fixed bug after gameover

This commit is contained in:
Rorikstr | Rust Dev 2025-09-30 00:09:00 +03:00
parent f071558a0f
commit 65d2c2e287
7 changed files with 18 additions and 20 deletions

View file

@ -1,10 +1,9 @@
#include "01_automato.h"
void userInput(UserAction_t action, bool hold) {
(void)hold; // заглушка
(void)hold;
GameState_t* state = get_game_state();
// Если игра на паузе, обрабатываются только определенные команды
if (state->info->pause &&
(action == Left || action == Right || action == Down || action == Up ||
action == Action || action == Start)) {
@ -13,6 +12,10 @@ void userInput(UserAction_t action, bool hold) {
switch (action) {
case Start:
if (state->info->score > state->info->high_score) {
state->info->high_score = state->info->score;
save_high_score(state->info->high_score);
}
state->info->high_score = load_high_score();
state->state = Init;
break;
@ -44,7 +47,7 @@ void userInput(UserAction_t action, bool hold) {
break;
default:
break;
}
}
}
GameInfo_t updateCurrentState() {