almost done

This commit is contained in:
Rorikstr | Rust Dev 2025-10-15 18:24:43 +03:00
parent 2f975d8e74
commit 411b2e4bb3
10 changed files with 203 additions and 138 deletions

View file

@ -2,35 +2,60 @@
void do_attaching(void) {
GameState_t* state = get_game_state();
place_figure();
clear_lines();
if (is_game_over()) {
state->state = GameOver;
} else {
state->state = Spawn;
long long current_time = get_current_time_ms();
// Если только что вошли в Attaching - размещаем фигуру и запускаем таймер
if (!state->attach_completed) {
// Первый вход в Attaching
if (state->attach_start_time == 0) {
place_figure();
clear_lines();
state->attach_start_time = current_time;
state->attach_completed = 0;
}
// Проверяем, прошло ли 350мс
if (current_time - state->attach_start_time >= 350) {
state->attach_completed = 1;
state->attach_start_time = 0; // Сбрасываем таймер
// Проверяем game over и переходим
int game_over = is_game_over();
if (game_over) {
state->state = GameOver;
} else {
state->state = Spawn;
}
state->attach_completed = 0; // Сбрасываем флаг для следующего attach
}
// Иначе остаёмся в Attaching и ждём
}
}
int check_collision() {
GameState_t* state = get_game_state();
Figure_t* fig = &state->curr;
int collision_detected = 0;
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
for (int i = 0; i < 4 && !collision_detected; ++i) {
for (int j = 0; j < 4 && !collision_detected; ++j) {
if (fig->mtrx[i][j]) {
int x = fig->x + j;
int y = fig->y + i;
if (x < 0 || x >= FIELD_WIDTH || y >= FIELD_HEIGHT) {
return 1; // TODO
}
if (y >= 0 && state->field[y][x]) {
return 1; // TODO
int out_of_bounds = (x < 0 || x >= FIELD_WIDTH || y >= FIELD_HEIGHT);
int hits_placed_block = (y >= 0 && state->field[y][x]);
if (out_of_bounds || hits_placed_block) {
collision_detected = 1;
}
}
}
}
return 0;
return collision_detected;
}
void place_figure() {
@ -43,7 +68,7 @@ void place_figure() {
int x = fig->x + j;
int y = fig->y + i;
if (y >= 0 && y < FIELD_HEIGHT && x >= 0 && x < FIELD_WIDTH) {
state->field[y][x] = 2; // закреплённая фигура
state->field[y][x] = 2;
}
}
}
@ -68,31 +93,36 @@ void clear_lines() {
for (int i = FIELD_HEIGHT - 1; i >= 0; --i) {
int full = 1;
for (int j = 0; j < FIELD_WIDTH; ++j) {
if (state->field[i][j] != 2) {
full = 0;
break; // TODO
}
}
if (full) {
shift_lines_down(i);
lines_cleared++;
i++; // Check the same row again after shifting
i++;
}
}
if (lines_cleared > 0) {
int points[] = {0, 100, 300, 700, 1500};
state->info->score += points[lines_cleared];
if (state->info->score > state->info->high_score) {
state->info->high_score = state->info->score;
}
int new_level = (state->info->score / 600) + 1;
if (new_level > 10) new_level = 10;
if (new_level > 10) {
new_level = 10;
}
if (new_level > state->info->level) {
state->info->level = new_level;
state->info->speed = new_level * 3;
}
}
}
}