 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:20 2025: get_game_state - -[END] Mon Sep 29 19:21:20 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:20 2025: do_move - -[END] Mon Sep 29 19:21:20 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:20 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:20 2025: display_game - -[END] Mon Sep 29 19:21:20 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:20 2025: updateCurrentState - -[START] Mon Sep 29 19:21:20 2025: get_game_state - -[END] Mon Sep 29 19:21:20 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:20 2025: get_game_state - -[END] Mon Sep 29 19:21:20 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:20 2025: do_move - -[END] Mon Sep 29 19:21:20 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:20 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:20 2025: display_game - -[END] Mon Sep 29 19:21:20 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:20 2025: updateCurrentState - -[START] Mon Sep 29 19:21:20 2025: get_game_state - -[END] Mon Sep 29 19:21:20 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:20 2025: get_game_state - -[END] Mon Sep 29 19:21:20 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:20 2025: do_move - -[END] Mon Sep 29 19:21:20 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:20 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:20 2025: display_game - -[END] Mon Sep 29 19:21:20 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:20 2025: updateCurrentState - -[START] Mon Sep 29 19:21:20 2025: get_game_state - -[END] Mon Sep 29 19:21:20 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:20 2025: get_game_state - -[END] Mon Sep 29 19:21:20 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:20 2025: do_move - -[END] Mon Sep 29 19:21:20 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:20 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:20 2025: display_game - -[END] Mon Sep 29 19:21:20 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:20 2025: updateCurrentState - -[START] Mon Sep 29 19:21:20 2025: get_game_state - -[END] Mon Sep 29 19:21:20 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:20 2025: get_game_state - -[END] Mon Sep 29 19:21:20 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:20 2025: do_move - -[END] Mon Sep 29 19:21:20 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:20 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:20 2025: display_game - -[END] Mon Sep 29 19:21:20 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:20 2025: updateCurrentState - -[START] Mon Sep 29 19:21:20 2025: get_game_state - -[END] Mon Sep 29 19:21:20 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:20 2025: get_game_state - -[END] Mon Sep 29 19:21:20 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:20 2025: do_move - -[END] Mon Sep 29 19:21:20 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:20 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:20 2025: display_game - -[END] Mon Sep 29 19:21:20 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:20 2025: updateCurrentState - -[START] Mon Sep 29 19:21:20 2025: get_game_state - -[END] Mon Sep 29 19:21:20 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:20 2025: get_game_state - -[END] Mon Sep 29 19:21:20 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:20 2025: do_move - -[END] Mon Sep 29 19:21:20 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:20 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:20 2025: display_game - -[END] Mon Sep 29 19:21:20 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:21 2025: updateCurrentState - -[START] Mon Sep 29 19:21:21 2025: get_game_state - -[END] Mon Sep 29 19:21:21 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:21 2025: get_game_state - -[END] Mon Sep 29 19:21:21 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:21 2025: do_move - -[START] Mon Sep 29 19:21:21 2025: check_collision - -[START] Mon Sep 29 19:21:21 2025: get_game_state - -[END] Mon Sep 29 19:21:21 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:21 2025: check_collision - no collision -[END] Mon Sep 29 19:21:21 2025: do_move - curr=(7,6), state=3 -[END] Mon Sep 29 19:21:21 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:21 2025: display_game - -[END] Mon Sep 29 19:21:21 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:21 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:21 2025: get_game_state - -[END] Mon Sep 29 19:21:21 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:21 2025: userInput - state=2 -[START] Mon Sep 29 19:21:21 2025: updateCurrentState - -[START] Mon Sep 29 19:21:21 2025: get_game_state - -[END] Mon Sep 29 19:21:21 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:21 2025: get_game_state - -[END] Mon Sep 29 19:21:21 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:21 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:21 2025: check_collision - -[START] Mon Sep 29 19:21:21 2025: get_game_state - -[END] Mon Sep 29 19:21:21 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:21 2025: check_collision - no collision -[END] Mon Sep 29 19:21:21 2025: do_moving - curr=(6,6), state=3 -[END] Mon Sep 29 19:21:21 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:21 2025: display_game - -[END] Mon Sep 29 19:21:21 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:21 2025: updateCurrentState - -[START] Mon Sep 29 19:21:21 2025: get_game_state - -[END] Mon Sep 29 19:21:21 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:21 2025: get_game_state - -[END] Mon Sep 29 19:21:21 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:21 2025: do_move - -[END] Mon Sep 29 19:21:21 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:21 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:21 2025: display_game - -[END] Mon Sep 29 19:21:21 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:21 2025: updateCurrentState - -[START] Mon Sep 29 19:21:21 2025: get_game_state - -[END] Mon Sep 29 19:21:21 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:21 2025: get_game_state - -[END] Mon Sep 29 19:21:21 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:21 2025: do_move - -[END] Mon Sep 29 19:21:21 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:21 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:21 2025: display_game - -[END] Mon Sep 29 19:21:21 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:21 2025: updateCurrentState - -[START] Mon Sep 29 19:21:21 2025: get_game_state - -[END] Mon Sep 29 19:21:21 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:21 2025: get_game_state - -[END] Mon Sep 29 19:21:21 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:21 2025: do_move - -[END] Mon Sep 29 19:21:21 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:21 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:21 2025: display_game - -[END] Mon Sep 29 19:21:21 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:21 2025: userInput - action=6, hold=0 -[START] Mon Sep 29 19:21:21 2025: get_game_state - -[END] Mon Sep 29 19:21:21 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:21 2025: userInput - state=2 -[START] Mon Sep 29 19:21:21 2025: updateCurrentState - -[START] Mon Sep 29 19:21:21 2025: get_game_state - -[END] Mon Sep 29 19:21:21 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:21 2025: get_game_state - -[END] Mon Sep 29 19:21:21 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:21 2025: do_moving - moving_type=3 -[START] Mon Sep 29 19:21:21 2025: check_collision - -[START] Mon Sep 29 19:21:21 2025: get_game_state - -[END] Mon Sep 29 19:21:21 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:21 2025: check_collision - no collision -[START] Mon Sep 29 19:21:21 2025: check_collision - -[START] Mon Sep 29 19:21:21 2025: get_game_state - -[END] Mon Sep 29 19:21:21 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:21 2025: check_collision - no collision -[START] Mon Sep 29 19:21:21 2025: check_collision - -[START] Mon Sep 29 19:21:21 2025: get_game_state - -[END] Mon Sep 29 19:21:21 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:21 2025: check_collision - no collision -[START] Mon Sep 29 19:21:21 2025: check_collision - -[START] Mon Sep 29 19:21:21 2025: get_game_state - -[END] Mon Sep 29 19:21:21 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:21 2025: check_collision - no collision -[START] Mon Sep 29 19:21:21 2025: check_collision - -[START] Mon Sep 29 19:21:21 2025: get_game_state - -[END] Mon Sep 29 19:21:21 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:21 2025: check_collision - no collision -[START] Mon Sep 29 19:21:21 2025: check_collision - -[START] Mon Sep 29 19:21:21 2025: get_game_state - -[END] Mon Sep 29 19:21:21 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:21 2025: check_collision - no collision -[START] Mon Sep 29 19:21:21 2025: check_collision - -[START] Mon Sep 29 19:21:21 2025: get_game_state - -[END] Mon Sep 29 19:21:21 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:21 2025: check_collision - no collision -[START] Mon Sep 29 19:21:21 2025: check_collision - -[START] Mon Sep 29 19:21:21 2025: get_game_state - -[END] Mon Sep 29 19:21:21 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:21 2025: check_collision - no collision -[START] Mon Sep 29 19:21:21 2025: check_collision - -[START] Mon Sep 29 19:21:21 2025: get_game_state - -[END] Mon Sep 29 19:21:21 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:21 2025: check_collision - no collision -[START] Mon Sep 29 19:21:21 2025: check_collision - -[START] Mon Sep 29 19:21:21 2025: get_game_state - -[END] Mon Sep 29 19:21:21 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:21 2025: check_collision - collision with field, x=6, y=16 -[END] Mon Sep 29 19:21:21 2025: do_moving - curr=(6,14), state=4 -[END] Mon Sep 29 19:21:21 2025: updateCurrentState - score=100, level=1, state=4 -[START] Mon Sep 29 19:21:21 2025: display_game - -[END] Mon Sep 29 19:21:21 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:21 2025: updateCurrentState - -[START] Mon Sep 29 19:21:21 2025: get_game_state - -[END] Mon Sep 29 19:21:21 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:21 2025: do_attaching - -[START] Mon Sep 29 19:21:21 2025: get_game_state - -[END] Mon Sep 29 19:21:21 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:21 2025: get_game_state - -[END] Mon Sep 29 19:21:21 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:21 2025: place_figure - curr=(6,14) -[END] Mon Sep 29 19:21:21 2025: place_figure - -[START] Mon Sep 29 19:21:21 2025: get_game_state - -[END] Mon Sep 29 19:21:21 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:21 2025: clear_lines - score=100 -[END] Mon Sep 29 19:21:21 2025: clear_lines - lines_cleared=0, score=100, level=1 -[START] Mon Sep 29 19:21:21 2025: is_game_over - -[START] Mon Sep 29 19:21:21 2025: get_game_state - -[END] Mon Sep 29 19:21:21 2025: get_game_state - state=4 -[END] Mon Sep 29 19:21:21 2025: is_game_over - game not over -[END] Mon Sep 29 19:21:21 2025: do_attaching - state=1 -[END] Mon Sep 29 19:21:21 2025: updateCurrentState - score=100, level=1, state=1 -[START] Mon Sep 29 19:21:21 2025: display_game - -[END] Mon Sep 29 19:21:21 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:21 2025: updateCurrentState - -[START] Mon Sep 29 19:21:21 2025: get_game_state - -[END] Mon Sep 29 19:21:21 2025: get_game_state - state=1 -[START] Mon Sep 29 19:21:21 2025: do_spawn - -[START] Mon Sep 29 19:21:21 2025: get_game_state - -[END] Mon Sep 29 19:21:21 2025: get_game_state - state=1 -[START] Mon Sep 29 19:21:21 2025: check_collision - -[START] Mon Sep 29 19:21:21 2025: get_game_state - -[END] Mon Sep 29 19:21:21 2025: get_game_state - state=1 -[END] Mon Sep 29 19:21:21 2025: check_collision - no collision -[END] Mon Sep 29 19:21:21 2025: do_spawn - curr=(3,0), next_sprite=4, state=3 -[END] Mon Sep 29 19:21:21 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:21 2025: display_game - -[END] Mon Sep 29 19:21:21 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:21 2025: updateCurrentState - -[START] Mon Sep 29 19:21:21 2025: get_game_state - -[END] Mon Sep 29 19:21:21 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:21 2025: get_game_state - -[END] Mon Sep 29 19:21:21 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:21 2025: do_move - -[END] Mon Sep 29 19:21:21 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:21 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:21 2025: display_game - -[END] Mon Sep 29 19:21:21 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:21 2025: updateCurrentState - -[START] Mon Sep 29 19:21:21 2025: get_game_state - -[END] Mon Sep 29 19:21:21 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:21 2025: get_game_state - -[END] Mon Sep 29 19:21:21 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:21 2025: do_move - -[END] Mon Sep 29 19:21:21 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:21 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:21 2025: display_game - -[END] Mon Sep 29 19:21:21 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:22 2025: updateCurrentState - -[START] Mon Sep 29 19:21:22 2025: get_game_state - -[END] Mon Sep 29 19:21:22 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:22 2025: get_game_state - -[END] Mon Sep 29 19:21:22 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:22 2025: do_move - -[START] Mon Sep 29 19:21:22 2025: check_collision - -[START] Mon Sep 29 19:21:22 2025: get_game_state - -[END] Mon Sep 29 19:21:22 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:22 2025: check_collision - no collision -[END] Mon Sep 29 19:21:22 2025: do_move - curr=(3,1), state=3 -[END] Mon Sep 29 19:21:22 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:22 2025: display_game - -[END] Mon Sep 29 19:21:22 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:22 2025: updateCurrentState - -[START] Mon Sep 29 19:21:22 2025: get_game_state - -[END] Mon Sep 29 19:21:22 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:22 2025: get_game_state - -[END] Mon Sep 29 19:21:22 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:22 2025: do_move - -[END] Mon Sep 29 19:21:22 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:22 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:22 2025: display_game - -[END] Mon Sep 29 19:21:22 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:22 2025: updateCurrentState - -[START] Mon Sep 29 19:21:22 2025: get_game_state - -[END] Mon Sep 29 19:21:22 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:22 2025: get_game_state - -[END] Mon Sep 29 19:21:22 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:22 2025: do_move - -[END] Mon Sep 29 19:21:22 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:22 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:22 2025: display_game - -[END] Mon Sep 29 19:21:22 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:22 2025: updateCurrentState - -[START] Mon Sep 29 19:21:22 2025: get_game_state - -[END] Mon Sep 29 19:21:22 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:22 2025: get_game_state - -[END] Mon Sep 29 19:21:22 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:22 2025: do_move - -[END] Mon Sep 29 19:21:22 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:22 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:22 2025: display_game - -[END] Mon Sep 29 19:21:22 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:22 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:22 2025: get_game_state - -[END] Mon Sep 29 19:21:22 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:22 2025: userInput - state=2 -[START] Mon Sep 29 19:21:22 2025: updateCurrentState - -[START] Mon Sep 29 19:21:22 2025: get_game_state - -[END] Mon Sep 29 19:21:22 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:22 2025: get_game_state - -[END] Mon Sep 29 19:21:22 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:22 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:22 2025: check_collision - -[START] Mon Sep 29 19:21:22 2025: get_game_state - -[END] Mon Sep 29 19:21:22 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:22 2025: check_collision - no collision -[END] Mon Sep 29 19:21:22 2025: do_moving - curr=(4,1), state=3 -[END] Mon Sep 29 19:21:22 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:22 2025: display_game - -[END] Mon Sep 29 19:21:22 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:22 2025: updateCurrentState - -[START] Mon Sep 29 19:21:22 2025: get_game_state - -[END] Mon Sep 29 19:21:22 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:22 2025: get_game_state - -[END] Mon Sep 29 19:21:22 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:22 2025: do_move - -[END] Mon Sep 29 19:21:22 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:22 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:22 2025: display_game - -[END] Mon Sep 29 19:21:22 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:22 2025: updateCurrentState - -[START] Mon Sep 29 19:21:22 2025: get_game_state - -[END] Mon Sep 29 19:21:22 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:22 2025: get_game_state - -[END] Mon Sep 29 19:21:22 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:22 2025: do_move - -[END] Mon Sep 29 19:21:22 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:22 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:22 2025: display_game - -[END] Mon Sep 29 19:21:22 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:22 2025: updateCurrentState - -[START] Mon Sep 29 19:21:22 2025: get_game_state - -[END] Mon Sep 29 19:21:22 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:22 2025: get_game_state - -[END] Mon Sep 29 19:21:22 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:22 2025: do_move - -[END] Mon Sep 29 19:21:22 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:22 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:22 2025: display_game - -[END] Mon Sep 29 19:21:22 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:22 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:22 2025: get_game_state - -[END] Mon Sep 29 19:21:22 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:22 2025: userInput - state=2 -[START] Mon Sep 29 19:21:22 2025: updateCurrentState - -[START] Mon Sep 29 19:21:22 2025: get_game_state - -[END] Mon Sep 29 19:21:22 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:22 2025: get_game_state - -[END] Mon Sep 29 19:21:22 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:22 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:22 2025: check_collision - -[START] Mon Sep 29 19:21:22 2025: get_game_state - -[END] Mon Sep 29 19:21:22 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:22 2025: check_collision - no collision -[END] Mon Sep 29 19:21:22 2025: do_moving - curr=(3,1), state=3 -[END] Mon Sep 29 19:21:22 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:22 2025: display_game - -[END] Mon Sep 29 19:21:22 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:22 2025: updateCurrentState - -[START] Mon Sep 29 19:21:22 2025: get_game_state - -[END] Mon Sep 29 19:21:22 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:22 2025: get_game_state - -[END] Mon Sep 29 19:21:22 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:22 2025: do_move - -[END] Mon Sep 29 19:21:22 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:22 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:22 2025: display_game - -[END] Mon Sep 29 19:21:22 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:23 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:23 2025: get_game_state - -[END] Mon Sep 29 19:21:23 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:23 2025: userInput - state=2 -[START] Mon Sep 29 19:21:23 2025: updateCurrentState - -[START] Mon Sep 29 19:21:23 2025: get_game_state - -[END] Mon Sep 29 19:21:23 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:23 2025: get_game_state - -[END] Mon Sep 29 19:21:23 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:23 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:23 2025: check_collision - -[START] Mon Sep 29 19:21:23 2025: get_game_state - -[END] Mon Sep 29 19:21:23 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:23 2025: check_collision - no collision -[END] Mon Sep 29 19:21:23 2025: do_moving - curr=(2,1), state=3 -[END] Mon Sep 29 19:21:23 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:23 2025: display_game - -[END] Mon Sep 29 19:21:23 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:23 2025: updateCurrentState - -[START] Mon Sep 29 19:21:23 2025: get_game_state - -[END] Mon Sep 29 19:21:23 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:23 2025: get_game_state - -[END] Mon Sep 29 19:21:23 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:23 2025: do_move - -[START] Mon Sep 29 19:21:23 2025: check_collision - -[START] Mon Sep 29 19:21:23 2025: get_game_state - -[END] Mon Sep 29 19:21:23 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:23 2025: check_collision - no collision -[END] Mon Sep 29 19:21:23 2025: do_move - curr=(2,2), state=3 -[END] Mon Sep 29 19:21:23 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:23 2025: display_game - -[END] Mon Sep 29 19:21:23 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:23 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:21:23 2025: get_game_state - -[END] Mon Sep 29 19:21:23 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:23 2025: userInput - state=2 -[START] Mon Sep 29 19:21:23 2025: updateCurrentState - -[START] Mon Sep 29 19:21:23 2025: get_game_state - -[END] Mon Sep 29 19:21:23 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:23 2025: get_game_state - -[END] Mon Sep 29 19:21:23 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:23 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:21:23 2025: check_collision - -[START] Mon Sep 29 19:21:23 2025: get_game_state - -[END] Mon Sep 29 19:21:23 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:23 2025: check_collision - no collision -[END] Mon Sep 29 19:21:23 2025: do_moving - curr=(2,2), state=3 -[END] Mon Sep 29 19:21:23 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:23 2025: display_game - -[END] Mon Sep 29 19:21:23 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:23 2025: updateCurrentState - -[START] Mon Sep 29 19:21:23 2025: get_game_state - -[END] Mon Sep 29 19:21:23 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:23 2025: get_game_state - -[END] Mon Sep 29 19:21:23 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:23 2025: do_move - -[END] Mon Sep 29 19:21:23 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:23 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:23 2025: display_game - -[END] Mon Sep 29 19:21:23 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:23 2025: updateCurrentState - -[START] Mon Sep 29 19:21:23 2025: get_game_state - -[END] Mon Sep 29 19:21:23 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:23 2025: get_game_state - -[END] Mon Sep 29 19:21:23 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:23 2025: do_move - -[END] Mon Sep 29 19:21:23 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:23 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:23 2025: display_game - -[END] Mon Sep 29 19:21:23 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:23 2025: updateCurrentState - -[START] Mon Sep 29 19:21:23 2025: get_game_state - -[END] Mon Sep 29 19:21:23 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:23 2025: get_game_state - -[END] Mon Sep 29 19:21:23 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:23 2025: do_move - -[END] Mon Sep 29 19:21:23 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:23 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:23 2025: display_game - -[END] Mon Sep 29 19:21:23 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:23 2025: updateCurrentState - -[START] Mon Sep 29 19:21:23 2025: get_game_state - -[END] Mon Sep 29 19:21:23 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:23 2025: get_game_state - -[END] Mon Sep 29 19:21:23 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:23 2025: do_move - -[END] Mon Sep 29 19:21:23 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:23 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:23 2025: display_game - -[END] Mon Sep 29 19:21:23 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:23 2025: updateCurrentState - -[START] Mon Sep 29 19:21:23 2025: get_game_state - -[END] Mon Sep 29 19:21:23 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:23 2025: get_game_state - -[END] Mon Sep 29 19:21:23 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:23 2025: do_move - -[END] Mon Sep 29 19:21:23 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:23 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:23 2025: display_game - -[END] Mon Sep 29 19:21:23 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:23 2025: updateCurrentState - -[START] Mon Sep 29 19:21:23 2025: get_game_state - -[END] Mon Sep 29 19:21:23 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:23 2025: get_game_state - -[END] Mon Sep 29 19:21:23 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:23 2025: do_move - -[END] Mon Sep 29 19:21:23 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:23 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:23 2025: display_game - -[END] Mon Sep 29 19:21:23 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:23 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:21:23 2025: get_game_state - -[END] Mon Sep 29 19:21:23 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:23 2025: userInput - state=2 -[START] Mon Sep 29 19:21:23 2025: updateCurrentState - -[START] Mon Sep 29 19:21:23 2025: get_game_state - -[END] Mon Sep 29 19:21:23 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:23 2025: get_game_state - -[END] Mon Sep 29 19:21:23 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:23 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:21:23 2025: check_collision - -[START] Mon Sep 29 19:21:23 2025: get_game_state - -[END] Mon Sep 29 19:21:23 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:23 2025: check_collision - no collision -[END] Mon Sep 29 19:21:23 2025: do_moving - curr=(2,2), state=3 -[END] Mon Sep 29 19:21:23 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:23 2025: display_game - -[END] Mon Sep 29 19:21:23 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:23 2025: updateCurrentState - -[START] Mon Sep 29 19:21:23 2025: get_game_state - -[END] Mon Sep 29 19:21:23 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:23 2025: get_game_state - -[END] Mon Sep 29 19:21:23 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:23 2025: do_move - -[END] Mon Sep 29 19:21:23 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:23 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:23 2025: display_game - -[END] Mon Sep 29 19:21:23 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:24 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:24 2025: get_game_state - -[END] Mon Sep 29 19:21:24 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:24 2025: userInput - state=2 -[START] Mon Sep 29 19:21:24 2025: updateCurrentState - -[START] Mon Sep 29 19:21:24 2025: get_game_state - -[END] Mon Sep 29 19:21:24 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:24 2025: get_game_state - -[END] Mon Sep 29 19:21:24 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:24 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:24 2025: check_collision - -[START] Mon Sep 29 19:21:24 2025: get_game_state - -[END] Mon Sep 29 19:21:24 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:24 2025: check_collision - no collision -[END] Mon Sep 29 19:21:24 2025: do_moving - curr=(1,2), state=3 -[END] Mon Sep 29 19:21:24 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:24 2025: display_game - -[END] Mon Sep 29 19:21:24 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:24 2025: updateCurrentState - -[START] Mon Sep 29 19:21:24 2025: get_game_state - -[END] Mon Sep 29 19:21:24 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:24 2025: get_game_state - -[END] Mon Sep 29 19:21:24 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:24 2025: do_move - -[START] Mon Sep 29 19:21:24 2025: check_collision - -[START] Mon Sep 29 19:21:24 2025: get_game_state - -[END] Mon Sep 29 19:21:24 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:24 2025: check_collision - no collision -[END] Mon Sep 29 19:21:24 2025: do_move - curr=(1,3), state=3 -[END] Mon Sep 29 19:21:24 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:24 2025: display_game - -[END] Mon Sep 29 19:21:24 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:24 2025: updateCurrentState - -[START] Mon Sep 29 19:21:24 2025: get_game_state - -[END] Mon Sep 29 19:21:24 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:24 2025: get_game_state - -[END] Mon Sep 29 19:21:24 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:24 2025: do_move - -[END] Mon Sep 29 19:21:24 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:24 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:24 2025: display_game - -[END] Mon Sep 29 19:21:24 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:24 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:24 2025: get_game_state - -[END] Mon Sep 29 19:21:24 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:24 2025: userInput - state=2 -[START] Mon Sep 29 19:21:24 2025: updateCurrentState - -[START] Mon Sep 29 19:21:24 2025: get_game_state - -[END] Mon Sep 29 19:21:24 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:24 2025: get_game_state - -[END] Mon Sep 29 19:21:24 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:24 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:24 2025: check_collision - -[START] Mon Sep 29 19:21:24 2025: get_game_state - -[END] Mon Sep 29 19:21:24 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:24 2025: check_collision - no collision -[END] Mon Sep 29 19:21:24 2025: do_moving - curr=(2,3), state=3 -[END] Mon Sep 29 19:21:24 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:24 2025: display_game - -[END] Mon Sep 29 19:21:24 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:24 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:21:24 2025: get_game_state - -[END] Mon Sep 29 19:21:24 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:24 2025: userInput - state=2 -[START] Mon Sep 29 19:21:24 2025: updateCurrentState - -[START] Mon Sep 29 19:21:24 2025: get_game_state - -[END] Mon Sep 29 19:21:24 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:24 2025: get_game_state - -[END] Mon Sep 29 19:21:24 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:24 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:21:24 2025: check_collision - -[START] Mon Sep 29 19:21:24 2025: get_game_state - -[END] Mon Sep 29 19:21:24 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:24 2025: check_collision - no collision -[END] Mon Sep 29 19:21:24 2025: do_moving - curr=(2,3), state=3 -[END] Mon Sep 29 19:21:24 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:24 2025: display_game - -[END] Mon Sep 29 19:21:24 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:24 2025: updateCurrentState - -[START] Mon Sep 29 19:21:24 2025: get_game_state - -[END] Mon Sep 29 19:21:24 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:24 2025: get_game_state - -[END] Mon Sep 29 19:21:24 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:24 2025: do_move - -[END] Mon Sep 29 19:21:24 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:24 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:24 2025: display_game - -[END] Mon Sep 29 19:21:24 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:24 2025: updateCurrentState - -[START] Mon Sep 29 19:21:24 2025: get_game_state - -[END] Mon Sep 29 19:21:24 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:24 2025: get_game_state - -[END] Mon Sep 29 19:21:24 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:24 2025: do_move - -[END] Mon Sep 29 19:21:24 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:24 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:24 2025: display_game - -[END] Mon Sep 29 19:21:24 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:24 2025: updateCurrentState - -[START] Mon Sep 29 19:21:24 2025: get_game_state - -[END] Mon Sep 29 19:21:24 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:24 2025: get_game_state - -[END] Mon Sep 29 19:21:24 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:24 2025: do_move - -[END] Mon Sep 29 19:21:24 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:24 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:24 2025: display_game - -[END] Mon Sep 29 19:21:24 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:24 2025: updateCurrentState - -[START] Mon Sep 29 19:21:24 2025: get_game_state - -[END] Mon Sep 29 19:21:24 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:24 2025: get_game_state - -[END] Mon Sep 29 19:21:24 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:24 2025: do_move - -[END] Mon Sep 29 19:21:24 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:24 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:24 2025: display_game - -[END] Mon Sep 29 19:21:24 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:24 2025: updateCurrentState - -[START] Mon Sep 29 19:21:24 2025: get_game_state - -[END] Mon Sep 29 19:21:24 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:24 2025: get_game_state - -[END] Mon Sep 29 19:21:24 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:24 2025: do_move - -[END] Mon Sep 29 19:21:24 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:24 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:24 2025: display_game - -[END] Mon Sep 29 19:21:24 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:25 2025: updateCurrentState - -[START] Mon Sep 29 19:21:25 2025: get_game_state - -[END] Mon Sep 29 19:21:25 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:25 2025: get_game_state - -[END] Mon Sep 29 19:21:25 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:25 2025: do_move - -[START] Mon Sep 29 19:21:25 2025: check_collision - -[START] Mon Sep 29 19:21:25 2025: get_game_state - -[END] Mon Sep 29 19:21:25 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:25 2025: check_collision - no collision -[END] Mon Sep 29 19:21:25 2025: do_move - curr=(2,4), state=3 -[END] Mon Sep 29 19:21:25 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:25 2025: display_game - -[END] Mon Sep 29 19:21:25 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:25 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:21:25 2025: get_game_state - -[END] Mon Sep 29 19:21:25 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:25 2025: userInput - state=2 -[START] Mon Sep 29 19:21:25 2025: updateCurrentState - -[START] Mon Sep 29 19:21:25 2025: get_game_state - -[END] Mon Sep 29 19:21:25 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:25 2025: get_game_state - -[END] Mon Sep 29 19:21:25 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:25 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:21:25 2025: check_collision - -[START] Mon Sep 29 19:21:25 2025: get_game_state - -[END] Mon Sep 29 19:21:25 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:25 2025: check_collision - no collision -[END] Mon Sep 29 19:21:25 2025: do_moving - curr=(2,4), state=3 -[END] Mon Sep 29 19:21:25 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:25 2025: display_game - -[END] Mon Sep 29 19:21:25 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:25 2025: updateCurrentState - -[START] Mon Sep 29 19:21:25 2025: get_game_state - -[END] Mon Sep 29 19:21:25 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:25 2025: get_game_state - -[END] Mon Sep 29 19:21:25 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:25 2025: do_move - -[END] Mon Sep 29 19:21:25 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:25 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:25 2025: display_game - -[END] Mon Sep 29 19:21:25 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:25 2025: updateCurrentState - -[START] Mon Sep 29 19:21:25 2025: get_game_state - -[END] Mon Sep 29 19:21:25 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:25 2025: get_game_state - -[END] Mon Sep 29 19:21:25 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:25 2025: do_move - -[END] Mon Sep 29 19:21:25 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:25 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:25 2025: display_game - -[END] Mon Sep 29 19:21:25 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:25 2025: updateCurrentState - -[START] Mon Sep 29 19:21:25 2025: get_game_state - -[END] Mon Sep 29 19:21:25 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:25 2025: get_game_state - -[END] Mon Sep 29 19:21:25 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:25 2025: do_move - -[END] Mon Sep 29 19:21:25 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:25 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:25 2025: display_game - -[END] Mon Sep 29 19:21:25 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:25 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:25 2025: get_game_state - -[END] Mon Sep 29 19:21:25 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:25 2025: userInput - state=2 -[START] Mon Sep 29 19:21:25 2025: updateCurrentState - -[START] Mon Sep 29 19:21:25 2025: get_game_state - -[END] Mon Sep 29 19:21:25 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:25 2025: get_game_state - -[END] Mon Sep 29 19:21:25 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:25 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:25 2025: check_collision - -[START] Mon Sep 29 19:21:25 2025: get_game_state - -[END] Mon Sep 29 19:21:25 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:25 2025: check_collision - no collision -[END] Mon Sep 29 19:21:25 2025: do_moving - curr=(3,4), state=3 -[END] Mon Sep 29 19:21:25 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:25 2025: display_game - -[END] Mon Sep 29 19:21:25 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:25 2025: updateCurrentState - -[START] Mon Sep 29 19:21:25 2025: get_game_state - -[END] Mon Sep 29 19:21:25 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:25 2025: get_game_state - -[END] Mon Sep 29 19:21:25 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:25 2025: do_move - -[END] Mon Sep 29 19:21:25 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:25 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:25 2025: display_game - -[END] Mon Sep 29 19:21:25 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:25 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:21:25 2025: get_game_state - -[END] Mon Sep 29 19:21:25 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:25 2025: userInput - state=2 -[START] Mon Sep 29 19:21:25 2025: updateCurrentState - -[START] Mon Sep 29 19:21:25 2025: get_game_state - -[END] Mon Sep 29 19:21:25 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:25 2025: get_game_state - -[END] Mon Sep 29 19:21:25 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:25 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:21:25 2025: check_collision - -[START] Mon Sep 29 19:21:25 2025: get_game_state - -[END] Mon Sep 29 19:21:25 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:25 2025: check_collision - no collision -[END] Mon Sep 29 19:21:25 2025: do_moving - curr=(3,4), state=3 -[END] Mon Sep 29 19:21:25 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:25 2025: display_game - -[END] Mon Sep 29 19:21:25 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:25 2025: updateCurrentState - -[START] Mon Sep 29 19:21:25 2025: get_game_state - -[END] Mon Sep 29 19:21:25 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:25 2025: get_game_state - -[END] Mon Sep 29 19:21:25 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:25 2025: do_move - -[END] Mon Sep 29 19:21:25 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:25 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:25 2025: display_game - -[END] Mon Sep 29 19:21:25 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:25 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:25 2025: get_game_state - -[END] Mon Sep 29 19:21:25 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:25 2025: userInput - state=2 -[START] Mon Sep 29 19:21:25 2025: updateCurrentState - -[START] Mon Sep 29 19:21:25 2025: get_game_state - -[END] Mon Sep 29 19:21:25 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:25 2025: get_game_state - -[END] Mon Sep 29 19:21:25 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:25 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:25 2025: check_collision - -[START] Mon Sep 29 19:21:25 2025: get_game_state - -[END] Mon Sep 29 19:21:25 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:25 2025: check_collision - no collision -[END] Mon Sep 29 19:21:25 2025: do_moving - curr=(4,4), state=3 -[END] Mon Sep 29 19:21:25 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:25 2025: display_game - -[END] Mon Sep 29 19:21:25 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:25 2025: updateCurrentState - -[START] Mon Sep 29 19:21:25 2025: get_game_state - -[END] Mon Sep 29 19:21:25 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:25 2025: get_game_state - -[END] Mon Sep 29 19:21:25 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:25 2025: do_move - -[END] Mon Sep 29 19:21:25 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:25 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:25 2025: display_game - -[END] Mon Sep 29 19:21:25 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:26 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:26 2025: get_game_state - -[END] Mon Sep 29 19:21:26 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:26 2025: userInput - state=2 -[START] Mon Sep 29 19:21:26 2025: updateCurrentState - -[START] Mon Sep 29 19:21:26 2025: get_game_state - -[END] Mon Sep 29 19:21:26 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:26 2025: get_game_state - -[END] Mon Sep 29 19:21:26 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:26 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:26 2025: check_collision - -[START] Mon Sep 29 19:21:26 2025: get_game_state - -[END] Mon Sep 29 19:21:26 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:26 2025: check_collision - no collision -[END] Mon Sep 29 19:21:26 2025: do_moving - curr=(5,4), state=3 -[END] Mon Sep 29 19:21:26 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:26 2025: display_game - -[END] Mon Sep 29 19:21:26 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:26 2025: updateCurrentState - -[START] Mon Sep 29 19:21:26 2025: get_game_state - -[END] Mon Sep 29 19:21:26 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:26 2025: get_game_state - -[END] Mon Sep 29 19:21:26 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:26 2025: do_move - -[START] Mon Sep 29 19:21:26 2025: check_collision - -[START] Mon Sep 29 19:21:26 2025: get_game_state - -[END] Mon Sep 29 19:21:26 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:26 2025: check_collision - no collision -[END] Mon Sep 29 19:21:26 2025: do_move - curr=(5,5), state=3 -[END] Mon Sep 29 19:21:26 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:26 2025: display_game - -[END] Mon Sep 29 19:21:26 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:26 2025: updateCurrentState - -[START] Mon Sep 29 19:21:26 2025: get_game_state - -[END] Mon Sep 29 19:21:26 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:26 2025: get_game_state - -[END] Mon Sep 29 19:21:26 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:26 2025: do_move - -[END] Mon Sep 29 19:21:26 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:26 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:26 2025: display_game - -[END] Mon Sep 29 19:21:26 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:26 2025: updateCurrentState - -[START] Mon Sep 29 19:21:26 2025: get_game_state - -[END] Mon Sep 29 19:21:26 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:26 2025: get_game_state - -[END] Mon Sep 29 19:21:26 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:26 2025: do_move - -[END] Mon Sep 29 19:21:26 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:26 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:26 2025: display_game - -[END] Mon Sep 29 19:21:26 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:26 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:21:26 2025: get_game_state - -[END] Mon Sep 29 19:21:26 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:26 2025: userInput - state=2 -[START] Mon Sep 29 19:21:26 2025: updateCurrentState - -[START] Mon Sep 29 19:21:26 2025: get_game_state - -[END] Mon Sep 29 19:21:26 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:26 2025: get_game_state - -[END] Mon Sep 29 19:21:26 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:26 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:21:26 2025: check_collision - -[START] Mon Sep 29 19:21:26 2025: get_game_state - -[END] Mon Sep 29 19:21:26 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:26 2025: check_collision - no collision -[END] Mon Sep 29 19:21:26 2025: do_moving - curr=(5,5), state=3 -[END] Mon Sep 29 19:21:26 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:26 2025: display_game - -[END] Mon Sep 29 19:21:26 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:26 2025: updateCurrentState - -[START] Mon Sep 29 19:21:26 2025: get_game_state - -[END] Mon Sep 29 19:21:26 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:26 2025: get_game_state - -[END] Mon Sep 29 19:21:26 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:26 2025: do_move - -[END] Mon Sep 29 19:21:26 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:26 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:26 2025: display_game - -[END] Mon Sep 29 19:21:26 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:26 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:26 2025: get_game_state - -[END] Mon Sep 29 19:21:26 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:26 2025: userInput - state=2 -[START] Mon Sep 29 19:21:26 2025: updateCurrentState - -[START] Mon Sep 29 19:21:26 2025: get_game_state - -[END] Mon Sep 29 19:21:26 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:26 2025: get_game_state - -[END] Mon Sep 29 19:21:26 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:26 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:26 2025: check_collision - -[START] Mon Sep 29 19:21:26 2025: get_game_state - -[END] Mon Sep 29 19:21:26 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:26 2025: check_collision - no collision -[END] Mon Sep 29 19:21:26 2025: do_moving - curr=(6,5), state=3 -[END] Mon Sep 29 19:21:26 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:26 2025: display_game - -[END] Mon Sep 29 19:21:26 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:26 2025: updateCurrentState - -[START] Mon Sep 29 19:21:26 2025: get_game_state - -[END] Mon Sep 29 19:21:26 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:26 2025: get_game_state - -[END] Mon Sep 29 19:21:26 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:26 2025: do_move - -[END] Mon Sep 29 19:21:26 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:26 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:26 2025: display_game - -[END] Mon Sep 29 19:21:26 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:26 2025: updateCurrentState - -[START] Mon Sep 29 19:21:26 2025: get_game_state - -[END] Mon Sep 29 19:21:26 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:26 2025: get_game_state - -[END] Mon Sep 29 19:21:26 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:26 2025: do_move - -[END] Mon Sep 29 19:21:26 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:26 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:26 2025: display_game - -[END] Mon Sep 29 19:21:26 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:26 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:26 2025: get_game_state - -[END] Mon Sep 29 19:21:26 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:26 2025: userInput - state=2 -[START] Mon Sep 29 19:21:26 2025: updateCurrentState - -[START] Mon Sep 29 19:21:26 2025: get_game_state - -[END] Mon Sep 29 19:21:26 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:26 2025: get_game_state - -[END] Mon Sep 29 19:21:26 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:26 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:26 2025: check_collision - -[START] Mon Sep 29 19:21:26 2025: get_game_state - -[END] Mon Sep 29 19:21:26 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:26 2025: check_collision - no collision -[END] Mon Sep 29 19:21:26 2025: do_moving - curr=(7,5), state=3 -[END] Mon Sep 29 19:21:26 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:26 2025: display_game - -[END] Mon Sep 29 19:21:26 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:26 2025: updateCurrentState - -[START] Mon Sep 29 19:21:26 2025: get_game_state - -[END] Mon Sep 29 19:21:26 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:26 2025: get_game_state - -[END] Mon Sep 29 19:21:26 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:26 2025: do_move - -[END] Mon Sep 29 19:21:26 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:26 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:26 2025: display_game - -[END] Mon Sep 29 19:21:26 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:27 2025: updateCurrentState - -[START] Mon Sep 29 19:21:27 2025: get_game_state - -[END] Mon Sep 29 19:21:27 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:27 2025: get_game_state - -[END] Mon Sep 29 19:21:27 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:27 2025: do_move - -[START] Mon Sep 29 19:21:27 2025: check_collision - -[START] Mon Sep 29 19:21:27 2025: get_game_state - -[END] Mon Sep 29 19:21:27 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:27 2025: check_collision - no collision -[END] Mon Sep 29 19:21:27 2025: do_move - curr=(7,6), state=3 -[END] Mon Sep 29 19:21:27 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:27 2025: display_game - -[END] Mon Sep 29 19:21:27 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:27 2025: updateCurrentState - -[START] Mon Sep 29 19:21:27 2025: get_game_state - -[END] Mon Sep 29 19:21:27 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:27 2025: get_game_state - -[END] Mon Sep 29 19:21:27 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:27 2025: do_move - -[END] Mon Sep 29 19:21:27 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:27 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:27 2025: display_game - -[END] Mon Sep 29 19:21:27 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:27 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:27 2025: get_game_state - -[END] Mon Sep 29 19:21:27 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:27 2025: userInput - state=2 -[START] Mon Sep 29 19:21:27 2025: updateCurrentState - -[START] Mon Sep 29 19:21:27 2025: get_game_state - -[END] Mon Sep 29 19:21:27 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:27 2025: get_game_state - -[END] Mon Sep 29 19:21:27 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:27 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:27 2025: check_collision - -[START] Mon Sep 29 19:21:27 2025: get_game_state - -[END] Mon Sep 29 19:21:27 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:27 2025: check_collision - collision with boundary, x=10, y=7 -[END] Mon Sep 29 19:21:27 2025: do_moving - curr=(7,6), state=3 -[END] Mon Sep 29 19:21:27 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:27 2025: display_game - -[END] Mon Sep 29 19:21:27 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:27 2025: updateCurrentState - -[START] Mon Sep 29 19:21:27 2025: get_game_state - -[END] Mon Sep 29 19:21:27 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:27 2025: get_game_state - -[END] Mon Sep 29 19:21:27 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:27 2025: do_move - -[END] Mon Sep 29 19:21:27 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:27 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:27 2025: display_game - -[END] Mon Sep 29 19:21:27 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:27 2025: updateCurrentState - -[START] Mon Sep 29 19:21:27 2025: get_game_state - -[END] Mon Sep 29 19:21:27 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:27 2025: get_game_state - -[END] Mon Sep 29 19:21:27 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:27 2025: do_move - -[END] Mon Sep 29 19:21:27 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:27 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:27 2025: display_game - -[END] Mon Sep 29 19:21:27 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:27 2025: updateCurrentState - -[START] Mon Sep 29 19:21:27 2025: get_game_state - -[END] Mon Sep 29 19:21:27 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:27 2025: get_game_state - -[END] Mon Sep 29 19:21:27 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:27 2025: do_move - -[END] Mon Sep 29 19:21:27 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:27 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:27 2025: display_game - -[END] Mon Sep 29 19:21:27 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:27 2025: updateCurrentState - -[START] Mon Sep 29 19:21:27 2025: get_game_state - -[END] Mon Sep 29 19:21:27 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:27 2025: get_game_state - -[END] Mon Sep 29 19:21:27 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:27 2025: do_move - -[END] Mon Sep 29 19:21:27 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:27 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:27 2025: display_game - -[END] Mon Sep 29 19:21:27 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:27 2025: updateCurrentState - -[START] Mon Sep 29 19:21:27 2025: get_game_state - -[END] Mon Sep 29 19:21:27 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:27 2025: get_game_state - -[END] Mon Sep 29 19:21:27 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:27 2025: do_move - -[END] Mon Sep 29 19:21:27 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:27 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:27 2025: display_game - -[END] Mon Sep 29 19:21:27 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:27 2025: updateCurrentState - -[START] Mon Sep 29 19:21:27 2025: get_game_state - -[END] Mon Sep 29 19:21:27 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:27 2025: get_game_state - -[END] Mon Sep 29 19:21:27 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:27 2025: do_move - -[END] Mon Sep 29 19:21:27 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:27 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:27 2025: display_game - -[END] Mon Sep 29 19:21:27 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:28 2025: updateCurrentState - -[START] Mon Sep 29 19:21:28 2025: get_game_state - -[END] Mon Sep 29 19:21:28 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:28 2025: get_game_state - -[END] Mon Sep 29 19:21:28 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:28 2025: do_move - -[START] Mon Sep 29 19:21:28 2025: check_collision - -[START] Mon Sep 29 19:21:28 2025: get_game_state - -[END] Mon Sep 29 19:21:28 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:28 2025: check_collision - no collision -[END] Mon Sep 29 19:21:28 2025: do_move - curr=(7,7), state=3 -[END] Mon Sep 29 19:21:28 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:28 2025: display_game - -[END] Mon Sep 29 19:21:28 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:28 2025: updateCurrentState - -[START] Mon Sep 29 19:21:28 2025: get_game_state - -[END] Mon Sep 29 19:21:28 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:28 2025: get_game_state - -[END] Mon Sep 29 19:21:28 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:28 2025: do_move - -[END] Mon Sep 29 19:21:28 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:28 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:28 2025: display_game - -[END] Mon Sep 29 19:21:28 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:28 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:28 2025: get_game_state - -[END] Mon Sep 29 19:21:28 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:28 2025: userInput - state=2 -[START] Mon Sep 29 19:21:28 2025: updateCurrentState - -[START] Mon Sep 29 19:21:28 2025: get_game_state - -[END] Mon Sep 29 19:21:28 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:28 2025: get_game_state - -[END] Mon Sep 29 19:21:28 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:28 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:28 2025: check_collision - -[START] Mon Sep 29 19:21:28 2025: get_game_state - -[END] Mon Sep 29 19:21:28 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:28 2025: check_collision - no collision -[END] Mon Sep 29 19:21:28 2025: do_moving - curr=(6,7), state=3 -[END] Mon Sep 29 19:21:28 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:28 2025: display_game - -[END] Mon Sep 29 19:21:28 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:28 2025: updateCurrentState - -[START] Mon Sep 29 19:21:28 2025: get_game_state - -[END] Mon Sep 29 19:21:28 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:28 2025: get_game_state - -[END] Mon Sep 29 19:21:28 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:28 2025: do_move - -[END] Mon Sep 29 19:21:28 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:28 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:28 2025: display_game - -[END] Mon Sep 29 19:21:28 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:28 2025: updateCurrentState - -[START] Mon Sep 29 19:21:28 2025: get_game_state - -[END] Mon Sep 29 19:21:28 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:28 2025: get_game_state - -[END] Mon Sep 29 19:21:28 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:28 2025: do_move - -[END] Mon Sep 29 19:21:28 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:28 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:28 2025: display_game - -[END] Mon Sep 29 19:21:28 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:28 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:28 2025: get_game_state - -[END] Mon Sep 29 19:21:28 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:28 2025: userInput - state=2 -[START] Mon Sep 29 19:21:28 2025: updateCurrentState - -[START] Mon Sep 29 19:21:28 2025: get_game_state - -[END] Mon Sep 29 19:21:28 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:28 2025: get_game_state - -[END] Mon Sep 29 19:21:28 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:28 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:28 2025: check_collision - -[START] Mon Sep 29 19:21:28 2025: get_game_state - -[END] Mon Sep 29 19:21:28 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:28 2025: check_collision - no collision -[END] Mon Sep 29 19:21:28 2025: do_moving - curr=(5,7), state=3 -[END] Mon Sep 29 19:21:28 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:28 2025: display_game - -[END] Mon Sep 29 19:21:28 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:28 2025: updateCurrentState - -[START] Mon Sep 29 19:21:28 2025: get_game_state - -[END] Mon Sep 29 19:21:28 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:28 2025: get_game_state - -[END] Mon Sep 29 19:21:28 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:28 2025: do_move - -[END] Mon Sep 29 19:21:28 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:28 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:28 2025: display_game - -[END] Mon Sep 29 19:21:28 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:28 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:28 2025: get_game_state - -[END] Mon Sep 29 19:21:28 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:28 2025: userInput - state=2 -[START] Mon Sep 29 19:21:28 2025: updateCurrentState - -[START] Mon Sep 29 19:21:28 2025: get_game_state - -[END] Mon Sep 29 19:21:28 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:28 2025: get_game_state - -[END] Mon Sep 29 19:21:28 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:28 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:28 2025: check_collision - -[START] Mon Sep 29 19:21:28 2025: get_game_state - -[END] Mon Sep 29 19:21:28 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:28 2025: check_collision - no collision -[END] Mon Sep 29 19:21:28 2025: do_moving - curr=(4,7), state=3 -[END] Mon Sep 29 19:21:28 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:28 2025: display_game - -[END] Mon Sep 29 19:21:28 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:28 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:21:28 2025: get_game_state - -[END] Mon Sep 29 19:21:28 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:28 2025: userInput - state=2 -[START] Mon Sep 29 19:21:28 2025: updateCurrentState - -[START] Mon Sep 29 19:21:28 2025: get_game_state - -[END] Mon Sep 29 19:21:28 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:28 2025: get_game_state - -[END] Mon Sep 29 19:21:28 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:28 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:21:28 2025: check_collision - -[START] Mon Sep 29 19:21:28 2025: get_game_state - -[END] Mon Sep 29 19:21:28 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:28 2025: check_collision - no collision -[END] Mon Sep 29 19:21:28 2025: do_moving - curr=(4,7), state=3 -[END] Mon Sep 29 19:21:28 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:28 2025: display_game - -[END] Mon Sep 29 19:21:28 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:28 2025: updateCurrentState - -[START] Mon Sep 29 19:21:28 2025: get_game_state - -[END] Mon Sep 29 19:21:28 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:28 2025: get_game_state - -[END] Mon Sep 29 19:21:28 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:28 2025: do_move - -[END] Mon Sep 29 19:21:28 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:28 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:28 2025: display_game - -[END] Mon Sep 29 19:21:28 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:28 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:28 2025: get_game_state - -[END] Mon Sep 29 19:21:28 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:28 2025: userInput - state=2 -[START] Mon Sep 29 19:21:28 2025: updateCurrentState - -[START] Mon Sep 29 19:21:28 2025: get_game_state - -[END] Mon Sep 29 19:21:28 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:28 2025: get_game_state - -[END] Mon Sep 29 19:21:28 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:28 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:28 2025: check_collision - -[START] Mon Sep 29 19:21:28 2025: get_game_state - -[END] Mon Sep 29 19:21:28 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:28 2025: check_collision - no collision -[END] Mon Sep 29 19:21:28 2025: do_moving - curr=(3,7), state=3 -[END] Mon Sep 29 19:21:28 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:28 2025: display_game - -[END] Mon Sep 29 19:21:29 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:29 2025: updateCurrentState - -[START] Mon Sep 29 19:21:29 2025: get_game_state - -[END] Mon Sep 29 19:21:29 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:29 2025: get_game_state - -[END] Mon Sep 29 19:21:29 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:29 2025: do_move - -[START] Mon Sep 29 19:21:29 2025: check_collision - -[START] Mon Sep 29 19:21:29 2025: get_game_state - -[END] Mon Sep 29 19:21:29 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:29 2025: check_collision - no collision -[END] Mon Sep 29 19:21:29 2025: do_move - curr=(3,8), state=3 -[END] Mon Sep 29 19:21:29 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:29 2025: display_game - -[END] Mon Sep 29 19:21:29 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:29 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:29 2025: get_game_state - -[END] Mon Sep 29 19:21:29 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:29 2025: userInput - state=2 -[START] Mon Sep 29 19:21:29 2025: updateCurrentState - -[START] Mon Sep 29 19:21:29 2025: get_game_state - -[END] Mon Sep 29 19:21:29 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:29 2025: get_game_state - -[END] Mon Sep 29 19:21:29 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:29 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:29 2025: check_collision - -[START] Mon Sep 29 19:21:29 2025: get_game_state - -[END] Mon Sep 29 19:21:29 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:29 2025: check_collision - no collision -[END] Mon Sep 29 19:21:29 2025: do_moving - curr=(2,8), state=3 -[END] Mon Sep 29 19:21:29 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:29 2025: display_game - -[END] Mon Sep 29 19:21:29 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:29 2025: updateCurrentState - -[START] Mon Sep 29 19:21:29 2025: get_game_state - -[END] Mon Sep 29 19:21:29 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:29 2025: get_game_state - -[END] Mon Sep 29 19:21:29 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:29 2025: do_move - -[END] Mon Sep 29 19:21:29 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:29 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:29 2025: display_game - -[END] Mon Sep 29 19:21:29 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:29 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:29 2025: get_game_state - -[END] Mon Sep 29 19:21:29 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:29 2025: userInput - state=2 -[START] Mon Sep 29 19:21:29 2025: updateCurrentState - -[START] Mon Sep 29 19:21:29 2025: get_game_state - -[END] Mon Sep 29 19:21:29 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:29 2025: get_game_state - -[END] Mon Sep 29 19:21:29 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:29 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:29 2025: check_collision - -[START] Mon Sep 29 19:21:29 2025: get_game_state - -[END] Mon Sep 29 19:21:29 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:29 2025: check_collision - no collision -[END] Mon Sep 29 19:21:29 2025: do_moving - curr=(1,8), state=3 -[END] Mon Sep 29 19:21:29 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:29 2025: display_game - -[END] Mon Sep 29 19:21:29 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:29 2025: updateCurrentState - -[START] Mon Sep 29 19:21:29 2025: get_game_state - -[END] Mon Sep 29 19:21:29 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:29 2025: get_game_state - -[END] Mon Sep 29 19:21:29 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:29 2025: do_move - -[END] Mon Sep 29 19:21:29 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:29 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:29 2025: display_game - -[END] Mon Sep 29 19:21:29 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:29 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:29 2025: get_game_state - -[END] Mon Sep 29 19:21:29 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:29 2025: userInput - state=2 -[START] Mon Sep 29 19:21:29 2025: updateCurrentState - -[START] Mon Sep 29 19:21:29 2025: get_game_state - -[END] Mon Sep 29 19:21:29 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:29 2025: get_game_state - -[END] Mon Sep 29 19:21:29 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:29 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:29 2025: check_collision - -[START] Mon Sep 29 19:21:29 2025: get_game_state - -[END] Mon Sep 29 19:21:29 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:29 2025: check_collision - no collision -[END] Mon Sep 29 19:21:29 2025: do_moving - curr=(0,8), state=3 -[END] Mon Sep 29 19:21:29 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:29 2025: display_game - -[END] Mon Sep 29 19:21:29 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:29 2025: updateCurrentState - -[START] Mon Sep 29 19:21:29 2025: get_game_state - -[END] Mon Sep 29 19:21:29 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:29 2025: get_game_state - -[END] Mon Sep 29 19:21:29 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:29 2025: do_move - -[END] Mon Sep 29 19:21:29 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:29 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:29 2025: display_game - -[END] Mon Sep 29 19:21:29 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:29 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:21:29 2025: get_game_state - -[END] Mon Sep 29 19:21:29 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:29 2025: userInput - state=2 -[START] Mon Sep 29 19:21:29 2025: updateCurrentState - -[START] Mon Sep 29 19:21:29 2025: get_game_state - -[END] Mon Sep 29 19:21:29 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:29 2025: get_game_state - -[END] Mon Sep 29 19:21:29 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:29 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:21:29 2025: check_collision - -[START] Mon Sep 29 19:21:29 2025: get_game_state - -[END] Mon Sep 29 19:21:29 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:29 2025: check_collision - no collision -[END] Mon Sep 29 19:21:29 2025: do_moving - curr=(0,8), state=3 -[END] Mon Sep 29 19:21:29 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:29 2025: display_game - -[END] Mon Sep 29 19:21:29 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:29 2025: updateCurrentState - -[START] Mon Sep 29 19:21:29 2025: get_game_state - -[END] Mon Sep 29 19:21:29 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:29 2025: get_game_state - -[END] Mon Sep 29 19:21:29 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:29 2025: do_move - -[END] Mon Sep 29 19:21:29 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:29 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:29 2025: display_game - -[END] Mon Sep 29 19:21:29 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:29 2025: updateCurrentState - -[START] Mon Sep 29 19:21:29 2025: get_game_state - -[END] Mon Sep 29 19:21:29 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:29 2025: get_game_state - -[END] Mon Sep 29 19:21:29 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:29 2025: do_move - -[END] Mon Sep 29 19:21:29 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:29 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:29 2025: display_game - -[END] Mon Sep 29 19:21:29 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:30 2025: updateCurrentState - -[START] Mon Sep 29 19:21:30 2025: get_game_state - -[END] Mon Sep 29 19:21:30 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:30 2025: get_game_state - -[END] Mon Sep 29 19:21:30 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:30 2025: do_move - -[START] Mon Sep 29 19:21:30 2025: check_collision - -[START] Mon Sep 29 19:21:30 2025: get_game_state - -[END] Mon Sep 29 19:21:30 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:30 2025: check_collision - no collision -[END] Mon Sep 29 19:21:30 2025: do_move - curr=(0,9), state=3 -[END] Mon Sep 29 19:21:30 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:30 2025: display_game - -[END] Mon Sep 29 19:21:30 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:30 2025: updateCurrentState - -[START] Mon Sep 29 19:21:30 2025: get_game_state - -[END] Mon Sep 29 19:21:30 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:30 2025: get_game_state - -[END] Mon Sep 29 19:21:30 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:30 2025: do_move - -[END] Mon Sep 29 19:21:30 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:30 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:30 2025: display_game - -[END] Mon Sep 29 19:21:30 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:30 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:30 2025: get_game_state - -[END] Mon Sep 29 19:21:30 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:30 2025: userInput - state=2 -[START] Mon Sep 29 19:21:30 2025: updateCurrentState - -[START] Mon Sep 29 19:21:30 2025: get_game_state - -[END] Mon Sep 29 19:21:30 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:30 2025: get_game_state - -[END] Mon Sep 29 19:21:30 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:30 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:30 2025: check_collision - -[START] Mon Sep 29 19:21:30 2025: get_game_state - -[END] Mon Sep 29 19:21:30 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:30 2025: check_collision - no collision -[END] Mon Sep 29 19:21:30 2025: do_moving - curr=(1,9), state=3 -[END] Mon Sep 29 19:21:30 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:30 2025: display_game - -[END] Mon Sep 29 19:21:30 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:30 2025: updateCurrentState - -[START] Mon Sep 29 19:21:30 2025: get_game_state - -[END] Mon Sep 29 19:21:30 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:30 2025: get_game_state - -[END] Mon Sep 29 19:21:30 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:30 2025: do_move - -[END] Mon Sep 29 19:21:30 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:30 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:30 2025: display_game - -[END] Mon Sep 29 19:21:30 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:30 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:30 2025: get_game_state - -[END] Mon Sep 29 19:21:30 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:30 2025: userInput - state=2 -[START] Mon Sep 29 19:21:30 2025: updateCurrentState - -[START] Mon Sep 29 19:21:30 2025: get_game_state - -[END] Mon Sep 29 19:21:30 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:30 2025: get_game_state - -[END] Mon Sep 29 19:21:30 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:30 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:30 2025: check_collision - -[START] Mon Sep 29 19:21:30 2025: get_game_state - -[END] Mon Sep 29 19:21:30 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:30 2025: check_collision - no collision -[END] Mon Sep 29 19:21:30 2025: do_moving - curr=(2,9), state=3 -[END] Mon Sep 29 19:21:30 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:30 2025: display_game - -[END] Mon Sep 29 19:21:30 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:30 2025: updateCurrentState - -[START] Mon Sep 29 19:21:30 2025: get_game_state - -[END] Mon Sep 29 19:21:30 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:30 2025: get_game_state - -[END] Mon Sep 29 19:21:30 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:30 2025: do_move - -[END] Mon Sep 29 19:21:30 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:30 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:30 2025: display_game - -[END] Mon Sep 29 19:21:30 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:30 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:30 2025: get_game_state - -[END] Mon Sep 29 19:21:30 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:30 2025: userInput - state=2 -[START] Mon Sep 29 19:21:30 2025: updateCurrentState - -[START] Mon Sep 29 19:21:30 2025: get_game_state - -[END] Mon Sep 29 19:21:30 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:30 2025: get_game_state - -[END] Mon Sep 29 19:21:30 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:30 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:30 2025: check_collision - -[START] Mon Sep 29 19:21:30 2025: get_game_state - -[END] Mon Sep 29 19:21:30 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:30 2025: check_collision - no collision -[END] Mon Sep 29 19:21:30 2025: do_moving - curr=(3,9), state=3 -[END] Mon Sep 29 19:21:30 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:30 2025: display_game - -[END] Mon Sep 29 19:21:30 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:30 2025: updateCurrentState - -[START] Mon Sep 29 19:21:30 2025: get_game_state - -[END] Mon Sep 29 19:21:30 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:30 2025: get_game_state - -[END] Mon Sep 29 19:21:30 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:30 2025: do_move - -[END] Mon Sep 29 19:21:30 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:30 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:30 2025: display_game - -[END] Mon Sep 29 19:21:30 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:30 2025: updateCurrentState - -[START] Mon Sep 29 19:21:30 2025: get_game_state - -[END] Mon Sep 29 19:21:30 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:30 2025: get_game_state - -[END] Mon Sep 29 19:21:30 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:30 2025: do_move - -[END] Mon Sep 29 19:21:30 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:30 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:30 2025: display_game - -[END] Mon Sep 29 19:21:30 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:30 2025: updateCurrentState - -[START] Mon Sep 29 19:21:30 2025: get_game_state - -[END] Mon Sep 29 19:21:30 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:30 2025: get_game_state - -[END] Mon Sep 29 19:21:30 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:30 2025: do_move - -[END] Mon Sep 29 19:21:30 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:30 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:30 2025: display_game - -[END] Mon Sep 29 19:21:30 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:31 2025: updateCurrentState - -[START] Mon Sep 29 19:21:31 2025: get_game_state - -[END] Mon Sep 29 19:21:31 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:31 2025: get_game_state - -[END] Mon Sep 29 19:21:31 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:31 2025: do_move - -[START] Mon Sep 29 19:21:31 2025: check_collision - -[START] Mon Sep 29 19:21:31 2025: get_game_state - -[END] Mon Sep 29 19:21:31 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:31 2025: check_collision - no collision -[END] Mon Sep 29 19:21:31 2025: do_move - curr=(3,10), state=3 -[END] Mon Sep 29 19:21:31 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:31 2025: display_game - -[END] Mon Sep 29 19:21:31 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:31 2025: updateCurrentState - -[START] Mon Sep 29 19:21:31 2025: get_game_state - -[END] Mon Sep 29 19:21:31 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:31 2025: get_game_state - -[END] Mon Sep 29 19:21:31 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:31 2025: do_move - -[END] Mon Sep 29 19:21:31 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:31 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:31 2025: display_game - -[END] Mon Sep 29 19:21:31 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:31 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:31 2025: get_game_state - -[END] Mon Sep 29 19:21:31 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:31 2025: userInput - state=2 -[START] Mon Sep 29 19:21:31 2025: updateCurrentState - -[START] Mon Sep 29 19:21:31 2025: get_game_state - -[END] Mon Sep 29 19:21:31 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:31 2025: get_game_state - -[END] Mon Sep 29 19:21:31 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:31 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:31 2025: check_collision - -[START] Mon Sep 29 19:21:31 2025: get_game_state - -[END] Mon Sep 29 19:21:31 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:31 2025: check_collision - no collision -[END] Mon Sep 29 19:21:31 2025: do_moving - curr=(4,10), state=3 -[END] Mon Sep 29 19:21:31 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:31 2025: display_game - -[END] Mon Sep 29 19:21:31 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:31 2025: updateCurrentState - -[START] Mon Sep 29 19:21:31 2025: get_game_state - -[END] Mon Sep 29 19:21:31 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:31 2025: get_game_state - -[END] Mon Sep 29 19:21:31 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:31 2025: do_move - -[END] Mon Sep 29 19:21:31 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:31 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:31 2025: display_game - -[END] Mon Sep 29 19:21:31 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:31 2025: updateCurrentState - -[START] Mon Sep 29 19:21:31 2025: get_game_state - -[END] Mon Sep 29 19:21:31 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:31 2025: get_game_state - -[END] Mon Sep 29 19:21:31 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:31 2025: do_move - -[END] Mon Sep 29 19:21:31 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:31 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:31 2025: display_game - -[END] Mon Sep 29 19:21:31 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:31 2025: updateCurrentState - -[START] Mon Sep 29 19:21:31 2025: get_game_state - -[END] Mon Sep 29 19:21:31 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:31 2025: get_game_state - -[END] Mon Sep 29 19:21:31 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:31 2025: do_move - -[END] Mon Sep 29 19:21:31 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:31 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:31 2025: display_game - -[END] Mon Sep 29 19:21:31 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:31 2025: userInput - action=6, hold=0 -[START] Mon Sep 29 19:21:31 2025: get_game_state - -[END] Mon Sep 29 19:21:31 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:31 2025: userInput - state=2 -[START] Mon Sep 29 19:21:31 2025: updateCurrentState - -[START] Mon Sep 29 19:21:31 2025: get_game_state - -[END] Mon Sep 29 19:21:31 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:31 2025: get_game_state - -[END] Mon Sep 29 19:21:31 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:31 2025: do_moving - moving_type=3 -[START] Mon Sep 29 19:21:31 2025: check_collision - -[START] Mon Sep 29 19:21:31 2025: get_game_state - -[END] Mon Sep 29 19:21:31 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:31 2025: check_collision - no collision -[START] Mon Sep 29 19:21:31 2025: check_collision - -[START] Mon Sep 29 19:21:31 2025: get_game_state - -[END] Mon Sep 29 19:21:31 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:31 2025: check_collision - no collision -[START] Mon Sep 29 19:21:31 2025: check_collision - -[START] Mon Sep 29 19:21:31 2025: get_game_state - -[END] Mon Sep 29 19:21:31 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:31 2025: check_collision - no collision -[START] Mon Sep 29 19:21:31 2025: check_collision - -[START] Mon Sep 29 19:21:31 2025: get_game_state - -[END] Mon Sep 29 19:21:31 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:31 2025: check_collision - no collision -[START] Mon Sep 29 19:21:31 2025: check_collision - -[START] Mon Sep 29 19:21:31 2025: get_game_state - -[END] Mon Sep 29 19:21:31 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:31 2025: check_collision - collision with field, x=5, y=15 -[END] Mon Sep 29 19:21:31 2025: do_moving - curr=(4,13), state=4 -[END] Mon Sep 29 19:21:31 2025: updateCurrentState - score=100, level=1, state=4 -[START] Mon Sep 29 19:21:31 2025: display_game - -[END] Mon Sep 29 19:21:31 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:31 2025: updateCurrentState - -[START] Mon Sep 29 19:21:31 2025: get_game_state - -[END] Mon Sep 29 19:21:31 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:31 2025: do_attaching - -[START] Mon Sep 29 19:21:31 2025: get_game_state - -[END] Mon Sep 29 19:21:31 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:31 2025: get_game_state - -[END] Mon Sep 29 19:21:31 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:31 2025: place_figure - curr=(4,13) -[END] Mon Sep 29 19:21:31 2025: place_figure - -[START] Mon Sep 29 19:21:31 2025: get_game_state - -[END] Mon Sep 29 19:21:31 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:31 2025: clear_lines - score=100 -[END] Mon Sep 29 19:21:31 2025: clear_lines - lines_cleared=0, score=100, level=1 -[START] Mon Sep 29 19:21:31 2025: is_game_over - -[START] Mon Sep 29 19:21:31 2025: get_game_state - -[END] Mon Sep 29 19:21:31 2025: get_game_state - state=4 -[END] Mon Sep 29 19:21:31 2025: is_game_over - game not over -[END] Mon Sep 29 19:21:31 2025: do_attaching - state=1 -[END] Mon Sep 29 19:21:31 2025: updateCurrentState - score=100, level=1, state=1 -[START] Mon Sep 29 19:21:31 2025: display_game - -[END] Mon Sep 29 19:21:31 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:31 2025: updateCurrentState - -[START] Mon Sep 29 19:21:31 2025: get_game_state - -[END] Mon Sep 29 19:21:31 2025: get_game_state - state=1 -[START] Mon Sep 29 19:21:31 2025: do_spawn - -[START] Mon Sep 29 19:21:31 2025: get_game_state - -[END] Mon Sep 29 19:21:31 2025: get_game_state - state=1 -[START] Mon Sep 29 19:21:31 2025: check_collision - -[START] Mon Sep 29 19:21:31 2025: get_game_state - -[END] Mon Sep 29 19:21:31 2025: get_game_state - state=1 -[END] Mon Sep 29 19:21:31 2025: check_collision - no collision -[END] Mon Sep 29 19:21:31 2025: do_spawn - curr=(3,0), next_sprite=6, state=3 -[END] Mon Sep 29 19:21:31 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:31 2025: display_game - -[END] Mon Sep 29 19:21:31 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:31 2025: updateCurrentState - -[START] Mon Sep 29 19:21:31 2025: get_game_state - -[END] Mon Sep 29 19:21:31 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:31 2025: get_game_state - -[END] Mon Sep 29 19:21:31 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:31 2025: do_move - -[END] Mon Sep 29 19:21:31 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:31 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:31 2025: display_game - -[END] Mon Sep 29 19:21:31 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:32 2025: updateCurrentState - -[START] Mon Sep 29 19:21:32 2025: get_game_state - -[END] Mon Sep 29 19:21:32 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:32 2025: get_game_state - -[END] Mon Sep 29 19:21:32 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:32 2025: do_move - -[START] Mon Sep 29 19:21:32 2025: check_collision - -[START] Mon Sep 29 19:21:32 2025: get_game_state - -[END] Mon Sep 29 19:21:32 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:32 2025: check_collision - no collision -[END] Mon Sep 29 19:21:32 2025: do_move - curr=(3,1), state=3 -[END] Mon Sep 29 19:21:32 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:32 2025: display_game - -[END] Mon Sep 29 19:21:32 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:32 2025: updateCurrentState - -[START] Mon Sep 29 19:21:32 2025: get_game_state - -[END] Mon Sep 29 19:21:32 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:32 2025: get_game_state - -[END] Mon Sep 29 19:21:32 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:32 2025: do_move - -[END] Mon Sep 29 19:21:32 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:32 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:32 2025: display_game - -[END] Mon Sep 29 19:21:32 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:32 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:32 2025: get_game_state - -[END] Mon Sep 29 19:21:32 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:32 2025: userInput - state=2 -[START] Mon Sep 29 19:21:32 2025: updateCurrentState - -[START] Mon Sep 29 19:21:32 2025: get_game_state - -[END] Mon Sep 29 19:21:32 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:32 2025: get_game_state - -[END] Mon Sep 29 19:21:32 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:32 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:32 2025: check_collision - -[START] Mon Sep 29 19:21:32 2025: get_game_state - -[END] Mon Sep 29 19:21:32 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:32 2025: check_collision - no collision -[END] Mon Sep 29 19:21:32 2025: do_moving - curr=(4,1), state=3 -[END] Mon Sep 29 19:21:32 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:32 2025: display_game - -[END] Mon Sep 29 19:21:32 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:32 2025: updateCurrentState - -[START] Mon Sep 29 19:21:32 2025: get_game_state - -[END] Mon Sep 29 19:21:32 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:32 2025: get_game_state - -[END] Mon Sep 29 19:21:32 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:32 2025: do_move - -[END] Mon Sep 29 19:21:32 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:32 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:32 2025: display_game - -[END] Mon Sep 29 19:21:32 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:32 2025: updateCurrentState - -[START] Mon Sep 29 19:21:32 2025: get_game_state - -[END] Mon Sep 29 19:21:32 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:32 2025: get_game_state - -[END] Mon Sep 29 19:21:32 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:32 2025: do_move - -[END] Mon Sep 29 19:21:32 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:32 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:32 2025: display_game - -[END] Mon Sep 29 19:21:32 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:32 2025: updateCurrentState - -[START] Mon Sep 29 19:21:32 2025: get_game_state - -[END] Mon Sep 29 19:21:32 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:32 2025: get_game_state - -[END] Mon Sep 29 19:21:32 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:32 2025: do_move - -[END] Mon Sep 29 19:21:32 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:32 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:32 2025: display_game - -[END] Mon Sep 29 19:21:32 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:32 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:32 2025: get_game_state - -[END] Mon Sep 29 19:21:32 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:32 2025: userInput - state=2 -[START] Mon Sep 29 19:21:32 2025: updateCurrentState - -[START] Mon Sep 29 19:21:32 2025: get_game_state - -[END] Mon Sep 29 19:21:32 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:32 2025: get_game_state - -[END] Mon Sep 29 19:21:32 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:32 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:32 2025: check_collision - -[START] Mon Sep 29 19:21:32 2025: get_game_state - -[END] Mon Sep 29 19:21:32 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:32 2025: check_collision - no collision -[END] Mon Sep 29 19:21:32 2025: do_moving - curr=(5,1), state=3 -[END] Mon Sep 29 19:21:32 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:32 2025: display_game - -[END] Mon Sep 29 19:21:32 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:32 2025: updateCurrentState - -[START] Mon Sep 29 19:21:32 2025: get_game_state - -[END] Mon Sep 29 19:21:32 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:32 2025: get_game_state - -[END] Mon Sep 29 19:21:32 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:32 2025: do_move - -[END] Mon Sep 29 19:21:32 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:32 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:32 2025: display_game - -[END] Mon Sep 29 19:21:32 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:32 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:32 2025: get_game_state - -[END] Mon Sep 29 19:21:32 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:32 2025: userInput - state=2 -[START] Mon Sep 29 19:21:32 2025: updateCurrentState - -[START] Mon Sep 29 19:21:32 2025: get_game_state - -[END] Mon Sep 29 19:21:32 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:32 2025: get_game_state - -[END] Mon Sep 29 19:21:32 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:32 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:32 2025: check_collision - -[START] Mon Sep 29 19:21:32 2025: get_game_state - -[END] Mon Sep 29 19:21:32 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:32 2025: check_collision - no collision -[END] Mon Sep 29 19:21:32 2025: do_moving - curr=(6,1), state=3 -[END] Mon Sep 29 19:21:32 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:32 2025: display_game - -[END] Mon Sep 29 19:21:32 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:32 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:21:32 2025: get_game_state - -[END] Mon Sep 29 19:21:32 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:32 2025: userInput - state=2 -[START] Mon Sep 29 19:21:32 2025: updateCurrentState - -[START] Mon Sep 29 19:21:32 2025: get_game_state - -[END] Mon Sep 29 19:21:32 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:32 2025: get_game_state - -[END] Mon Sep 29 19:21:32 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:32 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:21:32 2025: check_collision - -[START] Mon Sep 29 19:21:32 2025: get_game_state - -[END] Mon Sep 29 19:21:32 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:32 2025: check_collision - no collision -[END] Mon Sep 29 19:21:32 2025: do_moving - curr=(6,1), state=3 -[END] Mon Sep 29 19:21:32 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:32 2025: display_game - -[END] Mon Sep 29 19:21:32 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:33 2025: updateCurrentState - -[START] Mon Sep 29 19:21:33 2025: get_game_state - -[END] Mon Sep 29 19:21:33 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:33 2025: get_game_state - -[END] Mon Sep 29 19:21:33 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:33 2025: do_move - -[START] Mon Sep 29 19:21:33 2025: check_collision - -[START] Mon Sep 29 19:21:33 2025: get_game_state - -[END] Mon Sep 29 19:21:33 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:33 2025: check_collision - no collision -[END] Mon Sep 29 19:21:33 2025: do_move - curr=(6,2), state=3 -[END] Mon Sep 29 19:21:33 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:33 2025: display_game - -[END] Mon Sep 29 19:21:33 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:33 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:33 2025: get_game_state - -[END] Mon Sep 29 19:21:33 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:33 2025: userInput - state=2 -[START] Mon Sep 29 19:21:33 2025: updateCurrentState - -[START] Mon Sep 29 19:21:33 2025: get_game_state - -[END] Mon Sep 29 19:21:33 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:33 2025: get_game_state - -[END] Mon Sep 29 19:21:33 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:33 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:33 2025: check_collision - -[START] Mon Sep 29 19:21:33 2025: get_game_state - -[END] Mon Sep 29 19:21:33 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:33 2025: check_collision - no collision -[END] Mon Sep 29 19:21:33 2025: do_moving - curr=(5,2), state=3 -[END] Mon Sep 29 19:21:33 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:33 2025: display_game - -[END] Mon Sep 29 19:21:33 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:33 2025: updateCurrentState - -[START] Mon Sep 29 19:21:33 2025: get_game_state - -[END] Mon Sep 29 19:21:33 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:33 2025: get_game_state - -[END] Mon Sep 29 19:21:33 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:33 2025: do_move - -[END] Mon Sep 29 19:21:33 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:33 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:33 2025: display_game - -[END] Mon Sep 29 19:21:33 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:33 2025: updateCurrentState - -[START] Mon Sep 29 19:21:33 2025: get_game_state - -[END] Mon Sep 29 19:21:33 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:33 2025: get_game_state - -[END] Mon Sep 29 19:21:33 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:33 2025: do_move - -[END] Mon Sep 29 19:21:33 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:33 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:33 2025: display_game - -[END] Mon Sep 29 19:21:33 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:33 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:33 2025: get_game_state - -[END] Mon Sep 29 19:21:33 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:33 2025: userInput - state=2 -[START] Mon Sep 29 19:21:33 2025: updateCurrentState - -[START] Mon Sep 29 19:21:33 2025: get_game_state - -[END] Mon Sep 29 19:21:33 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:33 2025: get_game_state - -[END] Mon Sep 29 19:21:33 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:33 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:33 2025: check_collision - -[START] Mon Sep 29 19:21:33 2025: get_game_state - -[END] Mon Sep 29 19:21:33 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:33 2025: check_collision - no collision -[END] Mon Sep 29 19:21:33 2025: do_moving - curr=(4,2), state=3 -[END] Mon Sep 29 19:21:33 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:33 2025: display_game - -[END] Mon Sep 29 19:21:33 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:33 2025: updateCurrentState - -[START] Mon Sep 29 19:21:33 2025: get_game_state - -[END] Mon Sep 29 19:21:33 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:33 2025: get_game_state - -[END] Mon Sep 29 19:21:33 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:33 2025: do_move - -[END] Mon Sep 29 19:21:33 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:33 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:33 2025: display_game - -[END] Mon Sep 29 19:21:33 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:33 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:33 2025: get_game_state - -[END] Mon Sep 29 19:21:33 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:33 2025: userInput - state=2 -[START] Mon Sep 29 19:21:33 2025: updateCurrentState - -[START] Mon Sep 29 19:21:33 2025: get_game_state - -[END] Mon Sep 29 19:21:33 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:33 2025: get_game_state - -[END] Mon Sep 29 19:21:33 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:33 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:33 2025: check_collision - -[START] Mon Sep 29 19:21:33 2025: get_game_state - -[END] Mon Sep 29 19:21:33 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:33 2025: check_collision - no collision -[END] Mon Sep 29 19:21:33 2025: do_moving - curr=(3,2), state=3 -[END] Mon Sep 29 19:21:33 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:33 2025: display_game - -[END] Mon Sep 29 19:21:33 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:33 2025: updateCurrentState - -[START] Mon Sep 29 19:21:33 2025: get_game_state - -[END] Mon Sep 29 19:21:33 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:33 2025: get_game_state - -[END] Mon Sep 29 19:21:33 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:33 2025: do_move - -[END] Mon Sep 29 19:21:33 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:33 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:33 2025: display_game - -[END] Mon Sep 29 19:21:33 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:33 2025: updateCurrentState - -[START] Mon Sep 29 19:21:33 2025: get_game_state - -[END] Mon Sep 29 19:21:33 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:33 2025: get_game_state - -[END] Mon Sep 29 19:21:33 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:33 2025: do_move - -[END] Mon Sep 29 19:21:33 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:33 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:33 2025: display_game - -[END] Mon Sep 29 19:21:33 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:33 2025: updateCurrentState - -[START] Mon Sep 29 19:21:33 2025: get_game_state - -[END] Mon Sep 29 19:21:33 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:33 2025: get_game_state - -[END] Mon Sep 29 19:21:33 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:33 2025: do_move - -[END] Mon Sep 29 19:21:33 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:33 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:33 2025: display_game - -[END] Mon Sep 29 19:21:33 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:33 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:33 2025: get_game_state - -[END] Mon Sep 29 19:21:33 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:33 2025: userInput - state=2 -[START] Mon Sep 29 19:21:33 2025: updateCurrentState - -[START] Mon Sep 29 19:21:33 2025: get_game_state - -[END] Mon Sep 29 19:21:33 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:33 2025: get_game_state - -[END] Mon Sep 29 19:21:33 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:33 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:33 2025: check_collision - -[START] Mon Sep 29 19:21:33 2025: get_game_state - -[END] Mon Sep 29 19:21:33 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:33 2025: check_collision - no collision -[END] Mon Sep 29 19:21:33 2025: do_moving - curr=(2,2), state=3 -[END] Mon Sep 29 19:21:33 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:33 2025: display_game - -[END] Mon Sep 29 19:21:33 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:34 2025: updateCurrentState - -[START] Mon Sep 29 19:21:34 2025: get_game_state - -[END] Mon Sep 29 19:21:34 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:34 2025: get_game_state - -[END] Mon Sep 29 19:21:34 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:34 2025: do_move - -[START] Mon Sep 29 19:21:34 2025: check_collision - -[START] Mon Sep 29 19:21:34 2025: get_game_state - -[END] Mon Sep 29 19:21:34 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:34 2025: check_collision - no collision -[END] Mon Sep 29 19:21:34 2025: do_move - curr=(2,3), state=3 -[END] Mon Sep 29 19:21:34 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:34 2025: display_game - -[END] Mon Sep 29 19:21:34 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:34 2025: updateCurrentState - -[START] Mon Sep 29 19:21:34 2025: get_game_state - -[END] Mon Sep 29 19:21:34 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:34 2025: get_game_state - -[END] Mon Sep 29 19:21:34 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:34 2025: do_move - -[END] Mon Sep 29 19:21:34 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:34 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:34 2025: display_game - -[END] Mon Sep 29 19:21:34 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:34 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:34 2025: get_game_state - -[END] Mon Sep 29 19:21:34 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:34 2025: userInput - state=2 -[START] Mon Sep 29 19:21:34 2025: updateCurrentState - -[START] Mon Sep 29 19:21:34 2025: get_game_state - -[END] Mon Sep 29 19:21:34 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:34 2025: get_game_state - -[END] Mon Sep 29 19:21:34 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:34 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:34 2025: check_collision - -[START] Mon Sep 29 19:21:34 2025: get_game_state - -[END] Mon Sep 29 19:21:34 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:34 2025: check_collision - no collision -[END] Mon Sep 29 19:21:34 2025: do_moving - curr=(1,3), state=3 -[END] Mon Sep 29 19:21:34 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:34 2025: display_game - -[END] Mon Sep 29 19:21:34 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:34 2025: updateCurrentState - -[START] Mon Sep 29 19:21:34 2025: get_game_state - -[END] Mon Sep 29 19:21:34 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:34 2025: get_game_state - -[END] Mon Sep 29 19:21:34 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:34 2025: do_move - -[END] Mon Sep 29 19:21:34 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:34 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:34 2025: display_game - -[END] Mon Sep 29 19:21:34 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:34 2025: updateCurrentState - -[START] Mon Sep 29 19:21:34 2025: get_game_state - -[END] Mon Sep 29 19:21:34 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:34 2025: get_game_state - -[END] Mon Sep 29 19:21:34 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:34 2025: do_move - -[END] Mon Sep 29 19:21:34 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:34 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:34 2025: display_game - -[END] Mon Sep 29 19:21:34 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:34 2025: updateCurrentState - -[START] Mon Sep 29 19:21:34 2025: get_game_state - -[END] Mon Sep 29 19:21:34 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:34 2025: get_game_state - -[END] Mon Sep 29 19:21:34 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:34 2025: do_move - -[END] Mon Sep 29 19:21:34 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:34 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:34 2025: display_game - -[END] Mon Sep 29 19:21:34 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:34 2025: updateCurrentState - -[START] Mon Sep 29 19:21:34 2025: get_game_state - -[END] Mon Sep 29 19:21:34 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:34 2025: get_game_state - -[END] Mon Sep 29 19:21:34 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:34 2025: do_move - -[END] Mon Sep 29 19:21:34 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:34 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:34 2025: display_game - -[END] Mon Sep 29 19:21:34 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:34 2025: updateCurrentState - -[START] Mon Sep 29 19:21:34 2025: get_game_state - -[END] Mon Sep 29 19:21:34 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:34 2025: get_game_state - -[END] Mon Sep 29 19:21:34 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:34 2025: do_move - -[END] Mon Sep 29 19:21:34 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:34 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:34 2025: display_game - -[END] Mon Sep 29 19:21:34 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:34 2025: updateCurrentState - -[START] Mon Sep 29 19:21:34 2025: get_game_state - -[END] Mon Sep 29 19:21:34 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:34 2025: get_game_state - -[END] Mon Sep 29 19:21:34 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:34 2025: do_move - -[END] Mon Sep 29 19:21:34 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:34 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:34 2025: display_game - -[END] Mon Sep 29 19:21:34 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:35 2025: updateCurrentState - -[START] Mon Sep 29 19:21:35 2025: get_game_state - -[END] Mon Sep 29 19:21:35 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:35 2025: get_game_state - -[END] Mon Sep 29 19:21:35 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:35 2025: do_move - -[START] Mon Sep 29 19:21:35 2025: check_collision - -[START] Mon Sep 29 19:21:35 2025: get_game_state - -[END] Mon Sep 29 19:21:35 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:35 2025: check_collision - no collision -[END] Mon Sep 29 19:21:35 2025: do_move - curr=(1,4), state=3 -[END] Mon Sep 29 19:21:35 2025: updateCurrentState - score=100, level=1, state=3 -[START] Mon Sep 29 19:21:35 2025: display_game - -[END] Mon Sep 29 19:21:35 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:35 2025: userInput - action=6, hold=0 -[START] Mon Sep 29 19:21:35 2025: get_game_state - -[END] Mon Sep 29 19:21:35 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:35 2025: userInput - state=2 -[START] Mon Sep 29 19:21:35 2025: updateCurrentState - -[START] Mon Sep 29 19:21:35 2025: get_game_state - -[END] Mon Sep 29 19:21:35 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:35 2025: get_game_state - -[END] Mon Sep 29 19:21:35 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:35 2025: do_moving - moving_type=3 -[START] Mon Sep 29 19:21:35 2025: check_collision - -[START] Mon Sep 29 19:21:35 2025: get_game_state - -[END] Mon Sep 29 19:21:35 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:35 2025: check_collision - no collision -[START] Mon Sep 29 19:21:35 2025: check_collision - -[START] Mon Sep 29 19:21:35 2025: get_game_state - -[END] Mon Sep 29 19:21:35 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:35 2025: check_collision - no collision -[START] Mon Sep 29 19:21:35 2025: check_collision - -[START] Mon Sep 29 19:21:35 2025: get_game_state - -[END] Mon Sep 29 19:21:35 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:35 2025: check_collision - no collision -[START] Mon Sep 29 19:21:35 2025: check_collision - -[START] Mon Sep 29 19:21:35 2025: get_game_state - -[END] Mon Sep 29 19:21:35 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:35 2025: check_collision - no collision -[START] Mon Sep 29 19:21:35 2025: check_collision - -[START] Mon Sep 29 19:21:35 2025: get_game_state - -[END] Mon Sep 29 19:21:35 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:35 2025: check_collision - no collision -[START] Mon Sep 29 19:21:35 2025: check_collision - -[START] Mon Sep 29 19:21:35 2025: get_game_state - -[END] Mon Sep 29 19:21:35 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:35 2025: check_collision - no collision -[START] Mon Sep 29 19:21:35 2025: check_collision - -[START] Mon Sep 29 19:21:35 2025: get_game_state - -[END] Mon Sep 29 19:21:35 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:35 2025: check_collision - no collision -[START] Mon Sep 29 19:21:35 2025: check_collision - -[START] Mon Sep 29 19:21:35 2025: get_game_state - -[END] Mon Sep 29 19:21:35 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:35 2025: check_collision - no collision -[START] Mon Sep 29 19:21:35 2025: check_collision - -[START] Mon Sep 29 19:21:35 2025: get_game_state - -[END] Mon Sep 29 19:21:35 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:35 2025: check_collision - no collision -[START] Mon Sep 29 19:21:35 2025: check_collision - -[START] Mon Sep 29 19:21:35 2025: get_game_state - -[END] Mon Sep 29 19:21:35 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:35 2025: check_collision - no collision -[START] Mon Sep 29 19:21:35 2025: check_collision - -[START] Mon Sep 29 19:21:35 2025: get_game_state - -[END] Mon Sep 29 19:21:35 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:35 2025: check_collision - no collision -[START] Mon Sep 29 19:21:35 2025: check_collision - -[START] Mon Sep 29 19:21:35 2025: get_game_state - -[END] Mon Sep 29 19:21:35 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:35 2025: check_collision - collision with field, x=2, y=16 -[END] Mon Sep 29 19:21:35 2025: do_moving - curr=(1,14), state=4 -[END] Mon Sep 29 19:21:35 2025: updateCurrentState - score=100, level=1, state=4 -[START] Mon Sep 29 19:21:35 2025: display_game - -[END] Mon Sep 29 19:21:35 2025: display_game - score=100, level=1 -[START] Mon Sep 29 19:21:35 2025: updateCurrentState - -[START] Mon Sep 29 19:21:35 2025: get_game_state - -[END] Mon Sep 29 19:21:35 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:35 2025: do_attaching - -[START] Mon Sep 29 19:21:35 2025: get_game_state - -[END] Mon Sep 29 19:21:35 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:35 2025: get_game_state - -[END] Mon Sep 29 19:21:35 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:35 2025: place_figure - curr=(1,14) -[END] Mon Sep 29 19:21:35 2025: place_figure - -[START] Mon Sep 29 19:21:35 2025: get_game_state - -[END] Mon Sep 29 19:21:35 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:35 2025: clear_lines - score=100 -[END] Mon Sep 29 19:21:35 2025: clear_lines - lines_cleared=1, score=200, level=1 -[START] Mon Sep 29 19:21:35 2025: is_game_over - -[START] Mon Sep 29 19:21:35 2025: get_game_state - -[END] Mon Sep 29 19:21:35 2025: get_game_state - state=4 -[END] Mon Sep 29 19:21:35 2025: is_game_over - game not over -[END] Mon Sep 29 19:21:35 2025: do_attaching - state=1 -[END] Mon Sep 29 19:21:35 2025: updateCurrentState - score=200, level=1, state=1 -[START] Mon Sep 29 19:21:35 2025: display_game - -[END] Mon Sep 29 19:21:35 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:35 2025: updateCurrentState - -[START] Mon Sep 29 19:21:35 2025: get_game_state - -[END] Mon Sep 29 19:21:35 2025: get_game_state - state=1 -[START] Mon Sep 29 19:21:35 2025: do_spawn - -[START] Mon Sep 29 19:21:35 2025: get_game_state - -[END] Mon Sep 29 19:21:35 2025: get_game_state - state=1 -[START] Mon Sep 29 19:21:35 2025: check_collision - -[START] Mon Sep 29 19:21:35 2025: get_game_state - -[END] Mon Sep 29 19:21:35 2025: get_game_state - state=1 -[END] Mon Sep 29 19:21:35 2025: check_collision - no collision -[END] Mon Sep 29 19:21:35 2025: do_spawn - curr=(3,0), next_sprite=0, state=3 -[END] Mon Sep 29 19:21:35 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:35 2025: display_game - -[END] Mon Sep 29 19:21:35 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:35 2025: updateCurrentState - -[START] Mon Sep 29 19:21:35 2025: get_game_state - -[END] Mon Sep 29 19:21:35 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:35 2025: get_game_state - -[END] Mon Sep 29 19:21:35 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:35 2025: do_move - -[END] Mon Sep 29 19:21:35 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:35 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:35 2025: display_game - -[END] Mon Sep 29 19:21:35 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:35 2025: updateCurrentState - -[START] Mon Sep 29 19:21:35 2025: get_game_state - -[END] Mon Sep 29 19:21:35 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:35 2025: get_game_state - -[END] Mon Sep 29 19:21:35 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:35 2025: do_move - -[END] Mon Sep 29 19:21:35 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:35 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:35 2025: display_game - -[END] Mon Sep 29 19:21:35 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:35 2025: updateCurrentState - -[START] Mon Sep 29 19:21:35 2025: get_game_state - -[END] Mon Sep 29 19:21:35 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:35 2025: get_game_state - -[END] Mon Sep 29 19:21:35 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:35 2025: do_move - -[END] Mon Sep 29 19:21:35 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:35 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:35 2025: display_game - -[END] Mon Sep 29 19:21:35 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:35 2025: updateCurrentState - -[START] Mon Sep 29 19:21:35 2025: get_game_state - -[END] Mon Sep 29 19:21:35 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:35 2025: get_game_state - -[END] Mon Sep 29 19:21:35 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:35 2025: do_move - -[END] Mon Sep 29 19:21:35 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:35 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:35 2025: display_game - -[END] Mon Sep 29 19:21:35 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:35 2025: updateCurrentState - -[START] Mon Sep 29 19:21:35 2025: get_game_state - -[END] Mon Sep 29 19:21:35 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:35 2025: get_game_state - -[END] Mon Sep 29 19:21:35 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:35 2025: do_move - -[END] Mon Sep 29 19:21:35 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:35 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:35 2025: display_game - -[END] Mon Sep 29 19:21:35 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:35 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:35 2025: get_game_state - -[END] Mon Sep 29 19:21:35 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:35 2025: userInput - state=2 -[START] Mon Sep 29 19:21:35 2025: updateCurrentState - -[START] Mon Sep 29 19:21:35 2025: get_game_state - -[END] Mon Sep 29 19:21:35 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:35 2025: get_game_state - -[END] Mon Sep 29 19:21:35 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:35 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:35 2025: check_collision - -[START] Mon Sep 29 19:21:35 2025: get_game_state - -[END] Mon Sep 29 19:21:35 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:35 2025: check_collision - no collision -[END] Mon Sep 29 19:21:35 2025: do_moving - curr=(4,0), state=3 -[END] Mon Sep 29 19:21:35 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:35 2025: display_game - -[END] Mon Sep 29 19:21:35 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:36 2025: updateCurrentState - -[START] Mon Sep 29 19:21:36 2025: get_game_state - -[END] Mon Sep 29 19:21:36 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:36 2025: get_game_state - -[END] Mon Sep 29 19:21:36 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:36 2025: do_move - -[START] Mon Sep 29 19:21:36 2025: check_collision - -[START] Mon Sep 29 19:21:36 2025: get_game_state - -[END] Mon Sep 29 19:21:36 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:36 2025: check_collision - no collision -[END] Mon Sep 29 19:21:36 2025: do_move - curr=(4,1), state=3 -[END] Mon Sep 29 19:21:36 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:36 2025: display_game - -[END] Mon Sep 29 19:21:36 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:36 2025: updateCurrentState - -[START] Mon Sep 29 19:21:36 2025: get_game_state - -[END] Mon Sep 29 19:21:36 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:36 2025: get_game_state - -[END] Mon Sep 29 19:21:36 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:36 2025: do_move - -[END] Mon Sep 29 19:21:36 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:36 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:36 2025: display_game - -[END] Mon Sep 29 19:21:36 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:36 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:36 2025: get_game_state - -[END] Mon Sep 29 19:21:36 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:36 2025: userInput - state=2 -[START] Mon Sep 29 19:21:36 2025: updateCurrentState - -[START] Mon Sep 29 19:21:36 2025: get_game_state - -[END] Mon Sep 29 19:21:36 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:36 2025: get_game_state - -[END] Mon Sep 29 19:21:36 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:36 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:36 2025: check_collision - -[START] Mon Sep 29 19:21:36 2025: get_game_state - -[END] Mon Sep 29 19:21:36 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:36 2025: check_collision - no collision -[END] Mon Sep 29 19:21:36 2025: do_moving - curr=(5,1), state=3 -[END] Mon Sep 29 19:21:36 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:36 2025: display_game - -[END] Mon Sep 29 19:21:36 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:36 2025: updateCurrentState - -[START] Mon Sep 29 19:21:36 2025: get_game_state - -[END] Mon Sep 29 19:21:36 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:36 2025: get_game_state - -[END] Mon Sep 29 19:21:36 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:36 2025: do_move - -[END] Mon Sep 29 19:21:36 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:36 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:36 2025: display_game - -[END] Mon Sep 29 19:21:36 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:36 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:36 2025: get_game_state - -[END] Mon Sep 29 19:21:36 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:36 2025: userInput - state=2 -[START] Mon Sep 29 19:21:36 2025: updateCurrentState - -[START] Mon Sep 29 19:21:36 2025: get_game_state - -[END] Mon Sep 29 19:21:36 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:36 2025: get_game_state - -[END] Mon Sep 29 19:21:36 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:36 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:36 2025: check_collision - -[START] Mon Sep 29 19:21:36 2025: get_game_state - -[END] Mon Sep 29 19:21:36 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:36 2025: check_collision - no collision -[END] Mon Sep 29 19:21:36 2025: do_moving - curr=(6,1), state=3 -[END] Mon Sep 29 19:21:36 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:36 2025: display_game - -[END] Mon Sep 29 19:21:36 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:36 2025: updateCurrentState - -[START] Mon Sep 29 19:21:36 2025: get_game_state - -[END] Mon Sep 29 19:21:36 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:36 2025: get_game_state - -[END] Mon Sep 29 19:21:36 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:36 2025: do_move - -[END] Mon Sep 29 19:21:36 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:36 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:36 2025: display_game - -[END] Mon Sep 29 19:21:36 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:36 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:36 2025: get_game_state - -[END] Mon Sep 29 19:21:36 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:36 2025: userInput - state=2 -[START] Mon Sep 29 19:21:36 2025: updateCurrentState - -[START] Mon Sep 29 19:21:36 2025: get_game_state - -[END] Mon Sep 29 19:21:36 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:36 2025: get_game_state - -[END] Mon Sep 29 19:21:36 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:36 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:36 2025: check_collision - -[START] Mon Sep 29 19:21:36 2025: get_game_state - -[END] Mon Sep 29 19:21:36 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:36 2025: check_collision - no collision -[END] Mon Sep 29 19:21:36 2025: do_moving - curr=(7,1), state=3 -[END] Mon Sep 29 19:21:36 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:36 2025: display_game - -[END] Mon Sep 29 19:21:36 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:36 2025: updateCurrentState - -[START] Mon Sep 29 19:21:36 2025: get_game_state - -[END] Mon Sep 29 19:21:36 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:36 2025: get_game_state - -[END] Mon Sep 29 19:21:36 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:36 2025: do_move - -[END] Mon Sep 29 19:21:36 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:36 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:36 2025: display_game - -[END] Mon Sep 29 19:21:36 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:36 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:36 2025: get_game_state - -[END] Mon Sep 29 19:21:36 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:36 2025: userInput - state=2 -[START] Mon Sep 29 19:21:36 2025: updateCurrentState - -[START] Mon Sep 29 19:21:36 2025: get_game_state - -[END] Mon Sep 29 19:21:36 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:36 2025: get_game_state - -[END] Mon Sep 29 19:21:36 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:36 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:36 2025: check_collision - -[START] Mon Sep 29 19:21:36 2025: get_game_state - -[END] Mon Sep 29 19:21:36 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:36 2025: check_collision - collision with boundary, x=10, y=2 -[END] Mon Sep 29 19:21:36 2025: do_moving - curr=(7,1), state=3 -[END] Mon Sep 29 19:21:36 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:36 2025: display_game - -[END] Mon Sep 29 19:21:36 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:36 2025: updateCurrentState - -[START] Mon Sep 29 19:21:36 2025: get_game_state - -[END] Mon Sep 29 19:21:36 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:36 2025: get_game_state - -[END] Mon Sep 29 19:21:36 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:36 2025: do_move - -[END] Mon Sep 29 19:21:36 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:36 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:36 2025: display_game - -[END] Mon Sep 29 19:21:36 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:36 2025: updateCurrentState - -[START] Mon Sep 29 19:21:36 2025: get_game_state - -[END] Mon Sep 29 19:21:36 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:36 2025: get_game_state - -[END] Mon Sep 29 19:21:36 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:36 2025: do_move - -[END] Mon Sep 29 19:21:36 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:36 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:36 2025: display_game - -[END] Mon Sep 29 19:21:36 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:37 2025: updateCurrentState - -[START] Mon Sep 29 19:21:37 2025: get_game_state - -[END] Mon Sep 29 19:21:37 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:37 2025: get_game_state - -[END] Mon Sep 29 19:21:37 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:37 2025: do_move - -[START] Mon Sep 29 19:21:37 2025: check_collision - -[START] Mon Sep 29 19:21:37 2025: get_game_state - -[END] Mon Sep 29 19:21:37 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:37 2025: check_collision - no collision -[END] Mon Sep 29 19:21:37 2025: do_move - curr=(7,2), state=3 -[END] Mon Sep 29 19:21:37 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:37 2025: display_game - -[END] Mon Sep 29 19:21:37 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:37 2025: updateCurrentState - -[START] Mon Sep 29 19:21:37 2025: get_game_state - -[END] Mon Sep 29 19:21:37 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:37 2025: get_game_state - -[END] Mon Sep 29 19:21:37 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:37 2025: do_move - -[END] Mon Sep 29 19:21:37 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:37 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:37 2025: display_game - -[END] Mon Sep 29 19:21:37 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:37 2025: updateCurrentState - -[START] Mon Sep 29 19:21:37 2025: get_game_state - -[END] Mon Sep 29 19:21:37 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:37 2025: get_game_state - -[END] Mon Sep 29 19:21:37 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:37 2025: do_move - -[END] Mon Sep 29 19:21:37 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:37 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:37 2025: display_game - -[END] Mon Sep 29 19:21:37 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:37 2025: updateCurrentState - -[START] Mon Sep 29 19:21:37 2025: get_game_state - -[END] Mon Sep 29 19:21:37 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:37 2025: get_game_state - -[END] Mon Sep 29 19:21:37 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:37 2025: do_move - -[END] Mon Sep 29 19:21:37 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:37 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:37 2025: display_game - -[END] Mon Sep 29 19:21:37 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:37 2025: updateCurrentState - -[START] Mon Sep 29 19:21:37 2025: get_game_state - -[END] Mon Sep 29 19:21:37 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:37 2025: get_game_state - -[END] Mon Sep 29 19:21:37 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:37 2025: do_move - -[END] Mon Sep 29 19:21:37 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:37 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:37 2025: display_game - -[END] Mon Sep 29 19:21:37 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:37 2025: updateCurrentState - -[START] Mon Sep 29 19:21:37 2025: get_game_state - -[END] Mon Sep 29 19:21:37 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:37 2025: get_game_state - -[END] Mon Sep 29 19:21:37 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:37 2025: do_move - -[END] Mon Sep 29 19:21:37 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:37 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:37 2025: display_game - -[END] Mon Sep 29 19:21:37 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:37 2025: updateCurrentState - -[START] Mon Sep 29 19:21:37 2025: get_game_state - -[END] Mon Sep 29 19:21:37 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:37 2025: get_game_state - -[END] Mon Sep 29 19:21:37 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:37 2025: do_move - -[END] Mon Sep 29 19:21:37 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:37 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:37 2025: display_game - -[END] Mon Sep 29 19:21:37 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:37 2025: updateCurrentState - -[START] Mon Sep 29 19:21:37 2025: get_game_state - -[END] Mon Sep 29 19:21:37 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:37 2025: get_game_state - -[END] Mon Sep 29 19:21:37 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:37 2025: do_move - -[END] Mon Sep 29 19:21:37 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:37 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:37 2025: display_game - -[END] Mon Sep 29 19:21:37 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:37 2025: updateCurrentState - -[START] Mon Sep 29 19:21:37 2025: get_game_state - -[END] Mon Sep 29 19:21:37 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:37 2025: get_game_state - -[END] Mon Sep 29 19:21:37 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:37 2025: do_move - -[END] Mon Sep 29 19:21:37 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:37 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:37 2025: display_game - -[END] Mon Sep 29 19:21:37 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:38 2025: updateCurrentState - -[START] Mon Sep 29 19:21:38 2025: get_game_state - -[END] Mon Sep 29 19:21:38 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:38 2025: get_game_state - -[END] Mon Sep 29 19:21:38 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:38 2025: do_move - -[START] Mon Sep 29 19:21:38 2025: check_collision - -[START] Mon Sep 29 19:21:38 2025: get_game_state - -[END] Mon Sep 29 19:21:38 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:38 2025: check_collision - no collision -[END] Mon Sep 29 19:21:38 2025: do_move - curr=(7,3), state=3 -[END] Mon Sep 29 19:21:38 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:38 2025: display_game - -[END] Mon Sep 29 19:21:38 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:38 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:21:38 2025: get_game_state - -[END] Mon Sep 29 19:21:38 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:38 2025: userInput - state=2 -[START] Mon Sep 29 19:21:38 2025: updateCurrentState - -[START] Mon Sep 29 19:21:38 2025: get_game_state - -[END] Mon Sep 29 19:21:38 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:38 2025: get_game_state - -[END] Mon Sep 29 19:21:38 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:38 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:21:38 2025: check_collision - -[START] Mon Sep 29 19:21:38 2025: get_game_state - -[END] Mon Sep 29 19:21:38 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:38 2025: check_collision - no collision -[END] Mon Sep 29 19:21:38 2025: do_moving - curr=(7,3), state=3 -[END] Mon Sep 29 19:21:38 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:38 2025: display_game - -[END] Mon Sep 29 19:21:38 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:38 2025: updateCurrentState - -[START] Mon Sep 29 19:21:38 2025: get_game_state - -[END] Mon Sep 29 19:21:38 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:38 2025: get_game_state - -[END] Mon Sep 29 19:21:38 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:38 2025: do_move - -[END] Mon Sep 29 19:21:38 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:38 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:38 2025: display_game - -[END] Mon Sep 29 19:21:38 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:38 2025: updateCurrentState - -[START] Mon Sep 29 19:21:38 2025: get_game_state - -[END] Mon Sep 29 19:21:38 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:38 2025: get_game_state - -[END] Mon Sep 29 19:21:38 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:38 2025: do_move - -[END] Mon Sep 29 19:21:38 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:38 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:38 2025: display_game - -[END] Mon Sep 29 19:21:38 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:38 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:38 2025: get_game_state - -[END] Mon Sep 29 19:21:38 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:38 2025: userInput - state=2 -[START] Mon Sep 29 19:21:38 2025: updateCurrentState - -[START] Mon Sep 29 19:21:38 2025: get_game_state - -[END] Mon Sep 29 19:21:38 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:38 2025: get_game_state - -[END] Mon Sep 29 19:21:38 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:38 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:38 2025: check_collision - -[START] Mon Sep 29 19:21:38 2025: get_game_state - -[END] Mon Sep 29 19:21:38 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:38 2025: check_collision - collision with boundary, x=10, y=3 -[END] Mon Sep 29 19:21:38 2025: do_moving - curr=(7,3), state=3 -[END] Mon Sep 29 19:21:38 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:38 2025: display_game - -[END] Mon Sep 29 19:21:38 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:38 2025: updateCurrentState - -[START] Mon Sep 29 19:21:38 2025: get_game_state - -[END] Mon Sep 29 19:21:38 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:38 2025: get_game_state - -[END] Mon Sep 29 19:21:38 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:38 2025: do_move - -[END] Mon Sep 29 19:21:38 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:38 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:38 2025: display_game - -[END] Mon Sep 29 19:21:38 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:38 2025: updateCurrentState - -[START] Mon Sep 29 19:21:38 2025: get_game_state - -[END] Mon Sep 29 19:21:38 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:38 2025: get_game_state - -[END] Mon Sep 29 19:21:38 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:38 2025: do_move - -[END] Mon Sep 29 19:21:38 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:38 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:38 2025: display_game - -[END] Mon Sep 29 19:21:38 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:38 2025: updateCurrentState - -[START] Mon Sep 29 19:21:38 2025: get_game_state - -[END] Mon Sep 29 19:21:38 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:38 2025: get_game_state - -[END] Mon Sep 29 19:21:38 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:38 2025: do_move - -[END] Mon Sep 29 19:21:38 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:38 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:38 2025: display_game - -[END] Mon Sep 29 19:21:38 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:38 2025: updateCurrentState - -[START] Mon Sep 29 19:21:38 2025: get_game_state - -[END] Mon Sep 29 19:21:38 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:38 2025: get_game_state - -[END] Mon Sep 29 19:21:38 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:38 2025: do_move - -[END] Mon Sep 29 19:21:38 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:38 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:38 2025: display_game - -[END] Mon Sep 29 19:21:38 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:38 2025: updateCurrentState - -[START] Mon Sep 29 19:21:38 2025: get_game_state - -[END] Mon Sep 29 19:21:38 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:38 2025: get_game_state - -[END] Mon Sep 29 19:21:38 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:38 2025: do_move - -[END] Mon Sep 29 19:21:38 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:38 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:38 2025: display_game - -[END] Mon Sep 29 19:21:38 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:39 2025: updateCurrentState - -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:39 2025: do_move - -[START] Mon Sep 29 19:21:39 2025: check_collision - -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:39 2025: check_collision - no collision -[END] Mon Sep 29 19:21:39 2025: do_move - curr=(7,4), state=3 -[END] Mon Sep 29 19:21:39 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:39 2025: display_game - -[END] Mon Sep 29 19:21:39 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:39 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:39 2025: userInput - state=2 -[START] Mon Sep 29 19:21:39 2025: updateCurrentState - -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:39 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:39 2025: check_collision - -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:39 2025: check_collision - no collision -[END] Mon Sep 29 19:21:39 2025: do_moving - curr=(6,4), state=3 -[END] Mon Sep 29 19:21:39 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:39 2025: display_game - -[END] Mon Sep 29 19:21:39 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:39 2025: updateCurrentState - -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:39 2025: do_move - -[END] Mon Sep 29 19:21:39 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:39 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:39 2025: display_game - -[END] Mon Sep 29 19:21:39 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:39 2025: updateCurrentState - -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:39 2025: do_move - -[END] Mon Sep 29 19:21:39 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:39 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:39 2025: display_game - -[END] Mon Sep 29 19:21:39 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:39 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:39 2025: userInput - state=2 -[START] Mon Sep 29 19:21:39 2025: updateCurrentState - -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:39 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:39 2025: check_collision - -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:39 2025: check_collision - no collision -[END] Mon Sep 29 19:21:39 2025: do_moving - curr=(5,4), state=3 -[END] Mon Sep 29 19:21:39 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:39 2025: display_game - -[END] Mon Sep 29 19:21:39 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:39 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:39 2025: userInput - state=2 -[START] Mon Sep 29 19:21:39 2025: updateCurrentState - -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:39 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:39 2025: check_collision - -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:39 2025: check_collision - no collision -[END] Mon Sep 29 19:21:39 2025: do_moving - curr=(4,4), state=3 -[END] Mon Sep 29 19:21:39 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:39 2025: display_game - -[END] Mon Sep 29 19:21:39 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:39 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:39 2025: userInput - state=2 -[START] Mon Sep 29 19:21:39 2025: updateCurrentState - -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:39 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:39 2025: check_collision - -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:39 2025: check_collision - no collision -[END] Mon Sep 29 19:21:39 2025: do_moving - curr=(3,4), state=3 -[END] Mon Sep 29 19:21:39 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:39 2025: display_game - -[END] Mon Sep 29 19:21:39 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:39 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:39 2025: userInput - state=2 -[START] Mon Sep 29 19:21:39 2025: updateCurrentState - -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:39 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:39 2025: check_collision - -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:39 2025: check_collision - no collision -[END] Mon Sep 29 19:21:39 2025: do_moving - curr=(2,4), state=3 -[END] Mon Sep 29 19:21:39 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:39 2025: display_game - -[END] Mon Sep 29 19:21:39 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:39 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:39 2025: userInput - state=2 -[START] Mon Sep 29 19:21:39 2025: updateCurrentState - -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:39 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:39 2025: check_collision - -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:39 2025: check_collision - no collision -[END] Mon Sep 29 19:21:39 2025: do_moving - curr=(1,4), state=3 -[END] Mon Sep 29 19:21:39 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:39 2025: display_game - -[END] Mon Sep 29 19:21:39 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:39 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:39 2025: userInput - state=2 -[START] Mon Sep 29 19:21:39 2025: updateCurrentState - -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:39 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:39 2025: check_collision - -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:39 2025: check_collision - no collision -[END] Mon Sep 29 19:21:39 2025: do_moving - curr=(0,4), state=3 -[END] Mon Sep 29 19:21:39 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:39 2025: display_game - -[END] Mon Sep 29 19:21:39 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:39 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:39 2025: userInput - state=2 -[START] Mon Sep 29 19:21:39 2025: updateCurrentState - -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:39 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:39 2025: check_collision - -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:39 2025: check_collision - no collision -[END] Mon Sep 29 19:21:39 2025: do_moving - curr=(-1,4), state=3 -[END] Mon Sep 29 19:21:39 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:39 2025: display_game - -[END] Mon Sep 29 19:21:39 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:39 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:39 2025: userInput - state=2 -[START] Mon Sep 29 19:21:39 2025: updateCurrentState - -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:39 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:39 2025: check_collision - -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:39 2025: check_collision - collision with boundary, x=-1, y=5 -[END] Mon Sep 29 19:21:39 2025: do_moving - curr=(-1,4), state=3 -[END] Mon Sep 29 19:21:39 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:39 2025: display_game - -[END] Mon Sep 29 19:21:39 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:39 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:39 2025: userInput - state=2 -[START] Mon Sep 29 19:21:39 2025: updateCurrentState - -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:39 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:39 2025: check_collision - -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:39 2025: check_collision - collision with boundary, x=-1, y=5 -[END] Mon Sep 29 19:21:39 2025: do_moving - curr=(-1,4), state=3 -[END] Mon Sep 29 19:21:39 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:39 2025: display_game - -[END] Mon Sep 29 19:21:39 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:39 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:39 2025: userInput - state=2 -[START] Mon Sep 29 19:21:39 2025: updateCurrentState - -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:39 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:39 2025: check_collision - -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:39 2025: check_collision - collision with boundary, x=-1, y=5 -[END] Mon Sep 29 19:21:39 2025: do_moving - curr=(-1,4), state=3 -[END] Mon Sep 29 19:21:39 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:39 2025: display_game - -[END] Mon Sep 29 19:21:39 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:39 2025: updateCurrentState - -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:39 2025: do_move - -[END] Mon Sep 29 19:21:39 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:39 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:39 2025: display_game - -[END] Mon Sep 29 19:21:39 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:39 2025: updateCurrentState - -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:39 2025: do_move - -[END] Mon Sep 29 19:21:39 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:39 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:39 2025: display_game - -[END] Mon Sep 29 19:21:39 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:39 2025: updateCurrentState - -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:39 2025: do_move - -[END] Mon Sep 29 19:21:39 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:39 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:39 2025: display_game - -[END] Mon Sep 29 19:21:39 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:39 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:39 2025: userInput - state=2 -[START] Mon Sep 29 19:21:39 2025: updateCurrentState - -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:39 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:39 2025: check_collision - -[START] Mon Sep 29 19:21:39 2025: get_game_state - -[END] Mon Sep 29 19:21:39 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:39 2025: check_collision - no collision -[END] Mon Sep 29 19:21:39 2025: do_moving - curr=(0,4), state=3 -[END] Mon Sep 29 19:21:39 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:39 2025: display_game - -[END] Mon Sep 29 19:21:39 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:40 2025: updateCurrentState - -[START] Mon Sep 29 19:21:40 2025: get_game_state - -[END] Mon Sep 29 19:21:40 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:40 2025: get_game_state - -[END] Mon Sep 29 19:21:40 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:40 2025: do_move - -[START] Mon Sep 29 19:21:40 2025: check_collision - -[START] Mon Sep 29 19:21:40 2025: get_game_state - -[END] Mon Sep 29 19:21:40 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:40 2025: check_collision - no collision -[END] Mon Sep 29 19:21:40 2025: do_move - curr=(0,5), state=3 -[END] Mon Sep 29 19:21:40 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:40 2025: display_game - -[END] Mon Sep 29 19:21:40 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:40 2025: updateCurrentState - -[START] Mon Sep 29 19:21:40 2025: get_game_state - -[END] Mon Sep 29 19:21:40 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:40 2025: get_game_state - -[END] Mon Sep 29 19:21:40 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:40 2025: do_move - -[END] Mon Sep 29 19:21:40 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:40 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:40 2025: display_game - -[END] Mon Sep 29 19:21:40 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:40 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:40 2025: get_game_state - -[END] Mon Sep 29 19:21:40 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:40 2025: userInput - state=2 -[START] Mon Sep 29 19:21:40 2025: updateCurrentState - -[START] Mon Sep 29 19:21:40 2025: get_game_state - -[END] Mon Sep 29 19:21:40 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:40 2025: get_game_state - -[END] Mon Sep 29 19:21:40 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:40 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:40 2025: check_collision - -[START] Mon Sep 29 19:21:40 2025: get_game_state - -[END] Mon Sep 29 19:21:40 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:40 2025: check_collision - no collision -[END] Mon Sep 29 19:21:40 2025: do_moving - curr=(1,5), state=3 -[END] Mon Sep 29 19:21:40 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:40 2025: display_game - -[END] Mon Sep 29 19:21:40 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:40 2025: updateCurrentState - -[START] Mon Sep 29 19:21:40 2025: get_game_state - -[END] Mon Sep 29 19:21:40 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:40 2025: get_game_state - -[END] Mon Sep 29 19:21:40 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:40 2025: do_move - -[END] Mon Sep 29 19:21:40 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:40 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:40 2025: display_game - -[END] Mon Sep 29 19:21:40 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:40 2025: updateCurrentState - -[START] Mon Sep 29 19:21:40 2025: get_game_state - -[END] Mon Sep 29 19:21:40 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:40 2025: get_game_state - -[END] Mon Sep 29 19:21:40 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:40 2025: do_move - -[END] Mon Sep 29 19:21:40 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:40 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:40 2025: display_game - -[END] Mon Sep 29 19:21:40 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:40 2025: updateCurrentState - -[START] Mon Sep 29 19:21:40 2025: get_game_state - -[END] Mon Sep 29 19:21:40 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:40 2025: get_game_state - -[END] Mon Sep 29 19:21:40 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:40 2025: do_move - -[END] Mon Sep 29 19:21:40 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:40 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:40 2025: display_game - -[END] Mon Sep 29 19:21:40 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:40 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:40 2025: get_game_state - -[END] Mon Sep 29 19:21:40 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:40 2025: userInput - state=2 -[START] Mon Sep 29 19:21:40 2025: updateCurrentState - -[START] Mon Sep 29 19:21:40 2025: get_game_state - -[END] Mon Sep 29 19:21:40 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:40 2025: get_game_state - -[END] Mon Sep 29 19:21:40 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:40 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:40 2025: check_collision - -[START] Mon Sep 29 19:21:40 2025: get_game_state - -[END] Mon Sep 29 19:21:40 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:40 2025: check_collision - no collision -[END] Mon Sep 29 19:21:40 2025: do_moving - curr=(2,5), state=3 -[END] Mon Sep 29 19:21:40 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:40 2025: display_game - -[END] Mon Sep 29 19:21:40 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:40 2025: updateCurrentState - -[START] Mon Sep 29 19:21:40 2025: get_game_state - -[END] Mon Sep 29 19:21:40 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:40 2025: get_game_state - -[END] Mon Sep 29 19:21:40 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:40 2025: do_move - -[END] Mon Sep 29 19:21:40 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:40 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:40 2025: display_game - -[END] Mon Sep 29 19:21:40 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:40 2025: updateCurrentState - -[START] Mon Sep 29 19:21:40 2025: get_game_state - -[END] Mon Sep 29 19:21:40 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:40 2025: get_game_state - -[END] Mon Sep 29 19:21:40 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:40 2025: do_move - -[END] Mon Sep 29 19:21:40 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:40 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:40 2025: display_game - -[END] Mon Sep 29 19:21:40 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:40 2025: updateCurrentState - -[START] Mon Sep 29 19:21:40 2025: get_game_state - -[END] Mon Sep 29 19:21:40 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:40 2025: get_game_state - -[END] Mon Sep 29 19:21:40 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:40 2025: do_move - -[END] Mon Sep 29 19:21:40 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:40 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:40 2025: display_game - -[END] Mon Sep 29 19:21:40 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:41 2025: userInput - action=6, hold=0 -[START] Mon Sep 29 19:21:41 2025: get_game_state - -[END] Mon Sep 29 19:21:41 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:41 2025: userInput - state=2 -[START] Mon Sep 29 19:21:41 2025: updateCurrentState - -[START] Mon Sep 29 19:21:41 2025: get_game_state - -[END] Mon Sep 29 19:21:41 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:41 2025: get_game_state - -[END] Mon Sep 29 19:21:41 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:41 2025: do_moving - moving_type=3 -[START] Mon Sep 29 19:21:41 2025: check_collision - -[START] Mon Sep 29 19:21:41 2025: get_game_state - -[END] Mon Sep 29 19:21:41 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:41 2025: check_collision - no collision -[START] Mon Sep 29 19:21:41 2025: check_collision - -[START] Mon Sep 29 19:21:41 2025: get_game_state - -[END] Mon Sep 29 19:21:41 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:41 2025: check_collision - no collision -[START] Mon Sep 29 19:21:41 2025: check_collision - -[START] Mon Sep 29 19:21:41 2025: get_game_state - -[END] Mon Sep 29 19:21:41 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:41 2025: check_collision - no collision -[START] Mon Sep 29 19:21:41 2025: check_collision - -[START] Mon Sep 29 19:21:41 2025: get_game_state - -[END] Mon Sep 29 19:21:41 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:41 2025: check_collision - no collision -[START] Mon Sep 29 19:21:41 2025: check_collision - -[START] Mon Sep 29 19:21:41 2025: get_game_state - -[END] Mon Sep 29 19:21:41 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:41 2025: check_collision - no collision -[START] Mon Sep 29 19:21:41 2025: check_collision - -[START] Mon Sep 29 19:21:41 2025: get_game_state - -[END] Mon Sep 29 19:21:41 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:41 2025: check_collision - no collision -[START] Mon Sep 29 19:21:41 2025: check_collision - -[START] Mon Sep 29 19:21:41 2025: get_game_state - -[END] Mon Sep 29 19:21:41 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:41 2025: check_collision - no collision -[START] Mon Sep 29 19:21:41 2025: check_collision - -[START] Mon Sep 29 19:21:41 2025: get_game_state - -[END] Mon Sep 29 19:21:41 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:41 2025: check_collision - no collision -[START] Mon Sep 29 19:21:41 2025: check_collision - -[START] Mon Sep 29 19:21:41 2025: get_game_state - -[END] Mon Sep 29 19:21:41 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:41 2025: check_collision - collision with field, x=4, y=14 -[END] Mon Sep 29 19:21:41 2025: do_moving - curr=(2,12), state=4 -[END] Mon Sep 29 19:21:41 2025: updateCurrentState - score=200, level=1, state=4 -[START] Mon Sep 29 19:21:41 2025: display_game - -[END] Mon Sep 29 19:21:41 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:41 2025: updateCurrentState - -[START] Mon Sep 29 19:21:41 2025: get_game_state - -[END] Mon Sep 29 19:21:41 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:41 2025: do_attaching - -[START] Mon Sep 29 19:21:41 2025: get_game_state - -[END] Mon Sep 29 19:21:41 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:41 2025: get_game_state - -[END] Mon Sep 29 19:21:41 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:41 2025: place_figure - curr=(2,12) -[END] Mon Sep 29 19:21:41 2025: place_figure - -[START] Mon Sep 29 19:21:41 2025: get_game_state - -[END] Mon Sep 29 19:21:41 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:41 2025: clear_lines - score=200 -[END] Mon Sep 29 19:21:41 2025: clear_lines - lines_cleared=0, score=200, level=1 -[START] Mon Sep 29 19:21:41 2025: is_game_over - -[START] Mon Sep 29 19:21:41 2025: get_game_state - -[END] Mon Sep 29 19:21:41 2025: get_game_state - state=4 -[END] Mon Sep 29 19:21:41 2025: is_game_over - game not over -[END] Mon Sep 29 19:21:41 2025: do_attaching - state=1 -[END] Mon Sep 29 19:21:41 2025: updateCurrentState - score=200, level=1, state=1 -[START] Mon Sep 29 19:21:41 2025: display_game - -[END] Mon Sep 29 19:21:41 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:41 2025: updateCurrentState - -[START] Mon Sep 29 19:21:41 2025: get_game_state - -[END] Mon Sep 29 19:21:41 2025: get_game_state - state=1 -[START] Mon Sep 29 19:21:41 2025: do_spawn - -[START] Mon Sep 29 19:21:41 2025: get_game_state - -[END] Mon Sep 29 19:21:41 2025: get_game_state - state=1 -[START] Mon Sep 29 19:21:41 2025: check_collision - -[START] Mon Sep 29 19:21:41 2025: get_game_state - -[END] Mon Sep 29 19:21:41 2025: get_game_state - state=1 -[END] Mon Sep 29 19:21:41 2025: check_collision - no collision -[END] Mon Sep 29 19:21:41 2025: do_spawn - curr=(3,0), next_sprite=3, state=3 -[END] Mon Sep 29 19:21:41 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:41 2025: display_game - -[END] Mon Sep 29 19:21:41 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:41 2025: updateCurrentState - -[START] Mon Sep 29 19:21:41 2025: get_game_state - -[END] Mon Sep 29 19:21:41 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:41 2025: get_game_state - -[END] Mon Sep 29 19:21:41 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:41 2025: do_move - -[START] Mon Sep 29 19:21:41 2025: check_collision - -[START] Mon Sep 29 19:21:41 2025: get_game_state - -[END] Mon Sep 29 19:21:41 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:41 2025: check_collision - no collision -[END] Mon Sep 29 19:21:41 2025: do_move - curr=(3,1), state=3 -[END] Mon Sep 29 19:21:41 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:41 2025: display_game - -[END] Mon Sep 29 19:21:41 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:41 2025: updateCurrentState - -[START] Mon Sep 29 19:21:41 2025: get_game_state - -[END] Mon Sep 29 19:21:41 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:41 2025: get_game_state - -[END] Mon Sep 29 19:21:41 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:41 2025: do_move - -[END] Mon Sep 29 19:21:41 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:41 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:41 2025: display_game - -[END] Mon Sep 29 19:21:41 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:41 2025: updateCurrentState - -[START] Mon Sep 29 19:21:41 2025: get_game_state - -[END] Mon Sep 29 19:21:41 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:41 2025: get_game_state - -[END] Mon Sep 29 19:21:41 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:41 2025: do_move - -[END] Mon Sep 29 19:21:41 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:41 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:41 2025: display_game - -[END] Mon Sep 29 19:21:41 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:41 2025: updateCurrentState - -[START] Mon Sep 29 19:21:41 2025: get_game_state - -[END] Mon Sep 29 19:21:41 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:41 2025: get_game_state - -[END] Mon Sep 29 19:21:41 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:41 2025: do_move - -[END] Mon Sep 29 19:21:41 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:41 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:41 2025: display_game - -[END] Mon Sep 29 19:21:41 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:41 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:41 2025: get_game_state - -[END] Mon Sep 29 19:21:41 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:41 2025: userInput - state=2 -[START] Mon Sep 29 19:21:41 2025: updateCurrentState - -[START] Mon Sep 29 19:21:41 2025: get_game_state - -[END] Mon Sep 29 19:21:41 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:41 2025: get_game_state - -[END] Mon Sep 29 19:21:41 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:41 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:41 2025: check_collision - -[START] Mon Sep 29 19:21:41 2025: get_game_state - -[END] Mon Sep 29 19:21:41 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:41 2025: check_collision - no collision -[END] Mon Sep 29 19:21:41 2025: do_moving - curr=(4,1), state=3 -[END] Mon Sep 29 19:21:41 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:41 2025: display_game - -[END] Mon Sep 29 19:21:41 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:41 2025: updateCurrentState - -[START] Mon Sep 29 19:21:41 2025: get_game_state - -[END] Mon Sep 29 19:21:41 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:41 2025: get_game_state - -[END] Mon Sep 29 19:21:41 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:41 2025: do_move - -[END] Mon Sep 29 19:21:41 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:41 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:41 2025: display_game - -[END] Mon Sep 29 19:21:41 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:42 2025: updateCurrentState - -[START] Mon Sep 29 19:21:42 2025: get_game_state - -[END] Mon Sep 29 19:21:42 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:42 2025: get_game_state - -[END] Mon Sep 29 19:21:42 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:42 2025: do_move - -[START] Mon Sep 29 19:21:42 2025: check_collision - -[START] Mon Sep 29 19:21:42 2025: get_game_state - -[END] Mon Sep 29 19:21:42 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:42 2025: check_collision - no collision -[END] Mon Sep 29 19:21:42 2025: do_move - curr=(4,2), state=3 -[END] Mon Sep 29 19:21:42 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:42 2025: display_game - -[END] Mon Sep 29 19:21:42 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:42 2025: updateCurrentState - -[START] Mon Sep 29 19:21:42 2025: get_game_state - -[END] Mon Sep 29 19:21:42 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:42 2025: get_game_state - -[END] Mon Sep 29 19:21:42 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:42 2025: do_move - -[END] Mon Sep 29 19:21:42 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:42 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:42 2025: display_game - -[END] Mon Sep 29 19:21:42 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:42 2025: updateCurrentState - -[START] Mon Sep 29 19:21:42 2025: get_game_state - -[END] Mon Sep 29 19:21:42 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:42 2025: get_game_state - -[END] Mon Sep 29 19:21:42 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:42 2025: do_move - -[END] Mon Sep 29 19:21:42 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:42 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:42 2025: display_game - -[END] Mon Sep 29 19:21:42 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:42 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:21:42 2025: get_game_state - -[END] Mon Sep 29 19:21:42 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:42 2025: userInput - state=2 -[START] Mon Sep 29 19:21:42 2025: updateCurrentState - -[START] Mon Sep 29 19:21:42 2025: get_game_state - -[END] Mon Sep 29 19:21:42 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:42 2025: get_game_state - -[END] Mon Sep 29 19:21:42 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:42 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:21:42 2025: check_collision - -[START] Mon Sep 29 19:21:42 2025: get_game_state - -[END] Mon Sep 29 19:21:42 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:42 2025: check_collision - no collision -[END] Mon Sep 29 19:21:42 2025: do_moving - curr=(4,2), state=3 -[END] Mon Sep 29 19:21:42 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:42 2025: display_game - -[END] Mon Sep 29 19:21:42 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:42 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:42 2025: get_game_state - -[END] Mon Sep 29 19:21:42 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:42 2025: userInput - state=2 -[START] Mon Sep 29 19:21:42 2025: updateCurrentState - -[START] Mon Sep 29 19:21:42 2025: get_game_state - -[END] Mon Sep 29 19:21:42 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:42 2025: get_game_state - -[END] Mon Sep 29 19:21:42 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:42 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:42 2025: check_collision - -[START] Mon Sep 29 19:21:42 2025: get_game_state - -[END] Mon Sep 29 19:21:42 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:42 2025: check_collision - no collision -[END] Mon Sep 29 19:21:42 2025: do_moving - curr=(5,2), state=3 -[END] Mon Sep 29 19:21:42 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:42 2025: display_game - -[END] Mon Sep 29 19:21:42 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:42 2025: updateCurrentState - -[START] Mon Sep 29 19:21:42 2025: get_game_state - -[END] Mon Sep 29 19:21:42 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:42 2025: get_game_state - -[END] Mon Sep 29 19:21:42 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:42 2025: do_move - -[END] Mon Sep 29 19:21:42 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:42 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:42 2025: display_game - -[END] Mon Sep 29 19:21:42 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:42 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:42 2025: get_game_state - -[END] Mon Sep 29 19:21:42 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:42 2025: userInput - state=2 -[START] Mon Sep 29 19:21:42 2025: updateCurrentState - -[START] Mon Sep 29 19:21:42 2025: get_game_state - -[END] Mon Sep 29 19:21:42 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:42 2025: get_game_state - -[END] Mon Sep 29 19:21:42 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:42 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:42 2025: check_collision - -[START] Mon Sep 29 19:21:42 2025: get_game_state - -[END] Mon Sep 29 19:21:42 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:42 2025: check_collision - no collision -[END] Mon Sep 29 19:21:42 2025: do_moving - curr=(6,2), state=3 -[END] Mon Sep 29 19:21:42 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:42 2025: display_game - -[END] Mon Sep 29 19:21:42 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:42 2025: updateCurrentState - -[START] Mon Sep 29 19:21:42 2025: get_game_state - -[END] Mon Sep 29 19:21:42 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:42 2025: get_game_state - -[END] Mon Sep 29 19:21:42 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:42 2025: do_move - -[END] Mon Sep 29 19:21:42 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:42 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:42 2025: display_game - -[END] Mon Sep 29 19:21:42 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:42 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:42 2025: get_game_state - -[END] Mon Sep 29 19:21:42 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:42 2025: userInput - state=2 -[START] Mon Sep 29 19:21:42 2025: updateCurrentState - -[START] Mon Sep 29 19:21:42 2025: get_game_state - -[END] Mon Sep 29 19:21:42 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:42 2025: get_game_state - -[END] Mon Sep 29 19:21:42 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:42 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:42 2025: check_collision - -[START] Mon Sep 29 19:21:42 2025: get_game_state - -[END] Mon Sep 29 19:21:42 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:42 2025: check_collision - no collision -[END] Mon Sep 29 19:21:42 2025: do_moving - curr=(7,2), state=3 -[END] Mon Sep 29 19:21:42 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:42 2025: display_game - -[END] Mon Sep 29 19:21:42 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:42 2025: updateCurrentState - -[START] Mon Sep 29 19:21:42 2025: get_game_state - -[END] Mon Sep 29 19:21:42 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:42 2025: get_game_state - -[END] Mon Sep 29 19:21:42 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:42 2025: do_move - -[END] Mon Sep 29 19:21:42 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:42 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:42 2025: display_game - -[END] Mon Sep 29 19:21:42 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:42 2025: updateCurrentState - -[START] Mon Sep 29 19:21:42 2025: get_game_state - -[END] Mon Sep 29 19:21:42 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:42 2025: get_game_state - -[END] Mon Sep 29 19:21:42 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:42 2025: do_move - -[END] Mon Sep 29 19:21:42 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:42 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:42 2025: display_game - -[END] Mon Sep 29 19:21:42 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:43 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:43 2025: get_game_state - -[END] Mon Sep 29 19:21:43 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:43 2025: userInput - state=2 -[START] Mon Sep 29 19:21:43 2025: updateCurrentState - -[START] Mon Sep 29 19:21:43 2025: get_game_state - -[END] Mon Sep 29 19:21:43 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:43 2025: get_game_state - -[END] Mon Sep 29 19:21:43 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:43 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:43 2025: check_collision - -[START] Mon Sep 29 19:21:43 2025: get_game_state - -[END] Mon Sep 29 19:21:43 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:43 2025: check_collision - collision with boundary, x=10, y=2 -[END] Mon Sep 29 19:21:43 2025: do_moving - curr=(7,2), state=3 -[END] Mon Sep 29 19:21:43 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:43 2025: display_game - -[END] Mon Sep 29 19:21:43 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:43 2025: updateCurrentState - -[START] Mon Sep 29 19:21:43 2025: get_game_state - -[END] Mon Sep 29 19:21:43 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:43 2025: get_game_state - -[END] Mon Sep 29 19:21:43 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:43 2025: do_move - -[START] Mon Sep 29 19:21:43 2025: check_collision - -[START] Mon Sep 29 19:21:43 2025: get_game_state - -[END] Mon Sep 29 19:21:43 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:43 2025: check_collision - no collision -[END] Mon Sep 29 19:21:43 2025: do_move - curr=(7,3), state=3 -[END] Mon Sep 29 19:21:43 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:43 2025: display_game - -[END] Mon Sep 29 19:21:43 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:43 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:43 2025: get_game_state - -[END] Mon Sep 29 19:21:43 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:43 2025: userInput - state=2 -[START] Mon Sep 29 19:21:43 2025: updateCurrentState - -[START] Mon Sep 29 19:21:43 2025: get_game_state - -[END] Mon Sep 29 19:21:43 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:43 2025: get_game_state - -[END] Mon Sep 29 19:21:43 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:43 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:43 2025: check_collision - -[START] Mon Sep 29 19:21:43 2025: get_game_state - -[END] Mon Sep 29 19:21:43 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:43 2025: check_collision - collision with boundary, x=10, y=3 -[END] Mon Sep 29 19:21:43 2025: do_moving - curr=(7,3), state=3 -[END] Mon Sep 29 19:21:43 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:43 2025: display_game - -[END] Mon Sep 29 19:21:43 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:43 2025: updateCurrentState - -[START] Mon Sep 29 19:21:43 2025: get_game_state - -[END] Mon Sep 29 19:21:43 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:43 2025: get_game_state - -[END] Mon Sep 29 19:21:43 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:43 2025: do_move - -[END] Mon Sep 29 19:21:43 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:43 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:43 2025: display_game - -[END] Mon Sep 29 19:21:43 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:43 2025: userInput - action=6, hold=0 -[START] Mon Sep 29 19:21:43 2025: get_game_state - -[END] Mon Sep 29 19:21:43 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:43 2025: userInput - state=2 -[START] Mon Sep 29 19:21:43 2025: updateCurrentState - -[START] Mon Sep 29 19:21:43 2025: get_game_state - -[END] Mon Sep 29 19:21:43 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:43 2025: get_game_state - -[END] Mon Sep 29 19:21:43 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:43 2025: do_moving - moving_type=3 -[START] Mon Sep 29 19:21:43 2025: check_collision - -[START] Mon Sep 29 19:21:43 2025: get_game_state - -[END] Mon Sep 29 19:21:43 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:43 2025: check_collision - no collision -[START] Mon Sep 29 19:21:43 2025: check_collision - -[START] Mon Sep 29 19:21:43 2025: get_game_state - -[END] Mon Sep 29 19:21:43 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:43 2025: check_collision - no collision -[START] Mon Sep 29 19:21:43 2025: check_collision - -[START] Mon Sep 29 19:21:43 2025: get_game_state - -[END] Mon Sep 29 19:21:43 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:43 2025: check_collision - no collision -[START] Mon Sep 29 19:21:43 2025: check_collision - -[START] Mon Sep 29 19:21:43 2025: get_game_state - -[END] Mon Sep 29 19:21:43 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:43 2025: check_collision - no collision -[START] Mon Sep 29 19:21:43 2025: check_collision - -[START] Mon Sep 29 19:21:43 2025: get_game_state - -[END] Mon Sep 29 19:21:43 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:43 2025: check_collision - no collision -[START] Mon Sep 29 19:21:43 2025: check_collision - -[START] Mon Sep 29 19:21:43 2025: get_game_state - -[END] Mon Sep 29 19:21:43 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:43 2025: check_collision - no collision -[START] Mon Sep 29 19:21:43 2025: check_collision - -[START] Mon Sep 29 19:21:43 2025: get_game_state - -[END] Mon Sep 29 19:21:43 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:43 2025: check_collision - no collision -[START] Mon Sep 29 19:21:43 2025: check_collision - -[START] Mon Sep 29 19:21:43 2025: get_game_state - -[END] Mon Sep 29 19:21:43 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:43 2025: check_collision - no collision -[START] Mon Sep 29 19:21:43 2025: check_collision - -[START] Mon Sep 29 19:21:43 2025: get_game_state - -[END] Mon Sep 29 19:21:43 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:43 2025: check_collision - no collision -[START] Mon Sep 29 19:21:43 2025: check_collision - -[START] Mon Sep 29 19:21:43 2025: get_game_state - -[END] Mon Sep 29 19:21:43 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:43 2025: check_collision - no collision -[START] Mon Sep 29 19:21:43 2025: check_collision - -[START] Mon Sep 29 19:21:43 2025: get_game_state - -[END] Mon Sep 29 19:21:43 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:43 2025: check_collision - no collision -[START] Mon Sep 29 19:21:43 2025: check_collision - -[START] Mon Sep 29 19:21:43 2025: get_game_state - -[END] Mon Sep 29 19:21:43 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:43 2025: check_collision - no collision -[START] Mon Sep 29 19:21:43 2025: check_collision - -[START] Mon Sep 29 19:21:43 2025: get_game_state - -[END] Mon Sep 29 19:21:43 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:43 2025: check_collision - collision with field, x=9, y=18 -[END] Mon Sep 29 19:21:43 2025: do_moving - curr=(7,14), state=4 -[END] Mon Sep 29 19:21:43 2025: updateCurrentState - score=200, level=1, state=4 -[START] Mon Sep 29 19:21:43 2025: display_game - -[END] Mon Sep 29 19:21:43 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:43 2025: updateCurrentState - -[START] Mon Sep 29 19:21:43 2025: get_game_state - -[END] Mon Sep 29 19:21:43 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:43 2025: do_attaching - -[START] Mon Sep 29 19:21:43 2025: get_game_state - -[END] Mon Sep 29 19:21:43 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:43 2025: get_game_state - -[END] Mon Sep 29 19:21:43 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:43 2025: place_figure - curr=(7,14) -[END] Mon Sep 29 19:21:43 2025: place_figure - -[START] Mon Sep 29 19:21:43 2025: get_game_state - -[END] Mon Sep 29 19:21:43 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:43 2025: clear_lines - score=200 -[END] Mon Sep 29 19:21:43 2025: clear_lines - lines_cleared=0, score=200, level=1 -[START] Mon Sep 29 19:21:43 2025: is_game_over - -[START] Mon Sep 29 19:21:43 2025: get_game_state - -[END] Mon Sep 29 19:21:43 2025: get_game_state - state=4 -[END] Mon Sep 29 19:21:43 2025: is_game_over - game not over -[END] Mon Sep 29 19:21:43 2025: do_attaching - state=1 -[END] Mon Sep 29 19:21:43 2025: updateCurrentState - score=200, level=1, state=1 -[START] Mon Sep 29 19:21:43 2025: display_game - -[END] Mon Sep 29 19:21:43 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:43 2025: updateCurrentState - -[START] Mon Sep 29 19:21:43 2025: get_game_state - -[END] Mon Sep 29 19:21:43 2025: get_game_state - state=1 -[START] Mon Sep 29 19:21:43 2025: do_spawn - -[START] Mon Sep 29 19:21:43 2025: get_game_state - -[END] Mon Sep 29 19:21:43 2025: get_game_state - state=1 -[START] Mon Sep 29 19:21:43 2025: check_collision - -[START] Mon Sep 29 19:21:43 2025: get_game_state - -[END] Mon Sep 29 19:21:43 2025: get_game_state - state=1 -[END] Mon Sep 29 19:21:43 2025: check_collision - no collision -[END] Mon Sep 29 19:21:43 2025: do_spawn - curr=(3,0), next_sprite=1, state=3 -[END] Mon Sep 29 19:21:43 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:43 2025: display_game - -[END] Mon Sep 29 19:21:43 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:43 2025: updateCurrentState - -[START] Mon Sep 29 19:21:43 2025: get_game_state - -[END] Mon Sep 29 19:21:43 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:43 2025: get_game_state - -[END] Mon Sep 29 19:21:43 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:43 2025: do_move - -[END] Mon Sep 29 19:21:43 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:43 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:43 2025: display_game - -[END] Mon Sep 29 19:21:43 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:43 2025: updateCurrentState - -[START] Mon Sep 29 19:21:43 2025: get_game_state - -[END] Mon Sep 29 19:21:43 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:43 2025: get_game_state - -[END] Mon Sep 29 19:21:43 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:43 2025: do_move - -[END] Mon Sep 29 19:21:43 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:43 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:43 2025: display_game - -[END] Mon Sep 29 19:21:43 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:43 2025: updateCurrentState - -[START] Mon Sep 29 19:21:43 2025: get_game_state - -[END] Mon Sep 29 19:21:43 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:43 2025: get_game_state - -[END] Mon Sep 29 19:21:43 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:43 2025: do_move - -[START] Mon Sep 29 19:21:44 2025: check_collision - -[START] Mon Sep 29 19:21:44 2025: get_game_state - -[END] Mon Sep 29 19:21:44 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:44 2025: check_collision - no collision -[END] Mon Sep 29 19:21:44 2025: do_move - curr=(3,1), state=3 -[END] Mon Sep 29 19:21:44 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:44 2025: display_game - -[END] Mon Sep 29 19:21:44 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:44 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:44 2025: get_game_state - -[END] Mon Sep 29 19:21:44 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:44 2025: userInput - state=2 -[START] Mon Sep 29 19:21:44 2025: updateCurrentState - -[START] Mon Sep 29 19:21:44 2025: get_game_state - -[END] Mon Sep 29 19:21:44 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:44 2025: get_game_state - -[END] Mon Sep 29 19:21:44 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:44 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:44 2025: check_collision - -[START] Mon Sep 29 19:21:44 2025: get_game_state - -[END] Mon Sep 29 19:21:44 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:44 2025: check_collision - no collision -[END] Mon Sep 29 19:21:44 2025: do_moving - curr=(4,1), state=3 -[END] Mon Sep 29 19:21:44 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:44 2025: display_game - -[END] Mon Sep 29 19:21:44 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:44 2025: updateCurrentState - -[START] Mon Sep 29 19:21:44 2025: get_game_state - -[END] Mon Sep 29 19:21:44 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:44 2025: get_game_state - -[END] Mon Sep 29 19:21:44 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:44 2025: do_move - -[END] Mon Sep 29 19:21:44 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:44 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:44 2025: display_game - -[END] Mon Sep 29 19:21:44 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:44 2025: updateCurrentState - -[START] Mon Sep 29 19:21:44 2025: get_game_state - -[END] Mon Sep 29 19:21:44 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:44 2025: get_game_state - -[END] Mon Sep 29 19:21:44 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:44 2025: do_move - -[END] Mon Sep 29 19:21:44 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:44 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:44 2025: display_game - -[END] Mon Sep 29 19:21:44 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:44 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:44 2025: get_game_state - -[END] Mon Sep 29 19:21:44 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:44 2025: userInput - state=2 -[START] Mon Sep 29 19:21:44 2025: updateCurrentState - -[START] Mon Sep 29 19:21:44 2025: get_game_state - -[END] Mon Sep 29 19:21:44 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:44 2025: get_game_state - -[END] Mon Sep 29 19:21:44 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:44 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:44 2025: check_collision - -[START] Mon Sep 29 19:21:44 2025: get_game_state - -[END] Mon Sep 29 19:21:44 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:44 2025: check_collision - no collision -[END] Mon Sep 29 19:21:44 2025: do_moving - curr=(5,1), state=3 -[END] Mon Sep 29 19:21:44 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:44 2025: display_game - -[END] Mon Sep 29 19:21:44 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:44 2025: updateCurrentState - -[START] Mon Sep 29 19:21:44 2025: get_game_state - -[END] Mon Sep 29 19:21:44 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:44 2025: get_game_state - -[END] Mon Sep 29 19:21:44 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:44 2025: do_move - -[END] Mon Sep 29 19:21:44 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:44 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:44 2025: display_game - -[END] Mon Sep 29 19:21:44 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:44 2025: updateCurrentState - -[START] Mon Sep 29 19:21:44 2025: get_game_state - -[END] Mon Sep 29 19:21:44 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:44 2025: get_game_state - -[END] Mon Sep 29 19:21:44 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:44 2025: do_move - -[END] Mon Sep 29 19:21:44 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:44 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:44 2025: display_game - -[END] Mon Sep 29 19:21:44 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:44 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:44 2025: get_game_state - -[END] Mon Sep 29 19:21:44 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:44 2025: userInput - state=2 -[START] Mon Sep 29 19:21:44 2025: updateCurrentState - -[START] Mon Sep 29 19:21:44 2025: get_game_state - -[END] Mon Sep 29 19:21:44 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:44 2025: