Decomposed and fixed saves
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9 changed files with 112 additions and 72 deletions
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@ -19,7 +19,7 @@ int is_game_over() {
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GameState_t* state = get_game_state();
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for (int j = 0; j < FIELD_WIDTH; ++j) {
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if (state->field[0][j] || state->field[1][j]) {
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return 1;
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return 1; // TODO
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}
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}
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