searching speed issue

This commit is contained in:
Rorikstr | Rust Dev 2025-09-29 21:57:33 +03:00
parent 280cbee0a2
commit 98035f17a2
11 changed files with 69 additions and 64 deletions

View file

@ -3,8 +3,6 @@
#include "../../logging.h"
void do_spawn(void) {
LOG_FUNCTION_START("do_spawn", "");
GameState_t* state = get_game_state();
// Устанавливаем текущую фигуру из следующей (или генерируем первую)
@ -23,12 +21,8 @@ void do_spawn(void) {
// Проверка на GameOver
if (check_collision()) {
state->state = GameOver;
LOG_FUNCTION_END("do_spawn", "collision detected, state=%d", state->state);
return;
}
state->state = Move;
LOG_FUNCTION_END("do_spawn", "curr=(%d,%d), next_sprite=%d, state=%d",
state->curr.x, state->curr.y, state->next.sprite, state->state);
}