get_game_state - -[END] Mon Sep 29 19:21:44 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:44 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:44 2025: check_collision - -[START] Mon Sep 29 19:21:44 2025: get_game_state - -[END] Mon Sep 29 19:21:44 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:44 2025: check_collision - no collision -[END] Mon Sep 29 19:21:44 2025: do_moving - curr=(4,1), state=3 -[END] Mon Sep 29 19:21:44 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:44 2025: display_game - -[END] Mon Sep 29 19:21:44 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:44 2025: updateCurrentState - -[START] Mon Sep 29 19:21:44 2025: get_game_state - -[END] Mon Sep 29 19:21:44 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:44 2025: get_game_state - -[END] Mon Sep 29 19:21:44 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:44 2025: do_move - -[END] Mon Sep 29 19:21:44 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:44 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:44 2025: display_game - -[END] Mon Sep 29 19:21:44 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:44 2025: updateCurrentState - -[START] Mon Sep 29 19:21:44 2025: get_game_state - -[END] Mon Sep 29 19:21:44 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:44 2025: get_game_state - -[END] Mon Sep 29 19:21:44 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:44 2025: do_move - -[END] Mon Sep 29 19:21:44 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:44 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:44 2025: display_game - -[END] Mon Sep 29 19:21:44 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:44 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:44 2025: get_game_state - -[END] Mon Sep 29 19:21:44 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:44 2025: userInput - state=2 -[START] Mon Sep 29 19:21:44 2025: updateCurrentState - -[START] Mon Sep 29 19:21:44 2025: get_game_state - -[END] Mon Sep 29 19:21:44 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:44 2025: get_game_state - -[END] Mon Sep 29 19:21:44 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:44 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:44 2025: check_collision - -[START] Mon Sep 29 19:21:44 2025: get_game_state - -[END] Mon Sep 29 19:21:44 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:44 2025: check_collision - no collision -[END] Mon Sep 29 19:21:44 2025: do_moving - curr=(3,1), state=3 -[END] Mon Sep 29 19:21:44 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:44 2025: display_game - -[END] Mon Sep 29 19:21:44 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:44 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:44 2025: get_game_state - -[END] Mon Sep 29 19:21:44 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:44 2025: userInput - state=2 -[START] Mon Sep 29 19:21:44 2025: updateCurrentState - -[START] Mon Sep 29 19:21:44 2025: get_game_state - -[END] Mon Sep 29 19:21:44 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:44 2025: get_game_state - -[END] Mon Sep 29 19:21:44 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:44 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:44 2025: check_collision - -[START] Mon Sep 29 19:21:44 2025: get_game_state - -[END] Mon Sep 29 19:21:44 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:44 2025: check_collision - no collision -[END] Mon Sep 29 19:21:44 2025: do_moving - curr=(2,1), state=3 -[END] Mon Sep 29 19:21:44 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:44 2025: display_game - -[END] Mon Sep 29 19:21:44 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:45 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:45 2025: userInput - state=2 -[START] Mon Sep 29 19:21:45 2025: updateCurrentState - -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:45 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:45 2025: check_collision - -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:45 2025: check_collision - no collision -[END] Mon Sep 29 19:21:45 2025: do_moving - curr=(1,1), state=3 -[END] Mon Sep 29 19:21:45 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:45 2025: display_game - -[END] Mon Sep 29 19:21:45 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:45 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:45 2025: userInput - state=2 -[START] Mon Sep 29 19:21:45 2025: updateCurrentState - -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:45 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:45 2025: check_collision - -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:45 2025: check_collision - no collision -[END] Mon Sep 29 19:21:45 2025: do_moving - curr=(0,1), state=3 -[END] Mon Sep 29 19:21:45 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:45 2025: display_game - -[END] Mon Sep 29 19:21:45 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:45 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:45 2025: userInput - state=2 -[START] Mon Sep 29 19:21:45 2025: updateCurrentState - -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:45 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:45 2025: check_collision - -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:45 2025: check_collision - no collision -[END] Mon Sep 29 19:21:45 2025: do_moving - curr=(-1,1), state=3 -[END] Mon Sep 29 19:21:45 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:45 2025: display_game - -[END] Mon Sep 29 19:21:45 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:45 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:45 2025: userInput - state=2 -[START] Mon Sep 29 19:21:45 2025: updateCurrentState - -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:45 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:45 2025: check_collision - -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:45 2025: check_collision - collision with boundary, x=-1, y=1 -[END] Mon Sep 29 19:21:45 2025: do_moving - curr=(-1,1), state=3 -[END] Mon Sep 29 19:21:45 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:45 2025: display_game - -[END] Mon Sep 29 19:21:45 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:45 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:45 2025: userInput - state=2 -[START] Mon Sep 29 19:21:45 2025: updateCurrentState - -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:45 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:45 2025: check_collision - -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:45 2025: check_collision - collision with boundary, x=-1, y=1 -[END] Mon Sep 29 19:21:45 2025: do_moving - curr=(-1,1), state=3 -[END] Mon Sep 29 19:21:45 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:45 2025: display_game - -[END] Mon Sep 29 19:21:45 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:45 2025: userInput - action=6, hold=0 -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:45 2025: userInput - state=2 -[START] Mon Sep 29 19:21:45 2025: updateCurrentState - -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:45 2025: do_moving - moving_type=3 -[START] Mon Sep 29 19:21:45 2025: check_collision - -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:45 2025: check_collision - no collision -[START] Mon Sep 29 19:21:45 2025: check_collision - -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:45 2025: check_collision - no collision -[START] Mon Sep 29 19:21:45 2025: check_collision - -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:45 2025: check_collision - no collision -[START] Mon Sep 29 19:21:45 2025: check_collision - -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:45 2025: check_collision - no collision -[START] Mon Sep 29 19:21:45 2025: check_collision - -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:45 2025: check_collision - no collision -[START] Mon Sep 29 19:21:45 2025: check_collision - -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:45 2025: check_collision - no collision -[START] Mon Sep 29 19:21:45 2025: check_collision - -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:45 2025: check_collision - no collision -[START] Mon Sep 29 19:21:45 2025: check_collision - -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:45 2025: check_collision - no collision -[START] Mon Sep 29 19:21:45 2025: check_collision - -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:45 2025: check_collision - no collision -[START] Mon Sep 29 19:21:45 2025: check_collision - -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:45 2025: check_collision - no collision -[START] Mon Sep 29 19:21:45 2025: check_collision - -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:45 2025: check_collision - no collision -[START] Mon Sep 29 19:21:45 2025: check_collision - -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:45 2025: check_collision - no collision -[START] Mon Sep 29 19:21:45 2025: check_collision - -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:45 2025: check_collision - no collision -[START] Mon Sep 29 19:21:45 2025: check_collision - -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:45 2025: check_collision - no collision -[START] Mon Sep 29 19:21:45 2025: check_collision - -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:45 2025: check_collision - no collision -[START] Mon Sep 29 19:21:45 2025: check_collision - -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:45 2025: check_collision - collision with field, x=0, y=17 -[END] Mon Sep 29 19:21:45 2025: do_moving - curr=(-1,15), state=4 -[END] Mon Sep 29 19:21:45 2025: updateCurrentState - score=200, level=1, state=4 -[START] Mon Sep 29 19:21:45 2025: display_game - -[END] Mon Sep 29 19:21:45 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:45 2025: updateCurrentState - -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:45 2025: do_attaching - -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:45 2025: place_figure - curr=(-1,15) -[END] Mon Sep 29 19:21:45 2025: place_figure - -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:45 2025: clear_lines - score=200 -[END] Mon Sep 29 19:21:45 2025: clear_lines - lines_cleared=0, score=200, level=1 -[START] Mon Sep 29 19:21:45 2025: is_game_over - -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=4 -[END] Mon Sep 29 19:21:45 2025: is_game_over - game not over -[END] Mon Sep 29 19:21:45 2025: do_attaching - state=1 -[END] Mon Sep 29 19:21:45 2025: updateCurrentState - score=200, level=1, state=1 -[START] Mon Sep 29 19:21:45 2025: display_game - -[END] Mon Sep 29 19:21:45 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:45 2025: updateCurrentState - -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=1 -[START] Mon Sep 29 19:21:45 2025: do_spawn - -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=1 -[START] Mon Sep 29 19:21:45 2025: check_collision - -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=1 -[END] Mon Sep 29 19:21:45 2025: check_collision - no collision -[END] Mon Sep 29 19:21:45 2025: do_spawn - curr=(3,0), next_sprite=2, state=3 -[END] Mon Sep 29 19:21:45 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:45 2025: display_game - -[END] Mon Sep 29 19:21:45 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:45 2025: updateCurrentState - -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:45 2025: do_move - -[START] Mon Sep 29 19:21:45 2025: check_collision - -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:45 2025: check_collision - no collision -[END] Mon Sep 29 19:21:45 2025: do_move - curr=(3,1), state=3 -[END] Mon Sep 29 19:21:45 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:45 2025: display_game - -[END] Mon Sep 29 19:21:45 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:45 2025: updateCurrentState - -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:45 2025: do_move - -[END] Mon Sep 29 19:21:45 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:45 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:45 2025: display_game - -[END] Mon Sep 29 19:21:45 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:45 2025: updateCurrentState - -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:45 2025: do_move - -[END] Mon Sep 29 19:21:45 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:45 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:45 2025: display_game - -[END] Mon Sep 29 19:21:45 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:45 2025: updateCurrentState - -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:45 2025: do_move - -[END] Mon Sep 29 19:21:45 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:45 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:45 2025: display_game - -[END] Mon Sep 29 19:21:45 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:45 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:45 2025: userInput - state=2 -[START] Mon Sep 29 19:21:45 2025: updateCurrentState - -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:45 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:45 2025: check_collision - -[START] Mon Sep 29 19:21:45 2025: get_game_state - -[END] Mon Sep 29 19:21:45 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:45 2025: check_collision - no collision -[END] Mon Sep 29 19:21:45 2025: do_moving - curr=(4,1), state=3 -[END] Mon Sep 29 19:21:45 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:45 2025: display_game - -[END] Mon Sep 29 19:21:45 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:46 2025: updateCurrentState - -[START] Mon Sep 29 19:21:46 2025: get_game_state - -[END] Mon Sep 29 19:21:46 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:46 2025: get_game_state - -[END] Mon Sep 29 19:21:46 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:46 2025: do_move - -[START] Mon Sep 29 19:21:46 2025: check_collision - -[START] Mon Sep 29 19:21:46 2025: get_game_state - -[END] Mon Sep 29 19:21:46 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:46 2025: check_collision - no collision -[END] Mon Sep 29 19:21:46 2025: do_move - curr=(4,2), state=3 -[END] Mon Sep 29 19:21:46 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:46 2025: display_game - -[END] Mon Sep 29 19:21:46 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:46 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:21:46 2025: get_game_state - -[END] Mon Sep 29 19:21:46 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:46 2025: userInput - state=2 -[START] Mon Sep 29 19:21:46 2025: updateCurrentState - -[START] Mon Sep 29 19:21:46 2025: get_game_state - -[END] Mon Sep 29 19:21:46 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:46 2025: get_game_state - -[END] Mon Sep 29 19:21:46 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:46 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:21:46 2025: check_collision - -[START] Mon Sep 29 19:21:46 2025: get_game_state - -[END] Mon Sep 29 19:21:46 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:46 2025: check_collision - no collision -[END] Mon Sep 29 19:21:46 2025: do_moving - curr=(4,2), state=3 -[END] Mon Sep 29 19:21:46 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:46 2025: display_game - -[END] Mon Sep 29 19:21:46 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:46 2025: updateCurrentState - -[START] Mon Sep 29 19:21:46 2025: get_game_state - -[END] Mon Sep 29 19:21:46 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:46 2025: get_game_state - -[END] Mon Sep 29 19:21:46 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:46 2025: do_move - -[END] Mon Sep 29 19:21:46 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:46 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:46 2025: display_game - -[END] Mon Sep 29 19:21:46 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:46 2025: updateCurrentState - -[START] Mon Sep 29 19:21:46 2025: get_game_state - -[END] Mon Sep 29 19:21:46 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:46 2025: get_game_state - -[END] Mon Sep 29 19:21:46 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:46 2025: do_move - -[END] Mon Sep 29 19:21:46 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:46 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:46 2025: display_game - -[END] Mon Sep 29 19:21:46 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:46 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:46 2025: get_game_state - -[END] Mon Sep 29 19:21:46 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:46 2025: userInput - state=2 -[START] Mon Sep 29 19:21:46 2025: updateCurrentState - -[START] Mon Sep 29 19:21:46 2025: get_game_state - -[END] Mon Sep 29 19:21:46 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:46 2025: get_game_state - -[END] Mon Sep 29 19:21:46 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:46 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:46 2025: check_collision - -[START] Mon Sep 29 19:21:46 2025: get_game_state - -[END] Mon Sep 29 19:21:46 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:46 2025: check_collision - no collision -[END] Mon Sep 29 19:21:46 2025: do_moving - curr=(5,2), state=3 -[END] Mon Sep 29 19:21:46 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:46 2025: display_game - -[END] Mon Sep 29 19:21:46 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:46 2025: updateCurrentState - -[START] Mon Sep 29 19:21:46 2025: get_game_state - -[END] Mon Sep 29 19:21:46 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:46 2025: get_game_state - -[END] Mon Sep 29 19:21:46 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:46 2025: do_move - -[END] Mon Sep 29 19:21:46 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:46 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:46 2025: display_game - -[END] Mon Sep 29 19:21:46 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:46 2025: updateCurrentState - -[START] Mon Sep 29 19:21:46 2025: get_game_state - -[END] Mon Sep 29 19:21:46 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:46 2025: get_game_state - -[END] Mon Sep 29 19:21:46 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:46 2025: do_move - -[END] Mon Sep 29 19:21:46 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:46 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:46 2025: display_game - -[END] Mon Sep 29 19:21:46 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:46 2025: updateCurrentState - -[START] Mon Sep 29 19:21:46 2025: get_game_state - -[END] Mon Sep 29 19:21:46 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:46 2025: get_game_state - -[END] Mon Sep 29 19:21:46 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:46 2025: do_move - -[END] Mon Sep 29 19:21:46 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:46 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:46 2025: display_game - -[END] Mon Sep 29 19:21:46 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:46 2025: updateCurrentState - -[START] Mon Sep 29 19:21:46 2025: get_game_state - -[END] Mon Sep 29 19:21:46 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:46 2025: get_game_state - -[END] Mon Sep 29 19:21:46 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:46 2025: do_move - -[END] Mon Sep 29 19:21:46 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:46 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:46 2025: display_game - -[END] Mon Sep 29 19:21:46 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:46 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:46 2025: get_game_state - -[END] Mon Sep 29 19:21:46 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:46 2025: userInput - state=2 -[START] Mon Sep 29 19:21:46 2025: updateCurrentState - -[START] Mon Sep 29 19:21:46 2025: get_game_state - -[END] Mon Sep 29 19:21:46 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:46 2025: get_game_state - -[END] Mon Sep 29 19:21:46 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:46 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:46 2025: check_collision - -[START] Mon Sep 29 19:21:46 2025: get_game_state - -[END] Mon Sep 29 19:21:46 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:46 2025: check_collision - no collision -[END] Mon Sep 29 19:21:46 2025: do_moving - curr=(4,2), state=3 -[END] Mon Sep 29 19:21:46 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:46 2025: display_game - -[END] Mon Sep 29 19:21:46 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:46 2025: updateCurrentState - -[START] Mon Sep 29 19:21:46 2025: get_game_state - -[END] Mon Sep 29 19:21:46 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:46 2025: get_game_state - -[END] Mon Sep 29 19:21:46 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:46 2025: do_move - -[END] Mon Sep 29 19:21:46 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:46 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:46 2025: display_game - -[END] Mon Sep 29 19:21:47 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:47 2025: updateCurrentState - -[START] Mon Sep 29 19:21:47 2025: get_game_state - -[END] Mon Sep 29 19:21:47 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:47 2025: get_game_state - -[END] Mon Sep 29 19:21:47 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:47 2025: do_move - -[START] Mon Sep 29 19:21:47 2025: check_collision - -[START] Mon Sep 29 19:21:47 2025: get_game_state - -[END] Mon Sep 29 19:21:47 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:47 2025: check_collision - no collision -[END] Mon Sep 29 19:21:47 2025: do_move - curr=(4,3), state=3 -[END] Mon Sep 29 19:21:47 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:47 2025: display_game - -[END] Mon Sep 29 19:21:47 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:47 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:47 2025: get_game_state - -[END] Mon Sep 29 19:21:47 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:47 2025: userInput - state=2 -[START] Mon Sep 29 19:21:47 2025: updateCurrentState - -[START] Mon Sep 29 19:21:47 2025: get_game_state - -[END] Mon Sep 29 19:21:47 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:47 2025: get_game_state - -[END] Mon Sep 29 19:21:47 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:47 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:47 2025: check_collision - -[START] Mon Sep 29 19:21:47 2025: get_game_state - -[END] Mon Sep 29 19:21:47 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:47 2025: check_collision - no collision -[END] Mon Sep 29 19:21:47 2025: do_moving - curr=(3,3), state=3 -[END] Mon Sep 29 19:21:47 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:47 2025: display_game - -[END] Mon Sep 29 19:21:47 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:47 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:47 2025: get_game_state - -[END] Mon Sep 29 19:21:47 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:47 2025: userInput - state=2 -[START] Mon Sep 29 19:21:47 2025: updateCurrentState - -[START] Mon Sep 29 19:21:47 2025: get_game_state - -[END] Mon Sep 29 19:21:47 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:47 2025: get_game_state - -[END] Mon Sep 29 19:21:47 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:47 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:47 2025: check_collision - -[START] Mon Sep 29 19:21:47 2025: get_game_state - -[END] Mon Sep 29 19:21:47 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:47 2025: check_collision - no collision -[END] Mon Sep 29 19:21:47 2025: do_moving - curr=(4,3), state=3 -[END] Mon Sep 29 19:21:47 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:47 2025: display_game - -[END] Mon Sep 29 19:21:47 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:47 2025: updateCurrentState - -[START] Mon Sep 29 19:21:47 2025: get_game_state - -[END] Mon Sep 29 19:21:47 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:47 2025: get_game_state - -[END] Mon Sep 29 19:21:47 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:47 2025: do_move - -[END] Mon Sep 29 19:21:47 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:47 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:47 2025: display_game - -[END] Mon Sep 29 19:21:47 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:47 2025: updateCurrentState - -[START] Mon Sep 29 19:21:47 2025: get_game_state - -[END] Mon Sep 29 19:21:47 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:47 2025: get_game_state - -[END] Mon Sep 29 19:21:47 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:47 2025: do_move - -[END] Mon Sep 29 19:21:47 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:47 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:47 2025: display_game - -[END] Mon Sep 29 19:21:47 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:47 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:21:47 2025: get_game_state - -[END] Mon Sep 29 19:21:47 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:47 2025: userInput - state=2 -[START] Mon Sep 29 19:21:47 2025: updateCurrentState - -[START] Mon Sep 29 19:21:47 2025: get_game_state - -[END] Mon Sep 29 19:21:47 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:47 2025: get_game_state - -[END] Mon Sep 29 19:21:47 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:47 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:21:47 2025: check_collision - -[START] Mon Sep 29 19:21:47 2025: get_game_state - -[END] Mon Sep 29 19:21:47 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:47 2025: check_collision - no collision -[END] Mon Sep 29 19:21:47 2025: do_moving - curr=(4,3), state=3 -[END] Mon Sep 29 19:21:47 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:47 2025: display_game - -[END] Mon Sep 29 19:21:47 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:47 2025: updateCurrentState - -[START] Mon Sep 29 19:21:47 2025: get_game_state - -[END] Mon Sep 29 19:21:47 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:47 2025: get_game_state - -[END] Mon Sep 29 19:21:47 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:47 2025: do_move - -[END] Mon Sep 29 19:21:47 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:47 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:47 2025: display_game - -[END] Mon Sep 29 19:21:47 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:47 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:47 2025: get_game_state - -[END] Mon Sep 29 19:21:47 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:47 2025: userInput - state=2 -[START] Mon Sep 29 19:21:47 2025: updateCurrentState - -[START] Mon Sep 29 19:21:47 2025: get_game_state - -[END] Mon Sep 29 19:21:47 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:47 2025: get_game_state - -[END] Mon Sep 29 19:21:47 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:47 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:47 2025: check_collision - -[START] Mon Sep 29 19:21:47 2025: get_game_state - -[END] Mon Sep 29 19:21:47 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:47 2025: check_collision - no collision -[END] Mon Sep 29 19:21:47 2025: do_moving - curr=(5,3), state=3 -[END] Mon Sep 29 19:21:47 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:47 2025: display_game - -[END] Mon Sep 29 19:21:47 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:47 2025: updateCurrentState - -[START] Mon Sep 29 19:21:47 2025: get_game_state - -[END] Mon Sep 29 19:21:47 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:47 2025: get_game_state - -[END] Mon Sep 29 19:21:47 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:47 2025: do_move - -[END] Mon Sep 29 19:21:47 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:47 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:47 2025: display_game - -[END] Mon Sep 29 19:21:47 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:47 2025: updateCurrentState - -[START] Mon Sep 29 19:21:47 2025: get_game_state - -[END] Mon Sep 29 19:21:47 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:47 2025: get_game_state - -[END] Mon Sep 29 19:21:47 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:47 2025: do_move - -[END] Mon Sep 29 19:21:47 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:47 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:47 2025: display_game - -[END] Mon Sep 29 19:21:47 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:48 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:48 2025: get_game_state - -[END] Mon Sep 29 19:21:48 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:48 2025: userInput - state=2 -[START] Mon Sep 29 19:21:48 2025: updateCurrentState - -[START] Mon Sep 29 19:21:48 2025: get_game_state - -[END] Mon Sep 29 19:21:48 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:48 2025: get_game_state - -[END] Mon Sep 29 19:21:48 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:48 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:48 2025: check_collision - -[START] Mon Sep 29 19:21:48 2025: get_game_state - -[END] Mon Sep 29 19:21:48 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:48 2025: check_collision - no collision -[END] Mon Sep 29 19:21:48 2025: do_moving - curr=(6,3), state=3 -[END] Mon Sep 29 19:21:48 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:48 2025: display_game - -[END] Mon Sep 29 19:21:48 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:48 2025: updateCurrentState - -[START] Mon Sep 29 19:21:48 2025: get_game_state - -[END] Mon Sep 29 19:21:48 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:48 2025: get_game_state - -[END] Mon Sep 29 19:21:48 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:48 2025: do_move - -[START] Mon Sep 29 19:21:48 2025: check_collision - -[START] Mon Sep 29 19:21:48 2025: get_game_state - -[END] Mon Sep 29 19:21:48 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:48 2025: check_collision - no collision -[END] Mon Sep 29 19:21:48 2025: do_move - curr=(6,4), state=3 -[END] Mon Sep 29 19:21:48 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:48 2025: display_game - -[END] Mon Sep 29 19:21:48 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:48 2025: updateCurrentState - -[START] Mon Sep 29 19:21:48 2025: get_game_state - -[END] Mon Sep 29 19:21:48 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:48 2025: get_game_state - -[END] Mon Sep 29 19:21:48 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:48 2025: do_move - -[END] Mon Sep 29 19:21:48 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:48 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:48 2025: display_game - -[END] Mon Sep 29 19:21:48 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:48 2025: updateCurrentState - -[START] Mon Sep 29 19:21:48 2025: get_game_state - -[END] Mon Sep 29 19:21:48 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:48 2025: get_game_state - -[END] Mon Sep 29 19:21:48 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:48 2025: do_move - -[END] Mon Sep 29 19:21:48 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:48 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:48 2025: display_game - -[END] Mon Sep 29 19:21:48 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:48 2025: updateCurrentState - -[START] Mon Sep 29 19:21:48 2025: get_game_state - -[END] Mon Sep 29 19:21:48 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:48 2025: get_game_state - -[END] Mon Sep 29 19:21:48 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:48 2025: do_move - -[END] Mon Sep 29 19:21:48 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:48 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:48 2025: display_game - -[END] Mon Sep 29 19:21:48 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:48 2025: updateCurrentState - -[START] Mon Sep 29 19:21:48 2025: get_game_state - -[END] Mon Sep 29 19:21:48 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:48 2025: get_game_state - -[END] Mon Sep 29 19:21:48 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:48 2025: do_move - -[END] Mon Sep 29 19:21:48 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:48 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:48 2025: display_game - -[END] Mon Sep 29 19:21:48 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:48 2025: userInput - action=6, hold=0 -[START] Mon Sep 29 19:21:48 2025: get_game_state - -[END] Mon Sep 29 19:21:48 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:48 2025: userInput - state=2 -[START] Mon Sep 29 19:21:48 2025: updateCurrentState - -[START] Mon Sep 29 19:21:48 2025: get_game_state - -[END] Mon Sep 29 19:21:48 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:48 2025: get_game_state - -[END] Mon Sep 29 19:21:48 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:48 2025: do_moving - moving_type=3 -[START] Mon Sep 29 19:21:48 2025: check_collision - -[START] Mon Sep 29 19:21:48 2025: get_game_state - -[END] Mon Sep 29 19:21:48 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:48 2025: check_collision - no collision -[START] Mon Sep 29 19:21:48 2025: check_collision - -[START] Mon Sep 29 19:21:48 2025: get_game_state - -[END] Mon Sep 29 19:21:48 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:48 2025: check_collision - no collision -[START] Mon Sep 29 19:21:48 2025: check_collision - -[START] Mon Sep 29 19:21:48 2025: get_game_state - -[END] Mon Sep 29 19:21:48 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:48 2025: check_collision - no collision -[START] Mon Sep 29 19:21:48 2025: check_collision - -[START] Mon Sep 29 19:21:48 2025: get_game_state - -[END] Mon Sep 29 19:21:48 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:48 2025: check_collision - no collision -[START] Mon Sep 29 19:21:48 2025: check_collision - -[START] Mon Sep 29 19:21:48 2025: get_game_state - -[END] Mon Sep 29 19:21:48 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:48 2025: check_collision - no collision -[START] Mon Sep 29 19:21:48 2025: check_collision - -[START] Mon Sep 29 19:21:48 2025: get_game_state - -[END] Mon Sep 29 19:21:48 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:48 2025: check_collision - no collision -[START] Mon Sep 29 19:21:48 2025: check_collision - -[START] Mon Sep 29 19:21:48 2025: get_game_state - -[END] Mon Sep 29 19:21:48 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:48 2025: check_collision - no collision -[START] Mon Sep 29 19:21:48 2025: check_collision - -[START] Mon Sep 29 19:21:48 2025: get_game_state - -[END] Mon Sep 29 19:21:48 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:48 2025: check_collision - no collision -[START] Mon Sep 29 19:21:48 2025: check_collision - -[START] Mon Sep 29 19:21:48 2025: get_game_state - -[END] Mon Sep 29 19:21:48 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:48 2025: check_collision - no collision -[START] Mon Sep 29 19:21:48 2025: check_collision - -[START] Mon Sep 29 19:21:48 2025: get_game_state - -[END] Mon Sep 29 19:21:48 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:48 2025: check_collision - no collision -[START] Mon Sep 29 19:21:48 2025: check_collision - -[START] Mon Sep 29 19:21:48 2025: get_game_state - -[END] Mon Sep 29 19:21:48 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:48 2025: check_collision - collision with field, x=6, y=15 -[END] Mon Sep 29 19:21:48 2025: do_moving - curr=(6,13), state=4 -[END] Mon Sep 29 19:21:48 2025: updateCurrentState - score=200, level=1, state=4 -[START] Mon Sep 29 19:21:48 2025: display_game - -[END] Mon Sep 29 19:21:48 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:48 2025: updateCurrentState - -[START] Mon Sep 29 19:21:48 2025: get_game_state - -[END] Mon Sep 29 19:21:48 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:48 2025: do_attaching - -[START] Mon Sep 29 19:21:48 2025: get_game_state - -[END] Mon Sep 29 19:21:48 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:48 2025: get_game_state - -[END] Mon Sep 29 19:21:48 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:48 2025: place_figure - curr=(6,13) -[END] Mon Sep 29 19:21:48 2025: place_figure - -[START] Mon Sep 29 19:21:48 2025: get_game_state - -[END] Mon Sep 29 19:21:48 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:48 2025: clear_lines - score=200 -[END] Mon Sep 29 19:21:48 2025: clear_lines - lines_cleared=0, score=200, level=1 -[START] Mon Sep 29 19:21:48 2025: is_game_over - -[START] Mon Sep 29 19:21:48 2025: get_game_state - -[END] Mon Sep 29 19:21:48 2025: get_game_state - state=4 -[END] Mon Sep 29 19:21:48 2025: is_game_over - game not over -[END] Mon Sep 29 19:21:48 2025: do_attaching - state=1 -[END] Mon Sep 29 19:21:48 2025: updateCurrentState - score=200, level=1, state=1 -[START] Mon Sep 29 19:21:48 2025: display_game - -[END] Mon Sep 29 19:21:48 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:48 2025: updateCurrentState - -[START] Mon Sep 29 19:21:48 2025: get_game_state - -[END] Mon Sep 29 19:21:48 2025: get_game_state - state=1 -[START] Mon Sep 29 19:21:48 2025: do_spawn - -[START] Mon Sep 29 19:21:48 2025: get_game_state - -[END] Mon Sep 29 19:21:48 2025: get_game_state - state=1 -[START] Mon Sep 29 19:21:48 2025: check_collision - -[START] Mon Sep 29 19:21:48 2025: get_game_state - -[END] Mon Sep 29 19:21:48 2025: get_game_state - state=1 -[END] Mon Sep 29 19:21:48 2025: check_collision - no collision -[END] Mon Sep 29 19:21:48 2025: do_spawn - curr=(3,0), next_sprite=2, state=3 -[END] Mon Sep 29 19:21:48 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:48 2025: display_game - -[END] Mon Sep 29 19:21:48 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:48 2025: updateCurrentState - -[START] Mon Sep 29 19:21:48 2025: get_game_state - -[END] Mon Sep 29 19:21:48 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:48 2025: get_game_state - -[END] Mon Sep 29 19:21:48 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:48 2025: do_move - -[END] Mon Sep 29 19:21:48 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:48 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:48 2025: display_game - -[END] Mon Sep 29 19:21:48 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:49 2025: updateCurrentState - -[START] Mon Sep 29 19:21:49 2025: get_game_state - -[END] Mon Sep 29 19:21:49 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:49 2025: get_game_state - -[END] Mon Sep 29 19:21:49 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:49 2025: do_move - -[START] Mon Sep 29 19:21:49 2025: check_collision - -[START] Mon Sep 29 19:21:49 2025: get_game_state - -[END] Mon Sep 29 19:21:49 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:49 2025: check_collision - no collision -[END] Mon Sep 29 19:21:49 2025: do_move - curr=(3,1), state=3 -[END] Mon Sep 29 19:21:49 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:49 2025: display_game - -[END] Mon Sep 29 19:21:49 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:49 2025: updateCurrentState - -[START] Mon Sep 29 19:21:49 2025: get_game_state - -[END] Mon Sep 29 19:21:49 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:49 2025: get_game_state - -[END] Mon Sep 29 19:21:49 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:49 2025: do_move - -[END] Mon Sep 29 19:21:49 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:49 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:49 2025: display_game - -[END] Mon Sep 29 19:21:49 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:49 2025: updateCurrentState - -[START] Mon Sep 29 19:21:49 2025: get_game_state - -[END] Mon Sep 29 19:21:49 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:49 2025: get_game_state - -[END] Mon Sep 29 19:21:49 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:49 2025: do_move - -[END] Mon Sep 29 19:21:49 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:49 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:49 2025: display_game - -[END] Mon Sep 29 19:21:49 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:49 2025: updateCurrentState - -[START] Mon Sep 29 19:21:49 2025: get_game_state - -[END] Mon Sep 29 19:21:49 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:49 2025: get_game_state - -[END] Mon Sep 29 19:21:49 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:49 2025: do_move - -[END] Mon Sep 29 19:21:49 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:49 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:49 2025: display_game - -[END] Mon Sep 29 19:21:49 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:49 2025: updateCurrentState - -[START] Mon Sep 29 19:21:49 2025: get_game_state - -[END] Mon Sep 29 19:21:49 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:49 2025: get_game_state - -[END] Mon Sep 29 19:21:49 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:49 2025: do_move - -[END] Mon Sep 29 19:21:49 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:49 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:49 2025: display_game - -[END] Mon Sep 29 19:21:49 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:49 2025: updateCurrentState - -[START] Mon Sep 29 19:21:49 2025: get_game_state - -[END] Mon Sep 29 19:21:49 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:49 2025: get_game_state - -[END] Mon Sep 29 19:21:49 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:49 2025: do_move - -[END] Mon Sep 29 19:21:49 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:49 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:49 2025: display_game - -[END] Mon Sep 29 19:21:49 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:49 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:49 2025: get_game_state - -[END] Mon Sep 29 19:21:49 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:49 2025: userInput - state=2 -[START] Mon Sep 29 19:21:49 2025: updateCurrentState - -[START] Mon Sep 29 19:21:49 2025: get_game_state - -[END] Mon Sep 29 19:21:49 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:49 2025: get_game_state - -[END] Mon Sep 29 19:21:49 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:49 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:49 2025: check_collision - -[START] Mon Sep 29 19:21:49 2025: get_game_state - -[END] Mon Sep 29 19:21:49 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:49 2025: check_collision - no collision -[END] Mon Sep 29 19:21:49 2025: do_moving - curr=(2,1), state=3 -[END] Mon Sep 29 19:21:49 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:49 2025: display_game - -[END] Mon Sep 29 19:21:49 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:49 2025: updateCurrentState - -[START] Mon Sep 29 19:21:49 2025: get_game_state - -[END] Mon Sep 29 19:21:49 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:49 2025: get_game_state - -[END] Mon Sep 29 19:21:49 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:49 2025: do_move - -[END] Mon Sep 29 19:21:49 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:49 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:49 2025: display_game - -[END] Mon Sep 29 19:21:49 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:49 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:49 2025: get_game_state - -[END] Mon Sep 29 19:21:49 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:49 2025: userInput - state=2 -[START] Mon Sep 29 19:21:49 2025: updateCurrentState - -[START] Mon Sep 29 19:21:49 2025: get_game_state - -[END] Mon Sep 29 19:21:49 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:49 2025: get_game_state - -[END] Mon Sep 29 19:21:49 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:49 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:49 2025: check_collision - -[START] Mon Sep 29 19:21:49 2025: get_game_state - -[END] Mon Sep 29 19:21:49 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:49 2025: check_collision - no collision -[END] Mon Sep 29 19:21:49 2025: do_moving - curr=(1,1), state=3 -[END] Mon Sep 29 19:21:49 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:49 2025: display_game - -[END] Mon Sep 29 19:21:49 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:49 2025: updateCurrentState - -[START] Mon Sep 29 19:21:49 2025: get_game_state - -[END] Mon Sep 29 19:21:49 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:49 2025: get_game_state - -[END] Mon Sep 29 19:21:49 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:49 2025: do_move - -[END] Mon Sep 29 19:21:49 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:49 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:49 2025: display_game - -[END] Mon Sep 29 19:21:49 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:50 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:50 2025: get_game_state - -[END] Mon Sep 29 19:21:50 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:50 2025: userInput - state=2 -[START] Mon Sep 29 19:21:50 2025: updateCurrentState - -[START] Mon Sep 29 19:21:50 2025: get_game_state - -[END] Mon Sep 29 19:21:50 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:50 2025: get_game_state - -[END] Mon Sep 29 19:21:50 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:50 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:50 2025: check_collision - -[START] Mon Sep 29 19:21:50 2025: get_game_state - -[END] Mon Sep 29 19:21:50 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:50 2025: check_collision - no collision -[END] Mon Sep 29 19:21:50 2025: do_moving - curr=(0,1), state=3 -[END] Mon Sep 29 19:21:50 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:50 2025: display_game - -[END] Mon Sep 29 19:21:50 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:50 2025: updateCurrentState - -[START] Mon Sep 29 19:21:50 2025: get_game_state - -[END] Mon Sep 29 19:21:50 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:50 2025: get_game_state - -[END] Mon Sep 29 19:21:50 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:50 2025: do_move - -[START] Mon Sep 29 19:21:50 2025: check_collision - -[START] Mon Sep 29 19:21:50 2025: get_game_state - -[END] Mon Sep 29 19:21:50 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:50 2025: check_collision - no collision -[END] Mon Sep 29 19:21:50 2025: do_move - curr=(0,2), state=3 -[END] Mon Sep 29 19:21:50 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:50 2025: display_game - -[END] Mon Sep 29 19:21:50 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:50 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:50 2025: get_game_state - -[END] Mon Sep 29 19:21:50 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:50 2025: userInput - state=2 -[START] Mon Sep 29 19:21:50 2025: updateCurrentState - -[START] Mon Sep 29 19:21:50 2025: get_game_state - -[END] Mon Sep 29 19:21:50 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:50 2025: get_game_state - -[END] Mon Sep 29 19:21:50 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:50 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:50 2025: check_collision - -[START] Mon Sep 29 19:21:50 2025: get_game_state - -[END] Mon Sep 29 19:21:50 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:50 2025: check_collision - collision with boundary, x=-1, y=3 -[END] Mon Sep 29 19:21:50 2025: do_moving - curr=(0,2), state=3 -[END] Mon Sep 29 19:21:50 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:50 2025: display_game - -[END] Mon Sep 29 19:21:50 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:50 2025: updateCurrentState - -[START] Mon Sep 29 19:21:50 2025: get_game_state - -[END] Mon Sep 29 19:21:50 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:50 2025: get_game_state - -[END] Mon Sep 29 19:21:50 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:50 2025: do_move - -[END] Mon Sep 29 19:21:50 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:50 2025: updateCurrentState - score=200, level=1, state=3 -[START] Mon Sep 29 19:21:50 2025: display_game - -[END] Mon Sep 29 19:21:50 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:50 2025: userInput - action=6, hold=0 -[START] Mon Sep 29 19:21:50 2025: get_game_state - -[END] Mon Sep 29 19:21:50 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:50 2025: userInput - state=2 -[START] Mon Sep 29 19:21:50 2025: updateCurrentState - -[START] Mon Sep 29 19:21:50 2025: get_game_state - -[END] Mon Sep 29 19:21:50 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:50 2025: get_game_state - -[END] Mon Sep 29 19:21:50 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:50 2025: do_moving - moving_type=3 -[START] Mon Sep 29 19:21:50 2025: check_collision - -[START] Mon Sep 29 19:21:50 2025: get_game_state - -[END] Mon Sep 29 19:21:50 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:50 2025: check_collision - no collision -[START] Mon Sep 29 19:21:50 2025: check_collision - -[START] Mon Sep 29 19:21:50 2025: get_game_state - -[END] Mon Sep 29 19:21:50 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:50 2025: check_collision - no collision -[START] Mon Sep 29 19:21:50 2025: check_collision - -[START] Mon Sep 29 19:21:50 2025: get_game_state - -[END] Mon Sep 29 19:21:50 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:50 2025: check_collision - no collision -[START] Mon Sep 29 19:21:50 2025: check_collision - -[START] Mon Sep 29 19:21:50 2025: get_game_state - -[END] Mon Sep 29 19:21:50 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:50 2025: check_collision - no collision -[START] Mon Sep 29 19:21:50 2025: check_collision - -[START] Mon Sep 29 19:21:50 2025: get_game_state - -[END] Mon Sep 29 19:21:50 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:50 2025: check_collision - no collision -[START] Mon Sep 29 19:21:50 2025: check_collision - -[START] Mon Sep 29 19:21:50 2025: get_game_state - -[END] Mon Sep 29 19:21:50 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:50 2025: check_collision - no collision -[START] Mon Sep 29 19:21:50 2025: check_collision - -[START] Mon Sep 29 19:21:50 2025: get_game_state - -[END] Mon Sep 29 19:21:50 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:50 2025: check_collision - no collision -[START] Mon Sep 29 19:21:50 2025: check_collision - -[START] Mon Sep 29 19:21:50 2025: get_game_state - -[END] Mon Sep 29 19:21:50 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:50 2025: check_collision - no collision -[START] Mon Sep 29 19:21:50 2025: check_collision - -[START] Mon Sep 29 19:21:50 2025: get_game_state - -[END] Mon Sep 29 19:21:50 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:50 2025: check_collision - no collision -[START] Mon Sep 29 19:21:50 2025: check_collision - -[START] Mon Sep 29 19:21:50 2025: get_game_state - -[END] Mon Sep 29 19:21:50 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:50 2025: check_collision - no collision -[START] Mon Sep 29 19:21:50 2025: check_collision - -[START] Mon Sep 29 19:21:50 2025: get_game_state - -[END] Mon Sep 29 19:21:50 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:50 2025: check_collision - no collision -[START] Mon Sep 29 19:21:50 2025: check_collision - -[START] Mon Sep 29 19:21:50 2025: get_game_state - -[END] Mon Sep 29 19:21:50 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:50 2025: check_collision - no collision -[START] Mon Sep 29 19:21:50 2025: check_collision - -[START] Mon Sep 29 19:21:50 2025: get_game_state - -[END] Mon Sep 29 19:21:50 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:50 2025: check_collision - collision with field, x=0, y=15 -[END] Mon Sep 29 19:21:50 2025: do_moving - curr=(0,13), state=4 -[END] Mon Sep 29 19:21:50 2025: updateCurrentState - score=200, level=1, state=4 -[START] Mon Sep 29 19:21:50 2025: display_game - -[END] Mon Sep 29 19:21:50 2025: display_game - score=200, level=1 -[START] Mon Sep 29 19:21:50 2025: updateCurrentState - -[START] Mon Sep 29 19:21:50 2025: get_game_state - -[END] Mon Sep 29 19:21:50 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:50 2025: do_attaching - -[START] Mon Sep 29 19:21:50 2025: get_game_state - -[END] Mon Sep 29 19:21:50 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:50 2025: get_game_state - -[END] Mon Sep 29 19:21:50 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:50 2025: place_figure - curr=(0,13) -[END] Mon Sep 29 19:21:50 2025: place_figure - -[START] Mon Sep 29 19:21:50 2025: get_game_state - -[END] Mon Sep 29 19:21:50 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:50 2025: clear_lines - score=200 -[END] Mon Sep 29 19:21:50 2025: clear_lines - lines_cleared=1, score=300, level=1 -[START] Mon Sep 29 19:21:50 2025: is_game_over - -[START] Mon Sep 29 19:21:50 2025: get_game_state - -[END] Mon Sep 29 19:21:50 2025: get_game_state - state=4 -[END] Mon Sep 29 19:21:50 2025: is_game_over - game not over -[END] Mon Sep 29 19:21:50 2025: do_attaching - state=1 -[END] Mon Sep 29 19:21:50 2025: updateCurrentState - score=300, level=1, state=1 -[START] Mon Sep 29 19:21:50 2025: display_game - -[END] Mon Sep 29 19:21:50 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:50 2025: updateCurrentState - -[START] Mon Sep 29 19:21:50 2025: get_game_state - -[END] Mon Sep 29 19:21:50 2025: get_game_state - state=1 -[START] Mon Sep 29 19:21:50 2025: do_spawn - -[START] Mon Sep 29 19:21:50 2025: get_game_state - -[END] Mon Sep 29 19:21:50 2025: get_game_state - state=1 -[START] Mon Sep 29 19:21:50 2025: check_collision - -[START] Mon Sep 29 19:21:50 2025: get_game_state - -[END] Mon Sep 29 19:21:50 2025: get_game_state - state=1 -[END] Mon Sep 29 19:21:50 2025: check_collision - no collision -[END] Mon Sep 29 19:21:50 2025: do_spawn - curr=(3,0), next_sprite=3, state=3 -[END] Mon Sep 29 19:21:50 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:50 2025: display_game - -[END] Mon Sep 29 19:21:50 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:50 2025: updateCurrentState - -[START] Mon Sep 29 19:21:50 2025: get_game_state - -[END] Mon Sep 29 19:21:50 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:50 2025: get_game_state - -[END] Mon Sep 29 19:21:50 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:50 2025: do_move - -[END] Mon Sep 29 19:21:50 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:50 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:50 2025: display_game - -[END] Mon Sep 29 19:21:50 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:50 2025: updateCurrentState - -[START] Mon Sep 29 19:21:50 2025: get_game_state - -[END] Mon Sep 29 19:21:50 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:50 2025: get_game_state - -[END] Mon Sep 29 19:21:50 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:50 2025: do_move - -[END] Mon Sep 29 19:21:50 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:50 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:50 2025: display_game - -[END] Mon Sep 29 19:21:50 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:50 2025: updateCurrentState - -[START] Mon Sep 29 19:21:50 2025: get_game_state - -[END] Mon Sep 29 19:21:50 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:50 2025: get_game_state - -[END] Mon Sep 29 19:21:50 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:50 2025: do_move - -[END] Mon Sep 29 19:21:50 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:50 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:50 2025: display_game - -[END] Mon Sep 29 19:21:50 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:51 2025: updateCurrentState - -[START] Mon Sep 29 19:21:51 2025: get_game_state - -[END] Mon Sep 29 19:21:51 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:51 2025: get_game_state - -[END] Mon Sep 29 19:21:51 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:51 2025: do_move - -[START] Mon Sep 29 19:21:51 2025: check_collision - -[START] Mon Sep 29 19:21:51 2025: get_game_state - -[END] Mon Sep 29 19:21:51 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:51 2025: check_collision - no collision -[END] Mon Sep 29 19:21:51 2025: do_move - curr=(3,1), state=3 -[END] Mon Sep 29 19:21:51 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:51 2025: display_game - -[END] Mon Sep 29 19:21:51 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:51 2025: updateCurrentState - -[START] Mon Sep 29 19:21:51 2025: get_game_state - -[END] Mon Sep 29 19:21:51 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:51 2025: get_game_state - -[END] Mon Sep 29 19:21:51 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:51 2025: do_move - -[END] Mon Sep 29 19:21:51 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:51 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:51 2025: display_game - -[END] Mon Sep 29 19:21:51 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:51 2025: updateCurrentState - -[START] Mon Sep 29 19:21:51 2025: get_game_state - -[END] Mon Sep 29 19:21:51 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:51 2025: get_game_state - -[END] Mon Sep 29 19:21:51 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:51 2025: do_move - -[END] Mon Sep 29 19:21:51 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:51 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:51 2025: display_game - -[END] Mon Sep 29 19:21:51 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:51 2025: updateCurrentState - -[START] Mon Sep 29 19:21:51 2025: get_game_state - -[END] Mon Sep 29 19:21:51 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:51 2025: get_game_state - -[END] Mon Sep 29 19:21:51 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:51 2025: do_move - -[END] Mon Sep 29 19:21:51 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:51 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:51 2025: display_game - -[END] Mon Sep 29 19:21:51 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:51 2025: updateCurrentState - -[START] Mon Sep 29 19:21:51 2025: get_game_state - -[END] Mon Sep 29 19:21:51 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:51 2025: get_game_state - -[END] Mon Sep 29 19:21:51 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:51 2025: do_move - -[END] Mon Sep 29 19:21:51 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:51 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:51 2025: display_game - -[END] Mon Sep 29 19:21:51 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:51 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:51 2025: get_game_state - -[END] Mon Sep 29 19:21:51 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:51 2025: userInput - state=2 -[START] Mon Sep 29 19:21:51 2025: updateCurrentState - -[START] Mon Sep 29 19:21:51 2025: get_game_state - -[END] Mon Sep 29 19:21:51 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:51 2025: get_game_state - -[END] Mon Sep 29 19:21:51 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:51 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:51 2025: check_collision - -[START] Mon Sep 29 19:21:51 2025: get_game_state - -[END] Mon Sep 29 19:21:51 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:51 2025: check_collision - no collision -[END] Mon Sep 29 19:21:51 2025: do_moving - curr=(4,1), state=3 -[END] Mon Sep 29 19:21:51 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:51 2025: display_game - -[END] Mon Sep 29 19:21:51 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:51 2025: updateCurrentState - -[START] Mon Sep 29 19:21:51 2025: get_game_state - -[END] Mon Sep 29 19:21:51 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:51 2025: get_game_state - -[END] Mon Sep 29 19:21:51 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:51 2025: do_move - -[END] Mon Sep 29 19:21:51 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:51 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:51 2025: display_game - -[END] Mon Sep 29 19:21:51 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:51 2025: updateCurrentState - -[START] Mon Sep 29 19:21:51 2025: get_game_state - -[END] Mon Sep 29 19:21:51 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:51 2025: get_game_state - -[END] Mon Sep 29 19:21:51 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:51 2025: do_move - -[END] Mon Sep 29 19:21:51 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:51 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:51 2025: display_game - -[END] Mon Sep 29 19:21:51 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:51 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:51 2025: get_game_state - -[END] Mon Sep 29 19:21:51 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:51 2025: userInput - state=2 -[START] Mon Sep 29 19:21:51 2025: updateCurrentState - -[START] Mon Sep 29 19:21:51 2025: get_game_state - -[END] Mon Sep 29 19:21:51 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:51 2025: get_game_state - -[END] Mon Sep 29 19:21:51 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:51 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:51 2025: check_collision - -[START] Mon Sep 29 19:21:51 2025: get_game_state - -[END] Mon Sep 29 19:21:51 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:51 2025: check_collision - no collision -[END] Mon Sep 29 19:21:51 2025: do_moving - curr=(5,1), state=3 -[END] Mon Sep 29 19:21:51 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:51 2025: display_game - -[END] Mon Sep 29 19:21:51 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:52 2025: updateCurrentState - -[START] Mon Sep 29 19:21:52 2025: get_game_state - -[END] Mon Sep 29 19:21:52 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:52 2025: get_game_state - -[END] Mon Sep 29 19:21:52 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:52 2025: do_move - -[START] Mon Sep 29 19:21:52 2025: check_collision - -[START] Mon Sep 29 19:21:52 2025: get_game_state - -[END] Mon Sep 29 19:21:52 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:52 2025: check_collision - no collision -[END] Mon Sep 29 19:21:52 2025: do_move - curr=(5,2), state=3 -[END] Mon Sep 29 19:21:52 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:52 2025: display_game - -[END] Mon Sep 29 19:21:52 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:52 2025: updateCurrentState - -[START] Mon Sep 29 19:21:52 2025: get_game_state - -[END] Mon Sep 29 19:21:52 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:52 2025: get_game_state - -[END] Mon Sep 29 19:21:52 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:52 2025: do_move - -[END] Mon Sep 29 19:21:52 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:52 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:52 2025: display_game - -[END] Mon Sep 29 19:21:52 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:52 2025: updateCurrentState - -[START] Mon Sep 29 19:21:52 2025: get_game_state - -[END] Mon Sep 29 19:21:52 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:52 2025: get_game_state - -[END] Mon Sep 29 19:21:52 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:52 2025: do_move - -[END] Mon Sep 29 19:21:52 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:52 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:52 2025: display_game - -[END] Mon Sep 29 19:21:52 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:52 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:52 2025: get_game_state - -[END] Mon Sep 29 19:21:52 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:52 2025: userInput - state=2 -[START] Mon Sep 29 19:21:52 2025: updateCurrentState - -[START] Mon Sep 29 19:21:52 2025: get_game_state - -[END] Mon Sep 29 19:21:52 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:52 2025: get_game_state - -[END] Mon Sep 29 19:21:52 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:52 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:52 2025: check_collision - -[START] Mon Sep 29 19:21:52 2025: get_game_state - -[END] Mon Sep 29 19:21:52 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:52 2025: check_collision - no collision -[END] Mon Sep 29 19:21:52 2025: do_moving - curr=(6,2), state=3 -[END] Mon Sep 29 19:21:52 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:52 2025: display_game - -[END] Mon Sep 29 19:21:52 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:52 2025: updateCurrentState - -[START] Mon Sep 29 19:21:52 2025: get_game_state - -[END] Mon Sep 29 19:21:52 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:52 2025: get_game_state - -[END] Mon Sep 29 19:21:52 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:52 2025: do_move - -[END] Mon Sep 29 19:21:52 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:52 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:52 2025: display_game - -[END] Mon Sep 29 19:21:52 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:52 2025: updateCurrentState - -[START] Mon Sep 29 19:21:52 2025: get_game_state - -[END] Mon Sep 29 19:21:52 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:52 2025: get_game_state - -[END] Mon Sep 29 19:21:52 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:52 2025: do_move - -[END] Mon Sep 29 19:21:52 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:52 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:52 2025: display_game - -[END] Mon Sep 29 19:21:52 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:52 2025: updateCurrentState - -[START] Mon Sep 29 19:21:52 2025: get_game_state - -[END] Mon Sep 29 19:21:52 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:52 2025: get_game_state - -[END] Mon Sep 29 19:21:52 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:52 2025: do_move - -[END] Mon Sep 29 19:21:52 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:52 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:52 2025: display_game - -[END] Mon Sep 29 19:21:52 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:52 2025: updateCurrentState - -[START] Mon Sep 29 19:21:52 2025: get_game_state - -[END] Mon Sep 29 19:21:52 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:52 2025: get_game_state - -[END] Mon Sep 29 19:21:52 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:52 2025: do_move - -[END] Mon Sep 29 19:21:52 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:52 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:52 2025: display_game - -[END] Mon Sep 29 19:21:52 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:52 2025: updateCurrentState - -[START] Mon Sep 29 19:21:52 2025: get_game_state - -[END] Mon Sep 29 19:21:52 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:52 2025: get_game_state - -[END] Mon Sep 29 19:21:52 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:52 2025: do_move - -[END] Mon Sep 29 19:21:52 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:52 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:52 2025: display_game - -[END] Mon Sep 29 19:21:52 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:53 2025: updateCurrentState - -[START] Mon Sep 29 19:21:53 2025: get_game_state - -[END] Mon Sep 29 19:21:53 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:53 2025: get_game_state - -[END] Mon Sep 29 19:21:53 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:53 2025: do_move - -[START] Mon Sep 29 19:21:53 2025: check_collision - -[START] Mon Sep 29 19:21:53 2025: get_game_state - -[END] Mon Sep 29 19:21:53 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:53 2025: check_collision - no collision -[END] Mon Sep 29 19:21:53 2025: do_move - curr=(6,3), state=3 -[END] Mon Sep 29 19:21:53 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:53 2025: display_game - -[END] Mon Sep 29 19:21:53 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:53 2025: updateCurrentState - -[START] Mon Sep 29 19:21:53 2025: get_game_state - -[END] Mon Sep 29 19:21:53 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:53 2025: get_game_state - -[END] Mon Sep 29 19:21:53 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:53 2025: do_move - -[END] Mon Sep 29 19:21:53 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:53 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:53 2025: display_game - -[END] Mon Sep 29 19:21:53 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:53 2025: updateCurrentState - -[START] Mon Sep 29 19:21:53 2025: get_game_state - -[END] Mon Sep 29 19:21:53 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:53 2025: get_game_state - -[END] Mon Sep 29 19:21:53 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:53 2025: do_move - -[END] Mon Sep 29 19:21:53 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:53 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:53 2025: display_game - -[END] Mon Sep 29 19:21:53 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:53 2025: updateCurrentState - -[START] Mon Sep 29 19:21:53 2025: get_game_state - -[END] Mon Sep 29 19:21:53 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:53 2025: get_game_state - -[END] Mon Sep 29 19:21:53 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:53 2025: do_move - -[END] Mon Sep 29 19:21:53 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:53 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:53 2025: display_game - -[END] Mon Sep 29 19:21:53 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:53 2025: updateCurrentState - -[START] Mon Sep 29 19:21:53 2025: get_game_state - -[END] Mon Sep 29 19:21:53 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:53 2025: get_game_state - -[END] Mon Sep 29 19:21:53 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:53 2025: do_move - -[END] Mon Sep 29 19:21:53 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:53 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:53 2025: display_game - -[END] Mon Sep 29 19:21:53 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:53 2025: updateCurrentState - -[START] Mon Sep 29 19:21:53 2025: get_game_state - -[END] Mon Sep 29 19:21:53 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:53 2025: get_game_state - -[END] Mon Sep 29 19:21:53 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:53 2025: do_move - -[END] Mon Sep 29 19:21:53 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:53 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:53 2025: display_game - -[END] Mon Sep 29 19:21:53 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:53 2025: updateCurrentState - -[START] Mon Sep 29 19:21:53 2025: get_game_state - -[END] Mon Sep 29 19:21:53 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:53 2025: get_game_state - -[END] Mon Sep 29 19:21:53 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:53 2025: do_move - -[END] Mon Sep 29 19:21:53 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:53 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:53 2025: display_game - -[END] Mon Sep 29 19:21:53 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:53 2025: updateCurrentState - -[START] Mon Sep 29 19:21:53 2025: get_game_state - -[END] Mon Sep 29 19:21:53 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:53 2025: get_game_state - -[END] Mon Sep 29 19:21:53 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:53 2025: do_move - -[END] Mon Sep 29 19:21:53 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:53 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:53 2025: display_game - -[END] Mon Sep 29 19:21:53 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:53 2025: updateCurrentState - -[START] Mon Sep 29 19:21:53 2025: get_game_state - -[END] Mon Sep 29 19:21:53 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:53 2025: get_game_state - -[END] Mon Sep 29 19:21:53 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:53 2025: do_move - -[END] Mon Sep 29 19:21:53 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:53 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:53 2025: display_game - -[END] Mon Sep 29 19:21:53 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:54 2025: updateCurrentState - -[START] Mon Sep 29 19:21:54 2025: get_game_state - -[END] Mon Sep 29 19:21:54 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:54 2025: get_game_state - -[END] Mon Sep 29 19:21:54 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:54 2025: do_move - -[START] Mon Sep 29 19:21:54 2025: check_collision - -[START] Mon Sep 29 19:21:54 2025: get_game_state - -[END] Mon Sep 29 19:21:54 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:54 2025: check_collision - no collision -[END] Mon Sep 29 19:21:54 2025: do_move - curr=(6,4), state=3 -[END] Mon Sep 29 19:21:54 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:54 2025: display_game - -[END] Mon Sep 29 19:21:54 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:54 2025: updateCurrentState - -[START] Mon Sep 29 19:21:54 2025: get_game_state - -[END] Mon Sep 29 19:21:54 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:54 2025: get_game_state - -[END] Mon Sep 29 19:21:54 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:54 2025: do_move - -[END] Mon Sep 29 19:21:54 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:54 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:54 2025: display_game - -[END] Mon Sep 29 19:21:54 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:54 2025: updateCurrentState - -[START] Mon Sep 29 19:21:54 2025: get_game_state - -[END] Mon Sep 29 19:21:54 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:54 2025: get_game_state - -[END] Mon Sep 29 19:21:54 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:54 2025: do_move - -[END] Mon Sep 29 19:21:54 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:54 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:54 2025: display_game - -[END] Mon Sep 29 19:21:54 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:54 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:54 2025: get_game_state - -[END] Mon Sep 29 19:21:54 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:54 2025: userInput - state=2 -[START] Mon Sep 29 19:21:54 2025: updateCurrentState - -[START] Mon Sep 29 19:21:54 2025: get_game_state - -[END] Mon Sep 29 19:21:54 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:54 2025: get_game_state - -[END] Mon Sep 29 19:21:54 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:54 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:54 2025: check_collision - -[START] Mon Sep 29 19:21:54 2025: get_game_state - -[END] Mon Sep 29 19:21:54 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:54 2025: check_collision - no collision -[END] Mon Sep 29 19:21:54 2025: do_moving - curr=(5,4), state=3 -[END] Mon Sep 29 19:21:54 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:54 2025: display_game - -[END] Mon Sep 29 19:21:54 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:54 2025: updateCurrentState - -[START] Mon Sep 29 19:21:54 2025: get_game_state - -[END] Mon Sep 29 19:21:54 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:54 2025: get_game_state - -[END] Mon Sep 29 19:21:54 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:54 2025: do_move - -[END] Mon Sep 29 19:21:54 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:54 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:54 2025: display_game - -[END] Mon Sep 29 19:21:54 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:54 2025: updateCurrentState - -[START] Mon Sep 29 19:21:54 2025: get_game_state - -[END] Mon Sep 29 19:21:54 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:54 2025: get_game_state - -[END] Mon Sep 29 19:21:54 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:54 2025: do_move - -[END] Mon Sep 29 19:21:54 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:54 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:54 2025: display_game - -[END] Mon Sep 29 19:21:54 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:54 2025: userInput - action=6, hold=0 -[START] Mon Sep 29 19:21:54 2025: get_game_state - -[END] Mon Sep 29 19:21:54 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:54 2025: userInput - state=2 -[START] Mon Sep 29 19:21:54 2025: updateCurrentState - -[START] Mon Sep 29 19:21:54 2025: get_game_state - -[END] Mon Sep 29 19:21:54 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:54 2025: get_game_state - -[END] Mon Sep 29 19:21:54 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:54 2025: do_moving - moving_type=3 -[START] Mon Sep 29 19:21:54 2025: check_collision - -[START] Mon Sep 29 19:21:54 2025: get_game_state - -[END] Mon Sep 29 19:21:54 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:54 2025: check_collision - no collision -[START] Mon Sep 29 19:21:54 2025: check_collision - -[START] Mon Sep 29 19:21:54 2025: get_game_state - -[END] Mon Sep 29 19:21:54 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:54 2025: check_collision - no collision -[START] Mon Sep 29 19:21:54 2025: check_collision - -[START] Mon Sep 29 19:21:54 2025: get_game_state - -[END] Mon Sep 29 19:21:54 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:54 2025: check_collision - no collision -[START] Mon Sep 29 19:21:54 2025: check_collision - -[START] Mon Sep 29 19:21:54 2025: get_game_state - -[END] Mon Sep 29 19:21:54 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:54 2025: check_collision - no collision -[START] Mon Sep 29 19:21:54 2025: check_collision - -[START] Mon Sep 29 19:21:54 2025: get_game_state - -[END] Mon Sep 29 19:21:54 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:54 2025: check_collision - no collision -[START] Mon Sep 29 19:21:54 2025: check_collision - -[START] Mon Sep 29 19:21:54 2025: get_game_state - -[END] Mon Sep 29 19:21:54 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:54 2025: check_collision - no collision -[START] Mon Sep 29 19:21:54 2025: check_collision - -[START] Mon Sep 29 19:21:54 2025: get_game_state - -[END] Mon Sep 29 19:21:54 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:54 2025: check_collision - no collision -[START] Mon Sep 29 19:21:54 2025: check_collision - -[START] Mon Sep 29 19:21:54 2025: get_game_state - -[END] Mon Sep 29 19:21:54 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:54 2025: check_collision - no collision -[START] Mon Sep 29 19:21:54 2025: check_collision - -[START] Mon Sep 29 19:21:54 2025: get_game_state - -[END] Mon Sep 29 19:21:54 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:54 2025: check_collision - no collision -[START] Mon Sep 29 19:21:54 2025: check_collision - -[START] Mon Sep 29 19:21:54 2025: get_game_state - -[END] Mon Sep 29 19:21:54 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:54 2025: check_collision - no collision -[START] Mon Sep 29 19:21:54 2025: check_collision - -[START] Mon Sep 29 19:21:54 2025: get_game_state - -[END] Mon Sep 29 19:21:54 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:54 2025: check_collision - collision with field, x=5, y=15 -[END] Mon Sep 29 19:21:54 2025: do_moving - curr=(5,13), state=4 -[END] Mon Sep 29 19:21:54 2025: updateCurrentState - score=300, level=1, state=4 -[START] Mon Sep 29 19:21:54 2025: display_game - -[END] Mon Sep 29 19:21:54 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:54 2025: updateCurrentState - -[START] Mon Sep 29 19:21:54 2025: get_game_state - -[END] Mon Sep 29 19:21:54 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:54 2025: do_attaching - -[START] Mon Sep 29 19:21:54 2025: get_game_state - -[END] Mon Sep 29 19:21:54 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:54 2025: get_game_state - -[END] Mon Sep 29 19:21:54 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:54 2025: place_figure - curr=(5,13) -[END] Mon Sep 29 19:21:54 2025: place_figure - -[START] Mon Sep 29 19:21:54 2025: get_game_state - -[END] Mon Sep 29 19:21:54 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:54 2025: clear_lines - score=300 -[END] Mon Sep 29 19:21:54 2025: clear_lines - lines_cleared=0, score=300, level=1 -[START] Mon Sep 29 19:21:54 2025: is_game_over - -[START] Mon Sep 29 19:21:54 2025: get_game_state - -[END] Mon Sep 29 19:21:54 2025: get_game_state - state=4 -[END] Mon Sep 29 19:21:54 2025: is_game_over - game not over -[END] Mon Sep 29 19:21:54 2025: do_attaching - state=1 -[END] Mon Sep 29 19:21:54 2025: updateCurrentState - score=300, level=1, state=1 -[START] Mon Sep 29 19:21:54 2025: display_game - -[END] Mon Sep 29 19:21:54 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:54 2025: updateCurrentState - -[START] Mon Sep 29 19:21:54 2025: get_game_state - -[END] Mon Sep 29 19:21:54 2025: get_game_state - state=1 -[START] Mon Sep 29 19:21:54 2025: do_spawn - -[START] Mon Sep 29 19:21:54 2025: get_game_state - -[END] Mon Sep 29 19:21:54 2025: get_game_state - state=1 -[START] Mon Sep 29 19:21:54 2025: check_collision - -[START] Mon Sep 29 19:21:54 2025: get_game_state - -[END] Mon Sep 29 19:21:54 2025: get_game_state - state=1 -[END] Mon Sep 29 19:21:54 2025: check_collision - no collision -[END] Mon Sep 29 19:21:54 2025: do_spawn - curr=(3,0), next_sprite=0, state=3 -[END] Mon Sep 29 19:21:54 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:54 2025: display_game - -[END] Mon Sep 29 19:21:54 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:55 2025: updateCurrentState - -[START] Mon Sep 29 19:21:55 2025: get_game_state - -[END] Mon Sep 29 19:21:55 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:55 2025: get_game_state - -[END] Mon Sep 29 19:21:55 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:55 2025: do_move - -[START] Mon Sep 29 19:21:55 2025: check_collision - -[START] Mon Sep 29 19:21:55 2025: get_game_state - -[END] Mon Sep 29 19:21:55 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:55 2025: check_collision - no collision -[END] Mon Sep 29 19:21:55 2025: do_move - curr=(3,1), state=3 -[END] Mon Sep 29 19:21:55 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:55 2025: display_game - -[END] Mon Sep 29 19:21:55 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:55 2025: updateCurrentState - -[START] Mon Sep 29 19:21:55 2025: get_game_state - -[END] Mon Sep 29 19:21:55 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:55 2025: get_game_state - -[END] Mon Sep 29 19:21:55 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:55 2025: do_move - -[END] Mon Sep 29 19:21:55 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:55 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:55 2025: display_game - -[END] Mon Sep 29 19:21:55 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:55 2025: updateCurrentState - -[START] Mon Sep 29 19:21:55 2025: get_game_state - -[END] Mon Sep 29 19:21:55 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:55 2025: get_game_state - -[END] Mon Sep 29 19:21:55 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:55 2025: do_move - -[END] Mon Sep 29 19:21:55 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:55 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:55 2025: display_game - -[END] Mon Sep 29 19:21:55 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:55 2025: updateCurrentState - -[START] Mon Sep 29 19:21:55 2025: get_game_state - -[END] Mon Sep 29 19:21:55 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:55 2025: get_game_state - -[END] Mon Sep 29 19:21:55 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:55 2025: do_move - -[END] Mon Sep 29 19:21:55 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:55 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:55 2025: display_game - -[END] Mon Sep 29 19:21:55 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:55 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:55 2025: get_game_state - -[END] Mon Sep 29 19:21:55 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:55 2025: userInput - state=2 -[START] Mon Sep 29 19:21:55 2025: updateCurrentState - -[START] Mon Sep 29 19:21:55 2025: get_game_state - -[END] Mon Sep 29 19:21:55 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:55 2025: get_game_state - -[END] Mon Sep 29 19:21:55 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:55 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:55 2025: check_collision - -[START] Mon Sep 29 19:21:55 2025: get_game_state - -[END] Mon Sep 29 19:21:55 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:55 2025: check_collision - no collision -[END] Mon Sep 29 19:21:55 2025: do_moving - curr=(4,1), state=3 -[END] Mon Sep 29 19:21:55 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:55 2025: display_game - -[END] Mon Sep 29 19:21:55 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:55 2025: updateCurrentState - -[START] Mon Sep 29 19:21:55 2025: get_game_state - -[END] Mon Sep 29 19:21:55 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:55 2025: get_game_state - -[END] Mon Sep 29 19:21:55 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:55 2025: do_move - -[END] Mon Sep 29 19:21:55 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:55 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:55 2025: display_game - -[END] Mon Sep 29 19:21:55 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:55 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:55 2025: get_game_state - -[END] Mon Sep 29 19:21:55 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:55 2025: userInput - state=2 -[START] Mon Sep 29 19:21:55 2025: updateCurrentState - -[START] Mon Sep 29 19:21:55 2025: get_game_state - -[END] Mon Sep 29 19:21:55 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:55 2025: get_game_state - -[END] Mon Sep 29 19:21:55 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:55 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:55 2025: check_collision - -[START] Mon Sep 29 19:21:55 2025: get_game_state - -[END] Mon Sep 29 19:21:55 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:55 2025: check_collision - no collision -[END] Mon Sep 29 19:21:55 2025: do_moving - curr=(5,1), state=3 -[END] Mon Sep 29 19:21:55 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:55 2025: display_game - -[END] Mon Sep 29 19:21:55 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:55 2025: updateCurrentState - -[START] Mon Sep 29 19:21:55 2025: get_game_state - -[END] Mon Sep 29 19:21:55 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:55 2025: get_game_state - -[END] Mon Sep 29 19:21:55 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:55 2025: do_move - -[END] Mon Sep 29 19:21:55 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:55 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:55 2025: display_game - -[END] Mon Sep 29 19:21:55 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:55 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:55 2025: get_game_state - -[END] Mon Sep 29 19:21:55 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:55 2025: userInput - state=2 -[START] Mon Sep 29 19:21:55 2025: updateCurrentState - -[START] Mon Sep 29 19:21:55 2025: get_game_state - -[END] Mon Sep 29 19:21:55 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:55 2025: get_game_state - -[END] Mon Sep 29 19:21:55 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:55 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:55 2025: check_collision - -[START] Mon Sep 29 19:21:55 2025: get_game_state - -[END] Mon Sep 29 19:21:55 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:55 2025: check_collision - no collision -[END] Mon Sep 29 19:21:55 2025: do_moving - curr=(6,1), state=3 -[END] Mon Sep 29 19:21:55 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:55 2025: display_game - -[END] Mon Sep 29 19:21:55 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:55 2025: updateCurrentState - -[START] Mon Sep 29 19:21:55 2025: get_game_state - -[END] Mon Sep 29 19:21:55 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:55 2025: get_game_state - -[END] Mon Sep 29 19:21:55 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:55 2025: do_move - -[END] Mon Sep 29 19:21:55 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:55 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:55 2025: display_game - -[END] Mon Sep 29 19:21:55 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:55 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:55 2025: get_game_state - -[END] Mon Sep 29 19:21:55 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:55 2025: userInput - state=2 -[START] Mon Sep 29 19:21:55 2025: updateCurrentState - -[START] Mon Sep 29 19:21:55 2025: get_game_state - -[END] Mon Sep 29 19:21:55 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:55 2025: get_game_state - -[END] Mon Sep 29 19:21:55 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:55 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:55 2025: check_collision - -[START] Mon Sep 29 19:21:55 2025: get_game_state - -[END] Mon Sep 29 19:21:55 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:55 2025: check_collision - no collision -[END] Mon Sep 29 19:21:55 2025: do_moving - curr=(7,1), state=3 -[END] Mon Sep 29 19:21:55 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:55 2025: display_game - -[END] Mon Sep 29 19:21:55 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:56 2025: updateCurrentState - -[START] Mon Sep 29 19:21:56 2025: get_game_state - -[END] Mon Sep 29 19:21:56 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:56 2025: get_game_state - -[END] Mon Sep 29 19:21:56 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:56 2025: do_move - -[START] Mon Sep 29 19:21:56 2025: check_collision - -[START] Mon Sep 29 19:21:56 2025: get_game_state - -[END] Mon Sep 29 19:21:56 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:56 2025: check_collision - no collision -[END] Mon Sep 29 19:21:56 2025: do_move - curr=(7,2), state=3 -[END] Mon Sep 29 19:21:56 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:56 2025: display_game - -[END] Mon Sep 29 19:21:56 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:56 2025: updateCurrentState - -[START] Mon Sep 29 19:21:56 2025: get_game_state - -[END] Mon Sep 29 19:21:56 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:56 2025: get_game_state - -[END] Mon Sep 29 19:21:56 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:56 2025: do_move - -[END] Mon Sep 29 19:21:56 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:56 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:56 2025: display_game - -[END] Mon Sep 29 19:21:56 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:56 2025: updateCurrentState - -[START] Mon Sep 29 19:21:56 2025: get_game_state - -[END] Mon Sep 29 19:21:56 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:56 2025: get_game_state - -[END] Mon Sep 29 19:21:56 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:56 2025: do_move - -[END] Mon Sep 29 19:21:56 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:56 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:56 2025: display_game - -[END] Mon Sep 29 19:21:56 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:56 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:56 2025: get_game_state - -[END] Mon Sep 29 19:21:56 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:56 2025: userInput - state=2 -[START] Mon Sep 29 19:21:56 2025: updateCurrentState - -[START] Mon Sep 29 19:21:56 2025: get_game_state - -[END] Mon Sep 29 19:21:56 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:56 2025: get_game_state - -[END] Mon Sep 29 19:21:56 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:56 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:56 2025: check_collision - -[START] Mon Sep 29 19:21:56 2025: get_game_state - -[END] Mon Sep 29 19:21:56 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:56 2025: check_collision - collision with boundary, x=10, y=2 -[END] Mon Sep 29 19:21:56 2025: do_moving - curr=(7,2), state=3 -[END] Mon Sep 29 19:21:56 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:56 2025: display_game - -[END] Mon Sep 29 19:21:56 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:56 2025: updateCurrentState - -[START] Mon Sep 29 19:21:56 2025: get_game_state - -[END] Mon Sep 29 19:21:56 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:56 2025: get_game_state - -[END] Mon Sep 29 19:21:56 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:56 2025: do_move - -[END] Mon Sep 29 19:21:56 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:56 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:56 2025: display_game - -[END] Mon Sep 29 19:21:56 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:56 2025: updateCurrentState - -[START] Mon Sep 29 19:21:56 2025: get_game_state - -[END] Mon Sep 29 19:21:56 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:56 2025: get_game_state - -[END] Mon Sep 29 19:21:56 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:56 2025: do_move - -[END] Mon Sep 29 19:21:56 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:56 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:56 2025: display_game - -[END] Mon Sep 29 19:21:56 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:56 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:21:56 2025: get_game_state - -[END] Mon Sep 29 19:21:56 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:56 2025: userInput - state=2 -[START] Mon Sep 29 19:21:56 2025: updateCurrentState - -[START] Mon Sep 29 19:21:56 2025: get_game_state - -[END] Mon Sep 29 19:21:56 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:56 2025: get_game_state - -[END] Mon Sep 29 19:21:56 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:56 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:21:56 2025: check_collision - -[START] Mon Sep 29 19:21:56 2025: get_game_state - -[END] Mon Sep 29 19:21:56 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:56 2025: check_collision - collision with boundary, x=10, y=2 -[END] Mon Sep 29 19:21:56 2025: do_moving - curr=(7,2), state=3 -[END] Mon Sep 29 19:21:56 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:56 2025: display_game - -[END] Mon Sep 29 19:21:56 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:56 2025: updateCurrentState - -[START] Mon Sep 29 19:21:56 2025: get_game_state - -[END] Mon Sep 29 19:21:56 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:56 2025: get_game_state - -[END] Mon Sep 29 19:21:56 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:56 2025: do_move - -[END] Mon Sep 29 19:21:56 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:56 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:56 2025: display_game - -[END] Mon Sep 29 19:21:56 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:56 2025: updateCurrentState - -[START] Mon Sep 29 19:21:56 2025: get_game_state - -[END] Mon Sep 29 19:21:56 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:56 2025: get_game_state - -[END] Mon Sep 29 19:21:56 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:56 2025: do_move - -[END] Mon Sep 29 19:21:56 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:56 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:56 2025: display_game - -[END] Mon Sep 29 19:21:56 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:56 2025: updateCurrentState - -[START] Mon Sep 29 19:21:56 2025: get_game_state - -[END] Mon Sep 29 19:21:56 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:56 2025: get_game_state - -[END] Mon Sep 29 19:21:56 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:56 2025: do_move - -[END] Mon Sep 29 19:21:56 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:56 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:56 2025: display_game - -[END] Mon Sep 29 19:21:56 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:56 2025: userInput - action=6, hold=0 -[START] Mon Sep 29 19:21:56 2025: get_game_state - -[END] Mon Sep 29 19:21:56 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:56 2025: userInput - state=2 -[START] Mon Sep 29 19:21:56 2025: updateCurrentState - -[START] Mon Sep 29 19:21:56 2025: get_game_state - -[END] Mon Sep 29 19:21:56 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:56 2025: get_game_state - -[END] Mon Sep 29 19:21:56 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:56 2025: do_moving - moving_type=3 -[START] Mon Sep 29 19:21:56 2025: check_collision - -[START] Mon Sep 29 19:21:56 2025: get_game_state - -[END] Mon Sep 29 19:21:56 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:56 2025: check_collision - no collision -[START] Mon Sep 29 19:21:56 2025: check_collision - -[START] Mon Sep 29 19:21:56 2025: get_game_state - -[END] Mon Sep 29 19:21:56 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:56 2025: check_collision - no collision -[START] Mon Sep 29 19:21:56 2025: check_collision - -[START] Mon Sep 29 19:21:56 2025: get_game_state - -[END] Mon Sep 29 19:21:56 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:56 2025: check_collision - no collision -[START] Mon Sep 29 19:21:56 2025: check_collision - -[START] Mon Sep 29 19:21:56 2025: get_game_state - -[END] Mon Sep 29 19:21:56 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:56 2025: check_collision - no collision -[START] Mon Sep 29 19:21:56 2025: check_collision - -[START] Mon Sep 29 19:21:56 2025: get_game_state - -[END] Mon Sep 29 19:21:56 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:56 2025: check_collision - no collision -[START] Mon Sep 29 19:21:56 2025: check_collision - -[START] Mon Sep 29 19:21:56 2025: get_game_state - -[END] Mon Sep 29 19:21:56 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:56 2025: check_collision - no collision -[START] Mon Sep 29 19:21:56 2025: check_collision - -[START] Mon Sep 29 19:21:56 2025: get_game_state - -[END] Mon Sep 29 19:21:56 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:56 2025: check_collision - no collision -[START] Mon Sep 29 19:21:56 2025: check_collision - -[START] Mon Sep 29 19:21:56 2025: get_game_state - -[END] Mon Sep 29 19:21:56 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:56 2025: check_collision - no collision -[START] Mon Sep 29 19:21:56 2025: check_collision - -[START] Mon Sep 29 19:21:56 2025: get_game_state - -[END] Mon Sep 29 19:21:56 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:56 2025: check_collision - no collision -[START] Mon Sep 29 19:21:56 2025: check_collision - -[START] Mon Sep 29 19:21:56 2025: get_game_state - -[END] Mon Sep 29 19:21:56 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:56 2025: check_collision - no collision -[START] Mon Sep 29 19:21:56 2025: check_collision - -[START] Mon Sep 29 19:21:56 2025: get_game_state - -[END] Mon Sep 29 19:21:56 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:56 2025: check_collision - no collision -[START] Mon Sep 29 19:21:56 2025: check_collision - -[START] Mon Sep 29 19:21:56 2025: get_game_state - -[END] Mon Sep 29 19:21:56 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:56 2025: check_collision - no collision -[START] Mon Sep 29 19:21:56 2025: check_collision - -[START] Mon Sep 29 19:21:56 2025: get_game_state - -[END] Mon Sep 29 19:21:56 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:56 2025: check_collision - collision with field, x=8, y=15 -[END] Mon Sep 29 19:21:56 2025: do_moving - curr=(7,13), state=4 -[END] Mon Sep 29 19:21:56 2025: updateCurrentState - score=300, level=1, state=4 -[START] Mon Sep 29 19:21:56 2025: display_game - -[END] Mon Sep 29 19:21:56 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:56 2025: updateCurrentState - -[START] Mon Sep 29 19:21:56 2025: get_game_state - -[END] Mon Sep 29 19:21:56 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:56 2025: do_attaching - -[START] Mon Sep 29 19:21:56 2025: get_game_state - -[END] Mon Sep 29 19:21:56 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:56 2025: get_game_state - -[END] Mon Sep 29 19:21:56 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:56 2025: place_figure - curr=(7,13) -[END] Mon Sep 29 19:21:56 2025: place_figure - -[START] Mon Sep 29 19:21:56 2025: get_game_state - -[END] Mon Sep 29 19:21:56 2025: get_game_state - state=4 -[START] Mon Sep 29 19:21:56 2025: clear_lines - score=300 -[END] Mon Sep 29 19:21:56 2025: clear_lines - lines_cleared=0, score=300, level=1 -[START] Mon Sep 29 19:21:56 2025: is_game_over - -[START] Mon Sep 29 19:21:56 2025: get_game_state - -[END] Mon Sep 29 19:21:56 2025: get_game_state - state=4 -[END] Mon Sep 29 19:21:56 2025: is_game_over - game not over -[END] Mon Sep 29 19:21:56 2025: do_attaching - state=1 -[END] Mon Sep 29 19:21:56 2025: updateCurrentState - score=300, level=1, state=1 -[START] Mon Sep 29 19:21:56 2025: display_game - -[END] Mon Sep 29 19:21:56 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:57 2025: updateCurrentState - -[START] Mon Sep 29 19:21:57 2025: get_game_state - -[END] Mon Sep 29 19:21:57 2025: get_game_state - state=1 -[START] Mon Sep 29 19:21:57 2025: do_spawn - -[START] Mon Sep 29 19:21:57 2025: get_game_state - -[END] Mon Sep 29 19:21:57 2025: get_game_state - state=1 -[START] Mon Sep 29 19:21:57 2025: check_collision - -[START] Mon Sep 29 19:21:57 2025: get_game_state - -[END] Mon Sep 29 19:21:57 2025: get_game_state - state=1 -[END] Mon Sep 29 19:21:57 2025: check_collision - no collision -[END] Mon Sep 29 19:21:57 2025: do_spawn - curr=(3,0), next_sprite=5, state=3 -[END] Mon Sep 29 19:21:57 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:57 2025: display_game - -[END] Mon Sep 29 19:21:57 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:57 2025: updateCurrentState - -[START] Mon Sep 29 19:21:57 2025: get_game_state - -[END] Mon Sep 29 19:21:57 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:57 2025: get_game_state - -[END] Mon Sep 29 19:21:57 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:57 2025: do_move - -[START] Mon Sep 29 19:21:57 2025: check_collision - -[START] Mon Sep 29 19:21:57 2025: get_game_state - -[END] Mon Sep 29 19:21:57 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:57 2025: check_collision - no collision -[END] Mon Sep 29 19:21:57 2025: do_move - curr=(3,1), state=3 -[END] Mon Sep 29 19:21:57 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:57 2025: display_game - -[END] Mon Sep 29 19:21:57 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:57 2025: updateCurrentState - -[START] Mon Sep 29 19:21:57 2025: get_game_state - -[END] Mon Sep 29 19:21:57 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:57 2025: get_game_state - -[END] Mon Sep 29 19:21:57 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:57 2025: do_move - -[END] Mon Sep 29 19:21:57 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:57 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:57 2025: display_game - -[END] Mon Sep 29 19:21:57 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:57 2025: updateCurrentState - -[START] Mon Sep 29 19:21:57 2025: get_game_state - -[END] Mon Sep 29 19:21:57 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:57 2025: get_game_state - -[END] Mon Sep 29 19:21:57 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:57 2025: do_move - -[END] Mon Sep 29 19:21:57 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:21:57 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:57 2025: display_game - -[END] Mon Sep 29 19:21:57 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:57 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:57 2025: get_game_state - -[END] Mon Sep 29 19:21:57 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:57 2025: userInput - state=2 -[START] Mon Sep 29 19:21:57 2025: updateCurrentState - -[START] Mon Sep 29 19:21:57 2025: get_game_state - -[END] Mon Sep 29 19:21:57 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:57 2025: get_game_state - -[END] Mon Sep 29 19:21:57 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:57 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:57 2025: check_collision - -[START] Mon Sep 29 19:21:57 2025: get_game_state - -[END] Mon Sep 29 19:21:57 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:57 2025: check_collision - no collision -[END] Mon Sep 29 19:21:57 2025: do_moving - curr=(2,1), state=3 -[END] Mon Sep 29 19:21:57 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:57 2025: display_game - -[END] Mon Sep 29 19:21:57 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:57 2025: updateCurrentState - -[START] Mon Sep 29 19:21:57 2025: get_game_state - -[END] Mon Sep 29 19:21:57 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:57 2025: get_game_state - -[END] Mon Sep 29 19:21:57 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:57 2025: do_move - -[END] Mon Sep 29 19:21:57 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:57 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:57 2025: display_game - -[END] Mon Sep 29 19:21:57 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:57 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:57 2025: get_game_state - -[END] Mon Sep 29 19:21:57 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:57 2025: userInput - state=2 -[START] Mon Sep 29 19:21:57 2025: updateCurrentState - -[START] Mon Sep 29 19:21:57 2025: get_game_state - -[END] Mon Sep 29 19:21:57 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:57 2025: get_game_state - -[END] Mon Sep 29 19:21:57 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:57 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:57 2025: check_collision - -[START] Mon Sep 29 19:21:57 2025: get_game_state - -[END] Mon Sep 29 19:21:57 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:57 2025: check_collision - no collision -[END] Mon Sep 29 19:21:57 2025: do_moving - curr=(1,1), state=3 -[END] Mon Sep 29 19:21:57 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:57 2025: display_game - -[END] Mon Sep 29 19:21:57 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:57 2025: updateCurrentState - -[START] Mon Sep 29 19:21:57 2025: get_game_state - -[END] Mon Sep 29 19:21:57 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:57 2025: get_game_state - -[END] Mon Sep 29 19:21:57 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:57 2025: do_move - -[END] Mon Sep 29 19:21:57 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:57 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:57 2025: display_game - -[END] Mon Sep 29 19:21:57 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:57 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:21:57 2025: get_game_state - -[END] Mon Sep 29 19:21:57 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:57 2025: userInput - state=2 -[START] Mon Sep 29 19:21:57 2025: updateCurrentState - -[START] Mon Sep 29 19:21:57 2025: get_game_state - -[END] Mon Sep 29 19:21:57 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:57 2025: get_game_state - -[END] Mon Sep 29 19:21:57 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:57 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:21:57 2025: check_collision - -[START] Mon Sep 29 19:21:57 2025: get_game_state - -[END] Mon Sep 29 19:21:57 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:57 2025: check_collision - no collision -[END] Mon Sep 29 19:21:57 2025: do_moving - curr=(1,1), state=3 -[END] Mon Sep 29 19:21:57 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:57 2025: display_game - -[END] Mon Sep 29 19:21:57 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:57 2025: updateCurrentState - -[START] Mon Sep 29 19:21:57 2025: get_game_state - -[END] Mon Sep 29 19:21:57 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:57 2025: get_game_state - -[END] Mon Sep 29 19:21:57 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:57 2025: do_move - -[END] Mon Sep 29 19:21:57 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:57 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:57 2025: display_game - -[END] Mon Sep 29 19:21:57 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:57 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:57 2025: get_game_state - -[END] Mon Sep 29 19:21:57 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:57 2025: userInput - state=2 -[START] Mon Sep 29 19:21:57 2025: updateCurrentState - -[START] Mon Sep 29 19:21:57 2025: get_game_state - -[END] Mon Sep 29 19:21:57 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:57 2025: get_game_state - -[END] Mon Sep 29 19:21:57 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:57 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:57 2025: check_collision - -[START] Mon Sep 29 19:21:57 2025: get_game_state - -[END] Mon Sep 29 19:21:57 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:57 2025: check_collision - no collision -[END] Mon Sep 29 19:21:57 2025: do_moving - curr=(0,1), state=3 -[END] Mon Sep 29 19:21:57 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:57 2025: display_game - -[END] Mon Sep 29 19:21:57 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:58 2025: updateCurrentState - -[START] Mon Sep 29 19:21:58 2025: get_game_state - -[END] Mon Sep 29 19:21:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:58 2025: get_game_state - -[END] Mon Sep 29 19:21:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:58 2025: do_move - -[START] Mon Sep 29 19:21:58 2025: check_collision - -[START] Mon Sep 29 19:21:58 2025: get_game_state - -[END] Mon Sep 29 19:21:58 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:58 2025: check_collision - no collision -[END] Mon Sep 29 19:21:58 2025: do_move - curr=(0,2), state=3 -[END] Mon Sep 29 19:21:58 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:58 2025: display_game - -[END] Mon Sep 29 19:21:58 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:58 2025: updateCurrentState - -[START] Mon Sep 29 19:21:58 2025: get_game_state - -[END] Mon Sep 29 19:21:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:58 2025: get_game_state - -[END] Mon Sep 29 19:21:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:58 2025: do_move - -[END] Mon Sep 29 19:21:58 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:58 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:58 2025: display_game - -[END] Mon Sep 29 19:21:58 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:58 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:58 2025: get_game_state - -[END] Mon Sep 29 19:21:58 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:58 2025: userInput - state=2 -[START] Mon Sep 29 19:21:58 2025: updateCurrentState - -[START] Mon Sep 29 19:21:58 2025: get_game_state - -[END] Mon Sep 29 19:21:58 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:58 2025: get_game_state - -[END] Mon Sep 29 19:21:58 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:58 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:58 2025: check_collision - -[START] Mon Sep 29 19:21:58 2025: get_game_state - -[END] Mon Sep 29 19:21:58 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:58 2025: check_collision - no collision -[END] Mon Sep 29 19:21:58 2025: do_moving - curr=(-1,2), state=3 -[END] Mon Sep 29 19:21:58 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:58 2025: display_game - -[END] Mon Sep 29 19:21:58 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:58 2025: updateCurrentState - -[START] Mon Sep 29 19:21:58 2025: get_game_state - -[END] Mon Sep 29 19:21:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:58 2025: get_game_state - -[END] Mon Sep 29 19:21:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:58 2025: do_move - -[END] Mon Sep 29 19:21:58 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:58 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:58 2025: display_game - -[END] Mon Sep 29 19:21:58 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:58 2025: updateCurrentState - -[START] Mon Sep 29 19:21:58 2025: get_game_state - -[END] Mon Sep 29 19:21:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:58 2025: get_game_state - -[END] Mon Sep 29 19:21:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:58 2025: do_move - -[END] Mon Sep 29 19:21:58 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:58 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:58 2025: display_game - -[END] Mon Sep 29 19:21:58 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:58 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:21:58 2025: get_game_state - -[END] Mon Sep 29 19:21:58 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:58 2025: userInput - state=2 -[START] Mon Sep 29 19:21:58 2025: updateCurrentState - -[START] Mon Sep 29 19:21:58 2025: get_game_state - -[END] Mon Sep 29 19:21:58 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:58 2025: get_game_state - -[END] Mon Sep 29 19:21:58 2025: get_game_state - state=2 -[START] Mon Sep 29 19:21:58 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:21:58 2025: check_collision - -[START] Mon Sep 29 19:21:58 2025: get_game_state - -[END] Mon Sep 29 19:21:58 2025: get_game_state - state=2 -[END] Mon Sep 29 19:21:58 2025: check_collision - no collision -[END] Mon Sep 29 19:21:58 2025: do_moving - curr=(-2,2), state=3 -[END] Mon Sep 29 19:21:58 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:58 2025: display_game - -[END] Mon Sep 29 19:21:58 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:58 2025: updateCurrentState - -[START] Mon Sep 29 19:21:58 2025: get_game_state - -[END] Mon Sep 29 19:21:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:58 2025: get_game_state - -[END] Mon Sep 29 19:21:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:58 2025: do_move - -[END] Mon Sep 29 19:21:58 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:58 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:58 2025: display_game - -[END] Mon Sep 29 19:21:58 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:58 2025: updateCurrentState - -[START] Mon Sep 29 19:21:58 2025: get_game_state - -[END] Mon Sep 29 19:21:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:58 2025: get_game_state - -[END] Mon Sep 29 19:21:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:58 2025: do_move - -[END] Mon Sep 29 19:21:58 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:58 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:58 2025: display_game - -[END] Mon Sep 29 19:21:58 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:58 2025: updateCurrentState - -[START] Mon Sep 29 19:21:58 2025: get_game_state - -[END] Mon Sep 29 19:21:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:58 2025: get_game_state - -[END] Mon Sep 29 19:21:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:58 2025: do_move - -[END] Mon Sep 29 19:21:58 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:58 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:58 2025: display_game - -[END] Mon Sep 29 19:21:58 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:58 2025: updateCurrentState - -[START] Mon Sep 29 19:21:58 2025: get_game_state - -[END] Mon Sep 29 19:21:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:58 2025: get_game_state - -[END] Mon Sep 29 19:21:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:58 2025: do_move - -[END] Mon Sep 29 19:21:58 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:58 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:58 2025: display_game - -[END] Mon Sep 29 19:21:58 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:58 2025: updateCurrentState - -[START] Mon Sep 29 19:21:58 2025: get_game_state - -[END] Mon Sep 29 19:21:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:58 2025: get_game_state - -[END] Mon Sep 29 19:21:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:58 2025: do_move - -[END] Mon Sep 29 19:21:58 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:58 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:58 2025: display_game - -[END] Mon Sep 29 19:21:59 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:59 2025: updateCurrentState - -[START] Mon Sep 29 19:21:59 2025: get_game_state - -[END] Mon Sep 29 19:21:59 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:59 2025: get_game_state - -[END] Mon Sep 29 19:21:59 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:59 2025: do_move - -[START] Mon Sep 29 19:21:59 2025: check_collision - -[START] Mon Sep 29 19:21:59 2025: get_game_state - -[END] Mon Sep 29 19:21:59 2025: get_game_state - state=3 -[END] Mon Sep 29 19:21:59 2025: check_collision - no collision -[END] Mon Sep 29 19:21:59 2025: do_move - curr=(-2,3), state=3 -[END] Mon Sep 29 19:21:59 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:59 2025: display_game - -[END] Mon Sep 29 19:21:59 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:59 2025: updateCurrentState - -[START] Mon Sep 29 19:21:59 2025: get_game_state - -[END] Mon Sep 29 19:21:59 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:59 2025: get_game_state - -[END] Mon Sep 29 19:21:59 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:59 2025: do_move - -[END] Mon Sep 29 19:21:59 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:59 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:59 2025: display_game - -[END] Mon Sep 29 19:21:59 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:59 2025: updateCurrentState - -[START] Mon Sep 29 19:21:59 2025: get_game_state - -[END] Mon Sep 29 19:21:59 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:59 2025: get_game_state - -[END] Mon Sep 29 19:21:59 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:59 2025: do_move - -[END] Mon Sep 29 19:21:59 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:59 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:59 2025: display_game - -[END] Mon Sep 29 19:21:59 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:59 2025: updateCurrentState - -[START] Mon Sep 29 19:21:59 2025: get_game_state - -[END] Mon Sep 29 19:21:59 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:59 2025: get_game_state - -[END] Mon Sep 29 19:21:59 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:59 2025: do_move - -[END] Mon Sep 29 19:21:59 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:59 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:59 2025: display_game - -[END] Mon Sep 29 19:21:59 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:59 2025: updateCurrentState - -[START] Mon Sep 29 19:21:59 2025: get_game_state - -[END] Mon Sep 29 19:21:59 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:59 2025: get_game_state - -[END] Mon Sep 29 19:21:59 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:59 2025: do_move - -[END] Mon Sep 29 19:21:59 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:59 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:59 2025: display_game - -[END] Mon Sep 29 19:21:59 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:59 2025: updateCurrentState - -[START] Mon Sep 29 19:21:59 2025: get_game_state - -[END] Mon Sep 29 19:21:59 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:59 2025: get_game_state - -[END] Mon Sep 29 19:21:59 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:59 2025: do_move - -[END] Mon Sep 29 19:21:59 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:59 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:59 2025: display_game - -[END] Mon Sep 29 19:21:59 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:59 2025: updateCurrentState - -[START] Mon Sep 29 19:21:59 2025: get_game_state - -[END] Mon Sep 29 19:21:59 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:59 2025: get_game_state - -[END] Mon Sep 29 19:21:59 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:59 2025: do_move - -[END] Mon Sep 29 19:21:59 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:59 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:59 2025: display_game - -[END] Mon Sep 29 19:21:59 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:21:59 2025: updateCurrentState - -[START] Mon Sep 29 19:21:59 2025: get_game_state - -[END] Mon Sep 29 19:21:59 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:59 2025: get_game_state - -[END] Mon Sep 29 19:21:59 2025: get_game_state - state=3 -[START] Mon Sep 29 19:21:59 2025: do_move - -[END] Mon Sep 29 19:21:59 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:21:59 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:21:59 2025: display_game - -[END] Mon Sep 29 19:21:59 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:00 2025: updateCurrentState - -[START] Mon Sep 29 19:22:00 2025: get_game_state - -[END] Mon Sep 29 19:22:00 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:00 2025: get_game_state - -[END] Mon Sep 29 19:22:00 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:00 2025: do_move - -[START] Mon Sep 29 19:22:00 2025: check_collision - -[START] Mon Sep 29 19:22:00 2025: get_game_state - -[END] Mon Sep 29 19:22:00 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:00 2025: check_collision - no collision -[END] Mon Sep 29 19:22:00 2025: do_move - curr=(-2,4), state=3 -[END] Mon Sep 29 19:22:00 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:00 2025: display_game - -[END] Mon Sep 29 19:22:00 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:00 2025: updateCurrentState - -[START] Mon Sep 29 19:22:00 2025: get_game_state - -[END] Mon Sep 29 19:22:00 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:00 2025: get_game_state - -[END] Mon Sep 29 19:22:00 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:00 2025: do_move - -[END] Mon Sep 29 19:22:00 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:00 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:00 2025: display_game - -[END] Mon Sep 29 19:22:00 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:00 2025: updateCurrentState - -[START] Mon Sep 29 19:22:00 2025: get_game_state - -[END] Mon Sep 29 19:22:00 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:00 2025: get_game_state - -[END] Mon Sep 29 19:22:00 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:00 2025: do_move - -[END] Mon Sep 29 19:22:00 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:00 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:00 2025: display_game - -[END] Mon Sep 29 19:22:00 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:00 2025: updateCurrentState - -[START] Mon Sep 29 19:22:00 2025: get_game_state - -[END] Mon Sep 29 19:22:00 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:00 2025: get_game_state - -[END] Mon Sep 29 19:22:00 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:00 2025: do_move - -[END] Mon Sep 29 19:22:00 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:00 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:00 2025: display_game - -[END] Mon Sep 29 19:22:00 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:00 2025: updateCurrentState - -[START] Mon Sep 29 19:22:00 2025: get_game_state - -[END] Mon Sep 29 19:22:00 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:00 2025: get_game_state - -[END] Mon Sep 29 19:22:00 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:00 2025: do_move - -[END] Mon Sep 29 19:22:00 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:00 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:00 2025: display_game - -[END] Mon Sep 29 19:22:00 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:00 2025: updateCurrentState - -[START] Mon Sep 29 19:22:00 2025: get_game_state - -[END] Mon Sep 29 19:22:00 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:00 2025: get_game_state - -[END] Mon Sep 29 19:22:00 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:00 2025: do_move - -[END] Mon Sep 29 19:22:00 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:00 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:00 2025: display_game - -[END] Mon Sep 29 19:22:00 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:00 2025: updateCurrentState - -[START] Mon Sep 29 19:22:00 2025: get_game_state - -[END] Mon Sep 29 19:22:00 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:00 2025: get_game_state - -[END] Mon Sep 29 19:22:00 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:00 2025: do_move - -[END] Mon Sep 29 19:22:00 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:00 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:00 2025: display_game - -[END] Mon Sep 29 19:22:00 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:00 2025: updateCurrentState - -[START] Mon Sep 29 19:22:00 2025: get_game_state - -[END] Mon Sep 29 19:22:00 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:00 2025: get_game_state - -[END] Mon Sep 29 19:22:00 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:00 2025: do_move - -[END] Mon Sep 29 19:22:00 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:00 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:00 2025: display_game - -[END] Mon Sep 29 19:22:00 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:00 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:22:00 2025: get_game_state - -[END] Mon Sep 29 19:22:00 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:00 2025: userInput - state=2 -[START] Mon Sep 29 19:22:00 2025: updateCurrentState - -[START] Mon Sep 29 19:22:00 2025: get_game_state - -[END] Mon Sep 29 19:22:00 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:00 2025: get_game_state - -[END] Mon Sep 29 19:22:00 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:00 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:22:00 2025: check_collision - -[START] Mon Sep 29 19:22:00 2025: get_game_state - -[END] Mon Sep 29 19:22:00 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:00 2025: check_collision - no collision -[END] Mon Sep 29 19:22:00 2025: do_moving - curr=(-1,4), state=3 -[END] Mon Sep 29 19:22:00 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:00 2025: display_game - -[END] Mon Sep 29 19:22:00 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:00 2025: updateCurrentState - -[START] Mon Sep 29 19:22:00 2025: get_game_state - -[END] Mon Sep 29 19:22:00 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:00 2025: get_game_state - -[END] Mon Sep 29 19:22:00 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:00 2025: do_move - -[END] Mon Sep 29 19:22:00 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:00 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:00 2025: display_game - -[END] Mon Sep 29 19:22:00 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:00 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:22:00 2025: get_game_state - -[END] Mon Sep 29 19:22:00 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:00 2025: userInput - state=2 -[START] Mon Sep 29 19:22:00 2025: updateCurrentState - -[START] Mon Sep 29 19:22:00 2025: get_game_state - -[END] Mon Sep 29 19:22:00 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:00 2025: get_game_state - -[END] Mon Sep 29 19:22:00 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:00 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:22:00 2025: check_collision - -[START] Mon Sep 29 19:22:00 2025: get_game_state - -[END] Mon Sep 29 19:22:00 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:00 2025: check_collision - no collision -[END] Mon Sep 29 19:22:00 2025: do_moving - curr=(0,4), state=3 -[END] Mon Sep 29 19:22:00 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:00 2025: display_game - -[END] Mon Sep 29 19:22:00 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:01 2025: updateCurrentState - -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:01 2025: do_move - -[START] Mon Sep 29 19:22:01 2025: check_collision - -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:01 2025: check_collision - no collision -[END] Mon Sep 29 19:22:01 2025: do_move - curr=(0,5), state=3 -[END] Mon Sep 29 19:22:01 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:01 2025: display_game - -[END] Mon Sep 29 19:22:01 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:01 2025: updateCurrentState - -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:01 2025: do_move - -[END] Mon Sep 29 19:22:01 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:01 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:01 2025: display_game - -[END] Mon Sep 29 19:22:01 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:01 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:01 2025: userInput - state=2 -[START] Mon Sep 29 19:22:01 2025: updateCurrentState - -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:01 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:22:01 2025: check_collision - -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:01 2025: check_collision - no collision -[END] Mon Sep 29 19:22:01 2025: do_moving - curr=(1,5), state=3 -[END] Mon Sep 29 19:22:01 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:01 2025: display_game - -[END] Mon Sep 29 19:22:01 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:01 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:01 2025: userInput - state=2 -[START] Mon Sep 29 19:22:01 2025: updateCurrentState - -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:01 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:22:01 2025: check_collision - -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:01 2025: check_collision - no collision -[END] Mon Sep 29 19:22:01 2025: do_moving - curr=(2,5), state=3 -[END] Mon Sep 29 19:22:01 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:01 2025: display_game - -[END] Mon Sep 29 19:22:01 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:01 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:01 2025: userInput - state=2 -[START] Mon Sep 29 19:22:01 2025: updateCurrentState - -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:01 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:22:01 2025: check_collision - -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:01 2025: check_collision - no collision -[END] Mon Sep 29 19:22:01 2025: do_moving - curr=(3,5), state=3 -[END] Mon Sep 29 19:22:01 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:01 2025: display_game - -[END] Mon Sep 29 19:22:01 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:01 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:01 2025: userInput - state=2 -[START] Mon Sep 29 19:22:01 2025: updateCurrentState - -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:01 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:22:01 2025: check_collision - -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:01 2025: check_collision - no collision -[END] Mon Sep 29 19:22:01 2025: do_moving - curr=(4,5), state=3 -[END] Mon Sep 29 19:22:01 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:01 2025: display_game - -[END] Mon Sep 29 19:22:01 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:01 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:01 2025: userInput - state=2 -[START] Mon Sep 29 19:22:01 2025: updateCurrentState - -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:01 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:22:01 2025: check_collision - -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:01 2025: check_collision - no collision -[END] Mon Sep 29 19:22:01 2025: do_moving - curr=(5,5), state=3 -[END] Mon Sep 29 19:22:01 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:01 2025: display_game - -[END] Mon Sep 29 19:22:01 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:01 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:01 2025: userInput - state=2 -[START] Mon Sep 29 19:22:01 2025: updateCurrentState - -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:01 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:22:01 2025: check_collision - -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:01 2025: check_collision - no collision -[END] Mon Sep 29 19:22:01 2025: do_moving - curr=(6,5), state=3 -[END] Mon Sep 29 19:22:01 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:01 2025: display_game - -[END] Mon Sep 29 19:22:01 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:01 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:01 2025: userInput - state=2 -[START] Mon Sep 29 19:22:01 2025: updateCurrentState - -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:01 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:22:01 2025: check_collision - -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:01 2025: check_collision - no collision -[END] Mon Sep 29 19:22:01 2025: do_moving - curr=(7,5), state=3 -[END] Mon Sep 29 19:22:01 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:01 2025: display_game - -[END] Mon Sep 29 19:22:01 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:01 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:01 2025: userInput - state=2 -[START] Mon Sep 29 19:22:01 2025: updateCurrentState - -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:01 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:22:01 2025: check_collision - -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:01 2025: check_collision - collision with boundary, x=10, y=5 -[END] Mon Sep 29 19:22:01 2025: do_moving - curr=(7,5), state=3 -[END] Mon Sep 29 19:22:01 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:01 2025: display_game - -[END] Mon Sep 29 19:22:01 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:01 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:01 2025: userInput - state=2 -[START] Mon Sep 29 19:22:01 2025: updateCurrentState - -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:01 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:22:01 2025: check_collision - -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:01 2025: check_collision - collision with boundary, x=10, y=5 -[END] Mon Sep 29 19:22:01 2025: do_moving - curr=(7,5), state=3 -[END] Mon Sep 29 19:22:01 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:01 2025: display_game - -[END] Mon Sep 29 19:22:01 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:01 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:01 2025: userInput - state=2 -[START] Mon Sep 29 19:22:01 2025: updateCurrentState - -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:01 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:22:01 2025: check_collision - -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:01 2025: check_collision - collision with boundary, x=10, y=5 -[END] Mon Sep 29 19:22:01 2025: do_moving - curr=(7,5), state=3 -[END] Mon Sep 29 19:22:01 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:01 2025: display_game - -[END] Mon Sep 29 19:22:01 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:01 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:01 2025: userInput - state=2 -[START] Mon Sep 29 19:22:01 2025: updateCurrentState - -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:01 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:22:01 2025: check_collision - -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:01 2025: check_collision - collision with boundary, x=10, y=5 -[END] Mon Sep 29 19:22:01 2025: do_moving - curr=(7,5), state=3 -[END] Mon Sep 29 19:22:01 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:01 2025: display_game - -[END] Mon Sep 29 19:22:01 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:01 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:01 2025: userInput - state=2 -[START] Mon Sep 29 19:22:01 2025: updateCurrentState - -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:01 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:22:01 2025: check_collision - -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:01 2025: check_collision - collision with boundary, x=10, y=5 -[END] Mon Sep 29 19:22:01 2025: do_moving - curr=(7,5), state=3 -[END] Mon Sep 29 19:22:01 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:01 2025: display_game - -[END] Mon Sep 29 19:22:01 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:01 2025: updateCurrentState - -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:01 2025: do_move - -[END] Mon Sep 29 19:22:01 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:01 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:01 2025: display_game - -[END] Mon Sep 29 19:22:01 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:01 2025: userInput - action=6, hold=0 -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:01 2025: userInput - state=2 -[START] Mon Sep 29 19:22:01 2025: updateCurrentState - -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:01 2025: do_moving - moving_type=3 -[START] Mon Sep 29 19:22:01 2025: check_collision - -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:01 2025: check_collision - no collision -[START] Mon Sep 29 19:22:01 2025: check_collision - -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:01 2025: check_collision - no collision -[START] Mon Sep 29 19:22:01 2025: check_collision - -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:01 2025: check_collision - no collision -[START] Mon Sep 29 19:22:01 2025: check_collision - -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:01 2025: check_collision - no collision -[START] Mon Sep 29 19:22:01 2025: check_collision - -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:01 2025: check_collision - no collision -[START] Mon Sep 29 19:22:01 2025: check_collision - -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:01 2025: check_collision - collision with field, x=9, y=13 -[END] Mon Sep 29 19:22:01 2025: do_moving - curr=(7,9), state=4 -[END] Mon Sep 29 19:22:01 2025: updateCurrentState - score=300, level=1, state=4 -[START] Mon Sep 29 19:22:01 2025: display_game - -[END] Mon Sep 29 19:22:01 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:01 2025: updateCurrentState - -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:01 2025: do_attaching - -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:01 2025: place_figure - curr=(7,9) -[END] Mon Sep 29 19:22:01 2025: place_figure - -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:01 2025: clear_lines - score=300 -[END] Mon Sep 29 19:22:01 2025: clear_lines - lines_cleared=0, score=300, level=1 -[START] Mon Sep 29 19:22:01 2025: is_game_over - -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=4 -[END] Mon Sep 29 19:22:01 2025: is_game_over - game not over -[END] Mon Sep 29 19:22:01 2025: do_attaching - state=1 -[END] Mon Sep 29 19:22:01 2025: updateCurrentState - score=300, level=1, state=1 -[START] Mon Sep 29 19:22:01 2025: display_game - -[END] Mon Sep 29 19:22:01 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:01 2025: updateCurrentState - -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=1 -[START] Mon Sep 29 19:22:01 2025: do_spawn - -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=1 -[START] Mon Sep 29 19:22:01 2025: check_collision - -[START] Mon Sep 29 19:22:01 2025: get_game_state - -[END] Mon Sep 29 19:22:01 2025: get_game_state - state=1 -[END] Mon Sep 29 19:22:01 2025: check_collision - no collision -[END] Mon Sep 29 19:22:01 2025: do_spawn - curr=(3,0), next_sprite=2, state=3 -[END] Mon Sep 29 19:22:01 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:01 2025: display_game - -[END] Mon Sep 29 19:22:01 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:02 2025: updateCurrentState - -[START] Mon Sep 29 19:22:02 2025: get_game_state - -[END] Mon Sep 29 19:22:02 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:02 2025: get_game_state - -[END] Mon Sep 29 19:22:02 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:02 2025: do_move - -[START] Mon Sep 29 19:22:02 2025: check_collision - -[START] Mon Sep 29 19:22:02 2025: get_game_state - -[END] Mon Sep 29 19:22:02 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:02 2025: check_collision - no collision -[END] Mon Sep 29 19:22:02 2025: do_move - curr=(3,1), state=3 -[END] Mon Sep 29 19:22:02 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:02 2025: display_game - -[END] Mon Sep 29 19:22:02 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:02 2025: updateCurrentState - -[START] Mon Sep 29 19:22:02 2025: get_game_state - -[END] Mon Sep 29 19:22:02 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:02 2025: get_game_state - -[END] Mon Sep 29 19:22:02 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:02 2025: do_move - -[END] Mon Sep 29 19:22:02 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:02 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:02 2025: display_game - -[END] Mon Sep 29 19:22:02 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:02 2025: updateCurrentState - -[START] Mon Sep 29 19:22:02 2025: get_game_state - -[END] Mon Sep 29 19:22:02 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:02 2025: get_game_state - -[END] Mon Sep 29 19:22:02 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:02 2025: do_move - -[END] Mon Sep 29 19:22:02 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:02 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:02 2025: display_game - -[END] Mon Sep 29 19:22:02 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:02 2025: updateCurrentState - -[START] Mon Sep 29 19:22:02 2025: get_game_state - -[END] Mon Sep 29 19:22:02 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:02 2025: get_game_state - -[END] Mon Sep 29 19:22:02 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:02 2025: do_move - -[END] Mon Sep 29 19:22:02 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:02 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:02 2025: display_game - -[END] Mon Sep 29 19:22:02 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:02 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:22:02 2025: get_game_state - -[END] Mon Sep 29 19:22:02 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:02 2025: userInput - state=2 -[START] Mon Sep 29 19:22:02 2025: updateCurrentState - -[START] Mon Sep 29 19:22:02 2025: get_game_state - -[END] Mon Sep 29 19:22:02 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:02 2025: get_game_state - -[END] Mon Sep 29 19:22:02 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:02 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:22:02 2025: check_collision - -[START] Mon Sep 29 19:22:02 2025: get_game_state - -[END] Mon Sep 29 19:22:02 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:02 2025: check_collision - no collision -[END] Mon Sep 29 19:22:02 2025: do_moving - curr=(2,1), state=3 -[END] Mon Sep 29 19:22:02 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:02 2025: display_game - -[END] Mon Sep 29 19:22:02 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:02 2025: updateCurrentState - -[START] Mon Sep 29 19:22:02 2025: get_game_state - -[END] Mon Sep 29 19:22:02 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:02 2025: get_game_state - -[END] Mon Sep 29 19:22:02 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:02 2025: do_move - -[END] Mon Sep 29 19:22:02 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:02 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:02 2025: display_game - -[END] Mon Sep 29 19:22:02 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:02 2025: updateCurrentState - -[START] Mon Sep 29 19:22:02 2025: get_game_state - -[END] Mon Sep 29 19:22:02 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:02 2025: get_game_state - -[END] Mon Sep 29 19:22:02 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:02 2025: do_move - -[END] Mon Sep 29 19:22:02 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:02 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:02 2025: display_game - -[END] Mon Sep 29 19:22:02 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:02 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:22:02 2025: get_game_state - -[END] Mon Sep 29 19:22:02 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:02 2025: userInput - state=2 -[START] Mon Sep 29 19:22:02 2025: updateCurrentState - -[START] Mon Sep 29 19:22:02 2025: get_game_state - -[END] Mon Sep 29 19:22:02 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:02 2025: get_game_state - -[END] Mon Sep 29 19:22:02 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:02 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:22:02 2025: check_collision - -[START] Mon Sep 29 19:22:02 2025: get_game_state - -[END] Mon Sep 29 19:22:02 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:02 2025: check_collision - no collision -[END] Mon Sep 29 19:22:02 2025: do_moving - curr=(1,1), state=3 -[END] Mon Sep 29 19:22:02 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:02 2025: display_game - -[END] Mon Sep 29 19:22:02 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:02 2025: updateCurrentState - -[START] Mon Sep 29 19:22:02 2025: get_game_state - -[END] Mon Sep 29 19:22:02 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:02 2025: get_game_state - -[END] Mon Sep 29 19:22:02 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:02 2025: do_move - -[END] Mon Sep 29 19:22:02 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:02 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:02 2025: display_game - -[END] Mon Sep 29 19:22:02 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:02 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:22:02 2025: get_game_state - -[END] Mon Sep 29 19:22:02 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:02 2025: userInput - state=2 -[START] Mon Sep 29 19:22:02 2025: updateCurrentState - -[START] Mon Sep 29 19:22:02 2025: get_game_state - -[END] Mon Sep 29 19:22:02 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:02 2025: get_game_state - -[END] Mon Sep 29 19:22:02 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:02 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:22:02 2025: check_collision - -[START] Mon Sep 29 19:22:02 2025: get_game_state - -[END] Mon Sep 29 19:22:02 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:02 2025: check_collision - no collision -[END] Mon Sep 29 19:22:02 2025: do_moving - curr=(1,1), state=3 -[END] Mon Sep 29 19:22:02 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:02 2025: display_game - -[END] Mon Sep 29 19:22:02 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:03 2025: updateCurrentState - -[START] Mon Sep 29 19:22:03 2025: get_game_state - -[END] Mon Sep 29 19:22:03 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:03 2025: get_game_state - -[END] Mon Sep 29 19:22:03 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:03 2025: do_move - -[START] Mon Sep 29 19:22:03 2025: check_collision - -[START] Mon Sep 29 19:22:03 2025: get_game_state - -[END] Mon Sep 29 19:22:03 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:03 2025: check_collision - no collision -[END] Mon Sep 29 19:22:03 2025: do_move - curr=(1,2), state=3 -[END] Mon Sep 29 19:22:03 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:03 2025: display_game - -[END] Mon Sep 29 19:22:03 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:03 2025: updateCurrentState - -[START] Mon Sep 29 19:22:03 2025: get_game_state - -[END] Mon Sep 29 19:22:03 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:03 2025: get_game_state - -[END] Mon Sep 29 19:22:03 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:03 2025: do_move - -[END] Mon Sep 29 19:22:03 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:03 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:03 2025: display_game - -[END] Mon Sep 29 19:22:03 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:03 2025: updateCurrentState - -[START] Mon Sep 29 19:22:03 2025: get_game_state - -[END] Mon Sep 29 19:22:03 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:03 2025: get_game_state - -[END] Mon Sep 29 19:22:03 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:03 2025: do_move - -[END] Mon Sep 29 19:22:03 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:03 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:03 2025: display_game - -[END] Mon Sep 29 19:22:03 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:03 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:22:03 2025: get_game_state - -[END] Mon Sep 29 19:22:03 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:03 2025: userInput - state=2 -[START] Mon Sep 29 19:22:03 2025: updateCurrentState - -[START] Mon Sep 29 19:22:03 2025: get_game_state - -[END] Mon Sep 29 19:22:03 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:03 2025: get_game_state - -[END] Mon Sep 29 19:22:03 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:03 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:22:03 2025: check_collision - -[START] Mon Sep 29 19:22:03 2025: get_game_state - -[END] Mon Sep 29 19:22:03 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:03 2025: check_collision - no collision -[END] Mon Sep 29 19:22:03 2025: do_moving - curr=(0,2), state=3 -[END] Mon Sep 29 19:22:03 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:03 2025: display_game - -[END] Mon Sep 29 19:22:03 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:03 2025: updateCurrentState - -[START] Mon Sep 29 19:22:03 2025: get_game_state - -[END] Mon Sep 29 19:22:03 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:03 2025: get_game_state - -[END] Mon Sep 29 19:22:03 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:03 2025: do_move - -[END] Mon Sep 29 19:22:03 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:03 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:03 2025: display_game - -[END] Mon Sep 29 19:22:03 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:03 2025: updateCurrentState - -[START] Mon Sep 29 19:22:03 2025: get_game_state - -[END] Mon Sep 29 19:22:03 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:03 2025: get_game_state - -[END] Mon Sep 29 19:22:03 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:03 2025: do_move - -[END] Mon Sep 29 19:22:03 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:03 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:03 2025: display_game - -[END] Mon Sep 29 19:22:03 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:03 2025: updateCurrentState - -[START] Mon Sep 29 19:22:03 2025: get_game_state - -[END] Mon Sep 29 19:22:03 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:03 2025: get_game_state - -[END] Mon Sep 29 19:22:03 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:03 2025: do_move - -[END] Mon Sep 29 19:22:03 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:03 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:03 2025: display_game - -[END] Mon Sep 29 19:22:03 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:03 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:22:03 2025: get_game_state - -[END] Mon Sep 29 19:22:03 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:03 2025: userInput - state=2 -[START] Mon Sep 29 19:22:03 2025: updateCurrentState - -[START] Mon Sep 29 19:22:03 2025: get_game_state - -[END] Mon Sep 29 19:22:03 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:03 2025: get_game_state - -[END] Mon Sep 29 19:22:03 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:03 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:22:03 2025: check_collision - -[START] Mon Sep 29 19:22:03 2025: get_game_state - -[END] Mon Sep 29 19:22:03 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:03 2025: check_collision - no collision -[END] Mon Sep 29 19:22:03 2025: do_moving - curr=(0,2), state=3 -[END] Mon Sep 29 19:22:03 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:03 2025: display_game - -[END] Mon Sep 29 19:22:03 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:03 2025: updateCurrentState - -[START] Mon Sep 29 19:22:03 2025: get_game_state - -[END] Mon Sep 29 19:22:03 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:03 2025: get_game_state - -[END] Mon Sep 29 19:22:03 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:03 2025: do_move - -[END] Mon Sep 29 19:22:03 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:03 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:03 2025: display_game - -[END] Mon Sep 29 19:22:03 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:03 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:22:03 2025: get_game_state - -[END] Mon Sep 29 19:22:03 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:03 2025: userInput - state=2 -[START] Mon Sep 29 19:22:03 2025: updateCurrentState - -[START] Mon Sep 29 19:22:03 2025: get_game_state - -[END] Mon Sep 29 19:22:03 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:03 2025: get_game_state - -[END] Mon Sep 29 19:22:03 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:03 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:22:03 2025: check_collision - -[START] Mon Sep 29 19:22:03 2025: get_game_state - -[END] Mon Sep 29 19:22:03 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:03 2025: check_collision - collision with boundary, x=-1, y=3 -[END] Mon Sep 29 19:22:03 2025: do_moving - curr=(0,2), state=3 -[END] Mon Sep 29 19:22:03 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:03 2025: display_game - -[END] Mon Sep 29 19:22:03 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:03 2025: updateCurrentState - -[START] Mon Sep 29 19:22:03 2025: get_game_state - -[END] Mon Sep 29 19:22:03 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:03 2025: get_game_state - -[END] Mon Sep 29 19:22:03 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:03 2025: do_move - -[END] Mon Sep 29 19:22:03 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:03 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:03 2025: display_game - -[END] Mon Sep 29 19:22:03 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:03 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:22:03 2025: get_game_state - -[END] Mon Sep 29 19:22:03 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:03 2025: userInput - state=2 -[START] Mon Sep 29 19:22:03 2025: updateCurrentState - -[START] Mon Sep 29 19:22:03 2025: get_game_state - -[END] Mon Sep 29 19:22:03 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:03 2025: get_game_state - -[END] Mon Sep 29 19:22:03 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:03 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:22:03 2025: check_collision - -[START] Mon Sep 29 19:22:03 2025: get_game_state - -[END] Mon Sep 29 19:22:03 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:03 2025: check_collision - no collision -[END] Mon Sep 29 19:22:03 2025: do_moving - curr=(0,2), state=3 -[END] Mon Sep 29 19:22:03 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:03 2025: display_game - -[END] Mon Sep 29 19:22:03 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:04 2025: updateCurrentState - -[START] Mon Sep 29 19:22:04 2025: get_game_state - -[END] Mon Sep 29 19:22:04 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:04 2025: get_game_state - -[END] Mon Sep 29 19:22:04 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:04 2025: do_move - -[START] Mon Sep 29 19:22:04 2025: check_collision - -[START] Mon Sep 29 19:22:04 2025: get_game_state - -[END] Mon Sep 29 19:22:04 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:04 2025: check_collision - no collision -[END] Mon Sep 29 19:22:04 2025: do_move - curr=(0,3), state=3 -[END] Mon Sep 29 19:22:04 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:04 2025: display_game - -[END] Mon Sep 29 19:22:04 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:04 2025: updateCurrentState - -[START] Mon Sep 29 19:22:04 2025: get_game_state - -[END] Mon Sep 29 19:22:04 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:04 2025: get_game_state - -[END] Mon Sep 29 19:22:04 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:04 2025: do_move - -[END] Mon Sep 29 19:22:04 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:04 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:04 2025: display_game - -[END] Mon Sep 29 19:22:04 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:04 2025: updateCurrentState - -[START] Mon Sep 29 19:22:04 2025: get_game_state - -[END] Mon Sep 29 19:22:04 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:04 2025: get_game_state - -[END] Mon Sep 29 19:22:04 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:04 2025: do_move - -[END] Mon Sep 29 19:22:04 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:04 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:04 2025: display_game - -[END] Mon Sep 29 19:22:04 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:04 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:22:04 2025: get_game_state - -[END] Mon Sep 29 19:22:04 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:04 2025: userInput - state=2 -[START] Mon Sep 29 19:22:04 2025: updateCurrentState - -[START] Mon Sep 29 19:22:04 2025: get_game_state - -[END] Mon Sep 29 19:22:04 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:04 2025: get_game_state - -[END] Mon Sep 29 19:22:04 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:04 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:22:04 2025: check_collision - -[START] Mon Sep 29 19:22:04 2025: get_game_state - -[END] Mon Sep 29 19:22:04 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:04 2025: check_collision - no collision -[END] Mon Sep 29 19:22:04 2025: do_moving - curr=(0,3), state=3 -[END] Mon Sep 29 19:22:04 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:04 2025: display_game - -[END] Mon Sep 29 19:22:04 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:04 2025: updateCurrentState - -[START] Mon Sep 29 19:22:04 2025: get_game_state - -[END] Mon Sep 29 19:22:04 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:04 2025: get_game_state - -[END] Mon Sep 29 19:22:04 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:04 2025: do_move - -[END] Mon Sep 29 19:22:04 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:04 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:04 2025: display_game - -[END] Mon Sep 29 19:22:04 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:04 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:22:04 2025: get_game_state - -[END] Mon Sep 29 19:22:04 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:04 2025: userInput - state=2 -[START] Mon Sep 29 19:22:04 2025: updateCurrentState - -[START] Mon Sep 29 19:22:04 2025: get_game_state - -[END] Mon Sep 29 19:22:04 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:04 2025: get_game_state - -[END] Mon Sep 29 19:22:04 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:04 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:22:04 2025: check_collision - -[START] Mon Sep 29 19:22:04 2025: get_game_state - -[END] Mon Sep 29 19:22:04 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:04 2025: check_collision - collision with boundary, x=-1, y=4 -[END] Mon Sep 29 19:22:04 2025: do_moving - curr=(0,3), state=3 -[END] Mon Sep 29 19:22:04 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:04 2025: display_game - -[END] Mon Sep 29 19:22:04 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:04 2025: updateCurrentState - -[START] Mon Sep 29 19:22:04 2025: get_game_state - -[END] Mon Sep 29 19:22:04 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:04 2025: get_game_state - -[END] Mon Sep 29 19:22:04 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:04 2025: do_move - -[END] Mon Sep 29 19:22:04 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:04 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:04 2025: display_game - -[END] Mon Sep 29 19:22:04 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:04 2025: updateCurrentState - -[START] Mon Sep 29 19:22:04 2025: get_game_state - -[END] Mon Sep 29 19:22:04 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:04 2025: get_game_state - -[END] Mon Sep 29 19:22:04 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:04 2025: do_move - -[END] Mon Sep 29 19:22:04 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:04 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:04 2025: display_game - -[END] Mon Sep 29 19:22:04 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:04 2025: updateCurrentState - -[START] Mon Sep 29 19:22:04 2025: get_game_state - -[END] Mon Sep 29 19:22:04 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:04 2025: get_game_state - -[END] Mon Sep 29 19:22:04 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:04 2025: do_move - -[END] Mon Sep 29 19:22:04 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:04 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:04 2025: display_game - -[END] Mon Sep 29 19:22:04 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:05 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:22:05 2025: get_game_state - -[END] Mon Sep 29 19:22:05 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:05 2025: userInput - state=2 -[START] Mon Sep 29 19:22:05 2025: updateCurrentState - -[START] Mon Sep 29 19:22:05 2025: get_game_state - -[END] Mon Sep 29 19:22:05 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:05 2025: get_game_state - -[END] Mon Sep 29 19:22:05 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:05 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:22:05 2025: check_collision - -[START] Mon Sep 29 19:22:05 2025: get_game_state - -[END] Mon Sep 29 19:22:05 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:05 2025: check_collision - no collision -[END] Mon Sep 29 19:22:05 2025: do_moving - curr=(1,3), state=3 -[END] Mon Sep 29 19:22:05 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:05 2025: display_game - -[END] Mon Sep 29 19:22:05 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:05 2025: updateCurrentState - -[START] Mon Sep 29 19:22:05 2025: get_game_state - -[END] Mon Sep 29 19:22:05 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:05 2025: get_game_state - -[END] Mon Sep 29 19:22:05 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:05 2025: do_move - -[START] Mon Sep 29 19:22:05 2025: check_collision - -[START] Mon Sep 29 19:22:05 2025: get_game_state - -[END] Mon Sep 29 19:22:05 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:05 2025: check_collision - no collision -[END] Mon Sep 29 19:22:05 2025: do_move - curr=(1,4), state=3 -[END] Mon Sep 29 19:22:05 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:05 2025: display_game - -[END] Mon Sep 29 19:22:05 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:05 2025: updateCurrentState - -[START] Mon Sep 29 19:22:05 2025: get_game_state - -[END] Mon Sep 29 19:22:05 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:05 2025: get_game_state - -[END] Mon Sep 29 19:22:05 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:05 2025: do_move - -[END] Mon Sep 29 19:22:05 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:05 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:05 2025: display_game - -[END] Mon Sep 29 19:22:05 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:05 2025: updateCurrentState - -[START] Mon Sep 29 19:22:05 2025: get_game_state - -[END] Mon Sep 29 19:22:05 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:05 2025: get_game_state - -[END] Mon Sep 29 19:22:05 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:05 2025: do_move - -[END] Mon Sep 29 19:22:05 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:05 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:05 2025: display_game - -[END] Mon Sep 29 19:22:05 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:05 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:22:05 2025: get_game_state - -[END] Mon Sep 29 19:22:05 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:05 2025: userInput - state=2 -[START] Mon Sep 29 19:22:05 2025: updateCurrentState - -[START] Mon Sep 29 19:22:05 2025: get_game_state - -[END] Mon Sep 29 19:22:05 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:05 2025: get_game_state - -[END] Mon Sep 29 19:22:05 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:05 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:22:05 2025: check_collision - -[START] Mon Sep 29 19:22:05 2025: get_game_state - -[END] Mon Sep 29 19:22:05 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:05 2025: check_collision - no collision -[END] Mon Sep 29 19:22:05 2025: do_moving - curr=(2,4), state=3 -[END] Mon Sep 29 19:22:05 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:05 2025: display_game - -[END] Mon Sep 29 19:22:05 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:05 2025: updateCurrentState - -[START] Mon Sep 29 19:22:05 2025: get_game_state - -[END] Mon Sep 29 19:22:05 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:05 2025: get_game_state - -[END] Mon Sep 29 19:22:05 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:05 2025: do_move - -[END] Mon Sep 29 19:22:05 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:05 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:05 2025: display_game - -[END] Mon Sep 29 19:22:05 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:05 2025: updateCurrentState - -[START] Mon Sep 29 19:22:05 2025: get_game_state - -[END] Mon Sep 29 19:22:05 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:05 2025: get_game_state - -[END] Mon Sep 29 19:22:05 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:05 2025: do_move - -[END] Mon Sep 29 19:22:05 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:05 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:05 2025: display_game - -[END] Mon Sep 29 19:22:05 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:05 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:22:05 2025: get_game_state - -[END] Mon Sep 29 19:22:05 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:05 2025: userInput - state=2 -[START] Mon Sep 29 19:22:05 2025: updateCurrentState - -[START] Mon Sep 29 19:22:05 2025: get_game_state - -[END] Mon Sep 29 19:22:05 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:05 2025: get_game_state - -[END] Mon Sep 29 19:22:05 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:05 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:22:05 2025: check_collision - -[START] Mon Sep 29 19:22:05 2025: get_game_state - -[END] Mon Sep 29 19:22:05 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:05 2025: check_collision - no collision -[END] Mon Sep 29 19:22:05 2025: do_moving - curr=(3,4), state=3 -[END] Mon Sep 29 19:22:05 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:05 2025: display_game - -[END] Mon Sep 29 19:22:05 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:05 2025: updateCurrentState - -[START] Mon Sep 29 19:22:05 2025: get_game_state - -[END] Mon Sep 29 19:22:05 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:05 2025: get_game_state - -[END] Mon Sep 29 19:22:05 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:05 2025: do_move - -[END] Mon Sep 29 19:22:05 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:05 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:05 2025: display_game - -[END] Mon Sep 29 19:22:05 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:05 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:22:05 2025: get_game_state - -[END] Mon Sep 29 19:22:05 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:05 2025: userInput - state=2 -[START] Mon Sep 29 19:22:05 2025: updateCurrentState - -[START] Mon Sep 29 19:22:05 2025: get_game_state - -[END] Mon Sep 29 19:22:05 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:05 2025: get_game_state - -[END] Mon Sep 29 19:22:05 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:05 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:22:05 2025: check_collision - -[START] Mon Sep 29 19:22:05 2025: get_game_state - -[END] Mon Sep 29 19:22:05 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:05 2025: check_collision - no collision -[END] Mon Sep 29 19:22:05 2025: do_moving - curr=(4,4), state=3 -[END] Mon Sep 29 19:22:05 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:05 2025: display_game - -[END] Mon Sep 29 19:22:05 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:05 2025: updateCurrentState - -[START] Mon Sep 29 19:22:05 2025: get_game_state - -[END] Mon Sep 29 19:22:05 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:05 2025: get_game_state - -[END] Mon Sep 29 19:22:05 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:05 2025: do_move - -[END] Mon Sep 29 19:22:05 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:05 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:05 2025: display_game - -[END] Mon Sep 29 19:22:05 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:06 2025: updateCurrentState - -[START] Mon Sep 29 19:22:06 2025: get_game_state - -[END] Mon Sep 29 19:22:06 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:06 2025: get_game_state - -[END] Mon Sep 29 19:22:06 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:06 2025: do_move - -[START] Mon Sep 29 19:22:06 2025: check_collision - -[START] Mon Sep 29 19:22:06 2025: get_game_state - -[END] Mon Sep 29 19:22:06 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:06 2025: check_collision - no collision -[END] Mon Sep 29 19:22:06 2025: do_move - curr=(4,5), state=3 -[END] Mon Sep 29 19:22:06 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:06 2025: display_game - -[END] Mon Sep 29 19:22:06 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:06 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:22:06 2025: get_game_state - -[END] Mon Sep 29 19:22:06 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:06 2025: userInput - state=2 -[START] Mon Sep 29 19:22:06 2025: updateCurrentState - -[START] Mon Sep 29 19:22:06 2025: get_game_state - -[END] Mon Sep 29 19:22:06 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:06 2025: get_game_state - -[END] Mon Sep 29 19:22:06 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:06 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:22:06 2025: check_collision - -[START] Mon Sep 29 19:22:06 2025: get_game_state - -[END] Mon Sep 29 19:22:06 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:06 2025: check_collision - no collision -[END] Mon Sep 29 19:22:06 2025: do_moving - curr=(5,5), state=3 -[END] Mon Sep 29 19:22:06 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:06 2025: display_game - -[END] Mon Sep 29 19:22:06 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:06 2025: updateCurrentState - -[START] Mon Sep 29 19:22:06 2025: get_game_state - -[END] Mon Sep 29 19:22:06 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:06 2025: get_game_state - -[END] Mon Sep 29 19:22:06 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:06 2025: do_move - -[END] Mon Sep 29 19:22:06 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:06 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:06 2025: display_game - -[END] Mon Sep 29 19:22:06 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:06 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:22:06 2025: get_game_state - -[END] Mon Sep 29 19:22:06 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:06 2025: userInput - state=2 -[START] Mon Sep 29 19:22:06 2025: updateCurrentState - -[START] Mon Sep 29 19:22:06 2025: get_game_state - -[END] Mon Sep 29 19:22:06 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:06 2025: get_game_state - -[END] Mon Sep 29 19:22:06 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:06 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:22:06 2025: check_collision - -[START] Mon Sep 29 19:22:06 2025: get_game_state - -[END] Mon Sep 29 19:22:06 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:06 2025: check_collision - no collision -[END] Mon Sep 29 19:22:06 2025: do_moving - curr=(5,5), state=3 -[END] Mon Sep 29 19:22:06 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:06 2025: display_game - -[END] Mon Sep 29 19:22:06 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:06 2025: updateCurrentState - -[START] Mon Sep 29 19:22:06 2025: get_game_state - -[END] Mon Sep 29 19:22:06 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:06 2025: get_game_state - -[END] Mon Sep 29 19:22:06 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:06 2025: do_move - -[END] Mon Sep 29 19:22:06 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:06 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:06 2025: display_game - -[END] Mon Sep 29 19:22:06 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:06 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:22:06 2025: get_game_state - -[END] Mon Sep 29 19:22:06 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:06 2025: userInput - state=2 -[START] Mon Sep 29 19:22:06 2025: updateCurrentState - -[START] Mon Sep 29 19:22:06 2025: get_game_state - -[END] Mon Sep 29 19:22:06 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:06 2025: get_game_state - -[END] Mon Sep 29 19:22:06 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:06 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:22:06 2025: check_collision - -[START] Mon Sep 29 19:22:06 2025: get_game_state - -[END] Mon Sep 29 19:22:06 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:06 2025: check_collision - no collision -[END] Mon Sep 29 19:22:06 2025: do_moving - curr=(6,5), state=3 -[END] Mon Sep 29 19:22:06 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:06 2025: display_game - -[END] Mon Sep 29 19:22:06 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:06 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:22:06 2025: get_game_state - -[END] Mon Sep 29 19:22:06 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:06 2025: userInput - state=2 -[START] Mon Sep 29 19:22:06 2025: updateCurrentState - -[START] Mon Sep 29 19:22:06 2025: get_game_state - -[END] Mon Sep 29 19:22:06 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:06 2025: get_game_state - -[END] Mon Sep 29 19:22:06 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:06 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:22:06 2025: check_collision - -[START] Mon Sep 29 19:22:06 2025: get_game_state - -[END] Mon Sep 29 19:22:06 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:06 2025: check_collision - no collision -[END] Mon Sep 29 19:22:06 2025: do_moving - curr=(6,5), state=3 -[END] Mon Sep 29 19:22:06 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:06 2025: display_game - -[END] Mon Sep 29 19:22:06 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:06 2025: updateCurrentState - -[START] Mon Sep 29 19:22:06 2025: get_game_state - -[END] Mon Sep 29 19:22:06 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:06 2025: get_game_state - -[END] Mon Sep 29 19:22:06 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:06 2025: do_move - -[END] Mon Sep 29 19:22:06 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:06 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:06 2025: display_game - -[END] Mon Sep 29 19:22:06 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:06 2025: updateCurrentState - -[START] Mon Sep 29 19:22:06 2025: get_game_state - -[END] Mon Sep 29 19:22:06 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:06 2025: get_game_state - -[END] Mon Sep 29 19:22:06 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:06 2025: do_move - -[END] Mon Sep 29 19:22:06 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:06 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:06 2025: display_game - -[END] Mon Sep 29 19:22:06 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:06 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:22:06 2025: get_game_state - -[END] Mon Sep 29 19:22:06 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:06 2025: userInput - state=2 -[START] Mon Sep 29 19:22:06 2025: updateCurrentState - -[START] Mon Sep 29 19:22:06 2025: get_game_state - -[END] Mon Sep 29 19:22:06 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:06 2025: get_game_state - -[END] Mon Sep 29 19:22:06 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:06 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:22:06 2025: check_collision - -[START] Mon Sep 29 19:22:06 2025: get_game_state - -[END] Mon Sep 29 19:22:06 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:06 2025: check_collision - no collision -[END] Mon Sep 29 19:22:06 2025: do_moving - curr=(6,5), state=3 -[END] Mon Sep 29 19:22:06 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:06 2025: display_game - -[END] Mon Sep 29 19:22:06 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:06 2025: updateCurrentState - -[START] Mon Sep 29 19:22:06 2025: get_game_state - -[END] Mon Sep 29 19:22:06 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:06 2025: get_game_state - -[END] Mon Sep 29 19:22:06 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:06 2025: do_move - -[END] Mon Sep 29 19:22:06 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:06 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:06 2025: display_game - -[END] Mon Sep 29 19:22:06 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:06 2025: updateCurrentState - -[START] Mon Sep 29 19:22:06 2025: get_game_state - -[END] Mon Sep 29 19:22:06 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:06 2025: get_game_state - -[END] Mon Sep 29 19:22:06 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:06 2025: do_move - -[END] Mon Sep 29 19:22:06 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:06 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:06 2025: display_game - -[END] Mon Sep 29 19:22:07 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:07 2025: updateCurrentState - -[START] Mon Sep 29 19:22:07 2025: get_game_state - -[END] Mon Sep 29 19:22:07 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:07 2025: get_game_state - -[END] Mon Sep 29 19:22:07 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:07 2025: do_move - -[START] Mon Sep 29 19:22:07 2025: check_collision - -[START] Mon Sep 29 19:22:07 2025: get_game_state - -[END] Mon Sep 29 19:22:07 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:07 2025: check_collision - no collision -[END] Mon Sep 29 19:22:07 2025: do_move - curr=(6,6), state=3 -[END] Mon Sep 29 19:22:07 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:07 2025: display_game - -[END] Mon Sep 29 19:22:07 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:07 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:22:07 2025: get_game_state - -[END] Mon Sep 29 19:22:07 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:07 2025: userInput - state=2 -[START] Mon Sep 29 19:22:07 2025: updateCurrentState - -[START] Mon Sep 29 19:22:07 2025: get_game_state - -[END] Mon Sep 29 19:22:07 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:07 2025: get_game_state - -[END] Mon Sep 29 19:22:07 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:07 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:22:07 2025: check_collision - -[START] Mon Sep 29 19:22:07 2025: get_game_state - -[END] Mon Sep 29 19:22:07 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:07 2025: check_collision - no collision -[END] Mon Sep 29 19:22:07 2025: do_moving - curr=(7,6), state=3 -[END] Mon Sep 29 19:22:07 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:07 2025: display_game - -[END] Mon Sep 29 19:22:07 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:07 2025: updateCurrentState - -[START] Mon Sep 29 19:22:07 2025: get_game_state - -[END] Mon Sep 29 19:22:07 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:07 2025: get_game_state - -[END] Mon Sep 29 19:22:07 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:07 2025: do_move - -[END] Mon Sep 29 19:22:07 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:07 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:07 2025: display_game - -[END] Mon Sep 29 19:22:07 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:07 2025: updateCurrentState - -[START] Mon Sep 29 19:22:07 2025: get_game_state - -[END] Mon Sep 29 19:22:07 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:07 2025: get_game_state - -[END] Mon Sep 29 19:22:07 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:07 2025: do_move - -[END] Mon Sep 29 19:22:07 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:07 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:07 2025: display_game - -[END] Mon Sep 29 19:22:07 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:07 2025: updateCurrentState - -[START] Mon Sep 29 19:22:07 2025: get_game_state - -[END] Mon Sep 29 19:22:07 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:07 2025: get_game_state - -[END] Mon Sep 29 19:22:07 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:07 2025: do_move - -[END] Mon Sep 29 19:22:07 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:07 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:07 2025: display_game - -[END] Mon Sep 29 19:22:07 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:07 2025: updateCurrentState - -[START] Mon Sep 29 19:22:07 2025: get_game_state - -[END] Mon Sep 29 19:22:07 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:07 2025: get_game_state - -[END] Mon Sep 29 19:22:07 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:07 2025: do_move - -[END] Mon Sep 29 19:22:07 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:07 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:07 2025: display_game - -[END] Mon Sep 29 19:22:07 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:07 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:22:07 2025: get_game_state - -[END] Mon Sep 29 19:22:07 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:07 2025: userInput - state=2 -[START] Mon Sep 29 19:22:07 2025: updateCurrentState - -[START] Mon Sep 29 19:22:07 2025: get_game_state - -[END] Mon Sep 29 19:22:07 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:07 2025: get_game_state - -[END] Mon Sep 29 19:22:07 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:07 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:22:07 2025: check_collision - -[START] Mon Sep 29 19:22:07 2025: get_game_state - -[END] Mon Sep 29 19:22:07 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:07 2025: check_collision - no collision -[END] Mon Sep 29 19:22:07 2025: do_moving - curr=(6,6), state=3 -[END] Mon Sep 29 19:22:07 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:07 2025: display_game - -[END] Mon Sep 29 19:22:07 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:07 2025: updateCurrentState - -[START] Mon Sep 29 19:22:07 2025: get_game_state - -[END] Mon Sep 29 19:22:07 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:07 2025: get_game_state - -[END] Mon Sep 29 19:22:07 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:07 2025: do_move - -[END] Mon Sep 29 19:22:07 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:07 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:07 2025: display_game - -[END] Mon Sep 29 19:22:07 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:07 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:22:07 2025: get_game_state - -[END] Mon Sep 29 19:22:07 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:07 2025: userInput - state=2 -[START] Mon Sep 29 19:22:07 2025: updateCurrentState - -[START] Mon Sep 29 19:22:07 2025: get_game_state - -[END] Mon Sep 29 19:22:07 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:07 2025: get_game_state - -[END] Mon Sep 29 19:22:07 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:07 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:22:07 2025: check_collision - -[START] Mon Sep 29 19:22:07 2025: get_game_state - -[END] Mon Sep 29 19:22:07 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:07 2025: check_collision - no collision -[END] Mon Sep 29 19:22:07 2025: do_moving - curr=(7,6), state=3 -[END] Mon Sep 29 19:22:07 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:07 2025: display_game - -[END] Mon Sep 29 19:22:07 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:07 2025: updateCurrentState - -[START] Mon Sep 29 19:22:07 2025: get_game_state - -[END] Mon Sep 29 19:22:07 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:07 2025: get_game_state - -[END] Mon Sep 29 19:22:07 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:07 2025: do_move - -[END] Mon Sep 29 19:22:07 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:07 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:07 2025: display_game - -[END] Mon Sep 29 19:22:07 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:08 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:22:08 2025: get_game_state - -[END] Mon Sep 29 19:22:08 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:08 2025: userInput - state=2 -[START] Mon Sep 29 19:22:08 2025: updateCurrentState - -[START] Mon Sep 29 19:22:08 2025: get_game_state - -[END] Mon Sep 29 19:22:08 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:08 2025: get_game_state - -[END] Mon Sep 29 19:22:08 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:08 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:22:08 2025: check_collision - -[START] Mon Sep 29 19:22:08 2025: get_game_state - -[END] Mon Sep 29 19:22:08 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:08 2025: check_collision - no collision -[END] Mon Sep 29 19:22:08 2025: do_moving - curr=(8,6), state=3 -[END] Mon Sep 29 19:22:08 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:08 2025: display_game - -[END] Mon Sep 29 19:22:08 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:08 2025: updateCurrentState - -[START] Mon Sep 29 19:22:08 2025: get_game_state - -[END] Mon Sep 29 19:22:08 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:08 