Decomposed and fixed saves
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65d2c2e287
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cc6f9bb2d1
9 changed files with 112 additions and 72 deletions
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@ -22,10 +22,10 @@ int check_collision() {
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int y = fig->y + i;
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if (x < 0 || x >= FIELD_WIDTH || y >= FIELD_HEIGHT) {
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return 1;
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return 1; // TODO
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}
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if (y >= 0 && state->field[y][x]) {
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return 1;
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return 1; // TODO
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}
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}
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}
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@ -34,7 +34,6 @@ int check_collision() {
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}
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void place_figure() {
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GameState_t* state = get_game_state();
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Figure_t* fig = &state->curr;
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@ -51,10 +50,20 @@ void place_figure() {
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}
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}
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void clear_lines() {
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void shift_lines_down(int from_row) {
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GameState_t* state = get_game_state();
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for (int y = from_row; y > 0; --y) {
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for (int x = 0; x < FIELD_WIDTH; ++x) {
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state->field[y][x] = state->field[y - 1][x];
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}
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}
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for (int x = 0; x < FIELD_WIDTH; ++x) {
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state->field[0][x] = 0;
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}
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}
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void clear_lines() {
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GameState_t* state = get_game_state();
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int lines_cleared = 0;
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for (int i = FIELD_HEIGHT - 1; i >= 0; --i) {
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@ -62,20 +71,13 @@ void clear_lines() {
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for (int j = 0; j < FIELD_WIDTH; ++j) {
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if (state->field[i][j] != 2) {
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full = 0;
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break;
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break; // TODO
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}
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}
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if (full) {
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for (int y = i; y > 0; --y) {
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for (int x = 0; x < FIELD_WIDTH; ++x) {
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state->field[y][x] = state->field[y - 1][x];
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}
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}
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for (int x = 0; x < FIELD_WIDTH; ++x) {
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state->field[0][x] = 0;
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}
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shift_lines_down(i);
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lines_cleared++;
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i++;
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i++; // Check the same row again after shifting
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}
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}
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@ -90,9 +92,7 @@ void clear_lines() {
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if (new_level > state->info->level) {
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state->info->level = new_level;
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state->info->speed = new_level * 10;
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return;
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}
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}
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}
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