From a298b6396d4b48061221c813332b59579ef25085 Mon Sep 17 00:00:00 2001 From: Rorikstr | Rust Dev Date: Mon, 29 Sep 2025 22:10:40 +0300 Subject: [PATCH] check that we chould discard time as speed issue --- src/brick_game/tetris/06_move.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/brick_game/tetris/06_move.c b/src/brick_game/tetris/06_move.c index 6194403..4851ae2 100644 --- a/src/brick_game/tetris/06_move.c +++ b/src/brick_game/tetris/06_move.c @@ -21,7 +21,7 @@ void do_move(void) { int delay = (state->moving_type == ToDown) ? 50 : (1000 / state->info->speed); if (current_time - state->last_time < delay) { - LOG_FUNCTION_END("do_move", "not enough time passed, delay=%d ms", delay); + LOG_FUNCTION_END("do_move", "not enough time passed, delay=%ld ms, current_time=%ld, state->last_time=%ld, difference=%ld", delay, current_time, state->last_time, current_time - state->last_time); return; // ещё не время } state->last_time = current_time;