2025: get_game_state - -[END] Mon Sep 29 19:22:08 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:08 2025: do_move - -[START] Mon Sep 29 19:22:08 2025: check_collision - -[START] Mon Sep 29 19:22:08 2025: get_game_state - -[END] Mon Sep 29 19:22:08 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:08 2025: check_collision - collision with field, x=9, y=9 -[END] Mon Sep 29 19:22:08 2025: do_move - curr=(8,6), state=4 -[END] Mon Sep 29 19:22:08 2025: updateCurrentState - score=300, level=1, state=4 -[START] Mon Sep 29 19:22:08 2025: display_game - -[END] Mon Sep 29 19:22:08 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:08 2025: updateCurrentState - -[START] Mon Sep 29 19:22:08 2025: get_game_state - -[END] Mon Sep 29 19:22:08 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:08 2025: do_attaching - -[START] Mon Sep 29 19:22:08 2025: get_game_state - -[END] Mon Sep 29 19:22:08 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:08 2025: get_game_state - -[END] Mon Sep 29 19:22:08 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:08 2025: place_figure - curr=(8,6) -[END] Mon Sep 29 19:22:08 2025: place_figure - -[START] Mon Sep 29 19:22:08 2025: get_game_state - -[END] Mon Sep 29 19:22:08 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:08 2025: clear_lines - score=300 -[END] Mon Sep 29 19:22:08 2025: clear_lines - lines_cleared=0, score=300, level=1 -[START] Mon Sep 29 19:22:08 2025: is_game_over - -[START] Mon Sep 29 19:22:08 2025: get_game_state - -[END] Mon Sep 29 19:22:08 2025: get_game_state - state=4 -[END] Mon Sep 29 19:22:08 2025: is_game_over - game not over -[END] Mon Sep 29 19:22:08 2025: do_attaching - state=1 -[END] Mon Sep 29 19:22:08 2025: updateCurrentState - score=300, level=1, state=1 -[START] Mon Sep 29 19:22:08 2025: display_game - -[END] Mon Sep 29 19:22:08 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:08 2025: updateCurrentState - -[START] Mon Sep 29 19:22:08 2025: get_game_state - -[END] Mon Sep 29 19:22:08 2025: get_game_state - state=1 -[START] Mon Sep 29 19:22:08 2025: do_spawn - -[START] Mon Sep 29 19:22:08 2025: get_game_state - -[END] Mon Sep 29 19:22:08 2025: get_game_state - state=1 -[START] Mon Sep 29 19:22:08 2025: check_collision - -[START] Mon Sep 29 19:22:08 2025: get_game_state - -[END] Mon Sep 29 19:22:08 2025: get_game_state - state=1 -[END] Mon Sep 29 19:22:08 2025: check_collision - no collision -[END] Mon Sep 29 19:22:08 2025: do_spawn - curr=(3,0), next_sprite=2, state=3 -[END] Mon Sep 29 19:22:08 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:08 2025: display_game - -[END] Mon Sep 29 19:22:08 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:08 2025: updateCurrentState - -[START] Mon Sep 29 19:22:08 2025: get_game_state - -[END] Mon Sep 29 19:22:08 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:08 2025: get_game_state - -[END] Mon Sep 29 19:22:08 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:08 2025: do_move - -[END] Mon Sep 29 19:22:08 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:08 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:08 2025: display_game - -[END] Mon Sep 29 19:22:08 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:08 2025: updateCurrentState - -[START] Mon Sep 29 19:22:08 2025: get_game_state - -[END] Mon Sep 29 19:22:08 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:08 2025: get_game_state - -[END] Mon Sep 29 19:22:08 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:08 2025: do_move - -[END] Mon Sep 29 19:22:08 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:08 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:08 2025: display_game - -[END] Mon Sep 29 19:22:08 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:08 2025: updateCurrentState - -[START] Mon Sep 29 19:22:08 2025: get_game_state - -[END] Mon Sep 29 19:22:08 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:08 2025: get_game_state - -[END] Mon Sep 29 19:22:08 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:08 2025: do_move - -[END] Mon Sep 29 19:22:08 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:08 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:08 2025: display_game - -[END] Mon Sep 29 19:22:08 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:08 2025: updateCurrentState - -[START] Mon Sep 29 19:22:08 2025: get_game_state - -[END] Mon Sep 29 19:22:08 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:08 2025: get_game_state - -[END] Mon Sep 29 19:22:08 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:08 2025: do_move - -[END] Mon Sep 29 19:22:08 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:08 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:08 2025: display_game - -[END] Mon Sep 29 19:22:08 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:08 2025: updateCurrentState - -[START] Mon Sep 29 19:22:08 2025: get_game_state - -[END] Mon Sep 29 19:22:08 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:08 2025: get_game_state - -[END] Mon Sep 29 19:22:08 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:08 2025: do_move - -[END] Mon Sep 29 19:22:08 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:08 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:08 2025: display_game - -[END] Mon Sep 29 19:22:08 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:09 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:22:09 2025: get_game_state - -[END] Mon Sep 29 19:22:09 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:09 2025: userInput - state=2 -[START] Mon Sep 29 19:22:09 2025: updateCurrentState - -[START] Mon Sep 29 19:22:09 2025: get_game_state - -[END] Mon Sep 29 19:22:09 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:09 2025: get_game_state - -[END] Mon Sep 29 19:22:09 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:09 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:22:09 2025: check_collision - -[START] Mon Sep 29 19:22:09 2025: get_game_state - -[END] Mon Sep 29 19:22:09 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:09 2025: check_collision - no collision -[END] Mon Sep 29 19:22:09 2025: do_moving - curr=(2,0), state=3 -[END] Mon Sep 29 19:22:09 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:09 2025: display_game - -[END] Mon Sep 29 19:22:09 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:09 2025: updateCurrentState - -[START] Mon Sep 29 19:22:09 2025: get_game_state - -[END] Mon Sep 29 19:22:09 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:09 2025: get_game_state - -[END] Mon Sep 29 19:22:09 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:09 2025: do_move - -[START] Mon Sep 29 19:22:09 2025: check_collision - -[START] Mon Sep 29 19:22:09 2025: get_game_state - -[END] Mon Sep 29 19:22:09 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:09 2025: check_collision - no collision -[END] Mon Sep 29 19:22:09 2025: do_move - curr=(2,1), state=3 -[END] Mon Sep 29 19:22:09 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:09 2025: display_game - -[END] Mon Sep 29 19:22:09 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:09 2025: updateCurrentState - -[START] Mon Sep 29 19:22:09 2025: get_game_state - -[END] Mon Sep 29 19:22:09 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:09 2025: get_game_state - -[END] Mon Sep 29 19:22:09 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:09 2025: do_move - -[END] Mon Sep 29 19:22:09 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:09 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:09 2025: display_game - -[END] Mon Sep 29 19:22:09 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:09 2025: updateCurrentState - -[START] Mon Sep 29 19:22:09 2025: get_game_state - -[END] Mon Sep 29 19:22:09 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:09 2025: get_game_state - -[END] Mon Sep 29 19:22:09 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:09 2025: do_move - -[END] Mon Sep 29 19:22:09 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:09 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:09 2025: display_game - -[END] Mon Sep 29 19:22:09 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:09 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:22:09 2025: get_game_state - -[END] Mon Sep 29 19:22:09 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:09 2025: userInput - state=2 -[START] Mon Sep 29 19:22:09 2025: updateCurrentState - -[START] Mon Sep 29 19:22:09 2025: get_game_state - -[END] Mon Sep 29 19:22:09 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:09 2025: get_game_state - -[END] Mon Sep 29 19:22:09 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:09 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:22:09 2025: check_collision - -[START] Mon Sep 29 19:22:09 2025: get_game_state - -[END] Mon Sep 29 19:22:09 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:09 2025: check_collision - no collision -[END] Mon Sep 29 19:22:09 2025: do_moving - curr=(1,1), state=3 -[END] Mon Sep 29 19:22:09 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:09 2025: display_game - -[END] Mon Sep 29 19:22:09 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:09 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:22:09 2025: get_game_state - -[END] Mon Sep 29 19:22:09 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:09 2025: userInput - state=2 -[START] Mon Sep 29 19:22:09 2025: updateCurrentState - -[START] Mon Sep 29 19:22:09 2025: get_game_state - -[END] Mon Sep 29 19:22:09 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:09 2025: get_game_state - -[END] Mon Sep 29 19:22:09 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:09 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:22:09 2025: check_collision - -[START] Mon Sep 29 19:22:09 2025: get_game_state - -[END] Mon Sep 29 19:22:09 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:09 2025: check_collision - no collision -[END] Mon Sep 29 19:22:09 2025: do_moving - curr=(1,1), state=3 -[END] Mon Sep 29 19:22:09 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:09 2025: display_game - -[END] Mon Sep 29 19:22:09 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:09 2025: updateCurrentState - -[START] Mon Sep 29 19:22:09 2025: get_game_state - -[END] Mon Sep 29 19:22:09 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:09 2025: get_game_state - -[END] Mon Sep 29 19:22:09 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:09 2025: do_move - -[END] Mon Sep 29 19:22:09 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:09 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:09 2025: display_game - -[END] Mon Sep 29 19:22:09 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:09 2025: updateCurrentState - -[START] Mon Sep 29 19:22:09 2025: get_game_state - -[END] Mon Sep 29 19:22:09 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:09 2025: get_game_state - -[END] Mon Sep 29 19:22:09 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:09 2025: do_move - -[END] Mon Sep 29 19:22:09 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:09 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:09 2025: display_game - -[END] Mon Sep 29 19:22:09 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:09 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:22:09 2025: get_game_state - -[END] Mon Sep 29 19:22:09 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:09 2025: userInput - state=2 -[START] Mon Sep 29 19:22:09 2025: updateCurrentState - -[START] Mon Sep 29 19:22:09 2025: get_game_state - -[END] Mon Sep 29 19:22:09 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:09 2025: get_game_state - -[END] Mon Sep 29 19:22:09 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:09 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:22:09 2025: check_collision - -[START] Mon Sep 29 19:22:09 2025: get_game_state - -[END] Mon Sep 29 19:22:09 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:09 2025: check_collision - no collision -[END] Mon Sep 29 19:22:09 2025: do_moving - curr=(0,1), state=3 -[END] Mon Sep 29 19:22:09 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:09 2025: display_game - -[END] Mon Sep 29 19:22:09 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:09 2025: updateCurrentState - -[START] Mon Sep 29 19:22:09 2025: get_game_state - -[END] Mon Sep 29 19:22:09 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:09 2025: get_game_state - -[END] Mon Sep 29 19:22:09 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:09 2025: do_move - -[END] Mon Sep 29 19:22:09 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:09 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:09 2025: display_game - -[END] Mon Sep 29 19:22:09 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:10 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:22:10 2025: get_game_state - -[END] Mon Sep 29 19:22:10 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:10 2025: userInput - state=2 -[START] Mon Sep 29 19:22:10 2025: updateCurrentState - -[START] Mon Sep 29 19:22:10 2025: get_game_state - -[END] Mon Sep 29 19:22:10 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:10 2025: get_game_state - -[END] Mon Sep 29 19:22:10 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:10 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:22:10 2025: check_collision - -[START] Mon Sep 29 19:22:10 2025: get_game_state - -[END] Mon Sep 29 19:22:10 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:10 2025: check_collision - collision with boundary, x=-1, y=1 -[END] Mon Sep 29 19:22:10 2025: do_moving - curr=(0,1), state=3 -[END] Mon Sep 29 19:22:10 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:10 2025: display_game - -[END] Mon Sep 29 19:22:10 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:10 2025: updateCurrentState - -[START] Mon Sep 29 19:22:10 2025: get_game_state - -[END] Mon Sep 29 19:22:10 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:10 2025: get_game_state - -[END] Mon Sep 29 19:22:10 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:10 2025: do_move - -[START] Mon Sep 29 19:22:10 2025: check_collision - -[START] Mon Sep 29 19:22:10 2025: get_game_state - -[END] Mon Sep 29 19:22:10 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:10 2025: check_collision - no collision -[END] Mon Sep 29 19:22:10 2025: do_move - curr=(0,2), state=3 -[END] Mon Sep 29 19:22:10 2025: updateCurrentState - score=300, level=1, state=3 -[START] Mon Sep 29 19:22:10 2025: display_game - -[END] Mon Sep 29 19:22:10 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:10 2025: userInput - action=6, hold=0 -[START] Mon Sep 29 19:22:10 2025: get_game_state - -[END] Mon Sep 29 19:22:10 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:10 2025: userInput - state=2 -[START] Mon Sep 29 19:22:10 2025: updateCurrentState - -[START] Mon Sep 29 19:22:10 2025: get_game_state - -[END] Mon Sep 29 19:22:10 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:10 2025: get_game_state - -[END] Mon Sep 29 19:22:10 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:10 2025: do_moving - moving_type=3 -[START] Mon Sep 29 19:22:10 2025: check_collision - -[START] Mon Sep 29 19:22:10 2025: get_game_state - -[END] Mon Sep 29 19:22:10 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:10 2025: check_collision - no collision -[START] Mon Sep 29 19:22:10 2025: check_collision - -[START] Mon Sep 29 19:22:10 2025: get_game_state - -[END] Mon Sep 29 19:22:10 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:10 2025: check_collision - no collision -[START] Mon Sep 29 19:22:10 2025: check_collision - -[START] Mon Sep 29 19:22:10 2025: get_game_state - -[END] Mon Sep 29 19:22:10 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:10 2025: check_collision - no collision -[START] Mon Sep 29 19:22:10 2025: check_collision - -[START] Mon Sep 29 19:22:10 2025: get_game_state - -[END] Mon Sep 29 19:22:10 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:10 2025: check_collision - no collision -[START] Mon Sep 29 19:22:10 2025: check_collision - -[START] Mon Sep 29 19:22:10 2025: get_game_state - -[END] Mon Sep 29 19:22:10 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:10 2025: check_collision - no collision -[START] Mon Sep 29 19:22:10 2025: check_collision - -[START] Mon Sep 29 19:22:10 2025: get_game_state - -[END] Mon Sep 29 19:22:10 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:10 2025: check_collision - no collision -[START] Mon Sep 29 19:22:10 2025: check_collision - -[START] Mon Sep 29 19:22:10 2025: get_game_state - -[END] Mon Sep 29 19:22:10 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:10 2025: check_collision - no collision -[START] Mon Sep 29 19:22:10 2025: check_collision - -[START] Mon Sep 29 19:22:10 2025: get_game_state - -[END] Mon Sep 29 19:22:10 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:10 2025: check_collision - no collision -[START] Mon Sep 29 19:22:10 2025: check_collision - -[START] Mon Sep 29 19:22:10 2025: get_game_state - -[END] Mon Sep 29 19:22:10 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:10 2025: check_collision - no collision -[START] Mon Sep 29 19:22:10 2025: check_collision - -[START] Mon Sep 29 19:22:10 2025: get_game_state - -[END] Mon Sep 29 19:22:10 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:10 2025: check_collision - no collision -[START] Mon Sep 29 19:22:10 2025: check_collision - -[START] Mon Sep 29 19:22:10 2025: get_game_state - -[END] Mon Sep 29 19:22:10 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:10 2025: check_collision - no collision -[START] Mon Sep 29 19:22:10 2025: check_collision - -[START] Mon Sep 29 19:22:10 2025: get_game_state - -[END] Mon Sep 29 19:22:10 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:10 2025: check_collision - collision with field, x=0, y=15 -[END] Mon Sep 29 19:22:10 2025: do_moving - curr=(0,12), state=4 -[END] Mon Sep 29 19:22:10 2025: updateCurrentState - score=300, level=1, state=4 -[START] Mon Sep 29 19:22:10 2025: display_game - -[END] Mon Sep 29 19:22:10 2025: display_game - score=300, level=1 -[START] Mon Sep 29 19:22:10 2025: updateCurrentState - -[START] Mon Sep 29 19:22:10 2025: get_game_state - -[END] Mon Sep 29 19:22:10 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:10 2025: do_attaching - -[START] Mon Sep 29 19:22:10 2025: get_game_state - -[END] Mon Sep 29 19:22:10 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:10 2025: get_game_state - -[END] Mon Sep 29 19:22:10 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:10 2025: place_figure - curr=(0,12) -[END] Mon Sep 29 19:22:10 2025: place_figure - -[START] Mon Sep 29 19:22:10 2025: get_game_state - -[END] Mon Sep 29 19:22:10 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:10 2025: clear_lines - score=300 -[END] Mon Sep 29 19:22:10 2025: clear_lines - lines_cleared=1, score=400, level=1 -[START] Mon Sep 29 19:22:10 2025: is_game_over - -[START] Mon Sep 29 19:22:10 2025: get_game_state - -[END] Mon Sep 29 19:22:10 2025: get_game_state - state=4 -[END] Mon Sep 29 19:22:10 2025: is_game_over - game not over -[END] Mon Sep 29 19:22:10 2025: do_attaching - state=1 -[END] Mon Sep 29 19:22:10 2025: updateCurrentState - score=400, level=1, state=1 -[START] Mon Sep 29 19:22:10 2025: display_game - -[END] Mon Sep 29 19:22:10 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:10 2025: updateCurrentState - -[START] Mon Sep 29 19:22:10 2025: get_game_state - -[END] Mon Sep 29 19:22:10 2025: get_game_state - state=1 -[START] Mon Sep 29 19:22:10 2025: do_spawn - -[START] Mon Sep 29 19:22:10 2025: get_game_state - -[END] Mon Sep 29 19:22:10 2025: get_game_state - state=1 -[START] Mon Sep 29 19:22:10 2025: check_collision - -[START] Mon Sep 29 19:22:10 2025: get_game_state - -[END] Mon Sep 29 19:22:10 2025: get_game_state - state=1 -[END] Mon Sep 29 19:22:10 2025: check_collision - no collision -[END] Mon Sep 29 19:22:10 2025: do_spawn - curr=(3,0), next_sprite=5, state=3 -[END] Mon Sep 29 19:22:10 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:10 2025: display_game - -[END] Mon Sep 29 19:22:10 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:10 2025: updateCurrentState - -[START] Mon Sep 29 19:22:10 2025: get_game_state - -[END] Mon Sep 29 19:22:10 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:10 2025: get_game_state - -[END] Mon Sep 29 19:22:10 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:10 2025: do_move - -[END] Mon Sep 29 19:22:10 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:10 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:10 2025: display_game - -[END] Mon Sep 29 19:22:10 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:10 2025: updateCurrentState - -[START] Mon Sep 29 19:22:10 2025: get_game_state - -[END] Mon Sep 29 19:22:10 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:10 2025: get_game_state - -[END] Mon Sep 29 19:22:10 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:10 2025: do_move - -[END] Mon Sep 29 19:22:10 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:10 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:10 2025: display_game - -[END] Mon Sep 29 19:22:10 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:10 2025: updateCurrentState - -[START] Mon Sep 29 19:22:10 2025: get_game_state - -[END] Mon Sep 29 19:22:10 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:10 2025: get_game_state - -[END] Mon Sep 29 19:22:10 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:10 2025: do_move - -[END] Mon Sep 29 19:22:10 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:10 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:10 2025: display_game - -[END] Mon Sep 29 19:22:10 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:10 2025: updateCurrentState - -[START] Mon Sep 29 19:22:10 2025: get_game_state - -[END] Mon Sep 29 19:22:10 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:10 2025: get_game_state - -[END] Mon Sep 29 19:22:10 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:10 2025: do_move - -[END] Mon Sep 29 19:22:10 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:10 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:10 2025: display_game - -[END] Mon Sep 29 19:22:10 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:10 2025: updateCurrentState - -[START] Mon Sep 29 19:22:10 2025: get_game_state - -[END] Mon Sep 29 19:22:10 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:10 2025: get_game_state - -[END] Mon Sep 29 19:22:10 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:10 2025: do_move - -[END] Mon Sep 29 19:22:10 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:10 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:10 2025: display_game - -[END] Mon Sep 29 19:22:11 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:11 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:22:11 2025: get_game_state - -[END] Mon Sep 29 19:22:11 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:11 2025: userInput - state=2 -[START] Mon Sep 29 19:22:11 2025: updateCurrentState - -[START] Mon Sep 29 19:22:11 2025: get_game_state - -[END] Mon Sep 29 19:22:11 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:11 2025: get_game_state - -[END] Mon Sep 29 19:22:11 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:11 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:22:11 2025: check_collision - -[START] Mon Sep 29 19:22:11 2025: get_game_state - -[END] Mon Sep 29 19:22:11 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:11 2025: check_collision - no collision -[END] Mon Sep 29 19:22:11 2025: do_moving - curr=(2,0), state=3 -[END] Mon Sep 29 19:22:11 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:11 2025: display_game - -[END] Mon Sep 29 19:22:11 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:11 2025: updateCurrentState - -[START] Mon Sep 29 19:22:11 2025: get_game_state - -[END] Mon Sep 29 19:22:11 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:11 2025: get_game_state - -[END] Mon Sep 29 19:22:11 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:11 2025: do_move - -[START] Mon Sep 29 19:22:11 2025: check_collision - -[START] Mon Sep 29 19:22:11 2025: get_game_state - -[END] Mon Sep 29 19:22:11 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:11 2025: check_collision - no collision -[END] Mon Sep 29 19:22:11 2025: do_move - curr=(2,1), state=3 -[END] Mon Sep 29 19:22:11 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:11 2025: display_game - -[END] Mon Sep 29 19:22:11 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:11 2025: updateCurrentState - -[START] Mon Sep 29 19:22:11 2025: get_game_state - -[END] Mon Sep 29 19:22:11 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:11 2025: get_game_state - -[END] Mon Sep 29 19:22:11 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:11 2025: do_move - -[END] Mon Sep 29 19:22:11 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:11 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:11 2025: display_game - -[END] Mon Sep 29 19:22:11 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:11 2025: updateCurrentState - -[START] Mon Sep 29 19:22:11 2025: get_game_state - -[END] Mon Sep 29 19:22:11 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:11 2025: get_game_state - -[END] Mon Sep 29 19:22:11 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:11 2025: do_move - -[END] Mon Sep 29 19:22:11 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:11 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:11 2025: display_game - -[END] Mon Sep 29 19:22:11 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:11 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:22:11 2025: get_game_state - -[END] Mon Sep 29 19:22:11 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:11 2025: userInput - state=2 -[START] Mon Sep 29 19:22:11 2025: updateCurrentState - -[START] Mon Sep 29 19:22:11 2025: get_game_state - -[END] Mon Sep 29 19:22:11 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:11 2025: get_game_state - -[END] Mon Sep 29 19:22:11 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:11 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:22:11 2025: check_collision - -[START] Mon Sep 29 19:22:11 2025: get_game_state - -[END] Mon Sep 29 19:22:11 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:11 2025: check_collision - no collision -[END] Mon Sep 29 19:22:11 2025: do_moving - curr=(2,1), state=3 -[END] Mon Sep 29 19:22:11 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:11 2025: display_game - -[END] Mon Sep 29 19:22:11 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:11 2025: updateCurrentState - -[START] Mon Sep 29 19:22:11 2025: get_game_state - -[END] Mon Sep 29 19:22:11 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:11 2025: get_game_state - -[END] Mon Sep 29 19:22:11 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:11 2025: do_move - -[END] Mon Sep 29 19:22:11 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:11 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:11 2025: display_game - -[END] Mon Sep 29 19:22:11 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:11 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:22:11 2025: get_game_state - -[END] Mon Sep 29 19:22:11 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:11 2025: userInput - state=2 -[START] Mon Sep 29 19:22:11 2025: updateCurrentState - -[START] Mon Sep 29 19:22:11 2025: get_game_state - -[END] Mon Sep 29 19:22:11 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:11 2025: get_game_state - -[END] Mon Sep 29 19:22:11 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:11 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:22:11 2025: check_collision - -[START] Mon Sep 29 19:22:11 2025: get_game_state - -[END] Mon Sep 29 19:22:11 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:11 2025: check_collision - no collision -[END] Mon Sep 29 19:22:11 2025: do_moving - curr=(1,1), state=3 -[END] Mon Sep 29 19:22:11 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:11 2025: display_game - -[END] Mon Sep 29 19:22:11 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:11 2025: updateCurrentState - -[START] Mon Sep 29 19:22:11 2025: get_game_state - -[END] Mon Sep 29 19:22:11 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:11 2025: get_game_state - -[END] Mon Sep 29 19:22:11 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:11 2025: do_move - -[END] Mon Sep 29 19:22:11 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:11 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:11 2025: display_game - -[END] Mon Sep 29 19:22:11 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:11 2025: updateCurrentState - -[START] Mon Sep 29 19:22:11 2025: get_game_state - -[END] Mon Sep 29 19:22:11 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:11 2025: get_game_state - -[END] Mon Sep 29 19:22:11 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:11 2025: do_move - -[END] Mon Sep 29 19:22:11 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:11 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:11 2025: display_game - -[END] Mon Sep 29 19:22:11 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:11 2025: updateCurrentState - -[START] Mon Sep 29 19:22:11 2025: get_game_state - -[END] Mon Sep 29 19:22:11 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:11 2025: get_game_state - -[END] Mon Sep 29 19:22:11 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:11 2025: do_move - -[END] Mon Sep 29 19:22:11 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:11 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:11 2025: display_game - -[END] Mon Sep 29 19:22:11 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:12 2025: updateCurrentState - -[START] Mon Sep 29 19:22:12 2025: get_game_state - -[END] Mon Sep 29 19:22:12 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:12 2025: get_game_state - -[END] Mon Sep 29 19:22:12 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:12 2025: do_move - -[START] Mon Sep 29 19:22:12 2025: check_collision - -[START] Mon Sep 29 19:22:12 2025: get_game_state - -[END] Mon Sep 29 19:22:12 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:12 2025: check_collision - no collision -[END] Mon Sep 29 19:22:12 2025: do_move - curr=(1,2), state=3 -[END] Mon Sep 29 19:22:12 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:12 2025: display_game - -[END] Mon Sep 29 19:22:12 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:12 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:22:12 2025: get_game_state - -[END] Mon Sep 29 19:22:12 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:12 2025: userInput - state=2 -[START] Mon Sep 29 19:22:12 2025: updateCurrentState - -[START] Mon Sep 29 19:22:12 2025: get_game_state - -[END] Mon Sep 29 19:22:12 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:12 2025: get_game_state - -[END] Mon Sep 29 19:22:12 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:12 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:22:12 2025: check_collision - -[START] Mon Sep 29 19:22:12 2025: get_game_state - -[END] Mon Sep 29 19:22:12 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:12 2025: check_collision - no collision -[END] Mon Sep 29 19:22:12 2025: do_moving - curr=(2,2), state=3 -[END] Mon Sep 29 19:22:12 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:12 2025: display_game - -[END] Mon Sep 29 19:22:12 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:12 2025: updateCurrentState - -[START] Mon Sep 29 19:22:12 2025: get_game_state - -[END] Mon Sep 29 19:22:12 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:12 2025: get_game_state - -[END] Mon Sep 29 19:22:12 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:12 2025: do_move - -[END] Mon Sep 29 19:22:12 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:12 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:12 2025: display_game - -[END] Mon Sep 29 19:22:12 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:12 2025: updateCurrentState - -[START] Mon Sep 29 19:22:12 2025: get_game_state - -[END] Mon Sep 29 19:22:12 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:12 2025: get_game_state - -[END] Mon Sep 29 19:22:12 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:12 2025: do_move - -[END] Mon Sep 29 19:22:12 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:12 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:12 2025: display_game - -[END] Mon Sep 29 19:22:12 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:12 2025: updateCurrentState - -[START] Mon Sep 29 19:22:12 2025: get_game_state - -[END] Mon Sep 29 19:22:12 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:12 2025: get_game_state - -[END] Mon Sep 29 19:22:12 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:12 2025: do_move - -[END] Mon Sep 29 19:22:12 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:12 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:12 2025: display_game - -[END] Mon Sep 29 19:22:12 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:12 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:22:12 2025: get_game_state - -[END] Mon Sep 29 19:22:12 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:12 2025: userInput - state=2 -[START] Mon Sep 29 19:22:12 2025: updateCurrentState - -[START] Mon Sep 29 19:22:12 2025: get_game_state - -[END] Mon Sep 29 19:22:12 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:12 2025: get_game_state - -[END] Mon Sep 29 19:22:12 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:12 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:22:12 2025: check_collision - -[START] Mon Sep 29 19:22:12 2025: get_game_state - -[END] Mon Sep 29 19:22:12 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:12 2025: check_collision - no collision -[END] Mon Sep 29 19:22:12 2025: do_moving - curr=(2,2), state=3 -[END] Mon Sep 29 19:22:12 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:12 2025: display_game - -[END] Mon Sep 29 19:22:12 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:12 2025: updateCurrentState - -[START] Mon Sep 29 19:22:12 2025: get_game_state - -[END] Mon Sep 29 19:22:12 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:12 2025: get_game_state - -[END] Mon Sep 29 19:22:12 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:12 2025: do_move - -[END] Mon Sep 29 19:22:12 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:12 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:12 2025: display_game - -[END] Mon Sep 29 19:22:12 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:12 2025: updateCurrentState - -[START] Mon Sep 29 19:22:12 2025: get_game_state - -[END] Mon Sep 29 19:22:12 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:12 2025: get_game_state - -[END] Mon Sep 29 19:22:12 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:12 2025: do_move - -[END] Mon Sep 29 19:22:12 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:12 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:12 2025: display_game - -[END] Mon Sep 29 19:22:12 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:12 2025: updateCurrentState - -[START] Mon Sep 29 19:22:12 2025: get_game_state - -[END] Mon Sep 29 19:22:12 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:12 2025: get_game_state - -[END] Mon Sep 29 19:22:12 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:12 2025: do_move - -[END] Mon Sep 29 19:22:12 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:12 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:12 2025: display_game - -[END] Mon Sep 29 19:22:12 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:12 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:22:12 2025: get_game_state - -[END] Mon Sep 29 19:22:12 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:12 2025: userInput - state=2 -[START] Mon Sep 29 19:22:12 2025: updateCurrentState - -[START] Mon Sep 29 19:22:12 2025: get_game_state - -[END] Mon Sep 29 19:22:12 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:12 2025: get_game_state - -[END] Mon Sep 29 19:22:12 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:12 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:22:12 2025: check_collision - -[START] Mon Sep 29 19:22:12 2025: get_game_state - -[END] Mon Sep 29 19:22:12 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:12 2025: check_collision - no collision -[END] Mon Sep 29 19:22:12 2025: do_moving - curr=(2,2), state=3 -[END] Mon Sep 29 19:22:12 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:12 2025: display_game - -[END] Mon Sep 29 19:22:12 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:12 2025: updateCurrentState - -[START] Mon Sep 29 19:22:12 2025: get_game_state - -[END] Mon Sep 29 19:22:12 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:12 2025: get_game_state - -[END] Mon Sep 29 19:22:12 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:12 2025: do_move - -[END] Mon Sep 29 19:22:12 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:12 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:12 2025: display_game - -[END] Mon Sep 29 19:22:12 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:13 2025: updateCurrentState - -[START] Mon Sep 29 19:22:13 2025: get_game_state - -[END] Mon Sep 29 19:22:13 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:13 2025: get_game_state - -[END] Mon Sep 29 19:22:13 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:13 2025: do_move - -[START] Mon Sep 29 19:22:13 2025: check_collision - -[START] Mon Sep 29 19:22:13 2025: get_game_state - -[END] Mon Sep 29 19:22:13 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:13 2025: check_collision - no collision -[END] Mon Sep 29 19:22:13 2025: do_move - curr=(2,3), state=3 -[END] Mon Sep 29 19:22:13 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:13 2025: display_game - -[END] Mon Sep 29 19:22:13 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:13 2025: updateCurrentState - -[START] Mon Sep 29 19:22:13 2025: get_game_state - -[END] Mon Sep 29 19:22:13 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:13 2025: get_game_state - -[END] Mon Sep 29 19:22:13 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:13 2025: do_move - -[END] Mon Sep 29 19:22:13 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:13 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:13 2025: display_game - -[END] Mon Sep 29 19:22:13 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:13 2025: updateCurrentState - -[START] Mon Sep 29 19:22:13 2025: get_game_state - -[END] Mon Sep 29 19:22:13 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:13 2025: get_game_state - -[END] Mon Sep 29 19:22:13 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:13 2025: do_move - -[END] Mon Sep 29 19:22:13 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:13 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:13 2025: display_game - -[END] Mon Sep 29 19:22:13 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:13 2025: updateCurrentState - -[START] Mon Sep 29 19:22:13 2025: get_game_state - -[END] Mon Sep 29 19:22:13 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:13 2025: get_game_state - -[END] Mon Sep 29 19:22:13 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:13 2025: do_move - -[END] Mon Sep 29 19:22:13 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:13 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:13 2025: display_game - -[END] Mon Sep 29 19:22:13 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:13 2025: updateCurrentState - -[START] Mon Sep 29 19:22:13 2025: get_game_state - -[END] Mon Sep 29 19:22:13 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:13 2025: get_game_state - -[END] Mon Sep 29 19:22:13 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:13 2025: do_move - -[END] Mon Sep 29 19:22:13 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:13 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:13 2025: display_game - -[END] Mon Sep 29 19:22:13 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:13 2025: updateCurrentState - -[START] Mon Sep 29 19:22:13 2025: get_game_state - -[END] Mon Sep 29 19:22:13 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:13 2025: get_game_state - -[END] Mon Sep 29 19:22:13 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:13 2025: do_move - -[END] Mon Sep 29 19:22:13 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:13 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:13 2025: display_game - -[END] Mon Sep 29 19:22:13 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:13 2025: updateCurrentState - -[START] Mon Sep 29 19:22:13 2025: get_game_state - -[END] Mon Sep 29 19:22:13 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:13 2025: get_game_state - -[END] Mon Sep 29 19:22:13 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:13 2025: do_move - -[END] Mon Sep 29 19:22:13 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:13 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:13 2025: display_game - -[END] Mon Sep 29 19:22:13 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:13 2025: updateCurrentState - -[START] Mon Sep 29 19:22:13 2025: get_game_state - -[END] Mon Sep 29 19:22:13 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:13 2025: get_game_state - -[END] Mon Sep 29 19:22:13 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:13 2025: do_move - -[END] Mon Sep 29 19:22:13 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:13 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:13 2025: display_game - -[END] Mon Sep 29 19:22:13 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:13 2025: updateCurrentState - -[START] Mon Sep 29 19:22:13 2025: get_game_state - -[END] Mon Sep 29 19:22:13 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:13 2025: get_game_state - -[END] Mon Sep 29 19:22:13 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:13 2025: do_move - -[END] Mon Sep 29 19:22:13 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:13 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:13 2025: display_game - -[END] Mon Sep 29 19:22:13 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:14 2025: updateCurrentState - -[START] Mon Sep 29 19:22:14 2025: get_game_state - -[END] Mon Sep 29 19:22:14 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:14 2025: get_game_state - -[END] Mon Sep 29 19:22:14 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:14 2025: do_move - -[START] Mon Sep 29 19:22:14 2025: check_collision - -[START] Mon Sep 29 19:22:14 2025: get_game_state - -[END] Mon Sep 29 19:22:14 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:14 2025: check_collision - no collision -[END] Mon Sep 29 19:22:14 2025: do_move - curr=(2,4), state=3 -[END] Mon Sep 29 19:22:14 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:14 2025: display_game - -[END] Mon Sep 29 19:22:14 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:14 2025: updateCurrentState - -[START] Mon Sep 29 19:22:14 2025: get_game_state - -[END] Mon Sep 29 19:22:14 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:14 2025: get_game_state - -[END] Mon Sep 29 19:22:14 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:14 2025: do_move - -[END] Mon Sep 29 19:22:14 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:14 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:14 2025: display_game - -[END] Mon Sep 29 19:22:14 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:14 2025: updateCurrentState - -[START] Mon Sep 29 19:22:14 2025: get_game_state - -[END] Mon Sep 29 19:22:14 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:14 2025: get_game_state - -[END] Mon Sep 29 19:22:14 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:14 2025: do_move - -[END] Mon Sep 29 19:22:14 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:14 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:14 2025: display_game - -[END] Mon Sep 29 19:22:14 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:14 2025: updateCurrentState - -[START] Mon Sep 29 19:22:14 2025: get_game_state - -[END] Mon Sep 29 19:22:14 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:14 2025: get_game_state - -[END] Mon Sep 29 19:22:14 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:14 2025: do_move - -[END] Mon Sep 29 19:22:14 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:14 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:14 2025: display_game - -[END] Mon Sep 29 19:22:14 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:14 2025: updateCurrentState - -[START] Mon Sep 29 19:22:14 2025: get_game_state - -[END] Mon Sep 29 19:22:14 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:14 2025: get_game_state - -[END] Mon Sep 29 19:22:14 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:14 2025: do_move - -[END] Mon Sep 29 19:22:14 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:14 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:14 2025: display_game - -[END] Mon Sep 29 19:22:14 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:14 2025: updateCurrentState - -[START] Mon Sep 29 19:22:14 2025: get_game_state - -[END] Mon Sep 29 19:22:14 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:14 2025: get_game_state - -[END] Mon Sep 29 19:22:14 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:14 2025: do_move - -[END] Mon Sep 29 19:22:14 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:14 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:14 2025: display_game - -[END] Mon Sep 29 19:22:14 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:14 2025: updateCurrentState - -[START] Mon Sep 29 19:22:14 2025: get_game_state - -[END] Mon Sep 29 19:22:14 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:14 2025: get_game_state - -[END] Mon Sep 29 19:22:14 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:14 2025: do_move - -[END] Mon Sep 29 19:22:14 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:14 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:14 2025: display_game - -[END] Mon Sep 29 19:22:14 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:14 2025: updateCurrentState - -[START] Mon Sep 29 19:22:14 2025: get_game_state - -[END] Mon Sep 29 19:22:14 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:14 2025: get_game_state - -[END] Mon Sep 29 19:22:14 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:14 2025: do_move - -[END] Mon Sep 29 19:22:14 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:14 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:14 2025: display_game - -[END] Mon Sep 29 19:22:14 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:14 2025: updateCurrentState - -[START] Mon Sep 29 19:22:14 2025: get_game_state - -[END] Mon Sep 29 19:22:14 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:14 2025: get_game_state - -[END] Mon Sep 29 19:22:14 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:14 2025: do_move - -[END] Mon Sep 29 19:22:14 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:14 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:14 2025: display_game - -[END] Mon Sep 29 19:22:14 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:15 2025: updateCurrentState - -[START] Mon Sep 29 19:22:15 2025: get_game_state - -[END] Mon Sep 29 19:22:15 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:15 2025: get_game_state - -[END] Mon Sep 29 19:22:15 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:15 2025: do_move - -[START] Mon Sep 29 19:22:15 2025: check_collision - -[START] Mon Sep 29 19:22:15 2025: get_game_state - -[END] Mon Sep 29 19:22:15 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:15 2025: check_collision - no collision -[END] Mon Sep 29 19:22:15 2025: do_move - curr=(2,5), state=3 -[END] Mon Sep 29 19:22:15 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:15 2025: display_game - -[END] Mon Sep 29 19:22:15 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:15 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:22:15 2025: get_game_state - -[END] Mon Sep 29 19:22:15 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:15 2025: userInput - state=2 -[START] Mon Sep 29 19:22:15 2025: updateCurrentState - -[START] Mon Sep 29 19:22:15 2025: get_game_state - -[END] Mon Sep 29 19:22:15 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:15 2025: get_game_state - -[END] Mon Sep 29 19:22:15 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:15 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:22:15 2025: check_collision - -[START] Mon Sep 29 19:22:15 2025: get_game_state - -[END] Mon Sep 29 19:22:15 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:15 2025: check_collision - no collision -[END] Mon Sep 29 19:22:15 2025: do_moving - curr=(3,5), state=3 -[END] Mon Sep 29 19:22:15 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:15 2025: display_game - -[END] Mon Sep 29 19:22:15 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:15 2025: updateCurrentState - -[START] Mon Sep 29 19:22:15 2025: get_game_state - -[END] Mon Sep 29 19:22:15 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:15 2025: get_game_state - -[END] Mon Sep 29 19:22:15 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:15 2025: do_move - -[END] Mon Sep 29 19:22:15 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:15 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:15 2025: display_game - -[END] Mon Sep 29 19:22:15 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:15 2025: updateCurrentState - -[START] Mon Sep 29 19:22:15 2025: get_game_state - -[END] Mon Sep 29 19:22:15 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:15 2025: get_game_state - -[END] Mon Sep 29 19:22:15 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:15 2025: do_move - -[END] Mon Sep 29 19:22:15 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:15 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:15 2025: display_game - -[END] Mon Sep 29 19:22:15 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:15 2025: updateCurrentState - -[START] Mon Sep 29 19:22:15 2025: get_game_state - -[END] Mon Sep 29 19:22:15 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:15 2025: get_game_state - -[END] Mon Sep 29 19:22:15 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:15 2025: do_move - -[END] Mon Sep 29 19:22:15 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:15 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:15 2025: display_game - -[END] Mon Sep 29 19:22:15 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:15 2025: updateCurrentState - -[START] Mon Sep 29 19:22:15 2025: get_game_state - -[END] Mon Sep 29 19:22:15 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:15 2025: get_game_state - -[END] Mon Sep 29 19:22:15 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:15 2025: do_move - -[END] Mon Sep 29 19:22:15 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:15 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:15 2025: display_game - -[END] Mon Sep 29 19:22:15 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:15 2025: updateCurrentState - -[START] Mon Sep 29 19:22:15 2025: get_game_state - -[END] Mon Sep 29 19:22:15 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:15 2025: get_game_state - -[END] Mon Sep 29 19:22:15 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:15 2025: do_move - -[END] Mon Sep 29 19:22:15 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:15 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:15 2025: display_game - -[END] Mon Sep 29 19:22:15 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:15 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:22:15 2025: get_game_state - -[END] Mon Sep 29 19:22:15 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:15 2025: userInput - state=2 -[START] Mon Sep 29 19:22:15 2025: updateCurrentState - -[START] Mon Sep 29 19:22:15 2025: get_game_state - -[END] Mon Sep 29 19:22:15 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:15 2025: get_game_state - -[END] Mon Sep 29 19:22:15 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:15 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:22:15 2025: check_collision - -[START] Mon Sep 29 19:22:15 2025: get_game_state - -[END] Mon Sep 29 19:22:15 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:15 2025: check_collision - no collision -[END] Mon Sep 29 19:22:15 2025: do_moving - curr=(2,5), state=3 -[END] Mon Sep 29 19:22:15 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:15 2025: display_game - -[END] Mon Sep 29 19:22:15 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:15 2025: updateCurrentState - -[START] Mon Sep 29 19:22:15 2025: get_game_state - -[END] Mon Sep 29 19:22:15 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:15 2025: get_game_state - -[END] Mon Sep 29 19:22:15 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:15 2025: do_move - -[END] Mon Sep 29 19:22:15 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:15 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:15 2025: display_game - -[END] Mon Sep 29 19:22:15 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:15 2025: updateCurrentState - -[START] Mon Sep 29 19:22:15 2025: get_game_state - -[END] Mon Sep 29 19:22:15 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:15 2025: get_game_state - -[END] Mon Sep 29 19:22:15 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:15 2025: do_move - -[END] Mon Sep 29 19:22:15 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:15 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:15 2025: display_game - -[END] Mon Sep 29 19:22:15 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:16 2025: updateCurrentState - -[START] Mon Sep 29 19:22:16 2025: get_game_state - -[END] Mon Sep 29 19:22:16 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:16 2025: get_game_state - -[END] Mon Sep 29 19:22:16 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:16 2025: do_move - -[START] Mon Sep 29 19:22:16 2025: check_collision - -[START] Mon Sep 29 19:22:16 2025: get_game_state - -[END] Mon Sep 29 19:22:16 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:16 2025: check_collision - no collision -[END] Mon Sep 29 19:22:16 2025: do_move - curr=(2,6), state=3 -[END] Mon Sep 29 19:22:16 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:16 2025: display_game - -[END] Mon Sep 29 19:22:16 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:16 2025: updateCurrentState - -[START] Mon Sep 29 19:22:16 2025: get_game_state - -[END] Mon Sep 29 19:22:16 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:16 2025: get_game_state - -[END] Mon Sep 29 19:22:16 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:16 2025: do_move - -[END] Mon Sep 29 19:22:16 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:16 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:16 2025: display_game - -[END] Mon Sep 29 19:22:16 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:16 2025: updateCurrentState - -[START] Mon Sep 29 19:22:16 2025: get_game_state - -[END] Mon Sep 29 19:22:16 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:16 2025: get_game_state - -[END] Mon Sep 29 19:22:16 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:16 2025: do_move - -[END] Mon Sep 29 19:22:16 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:16 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:16 2025: display_game - -[END] Mon Sep 29 19:22:16 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:16 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:22:16 2025: get_game_state - -[END] Mon Sep 29 19:22:16 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:16 2025: userInput - state=2 -[START] Mon Sep 29 19:22:16 2025: updateCurrentState - -[START] Mon Sep 29 19:22:16 2025: get_game_state - -[END] Mon Sep 29 19:22:16 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:16 2025: get_game_state - -[END] Mon Sep 29 19:22:16 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:16 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:22:16 2025: check_collision - -[START] Mon Sep 29 19:22:16 2025: get_game_state - -[END] Mon Sep 29 19:22:16 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:16 2025: check_collision - no collision -[END] Mon Sep 29 19:22:16 2025: do_moving - curr=(2,6), state=3 -[END] Mon Sep 29 19:22:16 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:16 2025: display_game - -[END] Mon Sep 29 19:22:16 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:16 2025: updateCurrentState - -[START] Mon Sep 29 19:22:16 2025: get_game_state - -[END] Mon Sep 29 19:22:16 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:16 2025: get_game_state - -[END] Mon Sep 29 19:22:16 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:16 2025: do_move - -[END] Mon Sep 29 19:22:16 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:16 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:16 2025: display_game - -[END] Mon Sep 29 19:22:16 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:16 2025: updateCurrentState - -[START] Mon Sep 29 19:22:16 2025: get_game_state - -[END] Mon Sep 29 19:22:16 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:16 2025: get_game_state - -[END] Mon Sep 29 19:22:16 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:16 2025: do_move - -[END] Mon Sep 29 19:22:16 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:16 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:16 2025: display_game - -[END] Mon Sep 29 19:22:16 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:16 2025: updateCurrentState - -[START] Mon Sep 29 19:22:16 2025: get_game_state - -[END] Mon Sep 29 19:22:16 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:16 2025: get_game_state - -[END] Mon Sep 29 19:22:16 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:16 2025: do_move - -[END] Mon Sep 29 19:22:16 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:16 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:16 2025: display_game - -[END] Mon Sep 29 19:22:16 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:16 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:22:16 2025: get_game_state - -[END] Mon Sep 29 19:22:16 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:16 2025: userInput - state=2 -[START] Mon Sep 29 19:22:16 2025: updateCurrentState - -[START] Mon Sep 29 19:22:16 2025: get_game_state - -[END] Mon Sep 29 19:22:16 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:16 2025: get_game_state - -[END] Mon Sep 29 19:22:16 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:16 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:22:16 2025: check_collision - -[START] Mon Sep 29 19:22:16 2025: get_game_state - -[END] Mon Sep 29 19:22:16 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:16 2025: check_collision - no collision -[END] Mon Sep 29 19:22:16 2025: do_moving - curr=(1,6), state=3 -[END] Mon Sep 29 19:22:16 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:16 2025: display_game - -[END] Mon Sep 29 19:22:16 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:16 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:22:16 2025: get_game_state - -[END] Mon Sep 29 19:22:16 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:16 2025: userInput - state=2 -[START] Mon Sep 29 19:22:16 2025: updateCurrentState - -[START] Mon Sep 29 19:22:16 2025: get_game_state - -[END] Mon Sep 29 19:22:16 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:16 2025: get_game_state - -[END] Mon Sep 29 19:22:16 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:16 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:22:16 2025: check_collision - -[START] Mon Sep 29 19:22:16 2025: get_game_state - -[END] Mon Sep 29 19:22:16 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:16 2025: check_collision - no collision -[END] Mon Sep 29 19:22:16 2025: do_moving - curr=(1,6), state=3 -[END] Mon Sep 29 19:22:16 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:16 2025: display_game - -[END] Mon Sep 29 19:22:16 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:17 2025: updateCurrentState - -[START] Mon Sep 29 19:22:17 2025: get_game_state - -[END] Mon Sep 29 19:22:17 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:17 2025: get_game_state - -[END] Mon Sep 29 19:22:17 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:17 2025: do_move - -[START] Mon Sep 29 19:22:17 2025: check_collision - -[START] Mon Sep 29 19:22:17 2025: get_game_state - -[END] Mon Sep 29 19:22:17 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:17 2025: check_collision - no collision -[END] Mon Sep 29 19:22:17 2025: do_move - curr=(1,7), state=3 -[END] Mon Sep 29 19:22:17 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:17 2025: display_game - -[END] Mon Sep 29 19:22:17 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:17 2025: updateCurrentState - -[START] Mon Sep 29 19:22:17 2025: get_game_state - -[END] Mon Sep 29 19:22:17 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:17 2025: get_game_state - -[END] Mon Sep 29 19:22:17 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:17 2025: do_move - -[END] Mon Sep 29 19:22:17 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:17 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:17 2025: display_game - -[END] Mon Sep 29 19:22:17 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:17 2025: updateCurrentState - -[START] Mon Sep 29 19:22:17 2025: get_game_state - -[END] Mon Sep 29 19:22:17 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:17 2025: get_game_state - -[END] Mon Sep 29 19:22:17 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:17 2025: do_move - -[END] Mon Sep 29 19:22:17 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:17 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:17 2025: display_game - -[END] Mon Sep 29 19:22:17 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:17 2025: updateCurrentState - -[START] Mon Sep 29 19:22:17 2025: get_game_state - -[END] Mon Sep 29 19:22:17 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:17 2025: get_game_state - -[END] Mon Sep 29 19:22:17 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:17 2025: do_move - -[END] Mon Sep 29 19:22:17 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:17 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:17 2025: display_game - -[END] Mon Sep 29 19:22:17 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:17 2025: updateCurrentState - -[START] Mon Sep 29 19:22:17 2025: get_game_state - -[END] Mon Sep 29 19:22:17 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:17 2025: get_game_state - -[END] Mon Sep 29 19:22:17 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:17 2025: do_move - -[END] Mon Sep 29 19:22:17 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:17 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:17 2025: display_game - -[END] Mon Sep 29 19:22:17 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:17 2025: userInput - action=6, hold=0 -[START] Mon Sep 29 19:22:17 2025: get_game_state - -[END] Mon Sep 29 19:22:17 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:17 2025: userInput - state=2 -[START] Mon Sep 29 19:22:17 2025: updateCurrentState - -[START] Mon Sep 29 19:22:17 2025: get_game_state - -[END] Mon Sep 29 19:22:17 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:17 2025: get_game_state - -[END] Mon Sep 29 19:22:17 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:17 2025: do_moving - moving_type=3 -[START] Mon Sep 29 19:22:17 2025: check_collision - -[START] Mon Sep 29 19:22:17 2025: get_game_state - -[END] Mon Sep 29 19:22:17 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:17 2025: check_collision - no collision -[START] Mon Sep 29 19:22:17 2025: check_collision - -[START] Mon Sep 29 19:22:17 2025: get_game_state - -[END] Mon Sep 29 19:22:17 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:17 2025: check_collision - no collision -[START] Mon Sep 29 19:22:17 2025: check_collision - -[START] Mon Sep 29 19:22:17 2025: get_game_state - -[END] Mon Sep 29 19:22:17 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:17 2025: check_collision - no collision -[START] Mon Sep 29 19:22:17 2025: check_collision - -[START] Mon Sep 29 19:22:17 2025: get_game_state - -[END] Mon Sep 29 19:22:17 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:17 2025: check_collision - no collision -[START] Mon Sep 29 19:22:17 2025: check_collision - -[START] Mon Sep 29 19:22:17 2025: get_game_state - -[END] Mon Sep 29 19:22:17 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:17 2025: check_collision - no collision -[START] Mon Sep 29 19:22:17 2025: check_collision - -[START] Mon Sep 29 19:22:17 2025: get_game_state - -[END] Mon Sep 29 19:22:17 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:17 2025: check_collision - no collision -[START] Mon Sep 29 19:22:17 2025: check_collision - -[START] Mon Sep 29 19:22:17 2025: get_game_state - -[END] Mon Sep 29 19:22:17 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:17 2025: check_collision - collision with field, x=1, y=15 -[END] Mon Sep 29 19:22:17 2025: do_moving - curr=(1,12), state=4 -[END] Mon Sep 29 19:22:17 2025: updateCurrentState - score=400, level=1, state=4 -[START] Mon Sep 29 19:22:17 2025: display_game - -[END] Mon Sep 29 19:22:17 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:17 2025: updateCurrentState - -[START] Mon Sep 29 19:22:17 2025: get_game_state - -[END] Mon Sep 29 19:22:17 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:17 2025: do_attaching - -[START] Mon Sep 29 19:22:17 2025: get_game_state - -[END] Mon Sep 29 19:22:17 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:17 2025: get_game_state - -[END] Mon Sep 29 19:22:17 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:17 2025: place_figure - curr=(1,12) -[END] Mon Sep 29 19:22:17 2025: place_figure - -[START] Mon Sep 29 19:22:17 2025: get_game_state - -[END] Mon Sep 29 19:22:17 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:17 2025: clear_lines - score=400 -[END] Mon Sep 29 19:22:17 2025: clear_lines - lines_cleared=0, score=400, level=1 -[START] Mon Sep 29 19:22:17 2025: is_game_over - -[START] Mon Sep 29 19:22:17 2025: get_game_state - -[END] Mon Sep 29 19:22:17 2025: get_game_state - state=4 -[END] Mon Sep 29 19:22:17 2025: is_game_over - game not over -[END] Mon Sep 29 19:22:17 2025: do_attaching - state=1 -[END] Mon Sep 29 19:22:17 2025: updateCurrentState - score=400, level=1, state=1 -[START] Mon Sep 29 19:22:17 2025: display_game - -[END] Mon Sep 29 19:22:17 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:17 2025: updateCurrentState - -[START] Mon Sep 29 19:22:17 2025: get_game_state - -[END] Mon Sep 29 19:22:17 2025: get_game_state - state=1 -[START] Mon Sep 29 19:22:17 2025: do_spawn - -[START] Mon Sep 29 19:22:17 2025: get_game_state - -[END] Mon Sep 29 19:22:17 2025: get_game_state - state=1 -[START] Mon Sep 29 19:22:17 2025: check_collision - -[START] Mon Sep 29 19:22:17 2025: get_game_state - -[END] Mon Sep 29 19:22:17 2025: get_game_state - state=1 -[END] Mon Sep 29 19:22:17 2025: check_collision - no collision -[END] Mon Sep 29 19:22:17 2025: do_spawn - curr=(3,0), next_sprite=5, state=3 -[END] Mon Sep 29 19:22:17 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:17 2025: display_game - -[END] Mon Sep 29 19:22:17 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:17 2025: updateCurrentState - -[START] Mon Sep 29 19:22:17 2025: get_game_state - -[END] Mon Sep 29 19:22:17 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:17 2025: get_game_state - -[END] Mon Sep 29 19:22:17 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:17 2025: do_move - -[END] Mon Sep 29 19:22:17 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:17 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:17 2025: display_game - -[END] Mon Sep 29 19:22:17 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:17 2025: updateCurrentState - -[START] Mon Sep 29 19:22:17 2025: get_game_state - -[END] Mon Sep 29 19:22:17 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:17 2025: get_game_state - -[END] Mon Sep 29 19:22:17 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:17 2025: do_move - -[END] Mon Sep 29 19:22:17 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:17 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:17 2025: display_game - -[END] Mon Sep 29 19:22:17 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:18 2025: updateCurrentState - -[START] Mon Sep 29 19:22:18 2025: get_game_state - -[END] Mon Sep 29 19:22:18 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:18 2025: get_game_state - -[END] Mon Sep 29 19:22:18 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:18 2025: do_move - -[START] Mon Sep 29 19:22:18 2025: check_collision - -[START] Mon Sep 29 19:22:18 2025: get_game_state - -[END] Mon Sep 29 19:22:18 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:18 2025: check_collision - no collision -[END] Mon Sep 29 19:22:18 2025: do_move - curr=(3,1), state=3 -[END] Mon Sep 29 19:22:18 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:18 2025: display_game - -[END] Mon Sep 29 19:22:18 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:18 2025: updateCurrentState - -[START] Mon Sep 29 19:22:18 2025: get_game_state - -[END] Mon Sep 29 19:22:18 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:18 2025: get_game_state - -[END] Mon Sep 29 19:22:18 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:18 2025: do_move - -[END] Mon Sep 29 19:22:18 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:18 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:18 2025: display_game - -[END] Mon Sep 29 19:22:18 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:18 2025: updateCurrentState - -[START] Mon Sep 29 19:22:18 2025: get_game_state - -[END] Mon Sep 29 19:22:18 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:18 2025: get_game_state - -[END] Mon Sep 29 19:22:18 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:18 2025: do_move - -[END] Mon Sep 29 19:22:18 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:18 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:18 2025: display_game - -[END] Mon Sep 29 19:22:18 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:18 2025: updateCurrentState - -[START] Mon Sep 29 19:22:18 2025: get_game_state - -[END] Mon Sep 29 19:22:18 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:18 2025: get_game_state - -[END] Mon Sep 29 19:22:18 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:18 2025: do_move - -[END] Mon Sep 29 19:22:18 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:18 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:18 2025: display_game - -[END] Mon Sep 29 19:22:18 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:18 2025: updateCurrentState - -[START] Mon Sep 29 19:22:18 2025: get_game_state - -[END] Mon Sep 29 19:22:18 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:18 2025: get_game_state - -[END] Mon Sep 29 19:22:18 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:18 2025: do_move - -[END] Mon Sep 29 19:22:18 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:18 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:18 2025: display_game - -[END] Mon Sep 29 19:22:18 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:18 2025: updateCurrentState - -[START] Mon Sep 29 19:22:18 2025: get_game_state - -[END] Mon Sep 29 19:22:18 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:18 2025: get_game_state - -[END] Mon Sep 29 19:22:18 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:18 2025: do_move - -[END] Mon Sep 29 19:22:18 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:18 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:18 2025: display_game - -[END] Mon Sep 29 19:22:18 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:18 2025: updateCurrentState - -[START] Mon Sep 29 19:22:18 2025: get_game_state - -[END] Mon Sep 29 19:22:18 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:18 2025: get_game_state - -[END] Mon Sep 29 19:22:18 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:18 2025: do_move - -[END] Mon Sep 29 19:22:18 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:18 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:18 2025: display_game - -[END] Mon Sep 29 19:22:18 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:18 2025: updateCurrentState - -[START] Mon Sep 29 19:22:18 2025: get_game_state - -[END] Mon Sep 29 19:22:18 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:18 2025: get_game_state - -[END] Mon Sep 29 19:22:18 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:18 2025: do_move - -[END] Mon Sep 29 19:22:18 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:18 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:18 2025: display_game - -[END] Mon Sep 29 19:22:18 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:18 2025: updateCurrentState - -[START] Mon Sep 29 19:22:18 2025: get_game_state - -[END] Mon Sep 29 19:22:18 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:18 2025: get_game_state - -[END] Mon Sep 29 19:22:18 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:18 2025: do_move - -[END] Mon Sep 29 19:22:18 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:18 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:18 2025: display_game - -[END] Mon Sep 29 19:22:18 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:19 2025: updateCurrentState - -[START] Mon Sep 29 19:22:19 2025: get_game_state - -[END] Mon Sep 29 19:22:19 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:19 2025: get_game_state - -[END] Mon Sep 29 19:22:19 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:19 2025: do_move - -[START] Mon Sep 29 19:22:19 2025: check_collision - -[START] Mon Sep 29 19:22:19 2025: get_game_state - -[END] Mon Sep 29 19:22:19 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:19 2025: check_collision - no collision -[END] Mon Sep 29 19:22:19 2025: do_move - curr=(3,2), state=3 -[END] Mon Sep 29 19:22:19 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:19 2025: display_game - -[END] Mon Sep 29 19:22:19 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:19 2025: updateCurrentState - -[START] Mon Sep 29 19:22:19 2025: get_game_state - -[END] Mon Sep 29 19:22:19 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:19 2025: get_game_state - -[END] Mon Sep 29 19:22:19 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:19 2025: do_move - -[END] Mon Sep 29 19:22:19 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:19 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:19 2025: display_game - -[END] Mon Sep 29 19:22:19 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:19 2025: updateCurrentState - -[START] Mon Sep 29 19:22:19 2025: get_game_state - -[END] Mon Sep 29 19:22:19 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:19 2025: get_game_state - -[END] Mon Sep 29 19:22:19 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:19 2025: do_move - -[END] Mon Sep 29 19:22:19 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:19 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:19 2025: display_game - -[END] Mon Sep 29 19:22:19 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:19 2025: updateCurrentState - -[START] Mon Sep 29 19:22:19 2025: get_game_state - -[END] Mon Sep 29 19:22:19 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:19 2025: get_game_state - -[END] Mon Sep 29 19:22:19 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:19 2025: do_move - -[END] Mon Sep 29 19:22:19 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:19 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:19 2025: display_game - -[END] Mon Sep 29 19:22:19 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:19 2025: updateCurrentState - -[START] Mon Sep 29 19:22:19 2025: get_game_state - -[END] Mon Sep 29 19:22:19 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:19 2025: get_game_state - -[END] Mon Sep 29 19:22:19 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:19 2025: do_move - -[END] Mon Sep 29 19:22:19 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:19 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:19 2025: display_game - -[END] Mon Sep 29 19:22:19 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:19 2025: updateCurrentState - -[START] Mon Sep 29 19:22:19 2025: get_game_state - -[END] Mon Sep 29 19:22:19 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:19 2025: get_game_state - -[END] Mon Sep 29 19:22:19 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:19 2025: do_move - -[END] Mon Sep 29 19:22:19 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:19 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:19 2025: display_game - -[END] Mon Sep 29 19:22:19 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:19 2025: updateCurrentState - -[START] Mon Sep 29 19:22:19 2025: get_game_state - -[END] Mon Sep 29 19:22:19 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:19 2025: get_game_state - -[END] Mon Sep 29 19:22:19 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:19 2025: do_move - -[END] Mon Sep 29 19:22:19 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:19 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:19 2025: display_game - -[END] Mon Sep 29 19:22:19 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:19 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:22:19 2025: get_game_state - -[END] Mon Sep 29 19:22:19 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:19 2025: userInput - state=2 -[START] Mon Sep 29 19:22:19 2025: updateCurrentState - -[START] Mon Sep 29 19:22:19 2025: get_game_state - -[END] Mon Sep 29 19:22:19 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:19 2025: get_game_state - -[END] Mon Sep 29 19:22:19 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:19 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:22:19 2025: check_collision - -[START] Mon Sep 29 19:22:19 2025: get_game_state - -[END] Mon Sep 29 19:22:19 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:19 2025: check_collision - no collision -[END] Mon Sep 29 19:22:19 2025: do_moving - curr=(3,2), state=3 -[END] Mon Sep 29 19:22:19 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:19 2025: display_game - -[END] Mon Sep 29 19:22:19 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:19 2025: updateCurrentState - -[START] Mon Sep 29 19:22:19 2025: get_game_state - -[END] Mon Sep 29 19:22:19 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:19 2025: get_game_state - -[END] Mon Sep 29 19:22:19 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:19 2025: do_move - -[END] Mon Sep 29 19:22:19 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:19 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:19 2025: display_game - -[END] Mon Sep 29 19:22:19 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:20 2025: updateCurrentState - -[START] Mon Sep 29 19:22:20 2025: get_game_state - -[END] Mon Sep 29 19:22:20 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:20 2025: get_game_state - -[END] Mon Sep 29 19:22:20 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:20 2025: do_move - -[START] Mon Sep 29 19:22:20 2025: check_collision - -[START] Mon Sep 29 19:22:20 2025: get_game_state - -[END] Mon Sep 29 19:22:20 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:20 2025: check_collision - no collision -[END] Mon Sep 29 19:22:20 2025: do_move - curr=(3,3), state=3 -[END] Mon Sep 29 19:22:20 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:20 2025: display_game - -[END] Mon Sep 29 19:22:20 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:20 2025: updateCurrentState - -[START] Mon Sep 29 19:22:20 2025: get_game_state - -[END] Mon Sep 29 19:22:20 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:20 2025: get_game_state - -[END] Mon Sep 29 19:22:20 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:20 2025: do_move - -[END] Mon Sep 29 19:22:20 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:20 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:20 2025: display_game - -[END] Mon Sep 29 19:22:20 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:20 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:22:20 2025: get_game_state - -[END] Mon Sep 29 19:22:20 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:20 2025: userInput - state=2 -[START] Mon Sep 29 19:22:20 2025: updateCurrentState - -[START] Mon Sep 29 19:22:20 2025: get_game_state - -[END] Mon Sep 29 19:22:20 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:20 2025: get_game_state - -[END] Mon Sep 29 19:22:20 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:20 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:22:20 2025: check_collision - -[START] Mon Sep 29 19:22:20 2025: get_game_state - -[END] Mon Sep 29 19:22:20 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:20 2025: check_collision - no collision -[END] Mon Sep 29 19:22:20 2025: do_moving - curr=(2,3), state=3 -[END] Mon Sep 29 19:22:20 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:20 2025: display_game - -[END] Mon Sep 29 19:22:20 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:20 2025: updateCurrentState - -[START] Mon Sep 29 19:22:20 2025: get_game_state - -[END] Mon Sep 29 19:22:20 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:20 2025: get_game_state - -[END] Mon Sep 29 19:22:20 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:20 2025: do_move - -[END] Mon Sep 29 19:22:20 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:20 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:20 2025: display_game - -[END] Mon Sep 29 19:22:20 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:20 2025: updateCurrentState - -[START] Mon Sep 29 19:22:20 2025: get_game_state - -[END] Mon Sep 29 19:22:20 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:20 2025: get_game_state - -[END] Mon Sep 29 19:22:20 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:20 2025: do_move - -[END] Mon Sep 29 19:22:20 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:20 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:20 2025: display_game - -[END] Mon Sep 29 19:22:20 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:20 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:22:20 2025: get_game_state - -[END] Mon Sep 29 19:22:20 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:20 2025: userInput - state=2 -[START] Mon Sep 29 19:22:20 2025: updateCurrentState - -[START] Mon Sep 29 19:22:20 2025: get_game_state - -[END] Mon Sep 29 19:22:20 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:20 2025: get_game_state - -[END] Mon Sep 29 19:22:20 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:20 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:22:20 2025: check_collision - -[START] Mon Sep 29 19:22:20 2025: get_game_state - -[END] Mon Sep 29 19:22:20 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:20 2025: check_collision - no collision -[END] Mon Sep 29 19:22:20 2025: do_moving - curr=(1,3), state=3 -[END] Mon Sep 29 19:22:20 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:20 2025: display_game - -[END] Mon Sep 29 19:22:20 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:20 2025: updateCurrentState - -[START] Mon Sep 29 19:22:20 2025: get_game_state - -[END] Mon Sep 29 19:22:20 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:20 2025: get_game_state - -[END] Mon Sep 29 19:22:20 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:20 2025: do_move - -[END] Mon Sep 29 19:22:20 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:20 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:20 2025: display_game - -[END] Mon Sep 29 19:22:20 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:20 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:22:20 2025: get_game_state - -[END] Mon Sep 29 19:22:20 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:20 2025: userInput - state=2 -[START] Mon Sep 29 19:22:20 2025: updateCurrentState - -[START] Mon Sep 29 19:22:20 2025: get_game_state - -[END] Mon Sep 29 19:22:20 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:20 2025: get_game_state - -[END] Mon Sep 29 19:22:20 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:20 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:22:20 2025: check_collision - -[START] Mon Sep 29 19:22:20 2025: get_game_state - -[END] Mon Sep 29 19:22:20 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:20 2025: check_collision - no collision -[END] Mon Sep 29 19:22:20 2025: do_moving - curr=(0,3), state=3 -[END] Mon Sep 29 19:22:20 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:20 2025: display_game - -[END] Mon Sep 29 19:22:20 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:20 2025: updateCurrentState - -[START] Mon Sep 29 19:22:20 2025: get_game_state - -[END] Mon Sep 29 19:22:20 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:20 2025: get_game_state - -[END] Mon Sep 29 19:22:20 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:20 2025: do_move - -[END] Mon Sep 29 19:22:20 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:20 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:20 2025: display_game - -[END] Mon Sep 29 19:22:20 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:20 2025: updateCurrentState - -[START] Mon Sep 29 19:22:20 2025: get_game_state - -[END] Mon Sep 29 19:22:20 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:20 2025: get_game_state - -[END] Mon Sep 29 19:22:20 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:20 2025: do_move - -[END] Mon Sep 29 19:22:20 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:20 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:20 2025: display_game - -[END] Mon Sep 29 19:22:20 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:20 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:22:20 2025: get_game_state - -[END] Mon Sep 29 19:22:20 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:20 2025: userInput - state=2 -[START] Mon Sep 29 19:22:20 2025: updateCurrentState - -[START] Mon Sep 29 19:22:20 2025: get_game_state - -[END] Mon Sep 29 19:22:20 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:20 2025: get_game_state - -[END] Mon Sep 29 19:22:20 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:20 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:22:20 2025: check_collision - -[START] Mon Sep 29 19:22:20 2025: get_game_state - -[END] Mon Sep 29 19:22:20 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:20 2025: check_collision - no collision -[END] Mon Sep 29 19:22:20 2025: do_moving - curr=(-1,3), state=3 -[END] Mon Sep 29 19:22:20 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:20 2025: display_game - -[END] Mon Sep 29 19:22:20 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:20 2025: updateCurrentState - -[START] Mon Sep 29 19:22:20 2025: get_game_state - -[END] Mon Sep 29 19:22:20 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:20 2025: get_game_state - -[END] Mon Sep 29 19:22:20 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:20 2025: do_move - -[END] Mon Sep 29 19:22:20 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:20 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:20 2025: display_game - -[END] Mon Sep 29 19:22:20 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:21 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:22:21 2025: get_game_state - -[END] Mon Sep 29 19:22:21 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:21 2025: userInput - state=2 -[START] Mon Sep 29 19:22:21 2025: updateCurrentState - -[START] Mon Sep 29 19:22:21 2025: get_game_state - -[END] Mon Sep 29 19:22:21 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:21 2025: get_game_state - -[END] Mon Sep 29 19:22:21 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:21 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:22:21 2025: check_collision - -[START] Mon Sep 29 19:22:21 2025: get_game_state - -[END] Mon Sep 29 19:22:21 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:21 2025: check_collision - collision with boundary, x=-1, y=3 -[END] Mon Sep 29 19:22:21 2025: do_moving - curr=(-1,3), state=3 -[END] Mon Sep 29 19:22:21 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:21 2025: display_game - -[END] Mon Sep 29 19:22:21 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:21 2025: updateCurrentState - -[START] Mon Sep 29 19:22:21 2025: get_game_state - -[END] Mon Sep 29 19:22:21 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:21 2025: get_game_state - -[END] Mon Sep 29 19:22:21 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:21 2025: do_move - -[START] Mon Sep 29 19:22:21 2025: check_collision - -[START] Mon Sep 29 19:22:21 2025: get_game_state - -[END] Mon Sep 29 19:22:21 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:21 2025: check_collision - no collision -[END] Mon Sep 29 19:22:21 2025: do_move - curr=(-1,4), state=3 -[END] Mon Sep 29 19:22:21 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:21 2025: display_game - -[END] Mon Sep 29 19:22:21 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:21 2025: userInput - action=6, hold=0 -[START] Mon Sep 29 19:22:21 2025: get_game_state - -[END] Mon Sep 29 19:22:21 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:21 2025: userInput - state=2 -[START] Mon Sep 29 19:22:21 2025: updateCurrentState - -[START] Mon Sep 29 19:22:21 2025: get_game_state - -[END] Mon Sep 29 19:22:21 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:21 2025: get_game_state - -[END] Mon Sep 29 19:22:21 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:21 2025: do_moving - moving_type=3 -[START] Mon Sep 29 19:22:21 2025: check_collision - -[START] Mon Sep 29 19:22:21 2025: get_game_state - -[END] Mon Sep 29 19:22:21 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:21 2025: check_collision - no collision -[START] Mon Sep 29 19:22:21 2025: check_collision - -[START] Mon Sep 29 19:22:21 2025: get_game_state - -[END] Mon Sep 29 19:22:21 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:21 2025: check_collision - no collision -[START] Mon Sep 29 19:22:21 2025: check_collision - -[START] Mon Sep 29 19:22:21 2025: get_game_state - -[END] Mon Sep 29 19:22:21 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:21 2025: check_collision - no collision -[START] Mon Sep 29 19:22:21 2025: check_collision - -[START] Mon Sep 29 19:22:21 2025: get_game_state - -[END] Mon Sep 29 19:22:21 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:21 2025: check_collision - no collision -[START] Mon Sep 29 19:22:21 2025: check_collision - -[START] Mon Sep 29 19:22:21 2025: get_game_state - -[END] Mon Sep 29 19:22:21 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:21 2025: check_collision - no collision -[START] Mon Sep 29 19:22:21 2025: check_collision - -[START] Mon Sep 29 19:22:21 2025: get_game_state - -[END] Mon Sep 29 19:22:21 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:21 2025: check_collision - no collision -[START] Mon Sep 29 19:22:21 2025: check_collision - -[START] Mon Sep 29 19:22:21 2025: get_game_state - -[END] Mon Sep 29 19:22:21 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:21 2025: check_collision - no collision -[START] Mon Sep 29 19:22:21 2025: check_collision - -[START] Mon Sep 29 19:22:21 2025: get_game_state - -[END] Mon Sep 29 19:22:21 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:21 2025: check_collision - collision with field, x=1, y=12 -[END] Mon Sep 29 19:22:21 2025: do_moving - curr=(-1,10), state=4 -[END] Mon Sep 29 19:22:21 2025: updateCurrentState - score=400, level=1, state=4 -[START] Mon Sep 29 19:22:21 2025: display_game - -[END] Mon Sep 29 19:22:21 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:21 2025: updateCurrentState - -[START] Mon Sep 29 19:22:21 2025: get_game_state - -[END] Mon Sep 29 19:22:21 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:21 2025: do_attaching - -[START] Mon Sep 29 19:22:21 2025: get_game_state - -[END] Mon Sep 29 19:22:21 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:21 2025: get_game_state - -[END] Mon Sep 29 19:22:21 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:21 2025: place_figure - curr=(-1,10) -[END] Mon Sep 29 19:22:21 2025: place_figure - -[START] Mon Sep 29 19:22:21 2025: get_game_state - -[END] Mon Sep 29 19:22:21 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:21 2025: clear_lines - score=400 -[END] Mon Sep 29 19:22:21 2025: clear_lines - lines_cleared=0, score=400, level=1 -[START] Mon Sep 29 19:22:21 2025: is_game_over - -[START] Mon Sep 29 19:22:21 2025: get_game_state - -[END] Mon Sep 29 19:22:21 2025: get_game_state - state=4 -[END] Mon Sep 29 19:22:21 2025: is_game_over - game not over -[END] Mon Sep 29 19:22:21 2025: do_attaching - state=1 -[END] Mon Sep 29 19:22:21 2025: updateCurrentState - score=400, level=1, state=1 -[START] Mon Sep 29 19:22:21 2025: display_game - -[END] Mon Sep 29 19:22:21 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:21 2025: updateCurrentState - -[START] Mon Sep 29 19:22:21 2025: get_game_state - -[END] Mon Sep 29 19:22:21 2025: get_game_state - state=1 -[START] Mon Sep 29 19:22:21 2025: do_spawn - -[START] Mon Sep 29 19:22:21 2025: get_game_state - -[END] Mon Sep 29 19:22:21 2025: get_game_state - state=1 -[START] Mon Sep 29 19:22:21 2025: check_collision - -[START] Mon Sep 29 19:22:21 2025: get_game_state - -[END] Mon Sep 29 19:22:21 2025: get_game_state - state=1 -[END] Mon Sep 29 19:22:21 2025: check_collision - no collision -[END] Mon Sep 29 19:22:21 2025: do_spawn - curr=(3,0), next_sprite=6, state=3 -[END] Mon Sep 29 19:22:21 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:21 2025: display_game - -[END] Mon Sep 29 19:22:21 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:21 2025: updateCurrentState - -[START] Mon Sep 29 19:22:21 2025: get_game_state - -[END] Mon Sep 29 19:22:21 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:21 2025: get_game_state - -[END] Mon Sep 29 19:22:21 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:21 2025: do_move - -[END] Mon Sep 29 19:22:21 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:21 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:21 2025: display_game - -[END] Mon Sep 29 19:22:21 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:21 2025: updateCurrentState - -[START] Mon Sep 29 19:22:21 2025: get_game_state - -[END] Mon Sep 29 19:22:21 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:21 2025: get_game_state - -[END] Mon Sep 29 19:22:21 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:21 2025: do_move - -[END] Mon Sep 29 19:22:21 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:21 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:21 2025: display_game - -[END] Mon Sep 29 19:22:21 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:21 2025: updateCurrentState - -[START] Mon Sep 29 19:22:21 2025: get_game_state - -[END] Mon Sep 29 19:22:21 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:21 2025: get_game_state - -[END] Mon Sep 29 19:22:21 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:21 2025: do_move - -[END] Mon Sep 29 19:22:21 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:21 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:21 2025: display_game - -[END] Mon Sep 29 19:22:21 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:21 2025: updateCurrentState - -[START] Mon Sep 29 19:22:21 2025: get_game_state - -[END] Mon Sep 29 19:22:21 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:21 2025: get_game_state - -[END] Mon Sep 29 19:22:21 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:21 2025: do_move - -[END] Mon Sep 29 19:22:21 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:21 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:21 2025: display_game - -[END] Mon Sep 29 19:22:21 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:21 2025: updateCurrentState - -[START] Mon Sep 29 19:22:21 2025: get_game_state - -[END] Mon Sep 29 19:22:21 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:21 2025: get_game_state - -[END] Mon Sep 29 19:22:21 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:21 2025: do_move - -[END] Mon Sep 29 19:22:21 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:21 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:21 2025: display_game - -[END] Mon Sep 29 19:22:22 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:22 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:22:22 2025: get_game_state - -[END] Mon Sep 29 19:22:22 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:22 2025: userInput - state=2 -[START] Mon Sep 29 19:22:22 2025: updateCurrentState - -[START] Mon Sep 29 19:22:22 2025: get_game_state - -[END] Mon Sep 29 19:22:22 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:22 2025: get_game_state - -[END] Mon Sep 29 19:22:22 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:22 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:22:22 2025: check_collision - -[START] Mon Sep 29 19:22:22 2025: get_game_state - -[END] Mon Sep 29 19:22:22 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:22 2025: check_collision - no collision -[END] Mon Sep 29 19:22:22 2025: do_moving - curr=(2,0), state=3 -[END] Mon Sep 29 19:22:22 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:22 2025: display_game - -[END] Mon Sep 29 19:22:22 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:22 2025: updateCurrentState - -[START] Mon Sep 29 19:22:22 2025: get_game_state - -[END] Mon Sep 29 19:22:22 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:22 2025: get_game_state - -[END] Mon Sep 29 19:22:22 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:22 2025: do_move - -[START] Mon Sep 29 19:22:22 2025: check_collision - -[START] Mon Sep 29 19:22:22 2025: get_game_state - -[END] Mon Sep 29 19:22:22 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:22 2025: check_collision - no collision -[END] Mon Sep 29 19:22:22 2025: do_move - curr=(2,1), state=3 -[END] Mon Sep 29 19:22:22 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:22 2025: display_game - -[END] Mon Sep 29 19:22:22 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:22 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:22:22 2025: get_game_state - -[END] Mon Sep 29 19:22:22 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:22 2025: userInput - state=2 -[START] Mon Sep 29 19:22:22 2025: updateCurrentState - -[START] Mon Sep 29 19:22:22 2025: get_game_state - -[END] Mon Sep 29 19:22:22 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:22 2025: get_game_state - -[END] Mon Sep 29 19:22:22 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:22 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:22:22 2025: check_collision - -[START] Mon Sep 29 19:22:22 2025: get_game_state - -[END] Mon Sep 29 19:22:22 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:22 2025: check_collision - no collision -[END] Mon Sep 29 19:22:22 2025: do_moving - curr=(2,1), state=3 -[END] Mon Sep 29 19:22:22 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:22 2025: display_game - -[END] Mon Sep 29 19:22:22 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:22 2025: updateCurrentState - -[START] Mon Sep 29 19:22:22 2025: get_game_state - -[END] Mon Sep 29 19:22:22 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:22 2025: get_game_state - -[END] Mon Sep 29 19:22:22 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:22 2025: do_move - -[END] Mon Sep 29 19:22:22 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:22 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:22 2025: display_game - -[END] Mon Sep 29 19:22:22 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:22 2025: updateCurrentState - -[START] Mon Sep 29 19:22:22 2025: get_game_state - -[END] Mon Sep 29 19:22:22 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:22 2025: get_game_state - -[END] Mon Sep 29 19:22:22 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:22 2025: do_move - -[END] Mon Sep 29 19:22:22 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:22 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:22 2025: display_game - -[END] Mon Sep 29 19:22:22 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:22 2025: updateCurrentState - -[START] Mon Sep 29 19:22:22 2025: get_game_state - -[END] Mon Sep 29 19:22:22 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:22 2025: get_game_state - -[END] Mon Sep 29 19:22:22 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:22 2025: do_move - -[END] Mon Sep 29 19:22:22 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:22 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:22 2025: display_game - -[END] Mon Sep 29 19:22:22 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:22 2025: updateCurrentState - -[START] Mon Sep 29 19:22:22 2025: get_game_state - -[END] Mon Sep 29 19:22:22 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:22 2025: get_game_state - -[END] Mon Sep 29 19:22:22 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:22 2025: do_move - -[END] Mon Sep 29 19:22:22 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:22 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:22 2025: display_game - -[END] Mon Sep 29 19:22:22 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:22 2025: updateCurrentState - -[START] Mon Sep 29 19:22:22 2025: get_game_state - -[END] Mon Sep 29 19:22:22 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:22 2025: get_game_state - -[END] Mon Sep 29 19:22:22 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:22 2025: do_move - -[END] Mon Sep 29 19:22:22 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:22 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:22 2025: display_game - -[END] Mon Sep 29 19:22:22 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:23 2025: updateCurrentState - -[START] Mon Sep 29 19:22:23 2025: get_game_state - -[END] Mon Sep 29 19:22:23 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:23 2025: get_game_state - -[END] Mon Sep 29 19:22:23 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:23 2025: do_move - -[START] Mon Sep 29 19:22:23 2025: check_collision - -[START] Mon Sep 29 19:22:23 2025: get_game_state - -[END] Mon Sep 29 19:22:23 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:23 2025: check_collision - no collision -[END] Mon Sep 29 19:22:23 2025: do_move - curr=(2,2), state=3 -[END] Mon Sep 29 19:22:23 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:23 2025: display_game - -[END] Mon Sep 29 19:22:23 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:23 2025: updateCurrentState - -[START] Mon Sep 29 19:22:23 2025: get_game_state - -[END] Mon Sep 29 19:22:23 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:23 2025: get_game_state - -[END] Mon Sep 29 19:22:23 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:23 2025: do_move - -[END] Mon Sep 29 19:22:23 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:23 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:23 2025: display_game - -[END] Mon Sep 29 19:22:23 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:23 2025: updateCurrentState - -[START] Mon Sep 29 19:22:23 2025: get_game_state - -[END] Mon Sep 29 19:22:23 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:23 2025: get_game_state - -[END] Mon Sep 29 19:22:23 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:23 2025: do_move - -[END] Mon Sep 29 19:22:23 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:23 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:23 2025: display_game - -[END] Mon Sep 29 19:22:23 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:23 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:22:23 2025: get_game_state - -[END] Mon Sep 29 19:22:23 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:23 2025: userInput - state=2 -[START] Mon Sep 29 19:22:23 2025: updateCurrentState - -[START] Mon Sep 29 19:22:23 2025: get_game_state - -[END] Mon Sep 29 19:22:23 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:23 2025: get_game_state - -[END] Mon Sep 29 19:22:23 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:23 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:22:23 2025: check_collision - -[START] Mon Sep 29 19:22:23 2025: get_game_state - -[END] Mon Sep 29 19:22:23 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:23 2025: check_collision - no collision -[END] Mon Sep 29 19:22:23 2025: do_moving - curr=(2,2), state=3 -[END] Mon Sep 29 19:22:23 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:23 2025: display_game - -[END] Mon Sep 29 19:22:23 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:23 2025: updateCurrentState - -[START] Mon Sep 29 19:22:23 2025: get_game_state - -[END] Mon Sep 29 19:22:23 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:23 2025: get_game_state - -[END] Mon Sep 29 19:22:23 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:23 2025: do_move - -[END] Mon Sep 29 19:22:23 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:23 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:23 2025: display_game - -[END] Mon Sep 29 19:22:23 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:23 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:22:23 2025: get_game_state - -[END] Mon Sep 29 19:22:23 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:23 2025: userInput - state=2 -[START] Mon Sep 29 19:22:23 2025: updateCurrentState - -[START] Mon Sep 29 19:22:23 2025: get_game_state - -[END] Mon Sep 29 19:22:23 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:23 2025: get_game_state - -[END] Mon Sep 29 19:22:23 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:23 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:22:23 2025: check_collision - -[START] Mon Sep 29 19:22:23 2025: get_game_state - -[END] Mon Sep 29 19:22:23 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:23 2025: check_collision - no collision -[END] Mon Sep 29 19:22:23 2025: do_moving - curr=(2,2), state=3 -[END] Mon Sep 29 19:22:23 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:23 2025: display_game - -[END] Mon Sep 29 19:22:23 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:23 2025: updateCurrentState - -[START] Mon Sep 29 19:22:23 2025: get_game_state - -[END] Mon Sep 29 19:22:23 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:23 2025: get_game_state - -[END] Mon Sep 29 19:22:23 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:23 2025: do_move - -[END] Mon Sep 29 19:22:23 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:23 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:23 2025: display_game - -[END] Mon Sep 29 19:22:23 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:23 2025: updateCurrentState - -[START] Mon Sep 29 19:22:23 2025: get_game_state - -[END] Mon Sep 29 19:22:23 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:23 2025: get_game_state - -[END] Mon Sep 29 19:22:23 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:23 2025: do_move - -[END] Mon Sep 29 19:22:23 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:23 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:23 2025: display_game - -[END] Mon Sep 29 19:22:23 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:23 2025: updateCurrentState - -[START] Mon Sep 29 19:22:23 2025: get_game_state - -[END] Mon Sep 29 19:22:23 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:23 2025: get_game_state - -[END] Mon Sep 29 19:22:23 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:23 2025: do_move - -[END] Mon Sep 29 19:22:23 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:23 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:23 2025: display_game - -[END] Mon Sep 29 19:22:23 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:23 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:22:23 2025: get_game_state - -[END] Mon Sep 29 19:22:23 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:23 2025: userInput - state=2 -[START] Mon Sep 29 19:22:23 2025: updateCurrentState - -[START] Mon Sep 29 19:22:23 2025: get_game_state - -[END] Mon Sep 29 19:22:23 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:23 2025: get_game_state - -[END] Mon Sep 29 19:22:23 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:23 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:22:23 2025: check_collision - -[START] Mon Sep 29 19:22:23 2025: get_game_state - -[END] Mon Sep 29 19:22:23 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:23 2025: check_collision - no collision -[END] Mon Sep 29 19:22:23 2025: do_moving - curr=(1,2), state=3 -[END] Mon Sep 29 19:22:23 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:23 2025: display_game - -[END] Mon Sep 29 19:22:23 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:24 2025: updateCurrentState - -[START] Mon Sep 29 19:22:24 2025: get_game_state - -[END] Mon Sep 29 19:22:24 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:24 2025: get_game_state - -[END] Mon Sep 29 19:22:24 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:24 2025: do_move - -[START] Mon Sep 29 19:22:24 2025: check_collision - -[START] Mon Sep 29 19:22:24 2025: get_game_state - -[END] Mon Sep 29 19:22:24 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:24 2025: check_collision - no collision -[END] Mon Sep 29 19:22:24 2025: do_move - curr=(1,3), state=3 -[END] Mon Sep 29 19:22:24 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:24 2025: display_game - -[END] Mon Sep 29 19:22:24 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:24 2025: updateCurrentState - -[START] Mon Sep 29 19:22:24 2025: get_game_state - -[END] Mon Sep 29 19:22:24 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:24 2025: get_game_state - -[END] Mon Sep 29 19:22:24 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:24 2025: do_move - -[END] Mon Sep 29 19:22:24 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:24 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:24 2025: display_game - -[END] Mon Sep 29 19:22:24 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:24 2025: updateCurrentState - -[START] Mon Sep 29 19:22:24 2025: get_game_state - -[END] Mon Sep 29 19:22:24 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:24 2025: get_game_state - -[END] Mon Sep 29 19:22:24 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:24 2025: do_move - -[END] Mon Sep 29 19:22:24 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:24 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:24 2025: display_game - -[END] Mon Sep 29 19:22:24 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:24 2025: updateCurrentState - -[START] Mon Sep 29 19:22:24 2025: get_game_state - -[END] Mon Sep 29 19:22:24 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:24 2025: get_game_state - -[END] Mon Sep 29 19:22:24 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:24 2025: do_move - -[END] Mon Sep 29 19:22:24 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:24 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:24 2025: display_game - -[END] Mon Sep 29 19:22:24 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:24 2025: updateCurrentState - -[START] Mon Sep 29 19:22:24 2025: get_game_state - -[END] Mon Sep 29 19:22:24 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:24 2025: get_game_state - -[END] Mon Sep 29 19:22:24 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:24 2025: do_move - -[END] Mon Sep 29 19:22:24 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:24 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:24 2025: display_game - -[END] Mon Sep 29 19:22:24 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:24 2025: updateCurrentState - -[START] Mon Sep 29 19:22:24 2025: get_game_state - -[END] Mon Sep 29 19:22:24 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:24 2025: get_game_state - -[END] Mon Sep 29 19:22:24 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:24 2025: do_move - -[END] Mon Sep 29 19:22:24 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:24 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:24 2025: display_game - -[END] Mon Sep 29 19:22:24 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:24 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:22:24 2025: get_game_state - -[END] Mon Sep 29 19:22:24 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:24 2025: userInput - state=2 -[START] Mon Sep 29 19:22:24 2025: updateCurrentState - -[START] Mon Sep 29 19:22:24 2025: get_game_state - -[END] Mon Sep 29 19:22:24 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:24 2025: get_game_state - -[END] Mon Sep 29 19:22:24 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:24 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:22:24 2025: check_collision - -[START] Mon Sep 29 19:22:24 2025: get_game_state - -[END] Mon Sep 29 19:22:24 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:24 2025: check_collision - no collision -[END] Mon Sep 29 19:22:24 2025: do_moving - curr=(0,3), state=3 -[END] Mon Sep 29 19:22:24 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:24 2025: display_game - -[END] Mon Sep 29 19:22:24 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:24 2025: updateCurrentState - -[START] Mon Sep 29 19:22:24 2025: get_game_state - -[END] Mon Sep 29 19:22:24 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:24 2025: get_game_state - -[END] Mon Sep 29 19:22:24 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:24 2025: do_move - -[END] Mon Sep 29 19:22:24 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:24 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:24 2025: display_game - -[END] Mon Sep 29 19:22:24 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:24 2025: updateCurrentState - -[START] Mon Sep 29 19:22:24 2025: get_game_state - -[END] Mon Sep 29 19:22:24 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:24 2025: get_game_state - -[END] Mon Sep 29 19:22:24 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:24 2025: do_move - -[END] Mon Sep 29 19:22:24 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:24 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:24 2025: display_game - -[END] Mon Sep 29 19:22:24 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:24 2025: updateCurrentState - -[START] Mon Sep 29 19:22:24 2025: get_game_state - -[END] Mon Sep 29 19:22:24 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:24 2025: get_game_state - -[END] Mon Sep 29 19:22:24 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:24 2025: do_move - -[END] Mon Sep 29 19:22:24 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:24 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:24 2025: display_game - -[END] Mon Sep 29 19:22:25 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:25 2025: userInput - action=6, hold=0 -[START] Mon Sep 29 19:22:25 2025: get_game_state - -[END] Mon Sep 29 19:22:25 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:25 2025: userInput - state=2 -[START] Mon Sep 29 19:22:25 2025: updateCurrentState - -[START] Mon Sep 29 19:22:25 2025: get_game_state - -[END] Mon Sep 29 19:22:25 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:25 2025: get_game_state - -[END] Mon Sep 29 19:22:25 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:25 2025: do_moving - moving_type=3 -[START] Mon Sep 29 19:22:25 2025: check_collision - -[START] Mon Sep 29 19:22:25 2025: get_game_state - -[END] Mon Sep 29 19:22:25 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:25 2025: check_collision - no collision -[START] Mon Sep 29 19:22:25 2025: check_collision - -[START] Mon Sep 29 19:22:25 2025: get_game_state - -[END] Mon Sep 29 19:22:25 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:25 2025: check_collision - no collision -[START] Mon Sep 29 19:22:25 2025: check_collision - -[START] Mon Sep 29 19:22:25 2025: get_game_state - -[END] Mon Sep 29 19:22:25 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:25 2025: check_collision - no collision -[START] Mon Sep 29 19:22:25 2025: check_collision - -[START] Mon Sep 29 19:22:25 2025: get_game_state - -[END] Mon Sep 29 19:22:25 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:25 2025: check_collision - no collision -[START] Mon Sep 29 19:22:25 2025: check_collision - -[START] Mon Sep 29 19:22:25 2025: get_game_state - -[END] Mon Sep 29 19:22:25 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:25 2025: check_collision - no collision -[START] Mon Sep 29 19:22:25 2025: check_collision - -[START] Mon Sep 29 19:22:25 2025: get_game_state - -[END] Mon Sep 29 19:22:25 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:25 2025: check_collision - no collision -[START] Mon Sep 29 19:22:25 2025: check_collision - -[START] Mon Sep 29 19:22:25 2025: get_game_state - -[END] Mon Sep 29 19:22:25 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:25 2025: check_collision - collision with field, x=0, y=10 -[END] Mon Sep 29 19:22:25 2025: do_moving - curr=(0,8), state=4 -[END] Mon Sep 29 19:22:25 2025: updateCurrentState - score=400, level=1, state=4 -[START] Mon Sep 29 19:22:25 2025: display_game - -[END] Mon Sep 29 19:22:25 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:25 2025: updateCurrentState - -[START] Mon Sep 29 19:22:25 2025: get_game_state - -[END] Mon Sep 29 19:22:25 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:25 2025: do_attaching - -[START] Mon Sep 29 19:22:25 2025: get_game_state - -[END] Mon Sep 29 19:22:25 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:25 2025: get_game_state - -[END] Mon Sep 29 19:22:25 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:25 2025: place_figure - curr=(0,8) -[END] Mon Sep 29 19:22:25 2025: place_figure - -[START] Mon Sep 29 19:22:25 2025: get_game_state - -[END] Mon Sep 29 19:22:25 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:25 2025: clear_lines - score=400 -[END] Mon Sep 29 19:22:25 2025: clear_lines - lines_cleared=0, score=400, level=1 -[START] Mon Sep 29 19:22:25 2025: is_game_over - -[START] Mon Sep 29 19:22:25 2025: get_game_state - -[END] Mon Sep 29 19:22:25 2025: get_game_state - state=4 -[END] Mon Sep 29 19:22:25 2025: is_game_over - game not over -[END] Mon Sep 29 19:22:25 2025: do_attaching - state=1 -[END] Mon Sep 29 19:22:25 2025: updateCurrentState - score=400, level=1, state=1 -[START] Mon Sep 29 19:22:25 2025: display_game - -[END] Mon Sep 29 19:22:25 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:25 2025: updateCurrentState - -[START] Mon Sep 29 19:22:25 2025: get_game_state - -[END] Mon Sep 29 19:22:25 2025: get_game_state - state=1 -[START] Mon Sep 29 19:22:25 2025: do_spawn - -[START] Mon Sep 29 19:22:25 2025: get_game_state - -[END] Mon Sep 29 19:22:25 2025: get_game_state - state=1 -[START] Mon Sep 29 19:22:25 2025: check_collision - -[START] Mon Sep 29 19:22:25 2025: get_game_state - -[END] Mon Sep 29 19:22:25 2025: get_game_state - state=1 -[END] Mon Sep 29 19:22:25 2025: check_collision - no collision -[END] Mon Sep 29 19:22:25 2025: do_spawn - curr=(3,0), next_sprite=1, state=3 -[END] Mon Sep 29 19:22:25 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:25 2025: display_game - -[END] Mon Sep 29 19:22:25 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:25 2025: updateCurrentState - -[START] Mon Sep 29 19:22:25 2025: get_game_state - -[END] Mon Sep 29 19:22:25 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:25 2025: get_game_state - -[END] Mon Sep 29 19:22:25 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:25 2025: do_move - -[START] Mon Sep 29 19:22:25 2025: check_collision - -[START] Mon Sep 29 19:22:25 2025: get_game_state - -[END] Mon Sep 29 19:22:25 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:25 2025: check_collision - no collision -[END] Mon Sep 29 19:22:25 2025: do_move - curr=(3,1), state=3 -[END] Mon Sep 29 19:22:25 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:25 2025: display_game - -[END] Mon Sep 29 19:22:25 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:25 2025: updateCurrentState - -[START] Mon Sep 29 19:22:25 2025: get_game_state - -[END] Mon Sep 29 19:22:25 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:25 2025: get_game_state - -[END] Mon Sep 29 19:22:25 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:25 2025: do_move - -[END] Mon Sep 29 19:22:25 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:25 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:25 2025: display_game - -[END] Mon Sep 29 19:22:25 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:25 2025: updateCurrentState - -[START] Mon Sep 29 19:22:25 2025: get_game_state - -[END] Mon Sep 29 19:22:25 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:25 2025: get_game_state - -[END] Mon Sep 29 19:22:25 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:25 2025: do_move - -[END] Mon Sep 29 19:22:25 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:25 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:25 2025: display_game - -[END] Mon Sep 29 19:22:25 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:25 2025: updateCurrentState - -[START] Mon Sep 29 19:22:25 2025: get_game_state - -[END] Mon Sep 29 19:22:25 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:25 2025: get_game_state - -[END] Mon Sep 29 19:22:25 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:25 2025: do_move - -[END] Mon Sep 29 19:22:25 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:25 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:25 2025: display_game - -[END] Mon Sep 29 19:22:25 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:25 2025: updateCurrentState - -[START] Mon Sep 29 19:22:25 2025: get_game_state - -[END] Mon Sep 29 19:22:25 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:25 2025: get_game_state - -[END] Mon Sep 29 19:22:25 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:25 2025: do_move - -[END] Mon Sep 29 19:22:25 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:25 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:25 2025: display_game - -[END] Mon Sep 29 19:22:25 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:25 2025: updateCurrentState - -[START] Mon Sep 29 19:22:25 2025: get_game_state - -[END] Mon Sep 29 19:22:25 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:25 2025: get_game_state - -[END] Mon Sep 29 19:22:25 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:25 2025: do_move - -[END] Mon Sep 29 19:22:25 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:25 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:25 2025: display_game - -[END] Mon Sep 29 19:22:25 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:26 2025: updateCurrentState - -[START] Mon Sep 29 19:22:26 2025: get_game_state - -[END] Mon Sep 29 19:22:26 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:26 2025: get_game_state - -[END] Mon Sep 29 19:22:26 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:26 2025: do_move - -[START] Mon Sep 29 19:22:26 2025: check_collision - -[START] Mon Sep 29 19:22:26 2025: get_game_state - -[END] Mon Sep 29 19:22:26 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:26 2025: check_collision - no collision -[END] Mon Sep 29 19:22:26 2025: do_move - curr=(3,2), state=3 -[END] Mon Sep 29 19:22:26 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:26 2025: display_game - -[END] Mon Sep 29 19:22:26 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:26 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:22:26 2025: get_game_state - -[END] Mon Sep 29 19:22:26 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:26 2025: userInput - state=2 -[START] Mon Sep 29 19:22:26 2025: updateCurrentState - -[START] Mon Sep 29 19:22:26 2025: get_game_state - -[END] Mon Sep 29 19:22:26 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:26 2025: get_game_state - -[END] Mon Sep 29 19:22:26 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:26 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:22:26 2025: check_collision - -[START] Mon Sep 29 19:22:26 2025: get_game_state - -[END] Mon Sep 29 19:22:26 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:26 2025: check_collision - no collision -[END] Mon Sep 29 19:22:26 2025: do_moving - curr=(3,2), state=3 -[END] Mon Sep 29 19:22:26 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:26 2025: display_game - -[END] Mon Sep 29 19:22:26 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:26 2025: updateCurrentState - -[START] Mon Sep 29 19:22:26 2025: get_game_state - -[END] Mon Sep 29 19:22:26 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:26 2025: get_game_state - -[END] Mon Sep 29 19:22:26 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:26 2025: do_move - -[END] Mon Sep 29 19:22:26 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:26 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:26 2025: display_game - -[END] Mon Sep 29 19:22:26 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:26 2025: updateCurrentState - -[START] Mon Sep 29 19:22:26 2025: get_game_state - -[END] Mon Sep 29 19:22:26 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:26 2025: get_game_state - -[END] Mon Sep 29 19:22:26 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:26 2025: do_move - -[END] Mon Sep 29 19:22:26 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:26 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:26 2025: display_game - -[END] Mon Sep 29 19:22:26 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:26 2025: updateCurrentState - -[START] Mon Sep 29 19:22:26 2025: get_game_state - -[END] Mon Sep 29 19:22:26 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:26 2025: get_game_state - -[END] Mon Sep 29 19:22:26 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:26 2025: do_move - -[END] Mon Sep 29 19:22:26 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:26 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:26 2025: display_game - -[END] Mon Sep 29 19:22:26 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:26 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:22:26 2025: get_game_state - -[END] Mon Sep 29 19:22:26 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:26 2025: userInput - state=2 -[START] Mon Sep 29 19:22:26 2025: updateCurrentState - -[START] Mon Sep 29 19:22:26 2025: get_game_state - -[END] Mon Sep 29 19:22:26 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:26 2025: get_game_state - -[END] Mon Sep 29 19:22:26 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:26 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:22:26 2025: check_collision - -[START] Mon Sep 29 19:22:26 2025: get_game_state - -[END] Mon Sep 29 19:22:26 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:26 2025: check_collision - no collision -[END] Mon Sep 29 19:22:26 2025: do_moving - curr=(2,2), state=3 -[END] Mon Sep 29 19:22:26 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:26 2025: display_game - -[END] Mon Sep 29 19:22:26 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:26 2025: updateCurrentState - -[START] Mon Sep 29 19:22:26 2025: get_game_state - -[END] Mon Sep 29 19:22:26 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:26 2025: get_game_state - -[END] Mon Sep 29 19:22:26 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:26 2025: do_move - -[END] Mon Sep 29 19:22:26 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:26 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:26 2025: display_game - -[END] Mon Sep 29 19:22:26 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:26 2025: updateCurrentState - -[START] Mon Sep 29 19:22:26 2025: get_game_state - -[END] Mon Sep 29 19:22:26 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:26 2025: get_game_state - -[END] Mon Sep 29 19:22:26 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:26 2025: do_move - -[END] Mon Sep 29 19:22:26 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:26 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:26 2025: display_game - -[END] Mon Sep 29 19:22:26 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:26 2025: updateCurrentState - -[START] Mon Sep 29 19:22:26 2025: get_game_state - -[END] Mon Sep 29 19:22:26 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:26 2025: get_game_state - -[END] Mon Sep 29 19:22:26 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:26 2025: do_move - -[END] Mon Sep 29 19:22:26 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:26 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:26 2025: display_game - -[END] Mon Sep 29 19:22:26 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:26 2025: updateCurrentState - -[START] Mon Sep 29 19:22:26 2025: get_game_state - -[END] Mon Sep 29 19:22:26 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:26 2025: get_game_state - -[END] Mon Sep 29 19:22:26 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:26 2025: do_move - -[END] Mon Sep 29 19:22:26 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:26 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:26 2025: display_game - -[END] Mon Sep 29 19:22:26 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:27 2025: updateCurrentState - -[START] Mon Sep 29 19:22:27 2025: get_game_state - -[END] Mon Sep 29 19:22:27 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:27 2025: get_game_state - -[END] Mon Sep 29 19:22:27 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:27 2025: do_move - -[START] Mon Sep 29 19:22:27 2025: check_collision - -[START] Mon Sep 29 19:22:27 2025: get_game_state - -[END] Mon Sep 29 19:22:27 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:27 2025: check_collision - no collision -[END] Mon Sep 29 19:22:27 2025: do_move - curr=(2,3), state=3 -[END] Mon Sep 29 19:22:27 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:27 2025: display_game - -[END] Mon Sep 29 19:22:27 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:27 2025: updateCurrentState - -[START] Mon Sep 29 19:22:27 2025: get_game_state - -[END] Mon Sep 29 19:22:27 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:27 2025: get_game_state - -[END] Mon Sep 29 19:22:27 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:27 2025: do_move - -[END] Mon Sep 29 19:22:27 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:27 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:27 2025: display_game - -[END] Mon Sep 29 19:22:27 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:27 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:22:27 2025: get_game_state - -[END] Mon Sep 29 19:22:27 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:27 2025: userInput - state=2 -[START] Mon Sep 29 19:22:27 2025: updateCurrentState - -[START] Mon Sep 29 19:22:27 2025: get_game_state - -[END] Mon Sep 29 19:22:27 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:27 2025: get_game_state - -[END] Mon Sep 29 19:22:27 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:27 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:22:27 2025: check_collision - -[START] Mon Sep 29 19:22:27 2025: get_game_state - -[END] Mon Sep 29 19:22:27 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:27 2025: check_collision - no collision -[END] Mon Sep 29 19:22:27 2025: do_moving - curr=(3,3), state=3 -[END] Mon Sep 29 19:22:27 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:27 2025: display_game - -[END] Mon Sep 29 19:22:27 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:27 2025: updateCurrentState - -[START] Mon Sep 29 19:22:27 2025: get_game_state - -[END] Mon Sep 29 19:22:27 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:27 2025: get_game_state - -[END] Mon Sep 29 19:22:27 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:27 2025: do_move - -[END] Mon Sep 29 19:22:27 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:27 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:27 2025: display_game - -[END] Mon Sep 29 19:22:27 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:27 2025: updateCurrentState - -[START] Mon Sep 29 19:22:27 2025: get_game_state - -[END] Mon Sep 29 19:22:27 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:27 2025: get_game_state - -[END] Mon Sep 29 19:22:27 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:27 2025: do_move - -[END] Mon Sep 29 19:22:27 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:27 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:27 2025: display_game - -[END] Mon Sep 29 19:22:27 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:27 2025: updateCurrentState - -[START] Mon Sep 29 19:22:27 2025: get_game_state - -[END] Mon Sep 29 19:22:27 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:27 2025: get_game_state - -[END] Mon Sep 29 19:22:27 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:27 2025: do_move - -[END] Mon Sep 29 19:22:27 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:27 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:27 2025: display_game - -[END] Mon Sep 29 19:22:27 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:27 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:22:27 2025: get_game_state - -[END] Mon Sep 29 19:22:27 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:27 2025: userInput - state=2 -[START] Mon Sep 29 19:22:27 2025: updateCurrentState - -[START] Mon Sep 29 19:22:27 2025: get_game_state - -[END] Mon Sep 29 19:22:27 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:27 2025: get_game_state - -[END] Mon Sep 29 19:22:27 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:27 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:22:27 2025: check_collision - -[START] Mon Sep 29 19:22:27 2025: get_game_state - -[END] Mon Sep 29 19:22:27 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:27 2025: check_collision - no collision -[END] Mon Sep 29 19:22:27 2025: do_moving - curr=(4,3), state=3 -[END] Mon Sep 29 19:22:27 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:27 2025: display_game - -[END] Mon Sep 29 19:22:27 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:27 2025: updateCurrentState - -[START] Mon Sep 29 19:22:27 2025: get_game_state - -[END] Mon Sep 29 19:22:27 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:27 2025: get_game_state - -[END] Mon Sep 29 19:22:27 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:27 2025: do_move - -[END] Mon Sep 29 19:22:27 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:27 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:27 2025: display_game - -[END] Mon Sep 29 19:22:27 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:27 2025: updateCurrentState - -[START] Mon Sep 29 19:22:27 2025: get_game_state - -[END] Mon Sep 29 19:22:27 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:27 2025: get_game_state - -[END] Mon Sep 29 19:22:27 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:27 2025: do_move - -[END] Mon Sep 29 19:22:27 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:27 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:27 2025: display_game - -[END] Mon Sep 29 19:22:27 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:27 2025: updateCurrentState - -[START] Mon Sep 29 19:22:27 2025: get_game_state - -[END] Mon Sep 29 19:22:27 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:27 2025: get_game_state - -[END] Mon Sep 29 19:22:27 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:27 2025: do_move - -[END] Mon Sep 29 19:22:27 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:27 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:27 2025: display_game - -[END] Mon Sep 29 19:22:27 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:27 2025: updateCurrentState - -[START] Mon Sep 29 19:22:27 2025: get_game_state - -[END] Mon Sep 29 19:22:27 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:27 2025: get_game_state - -[END] Mon Sep 29 19:22:27 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:27 2025: do_move - -[END] Mon Sep 29 19:22:27 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:27 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:27 2025: display_game - -[END] Mon Sep 29 19:22:28 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:28 2025: updateCurrentState - -[START] Mon Sep 29 19:22:28 2025: get_game_state - -[END] Mon Sep 29 19:22:28 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:28 2025: get_game_state - -[END] Mon Sep 29 19:22:28 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:28 2025: do_move - -[START] Mon Sep 29 19:22:28 2025: check_collision - -[START] Mon Sep 29 19:22:28 2025: get_game_state - -[END] Mon Sep 29 19:22:28 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:28 2025: check_collision - no collision -[END] Mon Sep 29 19:22:28 2025: do_move - curr=(4,4), state=3 -[END] Mon Sep 29 19:22:28 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:28 2025: display_game - -[END] Mon Sep 29 19:22:28 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:28 2025: updateCurrentState - -[START] Mon Sep 29 19:22:28 2025: get_game_state - -[END] Mon Sep 29 19:22:28 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:28 2025: get_game_state - -[END] Mon Sep 29 19:22:28 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:28 2025: do_move - -[END] Mon Sep 29 19:22:28 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:28 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:28 2025: display_game - -[END] Mon Sep 29 19:22:28 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:28 2025: updateCurrentState - -[START] Mon Sep 29 19:22:28 2025: get_game_state - -[END] Mon Sep 29 19:22:28 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:28 2025: get_game_state - -[END] Mon Sep 29 19:22:28 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:28 2025: do_move - -[END] Mon Sep 29 19:22:28 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:28 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:28 2025: display_game - -[END] Mon Sep 29 19:22:28 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:28 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:22:28 2025: get_game_state - -[END] Mon Sep 29 19:22:28 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:28 2025: userInput - state=2 -[START] Mon Sep 29 19:22:28 2025: updateCurrentState - -[START] Mon Sep 29 19:22:28 2025: get_game_state - -[END] Mon Sep 29 19:22:28 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:28 2025: get_game_state - -[END] Mon Sep 29 19:22:28 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:28 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:22:28 2025: check_collision - -[START] Mon Sep 29 19:22:28 2025: get_game_state - -[END] Mon Sep 29 19:22:28 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:28 2025: check_collision - no collision -[END] Mon Sep 29 19:22:28 2025: do_moving - curr=(5,4), state=3 -[END] Mon Sep 29 19:22:28 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:28 2025: display_game - -[END] Mon Sep 29 19:22:28 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:28 2025: updateCurrentState - -[START] Mon Sep 29 19:22:28 2025: get_game_state - -[END] Mon Sep 29 19:22:28 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:28 2025: get_game_state - -[END] Mon Sep 29 19:22:28 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:28 2025: do_move - -[END] Mon Sep 29 19:22:28 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:28 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:28 2025: display_game - -[END] Mon Sep 29 19:22:28 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:28 2025: updateCurrentState - -[START] Mon Sep 29 19:22:28 2025: get_game_state - -[END] Mon Sep 29 19:22:28 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:28 2025: get_game_state - -[END] Mon Sep 29 19:22:28 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:28 2025: do_move - -[END] Mon Sep 29 19:22:28 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:28 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:28 2025: display_game - -[END] Mon Sep 29 19:22:28 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:28 2025: updateCurrentState - -[START] Mon Sep 29 19:22:28 2025: get_game_state - -[END] Mon Sep 29 19:22:28 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:28 2025: get_game_state - -[END] Mon Sep 29 19:22:28 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:28 2025: do_move - -[END] Mon Sep 29 19:22:28 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:28 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:28 2025: display_game - -[END] Mon Sep 29 19:22:28 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:28 2025: updateCurrentState - -[START] Mon Sep 29 19:22:28 2025: get_game_state - -[END] Mon Sep 29 19:22:28 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:28 2025: get_game_state - -[END] Mon Sep 29 19:22:28 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:28 2025: do_move - -[END] Mon Sep 29 19:22:28 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:28 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:28 2025: display_game - -[END] Mon Sep 29 19:22:28 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:28 2025: updateCurrentState - -[START] Mon Sep 29 19:22:28 2025: get_game_state - -[END] Mon Sep 29 19:22:28 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:28 2025: get_game_state - -[END] Mon Sep 29 19:22:28 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:28 2025: do_move - -[END] Mon Sep 29 19:22:28 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:28 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:28 2025: display_game - -[END] Mon Sep 29 19:22:28 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:29 2025: userInput - action=6, hold=0 -[START] Mon Sep 29 19:22:29 2025: get_game_state - -[END] Mon Sep 29 19:22:29 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:29 2025: userInput - state=2 -[START] Mon Sep 29 19:22:29 2025: updateCurrentState - -[START] Mon Sep 29 19:22:29 2025: get_game_state - -[END] Mon Sep 29 19:22:29 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:29 2025: get_game_state - -[END] Mon Sep 29 19:22:29 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:29 2025: do_moving - moving_type=3 -[START] Mon Sep 29 19:22:29 2025: check_collision - -[START] Mon Sep 29 19:22:29 2025: get_game_state - -[END] Mon Sep 29 19:22:29 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:29 2025: check_collision - no collision -[START] Mon Sep 29 19:22:29 2025: check_collision - -[START] Mon Sep 29 19:22:29 2025: get_game_state - -[END] Mon Sep 29 19:22:29 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:29 2025: check_collision - no collision -[START] Mon Sep 29 19:22:29 2025: check_collision - -[START] Mon Sep 29 19:22:29 2025: get_game_state - -[END] Mon Sep 29 19:22:29 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:29 2025: check_collision - no collision -[START] Mon Sep 29 19:22:29 2025: check_collision - -[START] Mon Sep 29 19:22:29 2025: get_game_state - -[END] Mon Sep 29 19:22:29 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:29 2025: check_collision - no collision -[START] Mon Sep 29 19:22:29 2025: check_collision - -[START] Mon Sep 29 19:22:29 2025: get_game_state - -[END] Mon Sep 29 19:22:29 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:29 2025: check_collision - no collision -[START] Mon Sep 29 19:22:29 2025: check_collision - -[START] Mon Sep 29 19:22:29 2025: get_game_state - -[END] Mon Sep 29 19:22:29 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:29 2025: check_collision - no collision -[START] Mon Sep 29 19:22:29 2025: check_collision - -[START] Mon Sep 29 19:22:29 2025: get_game_state - -[END] Mon Sep 29 19:22:29 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:29 2025: check_collision - no collision -[START] Mon Sep 29 19:22:29 2025: check_collision - -[START] Mon Sep 29 19:22:29 2025: get_game_state - -[END] Mon Sep 29 19:22:29 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:29 2025: check_collision - no collision -[START] Mon Sep 29 19:22:29 2025: check_collision - -[START] Mon Sep 29 19:22:29 2025: get_game_state - -[END] Mon Sep 29 19:22:29 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:29 2025: check_collision - no collision -[START] Mon Sep 29 19:22:29 2025: check_collision - -[START] Mon Sep 29 19:22:29 2025: get_game_state - -[END] Mon Sep 29 19:22:29 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:29 2025: check_collision - collision with field, x=7, y=14 -[END] Mon Sep 29 19:22:29 2025: do_moving - curr=(5,12), state=4 -[END] Mon Sep 29 19:22:29 2025: updateCurrentState - score=400, level=1, state=4 -[START] Mon Sep 29 19:22:29 2025: display_game - -[END] Mon Sep 29 19:22:29 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:29 2025: updateCurrentState - -[START] Mon Sep 29 19:22:29 2025: get_game_state - -[END] Mon Sep 29 19:22:29 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:29 2025: do_attaching - -[START] Mon Sep 29 19:22:29 2025: get_game_state - -[END] Mon Sep 29 19:22:29 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:29 2025: get_game_state - -[END] Mon Sep 29 19:22:29 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:29 2025: place_figure - curr=(5,12) -[END] Mon Sep 29 19:22:29 2025: place_figure - -[START] Mon Sep 29 19:22:29 2025: get_game_state - -[END] Mon Sep 29 19:22:29 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:29 2025: clear_lines - score=400 -[END] Mon Sep 29 19:22:29 2025: clear_lines - lines_cleared=0, score=400, level=1 -[START] Mon Sep 29 19:22:29 2025: is_game_over - -[START] Mon Sep 29 19:22:29 2025: get_game_state - -[END] Mon Sep 29 19:22:29 2025: get_game_state - state=4 -[END] Mon Sep 29 19:22:29 2025: is_game_over - game not over -[END] Mon Sep 29 19:22:29 2025: do_attaching - state=1 -[END] Mon Sep 29 19:22:29 2025: updateCurrentState - score=400, level=1, state=1 -[START] Mon Sep 29 19:22:29 2025: display_game - -[END] Mon Sep 29 19:22:29 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:29 2025: updateCurrentState - -[START] Mon Sep 29 19:22:29 2025: get_game_state - -[END] Mon Sep 29 19:22:29 2025: get_game_state - state=1 -[START] Mon Sep 29 19:22:29 2025: do_spawn - -[START] Mon Sep 29 19:22:29 2025: get_game_state - -[END] Mon Sep 29 19:22:29 2025: get_game_state - state=1 -[START] Mon Sep 29 19:22:29 2025: check_collision - -[START] Mon Sep 29 19:22:29 2025: get_game_state - -[END] Mon Sep 29 19:22:29 2025: get_game_state - state=1 -[END] Mon Sep 29 19:22:29 2025: check_collision - no collision -[END] Mon Sep 29 19:22:29 2025: do_spawn - curr=(3,0), next_sprite=5, state=3 -[END] Mon Sep 29 19:22:29 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:29 2025: display_game - -[END] Mon Sep 29 19:22:29 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:29 2025: updateCurrentState - -[START] Mon Sep 29 19:22:29 2025: get_game_state - -[END] Mon Sep 29 19:22:29 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:29 2025: get_game_state - -[END] Mon Sep 29 19:22:29 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:29 2025: do_move - -[START] Mon Sep 29 19:22:29 2025: check_collision - -[START] Mon Sep 29 19:22:29 2025: get_game_state - -[END] Mon Sep 29 19:22:29 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:29 2025: check_collision - no collision -[END] Mon Sep 29 19:22:29 2025: do_move - curr=(3,1), state=3 -[END] Mon Sep 29 19:22:29 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:29 2025: display_game - -[END] Mon Sep 29 19:22:29 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:29 2025: updateCurrentState - -[START] Mon Sep 29 19:22:29 2025: get_game_state - -[END] Mon Sep 29 19:22:29 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:29 2025: get_game_state - -[END] Mon Sep 29 19:22:29 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:29 2025: do_move - -[END] Mon Sep 29 19:22:29 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:29 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:29 2025: display_game - -[END] Mon Sep 29 19:22:29 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:29 2025: updateCurrentState - -[START] Mon Sep 29 19:22:29 2025: get_game_state - -[END] Mon Sep 29 19:22:29 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:29 2025: get_game_state - -[END] Mon Sep 29 19:22:29 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:29 2025: do_move - -[END] Mon Sep 29 19:22:29 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:29 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:29 2025: display_game - -[END] Mon Sep 29 19:22:29 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:29 2025: updateCurrentState - -[START] Mon Sep 29 19:22:29 2025: get_game_state - -[END] Mon Sep 29 19:22:29 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:29 2025: get_game_state - -[END] Mon Sep 29 19:22:29 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:29 2025: do_move - -[END] Mon Sep 29 19:22:29 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:29 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:29 2025: display_game - -[END] Mon Sep 29 19:22:29 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:29 2025: updateCurrentState - -[START] Mon Sep 29 19:22:29 2025: get_game_state - -[END] Mon Sep 29 19:22:29 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:29 2025: get_game_state - -[END] Mon Sep 29 19:22:29 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:29 2025: do_move - -[END] Mon Sep 29 19:22:29 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:29 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:29 2025: display_game - -[END] Mon Sep 29 19:22:29 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:29 2025: updateCurrentState - -[START] Mon Sep 29 19:22:29 2025: get_game_state - -[END] Mon Sep 29 19:22:29 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:29 2025: get_game_state - -[END] Mon Sep 29 19:22:29 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:29 2025: do_move - -[END] Mon Sep 29 19:22:29 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:29 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:29 2025: display_game - -[END] Mon Sep 29 19:22:29 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:30 2025: updateCurrentState - -[START] Mon Sep 29 19:22:30 2025: get_game_state - -[END] Mon Sep 29 19:22:30 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:30 2025: get_game_state - -[END] Mon Sep 29 19:22:30 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:30 2025: do_move - -[START] Mon Sep 29 19:22:30 2025: check_collision - -[START] Mon Sep 29 19:22:30 2025: get_game_state - -[END] Mon Sep 29 19:22:30 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:30 2025: check_collision - no collision -[END] Mon Sep 29 19:22:30 2025: do_move - curr=(3,2), state=3 -[END] Mon Sep 29 19:22:30 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:30 2025: display_game - -[END] Mon Sep 29 19:22:30 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:30 2025: updateCurrentState - -[START] Mon Sep 29 19:22:30 2025: get_game_state - -[END] Mon Sep 29 19:22:30 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:30 2025: get_game_state - -[END] Mon Sep 29 19:22:30 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:30 2025: do_move - -[END] Mon Sep 29 19:22:30 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:30 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:30 2025: display_game - -[END] Mon Sep 29 19:22:30 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:30 2025: updateCurrentState - -[START] Mon Sep 29 19:22:30 2025: get_game_state - -[END] Mon Sep 29 19:22:30 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:30 2025: get_game_state - -[END] Mon Sep 29 19:22:30 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:30 2025: do_move - -[END] Mon Sep 29 19:22:30 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:30 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:30 2025: display_game - -[END] Mon Sep 29 19:22:30 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:30 2025: updateCurrentState - -[START] Mon Sep 29 19:22:30 2025: get_game_state - -[END] Mon Sep 29 19:22:30 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:30 2025: get_game_state - -[END] Mon Sep 29 19:22:30 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:30 2025: do_move - -[END] Mon Sep 29 19:22:30 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:30 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:30 2025: display_game - -[END] Mon Sep 29 19:22:30 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:30 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:22:30 2025: get_game_state - -[END] Mon Sep 29 19:22:30 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:30 2025: userInput - state=2 -[START] Mon Sep 29 19:22:30 2025: updateCurrentState - -[START] Mon Sep 29 19:22:30 2025: get_game_state - -[END] Mon Sep 29 19:22:30 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:30 2025: get_game_state - -[END] Mon Sep 29 19:22:30 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:30 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:22:30 2025: check_collision - -[START] Mon Sep 29 19:22:30 2025: get_game_state - -[END] Mon Sep 29 19:22:30 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:30 2025: check_collision - no collision -[END] Mon Sep 29 19:22:30 2025: do_moving - curr=(3,2), state=3 -[END] Mon Sep 29 19:22:30 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:30 2025: display_game - -[END] Mon Sep 29 19:22:30 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:30 2025: updateCurrentState - -[START] Mon Sep 29 19:22:30 2025: get_game_state - -[END] Mon Sep 29 19:22:30 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:30 2025: get_game_state - -[END] Mon Sep 29 19:22:30 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:30 2025: do_move - -[END] Mon Sep 29 19:22:30 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:30 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:30 2025: display_game - -[END] Mon Sep 29 19:22:30 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:30 2025: updateCurrentState - -[START] Mon Sep 29 19:22:30 2025: get_game_state - -[END] Mon Sep 29 19:22:30 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:30 2025: get_game_state - -[END] Mon Sep 29 19:22:30 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:30 2025: do_move - -[END] Mon Sep 29 19:22:30 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:30 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:30 2025: display_game - -[END] Mon Sep 29 19:22:30 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:30 2025: updateCurrentState - -[START] Mon Sep 29 19:22:30 2025: get_game_state - -[END] Mon Sep 29 19:22:30 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:30 2025: get_game_state - -[END] Mon Sep 29 19:22:30 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:30 2025: do_move - -[END] Mon Sep 29 19:22:30 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:30 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:30 2025: display_game - -[END] Mon Sep 29 19:22:30 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:30 2025: updateCurrentState - -[START] Mon Sep 29 19:22:30 2025: get_game_state - -[END] Mon Sep 29 19:22:30 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:30 2025: get_game_state - -[END] Mon Sep 29 19:22:30 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:30 2025: do_move - -[END] Mon Sep 29 19:22:30 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:30 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:30 2025: display_game - -[END] Mon Sep 29 19:22:30 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:30 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:22:31 2025: get_game_state - -[END] Mon Sep 29 19:22:31 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:31 2025: userInput - state=2 -[START] Mon Sep 29 19:22:31 2025: updateCurrentState - -[START] Mon Sep 29 19:22:31 2025: get_game_state - -[END] Mon Sep 29 19:22:31 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:31 2025: get_game_state - -[END] Mon Sep 29 19:22:31 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:31 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:22:31 2025: check_collision - -[START] Mon Sep 29 19:22:31 2025: get_game_state - -[END] Mon Sep 29 19:22:31 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:31 2025: check_collision - no collision -[END] Mon Sep 29 19:22:31 2025: do_moving - curr=(2,2), state=3 -[END] Mon Sep 29 19:22:31 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:31 2025: display_game - -[END] Mon Sep 29 19:22:31 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:31 2025: updateCurrentState - -[START] Mon Sep 29 19:22:31 2025: get_game_state - -[END] Mon Sep 29 19:22:31 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:31 2025: get_game_state - -[END] Mon Sep 29 19:22:31 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:31 2025: do_move - -[START] Mon Sep 29 19:22:31 2025: check_collision - -[START] Mon Sep 29 19:22:31 2025: get_game_state - -[END] Mon Sep 29 19:22:31 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:31 2025: check_collision - no collision -[END] Mon Sep 29 19:22:31 2025: do_move - curr=(2,3), state=3 -[END] Mon Sep 29 19:22:31 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:31 2025: display_game - -[END] Mon Sep 29 19:22:31 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:31 2025: updateCurrentState - -[START] Mon Sep 29 19:22:31 2025: get_game_state - -[END] Mon Sep 29 19:22:31 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:31 2025: get_game_state - -[END] Mon Sep 29 19:22:31 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:31 2025: do_move - -[END] Mon Sep 29 19:22:31 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:31 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:31 2025: display_game - -[END] Mon Sep 29 19:22:31 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:31 2025: updateCurrentState - -[START] Mon Sep 29 19:22:31 2025: get_game_state - -[END] Mon Sep 29 19:22:31 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:31 2025: get_game_state - -[END] Mon Sep 29 19:22:31 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:31 2025: do_move - -[END] Mon Sep 29 19:22:31 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:31 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:31 2025: display_game - -[END] Mon Sep 29 19:22:31 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:31 2025: updateCurrentState - -[START] Mon Sep 29 19:22:31 2025: get_game_state - -[END] Mon Sep 29 19:22:31 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:31 2025: get_game_state - -[END] Mon Sep 29 19:22:31 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:31 2025: do_move - -[END] Mon Sep 29 19:22:31 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:31 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:31 2025: display_game - -[END] Mon Sep 29 19:22:31 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:31 2025: updateCurrentState - -[START] Mon Sep 29 19:22:31 2025: get_game_state - -[END] Mon Sep 29 19:22:31 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:31 2025: get_game_state - -[END] Mon Sep 29 19:22:31 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:31 2025: do_move - -[END] Mon Sep 29 19:22:31 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:31 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:31 2025: display_game - -[END] Mon Sep 29 19:22:31 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:31 2025: userInput - action=6, hold=0 -[START] Mon Sep 29 19:22:31 2025: get_game_state - -[END] Mon Sep 29 19:22:31 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:31 2025: userInput - state=2 -[START] Mon Sep 29 19:22:31 2025: updateCurrentState - -[START] Mon Sep 29 19:22:31 2025: get_game_state - -[END] Mon Sep 29 19:22:31 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:31 2025: get_game_state - -[END] Mon Sep 29 19:22:31 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:31 2025: do_moving - moving_type=3 -[START] Mon Sep 29 19:22:31 2025: check_collision - -[START] Mon Sep 29 19:22:31 2025: get_game_state - -[END] Mon Sep 29 19:22:31 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:31 2025: check_collision - no collision -[START] Mon Sep 29 19:22:31 2025: check_collision - -[START] Mon Sep 29 19:22:31 2025: get_game_state - -[END] Mon Sep 29 19:22:31 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:31 2025: check_collision - no collision -[START] Mon Sep 29 19:22:31 2025: check_collision - -[START] Mon Sep 29 19:22:31 2025: get_game_state - -[END] Mon Sep 29 19:22:31 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:31 2025: check_collision - no collision -[START] Mon Sep 29 19:22:31 2025: check_collision - -[START] Mon Sep 29 19:22:31 2025: get_game_state - -[END] Mon Sep 29 19:22:31 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:31 2025: check_collision - no collision -[START] Mon Sep 29 19:22:31 2025: check_collision - -[START] Mon Sep 29 19:22:31 2025: get_game_state - -[END] Mon Sep 29 19:22:31 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:31 2025: check_collision - no collision -[START] Mon Sep 29 19:22:31 2025: check_collision - -[START] Mon Sep 29 19:22:31 2025: get_game_state - -[END] Mon Sep 29 19:22:31 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:31 2025: check_collision - no collision -[START] Mon Sep 29 19:22:31 2025: check_collision - -[START] Mon Sep 29 19:22:31 2025: get_game_state - -[END] Mon Sep 29 19:22:31 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:31 2025: check_collision - no collision -[START] Mon Sep 29 19:22:31 2025: check_collision - -[START] Mon Sep 29 19:22:31 2025: get_game_state - -[END] Mon Sep 29 19:22:31 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:31 2025: check_collision - no collision -[START] Mon Sep 29 19:22:31 2025: check_collision - -[START] Mon Sep 29 19:22:31 2025: get_game_state - -[END] Mon Sep 29 19:22:31 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:31 2025: check_collision - no collision -[START] Mon Sep 29 19:22:31 2025: check_collision - -[START] Mon Sep 29 19:22:31 2025: get_game_state - -[END] Mon Sep 29 19:22:31 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:31 2025: check_collision - no collision -[START] Mon Sep 29 19:22:31 2025: check_collision - -[START] Mon Sep 29 19:22:31 2025: get_game_state - -[END] Mon Sep 29 19:22:31 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:31 2025: check_collision - no collision -[START] Mon Sep 29 19:22:31 2025: check_collision - -[START] Mon Sep 29 19:22:31 2025: get_game_state - -[END] Mon Sep 29 19:22:31 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:31 2025: check_collision - collision with field, x=4, y=14 -[END] Mon Sep 29 19:22:31 2025: do_moving - curr=(2,13), state=4 -[END] Mon Sep 29 19:22:31 2025: updateCurrentState - score=400, level=1, state=4 -[START] Mon Sep 29 19:22:31 2025: display_game - -[END] Mon Sep 29 19:22:31 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:31 2025: updateCurrentState - -[START] Mon Sep 29 19:22:31 2025: get_game_state - -[END] Mon Sep 29 19:22:31 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:31 2025: do_attaching - -[START] Mon Sep 29 19:22:31 2025: get_game_state - -[END] Mon Sep 29 19:22:31 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:31 2025: get_game_state - -[END] Mon Sep 29 19:22:31 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:31 2025: place_figure - curr=(2,13) -[END] Mon Sep 29 19:22:31 2025: place_figure - -[START] Mon Sep 29 19:22:31 2025: get_game_state - -[END] Mon Sep 29 19:22:31 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:31 2025: clear_lines - score=400 -[END] Mon Sep 29 19:22:31 2025: clear_lines - lines_cleared=0, score=400, level=1 -[START] Mon Sep 29 19:22:31 2025: is_game_over - -[START] Mon Sep 29 19:22:31 2025: get_game_state - -[END] Mon Sep 29 19:22:31 2025: get_game_state - state=4 -[END] Mon Sep 29 19:22:31 2025: is_game_over - game not over -[END] Mon Sep 29 19:22:31 2025: do_attaching - state=1 -[END] Mon Sep 29 19:22:31 2025: updateCurrentState - score=400, level=1, state=1 -[START] Mon Sep 29 19:22:31 2025: display_game - -[END] Mon Sep 29 19:22:31 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:31 2025: updateCurrentState - -[START] Mon Sep 29 19:22:31 2025: get_game_state - -[END] Mon Sep 29 19:22:31 2025: get_game_state - state=1 -[START] Mon Sep 29 19:22:31 2025: do_spawn - -[START] Mon Sep 29 19:22:31 2025: get_game_state - -[END] Mon Sep 29 19:22:31 2025: get_game_state - state=1 -[START] Mon Sep 29 19:22:31 2025: check_collision - -[START] Mon Sep 29 19:22:31 2025: get_game_state - -[END] Mon Sep 29 19:22:31 2025: get_game_state - state=1 -[END] Mon Sep 29 19:22:31 2025: check_collision - no collision -[END] Mon Sep 29 19:22:31 2025: do_spawn - curr=(3,0), next_sprite=5, state=3 -[END] Mon Sep 29 19:22:31 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:31 2025: display_game - -[END] Mon Sep 29 19:22:31 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:32 2025: updateCurrentState - -[START] Mon Sep 29 19:22:32 2025: get_game_state - -[END] Mon Sep 29 19:22:32 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:32 2025: get_game_state - -[END] Mon Sep 29 19:22:32 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:32 2025: do_move - -[START] Mon Sep 29 19:22:32 2025: check_collision - -[START] Mon Sep 29 19:22:32 2025: get_game_state - -[END] Mon Sep 29 19:22:32 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:32 2025: check_collision - no collision -[END] Mon Sep 29 19:22:32 2025: do_move - curr=(3,1), state=3 -[END] Mon Sep 29 19:22:32 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:32 2025: display_game - -[END] Mon Sep 29 19:22:32 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:32 2025: updateCurrentState - -[START] Mon Sep 29 19:22:32 2025: get_game_state - -[END] Mon Sep 29 19:22:32 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:32 2025: get_game_state - -[END] Mon Sep 29 19:22:32 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:32 2025: do_move - -[END] Mon Sep 29 19:22:32 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:32 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:32 2025: display_game - -[END] Mon Sep 29 19:22:32 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:32 2025: updateCurrentState - -[START] Mon Sep 29 19:22:32 2025: get_game_state - -[END] Mon Sep 29 19:22:32 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:32 2025: get_game_state - -[END] Mon Sep 29 19:22:32 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:32 2025: do_move - -[END] Mon Sep 29 19:22:32 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:32 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:32 2025: display_game - -[END] Mon Sep 29 19:22:32 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:32 2025: updateCurrentState - -[START] Mon Sep 29 19:22:32 2025: get_game_state - -[END] Mon Sep 29 19:22:32 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:32 2025: get_game_state - -[END] Mon Sep 29 19:22:32 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:32 2025: do_move - -[END] Mon Sep 29 19:22:32 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:32 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:32 2025: display_game - -[END] Mon Sep 29 19:22:32 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:32 2025: updateCurrentState - -[START] Mon Sep 29 19:22:32 2025: get_game_state - -[END] Mon Sep 29 19:22:32 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:32 2025: get_game_state - -[END] Mon Sep 29 19:22:32 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:32 2025: do_move - -[END] Mon Sep 29 19:22:32 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:32 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:32 2025: display_game - -[END] Mon Sep 29 19:22:32 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:32 2025: updateCurrentState - -[START] Mon Sep 29 19:22:32 2025: get_game_state - -[END] Mon Sep 29 19:22:32 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:32 2025: get_game_state - -[END] Mon Sep 29 19:22:32 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:32 2025: do_move - -[END] Mon Sep 29 19:22:32 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:32 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:32 2025: display_game - -[END] Mon Sep 29 19:22:32 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:32 2025: updateCurrentState - -[START] Mon Sep 29 19:22:32 2025: get_game_state - -[END] Mon Sep 29 19:22:32 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:32 2025: get_game_state - -[END] Mon Sep 29 19:22:32 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:32 2025: do_move - -[END] Mon Sep 29 19:22:32 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:32 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:32 2025: display_game - -[END] Mon Sep 29 19:22:32 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:32 2025: updateCurrentState - -[START] Mon Sep 29 19:22:32 2025: get_game_state - -[END] Mon Sep 29 19:22:32 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:32 2025: get_game_state - -[END] Mon Sep 29 19:22:32 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:32 2025: do_move - -[END] Mon Sep 29 19:22:32 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:32 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:32 2025: display_game - -[END] Mon Sep 29 19:22:32 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:32 2025: updateCurrentState - -[START] Mon Sep 29 19:22:32 2025: get_game_state - -[END] Mon Sep 29 19:22:32 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:32 2025: get_game_state - -[END] Mon Sep 29 19:22:32 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:32 2025: do_move - -[END] Mon Sep 29 19:22:32 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:32 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:32 2025: display_game - -[END] Mon Sep 29 19:22:32 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:32 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:22:32 2025: get_game_state - -[END] Mon Sep 29 19:22:32 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:32 2025: userInput - state=2 -[START] Mon Sep 29 19:22:32 2025: updateCurrentState - -[START] Mon Sep 29 19:22:32 2025: get_game_state - -[END] Mon Sep 29 19:22:32 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:32 2025: get_game_state - -[END] Mon Sep 29 19:22:32 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:32 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:22:32 2025: check_collision - -[START] Mon Sep 29 19:22:32 2025: get_game_state - -[END] Mon Sep 29 19:22:32 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:32 2025: check_collision - no collision -[END] Mon Sep 29 19:22:32 2025: do_moving - curr=(3,1), state=3 -[END] Mon Sep 29 19:22:32 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:32 2025: display_game - -[END] Mon Sep 29 19:22:32 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:33 2025: updateCurrentState - -[START] Mon Sep 29 19:22:33 2025: get_game_state - -[END] Mon Sep 29 19:22:33 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:33 2025: get_game_state - -[END] Mon Sep 29 19:22:33 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:33 2025: do_move - -[START] Mon Sep 29 19:22:33 2025: check_collision - -[START] Mon Sep 29 19:22:33 2025: get_game_state - -[END] Mon Sep 29 19:22:33 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:33 2025: check_collision - no collision -[END] Mon Sep 29 19:22:33 2025: do_move - curr=(3,2), state=3 -[END] Mon Sep 29 19:22:33 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:33 2025: display_game - -[END] Mon Sep 29 19:22:33 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:33 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:22:33 2025: get_game_state - -[END] Mon Sep 29 19:22:33 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:33 2025: userInput - state=2 -[START] Mon Sep 29 19:22:33 2025: updateCurrentState - -[START] Mon Sep 29 19:22:33 2025: get_game_state - -[END] Mon Sep 29 19:22:33 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:33 2025: get_game_state - -[END] Mon Sep 29 19:22:33 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:33 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:22:33 2025: check_collision - -[START] Mon Sep 29 19:22:33 2025: get_game_state - -[END] Mon Sep 29 19:22:33 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:33 2025: check_collision - no collision -[END] Mon Sep 29 19:22:33 2025: do_moving - curr=(4,2), state=3 -[END] Mon Sep 29 19:22:33 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:33 2025: display_game - -[END] Mon Sep 29 19:22:33 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:33 2025: updateCurrentState - -[START] Mon Sep 29 19:22:33 2025: get_game_state - -[END] Mon Sep 29 19:22:33 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:33 2025: get_game_state - -[END] Mon Sep 29 19:22:33 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:33 2025: do_move - -[END] Mon Sep 29 19:22:33 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:33 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:33 2025: display_game - -[END] Mon Sep 29 19:22:33 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:33 2025: updateCurrentState - -[START] Mon Sep 29 19:22:33 2025: get_game_state - -[END] Mon Sep 29 19:22:33 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:33 2025: get_game_state - -[END] Mon Sep 29 19:22:33 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:33 2025: do_move - -[END] Mon Sep 29 19:22:33 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:33 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:33 2025: display_game - -[END] Mon Sep 29 19:22:33 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:33 2025: updateCurrentState - -[START] Mon Sep 29 19:22:33 2025: get_game_state - -[END] Mon Sep 29 19:22:33 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:33 2025: get_game_state - -[END] Mon Sep 29 19:22:33 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:33 2025: do_move - -[END] Mon Sep 29 19:22:33 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:33 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:33 2025: display_game - -[END] Mon Sep 29 19:22:33 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:33 2025: updateCurrentState - -[START] Mon Sep 29 19:22:33 2025: get_game_state - -[END] Mon Sep 29 19:22:33 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:33 2025: get_game_state - -[END] Mon Sep 29 19:22:33 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:33 2025: do_move - -[END] Mon Sep 29 19:22:33 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:33 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:33 2025: display_game - -[END] Mon Sep 29 19:22:33 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:33 2025: updateCurrentState - -[START] Mon Sep 29 19:22:33 2025: get_game_state - -[END] Mon Sep 29 19:22:33 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:33 2025: get_game_state - -[END] Mon Sep 29 19:22:33 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:33 2025: do_move - -[END] Mon Sep 29 19:22:33 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:33 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:33 2025: display_game - -[END] Mon Sep 29 19:22:33 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:33 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:22:33 2025: get_game_state - -[END] Mon Sep 29 19:22:33 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:33 2025: userInput - state=2 -[START] Mon Sep 29 19:22:33 2025: updateCurrentState - -[START] Mon Sep 29 19:22:33 2025: get_game_state - -[END] Mon Sep 29 19:22:33 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:33 2025: get_game_state - -[END] Mon Sep 29 19:22:33 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:33 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:22:33 2025: check_collision - -[START] Mon Sep 29 19:22:33 2025: get_game_state - -[END] Mon Sep 29 19:22:33 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:33 2025: check_collision - no collision -[END] Mon Sep 29 19:22:33 2025: do_moving - curr=(4,2), state=3 -[END] Mon Sep 29 19:22:33 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:33 2025: display_game - -[END] Mon Sep 29 19:22:33 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:33 2025: updateCurrentState - -[START] Mon Sep 29 19:22:33 2025: get_game_state - -[END] Mon Sep 29 19:22:33 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:33 2025: get_game_state - -[END] Mon Sep 29 19:22:33 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:33 2025: do_move - -[END] Mon Sep 29 19:22:33 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:33 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:33 2025: display_game - -[END] Mon Sep 29 19:22:33 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:33 2025: updateCurrentState - -[START] Mon Sep 29 19:22:33 2025: get_game_state - -[END] Mon Sep 29 19:22:33 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:33 2025: get_game_state - -[END] Mon Sep 29 19:22:33 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:33 2025: do_move - -[END] Mon Sep 29 19:22:33 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:33 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:33 2025: display_game - -[END] Mon Sep 29 19:22:33 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:33 2025: updateCurrentState - -[START] Mon Sep 29 19:22:33 2025: get_game_state - -[END] Mon Sep 29 19:22:33 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:33 2025: get_game_state - -[END] Mon Sep 29 19:22:33 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:33 2025: do_move - -[END] Mon Sep 29 19:22:33 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:33 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:33 2025: display_game - -[END] Mon Sep 29 19:22:34 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:34 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:22:34 2025: get_game_state - -[END] Mon Sep 29 19:22:34 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:34 2025: userInput - state=2 -[START] Mon Sep 29 19:22:34 2025: updateCurrentState - -[START] Mon Sep 29 19:22:34 2025: get_game_state - -[END] Mon Sep 29 19:22:34 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:34 2025: get_game_state - -[END] Mon Sep 29 19:22:34 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:34 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:22:34 2025: check_collision - -[START] Mon Sep 29 19:22:34 2025: get_game_state - -[END] Mon Sep 29 19:22:34 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:34 2025: check_collision - no collision -[END] Mon Sep 29 19:22:34 2025: do_moving - curr=(4,2), state=3 -[END] Mon Sep 29 19:22:34 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:34 2025: display_game - -[END] Mon Sep 29 19:22:34 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:34 2025: updateCurrentState - -[START] Mon Sep 29 19:22:34 2025: get_game_state - -[END] Mon Sep 29 19:22:34 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:34 2025: get_game_state - -[END] Mon Sep 29 19:22:34 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:34 2025: do_move - -[START] Mon Sep 29 19:22:34 2025: check_collision - -[START] Mon Sep 29 19:22:34 2025: get_game_state - -[END] Mon Sep 29 19:22:34 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:34 2025: check_collision - no collision -[END] Mon Sep 29 19:22:34 2025: do_move - curr=(4,3), state=3 -[END] Mon Sep 29 19:22:34 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:34 2025: display_game - -[END] Mon Sep 29 19:22:34 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:34 2025: updateCurrentState - -[START] Mon Sep 29 19:22:34 2025: get_game_state - -[END] Mon Sep 29 19:22:34 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:34 2025: get_game_state - -[END] Mon Sep 29 19:22:34 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:34 2025: do_move - -[END] Mon Sep 29 19:22:34 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:34 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:34 2025: display_game - -[END] Mon Sep 29 19:22:34 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:34 2025: updateCurrentState - -[START] Mon Sep 29 19:22:34 2025: get_game_state - -[END] Mon Sep 29 19:22:34 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:34 2025: get_game_state - -[END] Mon Sep 29 19:22:34 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:34 2025: do_move - -[END] Mon Sep 29 19:22:34 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:34 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:34 2025: display_game - -[END] Mon Sep 29 19:22:34 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:34 2025: updateCurrentState - -[START] Mon Sep 29 19:22:34 2025: get_game_state - -[END] Mon Sep 29 19:22:34 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:34 2025: get_game_state - -[END] Mon Sep 29 19:22:34 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:34 2025: do_move - -[END] Mon Sep 29 19:22:34 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:34 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:34 2025: display_game - -[END] Mon Sep 29 19:22:34 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:34 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:22:34 2025: get_game_state - -[END] Mon Sep 29 19:22:34 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:34 2025: userInput - state=2 -[START] Mon Sep 29 19:22:34 2025: updateCurrentState - -[START] Mon Sep 29 19:22:34 2025: get_game_state - -[END] Mon Sep 29 19:22:34 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:34 2025: get_game_state - -[END] Mon Sep 29 19:22:34 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:34 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:22:34 2025: check_collision - -[START] Mon Sep 29 19:22:34 2025: get_game_state - -[END] Mon Sep 29 19:22:34 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:34 2025: check_collision - no collision -[END] Mon Sep 29 19:22:34 2025: do_moving - curr=(3,3), state=3 -[END] Mon Sep 29 19:22:34 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:34 2025: display_game - -[END] Mon Sep 29 19:22:34 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:34 2025: updateCurrentState - -[START] Mon Sep 29 19:22:34 2025: get_game_state - -[END] Mon Sep 29 19:22:34 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:34 2025: get_game_state - -[END] Mon Sep 29 19:22:34 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:34 2025: do_move - -[END] Mon Sep 29 19:22:34 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:34 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:34 2025: display_game - -[END] Mon Sep 29 19:22:34 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:34 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:22:34 2025: get_game_state - -[END] Mon Sep 29 19:22:34 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:34 2025: userInput - state=2 -[START] Mon Sep 29 19:22:34 2025: updateCurrentState - -[START] Mon Sep 29 19:22:34 2025: get_game_state - -[END] Mon Sep 29 19:22:34 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:34 2025: get_game_state - -[END] Mon Sep 29 19:22:34 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:34 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:22:34 2025: check_collision - -[START] Mon Sep 29 19:22:34 2025: get_game_state - -[END] Mon Sep 29 19:22:34 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:34 2025: check_collision - no collision -[END] Mon Sep 29 19:22:34 2025: do_moving - curr=(2,3), state=3 -[END] Mon Sep 29 19:22:34 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:34 2025: display_game - -[END] Mon Sep 29 19:22:34 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:34 2025: updateCurrentState - -[START] Mon Sep 29 19:22:34 2025: get_game_state - -[END] Mon Sep 29 19:22:34 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:34 2025: get_game_state - -[END] Mon Sep 29 19:22:34 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:34 2025: do_move - -[END] Mon Sep 29 19:22:34 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:34 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:34 2025: display_game - -[END] Mon Sep 29 19:22:34 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:34 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:22:34 2025: get_game_state - -[END] Mon Sep 29 19:22:34 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:34 2025: userInput - state=2 -[START] Mon Sep 29 19:22:34 2025: updateCurrentState - -[START] Mon Sep 29 19:22:34 2025: get_game_state - -[END] Mon Sep 29 19:22:34 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:34 2025: get_game_state - -[END] Mon Sep 29 19:22:34 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:34 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:22:34 2025: check_collision - -[START] Mon Sep 29 19:22:34 2025: get_game_state - -[END] Mon Sep 29 19:22:34 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:34 2025: check_collision - no collision -[END] Mon Sep 29 19:22:34 2025: do_moving - curr=(2,3), state=3 -[END] Mon Sep 29 19:22:34 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:34 2025: display_game - -[END] Mon Sep 29 19:22:35 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:35 2025: updateCurrentState - -[START] Mon Sep 29 19:22:35 2025: get_game_state - -[END] Mon Sep 29 19:22:35 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:35 2025: get_game_state - -[END] Mon Sep 29 19:22:35 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:35 2025: do_move - -[START] Mon Sep 29 19:22:35 2025: check_collision - -[START] Mon Sep 29 19:22:35 2025: get_game_state - -[END] Mon Sep 29 19:22:35 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:35 2025: check_collision - no collision -[END] Mon Sep 29 19:22:35 2025: do_move - curr=(2,4), state=3 -[END] Mon Sep 29 19:22:35 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:35 2025: display_game - -[END] Mon Sep 29 19:22:35 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:35 2025: updateCurrentState - -[START] Mon Sep 29 19:22:35 2025: get_game_state - -[END] Mon Sep 29 19:22:35 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:35 2025: get_game_state - -[END] Mon Sep 29 19:22:35 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:35 2025: do_move - -[END] Mon Sep 29 19:22:35 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:35 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:35 2025: display_game - -[END] Mon Sep 29 19:22:35 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:35 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:22:35 2025: get_game_state - -[END] Mon Sep 29 19:22:35 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:35 2025: userInput - state=2 -[START] Mon Sep 29 19:22:35 2025: updateCurrentState - -[START] Mon Sep 29 19:22:35 2025: get_game_state - -[END] Mon Sep 29 19:22:35 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:35 2025: get_game_state - -[END] Mon Sep 29 19:22:35 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:35 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:22:35 2025: check_collision - -[START] Mon Sep 29 19:22:35 2025: get_game_state - -[END] Mon Sep 29 19:22:35 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:35 2025: check_collision - no collision -[END] Mon Sep 29 19:22:35 2025: do_moving - curr=(2,4), state=3 -[END] Mon Sep 29 19:22:35 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:35 2025: display_game - -[END] Mon Sep 29 19:22:35 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:35 2025: updateCurrentState - -[START] Mon Sep 29 19:22:35 2025: get_game_state - -[END] Mon Sep 29 19:22:35 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:35 2025: get_game_state - -[END] Mon Sep 29 19:22:35 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:35 2025: do_move - -[END] Mon Sep 29 19:22:35 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:35 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:35 2025: display_game - -[END] Mon Sep 29 19:22:35 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:35 2025: updateCurrentState - -[START] Mon Sep 29 19:22:35 2025: get_game_state - -[END] Mon Sep 29 19:22:35 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:35 2025: get_game_state - -[END] Mon Sep 29 19:22:35 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:35 2025: do_move - -[END] Mon Sep 29 19:22:35 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:35 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:35 2025: display_game - -[END] Mon Sep 29 19:22:35 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:35 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:22:35 2025: get_game_state - -[END] Mon Sep 29 19:22:35 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:35 2025: userInput - state=2 -[START] Mon Sep 29 19:22:35 2025: updateCurrentState - -[START] Mon Sep 29 19:22:35 2025: get_game_state - -[END] Mon Sep 29 19:22:35 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:35 2025: get_game_state - -[END] Mon Sep 29 19:22:35 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:35 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:22:35 2025: check_collision - -[START] Mon Sep 29 19:22:35 2025: get_game_state - -[END] Mon Sep 29 19:22:35 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:35 2025: check_collision - no collision -[END] Mon Sep 29 19:22:35 2025: do_moving - curr=(1,4), state=3 -[END] Mon Sep 29 19:22:35 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:35 2025: display_game - -[END] Mon Sep 29 19:22:35 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:35 2025: updateCurrentState - -[START] Mon Sep 29 19:22:35 2025: get_game_state - -[END] Mon Sep 29 19:22:35 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:35 2025: get_game_state - -[END] Mon Sep 29 19:22:35 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:35 2025: do_move - -[END] Mon Sep 29 19:22:35 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:35 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:35 2025: display_game - -[END] Mon Sep 29 19:22:35 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:35 2025: updateCurrentState - -[START] Mon Sep 29 19:22:35 2025: get_game_state - -[END] Mon Sep 29 19:22:35 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:35 2025: get_game_state - -[END] Mon Sep 29 19:22:35 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:35 2025: do_move - -[END] Mon Sep 29 19:22:35 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:35 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:35 2025: display_game - -[END] Mon Sep 29 19:22:35 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:35 2025: userInput - action=6, hold=0 -[START] Mon Sep 29 19:22:35 2025: get_game_state - -[END] Mon Sep 29 19:22:35 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:35 2025: userInput - state=2 -[START] Mon Sep 29 19:22:35 2025: updateCurrentState - -[START] Mon Sep 29 19:22:35 2025: get_game_state - -[END] Mon Sep 29 19:22:35 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:35 2025: get_game_state - -[END] Mon Sep 29 19:22:35 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:35 2025: do_moving - moving_type=3 -[START] Mon Sep 29 19:22:35 2025: check_collision - -[START] Mon Sep 29 19:22:35 2025: get_game_state - -[END] Mon Sep 29 19:22:35 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:35 2025: check_collision - no collision -[START] Mon Sep 29 19:22:35 2025: check_collision - -[START] Mon Sep 29 19:22:35 2025: get_game_state - -[END] Mon Sep 29 19:22:35 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:35 2025: check_collision - no collision -[START] Mon Sep 29 19:22:35 2025: check_collision - -[START] Mon Sep 29 19:22:35 2025: get_game_state - -[END] Mon Sep 29 19:22:35 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:35 2025: check_collision - no collision -[START] Mon Sep 29 19:22:35 2025: check_collision - -[START] Mon Sep 29 19:22:35 2025: get_game_state - -[END] Mon Sep 29 19:22:35 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:35 2025: check_collision - no collision -[START] Mon Sep 29 19:22:35 2025: check_collision - -[START] Mon Sep 29 19:22:35 2025: get_game_state - -[END] Mon Sep 29 19:22:35 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:35 2025: check_collision - no collision -[START] Mon Sep 29 19:22:35 2025: check_collision - -[START] Mon Sep 29 19:22:35 2025: get_game_state - -[END] Mon Sep 29 19:22:35 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:35 2025: check_collision - no collision -[START] Mon Sep 29 19:22:35 2025: check_collision - -[START] Mon Sep 29 19:22:35 2025: get_game_state - -[END] Mon Sep 29 19:22:35 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:35 2025: check_collision - no collision -[START] Mon Sep 29 19:22:35 2025: check_collision - -[START] Mon Sep 29 19:22:35 2025: get_game_state - -[END] Mon Sep 29 19:22:35 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:35 2025: check_collision - no collision -[START] Mon Sep 29 19:22:35 2025: check_collision - -[START] Mon Sep 29 19:22:35 2025: get_game_state - -[END] Mon Sep 29 19:22:35 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:35 2025: check_collision - collision with field, x=3, y=13 -[END] Mon Sep 29 19:22:35 2025: do_moving - curr=(1,11), state=4 -[END] Mon Sep 29 19:22:35 2025: updateCurrentState - score=400, level=1, state=4 -[START] Mon Sep 29 19:22:35 2025: display_game - -[END] Mon Sep 29 19:22:35 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:35 2025: updateCurrentState - -[START] Mon Sep 29 19:22:35 2025: get_game_state - -[END] Mon Sep 29 19:22:35 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:35 2025: do_attaching - -[START] Mon Sep 29 19:22:35 2025: get_game_state - -[END] Mon Sep 29 19:22:35 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:35 2025: get_game_state - -[END] Mon Sep 29 19:22:35 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:35 2025: place_figure - curr=(1,11) -[END] Mon Sep 29 19:22:35 2025: place_figure - -[START] Mon Sep 29 19:22:35 2025: get_game_state - -[END] Mon Sep 29 19:22:35 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:35 2025: clear_lines - score=400 -[END] Mon Sep 29 19:22:35 2025: clear_lines - lines_cleared=0, score=400, level=1 -[START] Mon Sep 29 19:22:35 2025: is_game_over - -[START] Mon Sep 29 19:22:35 2025: get_game_state - -[END] Mon Sep 29 19:22:35 2025: get_game_state - state=4 -[END] Mon Sep 29 19:22:35 2025: is_game_over - game not over -[END] Mon Sep 29 19:22:35 2025: do_attaching - state=1 -[END] Mon Sep 29 19:22:35 2025: updateCurrentState - score=400, level=1, state=1 -[START] Mon Sep 29 19:22:35 2025: display_game - -[END] Mon Sep 29 19:22:35 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:36 2025: updateCurrentState - -[START] Mon Sep 29 19:22:36 2025: get_game_state - -[END] Mon Sep 29 19:22:36 2025: get_game_state - state=1 -[START] Mon Sep 29 19:22:36 2025: do_spawn - -[START] Mon Sep 29 19:22:36 2025: get_game_state - -[END] Mon Sep 29 19:22:36 2025: get_game_state - state=1 -[START] Mon Sep 29 19:22:36 2025: check_collision - -[START] Mon Sep 29 19:22:36 2025: get_game_state - -[END] Mon Sep 29 19:22:36 2025: get_game_state - state=1 -[END] Mon Sep 29 19:22:36 2025: check_collision - no collision -[END] Mon Sep 29 19:22:36 2025: do_spawn - curr=(3,0), next_sprite=0, state=3 -[END] Mon Sep 29 19:22:36 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:36 2025: display_game - -[END] Mon Sep 29 19:22:36 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:36 2025: updateCurrentState - -[START] Mon Sep 29 19:22:36 2025: get_game_state - -[END] Mon Sep 29 19:22:36 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:36 2025: get_game_state - -[END] Mon Sep 29 19:22:36 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:36 2025: do_move - -[START] Mon Sep 29 19:22:36 2025: check_collision - -[START] Mon Sep 29 19:22:36 2025: get_game_state - -[END] Mon Sep 29 19:22:36 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:36 2025: check_collision - no collision -[END] Mon Sep 29 19:22:36 2025: do_move - curr=(3,1), state=3 -[END] Mon Sep 29 19:22:36 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:36 2025: display_game - -[END] Mon Sep 29 19:22:36 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:36 2025: updateCurrentState - -[START] Mon Sep 29 19:22:36 2025: get_game_state - -[END] Mon Sep 29 19:22:36 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:36 2025: get_game_state - -[END] Mon Sep 29 19:22:36 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:36 2025: do_move - -[END] Mon Sep 29 19:22:36 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:36 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:36 2025: display_game - -[END] Mon Sep 29 19:22:36 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:36 2025: updateCurrentState - -[START] Mon Sep 29 19:22:36 2025: get_game_state - -[END] Mon Sep 29 19:22:36 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:36 2025: get_game_state - -[END] Mon Sep 29 19:22:36 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:36 2025: do_move - -[END] Mon Sep 29 19:22:36 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:36 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:36 2025: display_game - -[END] Mon Sep 29 19:22:36 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:36 2025: updateCurrentState - -[START] Mon Sep 29 19:22:36 2025: get_game_state - -[END] Mon Sep 29 19:22:36 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:36 2025: get_game_state - -[END] Mon Sep 29 19:22:36 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:36 2025: do_move - -[END] Mon Sep 29 19:22:36 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:36 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:36 2025: display_game - -[END] Mon Sep 29 19:22:36 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:36 2025: updateCurrentState - -[START] Mon Sep 29 19:22:36 2025: get_game_state - -[END] Mon Sep 29 19:22:36 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:36 2025: get_game_state - -[END] Mon Sep 29 19:22:36 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:36 2025: do_move - -[END] Mon Sep 29 19:22:36 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:36 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:36 2025: display_game - -[END] Mon Sep 29 19:22:36 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:36 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:22:36 2025: get_game_state - -[END] Mon Sep 29 19:22:36 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:36 2025: userInput - state=2 -[START] Mon Sep 29 19:22:36 2025: updateCurrentState - -[START] Mon Sep 29 19:22:36 2025: get_game_state - -[END] Mon Sep 29 19:22:36 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:36 2025: get_game_state - -[END] Mon Sep 29 19:22:36 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:36 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:22:36 2025: check_collision - -[START] Mon Sep 29 19:22:36 2025: get_game_state - -[END] Mon Sep 29 19:22:36 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:36 2025: check_collision - no collision -[END] Mon Sep 29 19:22:36 2025: do_moving - curr=(4,1), state=3 -[END] Mon Sep 29 19:22:36 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:36 2025: display_game - -[END] Mon Sep 29 19:22:36 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:36 2025: updateCurrentState - -[START] Mon Sep 29 19:22:36 2025: get_game_state - -[END] Mon Sep 29 19:22:36 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:36 2025: get_game_state - -[END] Mon Sep 29 19:22:36 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:36 2025: do_move - -[END] Mon Sep 29 19:22:36 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:36 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:36 2025: display_game - -[END] Mon Sep 29 19:22:36 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:36 2025: updateCurrentState - -[START] Mon Sep 29 19:22:36 2025: get_game_state - -[END] Mon Sep 29 19:22:36 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:36 2025: get_game_state - -[END] Mon Sep 29 19:22:36 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:36 2025: do_move - -[END] Mon Sep 29 19:22:36 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:36 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:36 2025: display_game - -[END] Mon Sep 29 19:22:36 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:36 2025: updateCurrentState - -[START] Mon Sep 29 19:22:36 2025: get_game_state - -[END] Mon Sep 29 19:22:36 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:36 2025: get_game_state - -[END] Mon Sep 29 19:22:36 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:36 2025: do_move - -[END] Mon Sep 29 19:22:36 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:36 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:36 2025: display_game - -[END] Mon Sep 29 19:22:36 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:37 2025: updateCurrentState - -[START] Mon Sep 29 19:22:37 2025: get_game_state - -[END] Mon Sep 29 19:22:37 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:37 2025: get_game_state - -[END] Mon Sep 29 19:22:37 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:37 2025: do_move - -[START] Mon Sep 29 19:22:37 2025: check_collision - -[START] Mon Sep 29 19:22:37 2025: get_game_state - -[END] Mon Sep 29 19:22:37 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:37 2025: check_collision - no collision -[END] Mon Sep 29 19:22:37 2025: do_move - curr=(4,2), state=3 -[END] Mon Sep 29 19:22:37 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:37 2025: display_game - -[END] Mon Sep 29 19:22:37 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:37 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:22:37 2025: get_game_state - -[END] Mon Sep 29 19:22:37 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:37 2025: userInput - state=2 -[START] Mon Sep 29 19:22:37 2025: updateCurrentState - -[START] Mon Sep 29 19:22:37 2025: get_game_state - -[END] Mon Sep 29 19:22:37 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:37 2025: get_game_state - -[END] Mon Sep 29 19:22:37 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:37 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:22:37 2025: check_collision - -[START] Mon Sep 29 19:22:37 2025: get_game_state - -[END] Mon Sep 29 19:22:37 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:37 2025: check_collision - no collision -[END] Mon Sep 29 19:22:37 2025: do_moving - curr=(4,2), state=3 -[END] Mon Sep 29 19:22:37 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:37 2025: display_game - -[END] Mon Sep 29 19:22:37 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:37 2025: updateCurrentState - -[START] Mon Sep 29 19:22:37 2025: get_game_state - -[END] Mon Sep 29 19:22:37 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:37 2025: get_game_state - -[END] Mon Sep 29 19:22:37 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:37 2025: do_move - -[END] Mon Sep 29 19:22:37 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:37 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:37 2025: display_game - -[END] Mon Sep 29 19:22:37 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:37 2025: updateCurrentState - -[START] Mon Sep 29 19:22:37 2025: get_game_state - -[END] Mon Sep 29 19:22:37 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:37 2025: get_game_state - -[END] Mon Sep 29 19:22:37 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:37 2025: do_move - -[END] Mon Sep 29 19:22:37 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:37 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:37 2025: display_game - -[END] Mon Sep 29 19:22:37 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:37 2025: updateCurrentState - -[START] Mon Sep 29 19:22:37 2025: get_game_state - -[END] Mon Sep 29 19:22:37 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:37 2025: get_game_state - -[END] Mon Sep 29 19:22:37 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:37 2025: do_move - -[END] Mon Sep 29 19:22:37 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:37 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:37 2025: display_game - -[END] Mon Sep 29 19:22:37 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:37 2025: updateCurrentState - -[START] Mon Sep 29 19:22:37 2025: get_game_state - -[END] Mon Sep 29 19:22:37 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:37 2025: get_game_state - -[END] Mon Sep 29 19:22:37 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:37 2025: do_move - -[END] Mon Sep 29 19:22:37 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:37 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:37 2025: display_game - -[END] Mon Sep 29 19:22:37 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:37 2025: updateCurrentState - -[START] Mon Sep 29 19:22:37 2025: get_game_state - -[END] Mon Sep 29 19:22:37 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:37 2025: get_game_state - -[END] Mon Sep 29 19:22:37 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:37 2025: do_move - -[END] Mon Sep 29 19:22:37 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:37 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:37 2025: display_game - -[END] Mon Sep 29 19:22:37 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:37 2025: updateCurrentState - -[START] Mon Sep 29 19:22:37 2025: get_game_state - -[END] Mon Sep 29 19:22:37 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:37 2025: get_game_state - -[END] Mon Sep 29 19:22:37 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:37 2025: do_move - -[END] Mon Sep 29 19:22:37 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:37 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:37 2025: display_game - -[END] Mon Sep 29 19:22:37 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:37 2025: updateCurrentState - -[START] Mon Sep 29 19:22:37 2025: get_game_state - -[END] Mon Sep 29 19:22:37 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:37 2025: get_game_state - -[END] Mon Sep 29 19:22:37 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:37 2025: do_move - -[END] Mon Sep 29 19:22:37 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:37 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:37 2025: display_game - -[END] Mon Sep 29 19:22:37 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:38 2025: updateCurrentState - -[START] Mon Sep 29 19:22:38 2025: get_game_state - -[END] Mon Sep 29 19:22:38 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:38 2025: get_game_state - -[END] Mon Sep 29 19:22:38 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:38 2025: do_move - -[START] Mon Sep 29 19:22:38 2025: check_collision - -[START] Mon Sep 29 19:22:38 2025: get_game_state - -[END] Mon Sep 29 19:22:38 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:38 2025: check_collision - no collision -[END] Mon Sep 29 19:22:38 2025: do_move - curr=(4,3), state=3 -[END] Mon Sep 29 19:22:38 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:38 2025: display_game - -[END] Mon Sep 29 19:22:38 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:38 2025: updateCurrentState - -[START] Mon Sep 29 19:22:38 2025: get_game_state - -[END] Mon Sep 29 19:22:38 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:38 2025: get_game_state - -[END] Mon Sep 29 19:22:38 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:38 2025: do_move - -[END] Mon Sep 29 19:22:38 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:38 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:38 2025: display_game - -[END] Mon Sep 29 19:22:38 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:38 2025: updateCurrentState - -[START] Mon Sep 29 19:22:38 2025: get_game_state - -[END] Mon Sep 29 19:22:38 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:38 2025: get_game_state - -[END] Mon Sep 29 19:22:38 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:38 2025: do_move - -[END] Mon Sep 29 19:22:38 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:38 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:38 2025: display_game - -[END] Mon Sep 29 19:22:38 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:38 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:22:38 2025: get_game_state - -[END] Mon Sep 29 19:22:38 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:38 2025: userInput - state=2 -[START] Mon Sep 29 19:22:38 2025: updateCurrentState - -[START] Mon Sep 29 19:22:38 2025: get_game_state - -[END] Mon Sep 29 19:22:38 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:38 2025: get_game_state - -[END] Mon Sep 29 19:22:38 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:38 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:22:38 2025: check_collision - -[START] Mon Sep 29 19:22:38 2025: get_game_state - -[END] Mon Sep 29 19:22:38 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:38 2025: check_collision - no collision -[END] Mon Sep 29 19:22:38 2025: do_moving - curr=(3,3), state=3 -[END] Mon Sep 29 19:22:38 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:38 2025: display_game - -[END] Mon Sep 29 19:22:38 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:38 2025: updateCurrentState - -[START] Mon Sep 29 19:22:38 2025: get_game_state - -[END] Mon Sep 29 19:22:38 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:38 2025: get_game_state - -[END] Mon Sep 29 19:22:38 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:38 2025: do_move - -[END] Mon Sep 29 19:22:38 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:38 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:38 2025: display_game - -[END] Mon Sep 29 19:22:38 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:38 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:22:38 2025: get_game_state - -[END] Mon Sep 29 19:22:38 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:38 2025: userInput - state=2 -[START] Mon Sep 29 19:22:38 2025: updateCurrentState - -[START] Mon Sep 29 19:22:38 2025: get_game_state - -[END] Mon Sep 29 19:22:38 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:38 2025: get_game_state - -[END] Mon Sep 29 19:22:38 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:38 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:22:38 2025: check_collision - -[START] Mon Sep 29 19:22:38 2025: get_game_state - -[END] Mon Sep 29 19:22:38 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:38 2025: check_collision - no collision -[END] Mon Sep 29 19:22:38 2025: do_moving - curr=(3,3), state=3 -[END] Mon Sep 29 19:22:38 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:38 2025: display_game - -[END] Mon Sep 29 19:22:38 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:38 2025: updateCurrentState - -[START] Mon Sep 29 19:22:38 2025: get_game_state - -[END] Mon Sep 29 19:22:38 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:38 2025: get_game_state - -[END] Mon Sep 29 19:22:38 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:38 2025: do_move - -[END] Mon Sep 29 19:22:38 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:38 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:38 2025: display_game - -[END] Mon Sep 29 19:22:38 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:38 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:22:38 2025: get_game_state - -[END] Mon Sep 29 19:22:38 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:38 2025: userInput - state=2 -[START] Mon Sep 29 19:22:38 2025: updateCurrentState - -[START] Mon Sep 29 19:22:38 2025: get_game_state - -[END] Mon Sep 29 19:22:38 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:38 2025: get_game_state - -[END] Mon Sep 29 19:22:38 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:38 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:22:38 2025: check_collision - -[START] Mon Sep 29 19:22:38 2025: get_game_state - -[END] Mon Sep 29 19:22:38 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:38 2025: check_collision - no collision -[END] Mon Sep 29 19:22:38 2025: do_moving - curr=(2,3), state=3 -[END] Mon Sep 29 19:22:38 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:38 2025: display_game - -[END] Mon Sep 29 19:22:38 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:38 2025: updateCurrentState - -[START] Mon Sep 29 19:22:38 2025: get_game_state - -[END] Mon Sep 29 19:22:38 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:38 2025: get_game_state - -[END] Mon Sep 29 19:22:38 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:38 2025: do_move - -[END] Mon Sep 29 19:22:38 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:38 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:38 2025: display_game - -[END] Mon Sep 29 19:22:38 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:38 2025: updateCurrentState - -[START] Mon Sep 29 19:22:38 2025: get_game_state - -[END] Mon Sep 29 19:22:38 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:38 2025: get_game_state - -[END] Mon Sep 29 19:22:38 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:38 2025: do_move - -[END] Mon Sep 29 19:22:38 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:38 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:38 2025: display_game - -[END] Mon Sep 29 19:22:38 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:39 2025: updateCurrentState - -[START] Mon Sep 29 19:22:39 2025: get_game_state - -[END] Mon Sep 29 19:22:39 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:39 2025: get_game_state - -[END] Mon Sep 29 19:22:39 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:39 2025: do_move - -[START] Mon Sep 29 19:22:39 2025: check_collision - -[START] Mon Sep 29 19:22:39 2025: get_game_state - -[END] Mon Sep 29 19:22:39 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:39 2025: check_collision - no collision -[END] Mon Sep 29 19:22:39 2025: do_move - curr=(2,4), state=3 -[END] Mon Sep 29 19:22:39 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:39 2025: display_game - -[END] Mon Sep 29 19:22:39 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:39 2025: updateCurrentState - -[START] Mon Sep 29 19:22:39 2025: get_game_state - -[END] Mon Sep 29 19:22:39 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:39 2025: get_game_state - -[END] Mon Sep 29 19:22:39 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:39 2025: do_move - -[END] Mon Sep 29 19:22:39 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:39 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:39 2025: display_game - -[END] Mon Sep 29 19:22:39 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:39 2025: updateCurrentState - -[START] Mon Sep 29 19:22:39 2025: get_game_state - -[END] Mon Sep 29 19:22:39 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:39 2025: get_game_state - -[END] Mon Sep 29 19:22:39 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:39 2025: do_move - -[END] Mon Sep 29 19:22:39 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:39 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:39 2025: display_game - -[END] Mon Sep 29 19:22:39 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:39 2025: updateCurrentState - -[START] Mon Sep 29 19:22:39 2025: get_game_state - -[END] Mon Sep 29 19:22:39 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:39 2025: get_game_state - -[END] Mon Sep 29 19:22:39 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:39 2025: do_move - -[END] Mon Sep 29 19:22:39 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:39 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:39 2025: display_game - -[END] Mon Sep 29 19:22:39 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:39 2025: updateCurrentState - -[START] Mon Sep 29 19:22:39 2025: get_game_state - -[END] Mon Sep 29 19:22:39 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:39 2025: get_game_state - -[END] Mon Sep 29 19:22:39 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:39 2025: do_move - -[END] Mon Sep 29 19:22:39 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:39 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:39 2025: display_game - -[END] Mon Sep 29 19:22:39 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:39 2025: userInput - action=6, hold=0 -[START] Mon Sep 29 19:22:39 2025: get_game_state - -[END] Mon Sep 29 19:22:39 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:39 2025: userInput - state=2 -[START] Mon Sep 29 19:22:39 2025: updateCurrentState - -[START] Mon Sep 29 19:22:39 2025: get_game_state - -[END] Mon Sep 29 19:22:39 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:39 2025: get_game_state - -[END] Mon Sep 29 19:22:39 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:39 2025: do_moving - moving_type=3 -[START] Mon Sep 29 19:22:39 2025: check_collision - -[START] Mon Sep 29 19:22:39 2025: get_game_state - -[END] Mon Sep 29 19:22:39 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:39 2025: check_collision - no collision -[START] Mon Sep 29 19:22:39 2025: check_collision - -[START] Mon Sep 29 19:22:39 2025: get_game_state - -[END] Mon Sep 29 19:22:39 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:39 2025: check_collision - no collision -[START] Mon Sep 29 19:22:39 2025: check_collision - -[START] Mon Sep 29 19:22:39 2025: get_game_state - -[END] Mon Sep 29 19:22:39 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:39 2025: check_collision - no collision -[START] Mon Sep 29 19:22:39 2025: check_collision - -[START] Mon Sep 29 19:22:39 2025: get_game_state - -[END] Mon Sep 29 19:22:39 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:39 2025: check_collision - no collision -[START] Mon Sep 29 19:22:39 2025: check_collision - -[START] Mon Sep 29 19:22:39 2025: get_game_state - -[END] Mon Sep 29 19:22:39 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:39 2025: check_collision - no collision -[START] Mon Sep 29 19:22:39 2025: check_collision - -[START] Mon Sep 29 19:22:39 2025: get_game_state - -[END] Mon Sep 29 19:22:39 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:39 2025: check_collision - no collision -[START] Mon Sep 29 19:22:39 2025: check_collision - -[START] Mon Sep 29 19:22:39 2025: get_game_state - -[END] Mon Sep 29 19:22:39 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:39 2025: check_collision - collision with field, x=2, y=11 -[END] Mon Sep 29 19:22:39 2025: do_moving - curr=(2,9), state=4 -[END] Mon Sep 29 19:22:39 2025: updateCurrentState - score=400, level=1, state=4 -[START] Mon Sep 29 19:22:39 2025: display_game - -[END] Mon Sep 29 19:22:39 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:39 2025: updateCurrentState - -[START] Mon Sep 29 19:22:39 2025: get_game_state - -[END] Mon Sep 29 19:22:39 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:39 2025: do_attaching - -[START] Mon Sep 29 19:22:39 2025: get_game_state - -[END] Mon Sep 29 19:22:39 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:39 2025: get_game_state - -[END] Mon Sep 29 19:22:39 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:39 2025: place_figure - curr=(2,9) -[END] Mon Sep 29 19:22:39 2025: place_figure - -[START] Mon Sep 29 19:22:39 2025: get_game_state - -[END] Mon Sep 29 19:22:39 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:39 2025: clear_lines - score=400 -[END] Mon Sep 29 19:22:39 2025: clear_lines - lines_cleared=0, score=400, level=1 -[START] Mon Sep 29 19:22:39 2025: is_game_over - -[START] Mon Sep 29 19:22:39 2025: get_game_state - -[END] Mon Sep 29 19:22:39 2025: get_game_state - state=4 -[END] Mon Sep 29 19:22:39 2025: is_game_over - game not over -[END] Mon Sep 29 19:22:39 2025: do_attaching - state=1 -[END] Mon Sep 29 19:22:39 2025: updateCurrentState - score=400, level=1, state=1 -[START] Mon Sep 29 19:22:39 2025: display_game - -[END] Mon Sep 29 19:22:39 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:39 2025: updateCurrentState - -[START] Mon Sep 29 19:22:39 2025: get_game_state - -[END] Mon Sep 29 19:22:39 2025: get_game_state - state=1 -[START] Mon Sep 29 19:22:39 2025: do_spawn - -[START] Mon Sep 29 19:22:39 2025: get_game_state - -[END] Mon Sep 29 19:22:39 2025: get_game_state - state=1 -[START] Mon Sep 29 19:22:39 2025: check_collision - -[START] Mon Sep 29 19:22:39 2025: get_game_state - -[END] Mon Sep 29 19:22:39 2025: get_game_state - state=1 -[END] Mon Sep 29 19:22:39 2025: check_collision - no collision -[END] Mon Sep 29 19:22:39 2025: do_spawn - curr=(3,0), next_sprite=3, state=3 -[END] Mon Sep 29 19:22:39 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:39 2025: display_game - -[END] Mon Sep 29 19:22:39 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:39 2025: updateCurrentState - -[START] Mon Sep 29 19:22:39 2025: get_game_state - -[END] Mon Sep 29 19:22:39 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:39 2025: get_game_state - -[END] Mon Sep 29 19:22:39 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:39 2025: do_move - -[END] Mon Sep 29 19:22:39 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:39 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:39 2025: display_game - -[END] Mon Sep 29 19:22:39 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:39 2025: updateCurrentState - -[START] Mon Sep 29 19:22:39 2025: get_game_state - -[END] Mon Sep 29 19:22:39 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:39 2025: get_game_state - -[END] Mon Sep 29 19:22:39 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:39 2025: do_move - -[END] Mon Sep 29 19:22:39 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:39 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:39 2025: display_game - -[END] Mon Sep 29 19:22:39 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:40 2025: updateCurrentState - -[START] Mon Sep 29 19:22:40 2025: get_game_state - -[END] Mon Sep 29 19:22:40 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:40 2025: get_game_state - -[END] Mon Sep 29 19:22:40 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:40 2025: do_move - -[START] Mon Sep 29 19:22:40 2025: check_collision - -[START] Mon Sep 29 19:22:40 2025: get_game_state - -[END] Mon Sep 29 19:22:40 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:40 2025: check_collision - no collision -[END] Mon Sep 29 19:22:40 2025: do_move - curr=(3,1), state=3 -[END] Mon Sep 29 19:22:40 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:40 2025: display_game - -[END] Mon Sep 29 19:22:40 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:40 2025: updateCurrentState - -[START] Mon Sep 29 19:22:40 2025: get_game_state - -[END] Mon Sep 29 19:22:40 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:40 2025: get_game_state - -[END] Mon Sep 29 19:22:40 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:40 2025: do_move - -[END] Mon Sep 29 19:22:40 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:40 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:40 2025: display_game - -[END] Mon Sep 29 19:22:40 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:40 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:22:40 2025: get_game_state - -[END] Mon Sep 29 19:22:40 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:40 2025: userInput - state=2 -[START] Mon Sep 29 19:22:40 2025: updateCurrentState - -[START] Mon Sep 29 19:22:40 2025: get_game_state - -[END] Mon Sep 29 19:22:40 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:40 2025: get_game_state - -[END] Mon Sep 29 19:22:40 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:40 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:22:40 2025: check_collision - -[START] Mon Sep 29 19:22:40 2025: get_game_state - -[END] Mon Sep 29 19:22:40 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:40 2025: check_collision - no collision -[END] Mon Sep 29 19:22:40 2025: do_moving - curr=(4,1), state=3 -[END] Mon Sep 29 19:22:40 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:40 2025: display_game - -[END] Mon Sep 29 19:22:40 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:40 2025: updateCurrentState - -[START] Mon Sep 29 19:22:40 2025: get_game_state - -[END] Mon Sep 29 19:22:40 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:40 2025: get_game_state - -[END] Mon Sep 29 19:22:40 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:40 2025: do_move - -[END] Mon Sep 29 19:22:40 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:40 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:40 2025: display_game - -[END] Mon Sep 29 19:22:40 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:40 2025: updateCurrentState - -[START] Mon Sep 29 19:22:40 2025: get_game_state - -[END] Mon Sep 29 19:22:40 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:40 2025: get_game_state - -[END] Mon Sep 29 19:22:40 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:40 2025: do_move - -[END] Mon Sep 29 19:22:40 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:40 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:40 2025: display_game - -[END] Mon Sep 29 19:22:40 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:40 2025: updateCurrentState - -[START] Mon Sep 29 19:22:40 2025: get_game_state - -[END] Mon Sep 29 19:22:40 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:40 2025: get_game_state - -[END] Mon Sep 29 19:22:40 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:40 2025: do_move - -[END] Mon Sep 29 19:22:40 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:40 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:40 2025: display_game - -[END] Mon Sep 29 19:22:40 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:40 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:22:40 2025: get_game_state - -[END] Mon Sep 29 19:22:40 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:40 2025: userInput - state=2 -[START] Mon Sep 29 19:22:40 2025: updateCurrentState - -[START] Mon Sep 29 19:22:40 2025: get_game_state - -[END] Mon Sep 29 19:22:40 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:40 2025: get_game_state - -[END] Mon Sep 29 19:22:40 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:40 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:22:40 2025: check_collision - -[START] Mon Sep 29 19:22:40 2025: get_game_state - -[END] Mon Sep 29 19:22:40 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:40 2025: check_collision - no collision -[END] Mon Sep 29 19:22:40 2025: do_moving - curr=(4,1), state=3 -[END] Mon Sep 29 19:22:40 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:40 2025: display_game - -[END] Mon Sep 29 19:22:40 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:40 2025: updateCurrentState - -[START] Mon Sep 29 19:22:40 2025: get_game_state - -[END] Mon Sep 29 19:22:40 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:40 2025: get_game_state - -[END] Mon Sep 29 19:22:40 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:40 2025: do_move - -[END] Mon Sep 29 19:22:40 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:40 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:40 2025: display_game - -[END] Mon Sep 29 19:22:40 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:40 2025: updateCurrentState - -[START] Mon Sep 29 19:22:40 2025: get_game_state - -[END] Mon Sep 29 19:22:40 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:40 2025: get_game_state - -[END] Mon Sep 29 19:22:40 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:40 2025: do_move - -[END] Mon Sep 29 19:22:40 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:40 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:40 2025: display_game - -[END] Mon Sep 29 19:22:40 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:40 2025: updateCurrentState - -[START] Mon Sep 29 19:22:40 2025: get_game_state - -[END] Mon Sep 29 19:22:40 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:40 2025: get_game_state - -[END] Mon Sep 29 19:22:40 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:40 2025: do_move - -[END] Mon Sep 29 19:22:40 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:40 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:40 2025: display_game - -[END] Mon Sep 29 19:22:40 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:41 2025: updateCurrentState - -[START] Mon Sep 29 19:22:41 2025: get_game_state - -[END] Mon Sep 29 19:22:41 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:41 2025: get_game_state - -[END] Mon Sep 29 19:22:41 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:41 2025: do_move - -[START] Mon Sep 29 19:22:41 2025: check_collision - -[START] Mon Sep 29 19:22:41 2025: get_game_state - -[END] Mon Sep 29 19:22:41 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:41 2025: check_collision - no collision -[END] Mon Sep 29 19:22:41 2025: do_move - curr=(4,2), state=3 -[END] Mon Sep 29 19:22:41 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:41 2025: display_game - -[END] Mon Sep 29 19:22:41 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:41 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:22:41 2025: get_game_state - -[END] Mon Sep 29 19:22:41 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:41 2025: userInput - state=2 -[START] Mon Sep 29 19:22:41 2025: updateCurrentState - -[START] Mon Sep 29 19:22:41 2025: get_game_state - -[END] Mon Sep 29 19:22:41 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:41 2025: get_game_state - -[END] Mon Sep 29 19:22:41 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:41 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:22:41 2025: check_collision - -[START] Mon Sep 29 19:22:41 2025: get_game_state - -[END] Mon Sep 29 19:22:41 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:41 2025: check_collision - no collision -[END] Mon Sep 29 19:22:41 2025: do_moving - curr=(3,2), state=3 -[END] Mon Sep 29 19:22:41 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:41 2025: display_game - -[END] Mon Sep 29 19:22:41 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:41 2025: updateCurrentState - -[START] Mon Sep 29 19:22:41 2025: get_game_state - -[END] Mon Sep 29 19:22:41 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:41 2025: get_game_state - -[END] Mon Sep 29 19:22:41 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:41 2025: do_move - -[END] Mon Sep 29 19:22:41 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:41 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:41 2025: display_game - -[END] Mon Sep 29 19:22:41 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:41 2025: updateCurrentState - -[START] Mon Sep 29 19:22:41 2025: get_game_state - -[END] Mon Sep 29 19:22:41 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:41 2025: get_game_state - -[END] Mon Sep 29 19:22:41 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:41 2025: do_move - -[END] Mon Sep 29 19:22:41 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:41 2025: updateCurrentState - score=400, level=1, state=3 -[START] Mon Sep 29 19:22:41 2025: display_game - -[END] Mon Sep 29 19:22:41 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:41 2025: userInput - action=6, hold=0 -[START] Mon Sep 29 19:22:41 2025: get_game_state - -[END] Mon Sep 29 19:22:41 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:41 2025: userInput - state=2 -[START] Mon Sep 29 19:22:41 2025: updateCurrentState - -[START] Mon Sep 29 19:22:41 2025: get_game_state - -[END] Mon Sep 29 19:22:41 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:41 2025: get_game_state - -[END] Mon Sep 29 19:22:41 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:41 2025: do_moving - moving_type=3 -[START] Mon Sep 29 19:22:41 2025: check_collision - -[START] Mon Sep 29 19:22:41 2025: get_game_state - -[END] Mon Sep 29 19:22:41 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:41 2025: check_collision - no collision -[START] Mon Sep 29 19:22:41 2025: check_collision - -[START] Mon Sep 29 19:22:41 2025: get_game_state - -[END] Mon Sep 29 19:22:41 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:41 2025: check_collision - no collision -[START] Mon Sep 29 19:22:41 2025: check_collision - -[START] Mon Sep 29 19:22:41 2025: get_game_state - -[END] Mon Sep 29 19:22:41 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:41 2025: check_collision - no collision -[START] Mon Sep 29 19:22:41 2025: check_collision - -[START] Mon Sep 29 19:22:41 2025: get_game_state - -[END] Mon Sep 29 19:22:41 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:41 2025: check_collision - no collision -[START] Mon Sep 29 19:22:41 2025: check_collision - -[START] Mon Sep 29 19:22:41 2025: get_game_state - -[END] Mon Sep 29 19:22:41 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:41 2025: check_collision - no collision -[START] Mon Sep 29 19:22:41 2025: check_collision - -[START] Mon Sep 29 19:22:41 2025: get_game_state - -[END] Mon Sep 29 19:22:41 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:41 2025: check_collision - no collision -[START] Mon Sep 29 19:22:41 2025: check_collision - -[START] Mon Sep 29 19:22:41 2025: get_game_state - -[END] Mon Sep 29 19:22:41 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:41 2025: check_collision - no collision -[START] Mon Sep 29 19:22:41 2025: check_collision - -[START] Mon Sep 29 19:22:41 2025: get_game_state - -[END] Mon Sep 29 19:22:41 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:41 2025: check_collision - no collision -[START] Mon Sep 29 19:22:41 2025: check_collision - -[START] Mon Sep 29 19:22:41 2025: get_game_state - -[END] Mon Sep 29 19:22:41 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:41 2025: check_collision - no collision -[START] Mon Sep 29 19:22:41 2025: check_collision - -[START] Mon Sep 29 19:22:41 2025: get_game_state - -[END] Mon Sep 29 19:22:41 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:41 2025: check_collision - no collision -[START] Mon Sep 29 19:22:41 2025: check_collision - -[START] Mon Sep 29 19:22:41 2025: get_game_state - -[END] Mon Sep 29 19:22:41 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:41 2025: check_collision - collision with field, x=5, y=15 -[END] Mon Sep 29 19:22:41 2025: do_moving - curr=(3,11), state=4 -[END] Mon Sep 29 19:22:41 2025: updateCurrentState - score=400, level=1, state=4 -[START] Mon Sep 29 19:22:41 2025: display_game - -[END] Mon Sep 29 19:22:41 2025: display_game - score=400, level=1 -[START] Mon Sep 29 19:22:41 2025: updateCurrentState - -[START] Mon Sep 29 19:22:41 2025: get_game_state - -[END] Mon Sep 29 19:22:41 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:41 2025: do_attaching - -[START] Mon Sep 29 19:22:41 2025: get_game_state - -[END] Mon Sep 29 19:22:41 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:41 2025: get_game_state - -[END] Mon Sep 29 19:22:41 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:41 2025: place_figure - curr=(3,11) -[END] Mon Sep 29 19:22:41 2025: place_figure - -[START] Mon Sep 29 19:22:41 2025: get_game_state - -[END] Mon Sep 29 19:22:41 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:41 2025: clear_lines - score=400 -[END] Mon Sep 29 19:22:41 2025: clear_lines - lines_cleared=1, score=500, level=1 -[START] Mon Sep 29 19:22:41 2025: is_game_over - -[START] Mon Sep 29 19:22:41 2025: get_game_state - -[END] Mon Sep 29 19:22:41 2025: get_game_state - state=4 -[END] Mon Sep 29 19:22:41 2025: is_game_over - game not over -[END] Mon Sep 29 19:22:41 2025: do_attaching - state=1 -[END] Mon Sep 29 19:22:41 2025: updateCurrentState - score=500, level=1, state=1 -[START] Mon Sep 29 19:22:41 2025: display_game - -[END] Mon Sep 29 19:22:41 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:41 2025: updateCurrentState - -[START] Mon Sep 29 19:22:41 2025: get_game_state - -[END] Mon Sep 29 19:22:41 2025: get_game_state - state=1 -[START] Mon Sep 29 19:22:41 2025: do_spawn - -[START] Mon Sep 29 19:22:41 2025: get_game_state - -[END] Mon Sep 29 19:22:41 2025: get_game_state - state=1 -[START] Mon Sep 29 19:22:41 2025: check_collision - -[START] Mon Sep 29 19:22:41 2025: get_game_state - -[END] Mon Sep 29 19:22:41 2025: get_game_state - state=1 -[END] Mon Sep 29 19:22:41 2025: check_collision - no collision -[END] Mon Sep 29 19:22:41 2025: do_spawn - curr=(3,0), next_sprite=5, state=3 -[END] Mon Sep 29 19:22:41 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:41 2025: display_game - -[END] Mon Sep 29 19:22:41 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:41 2025: updateCurrentState - -[START] Mon Sep 29 19:22:41 2025: get_game_state - -[END] Mon Sep 29 19:22:41 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:41 2025: get_game_state - -[END] Mon Sep 29 19:22:41 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:41 2025: do_move - -[END] Mon Sep 29 19:22:41 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:41 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:41 2025: display_game - -[END] Mon Sep 29 19:22:41 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:41 2025: updateCurrentState - -[START] Mon Sep 29 19:22:41 2025: get_game_state - -[END] Mon Sep 29 19:22:41 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:41 2025: get_game_state - -[END] Mon Sep 29 19:22:41 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:41 2025: do_move - -[END] Mon Sep 29 19:22:41 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:41 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:41 2025: display_game - -[END] Mon Sep 29 19:22:41 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:42 2025: updateCurrentState - -[START] Mon Sep 29 19:22:42 2025: get_game_state - -[END] Mon Sep 29 19:22:42 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:42 2025: get_game_state - -[END] Mon Sep 29 19:22:42 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:42 2025: do_move - -[START] Mon Sep 29 19:22:42 2025: check_collision - -[START] Mon Sep 29 19:22:42 2025: get_game_state - -[END] Mon Sep 29 19:22:42 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:42 2025: check_collision - no collision -[END] Mon Sep 29 19:22:42 2025: do_move - curr=(3,1), state=3 -[END] Mon Sep 29 19:22:42 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:42 2025: display_game - -[END] Mon Sep 29 19:22:42 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:42 2025: updateCurrentState - -[START] Mon Sep 29 19:22:42 2025: get_game_state - -[END] Mon Sep 29 19:22:42 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:42 2025: get_game_state - -[END] Mon Sep 29 19:22:42 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:42 2025: do_move - -[END] Mon Sep 29 19:22:42 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:42 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:42 2025: display_game - -[END] Mon Sep 29 19:22:42 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:42 2025: updateCurrentState - -[START] Mon Sep 29 19:22:42 2025: get_game_state - -[END] Mon Sep 29 19:22:42 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:42 2025: get_game_state - -[END] Mon Sep 29 19:22:42 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:42 2025: do_move - -[END] Mon Sep 29 19:22:42 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:42 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:42 2025: display_game - -[END] Mon Sep 29 19:22:42 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:42 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:22:42 2025: get_game_state - -[END] Mon Sep 29 19:22:42 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:42 2025: userInput - state=2 -[START] Mon Sep 29 19:22:42 2025: updateCurrentState - -[START] Mon Sep 29 19:22:42 2025: get_game_state - -[END] Mon Sep 29 19:22:42 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:42 2025: get_game_state - -[END] Mon Sep 29 19:22:42 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:42 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:22:42 2025: check_collision - -[START] Mon Sep 29 19:22:42 2025: get_game_state - -[END] Mon Sep 29 19:22:42 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:42 2025: check_collision - no collision -[END] Mon Sep 29 19:22:42 2025: do_moving - curr=(4,1), state=3 -[END] Mon Sep 29 19:22:42 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:42 2025: display_game - -[END] Mon Sep 29 19:22:42 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:42 2025: updateCurrentState - -[START] Mon Sep 29 19:22:42 2025: get_game_state - -[END] Mon Sep 29 19:22:42 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:42 2025: get_game_state - -[END] Mon Sep 29 19:22:42 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:42 2025: do_move - -[END] Mon Sep 29 19:22:42 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:42 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:42 2025: display_game - -[END] Mon Sep 29 19:22:42 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:42 2025: updateCurrentState - -[START] Mon Sep 29 19:22:42 2025: get_game_state - -[END] Mon Sep 29 19:22:42 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:42 2025: get_game_state - -[END] Mon Sep 29 19:22:42 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:42 2025: do_move - -[END] Mon Sep 29 19:22:42 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:42 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:42 2025: display_game - -[END] Mon Sep 29 19:22:42 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:42 2025: updateCurrentState - -[START] Mon Sep 29 19:22:42 2025: get_game_state - -[END] Mon Sep 29 19:22:42 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:42 2025: get_game_state - -[END] Mon Sep 29 19:22:42 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:42 2025: do_move - -[END] Mon Sep 29 19:22:42 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:42 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:42 2025: display_game - -[END] Mon Sep 29 19:22:42 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:42 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:22:42 2025: get_game_state - -[END] Mon Sep 29 19:22:42 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:42 2025: userInput - state=2 -[START] Mon Sep 29 19:22:42 2025: updateCurrentState - -[START] Mon Sep 29 19:22:42 2025: get_game_state - -[END] Mon Sep 29 19:22:42 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:42 2025: get_game_state - -[END] Mon Sep 29 19:22:42 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:42 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:22:42 2025: check_collision - -[START] Mon Sep 29 19:22:42 2025: get_game_state - -[END] Mon Sep 29 19:22:42 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:42 2025: check_collision - no collision -[END] Mon Sep 29 19:22:42 2025: do_moving - curr=(5,1), state=3 -[END] Mon Sep 29 19:22:42 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:42 2025: display_game - -[END] Mon Sep 29 19:22:42 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:42 2025: updateCurrentState - -[START] Mon Sep 29 19:22:42 2025: get_game_state - -[END] Mon Sep 29 19:22:42 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:42 2025: get_game_state - -[END] Mon Sep 29 19:22:42 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:42 2025: do_move - -[END] Mon Sep 29 19:22:42 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:42 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:42 2025: display_game - -[END] Mon Sep 29 19:22:42 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:42 2025: updateCurrentState - -[START] Mon Sep 29 19:22:42 2025: get_game_state - -[END] Mon Sep 29 19:22:42 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:42 2025: get_game_state - -[END] Mon Sep 29 19:22:42 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:42 2025: do_move - -[END] Mon Sep 29 19:22:42 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:42 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:42 2025: display_game - -[END] Mon Sep 29 19:22:42 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:43 2025: updateCurrentState - -[START] Mon Sep 29 19:22:43 2025: get_game_state - -[END] Mon Sep 29 19:22:43 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:43 2025: get_game_state - -[END] Mon Sep 29 19:22:43 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:43 2025: do_move - -[START] Mon Sep 29 19:22:43 2025: check_collision - -[START] Mon Sep 29 19:22:43 2025: get_game_state - -[END] Mon Sep 29 19:22:43 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:43 2025: check_collision - no collision -[END] Mon Sep 29 19:22:43 2025: do_move - curr=(5,2), state=3 -[END] Mon Sep 29 19:22:43 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:43 2025: display_game - -[END] Mon Sep 29 19:22:43 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:43 2025: updateCurrentState - -[START] Mon Sep 29 19:22:43 2025: get_game_state - -[END] Mon Sep 29 19:22:43 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:43 2025: get_game_state - -[END] Mon Sep 29 19:22:43 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:43 2025: do_move - -[END] Mon Sep 29 19:22:43 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:43 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:43 2025: display_game - -[END] Mon Sep 29 19:22:43 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:43 2025: updateCurrentState - -[START] Mon Sep 29 19:22:43 2025: get_game_state - -[END] Mon Sep 29 19:22:43 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:43 2025: get_game_state - -[END] Mon Sep 29 19:22:43 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:43 2025: do_move - -[END] Mon Sep 29 19:22:43 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:43 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:43 2025: display_game - -[END] Mon Sep 29 19:22:43 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:43 2025: updateCurrentState - -[START] Mon Sep 29 19:22:43 2025: get_game_state - -[END] Mon Sep 29 19:22:43 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:43 2025: get_game_state - -[END] Mon Sep 29 19:22:43 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:43 2025: do_move - -[END] Mon Sep 29 19:22:43 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:43 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:43 2025: display_game - -[END] Mon Sep 29 19:22:43 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:43 2025: updateCurrentState - -[START] Mon Sep 29 19:22:43 2025: get_game_state - -[END] Mon Sep 29 19:22:43 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:43 2025: get_game_state - -[END] Mon Sep 29 19:22:43 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:43 2025: do_move - -[END] Mon Sep 29 19:22:43 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:43 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:43 2025: display_game - -[END] Mon Sep 29 19:22:43 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:43 2025: updateCurrentState - -[START] Mon Sep 29 19:22:43 2025: get_game_state - -[END] Mon Sep 29 19:22:43 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:43 2025: get_game_state - -[END] Mon Sep 29 19:22:43 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:43 2025: do_move - -[END] Mon Sep 29 19:22:43 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:43 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:43 2025: display_game - -[END] Mon Sep 29 19:22:43 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:43 2025: updateCurrentState - -[START] Mon Sep 29 19:22:43 2025: get_game_state - -[END] Mon Sep 29 19:22:43 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:43 2025: get_game_state - -[END] Mon Sep 29 19:22:43 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:43 2025: do_move - -[END] Mon Sep 29 19:22:43 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:43 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:43 2025: display_game - -[END] Mon Sep 29 19:22:43 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:43 2025: updateCurrentState - -[START] Mon Sep 29 19:22:43 2025: get_game_state - -[END] Mon Sep 29 19:22:43 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:43 2025: get_game_state - -[END] Mon Sep 29 19:22:43 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:43 2025: do_move - -[END] Mon Sep 29 19:22:43 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:43 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:43 2025: display_game - -[END] Mon Sep 29 19:22:43 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:43 2025: updateCurrentState - -[START] Mon Sep 29 19:22:43 2025: get_game_state - -[END] Mon Sep 29 19:22:43 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:43 2025: get_game_state - -[END] Mon Sep 29 19:22:43 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:43 2025: do_move - -[END] Mon Sep 29 19:22:43 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:43 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:43 2025: display_game - -[END] Mon Sep 29 19:22:43 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:44 2025: updateCurrentState - -[START] Mon Sep 29 19:22:44 2025: get_game_state - -[END] Mon Sep 29 19:22:44 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:44 2025: get_game_state - -[END] Mon Sep 29 19:22:44 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:44 2025: do_move - -[START] Mon Sep 29 19:22:44 2025: check_collision - -[START] Mon Sep 29 19:22:44 2025: get_game_state - -[END] Mon Sep 29 19:22:44 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:44 2025: check_collision - no collision -[END] Mon Sep 29 19:22:44 2025: do_move - curr=(5,3), state=3 -[END] Mon Sep 29 19:22:44 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:44 2025: display_game - -[END] Mon Sep 29 19:22:44 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:44 2025: updateCurrentState - -[START] Mon Sep 29 19:22:44 2025: get_game_state - -[END] Mon Sep 29 19:22:44 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:44 2025: get_game_state - -[END] Mon Sep 29 19:22:44 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:44 2025: do_move - -[END] Mon Sep 29 19:22:44 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:44 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:44 2025: display_game - -[END] Mon Sep 29 19:22:44 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:44 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:22:44 2025: get_game_state - -[END] Mon Sep 29 19:22:44 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:44 2025: userInput - state=2 -[START] Mon Sep 29 19:22:44 2025: updateCurrentState - -[START] Mon Sep 29 19:22:44 2025: get_game_state - -[END] Mon Sep 29 19:22:44 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:44 2025: get_game_state - -[END] Mon Sep 29 19:22:44 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:44 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:22:44 2025: check_collision - -[START] Mon Sep 29 19:22:44 2025: get_game_state - -[END] Mon Sep 29 19:22:44 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:44 2025: check_collision - no collision -[END] Mon Sep 29 19:22:44 2025: do_moving - curr=(4,3), state=3 -[END] Mon Sep 29 19:22:44 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:44 2025: display_game - -[END] Mon Sep 29 19:22:44 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:44 2025: updateCurrentState - -[START] Mon Sep 29 19:22:44 2025: get_game_state - -[END] Mon Sep 29 19:22:44 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:44 2025: get_game_state - -[END] Mon Sep 29 19:22:44 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:44 2025: do_move - -[END] Mon Sep 29 19:22:44 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:44 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:44 2025: display_game - -[END] Mon Sep 29 19:22:44 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:44 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:22:44 2025: get_game_state - -[END] Mon Sep 29 19:22:44 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:44 2025: userInput - state=2 -[START] Mon Sep 29 19:22:44 2025: updateCurrentState - -[START] Mon Sep 29 19:22:44 2025: get_game_state - -[END] Mon Sep 29 19:22:44 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:44 2025: get_game_state - -[END] Mon Sep 29 19:22:44 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:44 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:22:44 2025: check_collision - -[START] Mon Sep 29 19:22:44 2025: get_game_state - -[END] Mon Sep 29 19:22:44 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:44 2025: check_collision - no collision -[END] Mon Sep 29 19:22:44 2025: do_moving - curr=(3,3), state=3 -[END] Mon Sep 29 19:22:44 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:44 2025: display_game - -[END] Mon Sep 29 19:22:44 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:44 2025: updateCurrentState - -[START] Mon Sep 29 19:22:44 2025: get_game_state - -[END] Mon Sep 29 19:22:44 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:44 2025: get_game_state - -[END] Mon Sep 29 19:22:44 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:44 2025: do_move - -[END] Mon Sep 29 19:22:44 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:44 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:44 2025: display_game - -[END] Mon Sep 29 19:22:44 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:44 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:22:44 2025: get_game_state - -[END] Mon Sep 29 19:22:44 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:44 2025: userInput - state=2 -[START] Mon Sep 29 19:22:44 2025: updateCurrentState - -[START] Mon Sep 29 19:22:44 2025: get_game_state - -[END] Mon Sep 29 19:22:44 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:44 2025: get_game_state - -[END] Mon Sep 29 19:22:44 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:44 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:22:44 2025: check_collision - -[START] Mon Sep 29 19:22:44 2025: get_game_state - -[END] Mon Sep 29 19:22:44 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:44 2025: check_collision - no collision -[END] Mon Sep 29 19:22:44 2025: do_moving - curr=(2,3), state=3 -[END] Mon Sep 29 19:22:44 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:44 2025: display_game - -[END] Mon Sep 29 19:22:44 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:44 2025: updateCurrentState - -[START] Mon Sep 29 19:22:44 2025: get_game_state - -[END] Mon Sep 29 19:22:44 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:44 2025: get_game_state - -[END] Mon Sep 29 19:22:44 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:44 2025: do_move - -[END] Mon Sep 29 19:22:44 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:44 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:44 2025: display_game - -[END] Mon Sep 29 19:22:44 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:44 2025: updateCurrentState - -[START] Mon Sep 29 19:22:44 2025: get_game_state - -[END] Mon Sep 29 19:22:44 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:44 2025: get_game_state - -[END] Mon Sep 29 19:22:44 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:44 2025: do_move - -[END] Mon Sep 29 19:22:44 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:44 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:44 2025: display_game - -[END] Mon Sep 29 19:22:44 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:44 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:22:44 2025: get_game_state - -[END] Mon Sep 29 19:22:44 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:44 2025: userInput - state=2 -[START] Mon Sep 29 19:22:44 2025: updateCurrentState - -[START] Mon Sep 29 19:22:44 2025: get_game_state - -[END] Mon Sep 29 19:22:44 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:44 2025: get_game_state - -[END] Mon Sep 29 19:22:44 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:44 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:22:44 2025: check_collision - -[START] Mon Sep 29 19:22:44 2025: get_game_state - -[END] Mon Sep 29 19:22:44 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:44 2025: check_collision - no collision -[END] Mon Sep 29 19:22:44 2025: do_moving - curr=(1,3), state=3 -[END] Mon Sep 29 19:22:44 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:44 2025: display_game - -[END] Mon Sep 29 19:22:44 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:44 2025: updateCurrentState - -[START] Mon Sep 29 19:22:44 2025: get_game_state - -[END] Mon Sep 29 19:22:44 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:44 2025: get_game_state - -[END] Mon Sep 29 19:22:44 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:44 2025: do_move - -[END] Mon Sep 29 19:22:44 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:44 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:44 2025: display_game - -[END] Mon Sep 29 19:22:44 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:45 2025: updateCurrentState - -[START] Mon Sep 29 19:22:45 2025: get_game_state - -[END] Mon Sep 29 19:22:45 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:45 2025: get_game_state - -[END] Mon Sep 29 19:22:45 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:45 2025: do_move - -[START] Mon Sep 29 19:22:45 2025: check_collision - -[START] Mon Sep 29 19:22:45 2025: get_game_state - -[END] Mon Sep 29 19:22:45 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:45 2025: check_collision - no collision -[END] Mon Sep 29 19:22:45 2025: do_move - curr=(1,4), state=3 -[END] Mon Sep 29 19:22:45 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:45 2025: display_game - -[END] Mon Sep 29 19:22:45 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:45 2025: updateCurrentState - -[START] Mon Sep 29 19:22:45 2025: get_game_state - -[END] Mon Sep 29 19:22:45 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:45 2025: get_game_state - -[END] Mon Sep 29 19:22:45 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:45 2025: do_move - -[END] Mon Sep 29 19:22:45 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:45 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:45 2025: display_game - -[END] Mon Sep 29 19:22:45 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:45 2025: updateCurrentState - -[START] Mon Sep 29 19:22:45 2025: get_game_state - -[END] Mon Sep 29 19:22:45 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:45 2025: get_game_state - -[END] Mon Sep 29 19:22:45 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:45 2025: do_move - -[END] Mon Sep 29 19:22:45 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:45 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:45 2025: display_game - -[END] Mon Sep 29 19:22:45 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:45 2025: updateCurrentState - -[START] Mon Sep 29 19:22:45 2025: get_game_state - -[END] Mon Sep 29 19:22:45 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:45 2025: get_game_state - -[END] Mon Sep 29 19:22:45 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:45 2025: do_move - -[END] Mon Sep 29 19:22:45 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:45 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:45 2025: display_game - -[END] Mon Sep 29 19:22:45 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:45 2025: updateCurrentState - -[START] Mon Sep 29 19:22:45 2025: get_game_state - -[END] Mon Sep 29 19:22:45 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:45 2025: get_game_state - -[END] Mon Sep 29 19:22:45 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:45 2025: do_move - -[END] Mon Sep 29 19:22:45 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:45 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:45 2025: display_game - -[END] Mon Sep 29 19:22:45 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:45 2025: userInput - action=6, hold=0 -[START] Mon Sep 29 19:22:45 2025: get_game_state - -[END] Mon Sep 29 19:22:45 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:45 2025: userInput - state=2 -[START] Mon Sep 29 19:22:45 2025: updateCurrentState - -[START] Mon Sep 29 19:22:45 2025: get_game_state - -[END] Mon Sep 29 19:22:45 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:45 2025: get_game_state - -[END] Mon Sep 29 19:22:45 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:45 2025: do_moving - moving_type=3 -[START] Mon Sep 29 19:22:45 2025: check_collision - -[START] Mon Sep 29 19:22:45 2025: get_game_state - -[END] Mon Sep 29 19:22:45 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:45 2025: check_collision - no collision -[START] Mon Sep 29 19:22:45 2025: check_collision - -[START] Mon Sep 29 19:22:45 2025: get_game_state - -[END] Mon Sep 29 19:22:45 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:45 2025: check_collision - no collision -[START] Mon Sep 29 19:22:45 2025: check_collision - -[START] Mon Sep 29 19:22:45 2025: get_game_state - -[END] Mon Sep 29 19:22:45 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:45 2025: check_collision - no collision -[START] Mon Sep 29 19:22:45 2025: check_collision - -[START] Mon Sep 29 19:22:45 2025: get_game_state - -[END] Mon Sep 29 19:22:45 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:45 2025: check_collision - no collision -[START] Mon Sep 29 19:22:45 2025: check_collision - -[START] Mon Sep 29 19:22:45 2025: get_game_state - -[END] Mon Sep 29 19:22:45 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:45 2025: check_collision - no collision -[START] Mon Sep 29 19:22:45 2025: check_collision - -[START] Mon Sep 29 19:22:45 2025: get_game_state - -[END] Mon Sep 29 19:22:45 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:45 2025: check_collision - no collision -[START] Mon Sep 29 19:22:45 2025: check_collision - -[START] Mon Sep 29 19:22:45 2025: get_game_state - -[END] Mon Sep 29 19:22:45 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:45 2025: check_collision - collision with field, x=2, y=11 -[END] Mon Sep 29 19:22:45 2025: do_moving - curr=(1,9), state=4 -[END] Mon Sep 29 19:22:45 2025: updateCurrentState - score=500, level=1, state=4 -[START] Mon Sep 29 19:22:45 2025: display_game - -[END] Mon Sep 29 19:22:45 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:45 2025: updateCurrentState - -[START] Mon Sep 29 19:22:45 2025: get_game_state - -[END] Mon Sep 29 19:22:45 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:45 2025: do_attaching - -[START] Mon Sep 29 19:22:45 2025: get_game_state - -[END] Mon Sep 29 19:22:45 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:45 2025: get_game_state - -[END] Mon Sep 29 19:22:45 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:45 2025: place_figure - curr=(1,9) -[END] Mon Sep 29 19:22:45 2025: place_figure - -[START] Mon Sep 29 19:22:45 2025: get_game_state - -[END] Mon Sep 29 19:22:45 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:45 2025: clear_lines - score=500 -[END] Mon Sep 29 19:22:45 2025: clear_lines - lines_cleared=0, score=500, level=1 -[START] Mon Sep 29 19:22:45 2025: is_game_over - -[START] Mon Sep 29 19:22:45 2025: get_game_state - -[END] Mon Sep 29 19:22:45 2025: get_game_state - state=4 -[END] Mon Sep 29 19:22:45 2025: is_game_over - game not over -[END] Mon Sep 29 19:22:45 2025: do_attaching - state=1 -[END] Mon Sep 29 19:22:45 2025: updateCurrentState - score=500, level=1, state=1 -[START] Mon Sep 29 19:22:45 2025: display_game - -[END] Mon Sep 29 19:22:45 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:45 2025: updateCurrentState - -[START] Mon Sep 29 19:22:45 2025: get_game_state - -[END] Mon Sep 29 19:22:45 2025: get_game_state - state=1 -[START] Mon Sep 29 19:22:45 2025: do_spawn - -[START] Mon Sep 29 19:22:45 2025: get_game_state - -[END] Mon Sep 29 19:22:45 2025: get_game_state - state=1 -[START] Mon Sep 29 19:22:45 2025: check_collision - -[START] Mon Sep 29 19:22:45 2025: get_game_state - -[END] Mon Sep 29 19:22:45 2025: get_game_state - state=1 -[END] Mon Sep 29 19:22:45 2025: check_collision - no collision -[END] Mon Sep 29 19:22:45 2025: do_spawn - curr=(3,0), next_sprite=3, state=3 -[END] Mon Sep 29 19:22:45 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:45 2025: display_game - -[END] Mon Sep 29 19:22:45 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:45 2025: updateCurrentState - -[START] Mon Sep 29 19:22:45 2025: get_game_state - -[END] Mon Sep 29 19:22:45 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:45 2025: get_game_state - -[END] Mon Sep 29 19:22:45 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:45 2025: do_move - -[END] Mon Sep 29 19:22:45 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:45 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:45 2025: display_game - -[END] Mon Sep 29 19:22:45 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:46 2025: updateCurrentState - -[START] Mon Sep 29 19:22:46 2025: get_game_state - -[END] Mon Sep 29 19:22:46 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:46 2025: get_game_state - -[END] Mon Sep 29 19:22:46 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:46 2025: do_move - -[START] Mon Sep 29 19:22:46 2025: check_collision - -[START] Mon Sep 29 19:22:46 2025: get_game_state - -[END] Mon Sep 29 19:22:46 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:46 2025: check_collision - no collision -[END] Mon Sep 29 19:22:46 2025: do_move - curr=(3,1), state=3 -[END] Mon Sep 29 19:22:46 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:46 2025: display_game - -[END] Mon Sep 29 19:22:46 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:46 2025: updateCurrentState - -[START] Mon Sep 29 19:22:46 2025: get_game_state - -[END] Mon Sep 29 19:22:46 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:46 2025: get_game_state - -[END] Mon Sep 29 19:22:46 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:46 2025: do_move - -[END] Mon Sep 29 19:22:46 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:46 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:46 2025: display_game - -[END] Mon Sep 29 19:22:46 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:46 2025: updateCurrentState - -[START] Mon Sep 29 19:22:46 2025: get_game_state - -[END] Mon Sep 29 19:22:46 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:46 2025: get_game_state - -[END] Mon Sep 29 19:22:46 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:46 2025: do_move - -[END] Mon Sep 29 19:22:46 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:46 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:46 2025: display_game - -[END] Mon Sep 29 19:22:46 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:46 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:22:46 2025: get_game_state - -[END] Mon Sep 29 19:22:46 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:46 2025: userInput - state=2 -[START] Mon Sep 29 19:22:46 2025: updateCurrentState - -[START] Mon Sep 29 19:22:46 2025: get_game_state - -[END] Mon Sep 29 19:22:46 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:46 2025: get_game_state - -[END] Mon Sep 29 19:22:46 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:46 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:22:46 2025: check_collision - -[START] Mon Sep 29 19:22:46 2025: get_game_state - -[END] Mon Sep 29 19:22:46 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:46 2025: check_collision - no collision -[END] Mon Sep 29 19:22:46 2025: do_moving - curr=(4,1), state=3 -[END] Mon Sep 29 19:22:46 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:46 2025: display_game - -[END] Mon Sep 29 19:22:46 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:46 2025: updateCurrentState - -[START] Mon Sep 29 19:22:46 2025: get_game_state - -[END] Mon Sep 29 19:22:46 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:46 2025: get_game_state - -[END] Mon Sep 29 19:22:46 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:46 2025: do_move - -[END] Mon Sep 29 19:22:46 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:46 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:46 2025: display_game - -[END] Mon Sep 29 19:22:46 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:46 2025: updateCurrentState - -[START] Mon Sep 29 19:22:46 2025: get_game_state - -[END] Mon Sep 29 19:22:46 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:46 2025: get_game_state - -[END] Mon Sep 29 19:22:46 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:46 2025: do_move - -[END] Mon Sep 29 19:22:46 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:46 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:46 2025: display_game - -[END] Mon Sep 29 19:22:46 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:46 2025: updateCurrentState - -[START] Mon Sep 29 19:22:46 2025: get_game_state - -[END] Mon Sep 29 19:22:46 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:46 2025: get_game_state - -[END] Mon Sep 29 19:22:46 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:46 2025: do_move - -[END] Mon Sep 29 19:22:46 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:46 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:46 2025: display_game - -[END] Mon Sep 29 19:22:46 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:46 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:22:46 2025: get_game_state - -[END] Mon Sep 29 19:22:46 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:46 2025: userInput - state=2 -[START] Mon Sep 29 19:22:46 2025: updateCurrentState - -[START] Mon Sep 29 19:22:46 2025: get_game_state - -[END] Mon Sep 29 19:22:46 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:46 2025: get_game_state - -[END] Mon Sep 29 19:22:46 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:46 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:22:46 2025: check_collision - -[START] Mon Sep 29 19:22:46 2025: get_game_state - -[END] Mon Sep 29 19:22:46 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:46 2025: check_collision - no collision -[END] Mon Sep 29 19:22:46 2025: do_moving - curr=(5,1), state=3 -[END] Mon Sep 29 19:22:46 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:46 2025: display_game - -[END] Mon Sep 29 19:22:46 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:46 2025: updateCurrentState - -[START] Mon Sep 29 19:22:46 2025: get_game_state - -[END] Mon Sep 29 19:22:46 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:46 2025: get_game_state - -[END] Mon Sep 29 19:22:46 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:46 2025: do_move - -[END] Mon Sep 29 19:22:46 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:46 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:46 2025: display_game - -[END] Mon Sep 29 19:22:46 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:46 2025: updateCurrentState - -[START] Mon Sep 29 19:22:46 2025: get_game_state - -[END] Mon Sep 29 19:22:46 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:46 2025: get_game_state - -[END] Mon Sep 29 19:22:46 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:46 2025: do_move - -[END] Mon Sep 29 19:22:46 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:46 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:46 2025: display_game - -[END] Mon Sep 29 19:22:46 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:47 2025: updateCurrentState - -[START] Mon Sep 29 19:22:47 2025: get_game_state - -[END] Mon Sep 29 19:22:47 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:47 2025: get_game_state - -[END] Mon Sep 29 19:22:47 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:47 2025: do_move - -[START] Mon Sep 29 19:22:47 2025: check_collision - -[START] Mon Sep 29 19:22:47 2025: get_game_state - -[END] Mon Sep 29 19:22:47 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:47 2025: check_collision - no collision -[END] Mon Sep 29 19:22:47 2025: do_move - curr=(5,2), state=3 -[END] Mon Sep 29 19:22:47 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:47 2025: display_game - -[END] Mon Sep 29 19:22:47 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:47 2025: userInput - action=7, hold=0 -[START] Mon Sep 29 19:22:47 2025: get_game_state - -[END] Mon Sep 29 19:22:47 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:47 2025: userInput - state=2 -[START] Mon Sep 29 19:22:47 2025: updateCurrentState - -[START] Mon Sep 29 19:22:47 2025: get_game_state - -[END] Mon Sep 29 19:22:47 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:47 2025: get_game_state - -[END] Mon Sep 29 19:22:47 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:47 2025: do_moving - moving_type=2 -[START] Mon Sep 29 19:22:47 2025: check_collision - -[START] Mon Sep 29 19:22:47 2025: get_game_state - -[END] Mon Sep 29 19:22:47 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:47 2025: check_collision - no collision -[END] Mon Sep 29 19:22:47 2025: do_moving - curr=(5,2), state=3 -[END] Mon Sep 29 19:22:47 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:47 2025: display_game - -[END] Mon Sep 29 19:22:47 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:47 2025: updateCurrentState - -[START] Mon Sep 29 19:22:47 2025: get_game_state - -[END] Mon Sep 29 19:22:47 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:47 2025: get_game_state - -[END] Mon Sep 29 19:22:47 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:47 2025: do_move - -[END] Mon Sep 29 19:22:47 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:47 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:47 2025: display_game - -[END] Mon Sep 29 19:22:47 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:47 2025: updateCurrentState - -[START] Mon Sep 29 19:22:47 2025: get_game_state - -[END] Mon Sep 29 19:22:47 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:47 2025: get_game_state - -[END] Mon Sep 29 19:22:47 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:47 2025: do_move - -[END] Mon Sep 29 19:22:47 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:47 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:47 2025: display_game - -[END] Mon Sep 29 19:22:47 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:47 2025: updateCurrentState - -[START] Mon Sep 29 19:22:47 2025: get_game_state - -[END] Mon Sep 29 19:22:47 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:47 2025: get_game_state - -[END] Mon Sep 29 19:22:47 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:47 2025: do_move - -[END] Mon Sep 29 19:22:47 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:47 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:47 2025: display_game - -[END] Mon Sep 29 19:22:47 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:47 2025: updateCurrentState - -[START] Mon Sep 29 19:22:47 2025: get_game_state - -[END] Mon Sep 29 19:22:47 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:47 2025: get_game_state - -[END] Mon Sep 29 19:22:47 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:47 2025: do_move - -[END] Mon Sep 29 19:22:47 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:47 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:47 2025: display_game - -[END] Mon Sep 29 19:22:47 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:47 2025: updateCurrentState - -[START] Mon Sep 29 19:22:47 2025: get_game_state - -[END] Mon Sep 29 19:22:47 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:47 2025: get_game_state - -[END] Mon Sep 29 19:22:47 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:47 2025: do_move - -[END] Mon Sep 29 19:22:47 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:47 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:47 2025: display_game - -[END] Mon Sep 29 19:22:47 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:47 2025: updateCurrentState - -[START] Mon Sep 29 19:22:47 2025: get_game_state - -[END] Mon Sep 29 19:22:47 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:47 2025: get_game_state - -[END] Mon Sep 29 19:22:47 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:47 2025: do_move - -[END] Mon Sep 29 19:22:47 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:47 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:47 2025: display_game - -[END] Mon Sep 29 19:22:47 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:47 2025: updateCurrentState - -[START] Mon Sep 29 19:22:47 2025: get_game_state - -[END] Mon Sep 29 19:22:47 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:47 2025: get_game_state - -[END] Mon Sep 29 19:22:47 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:47 2025: do_move - -[END] Mon Sep 29 19:22:47 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:47 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:47 2025: display_game - -[END] Mon Sep 29 19:22:47 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:47 2025: userInput - action=6, hold=0 -[START] Mon Sep 29 19:22:47 2025: get_game_state - -[END] Mon Sep 29 19:22:47 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:47 2025: userInput - state=2 -[START] Mon Sep 29 19:22:47 2025: updateCurrentState - -[START] Mon Sep 29 19:22:47 2025: get_game_state - -[END] Mon Sep 29 19:22:47 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:47 2025: get_game_state - -[END] Mon Sep 29 19:22:47 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:47 2025: do_moving - moving_type=3 -[START] Mon Sep 29 19:22:47 2025: check_collision - -[START] Mon Sep 29 19:22:47 2025: get_game_state - -[END] Mon Sep 29 19:22:47 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:47 2025: check_collision - no collision -[START] Mon Sep 29 19:22:47 2025: check_collision - -[START] Mon Sep 29 19:22:47 2025: get_game_state - -[END] Mon Sep 29 19:22:47 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:47 2025: check_collision - no collision -[START] Mon Sep 29 19:22:47 2025: check_collision - -[START] Mon Sep 29 19:22:47 2025: get_game_state - -[END] Mon Sep 29 19:22:47 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:47 2025: check_collision - no collision -[START] Mon Sep 29 19:22:47 2025: check_collision - -[START] Mon Sep 29 19:22:47 2025: get_game_state - -[END] Mon Sep 29 19:22:47 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:47 2025: check_collision - no collision -[START] Mon Sep 29 19:22:47 2025: check_collision - -[START] Mon Sep 29 19:22:47 2025: get_game_state - -[END] Mon Sep 29 19:22:47 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:47 2025: check_collision - no collision -[START] Mon Sep 29 19:22:47 2025: check_collision - -[START] Mon Sep 29 19:22:47 2025: get_game_state - -[END] Mon Sep 29 19:22:47 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:47 2025: check_collision - no collision -[START] Mon Sep 29 19:22:47 2025: check_collision - -[START] Mon Sep 29 19:22:47 2025: get_game_state - -[END] Mon Sep 29 19:22:47 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:47 2025: check_collision - no collision -[START] Mon Sep 29 19:22:47 2025: check_collision - -[START] Mon Sep 29 19:22:47 2025: get_game_state - -[END] Mon Sep 29 19:22:47 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:47 2025: check_collision - no collision -[START] Mon Sep 29 19:22:47 2025: check_collision - -[START] Mon Sep 29 19:22:47 2025: get_game_state - -[END] Mon Sep 29 19:22:47 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:47 2025: check_collision - no collision -[START] Mon Sep 29 19:22:47 2025: check_collision - -[START] Mon Sep 29 19:22:47 2025: get_game_state - -[END] Mon Sep 29 19:22:47 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:47 2025: check_collision - no collision -[START] Mon Sep 29 19:22:47 2025: check_collision - -[START] Mon Sep 29 19:22:47 2025: get_game_state - -[END] Mon Sep 29 19:22:47 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:47 2025: check_collision - collision with field, x=7, y=13 -[END] Mon Sep 29 19:22:47 2025: do_moving - curr=(5,11), state=4 -[END] Mon Sep 29 19:22:47 2025: updateCurrentState - score=500, level=1, state=4 -[START] Mon Sep 29 19:22:47 2025: display_game - -[END] Mon Sep 29 19:22:47 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:48 2025: updateCurrentState - -[START] Mon Sep 29 19:22:48 2025: get_game_state - -[END] Mon Sep 29 19:22:48 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:48 2025: do_attaching - -[START] Mon Sep 29 19:22:48 2025: get_game_state - -[END] Mon Sep 29 19:22:48 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:48 2025: get_game_state - -[END] Mon Sep 29 19:22:48 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:48 2025: place_figure - curr=(5,11) -[END] Mon Sep 29 19:22:48 2025: place_figure - -[START] Mon Sep 29 19:22:48 2025: get_game_state - -[END] Mon Sep 29 19:22:48 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:48 2025: clear_lines - score=500 -[END] Mon Sep 29 19:22:48 2025: clear_lines - lines_cleared=0, score=500, level=1 -[START] Mon Sep 29 19:22:48 2025: is_game_over - -[START] Mon Sep 29 19:22:48 2025: get_game_state - -[END] Mon Sep 29 19:22:48 2025: get_game_state - state=4 -[END] Mon Sep 29 19:22:48 2025: is_game_over - game not over -[END] Mon Sep 29 19:22:48 2025: do_attaching - state=1 -[END] Mon Sep 29 19:22:48 2025: updateCurrentState - score=500, level=1, state=1 -[START] Mon Sep 29 19:22:48 2025: display_game - -[END] Mon Sep 29 19:22:48 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:48 2025: updateCurrentState - -[START] Mon Sep 29 19:22:48 2025: get_game_state - -[END] Mon Sep 29 19:22:48 2025: get_game_state - state=1 -[START] Mon Sep 29 19:22:48 2025: do_spawn - -[START] Mon Sep 29 19:22:48 2025: get_game_state - -[END] Mon Sep 29 19:22:48 2025: get_game_state - state=1 -[START] Mon Sep 29 19:22:48 2025: check_collision - -[START] Mon Sep 29 19:22:48 2025: get_game_state - -[END] Mon Sep 29 19:22:48 2025: get_game_state - state=1 -[END] Mon Sep 29 19:22:48 2025: check_collision - no collision -[END] Mon Sep 29 19:22:48 2025: do_spawn - curr=(3,0), next_sprite=2, state=3 -[END] Mon Sep 29 19:22:48 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:48 2025: display_game - -[END] Mon Sep 29 19:22:48 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:48 2025: updateCurrentState - -[START] Mon Sep 29 19:22:48 2025: get_game_state - -[END] Mon Sep 29 19:22:48 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:48 2025: get_game_state - -[END] Mon Sep 29 19:22:48 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:48 2025: do_move - -[START] Mon Sep 29 19:22:48 2025: check_collision - -[START] Mon Sep 29 19:22:48 2025: get_game_state - -[END] Mon Sep 29 19:22:48 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:48 2025: check_collision - no collision -[END] Mon Sep 29 19:22:48 2025: do_move - curr=(3,1), state=3 -[END] Mon Sep 29 19:22:48 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:48 2025: display_game - -[END] Mon Sep 29 19:22:48 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:48 2025: updateCurrentState - -[START] Mon Sep 29 19:22:48 2025: get_game_state - -[END] Mon Sep 29 19:22:48 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:48 2025: get_game_state - -[END] Mon Sep 29 19:22:48 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:48 2025: do_move - -[END] Mon Sep 29 19:22:48 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:48 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:48 2025: display_game - -[END] Mon Sep 29 19:22:48 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:48 2025: updateCurrentState - -[START] Mon Sep 29 19:22:48 2025: get_game_state - -[END] Mon Sep 29 19:22:48 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:48 2025: get_game_state - -[END] Mon Sep 29 19:22:48 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:48 2025: do_move - -[END] Mon Sep 29 19:22:48 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:48 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:48 2025: display_game - -[END] Mon Sep 29 19:22:48 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:48 2025: updateCurrentState - -[START] Mon Sep 29 19:22:48 2025: get_game_state - -[END] Mon Sep 29 19:22:48 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:48 2025: get_game_state - -[END] Mon Sep 29 19:22:48 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:48 2025: do_move - -[END] Mon Sep 29 19:22:48 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:48 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:48 2025: display_game - -[END] Mon Sep 29 19:22:48 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:48 2025: updateCurrentState - -[START] Mon Sep 29 19:22:48 2025: get_game_state - -[END] Mon Sep 29 19:22:48 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:48 2025: get_game_state - -[END] Mon Sep 29 19:22:48 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:48 2025: do_move - -[END] Mon Sep 29 19:22:48 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:48 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:48 2025: display_game - -[END] Mon Sep 29 19:22:48 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:48 2025: updateCurrentState - -[START] Mon Sep 29 19:22:48 2025: get_game_state - -[END] Mon Sep 29 19:22:48 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:48 2025: get_game_state - -[END] Mon Sep 29 19:22:48 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:48 2025: do_move - -[END] Mon Sep 29 19:22:48 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:48 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:48 2025: display_game - -[END] Mon Sep 29 19:22:48 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:48 2025: updateCurrentState - -[START] Mon Sep 29 19:22:48 2025: get_game_state - -[END] Mon Sep 29 19:22:48 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:48 2025: get_game_state - -[END] Mon Sep 29 19:22:48 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:48 2025: do_move - -[END] Mon Sep 29 19:22:48 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:48 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:48 2025: display_game - -[END] Mon Sep 29 19:22:48 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:49 2025: updateCurrentState - -[START] Mon Sep 29 19:22:49 2025: get_game_state - -[END] Mon Sep 29 19:22:49 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:49 2025: get_game_state - -[END] Mon Sep 29 19:22:49 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:49 2025: do_move - -[START] Mon Sep 29 19:22:49 2025: check_collision - -[START] Mon Sep 29 19:22:49 2025: get_game_state - -[END] Mon Sep 29 19:22:49 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:49 2025: check_collision - no collision -[END] Mon Sep 29 19:22:49 2025: do_move - curr=(3,2), state=3 -[END] Mon Sep 29 19:22:49 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:49 2025: display_game - -[END] Mon Sep 29 19:22:49 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:49 2025: updateCurrentState - -[START] Mon Sep 29 19:22:49 2025: get_game_state - -[END] Mon Sep 29 19:22:49 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:49 2025: get_game_state - -[END] Mon Sep 29 19:22:49 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:49 2025: do_move - -[END] Mon Sep 29 19:22:49 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:49 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:49 2025: display_game - -[END] Mon Sep 29 19:22:49 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:49 2025: updateCurrentState - -[START] Mon Sep 29 19:22:49 2025: get_game_state - -[END] Mon Sep 29 19:22:49 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:49 2025: get_game_state - -[END] Mon Sep 29 19:22:49 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:49 2025: do_move - -[END] Mon Sep 29 19:22:49 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:49 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:49 2025: display_game - -[END] Mon Sep 29 19:22:49 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:49 2025: updateCurrentState - -[START] Mon Sep 29 19:22:49 2025: get_game_state - -[END] Mon Sep 29 19:22:49 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:49 2025: get_game_state - -[END] Mon Sep 29 19:22:49 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:49 2025: do_move - -[END] Mon Sep 29 19:22:49 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:49 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:49 2025: display_game - -[END] Mon Sep 29 19:22:49 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:49 2025: updateCurrentState - -[START] Mon Sep 29 19:22:49 2025: get_game_state - -[END] Mon Sep 29 19:22:49 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:49 2025: get_game_state - -[END] Mon Sep 29 19:22:49 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:49 2025: do_move - -[END] Mon Sep 29 19:22:49 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:49 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:49 2025: display_game - -[END] Mon Sep 29 19:22:49 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:49 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:22:49 2025: get_game_state - -[END] Mon Sep 29 19:22:49 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:49 2025: userInput - state=2 -[START] Mon Sep 29 19:22:49 2025: updateCurrentState - -[START] Mon Sep 29 19:22:49 2025: get_game_state - -[END] Mon Sep 29 19:22:49 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:49 2025: get_game_state - -[END] Mon Sep 29 19:22:49 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:49 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:22:49 2025: check_collision - -[START] Mon Sep 29 19:22:49 2025: get_game_state - -[END] Mon Sep 29 19:22:49 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:49 2025: check_collision - no collision -[END] Mon Sep 29 19:22:49 2025: do_moving - curr=(4,2), state=3 -[END] Mon Sep 29 19:22:49 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:49 2025: display_game - -[END] Mon Sep 29 19:22:49 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:49 2025: updateCurrentState - -[START] Mon Sep 29 19:22:49 2025: get_game_state - -[END] Mon Sep 29 19:22:49 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:49 2025: get_game_state - -[END] Mon Sep 29 19:22:49 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:49 2025: do_move - -[END] Mon Sep 29 19:22:49 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:49 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:49 2025: display_game - -[END] Mon Sep 29 19:22:49 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:49 2025: updateCurrentState - -[START] Mon Sep 29 19:22:49 2025: get_game_state - -[END] Mon Sep 29 19:22:49 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:49 2025: get_game_state - -[END] Mon Sep 29 19:22:49 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:49 2025: do_move - -[END] Mon Sep 29 19:22:49 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:49 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:49 2025: display_game - -[END] Mon Sep 29 19:22:49 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:49 2025: updateCurrentState - -[START] Mon Sep 29 19:22:49 2025: get_game_state - -[END] Mon Sep 29 19:22:49 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:49 2025: get_game_state - -[END] Mon Sep 29 19:22:49 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:49 2025: do_move - -[END] Mon Sep 29 19:22:49 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:49 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:49 2025: display_game - -[END] Mon Sep 29 19:22:49 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:50 2025: userInput - action=4, hold=0 -[START] Mon Sep 29 19:22:50 2025: get_game_state - -[END] Mon Sep 29 19:22:50 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:50 2025: userInput - state=2 -[START] Mon Sep 29 19:22:50 2025: updateCurrentState - -[START] Mon Sep 29 19:22:50 2025: get_game_state - -[END] Mon Sep 29 19:22:50 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:50 2025: get_game_state - -[END] Mon Sep 29 19:22:50 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:50 2025: do_moving - moving_type=0 -[START] Mon Sep 29 19:22:50 2025: check_collision - -[START] Mon Sep 29 19:22:50 2025: get_game_state - -[END] Mon Sep 29 19:22:50 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:50 2025: check_collision - no collision -[END] Mon Sep 29 19:22:50 2025: do_moving - curr=(5,2), state=3 -[END] Mon Sep 29 19:22:50 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:50 2025: display_game - -[END] Mon Sep 29 19:22:50 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:50 2025: updateCurrentState - -[START] Mon Sep 29 19:22:50 2025: get_game_state - -[END] Mon Sep 29 19:22:50 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:50 2025: get_game_state - -[END] Mon Sep 29 19:22:50 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:50 2025: do_move - -[START] Mon Sep 29 19:22:50 2025: check_collision - -[START] Mon Sep 29 19:22:50 2025: get_game_state - -[END] Mon Sep 29 19:22:50 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:50 2025: check_collision - no collision -[END] Mon Sep 29 19:22:50 2025: do_move - curr=(5,3), state=3 -[END] Mon Sep 29 19:22:50 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:50 2025: display_game - -[END] Mon Sep 29 19:22:50 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:50 2025: updateCurrentState - -[START] Mon Sep 29 19:22:50 2025: get_game_state - -[END] Mon Sep 29 19:22:50 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:50 2025: get_game_state - -[END] Mon Sep 29 19:22:50 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:50 2025: do_move - -[END] Mon Sep 29 19:22:50 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:50 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:50 2025: display_game - -[END] Mon Sep 29 19:22:50 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:50 2025: updateCurrentState - -[START] Mon Sep 29 19:22:50 2025: get_game_state - -[END] Mon Sep 29 19:22:50 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:50 2025: get_game_state - -[END] Mon Sep 29 19:22:50 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:50 2025: do_move - -[END] Mon Sep 29 19:22:50 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:50 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:50 2025: display_game - -[END] Mon Sep 29 19:22:50 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:50 2025: updateCurrentState - -[START] Mon Sep 29 19:22:50 2025: get_game_state - -[END] Mon Sep 29 19:22:50 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:50 2025: get_game_state - -[END] Mon Sep 29 19:22:50 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:50 2025: do_move - -[END] Mon Sep 29 19:22:50 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:50 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:50 2025: display_game - -[END] Mon Sep 29 19:22:50 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:50 2025: updateCurrentState - -[START] Mon Sep 29 19:22:50 2025: get_game_state - -[END] Mon Sep 29 19:22:50 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:50 2025: get_game_state - -[END] Mon Sep 29 19:22:50 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:50 2025: do_move - -[END] Mon Sep 29 19:22:50 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:50 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:50 2025: display_game - -[END] Mon Sep 29 19:22:50 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:50 2025: updateCurrentState - -[START] Mon Sep 29 19:22:50 2025: get_game_state - -[END] Mon Sep 29 19:22:50 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:50 2025: get_game_state - -[END] Mon Sep 29 19:22:50 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:50 2025: do_move - -[END] Mon Sep 29 19:22:50 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:50 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:50 2025: display_game - -[END] Mon Sep 29 19:22:50 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:50 2025: updateCurrentState - -[START] Mon Sep 29 19:22:50 2025: get_game_state - -[END] Mon Sep 29 19:22:50 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:50 2025: get_game_state - -[END] Mon Sep 29 19:22:50 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:50 2025: do_move - -[END] Mon Sep 29 19:22:50 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:50 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:50 2025: display_game - -[END] Mon Sep 29 19:22:50 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:50 2025: updateCurrentState - -[START] Mon Sep 29 19:22:50 2025: get_game_state - -[END] Mon Sep 29 19:22:50 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:50 2025: get_game_state - -[END] Mon Sep 29 19:22:50 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:50 2025: do_move - -[END] Mon Sep 29 19:22:50 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:50 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:50 2025: display_game - -[END] Mon Sep 29 19:22:50 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:51 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:22:51 2025: get_game_state - -[END] Mon Sep 29 19:22:51 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:51 2025: userInput - state=2 -[START] Mon Sep 29 19:22:51 2025: updateCurrentState - -[START] Mon Sep 29 19:22:51 2025: get_game_state - -[END] Mon Sep 29 19:22:51 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:51 2025: get_game_state - -[END] Mon Sep 29 19:22:51 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:51 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:22:51 2025: check_collision - -[START] Mon Sep 29 19:22:51 2025: get_game_state - -[END] Mon Sep 29 19:22:51 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:51 2025: check_collision - no collision -[END] Mon Sep 29 19:22:51 2025: do_moving - curr=(4,3), state=3 -[END] Mon Sep 29 19:22:51 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:51 2025: display_game - -[END] Mon Sep 29 19:22:51 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:51 2025: updateCurrentState - -[START] Mon Sep 29 19:22:51 2025: get_game_state - -[END] Mon Sep 29 19:22:51 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:51 2025: get_game_state - -[END] Mon Sep 29 19:22:51 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:51 2025: do_move - -[START] Mon Sep 29 19:22:51 2025: check_collision - -[START] Mon Sep 29 19:22:51 2025: get_game_state - -[END] Mon Sep 29 19:22:51 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:51 2025: check_collision - no collision -[END] Mon Sep 29 19:22:51 2025: do_move - curr=(4,4), state=3 -[END] Mon Sep 29 19:22:51 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:51 2025: display_game - -[END] Mon Sep 29 19:22:51 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:51 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:22:51 2025: get_game_state - -[END] Mon Sep 29 19:22:51 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:51 2025: userInput - state=2 -[START] Mon Sep 29 19:22:51 2025: updateCurrentState - -[START] Mon Sep 29 19:22:51 2025: get_game_state - -[END] Mon Sep 29 19:22:51 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:51 2025: get_game_state - -[END] Mon Sep 29 19:22:51 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:51 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:22:51 2025: check_collision - -[START] Mon Sep 29 19:22:51 2025: get_game_state - -[END] Mon Sep 29 19:22:51 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:51 2025: check_collision - no collision -[END] Mon Sep 29 19:22:51 2025: do_moving - curr=(3,4), state=3 -[END] Mon Sep 29 19:22:51 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:51 2025: display_game - -[END] Mon Sep 29 19:22:51 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:51 2025: updateCurrentState - -[START] Mon Sep 29 19:22:51 2025: get_game_state - -[END] Mon Sep 29 19:22:51 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:51 2025: get_game_state - -[END] Mon Sep 29 19:22:51 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:51 2025: do_move - -[END] Mon Sep 29 19:22:51 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:51 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:51 2025: display_game - -[END] Mon Sep 29 19:22:51 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:51 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:22:51 2025: get_game_state - -[END] Mon Sep 29 19:22:51 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:51 2025: userInput - state=2 -[START] Mon Sep 29 19:22:51 2025: updateCurrentState - -[START] Mon Sep 29 19:22:51 2025: get_game_state - -[END] Mon Sep 29 19:22:51 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:51 2025: get_game_state - -[END] Mon Sep 29 19:22:51 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:51 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:22:51 2025: check_collision - -[START] Mon Sep 29 19:22:51 2025: get_game_state - -[END] Mon Sep 29 19:22:51 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:51 2025: check_collision - no collision -[END] Mon Sep 29 19:22:51 2025: do_moving - curr=(2,4), state=3 -[END] Mon Sep 29 19:22:51 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:51 2025: display_game - -[END] Mon Sep 29 19:22:51 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:51 2025: updateCurrentState - -[START] Mon Sep 29 19:22:51 2025: get_game_state - -[END] Mon Sep 29 19:22:51 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:51 2025: get_game_state - -[END] Mon Sep 29 19:22:51 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:51 2025: do_move - -[END] Mon Sep 29 19:22:51 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:51 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:51 2025: display_game - -[END] Mon Sep 29 19:22:51 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:51 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:22:51 2025: get_game_state - -[END] Mon Sep 29 19:22:51 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:51 2025: userInput - state=2 -[START] Mon Sep 29 19:22:51 2025: updateCurrentState - -[START] Mon Sep 29 19:22:51 2025: get_game_state - -[END] Mon Sep 29 19:22:51 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:51 2025: get_game_state - -[END] Mon Sep 29 19:22:51 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:51 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:22:51 2025: check_collision - -[START] Mon Sep 29 19:22:51 2025: get_game_state - -[END] Mon Sep 29 19:22:51 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:51 2025: check_collision - no collision -[END] Mon Sep 29 19:22:51 2025: do_moving - curr=(1,4), state=3 -[END] Mon Sep 29 19:22:51 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:51 2025: display_game - -[END] Mon Sep 29 19:22:51 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:51 2025: updateCurrentState - -[START] Mon Sep 29 19:22:51 2025: get_game_state - -[END] Mon Sep 29 19:22:51 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:51 2025: get_game_state - -[END] Mon Sep 29 19:22:51 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:51 2025: do_move - -[END] Mon Sep 29 19:22:51 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:51 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:51 2025: display_game - -[END] Mon Sep 29 19:22:51 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:51 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:22:51 2025: get_game_state - -[END] Mon Sep 29 19:22:51 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:51 2025: userInput - state=2 -[START] Mon Sep 29 19:22:51 2025: updateCurrentState - -[START] Mon Sep 29 19:22:51 2025: get_game_state - -[END] Mon Sep 29 19:22:51 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:51 2025: get_game_state - -[END] Mon Sep 29 19:22:51 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:51 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:22:51 2025: check_collision - -[START] Mon Sep 29 19:22:51 2025: get_game_state - -[END] Mon Sep 29 19:22:51 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:51 2025: check_collision - no collision -[END] Mon Sep 29 19:22:51 2025: do_moving - curr=(0,4), state=3 -[END] Mon Sep 29 19:22:51 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:51 2025: display_game - -[END] Mon Sep 29 19:22:51 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:51 2025: updateCurrentState - -[START] Mon Sep 29 19:22:51 2025: get_game_state - -[END] Mon Sep 29 19:22:51 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:51 2025: get_game_state - -[END] Mon Sep 29 19:22:51 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:51 2025: do_move - -[END] Mon Sep 29 19:22:51 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:51 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:51 2025: display_game - -[END] Mon Sep 29 19:22:51 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:51 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:22:51 2025: get_game_state - -[END] Mon Sep 29 19:22:51 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:51 2025: userInput - state=2 -[START] Mon Sep 29 19:22:51 2025: updateCurrentState - -[START] Mon Sep 29 19:22:51 2025: get_game_state - -[END] Mon Sep 29 19:22:51 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:51 2025: get_game_state - -[END] Mon Sep 29 19:22:51 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:51 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:22:51 2025: check_collision - -[START] Mon Sep 29 19:22:51 2025: get_game_state - -[END] Mon Sep 29 19:22:51 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:51 2025: check_collision - no collision -[END] Mon Sep 29 19:22:51 2025: do_moving - curr=(-1,4), state=3 -[END] Mon Sep 29 19:22:51 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:51 2025: display_game - -[END] Mon Sep 29 19:22:51 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:51 2025: updateCurrentState - -[START] Mon Sep 29 19:22:51 2025: get_game_state - -[END] Mon Sep 29 19:22:51 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:51 2025: get_game_state - -[END] Mon Sep 29 19:22:51 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:51 2025: do_move - -[END] Mon Sep 29 19:22:51 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:51 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:51 2025: display_game - -[END] Mon Sep 29 19:22:51 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:52 2025: updateCurrentState - -[START] Mon Sep 29 19:22:52 2025: get_game_state - -[END] Mon Sep 29 19:22:52 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:52 2025: get_game_state - -[END] Mon Sep 29 19:22:52 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:52 2025: do_move - -[START] Mon Sep 29 19:22:52 2025: check_collision - -[START] Mon Sep 29 19:22:52 2025: get_game_state - -[END] Mon Sep 29 19:22:52 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:52 2025: check_collision - no collision -[END] Mon Sep 29 19:22:52 2025: do_move - curr=(-1,5), state=3 -[END] Mon Sep 29 19:22:52 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:52 2025: display_game - -[END] Mon Sep 29 19:22:52 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:52 2025: updateCurrentState - -[START] Mon Sep 29 19:22:52 2025: get_game_state - -[END] Mon Sep 29 19:22:52 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:52 2025: get_game_state - -[END] Mon Sep 29 19:22:52 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:52 2025: do_move - -[END] Mon Sep 29 19:22:52 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:52 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:52 2025: display_game - -[END] Mon Sep 29 19:22:52 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:52 2025: updateCurrentState - -[START] Mon Sep 29 19:22:52 2025: get_game_state - -[END] Mon Sep 29 19:22:52 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:52 2025: get_game_state - -[END] Mon Sep 29 19:22:52 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:52 2025: do_move - -[END] Mon Sep 29 19:22:52 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:52 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:52 2025: display_game - -[END] Mon Sep 29 19:22:52 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:52 2025: updateCurrentState - -[START] Mon Sep 29 19:22:52 2025: get_game_state - -[END] Mon Sep 29 19:22:52 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:52 2025: get_game_state - -[END] Mon Sep 29 19:22:52 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:52 2025: do_move - -[END] Mon Sep 29 19:22:52 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:52 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:52 2025: display_game - -[END] Mon Sep 29 19:22:52 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:52 2025: updateCurrentState - -[START] Mon Sep 29 19:22:52 2025: get_game_state - -[END] Mon Sep 29 19:22:52 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:52 2025: get_game_state - -[END] Mon Sep 29 19:22:52 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:52 2025: do_move - -[END] Mon Sep 29 19:22:52 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:52 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:52 2025: display_game - -[END] Mon Sep 29 19:22:52 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:52 2025: userInput - action=6, hold=0 -[START] Mon Sep 29 19:22:52 2025: get_game_state - -[END] Mon Sep 29 19:22:52 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:52 2025: userInput - state=2 -[START] Mon Sep 29 19:22:52 2025: updateCurrentState - -[START] Mon Sep 29 19:22:52 2025: get_game_state - -[END] Mon Sep 29 19:22:52 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:52 2025: get_game_state - -[END] Mon Sep 29 19:22:52 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:52 2025: do_moving - moving_type=3 -[START] Mon Sep 29 19:22:52 2025: check_collision - -[START] Mon Sep 29 19:22:52 2025: get_game_state - -[END] Mon Sep 29 19:22:52 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:52 2025: check_collision - no collision -[START] Mon Sep 29 19:22:52 2025: check_collision - -[START] Mon Sep 29 19:22:52 2025: get_game_state - -[END] Mon Sep 29 19:22:52 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:52 2025: check_collision - no collision -[START] Mon Sep 29 19:22:52 2025: check_collision - -[START] Mon Sep 29 19:22:52 2025: get_game_state - -[END] Mon Sep 29 19:22:52 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:52 2025: check_collision - no collision -[START] Mon Sep 29 19:22:52 2025: check_collision - -[START] Mon Sep 29 19:22:52 2025: get_game_state - -[END] Mon Sep 29 19:22:52 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:52 2025: check_collision - collision with field, x=1, y=9 -[END] Mon Sep 29 19:22:52 2025: do_moving - curr=(-1,7), state=4 -[END] Mon Sep 29 19:22:52 2025: updateCurrentState - score=500, level=1, state=4 -[START] Mon Sep 29 19:22:52 2025: display_game - -[END] Mon Sep 29 19:22:52 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:52 2025: updateCurrentState - -[START] Mon Sep 29 19:22:52 2025: get_game_state - -[END] Mon Sep 29 19:22:52 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:52 2025: do_attaching - -[START] Mon Sep 29 19:22:52 2025: get_game_state - -[END] Mon Sep 29 19:22:52 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:52 2025: get_game_state - -[END] Mon Sep 29 19:22:52 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:52 2025: place_figure - curr=(-1,7) -[END] Mon Sep 29 19:22:52 2025: place_figure - -[START] Mon Sep 29 19:22:52 2025: get_game_state - -[END] Mon Sep 29 19:22:52 2025: get_game_state - state=4 -[START] Mon Sep 29 19:22:52 2025: clear_lines - score=500 -[END] Mon Sep 29 19:22:52 2025: clear_lines - lines_cleared=0, score=500, level=1 -[START] Mon Sep 29 19:22:52 2025: is_game_over - -[START] Mon Sep 29 19:22:52 2025: get_game_state - -[END] Mon Sep 29 19:22:52 2025: get_game_state - state=4 -[END] Mon Sep 29 19:22:52 2025: is_game_over - game not over -[END] Mon Sep 29 19:22:52 2025: do_attaching - state=1 -[END] Mon Sep 29 19:22:52 2025: updateCurrentState - score=500, level=1, state=1 -[START] Mon Sep 29 19:22:52 2025: display_game - -[END] Mon Sep 29 19:22:52 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:52 2025: updateCurrentState - -[START] Mon Sep 29 19:22:52 2025: get_game_state - -[END] Mon Sep 29 19:22:52 2025: get_game_state - state=1 -[START] Mon Sep 29 19:22:52 2025: do_spawn - -[START] Mon Sep 29 19:22:52 2025: get_game_state - -[END] Mon Sep 29 19:22:52 2025: get_game_state - state=1 -[START] Mon Sep 29 19:22:52 2025: check_collision - -[START] Mon Sep 29 19:22:52 2025: get_game_state - -[END] Mon Sep 29 19:22:52 2025: get_game_state - state=1 -[END] Mon Sep 29 19:22:52 2025: check_collision - no collision -[END] Mon Sep 29 19:22:52 2025: do_spawn - curr=(3,0), next_sprite=1, state=3 -[END] Mon Sep 29 19:22:52 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:52 2025: display_game - -[END] Mon Sep 29 19:22:52 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:52 2025: updateCurrentState - -[START] Mon Sep 29 19:22:52 2025: get_game_state - -[END] Mon Sep 29 19:22:52 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:52 2025: get_game_state - -[END] Mon Sep 29 19:22:52 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:52 2025: do_move - -[END] Mon Sep 29 19:22:52 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:52 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:52 2025: display_game - -[END] Mon Sep 29 19:22:52 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:52 2025: updateCurrentState - -[START] Mon Sep 29 19:22:52 2025: get_game_state - -[END] Mon Sep 29 19:22:52 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:52 2025: get_game_state - -[END] Mon Sep 29 19:22:52 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:52 2025: do_move - -[END] Mon Sep 29 19:22:52 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:52 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:52 2025: display_game - -[END] Mon Sep 29 19:22:52 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:53 2025: updateCurrentState - -[START] Mon Sep 29 19:22:53 2025: get_game_state - -[END] Mon Sep 29 19:22:53 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:53 2025: get_game_state - -[END] Mon Sep 29 19:22:53 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:53 2025: do_move - -[START] Mon Sep 29 19:22:53 2025: check_collision - -[START] Mon Sep 29 19:22:53 2025: get_game_state - -[END] Mon Sep 29 19:22:53 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:53 2025: check_collision - no collision -[END] Mon Sep 29 19:22:53 2025: do_move - curr=(3,1), state=3 -[END] Mon Sep 29 19:22:53 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:53 2025: display_game - -[END] Mon Sep 29 19:22:53 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:53 2025: updateCurrentState - -[START] Mon Sep 29 19:22:53 2025: get_game_state - -[END] Mon Sep 29 19:22:53 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:53 2025: get_game_state - -[END] Mon Sep 29 19:22:53 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:53 2025: do_move - -[END] Mon Sep 29 19:22:53 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:53 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:53 2025: display_game - -[END] Mon Sep 29 19:22:53 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:53 2025: updateCurrentState - -[START] Mon Sep 29 19:22:53 2025: get_game_state - -[END] Mon Sep 29 19:22:53 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:53 2025: get_game_state - -[END] Mon Sep 29 19:22:53 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:53 2025: do_move - -[END] Mon Sep 29 19:22:53 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:53 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:53 2025: display_game - -[END] Mon Sep 29 19:22:53 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:53 2025: updateCurrentState - -[START] Mon Sep 29 19:22:53 2025: get_game_state - -[END] Mon Sep 29 19:22:53 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:53 2025: get_game_state - -[END] Mon Sep 29 19:22:53 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:53 2025: do_move - -[END] Mon Sep 29 19:22:53 2025: do_move - not enough time passed, delay=50 -[END] Mon Sep 29 19:22:53 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:53 2025: display_game - -[END] Mon Sep 29 19:22:53 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:53 2025: userInput - action=3, hold=0 -[START] Mon Sep 29 19:22:53 2025: get_game_state - -[END] Mon Sep 29 19:22:53 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:53 2025: userInput - state=2 -[START] Mon Sep 29 19:22:53 2025: updateCurrentState - -[START] Mon Sep 29 19:22:53 2025: get_game_state - -[END] Mon Sep 29 19:22:53 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:53 2025: get_game_state - -[END] Mon Sep 29 19:22:53 2025: get_game_state - state=2 -[START] Mon Sep 29 19:22:53 2025: do_moving - moving_type=1 -[START] Mon Sep 29 19:22:53 2025: check_collision - -[START] Mon Sep 29 19:22:53 2025: get_game_state - -[END] Mon Sep 29 19:22:53 2025: get_game_state - state=2 -[END] Mon Sep 29 19:22:53 2025: check_collision - no collision -[END] Mon Sep 29 19:22:53 2025: do_moving - curr=(2,1), state=3 -[END] Mon Sep 29 19:22:53 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:53 2025: display_game - -[END] Mon Sep 29 19:22:53 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:53 2025: updateCurrentState - -[START] Mon Sep 29 19:22:53 2025: get_game_state - -[END] Mon Sep 29 19:22:53 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:53 2025: get_game_state - -[END] Mon Sep 29 19:22:53 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:53 2025: do_move - -[END] Mon Sep 29 19:22:53 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:53 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:53 2025: display_game - -[END] Mon Sep 29 19:22:53 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:53 2025: updateCurrentState - -[START] Mon Sep 29 19:22:53 2025: get_game_state - -[END] Mon Sep 29 19:22:53 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:53 2025: get_game_state - -[END] Mon Sep 29 19:22:53 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:53 2025: do_move - -[END] Mon Sep 29 19:22:53 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:53 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:53 2025: display_game - -[END] Mon Sep 29 19:22:53 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:53 2025: updateCurrentState - -[START] Mon Sep 29 19:22:53 2025: get_game_state - -[END] Mon Sep 29 19:22:53 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:53 2025: get_game_state - -[END] Mon Sep 29 19:22:53 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:53 2025: do_move - -[END] Mon Sep 29 19:22:53 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:53 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:53 2025: display_game - -[END] Mon Sep 29 19:22:53 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:53 2025: updateCurrentState - -[START] Mon Sep 29 19:22:53 2025: get_game_state - -[END] Mon Sep 29 19:22:53 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:53 2025: get_game_state - -[END] Mon Sep 29 19:22:53 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:53 2025: do_move - -[END] Mon Sep 29 19:22:53 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:53 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:53 2025: display_game - -[END] Mon Sep 29 19:22:53 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:53 2025: updateCurrentState - -[START] Mon Sep 29 19:22:53 2025: get_game_state - -[END] Mon Sep 29 19:22:53 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:53 2025: get_game_state - -[END] Mon Sep 29 19:22:53 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:53 2025: do_move - -[END] Mon Sep 29 19:22:53 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:53 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:53 2025: display_game - -[END] Mon Sep 29 19:22:53 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:54 2025: updateCurrentState - -[START] Mon Sep 29 19:22:54 2025: get_game_state - -[END] Mon Sep 29 19:22:54 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:54 2025: get_game_state - -[END] Mon Sep 29 19:22:54 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:54 2025: do_move - -[START] Mon Sep 29 19:22:54 2025: check_collision - -[START] Mon Sep 29 19:22:54 2025: get_game_state - -[END] Mon Sep 29 19:22:54 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:54 2025: check_collision - no collision -[END] Mon Sep 29 19:22:54 2025: do_move - curr=(2,2), state=3 -[END] Mon Sep 29 19:22:54 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:54 2025: display_game - -[END] Mon Sep 29 19:22:54 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:54 2025: updateCurrentState - -[START] Mon Sep 29 19:22:54 2025: get_game_state - -[END] Mon Sep 29 19:22:54 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:54 2025: get_game_state - -[END] Mon Sep 29 19:22:54 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:54 2025: do_move - -[END] Mon Sep 29 19:22:54 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:54 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:54 2025: display_game - -[END] Mon Sep 29 19:22:54 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:54 2025: updateCurrentState - -[START] Mon Sep 29 19:22:54 2025: get_game_state - -[END] Mon Sep 29 19:22:54 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:54 2025: get_game_state - -[END] Mon Sep 29 19:22:54 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:54 2025: do_move - -[END] Mon Sep 29 19:22:54 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:54 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:54 2025: display_game - -[END] Mon Sep 29 19:22:54 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:54 2025: updateCurrentState - -[START] Mon Sep 29 19:22:54 2025: get_game_state - -[END] Mon Sep 29 19:22:54 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:54 2025: get_game_state - -[END] Mon Sep 29 19:22:54 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:54 2025: do_move - -[END] Mon Sep 29 19:22:54 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:54 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:54 2025: display_game - -[END] Mon Sep 29 19:22:54 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:54 2025: updateCurrentState - -[START] Mon Sep 29 19:22:54 2025: get_game_state - -[END] Mon Sep 29 19:22:54 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:54 2025: get_game_state - -[END] Mon Sep 29 19:22:54 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:54 2025: do_move - -[END] Mon Sep 29 19:22:54 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:54 2025: updateCurrentState - score=500, level=1, state=3 -[START] Mon Sep 29 19:22:54 2025: display_game - -[END] Mon Sep 29 19:22:54 2025: display_game - score=500, level=1 -[START] Mon Sep 29 19:22:54 2025: userInput - action=0, hold=0 -[START] Mon Sep 29 19:22:54 2025: get_game_state - -[END] Mon Sep 29 19:22:54 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:54 2025: userInput - state=0 -[START] Mon Sep 29 19:22:54 2025: updateCurrentState - -[START] Mon Sep 29 19:22:54 2025: get_game_state - -[END] Mon Sep 29 19:22:54 2025: get_game_state - state=0 -[START] Mon Sep 29 19:22:54 2025: do_init - -[START] Mon Sep 29 19:22:54 2025: get_game_state - -[END] Mon Sep 29 19:22:54 2025: get_game_state - state=0 -[END] Mon Sep 29 19:22:54 2025: do_init - score=0, level=1, state=1 -[END] Mon Sep 29 19:22:54 2025: updateCurrentState - score=0, level=1, state=1 -[START] Mon Sep 29 19:22:54 2025: display_game - -[END] Mon Sep 29 19:22:54 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:22:54 2025: updateCurrentState - -[START] Mon Sep 29 19:22:54 2025: get_game_state - -[END] Mon Sep 29 19:22:54 2025: get_game_state - state=1 -[START] Mon Sep 29 19:22:54 2025: do_spawn - -[START] Mon Sep 29 19:22:54 2025: get_game_state - -[END] Mon Sep 29 19:22:54 2025: get_game_state - state=1 -[START] Mon Sep 29 19:22:54 2025: check_collision - -[START] Mon Sep 29 19:22:54 2025: get_game_state - -[END] Mon Sep 29 19:22:54 2025: get_game_state - state=1 -[END] Mon Sep 29 19:22:54 2025: check_collision - no collision -[END] Mon Sep 29 19:22:54 2025: do_spawn - curr=(3,0), next_sprite=0, state=3 -[END] Mon Sep 29 19:22:54 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:22:54 2025: display_game - -[END] Mon Sep 29 19:22:54 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:22:54 2025: updateCurrentState - -[START] Mon Sep 29 19:22:54 2025: get_game_state - -[END] Mon Sep 29 19:22:54 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:54 2025: get_game_state - -[END] Mon Sep 29 19:22:54 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:54 2025: do_move - -[END] Mon Sep 29 19:22:54 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:54 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:22:54 2025: display_game - -[END] Mon Sep 29 19:22:54 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:22:54 2025: updateCurrentState - -[START] Mon Sep 29 19:22:54 2025: get_game_state - -[END] Mon Sep 29 19:22:54 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:54 2025: get_game_state - -[END] Mon Sep 29 19:22:54 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:54 2025: do_move - -[END] Mon Sep 29 19:22:54 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:54 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:22:54 2025: display_game - -[END] Mon Sep 29 19:22:54 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:22:55 2025: updateCurrentState - -[START] Mon Sep 29 19:22:55 2025: get_game_state - -[END] Mon Sep 29 19:22:55 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:55 2025: get_game_state - -[END] Mon Sep 29 19:22:55 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:55 2025: do_move - -[START] Mon Sep 29 19:22:55 2025: check_collision - -[START] Mon Sep 29 19:22:55 2025: get_game_state - -[END] Mon Sep 29 19:22:55 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:55 2025: check_collision - no collision -[END] Mon Sep 29 19:22:55 2025: do_move - curr=(3,1), state=3 -[END] Mon Sep 29 19:22:55 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:22:55 2025: display_game - -[END] Mon Sep 29 19:22:55 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:22:55 2025: updateCurrentState - -[START] Mon Sep 29 19:22:55 2025: get_game_state - -[END] Mon Sep 29 19:22:55 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:55 2025: get_game_state - -[END] Mon Sep 29 19:22:55 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:55 2025: do_move - -[END] Mon Sep 29 19:22:55 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:55 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:22:55 2025: display_game - -[END] Mon Sep 29 19:22:55 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:22:55 2025: updateCurrentState - -[START] Mon Sep 29 19:22:55 2025: get_game_state - -[END] Mon Sep 29 19:22:55 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:55 2025: get_game_state - -[END] Mon Sep 29 19:22:55 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:55 2025: do_move - -[END] Mon Sep 29 19:22:55 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:55 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:22:55 2025: display_game - -[END] Mon Sep 29 19:22:55 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:22:55 2025: updateCurrentState - -[START] Mon Sep 29 19:22:55 2025: get_game_state - -[END] Mon Sep 29 19:22:55 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:55 2025: get_game_state - -[END] Mon Sep 29 19:22:55 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:55 2025: do_move - -[END] Mon Sep 29 19:22:55 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:55 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:22:55 2025: display_game - -[END] Mon Sep 29 19:22:55 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:22:55 2025: updateCurrentState - -[START] Mon Sep 29 19:22:55 2025: get_game_state - -[END] Mon Sep 29 19:22:55 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:55 2025: get_game_state - -[END] Mon Sep 29 19:22:55 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:55 2025: do_move - -[END] Mon Sep 29 19:22:55 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:55 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:22:55 2025: display_game - -[END] Mon Sep 29 19:22:55 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:22:55 2025: updateCurrentState - -[START] Mon Sep 29 19:22:55 2025: get_game_state - -[END] Mon Sep 29 19:22:55 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:55 2025: get_game_state - -[END] Mon Sep 29 19:22:55 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:55 2025: do_move - -[END] Mon Sep 29 19:22:55 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:55 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:22:55 2025: display_game - -[END] Mon Sep 29 19:22:55 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:22:55 2025: updateCurrentState - -[START] Mon Sep 29 19:22:55 2025: get_game_state - -[END] Mon Sep 29 19:22:55 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:55 2025: get_game_state - -[END] Mon Sep 29 19:22:55 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:55 2025: do_move - -[END] Mon Sep 29 19:22:55 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:55 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:22:55 2025: display_game - -[END] Mon Sep 29 19:22:55 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:22:55 2025: updateCurrentState - -[START] Mon Sep 29 19:22:55 2025: get_game_state - -[END] Mon Sep 29 19:22:55 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:55 2025: get_game_state - -[END] Mon Sep 29 19:22:55 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:55 2025: do_move - -[END] Mon Sep 29 19:22:55 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:55 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:22:55 2025: display_game - -[END] Mon Sep 29 19:22:55 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:22:55 2025: updateCurrentState - -[START] Mon Sep 29 19:22:55 2025: get_game_state - -[END] Mon Sep 29 19:22:55 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:55 2025: get_game_state - -[END] Mon Sep 29 19:22:55 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:55 2025: do_move - -[END] Mon Sep 29 19:22:55 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:55 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:22:55 2025: display_game - -[END] Mon Sep 29 19:22:55 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:22:56 2025: updateCurrentState - -[START] Mon Sep 29 19:22:56 2025: get_game_state - -[END] Mon Sep 29 19:22:56 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:56 2025: get_game_state - -[END] Mon Sep 29 19:22:56 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:56 2025: do_move - -[START] Mon Sep 29 19:22:56 2025: check_collision - -[START] Mon Sep 29 19:22:56 2025: get_game_state - -[END] Mon Sep 29 19:22:56 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:56 2025: check_collision - no collision -[END] Mon Sep 29 19:22:56 2025: do_move - curr=(3,2), state=3 -[END] Mon Sep 29 19:22:56 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:22:56 2025: display_game - -[END] Mon Sep 29 19:22:56 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:22:56 2025: updateCurrentState - -[START] Mon Sep 29 19:22:56 2025: get_game_state - -[END] Mon Sep 29 19:22:56 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:56 2025: get_game_state - -[END] Mon Sep 29 19:22:56 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:56 2025: do_move - -[END] Mon Sep 29 19:22:56 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:56 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:22:56 2025: display_game - -[END] Mon Sep 29 19:22:56 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:22:56 2025: updateCurrentState - -[START] Mon Sep 29 19:22:56 2025: get_game_state - -[END] Mon Sep 29 19:22:56 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:56 2025: get_game_state - -[END] Mon Sep 29 19:22:56 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:56 2025: do_move - -[END] Mon Sep 29 19:22:56 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:56 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:22:56 2025: display_game - -[END] Mon Sep 29 19:22:56 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:22:56 2025: updateCurrentState - -[START] Mon Sep 29 19:22:56 2025: get_game_state - -[END] Mon Sep 29 19:22:56 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:56 2025: get_game_state - -[END] Mon Sep 29 19:22:56 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:56 2025: do_move - -[END] Mon Sep 29 19:22:56 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:56 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:22:56 2025: display_game - -[END] Mon Sep 29 19:22:56 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:22:56 2025: updateCurrentState - -[START] Mon Sep 29 19:22:56 2025: get_game_state - -[END] Mon Sep 29 19:22:56 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:56 2025: get_game_state - -[END] Mon Sep 29 19:22:56 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:56 2025: do_move - -[END] Mon Sep 29 19:22:56 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:56 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:22:56 2025: display_game - -[END] Mon Sep 29 19:22:56 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:22:56 2025: updateCurrentState - -[START] Mon Sep 29 19:22:56 2025: get_game_state - -[END] Mon Sep 29 19:22:56 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:56 2025: get_game_state - -[END] Mon Sep 29 19:22:56 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:56 2025: do_move - -[END] Mon Sep 29 19:22:56 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:56 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:22:56 2025: display_game - -[END] Mon Sep 29 19:22:56 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:22:56 2025: updateCurrentState - -[START] Mon Sep 29 19:22:56 2025: get_game_state - -[END] Mon Sep 29 19:22:56 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:56 2025: get_game_state - -[END] Mon Sep 29 19:22:56 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:56 2025: do_move - -[END] Mon Sep 29 19:22:56 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:56 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:22:56 2025: display_game - -[END] Mon Sep 29 19:22:56 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:22:56 2025: updateCurrentState - -[START] Mon Sep 29 19:22:56 2025: get_game_state - -[END] Mon Sep 29 19:22:56 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:56 2025: get_game_state - -[END] Mon Sep 29 19:22:56 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:56 2025: do_move - -[END] Mon Sep 29 19:22:56 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:56 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:22:56 2025: display_game - -[END] Mon Sep 29 19:22:56 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:22:56 2025: updateCurrentState - -[START] Mon Sep 29 19:22:56 2025: get_game_state - -[END] Mon Sep 29 19:22:56 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:56 2025: get_game_state - -[END] Mon Sep 29 19:22:56 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:56 2025: do_move - -[END] Mon Sep 29 19:22:56 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:56 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:22:56 2025: display_game - -[END] Mon Sep 29 19:22:56 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:22:57 2025: updateCurrentState - -[START] Mon Sep 29 19:22:57 2025: get_game_state - -[END] Mon Sep 29 19:22:57 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:57 2025: get_game_state - -[END] Mon Sep 29 19:22:57 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:57 2025: do_move - -[START] Mon Sep 29 19:22:57 2025: check_collision - -[START] Mon Sep 29 19:22:57 2025: get_game_state - -[END] Mon Sep 29 19:22:57 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:57 2025: check_collision - no collision -[END] Mon Sep 29 19:22:57 2025: do_move - curr=(3,3), state=3 -[END] Mon Sep 29 19:22:57 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:22:57 2025: display_game - -[END] Mon Sep 29 19:22:57 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:22:57 2025: updateCurrentState - -[START] Mon Sep 29 19:22:57 2025: get_game_state - -[END] Mon Sep 29 19:22:57 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:57 2025: get_game_state - -[END] Mon Sep 29 19:22:57 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:57 2025: do_move - -[END] Mon Sep 29 19:22:57 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:57 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:22:57 2025: display_game - -[END] Mon Sep 29 19:22:57 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:22:57 2025: updateCurrentState - -[START] Mon Sep 29 19:22:57 2025: get_game_state - -[END] Mon Sep 29 19:22:57 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:57 2025: get_game_state - -[END] Mon Sep 29 19:22:57 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:57 2025: do_move - -[END] Mon Sep 29 19:22:57 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:57 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:22:57 2025: display_game - -[END] Mon Sep 29 19:22:57 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:22:57 2025: userInput - action=1, hold=0 -[START] Mon Sep 29 19:22:57 2025: get_game_state - -[END] Mon Sep 29 19:22:57 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:57 2025: userInput - state=3 -[START] Mon Sep 29 19:22:57 2025: updateCurrentState - -[START] Mon Sep 29 19:22:57 2025: get_game_state - -[END] Mon Sep 29 19:22:57 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:57 2025: get_game_state - -[END] Mon Sep 29 19:22:57 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:57 2025: do_move - -[END] Mon Sep 29 19:22:57 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:57 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:22:57 2025: display_game - -[END] Mon Sep 29 19:22:57 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:22:57 2025: updateCurrentState - -[START] Mon Sep 29 19:22:57 2025: get_game_state - -[END] Mon Sep 29 19:22:57 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:57 2025: get_game_state - -[END] Mon Sep 29 19:22:57 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:57 2025: do_move - -[END] Mon Sep 29 19:22:57 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:57 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:22:57 2025: display_game - -[END] Mon Sep 29 19:22:57 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:22:57 2025: updateCurrentState - -[START] Mon Sep 29 19:22:57 2025: get_game_state - -[END] Mon Sep 29 19:22:57 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:57 2025: get_game_state - -[END] Mon Sep 29 19:22:57 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:57 2025: do_move - -[END] Mon Sep 29 19:22:57 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:57 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:22:57 2025: display_game - -[END] Mon Sep 29 19:22:57 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:22:57 2025: updateCurrentState - -[START] Mon Sep 29 19:22:57 2025: get_game_state - -[END] Mon Sep 29 19:22:57 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:57 2025: get_game_state - -[END] Mon Sep 29 19:22:57 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:57 2025: do_move - -[END] Mon Sep 29 19:22:57 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:57 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:22:57 2025: display_game - -[END] Mon Sep 29 19:22:57 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:22:57 2025: updateCurrentState - -[START] Mon Sep 29 19:22:57 2025: get_game_state - -[END] Mon Sep 29 19:22:57 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:57 2025: get_game_state - -[END] Mon Sep 29 19:22:57 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:57 2025: do_move - -[END] Mon Sep 29 19:22:57 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:57 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:22:57 2025: display_game - -[END] Mon Sep 29 19:22:57 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:22:57 2025: updateCurrentState - -[START] Mon Sep 29 19:22:57 2025: get_game_state - -[END] Mon Sep 29 19:22:57 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:57 2025: get_game_state - -[END] Mon Sep 29 19:22:57 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:57 2025: do_move - -[END] Mon Sep 29 19:22:57 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:57 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:22:57 2025: display_game - -[END] Mon Sep 29 19:22:57 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:22:57 2025: updateCurrentState - -[START] Mon Sep 29 19:22:57 2025: get_game_state - -[END] Mon Sep 29 19:22:57 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:57 2025: get_game_state - -[END] Mon Sep 29 19:22:57 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:57 2025: do_move - -[END] Mon Sep 29 19:22:57 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:57 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:22:57 2025: display_game - -[END] Mon Sep 29 19:22:57 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:22:58 2025: updateCurrentState - -[START] Mon Sep 29 19:22:58 2025: get_game_state - -[END] Mon Sep 29 19:22:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:58 2025: get_game_state - -[END] Mon Sep 29 19:22:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:58 2025: do_move - -[START] Mon Sep 29 19:22:58 2025: check_collision - -[START] Mon Sep 29 19:22:58 2025: get_game_state - -[END] Mon Sep 29 19:22:58 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:58 2025: check_collision - no collision -[END] Mon Sep 29 19:22:58 2025: do_move - curr=(3,4), state=3 -[END] Mon Sep 29 19:22:58 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:22:58 2025: display_game - -[END] Mon Sep 29 19:22:58 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:22:58 2025: updateCurrentState - -[START] Mon Sep 29 19:22:58 2025: get_game_state - -[END] Mon Sep 29 19:22:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:58 2025: get_game_state - -[END] Mon Sep 29 19:22:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:58 2025: do_move - -[END] Mon Sep 29 19:22:58 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:58 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:22:58 2025: display_game - -[END] Mon Sep 29 19:22:58 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:22:58 2025: updateCurrentState - -[START] Mon Sep 29 19:22:58 2025: get_game_state - -[END] Mon Sep 29 19:22:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:58 2025: get_game_state - -[END] Mon Sep 29 19:22:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:58 2025: do_move - -[END] Mon Sep 29 19:22:58 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:58 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:22:58 2025: display_game - -[END] Mon Sep 29 19:22:58 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:22:58 2025: updateCurrentState - -[START] Mon Sep 29 19:22:58 2025: get_game_state - -[END] Mon Sep 29 19:22:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:58 2025: get_game_state - -[END] Mon Sep 29 19:22:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:58 2025: do_move - -[END] Mon Sep 29 19:22:58 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:58 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:22:58 2025: display_game - -[END] Mon Sep 29 19:22:58 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:22:58 2025: updateCurrentState - -[START] Mon Sep 29 19:22:58 2025: get_game_state - -[END] Mon Sep 29 19:22:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:58 2025: get_game_state - -[END] Mon Sep 29 19:22:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:58 2025: do_move - -[END] Mon Sep 29 19:22:58 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:58 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:22:58 2025: display_game - -[END] Mon Sep 29 19:22:58 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:22:58 2025: updateCurrentState - -[START] Mon Sep 29 19:22:58 2025: get_game_state - -[END] Mon Sep 29 19:22:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:58 2025: get_game_state - -[END] Mon Sep 29 19:22:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:58 2025: do_move - -[END] Mon Sep 29 19:22:58 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:58 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:22:58 2025: display_game - -[END] Mon Sep 29 19:22:58 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:22:58 2025: updateCurrentState - -[START] Mon Sep 29 19:22:58 2025: get_game_state - -[END] Mon Sep 29 19:22:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:58 2025: get_game_state - -[END] Mon Sep 29 19:22:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:58 2025: do_move - -[END] Mon Sep 29 19:22:58 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:58 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:22:58 2025: display_game - -[END] Mon Sep 29 19:22:58 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:22:58 2025: updateCurrentState - -[START] Mon Sep 29 19:22:58 2025: get_game_state - -[END] Mon Sep 29 19:22:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:58 2025: get_game_state - -[END] Mon Sep 29 19:22:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:58 2025: do_move - -[END] Mon Sep 29 19:22:58 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:58 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:22:58 2025: display_game - -[END] Mon Sep 29 19:22:58 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:22:58 2025: userInput - action=1, hold=0 -[START] Mon Sep 29 19:22:58 2025: get_game_state - -[END] Mon Sep 29 19:22:58 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:58 2025: userInput - state=3 -[START] Mon Sep 29 19:22:58 2025: updateCurrentState - -[START] Mon Sep 29 19:22:58 2025: get_game_state - -[END] Mon Sep 29 19:22:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:58 2025: get_game_state - -[END] Mon Sep 29 19:22:58 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:58 2025: do_move - -[END] Mon Sep 29 19:22:58 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:58 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:22:58 2025: display_game - -[END] Mon Sep 29 19:22:58 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:22:59 2025: updateCurrentState - -[START] Mon Sep 29 19:22:59 2025: get_game_state - -[END] Mon Sep 29 19:22:59 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:59 2025: get_game_state - -[END] Mon Sep 29 19:22:59 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:59 2025: do_move - -[START] Mon Sep 29 19:22:59 2025: check_collision - -[START] Mon Sep 29 19:22:59 2025: get_game_state - -[END] Mon Sep 29 19:22:59 2025: get_game_state - state=3 -[END] Mon Sep 29 19:22:59 2025: check_collision - no collision -[END] Mon Sep 29 19:22:59 2025: do_move - curr=(3,5), state=3 -[END] Mon Sep 29 19:22:59 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:22:59 2025: display_game - -[END] Mon Sep 29 19:22:59 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:22:59 2025: updateCurrentState - -[START] Mon Sep 29 19:22:59 2025: get_game_state - -[END] Mon Sep 29 19:22:59 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:59 2025: get_game_state - -[END] Mon Sep 29 19:22:59 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:59 2025: do_move - -[END] Mon Sep 29 19:22:59 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:59 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:22:59 2025: display_game - -[END] Mon Sep 29 19:22:59 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:22:59 2025: updateCurrentState - -[START] Mon Sep 29 19:22:59 2025: get_game_state - -[END] Mon Sep 29 19:22:59 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:59 2025: get_game_state - -[END] Mon Sep 29 19:22:59 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:59 2025: do_move - -[END] Mon Sep 29 19:22:59 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:59 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:22:59 2025: display_game - -[END] Mon Sep 29 19:22:59 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:22:59 2025: updateCurrentState - -[START] Mon Sep 29 19:22:59 2025: get_game_state - -[END] Mon Sep 29 19:22:59 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:59 2025: get_game_state - -[END] Mon Sep 29 19:22:59 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:59 2025: do_move - -[END] Mon Sep 29 19:22:59 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:59 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:22:59 2025: display_game - -[END] Mon Sep 29 19:22:59 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:22:59 2025: updateCurrentState - -[START] Mon Sep 29 19:22:59 2025: get_game_state - -[END] Mon Sep 29 19:22:59 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:59 2025: get_game_state - -[END] Mon Sep 29 19:22:59 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:59 2025: do_move - -[END] Mon Sep 29 19:22:59 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:59 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:22:59 2025: display_game - -[END] Mon Sep 29 19:22:59 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:22:59 2025: updateCurrentState - -[START] Mon Sep 29 19:22:59 2025: get_game_state - -[END] Mon Sep 29 19:22:59 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:59 2025: get_game_state - -[END] Mon Sep 29 19:22:59 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:59 2025: do_move - -[END] Mon Sep 29 19:22:59 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:59 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:22:59 2025: display_game - -[END] Mon Sep 29 19:22:59 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:22:59 2025: updateCurrentState - -[START] Mon Sep 29 19:22:59 2025: get_game_state - -[END] Mon Sep 29 19:22:59 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:59 2025: get_game_state - -[END] Mon Sep 29 19:22:59 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:59 2025: do_move - -[END] Mon Sep 29 19:22:59 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:59 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:22:59 2025: display_game - -[END] Mon Sep 29 19:22:59 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:22:59 2025: updateCurrentState - -[START] Mon Sep 29 19:22:59 2025: get_game_state - -[END] Mon Sep 29 19:22:59 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:59 2025: get_game_state - -[END] Mon Sep 29 19:22:59 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:59 2025: do_move - -[END] Mon Sep 29 19:22:59 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:59 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:22:59 2025: display_game - -[END] Mon Sep 29 19:22:59 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:22:59 2025: updateCurrentState - -[START] Mon Sep 29 19:22:59 2025: get_game_state - -[END] Mon Sep 29 19:22:59 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:59 2025: get_game_state - -[END] Mon Sep 29 19:22:59 2025: get_game_state - state=3 -[START] Mon Sep 29 19:22:59 2025: do_move - -[END] Mon Sep 29 19:22:59 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:22:59 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:22:59 2025: display_game - -[END] Mon Sep 29 19:22:59 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:23:00 2025: updateCurrentState - -[START] Mon Sep 29 19:23:00 2025: get_game_state - -[END] Mon Sep 29 19:23:00 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:00 2025: get_game_state - -[END] Mon Sep 29 19:23:00 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:00 2025: do_move - -[START] Mon Sep 29 19:23:00 2025: check_collision - -[START] Mon Sep 29 19:23:00 2025: get_game_state - -[END] Mon Sep 29 19:23:00 2025: get_game_state - state=3 -[END] Mon Sep 29 19:23:00 2025: check_collision - no collision -[END] Mon Sep 29 19:23:00 2025: do_move - curr=(3,6), state=3 -[END] Mon Sep 29 19:23:00 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:23:00 2025: display_game - -[END] Mon Sep 29 19:23:00 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:23:00 2025: userInput - action=0, hold=0 -[START] Mon Sep 29 19:23:00 2025: get_game_state - -[END] Mon Sep 29 19:23:00 2025: get_game_state - state=3 -[END] Mon Sep 29 19:23:00 2025: userInput - state=0 -[START] Mon Sep 29 19:23:00 2025: updateCurrentState - -[START] Mon Sep 29 19:23:00 2025: get_game_state - -[END] Mon Sep 29 19:23:00 2025: get_game_state - state=0 -[START] Mon Sep 29 19:23:00 2025: do_init - -[START] Mon Sep 29 19:23:00 2025: get_game_state - -[END] Mon Sep 29 19:23:00 2025: get_game_state - state=0 -[END] Mon Sep 29 19:23:00 2025: do_init - score=0, level=1, state=1 -[END] Mon Sep 29 19:23:00 2025: updateCurrentState - score=0, level=1, state=1 -[START] Mon Sep 29 19:23:00 2025: display_game - -[END] Mon Sep 29 19:23:00 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:23:00 2025: updateCurrentState - -[START] Mon Sep 29 19:23:00 2025: get_game_state - -[END] Mon Sep 29 19:23:00 2025: get_game_state - state=1 -[START] Mon Sep 29 19:23:00 2025: do_spawn - -[START] Mon Sep 29 19:23:00 2025: get_game_state - -[END] Mon Sep 29 19:23:00 2025: get_game_state - state=1 -[START] Mon Sep 29 19:23:00 2025: check_collision - -[START] Mon Sep 29 19:23:00 2025: get_game_state - -[END] Mon Sep 29 19:23:00 2025: get_game_state - state=1 -[END] Mon Sep 29 19:23:00 2025: check_collision - no collision -[END] Mon Sep 29 19:23:00 2025: do_spawn - curr=(3,0), next_sprite=2, state=3 -[END] Mon Sep 29 19:23:00 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:23:00 2025: display_game - -[END] Mon Sep 29 19:23:00 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:23:00 2025: updateCurrentState - -[START] Mon Sep 29 19:23:00 2025: get_game_state - -[END] Mon Sep 29 19:23:00 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:00 2025: get_game_state - -[END] Mon Sep 29 19:23:00 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:00 2025: do_move - -[END] Mon Sep 29 19:23:00 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:23:00 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:23:00 2025: display_game - -[END] Mon Sep 29 19:23:00 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:23:00 2025: updateCurrentState - -[START] Mon Sep 29 19:23:00 2025: get_game_state - -[END] Mon Sep 29 19:23:00 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:00 2025: get_game_state - -[END] Mon Sep 29 19:23:00 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:00 2025: do_move - -[END] Mon Sep 29 19:23:00 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:23:00 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:23:00 2025: display_game - -[END] Mon Sep 29 19:23:00 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:23:00 2025: updateCurrentState - -[START] Mon Sep 29 19:23:00 2025: get_game_state - -[END] Mon Sep 29 19:23:00 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:00 2025: get_game_state - -[END] Mon Sep 29 19:23:00 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:00 2025: do_move - -[END] Mon Sep 29 19:23:00 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:23:00 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:23:00 2025: display_game - -[END] Mon Sep 29 19:23:00 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:23:00 2025: updateCurrentState - -[START] Mon Sep 29 19:23:00 2025: get_game_state - -[END] Mon Sep 29 19:23:00 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:00 2025: get_game_state - -[END] Mon Sep 29 19:23:00 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:00 2025: do_move - -[END] Mon Sep 29 19:23:00 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:23:00 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:23:00 2025: display_game - -[END] Mon Sep 29 19:23:00 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:23:00 2025: updateCurrentState - -[START] Mon Sep 29 19:23:00 2025: get_game_state - -[END] Mon Sep 29 19:23:00 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:00 2025: get_game_state - -[END] Mon Sep 29 19:23:00 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:00 2025: do_move - -[END] Mon Sep 29 19:23:00 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:23:00 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:23:00 2025: display_game - -[END] Mon Sep 29 19:23:00 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:23:00 2025: updateCurrentState - -[START] Mon Sep 29 19:23:00 2025: get_game_state - -[END] Mon Sep 29 19:23:00 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:00 2025: get_game_state - -[END] Mon Sep 29 19:23:00 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:00 2025: do_move - -[END] Mon Sep 29 19:23:00 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:23:00 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:23:00 2025: display_game - -[END] Mon Sep 29 19:23:00 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:23:00 2025: updateCurrentState - -[START] Mon Sep 29 19:23:00 2025: get_game_state - -[END] Mon Sep 29 19:23:00 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:00 2025: get_game_state - -[END] Mon Sep 29 19:23:00 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:00 2025: do_move - -[END] Mon Sep 29 19:23:00 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:23:00 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:23:00 2025: display_game - -[END] Mon Sep 29 19:23:00 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:23:01 2025: updateCurrentState - -[START] Mon Sep 29 19:23:01 2025: get_game_state - -[END] Mon Sep 29 19:23:01 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:01 2025: get_game_state - -[END] Mon Sep 29 19:23:01 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:01 2025: do_move - -[START] Mon Sep 29 19:23:01 2025: check_collision - -[START] Mon Sep 29 19:23:01 2025: get_game_state - -[END] Mon Sep 29 19:23:01 2025: get_game_state - state=3 -[END] Mon Sep 29 19:23:01 2025: check_collision - no collision -[END] Mon Sep 29 19:23:01 2025: do_move - curr=(3,1), state=3 -[END] Mon Sep 29 19:23:01 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:23:01 2025: display_game - -[END] Mon Sep 29 19:23:01 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:23:01 2025: updateCurrentState - -[START] Mon Sep 29 19:23:01 2025: get_game_state - -[END] Mon Sep 29 19:23:01 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:01 2025: get_game_state - -[END] Mon Sep 29 19:23:01 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:01 2025: do_move - -[END] Mon Sep 29 19:23:01 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:23:01 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:23:01 2025: display_game - -[END] Mon Sep 29 19:23:01 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:23:01 2025: updateCurrentState - -[START] Mon Sep 29 19:23:01 2025: get_game_state - -[END] Mon Sep 29 19:23:01 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:01 2025: get_game_state - -[END] Mon Sep 29 19:23:01 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:01 2025: do_move - -[END] Mon Sep 29 19:23:01 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:23:01 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:23:01 2025: display_game - -[END] Mon Sep 29 19:23:01 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:23:01 2025: updateCurrentState - -[START] Mon Sep 29 19:23:01 2025: get_game_state - -[END] Mon Sep 29 19:23:01 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:01 2025: get_game_state - -[END] Mon Sep 29 19:23:01 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:01 2025: do_move - -[END] Mon Sep 29 19:23:01 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:23:01 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:23:01 2025: display_game - -[END] Mon Sep 29 19:23:01 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:23:01 2025: updateCurrentState - -[START] Mon Sep 29 19:23:01 2025: get_game_state - -[END] Mon Sep 29 19:23:01 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:01 2025: get_game_state - -[END] Mon Sep 29 19:23:01 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:01 2025: do_move - -[END] Mon Sep 29 19:23:01 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:23:01 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:23:01 2025: display_game - -[END] Mon Sep 29 19:23:01 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:23:01 2025: updateCurrentState - -[START] Mon Sep 29 19:23:01 2025: get_game_state - -[END] Mon Sep 29 19:23:01 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:01 2025: get_game_state - -[END] Mon Sep 29 19:23:01 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:01 2025: do_move - -[END] Mon Sep 29 19:23:01 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:23:01 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:23:01 2025: display_game - -[END] Mon Sep 29 19:23:01 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:23:01 2025: updateCurrentState - -[START] Mon Sep 29 19:23:01 2025: get_game_state - -[END] Mon Sep 29 19:23:01 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:01 2025: get_game_state - -[END] Mon Sep 29 19:23:01 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:01 2025: do_move - -[END] Mon Sep 29 19:23:01 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:23:01 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:23:01 2025: display_game - -[END] Mon Sep 29 19:23:01 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:23:01 2025: updateCurrentState - -[START] Mon Sep 29 19:23:01 2025: get_game_state - -[END] Mon Sep 29 19:23:01 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:01 2025: get_game_state - -[END] Mon Sep 29 19:23:01 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:01 2025: do_move - -[END] Mon Sep 29 19:23:01 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:23:01 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:23:01 2025: display_game - -[END] Mon Sep 29 19:23:01 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:23:01 2025: updateCurrentState - -[START] Mon Sep 29 19:23:01 2025: get_game_state - -[END] Mon Sep 29 19:23:01 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:01 2025: get_game_state - -[END] Mon Sep 29 19:23:01 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:01 2025: do_move - -[END] Mon Sep 29 19:23:01 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:23:01 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:23:01 2025: display_game - -[END] Mon Sep 29 19:23:01 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:23:02 2025: updateCurrentState - -[START] Mon Sep 29 19:23:02 2025: get_game_state - -[END] Mon Sep 29 19:23:02 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:02 2025: get_game_state - -[END] Mon Sep 29 19:23:02 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:02 2025: do_move - -[START] Mon Sep 29 19:23:02 2025: check_collision - -[START] Mon Sep 29 19:23:02 2025: get_game_state - -[END] Mon Sep 29 19:23:02 2025: get_game_state - state=3 -[END] Mon Sep 29 19:23:02 2025: check_collision - no collision -[END] Mon Sep 29 19:23:02 2025: do_move - curr=(3,2), state=3 -[END] Mon Sep 29 19:23:02 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:23:02 2025: display_game - -[END] Mon Sep 29 19:23:02 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:23:02 2025: updateCurrentState - -[START] Mon Sep 29 19:23:02 2025: get_game_state - -[END] Mon Sep 29 19:23:02 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:02 2025: get_game_state - -[END] Mon Sep 29 19:23:02 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:02 2025: do_move - -[END] Mon Sep 29 19:23:02 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:23:02 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:23:02 2025: display_game - -[END] Mon Sep 29 19:23:02 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:23:02 2025: updateCurrentState - -[START] Mon Sep 29 19:23:02 2025: get_game_state - -[END] Mon Sep 29 19:23:02 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:02 2025: get_game_state - -[END] Mon Sep 29 19:23:02 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:02 2025: do_move - -[END] Mon Sep 29 19:23:02 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:23:02 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:23:02 2025: display_game - -[END] Mon Sep 29 19:23:02 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:23:02 2025: updateCurrentState - -[START] Mon Sep 29 19:23:02 2025: get_game_state - -[END] Mon Sep 29 19:23:02 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:02 2025: get_game_state - -[END] Mon Sep 29 19:23:02 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:02 2025: do_move - -[END] Mon Sep 29 19:23:02 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:23:02 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:23:02 2025: display_game - -[END] Mon Sep 29 19:23:02 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:23:02 2025: updateCurrentState - -[START] Mon Sep 29 19:23:02 2025: get_game_state - -[END] Mon Sep 29 19:23:02 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:02 2025: get_game_state - -[END] Mon Sep 29 19:23:02 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:02 2025: do_move - -[END] Mon Sep 29 19:23:02 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:23:02 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:23:02 2025: display_game - -[END] Mon Sep 29 19:23:02 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:23:02 2025: updateCurrentState - -[START] Mon Sep 29 19:23:02 2025: get_game_state - -[END] Mon Sep 29 19:23:02 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:02 2025: get_game_state - -[END] Mon Sep 29 19:23:02 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:02 2025: do_move - -[END] Mon Sep 29 19:23:02 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:23:02 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:23:02 2025: display_game - -[END] Mon Sep 29 19:23:02 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:23:02 2025: updateCurrentState - -[START] Mon Sep 29 19:23:02 2025: get_game_state - -[END] Mon Sep 29 19:23:02 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:02 2025: get_game_state - -[END] Mon Sep 29 19:23:02 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:02 2025: do_move - -[END] Mon Sep 29 19:23:02 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:23:02 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:23:02 2025: display_game - -[END] Mon Sep 29 19:23:02 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:23:02 2025: updateCurrentState - -[START] Mon Sep 29 19:23:02 2025: get_game_state - -[END] Mon Sep 29 19:23:02 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:02 2025: get_game_state - -[END] Mon Sep 29 19:23:02 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:02 2025: do_move - -[END] Mon Sep 29 19:23:02 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:23:02 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:23:02 2025: display_game - -[END] Mon Sep 29 19:23:02 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:23:02 2025: updateCurrentState - -[START] Mon Sep 29 19:23:02 2025: get_game_state - -[END] Mon Sep 29 19:23:02 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:02 2025: get_game_state - -[END] Mon Sep 29 19:23:02 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:02 2025: do_move - -[END] Mon Sep 29 19:23:02 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:23:02 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:23:02 2025: display_game - -[END] Mon Sep 29 19:23:02 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:23:03 2025: updateCurrentState - -[START] Mon Sep 29 19:23:03 2025: get_game_state - -[END] Mon Sep 29 19:23:03 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:03 2025: get_game_state - -[END] Mon Sep 29 19:23:03 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:03 2025: do_move - -[START] Mon Sep 29 19:23:03 2025: check_collision - -[START] Mon Sep 29 19:23:03 2025: get_game_state - -[END] Mon Sep 29 19:23:03 2025: get_game_state - state=3 -[END] Mon Sep 29 19:23:03 2025: check_collision - no collision -[END] Mon Sep 29 19:23:03 2025: do_move - curr=(3,3), state=3 -[END] Mon Sep 29 19:23:03 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:23:03 2025: display_game - -[END] Mon Sep 29 19:23:03 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:23:03 2025: updateCurrentState - -[START] Mon Sep 29 19:23:03 2025: get_game_state - -[END] Mon Sep 29 19:23:03 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:03 2025: get_game_state - -[END] Mon Sep 29 19:23:03 2025: get_game_state - state=3 -[START] Mon Sep 29 19:23:03 2025: do_move - -[END] Mon Sep 29 19:23:03 2025: do_move - not enough time passed, delay=1000 -[END] Mon Sep 29 19:23:03 2025: updateCurrentState - score=0, level=1, state=3 -[START] Mon Sep 29 19:23:03 2025: display_game - -[END] Mon Sep 29 19:23:03 2025: display_game - score=0, level=1 -[START] Mon Sep 29 19:23:03 2025: userInput - action=2, hold=0 -[START] Mon Sep 29 19:23:03 2025: get_game_state - -[END] Mon Sep 29 19:23:03 2025: get_game_state - state=3 -[END] Mon Sep 29 19:23:03 2025: userInput - state=5 -[END] Mon Sep 29 19:23:03 2025: main - -[CLOSE] Mon Sep 29 19:23:03 2025: Logger closed