arch
This commit is contained in:
parent
f8e1e664a7
commit
5fd528e22a
11 changed files with 78 additions and 67 deletions
65
src/brick_game/tetris/02_tetris.c
Normal file
65
src/brick_game/tetris/02_tetris.c
Normal file
|
|
@ -0,0 +1,65 @@
|
|||
#include "01_automato.h"
|
||||
#include <stdlib.h>
|
||||
|
||||
void userInput(UserAction_t action, bool hold) {
|
||||
GameState_t* g_state = get_game_state();
|
||||
GameInfo_t* g_info = get_info_state();
|
||||
|
||||
switch (action) {
|
||||
case Start:
|
||||
g_state->state = Init;
|
||||
break;
|
||||
case Terminate:
|
||||
if (g_info->score > g_info->high_score) {
|
||||
g_info->high_score = g_info->score;
|
||||
}
|
||||
break;
|
||||
case Left:
|
||||
g_state->state = Moving;
|
||||
g_state->moving_type = LeftDown;
|
||||
break;
|
||||
case Right:
|
||||
g_state->state = Moving;
|
||||
g_state->moving_type = RightDown;
|
||||
break;
|
||||
case Action:
|
||||
g_state->state = Moving;
|
||||
g_state->moving_type = Rotate;
|
||||
break;
|
||||
case Down:
|
||||
// Ускорение падения — будет обрабатываться в do_move
|
||||
break;
|
||||
default:
|
||||
break; // pause и down - не нужны в backend логике.
|
||||
}
|
||||
}
|
||||
|
||||
GameInfo_t updateCurrentState() {
|
||||
GameState_t* g_state = get_game_state();
|
||||
switch (g_state->state) {
|
||||
case Start:
|
||||
do_init();
|
||||
break;
|
||||
case Spawn:
|
||||
do_spawn();
|
||||
break;
|
||||
case Move:
|
||||
do_move();
|
||||
break;
|
||||
case Moving:
|
||||
do_moving();
|
||||
break;
|
||||
case Attaching:
|
||||
do_attaching();
|
||||
break;
|
||||
case GameOver:
|
||||
do_gameover();
|
||||
break;
|
||||
}
|
||||
|
||||
GameInfo_t info = {0};
|
||||
info.field = (int**)g_state->field;
|
||||
info.next = (int**)g_state->next.mtrx; // теперь next.mtrx
|
||||
info.pause = 0;
|
||||
return info;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue