it's working but should fix return issue
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1911d23459
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9de308925c
7 changed files with 609 additions and 212 deletions
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@ -1,4 +1,64 @@
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#include "tetris.h"
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#include "game_logic.h"
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#include <string.h>
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const int (*get_figure_shape(FigureType type, int rotation))[4] {
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const int (*result)[4] = NULL;
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switch (type) {
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case I:
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switch (rotation % 4) {
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case 0: result = i_fig_up(); break;
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case 1: result = i_fig_right(); break;
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case 2: result = i_fig_down(); break;
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case 3: result = i_fig_left(); break;
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}
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break;
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case O:
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result = o_fig();
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break;
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case T:
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switch (rotation % 4) {
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case 0: result = t_fig_up(); break;
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case 1: result = t_fig_right(); break;
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case 2: result = t_fig_down(); break;
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case 3: result = t_fig_left(); break;
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}
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break;
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case L:
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switch (rotation % 4) {
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case 0: result = l_fig_up(); break;
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case 1: result = l_fig_right(); break;
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case 2: result = l_fig_down(); break;
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case 3: result = l_fig_left(); break;
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}
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break;
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case J:
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switch (rotation % 4) {
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case 0: result = j_fig_up(); break;
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case 1: result = j_fig_right(); break;
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case 2: result = j_fig_down(); break;
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case 3: result = j_fig_left(); break;
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}
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break;
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case S:
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switch (rotation % 4) {
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case 0: result = s_fig_up(); break;
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case 1: result = s_fig_right(); break;
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case 2: result = s_fig_down(); break;
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case 3: result = s_fig_left(); break;
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}
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break;
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case Z:
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switch (rotation % 4) {
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case 0: result = z_fig_up(); break;
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case 1: result = z_fig_right(); break;
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case 2: result = z_fig_down(); break;
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case 3: result = z_fig_left(); break;
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}
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break;
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default: result = NULL;
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}
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return result;
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}
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// I
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const int (*i_fig_up())[4] {
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@ -255,4 +315,14 @@ const int (*z_fig_left())[4] {
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{0, 0, 0, 0}
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};
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return (const int (*)[4])shape;
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}
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const int (*empty_fig())[4] {
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static const int shape[4][4] = {
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{0, 0, 0, 0},
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{0, 0, 0, 0},
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{0, 0, 0, 0},
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{0, 0, 0, 0}
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};
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return (const int (*)[4])shape;
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}
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