searching speed issue

This commit is contained in:
Rorikstr | Rust Dev 2025-09-29 21:57:33 +03:00
parent 280cbee0a2
commit 98035f17a2
11 changed files with 69 additions and 64 deletions

View file

@ -2,8 +2,6 @@
#include "../../logging.h"
void do_attaching(void) {
LOG_FUNCTION_START("do_attaching", "");
GameState_t* state = get_game_state();
// Закрепляем фигуру на поле
place_figure();
@ -12,7 +10,6 @@ void do_attaching(void) {
clear_lines();
// Проверяем GameOver
int is_gameov = 0;
if (is_game_over()) {
state->state = GameOver;
} else {
@ -23,8 +20,6 @@ void do_attaching(void) {
}
int check_collision() {
LOG_FUNCTION_START("check_collision", "");
GameState_t* state = get_game_state();
Figure_t* fig = &state->curr;
@ -35,11 +30,9 @@ int check_collision() {
int y = fig->y + i;
if (x < 0 || x >= FIELD_WIDTH || y >= FIELD_HEIGHT) {
LOG_FUNCTION_END("check_collision", "collision with boundary, x=%d, y=%d", x, y);
return 1; // коллизия
}
if (y >= 0 && state->field[y][x]) {
LOG_FUNCTION_END("check_collision", "collision with field, x=%d, y=%d", x, y);
return 1; // коллизия с другой фигурой
}
}
@ -53,7 +46,6 @@ int check_collision() {
void place_figure() {
GameState_t* state = get_game_state();
LOG_FUNCTION_START("place_figure", "curr=(%d,%d)", state->curr.x, state->curr.y);
Figure_t* fig = &state->curr;
for (int i = 0; i < 4; ++i) {
@ -67,14 +59,14 @@ void place_figure() {
}
}
}
LOG_FUNCTION_END("place_figure", "");
}
void clear_lines() {
GameState_t* state = get_game_state();
LOG_FUNCTION_START("clear_lines", "score=%d", state->info->score);
int old_level = state->info->level;
int old_speed = state->info->speed;
int lines_cleared = 0;
for (int i = FIELD_HEIGHT - 1; i >= 0; --i) {
@ -104,13 +96,33 @@ void clear_lines() {
// Начисление очков
if (lines_cleared > 0) {
int points[] = {0, 100, 300, 700, 1500};
int old_score = state->info->score;
state->info->score += points[lines_cleared];
if (state->info->score / 600 > state->info->level - 1) {
state->info->level++;
state->info->speed = state->info->level;
// Обновляем рекорд, если нужно
if (state->info->score > state->info->high_score) {
state->info->high_score = state->info->score;
}
// Увеличиваем уровень каждые 600 очков (максимум 10 уровней)
int new_level = (state->info->score / 600) + 1;
if (new_level > 10) new_level = 10;
if (new_level > state->info->level) {
state->info->level = new_level;
// СУПЕР-УСКОРЕНИЕ! В 50 раз быстрее!
state->info->speed = new_level * 50;
LOG_FUNCTION_END("clear_lines", "lines_cleared=%d, score=%d->%d, level=%d->%d, speed=%d->%d",
lines_cleared, old_score, state->info->score, old_level, state->info->level,
old_speed, state->info->speed);
return;
}
}
LOG_FUNCTION_END("clear_lines", "lines_cleared=%d, score=%d, level=%d",
lines_cleared, state->info->score, state->info->level);
// Добавим лог, даже если линии не очищались
LOG_FUNCTION_END("clear_lines", "lines_cleared=%d, score=%d->%d, level=%d->%d, speed=%d->%d",
lines_cleared, state->info->score, state->info->score, old_level, state->info->level,
old_speed, state->info->speed);
}