Update from 21
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7 changed files with 72 additions and 72 deletions
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@ -11,26 +11,26 @@ The `userInput` function takes as input the user `action` and an additional para
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The `updateCurrentState` function is intended to get data for rendering in the interface. It returns a structure containing information about the current state of the game. For example, for Tetris, the expiration of the timer causes the piece to move down one row. This function should be called from the interface at some intervals to keep the interface up to date.
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```c
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typedef enum {
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Start,
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Pause,
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Terminate,
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Left,
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Right,
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Up,
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Down,
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Action
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} UserAction_t;
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typedef enum UserAction_t {
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Start,
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Pause,
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Terminate,
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Left,
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Right,
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Up,
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Down,
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Action
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};
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typedef struct {
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int **field;
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int **next;
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int score;
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int high_score;
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int level;
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int speed;
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int pause;
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} GameInfo_t;
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typedef struct GameInfo_t {
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int **field;
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int **next;
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int score;
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int high_score;
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int level;
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int speed;
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int pause;
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};
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void userInput(UserAction_t action, bool hold);
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@ -11,26 +11,26 @@
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Функция `updateCurrentState` предназначена для получения данных для отрисовки в интерфейсе. Она возвращает структуру, содержащую информацию о текущем состоянии игры. Например, для тетриса истечение таймера приводит к смещению фигуры вниз на один ряд. Эта функция должна вызываться из интерфейса с некоторой периодичностью для поддержания интерфейса в актуальном состоянии.
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```c
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typedef enum {
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Start,
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Pause,
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Terminate,
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Left,
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Right,
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Up,
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Down,
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Action
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} UserAction_t;
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typedef enum UserAction_t {
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Start,
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Pause,
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Terminate,
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Left,
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Right,
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Up,
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Down,
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Action
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};
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typedef struct {
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int **field;
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int **next;
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int score;
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int high_score;
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int level;
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int speed;
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int pause;
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} GameInfo_t;
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typedef struct GameInfo_t {
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int **field;
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int **next;
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int score;
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int high_score;
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int level;
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int speed;
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int pause;
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};
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void userInput(UserAction_t action, bool hold);
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@ -11,26 +11,26 @@ Har bir o’yin kutubxonasida foydalanuvchi ma’lumotlarini qabul qiladigan fun
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`updateCurrentState` funksiyasi interfeysda ko’rsatish uchun ma’lumotlarni olish uchun mo’ljallangan. U o’yinning joriy holati haqida ma’lumotni o’z ichiga olgan tuzilmani qaytaradi. Masalan, tetris uchun taymerning tugashi shaklning bir qator pastga siljishiga olib keladi. Interfeysni yangilab turish uchun ushbu funktsiyani interfeysdan ma’lum vaqt oralig’ida chaqirish kerak.
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```c
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typedef enum {
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Start,
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Pause,
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Terminate,
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Left,
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Right,
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Up,
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Down,
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Action
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} UserAction_t;
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typedef enum UserAction_t {
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Start,
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Pause,
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Terminate,
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Left,
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Right,
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Up,
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Down,
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Action
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};
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typedef struct {
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int **field;
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int **next;
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int score;
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int high_score;
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int level;
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int speed;
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int pause;
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} GameInfo_t;
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typedef struct GameInfo_t {
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int **field;
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int **next;
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int score;
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int high_score;
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int level;
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int speed;
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int pause;
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};
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void userInput(UserAction_t action, bool hold);
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