Update from 12
This commit is contained in:
parent
e78f187cda
commit
8912bb7190
10 changed files with 130 additions and 130 deletions
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
This task is the first in the BrickGame series. There will be four projects, each with its own game and technology. But in addition to developing new projects, you will also need to support old games and add support for new games to old projects. This time the interface will be console, next time - desktop, and so on. In order to support old and new games, it is necessary to determine in advance how the API of interfaces and libraries will be organized, so that in the future you don't have to rewrite already completed projects.
|
||||
|
||||
The game field is a matrix of ten by twenty dimension. Each element of the matrix corresponds to a "pixel" of the game field and can be in one of two states: empty or filled. In addition to the game field, each game has additional information that is displayed in the sidebar to the right of the game field. Provide stubs for additional information that is not used during the game.
|
||||
The game field is a matrix of ten by twenty dimensions. Each element of the matrix corresponds to a "pixel" of the playfield and can be in one of two states: empty or filled. In addition to the playfield, each game has additional information that is displayed in the sidebar to the right of the playfield. Provide stubs for additional information that is not used during the game.
|
||||
|
||||
Each game library must have a function that accepts user input. The console has eight physical buttons: start game, pause, end game, action, and four arrows.
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue